89 Commits

Author SHA1 Message Date
Matt Pharr
790dba2558 Doxygen bump and release notes for v1.0.11 2011-10-07 09:57:55 -07:00
Matt Pharr
ce7355f9ed Windows: fix examples build to look for ispc.exe in ../.. as well 2011-10-09 07:40:18 -07:00
Matt Pharr
6b4459d402 Windows: fix some compiler warnings during build 2011-10-09 07:40:17 -07:00
Matt Pharr
4a2cbf2c4e Fix regression from AST checkin that caused perf. warnings to be issued for stdlib code. 2011-10-07 09:20:48 -07:00
Matt Pharr
53dd65fa2e Add ispc_test to buildall.bat script 2011-10-08 17:17:05 -07:00
Matt Pharr
f5afa52fd9 Add missing header 2011-10-06 17:10:30 -07:00
Matt Pharr
f9c67ff806 Explicit representation of ASTs for all the functions in a compile unit.
Added AST and Function classes.
Now, we parse the whole file and build up the AST for all of the
  functions in the Module before we emit IR for the functions (vs. before,
  when we generated IR along the way as we parsed the source file.)
2011-10-06 15:35:27 -07:00
Matt Pharr
ec5e627e56 Mark internal stdlib functions as "internal" linkage, not "private".
This fixes print() statements on OSX.
(http://llvm.org/bugs/show_bug.cgi?id=11080)
2011-10-06 13:32:20 -07:00
Matt Pharr
ff2a43ac19 Run the CFG simplification pass even when optimization is disabled.
This fixes an issue with undefined SVML symbols with code that called
transcendental functions in the stdandard library, even when the SVML
math library hadn't been selected.
2011-10-06 09:20:50 -07:00
Matt Pharr
9feea32471 Fix errors in documentation for some of the reduce_* stdlib functions 2011-10-06 07:52:10 -07:00
Matt Pharr
bedaec2295 Update examples for multi-target compilation.
Makefile and vcxproj file updates.
Also modified vcxproj files so that the various files ispc generates go into $(TargetDir),
  not the current directory.
Modified the ray tracer example to not have uniform short-vector types in its app-visible
  datatypes (these are laid out differently on SSE vs AVX); there was an existing lurking
  bug in the way this was done before.
2011-10-04 16:01:56 -07:00
Matt Pharr
a68d137df6 Documentation update for multi-target compilation. 2011-10-04 16:01:56 -07:00
Matt Pharr
59caa3d4e1 Various small Windows fixes.
Also fixed some tabs/spaces and compiler warning issues.
2011-10-04 16:01:56 -07:00
Matt Pharr
06975bc7ab Add support for compiling to multiple targets.
If a flag along the lines of "--target=sse4,avx-x2" is provided on the command-line,
then the program will be compiled for each of the given targets, with a separate
output file generated for each one.  Further, an output file with dispatch functions
that check the current system's CPU and then chooses the best available variant
is also created.

Issue #11.
2011-10-04 16:01:55 -07:00
Matt Pharr
880cbb18cc Remove checks to see if system's processor matches the target the code was compiled for.
(Preparation for multi-target output.)
2011-10-04 16:01:55 -07:00
Matt Pharr
686d9975b6 Add Symbol::exportedFunction member to hold llvm::Function * for app-callable version of function. 2011-10-04 15:56:54 -07:00
Matt Pharr
9b7f55a28e Add buildall.bat script for Windows. Also various example build fixes for Windows 2011-10-04 11:42:04 -07:00
Matt Pharr
e4d224a0f1 Use __cilk to detect Cilk support 2011-10-04 11:16:42 -07:00
Matt Pharr
0933a77c1b Improve task decomposition in ray tracing example.
Specifically, launch all of the tasks in one statement, rather than
still looping over spans in y and launching a collection of tasks
across x for each span.  This seems to give a few percent better
performance.
2011-10-04 09:33:59 -07:00
Matt Pharr
5f78edf07a Fix bug with screen decomposition in volume rendering example 2011-10-04 09:30:02 -07:00
Matt Pharr
a6fc657b40 Remove 'externGlobals' member from Module; instead find them when needed via new SymbolTable::GetMatchingVariables method. 2011-10-04 06:36:31 -07:00
Matt Pharr
fa5050d5c7 Error reporting improvements.
Don't print more than 3 lines of source file context with errors.
  (Any more than that is almost certainly not the Right Thing to do.)
Make some parsing error messages more clear.
2011-10-03 21:09:04 -07:00
Matt Pharr
d5a48d9a1e Fix incorrect LLVM_3_0svn #ifdefs 2011-10-03 08:29:19 -07:00
Matt Pharr
2df9da2524 Be careful to not inadvertently match NULL functions in optimization passes. 2011-10-01 08:34:11 -07:00
Matt Pharr
0b02f94988 Task system performance tweaks.
Switch back to GCD on OSX.
Increase TaskInfo allocation count.
This fixes the regression with deferred on AVX (from 17x to 25x
  again with 4 cores.)
2011-10-01 08:04:09 -07:00
Matt Pharr
65c50b60fc Cleanups to deferred shading workload 2011-09-30 20:35:42 -07:00
Matt Pharr
9de34eb22c Release notes and doxygen bump for v1.0.10 2011-09-30 19:42:14 -07:00
Matt Pharr
f8f25a11b6 Added deferred shading workload 2011-09-30 19:42:14 -07:00
Matt Pharr
cb7976bbf6 Added updated task launch implementation that now tracks task groups.
Within each function that launches tasks, we now can easily track which
tasks that function launched, so that the sync at the end of the function
can just sync on the tasks launched by that function (not all tasks
launched by all functions.)

Implementing this led to a rework of the task system API that ispc generates
code to call; the example task systems in examples/tasksys.cpp have been
updated to conform to this API.  (The updated API is also documented in
the ispc user's guide.)

As part of this, "launch[n]" syntax was added to launch a number of tasks
in a single launch statement, rather than requiring a loop over 'n' to
launch n tasks.

This commit thus fixes issue #84 (enhancement to launch multiple tasks from
a single launch statement) as well as issue #105 (recursive task launches
were broken).
2011-09-30 11:20:53 -07:00
Matt Pharr
5ee4d7fce8 Add comment 2011-09-30 11:11:52 -07:00
Matt Pharr
8f3e46f67e Use InterlockedExchangeAdd on Windows 2011-09-29 16:19:59 -07:00
Matt Pharr
9ed07ff2b5 Fix __num_cores() definition on Windows to not cause unresolved symbols 2011-09-29 13:35:50 -07:00
Matt Pharr
32a0a30cf5 Only allow exact matches for function overload resolution for builtins.
The intent is that the code in stdlib.ispc that is calling out to the built-ins
  should match argument types exactly (using explicit casts as needed), just
  for maximal clarity/safety.
2011-09-28 17:20:31 -07:00
Matt Pharr
6d39d5fc3e Small cleanups.
Add __num_cores() to the list of symbols to remove from the module at the end.
Fix declarations of mask type for 64-bit atomics to silence warnings.
2011-09-28 16:26:35 -07:00
Matt Pharr
c999c8a237 Add num_cores() stdlib routine. Issue #102. 2011-09-28 16:16:58 -07:00
Matt Pharr
aad269fdf4 Added support for 'uniform' global atomics.
Issue #93.
2011-09-28 16:06:07 -07:00
Matt Pharr
d45c536c47 Fix Windows debug build of simple example 2011-09-28 14:11:32 -07:00
Matt Pharr
f1b8e5b1bf Release notes and doxygen bump for 1.0.9 release 2011-09-26 16:21:32 -07:00
Matt Pharr
e7a70b05af Fix statically-linked tests on Linux 2011-09-26 16:11:45 -07:00
Matt Pharr
cf73286938 More small Windows build fixes. Also switch to LLVM 3.0 libs 2011-09-26 16:07:23 -07:00
Matt Pharr
e6f80c0adc Remove stale include of MCJIT.h 2011-09-26 16:04:52 -07:00
Matt Pharr
5e31d7b6d0 Windows build: use LLVM_INSTALL_DIR to find clang.exe 2011-09-26 16:04:50 -07:00
Matt Pharr
649f2ad7b7 Update parser to make 'sync' a statement, not an expr. 2011-09-23 20:33:24 -07:00
Matt Pharr
fade1cdf1d Pretty much all conversions to varying double are slow, so don't bother warning about them. 2011-09-23 16:03:35 -07:00
Matt Pharr
d261105a86 Error/warning reporting improvements.
- Don't suggest matches when given an empty string or a single, non-alpha
  character.
- Also fixed the parser to be a bit less confusing when it encounters an
  unexpected EOF.
2011-09-23 15:51:23 -07:00
Matt Pharr
b3d3e8987b Provide a properly initialized TextDiagnosticPrinter to clang's preprocessor.
Fixes issue #100 (crash when the preprocessor was trying to emit a diagnostic
about a mismatched #if/#endif).
2011-09-23 15:50:18 -07:00
Matt Pharr
4e91f3777a Fix BinaryExpr to handle reference-typed operands.
Fixes issue #101.
2011-09-23 15:19:14 -07:00
Matt Pharr
5584240c7f Fix crash with function declarations with unnamed parameters.
Fixes issue #103.
Previously, we were inadvertently grabbing the function's return type
  for the parameter, rather than the actual parameter type.
2011-09-23 15:05:59 -07:00
Matt Pharr
7126a39092 Disable PIC on Windows 2011-09-19 15:32:43 -07:00
Matt Pharr
8ad28a3f6f update doxygen, release notes for 1.0.8 release 2011-09-19 15:22:25 -07:00
Matt Pharr
9921b8e530 Predicated 'if' statement performance improvements.
Go back to running both sides of 'if' statements with masking and without
branching if we can determine that the code is relatively simple (as per
the simple cost model), and is safe to run even if the mask is 'all off'.
This gives a bit of a performance improvement for some of the examples
(most notably, the ray tracer), and is the code that one wants generated
in this case anyhow.
2011-09-19 09:54:09 -07:00
Matt Pharr
9052d4b10b Linux build fixes 2011-09-17 13:42:46 -07:00
Matt Pharr
2405dae8e6 Use malloc() to get space for task arguments when compiling to AVX.
This is to work around the LLVM bug/limitation discused in LLVM bug
10841 (http://llvm.org/bugs/show_bug.cgi?id=10841).
2011-09-17 13:38:51 -07:00
Matt Pharr
3607f3e045 Remove support for building with LLVM 2.8. Fixes issue #66.
Both 2.9 and top-of-tree generate substantially better code than
LLVM 2.8 did, so it's not worth fixing the 2.8 build.
2011-09-17 13:18:59 -07:00
Matt Pharr
de84acfa5d On OSX with LLVM 2.9, always generate position-independent code.
Fixes Issue #99.
2011-09-17 13:03:51 -07:00
Matt Pharr
a501ab1aa6 Fix parenthesization bugs in cost estimates.
Also added the debugging print that helped find these issues.
Revert inlining some functions in examples
2011-09-16 19:07:07 -07:00
Matt Pharr
cdc850f98c Inline some functions in examples 2011-09-16 17:02:21 -07:00
Matt Pharr
ca87579f23 Add a very simple cost model to estimate runtime cost of running code.
This is currently only used to decide whether it's worth doing an
"are all lanes running" check at the start of functions--for small
functions, it's not worth the overhead.

The cost is estimated relatively early in compilation (e.g. before
we know if an array access is a scatter/gather or not, before
constant folding, etc.), so there are many known shortcomings.
2011-09-16 15:09:17 -07:00
Matt Pharr
38fc13d1ab Remove now unused function. 2011-09-16 14:21:13 -07:00
Matt Pharr
cf9d9f717e Logic simplification to 'mixed true/false' case for coherent ifs.
Use the approach from 173632f446 here as
well.
2011-09-16 14:10:55 -07:00
Matt Pharr
173632f446 Generate more efficient for regular varying 'if' statements.
For the case where we have a regular (i.e. non-'cif') 'if' statement,
the generated code just simply checks to see if any program instance
is running before running the corresponding statements.  This is a
lighter-weight check than IfStmt::emitMaskMixed() was performing.
2011-09-16 12:03:42 -07:00
Matt Pharr
1dedd88132 Improve implementaton of 'are both masks equal' check for AVX.
Previously, we did a vector equal compare and then a movmsk, the
result of which we checked to see if it was on for all lanes.
Because masks are vectors of i32s, under AVX, the vector equal
compare required two 4-wide SSE compares and some shuffling.
Now, we do a movmsk of both masks first and then a scalar
equality comparison of those two values, which seems to generate
overall better code.
2011-09-15 06:25:02 -07:00
Matt Pharr
0848c2cc19 Actually make all 'if' statements check for 'all off' mask.
Contrary to claims in 0c2048385, that checkin didn't include the changes
to not run if/else blocks if none of the program instances wanted to be
running them.  This checkin fixes that and thus actually fixes issue #74.
2011-09-13 19:48:04 -07:00
Matt Pharr
e2a88d491f Mark the internal __fast_masked_vload function as static 2011-09-13 15:43:48 -07:00
Matt Pharr
30f9dcd4f5 Unroll loops by default, add --opt=disable-loop-unroll to disable.
Issue #78.
2011-09-13 15:37:18 -07:00
Matt Pharr
0c344b6755 Fix Linux build of mandelbrot_tasks example 2011-09-13 15:17:30 -07:00
Matt Pharr
6734021520 Issue warning when compile-time constant out-of-bounds array index is used.
Issue #98.
Also fixes two examples that had bugs of this type that this warning
  uncovered!
2011-09-13 14:42:20 -07:00
Matt Pharr
dd153d3c5c Handle more instruction types when flattening offset vectors.
Generalize the lScalarizeVector() utility routine (used in determining
when we can change gathers/scatters into vector loads/stores, respectively)
to handle vector shuffles and vector loads.  This fixes issue #79, which
provided a case where a gather was being performed even though a vector
load was possible.
2011-09-13 09:43:56 -07:00
Matt Pharr
9ca7541d52 Remove check for any program instances running before function calls.
Given the change in 0c20483853, this is no longer necessary, since
we know that one instance will always be running if we're executing a
given block of code.
2011-09-13 06:26:16 -07:00
Matt Pharr
0c20483853 Make all "if" statements "coherent" ifs. Workaround for issue #74.
Using blend to do masked stores is unsafe if all of the lanes are off:
it may read from or write to invalid memory.  For now, this workaround
transforms all 'if' statements into coherent 'if's, ensuring that an
instruction only runs if at least on program instance wants to be running
it.

One nice thing about this change is that a number of implementations of
various builtins can be simplified, since they no longer need to confirm
that at least one program instance is running.

It might be nice to re-enable regular if statements in a future checkin,
but we'd want to make sure they don't have any masked loads or blended
masked stores in their statement lists.  There isn't a performance
impact for any of the examples with this change, so it's unclear if
this is important.

Note that this only impacts 'if' statements with a varying condition.
2011-09-12 16:25:08 -07:00
Matt Pharr
9d4ff1bc06 Fix alignment in usage message 2011-09-12 15:06:41 -07:00
Matt Pharr
83f22f1939 Add experimental --fast-masked-vload flag for SSE. 2011-09-12 12:29:33 -07:00
Matt Pharr
6375ed9224 AVX: Fix bug with misdeclaration of blend intrinsic.
This was preventing the "convert an all-on blend to one of the
  operand values" optimization from kicking on in AVX.
2011-09-12 06:42:38 -07:00
Matt Pharr
cf23cf9ef4 Fix typo in user guide. Issue #96 2011-09-12 05:24:32 -07:00
Matt Pharr
1147b53dcd Add #define with target vector width in emitted headers 2011-09-09 09:33:56 -07:00
Matt Pharr
4cf831a651 When --fast-math is enabled, tell LLVM about it, too. 2011-09-09 09:32:59 -07:00
Matt Pharr
785d8a29d3 Run mem2reg pass even when doing -O0 compiles 2011-09-09 09:24:43 -07:00
Matt Pharr
46d2bad231 Fix malformed program crash 2011-09-09 09:24:43 -07:00
Matt Pharr
32da8e11b4 Fix crash with varying global vector types when emitting header file. 2011-09-09 09:16:59 -07:00
Matt Pharr
5dedb6f836 Add --scale command line argument to mandelbrot and rt examples.
This applies a floating-point scale factor to the image resolution;
it's useful for experiments with many-core systems where the 
base image resolution may not give enough work for good load-balancing
with tasks.
2011-09-07 20:07:51 -07:00
Matt Pharr
2ea6d249d5 Fix mapping to 8, 16 program instances in AO bench example.
With this, we now compute a correct image with AVX.
2011-09-07 11:34:24 -07:00
Matt Pharr
c86128e8ee AVX: go back to using blend (vs. masked store) when possible.
All of the masked store calls were inhibiting putting values into
registers, which in turn led to a lot of unnecessary stack traffic.
This approach seems to give better code in the end.
2011-09-07 11:26:49 -07:00
Matt Pharr
375f1cb8e8 Make octaves and octaves loop uniform in noise example 2011-09-07 10:34:23 -07:00
Matt Pharr
3ca7b6b078 Remove MCJIT stuff from ispc_test (fix Linux build) 2011-09-07 09:44:27 -07:00
Matt Pharr
effe901890 Add task-parallel version of aobench 2011-09-07 05:43:21 -07:00
Matt Pharr
4f451bd041 More AVX fixes
Fix RNG state initialization for 16-wide targets
Fix a number of bugs in reduce_add builtin implementations for AVX.
Fix some tests that had incorrect expected results for the 16-wide
  case.
2011-09-06 15:53:11 -07:00
Matt Pharr
c76ef7b174 Add command-line option to specify position-independent codegen 2011-09-06 11:12:43 -07:00
Matt Pharr
743d82e935 Various documentation updates. 2011-09-06 09:51:02 -07:00
Matt Pharr
18546e9c6d Add option to disable optimizations to test running script 2011-09-04 18:09:00 -07:00
127 changed files with 8329 additions and 3024 deletions

View File

@@ -44,13 +44,13 @@ YACC=bison -d -v -t
###########################################################################
CXX_SRC=builtins.cpp ctx.cpp decl.cpp expr.cpp ispc.cpp \
CXX_SRC=ast.cpp builtins.cpp ctx.cpp decl.cpp expr.cpp func.cpp ispc.cpp \
llvmutil.cpp main.cpp module.cpp opt.cpp stmt.cpp sym.cpp type.cpp \
util.cpp
HEADERS=builtins.h ctx.h decl.h expr.h ispc.h llvmutil.h module.h \
HEADERS=ast.h builtins.h ctx.h decl.h expr.h func.h ispc.h llvmutil.h module.h \
opt.h stmt.h sym.h type.h util.h
BUILTINS_SRC=builtins-avx.ll builtins-avx-x2.ll builtins-sse2.ll \
builtins-sse4.ll builtins-sse4x2.ll
builtins-sse4.ll builtins-sse4-x2.ll builtins-dispatch.ll
BISON_SRC=parse.yy
FLEX_SRC=lex.ll

View File

@@ -15,8 +15,8 @@ code.
ispc is an open source compiler under the BSD license; see the file
LICENSE.txt. ispc supports Windows, Mac, and Linux, with both x86 and
x86-64 targets. It currently supports the SSE2 and SSE4 instruction sets,
though support for AVX should be available soon.
x86-64 targets. It currently supports the SSE2, SSE4, and AVX instruction
sets.
For more information and examples, as well as a wiki and the bug database,
see the ispc distribution site, http://ispc.github.com.

View File

@@ -1,5 +1,5 @@
/*
Copyright (c) 2010-2011, Intel Corporation
Copyright (c) 2011, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
@@ -31,36 +31,35 @@
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ISPC_CPUID_H
#define ISPC_CPUID_H 1
/** @file ast.cpp
@brief
*/
#ifdef _MSC_VER
// Provides a __cpuid() function with same signature as below
#include <intrin.h>
#else
static void __cpuid(int info[4], int infoType) {
__asm__ __volatile__ ("cpuid"
: "=a" (info[0]), "=b" (info[1]), "=c" (info[2]), "=d" (info[3])
: "0" (infoType));
}
#endif
#include "ast.h"
#include "decl.h"
#include "func.h"
#include "type.h"
#include "sym.h"
inline bool CPUSupportsSSE2() {
int info[4];
__cpuid(info, 1);
return (info[3] & (1 << 26)) != 0;
///////////////////////////////////////////////////////////////////////////
// ASTNode
ASTNode::~ASTNode() {
}
inline bool CPUSupportsSSE4() {
int info[4];
__cpuid(info, 1);
return (info[2] & (1 << 19)) != 0;
///////////////////////////////////////////////////////////////////////////
// AST
void
AST::AddFunction(DeclSpecs *ds, Declarator *decl, Stmt *code) {
functions.push_back(new Function(ds, decl, code));
}
inline bool CPUSupportsAVX() {
int info[4];
__cpuid(info, 1);
return (info[2] & (1 << 28)) != 0;
void
AST::GenerateIR() {
for (unsigned int i = 0; i < functions.size(); ++i)
functions[i]->GenerateIR();
}
#endif // ISPC_CPUID_H

93
ast.h Normal file
View File

@@ -0,0 +1,93 @@
/*
Copyright (c) 2011, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Intel Corporation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file ast.h
@brief
*/
#ifndef ISPC_AST_H
#define ISPC_AST_H 1
#include "ispc.h"
#include <vector>
/** @brief Abstract base class for nodes in the abstract syntax tree (AST).
This class defines a basic interface that all abstract syntax tree
(AST) nodes must implement. The base classes for both expressions
(Expr) and statements (Stmt) inherit from this class.
*/
class ASTNode {
public:
ASTNode(SourcePos p) : pos(p) { }
virtual ~ASTNode();
/** The Optimize() method should perform any appropriate early-stage
optimizations on the node (e.g. constant folding). The caller
should use the returned ASTNode * in place of the original node.
This method may return NULL if an error is encountered during
optimization. */
virtual ASTNode *Optimize() = 0;
/** Type checking should be performed by the node when this method is
called. In the event of an error, a NULL value may be returned.
As with ASTNode::Optimize(), the caller should store the returned
pointer in place of the original ASTNode *. */
virtual ASTNode *TypeCheck() = 0;
virtual int EstimateCost() const = 0;
/** All AST nodes must track the file position where they are
defined. */
const SourcePos pos;
};
/** Simple representation of the abstract syntax trees for all of the
functions declared in a compilation unit.
*/
class AST {
public:
/** Add the AST for a function described by the given declaration
information and source code. */
void AddFunction(DeclSpecs *ds, Declarator *decl, Stmt *code);
/** Generate LLVM IR for all of the functions into the current
module. */
void GenerateIR();
private:
std::vector<Function *> functions;
};
#endif // ISPC_AST_H

View File

@@ -4,6 +4,8 @@ import sys
import string
import re
import subprocess
import platform
import os
length=0
@@ -14,8 +16,12 @@ target = re.sub("\.ll$", "", target)
target = re.sub("\.c$", "", target)
target = re.sub("-", "_", target)
llvm_as="llvm-as"
if platform.system() == 'Windows' or string.find(platform.system(), "CYGWIN_NT") != -1:
llvm_as = os.getenv("LLVM_INSTALL_DIR").replace("\\", "/") + "/bin/" + llvm_as
try:
as_out=subprocess.Popen([ "llvm-as", "-", "-o", "-"], stdout=subprocess.PIPE)
as_out=subprocess.Popen([llvm_as, "-", "-o", "-"], stdout=subprocess.PIPE)
except IOError:
print >> sys.stderr, "Couldn't open " + src
sys.exit(1)

16
buildall.bat Normal file
View File

@@ -0,0 +1,16 @@
@echo off
REM If LLVM_INSTALL_DIR isn't set globally in your environment,
REM it can be set here_
set LLVM_INSTALL_DIR=c:\users\mmp\llvm-dev
REM Both the LLVM binaries and python need to be in the path
set path=%LLVM_INSTALL_DIR%\bin;%PATH%;c:\cygwin\bin
msbuild ispc.vcxproj /V:m /p:Platform=Win32 /p:Configuration=Release
msbuild ispc_test.vcxproj /V:m /p:Platform=Win32 /p:Configuration=Release
msbuild examples\examples.sln /V:m /p:Platform=x64 /p:Configuration=Release /t:rebuild
msbuild examples\examples.sln /V:m /p:Platform=x64 /p:Configuration=Debug /t:rebuild
msbuild examples\examples.sln /V:m /p:Platform=Win32 /p:Configuration=Release /t:rebuild
msbuild examples\examples.sln /V:m /p:Platform=Win32 /p:Configuration=Debug /t:rebuild

View File

@@ -232,8 +232,8 @@ define internal float @__reduce_add_float(<16 x float>) nounwind readonly always
%v1 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> %va, <8 x float> %vb)
%v2 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> %v1, <8 x float> %v1)
%v3 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> %v2, <8 x float> %v2)
%scalar1 = extractelement <8 x float> %v2, i32 0
%scalar2 = extractelement <8 x float> %v2, i32 4
%scalar1 = extractelement <8 x float> %v3, i32 0
%scalar2 = extractelement <8 x float> %v3, i32 4
%sum = fadd float %scalar1, %scalar2
ret float %sum
}
@@ -316,7 +316,9 @@ define internal double @__reduce_add_double(<16 x double>) nounwind readonly alw
%sum0 = call <4 x double> @llvm.x86.avx.hadd.pd.256(<4 x double> %vab, <4 x double> %vcd)
%sum1 = call <4 x double> @llvm.x86.avx.hadd.pd.256(<4 x double> %sum0, <4 x double> %sum0)
%sum = extractelement <4 x double> %sum1, i32 0
%final0 = extractelement <4 x double> %sum1, i32 0
%final1 = extractelement <4 x double> %sum1, i32 2
%sum = fadd double %final0, %final1
ret double %sum
}
@@ -521,35 +523,104 @@ define void @__masked_store_64(<16 x i64>* nocapture, <16 x i64>,
}
;; FIXME: various code elsewhere in the builtins implementations makes
;; calls to the 32/64 bit versions of these, basically assuming that doing
;; so is faster than doing a full call to an actual masked store, which
;; isn't likely to be the case on AVX. So here we provide those functions
;; but then don't actually do what the caller asked for...
masked_store_blend_8_16_by_16()
declare void @llvm.trap()
define void @__masked_store_blend_8(<8 x i8>* nocapture, <8 x i8>,
<8 x i32>) nounwind alwaysinline {
call void @llvm.trap()
ret void
}
define void @__masked_store_blend_16(<8 x i16>* nocapture, <8 x i16>,
<8 x i32>) nounwind alwaysinline {
call void @llvm.trap()
ret void
}
declare <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float>, <8 x float>,
<8 x float>) nounwind readnone
define void @__masked_store_blend_32(<16 x i32>* nocapture, <16 x i32>,
<16 x i32>) nounwind alwaysinline {
call void @__masked_store_32(<16 x i32> * %0, <16 x i32> %1, <16 x i32> %2)
%maskAsFloat = bitcast <16 x i32> %2 to <16 x float>
%oldValue = load <16 x i32>* %0, align 4
%oldAsFloat = bitcast <16 x i32> %oldValue to <16 x float>
%newAsFloat = bitcast <16 x i32> %1 to <16 x float>
%old0 = shufflevector <16 x float> %oldAsFloat, <16 x float> undef,
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%old1 = shufflevector <16 x float> %oldAsFloat, <16 x float> undef,
<8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%new0 = shufflevector <16 x float> %newAsFloat, <16 x float> undef,
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%new1 = shufflevector <16 x float> %newAsFloat, <16 x float> undef,
<8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%mask0 = shufflevector <16 x float> %maskAsFloat, <16 x float> undef,
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%mask1 = shufflevector <16 x float> %maskAsFloat, <16 x float> undef,
<8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%blend0 = call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %old0,
<8 x float> %new0,
<8 x float> %mask0)
%blend1 = call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %old1,
<8 x float> %new1,
<8 x float> %mask1)
%blend = shufflevector <8 x float> %blend0, <8 x float> %blend1,
<16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7,
i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%blendAsInt = bitcast <16 x float> %blend to <16 x i32>
store <16 x i32> %blendAsInt, <16 x i32>* %0, align 4
ret void
}
define void @__masked_store_blend_64(<16 x i64>* nocapture, <16 x i64>,
<16 x i32>) nounwind alwaysinline {
call void @__masked_store_64(<16 x i64> * %0, <16 x i64> %1, <16 x i32> %2)
declare <4 x double> @llvm.x86.avx.blendv.pd.256(<4 x double>, <4 x double>,
<4 x double>) nounwind readnone
define void @__masked_store_blend_64(<16 x i64>* nocapture %ptr, <16 x i64> %newi64,
<16 x i32> %mask) nounwind alwaysinline {
%oldValue = load <16 x i64>* %ptr, align 8
%old = bitcast <16 x i64> %oldValue to <16 x double>
%old0d = shufflevector <16 x double> %old, <16 x double> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%old1d = shufflevector <16 x double> %old, <16 x double> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%old2d = shufflevector <16 x double> %old, <16 x double> undef,
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
%old3d = shufflevector <16 x double> %old, <16 x double> undef,
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
%new = bitcast <16 x i64> %newi64 to <16 x double>
%new0d = shufflevector <16 x double> %new, <16 x double> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%new1d = shufflevector <16 x double> %new, <16 x double> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%new2d = shufflevector <16 x double> %new, <16 x double> undef,
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
%new3d = shufflevector <16 x double> %new, <16 x double> undef,
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
%mask0 = shufflevector <16 x i32> %mask, <16 x i32> undef,
<8 x i32> <i32 0, i32 0, i32 1, i32 1, i32 2, i32 2, i32 3, i32 3>
%mask1 = shufflevector <16 x i32> %mask, <16 x i32> undef,
<8 x i32> <i32 4, i32 4, i32 5, i32 5, i32 6, i32 6, i32 7, i32 7>
%mask2 = shufflevector <16 x i32> %mask, <16 x i32> undef,
<8 x i32> <i32 8, i32 8, i32 9, i32 9, i32 10, i32 10, i32 11, i32 11>
%mask3 = shufflevector <16 x i32> %mask, <16 x i32> undef,
<8 x i32> <i32 12, i32 12, i32 13, i32 13, i32 14, i32 14, i32 15, i32 15>
%mask0d = bitcast <8 x i32> %mask0 to <4 x double>
%mask1d = bitcast <8 x i32> %mask1 to <4 x double>
%mask2d = bitcast <8 x i32> %mask2 to <4 x double>
%mask3d = bitcast <8 x i32> %mask3 to <4 x double>
%result0d = call <4 x double> @llvm.x86.avx.blendv.pd.256(<4 x double> %old0d,
<4 x double> %new0d, <4 x double> %mask0d)
%result1d = call <4 x double> @llvm.x86.avx.blendv.pd.256(<4 x double> %old1d,
<4 x double> %new1d, <4 x double> %mask1d)
%result2d = call <4 x double> @llvm.x86.avx.blendv.pd.256(<4 x double> %old2d,
<4 x double> %new2d, <4 x double> %mask2d)
%result3d = call <4 x double> @llvm.x86.avx.blendv.pd.256(<4 x double> %old3d,
<4 x double> %new3d, <4 x double> %mask3d)
%result01 = shufflevector <4 x double> %result0d, <4 x double> %result1d,
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%result23 = shufflevector <4 x double> %result2d, <4 x double> %result3d,
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%result = shufflevector <8 x double> %result01, <8 x double> %result23,
<16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7,
i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%result64 = bitcast <16 x double> %result to <16 x i64>
store <16 x i64> %result64, <16 x i64> * %ptr
ret void
}

View File

@@ -294,10 +294,12 @@ define internal double @__reduce_add_double(<8 x double>) nounwind readonly alwa
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%v1 = shufflevector <8 x double> %0, <8 x double> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%sum01 = fadd <4 x double> %v0, %v1
%red0 = call <4 x double> @llvm.x86.avx.hadd.pd.256(<4 x double> %sum01, <4 x double> %sum01)
%red1 = call <4 x double> @llvm.x86.avx.hadd.pd.256(<4 x double> %red0, <4 x double> %red0)
%sum = extractelement <4 x double> %red1, i32 0
%sum0 = call <4 x double> @llvm.x86.avx.hadd.pd.256(<4 x double> %v0, <4 x double> %v1)
%sum1 = call <4 x double> @llvm.x86.avx.hadd.pd.256(<4 x double> %sum0, <4 x double> %sum0)
%final0 = extractelement <4 x double> %sum1, i32 0
%final1 = extractelement <4 x double> %sum1, i32 2
%sum = fadd double %final0, %final1
ret double %sum
}
@@ -448,38 +450,74 @@ define void @__masked_store_64(<8 x i64>* nocapture, <8 x i64>,
}
;; FIXME: various code elsewhere in the builtins implementations makes
;; calls to the 32/64 bit versions of these, basically assuming that doing
;; so is faster than doing a full call to an actual masked store, which
;; isn't likely to be the case on AVX. So here we provide those functions
;; but then don't actually do what the caller asked for...
declare void @llvm.trap()
define void @__masked_store_blend_8(<8 x i8>* nocapture, <8 x i8>,
<8 x i32>) nounwind alwaysinline {
call void @llvm.trap()
ret void
}
define void @__masked_store_blend_16(<8 x i16>* nocapture, <8 x i16>,
<8 x i32>) nounwind alwaysinline {
call void @llvm.trap()
ret void
}
masked_store_blend_8_16_by_8()
declare <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float>, <8 x float>,
<8 x float>) nounwind readnone
define void @__masked_store_blend_32(<8 x i32>* nocapture, <8 x i32>,
<8 x i32>) nounwind alwaysinline {
call void @__masked_store_32(<8 x i32> * %0, <8 x i32> %1, <8 x i32> %2)
%mask_as_float = bitcast <8 x i32> %2 to <8 x float>
%oldValue = load <8 x i32>* %0, align 4
%oldAsFloat = bitcast <8 x i32> %oldValue to <8 x float>
%newAsFloat = bitcast <8 x i32> %1 to <8 x float>
%blend = call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %oldAsFloat,
<8 x float> %newAsFloat,
<8 x float> %mask_as_float)
%blendAsInt = bitcast <8 x float> %blend to <8 x i32>
store <8 x i32> %blendAsInt, <8 x i32>* %0, align 4
ret void
}
define void @__masked_store_blend_64(<8 x i64>* nocapture, <8 x i64>,
<8 x i32>) nounwind alwaysinline {
call void @__masked_store_64(<8 x i64> * %0, <8 x i64> %1, <8 x i32> %2)
define void @__masked_store_blend_64(<8 x i64>* nocapture %ptr, <8 x i64> %new,
<8 x i32> %i32mask) nounwind alwaysinline {
%oldValue = load <8 x i64>* %ptr, align 8
%mask = bitcast <8 x i32> %i32mask to <8 x float>
; Do 4x64-bit blends by doing two <8 x i32> blends, where the <8 x i32> values
; are actually bitcast <4 x i64> values
;
; set up the first four 64-bit values
%old01 = shufflevector <8 x i64> %oldValue, <8 x i64> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%old01f = bitcast <4 x i64> %old01 to <8 x float>
%new01 = shufflevector <8 x i64> %new, <8 x i64> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%new01f = bitcast <4 x i64> %new01 to <8 x float>
; compute mask--note that the indices are all doubled-up
%mask01 = shufflevector <8 x float> %mask, <8 x float> undef,
<8 x i32> <i32 0, i32 0, i32 1, i32 1,
i32 2, i32 2, i32 3, i32 3>
; and blend them
%result01f = call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %old01f,
<8 x float> %new01f,
<8 x float> %mask01)
%result01 = bitcast <8 x float> %result01f to <4 x i64>
; and again
%old23 = shufflevector <8 x i64> %oldValue, <8 x i64> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%old23f = bitcast <4 x i64> %old23 to <8 x float>
%new23 = shufflevector <8 x i64> %new, <8 x i64> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%new23f = bitcast <4 x i64> %new23 to <8 x float>
; compute mask--note that the values are doubled-up...
%mask23 = shufflevector <8 x float> %mask, <8 x float> undef,
<8 x i32> <i32 4, i32 4, i32 5, i32 5,
i32 6, i32 6, i32 7, i32 7>
; and blend them
%result23f = call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %old23f,
<8 x float> %new23f,
<8 x float> %mask23)
%result23 = bitcast <8 x float> %result23f to <4 x i64>
; reconstruct the final <8 x i64> vector
%final = shufflevector <4 x i64> %result01, <4 x i64> %result23,
<8 x i32> <i32 0, i32 1, i32 2, i32 3,
i32 4, i32 5, i32 6, i32 7>
store <8 x i64> %final, <8 x i64> * %ptr, align 8
ret void
}

View File

@@ -51,8 +51,13 @@
*/
#ifndef _MSC_VER
#include <unistd.h>
#endif // !_MSC_VER
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
typedef int Bool;
@@ -139,3 +144,28 @@ void __do_print(const char *format, const char *types, int width, int mask,
}
fflush(stdout);
}
int __num_cores() {
#ifdef _MSC_VER
// This is quite a hack. Including all of windows.h to get this definition
// pulls in a bunch of stuff that leads to undefined symbols at link time.
// So we don't #include <windows.h> but instead have the equivalent declarations
// here. Presumably this struct declaration won't be changing in the future
// anyway...
struct SYSTEM_INFO {
int pad0[2];
void *pad1[2];
int *pad2;
int dwNumberOfProcessors;
int pad3[3];
};
struct SYSTEM_INFO sysInfo;
extern void __stdcall GetSystemInfo(struct SYSTEM_INFO *);
GetSystemInfo(&sysInfo);
return sysInfo.dwNumberOfProcessors;
#else
return sysconf(_SC_NPROCESSORS_ONLN);
#endif // !_MSC_VER
}

123
builtins-dispatch.ll Normal file
View File

@@ -0,0 +1,123 @@
;; Copyright (c) 2011, Intel Corporation
;; All rights reserved.
;;
;; Redistribution and use in source and binary forms, with or without
;; modification, are permitted provided that the following conditions are
;; met:
;;
;; * Redistributions of source code must retain the above copyright
;; notice, this list of conditions and the following disclaimer.
;;
;; * Redistributions in binary form must reproduce the above copyright
;; notice, this list of conditions and the following disclaimer in the
;; documentation and/or other materials provided with the distribution.
;;
;; * Neither the name of Intel Corporation nor the names of its
;; contributors may be used to endorse or promote products derived from
;; this software without specific prior written permission.
;;
;;
;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
;; IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
;; TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
;; PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
;; OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
;; EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
;; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
;; PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
;; LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
;; NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
;; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
;; This file defines various functions that are used when generating the
;; the "dispatch" object/assembly file that has entrypoints for each
;; exported function in a module that dispatch to the best available
;; variant of that function that will run on the system's CPU.
;; Stores the best target ISA that the system on which we're actually
;; running supports. -1 represents "uninitialized", otherwise this value
;; should correspond to one of the enumerant values of Target::ISA from
;; ispc.h.
@__system_best_isa = internal global i32 -1
declare void @abort() noreturn
;; The below is the result of running "clang -O2 -emit-llvm -c -o -" on the
;; following code... Specifically, __get_system_isa should return a value
;; corresponding to one of the Target::ISA enumerant values that gives the
;; most capable ISA that the curremt system can run.
;;
;; #ifdef _MSC_VER
;; extern void __stdcall __cpuid(int info[4], int infoType);
;; #else
;; static void __cpuid(int info[4], int infoType) {
;; __asm__ __volatile__ ("cpuid"
;; : "=a" (info[0]), "=b" (info[1]), "=c" (info[2]), "=d" (info[3])
;; : "0" (infoType));
;; }
;; #endif
;;
;; int32_t __get_system_isa() {
;; int info[4];
;; __cpuid(info, 1);
;; /* NOTE: the values returned below must be the same as the
;; corresponding enumerant values in Target::ISA. */
;; if ((info[2] & (1 << 28)) != 0)
;; return 2; // AVX
;; else if ((info[2] & (1 << 19)) != 0)
;; return 1; // SSE4
;; else if ((info[3] & (1 << 26)) != 0)
;; return 0; // SSE2
;; else
;; abort();
;; }
%0 = type { i32, i32, i32, i32 }
define internal i32 @__get_system_isa() nounwind ssp {
%1 = tail call %0 asm sideeffect "cpuid", "={ax},={bx},={cx},={dx},0,~{dirflag},~{fpsr},~{flags}"(i32 1) nounwind
%2 = extractvalue %0 %1, 2
%3 = extractvalue %0 %1, 3
%4 = and i32 %2, 268435456
%5 = icmp eq i32 %4, 0
br i1 %5, label %6, label %13
; <label>:6 ; preds = %0
%7 = and i32 %2, 524288
%8 = icmp eq i32 %7, 0
br i1 %8, label %9, label %13
; <label>:9 ; preds = %6
%10 = and i32 %3, 67108864
%11 = icmp eq i32 %10, 0
br i1 %11, label %12, label %13
; <label>:12 ; preds = %9
tail call void @abort() noreturn nounwind
unreachable
; <label>:13 ; preds = %9, %6, %0
%.0 = phi i32 [ 2, %0 ], [ 1, %6 ], [ 0, %9 ]
ret i32 %.0
}
;; This function is called by each of the dispatch functions we generate;
;; it sets @__system_best_isa if it is unset.
define internal void @__set_system_isa() {
entry:
%bi = load i32* @__system_best_isa
%unset = icmp eq i32 %bi, -1
br i1 %unset, label %set_system_isa, label %done
set_system_isa:
%bival = call i32 @__get_system_isa()
store i32 %bival, i32* @__system_best_isa
ret void
done:
ret void
}

View File

@@ -163,7 +163,9 @@ lLLVMTypeToISPCType(const llvm::Type *t, bool intAsUnsigned) {
intAsUnsigned);
if (eltType == NULL)
return NULL;
return new ReferenceType(new ArrayType(eltType, at->getNumElements()),
// FIXME: this needs to be fixed when arrays can have
// over 4G elements...
return new ReferenceType(new ArrayType(eltType, (int)at->getNumElements()),
false);
}
}
@@ -336,8 +338,8 @@ lCheckModuleIntrinsics(llvm::Module *module) {
@param module Module to link the bitcode into
@param symbolTable Symbol table to add definitions to
*/
static void
lAddBitcode(const unsigned char *bitcode, int length,
void
AddBitcodeToModule(const unsigned char *bitcode, int length,
llvm::Module *module, SymbolTable *symbolTable) {
std::string bcErr;
llvm::StringRef sb = llvm::StringRef((char *)bitcode, length);
@@ -365,6 +367,7 @@ lAddBitcode(const unsigned char *bitcode, int length,
std::string(linkError);
if (llvm::Linker::LinkModules(module, bcModule, &linkError))
Error(SourcePos(), "Error linking stdlib bitcode: %s", linkError.c_str());
if (symbolTable != NULL)
lAddModuleSymbols(module, symbolTable);
lCheckModuleIntrinsics(module);
}
@@ -377,8 +380,8 @@ lAddBitcode(const unsigned char *bitcode, int length,
static void
lDefineConstantInt(const char *name, int val, llvm::Module *module,
SymbolTable *symbolTable) {
Symbol *pw = new Symbol(name, SourcePos(), AtomicType::UniformConstInt32);
pw->isStatic = true;
Symbol *pw = new Symbol(name, SourcePos(), AtomicType::UniformConstInt32,
SC_STATIC);
pw->constValue = new ConstExpr(pw->type, val, SourcePos());
LLVM_TYPE_CONST llvm::Type *ltype = LLVMTypes::Int32Type;
llvm::Constant *linit = LLVMInt32(val);
@@ -389,11 +392,30 @@ lDefineConstantInt(const char *name, int val, llvm::Module *module,
}
static void
lDefineConstantIntFunc(const char *name, int val, llvm::Module *module,
SymbolTable *symbolTable) {
std::vector<const Type *> args;
FunctionType *ft = new FunctionType(AtomicType::UniformInt32, args, SourcePos());
Symbol *sym = new Symbol(name, SourcePos(), ft, SC_STATIC);
llvm::Function *func = module->getFunction(name);
assert(func != NULL); // it should be declared already...
func->addFnAttr(llvm::Attribute::AlwaysInline);
llvm::BasicBlock *bblock = llvm::BasicBlock::Create(*g->ctx, "entry", func, 0);
llvm::ReturnInst::Create(*g->ctx, LLVMInt32(val), bblock);
sym->function = func;
symbolTable->AddVariable(sym);
}
static void
lDefineProgramIndex(llvm::Module *module, SymbolTable *symbolTable) {
Symbol *pidx = new Symbol("programIndex", SourcePos(),
AtomicType::VaryingConstInt32);
pidx->isStatic = true;
AtomicType::VaryingConstInt32, SC_STATIC);
int pi[ISPC_MAX_NVEC];
for (int i = 0; i < g->target.vectorWidth; ++i)
@@ -416,13 +438,13 @@ DefineStdlib(SymbolTable *symbolTable, llvm::LLVMContext *ctx, llvm::Module *mod
if (g->target.is32bit) {
extern unsigned char builtins_bitcode_c_32[];
extern int builtins_bitcode_c_32_length;
lAddBitcode(builtins_bitcode_c_32, builtins_bitcode_c_32_length,
AddBitcodeToModule(builtins_bitcode_c_32, builtins_bitcode_c_32_length,
module, symbolTable);
}
else {
extern unsigned char builtins_bitcode_c_64[];
extern int builtins_bitcode_c_64_length;
lAddBitcode(builtins_bitcode_c_64, builtins_bitcode_c_64_length,
AddBitcodeToModule(builtins_bitcode_c_64, builtins_bitcode_c_64_length,
module, symbolTable);
}
@@ -432,21 +454,21 @@ DefineStdlib(SymbolTable *symbolTable, llvm::LLVMContext *ctx, llvm::Module *mod
case Target::SSE2:
extern unsigned char builtins_bitcode_sse2[];
extern int builtins_bitcode_sse2_length;
lAddBitcode(builtins_bitcode_sse2, builtins_bitcode_sse2_length, module,
symbolTable);
AddBitcodeToModule(builtins_bitcode_sse2, builtins_bitcode_sse2_length,
module, symbolTable);
break;
case Target::SSE4:
extern unsigned char builtins_bitcode_sse4[];
extern int builtins_bitcode_sse4_length;
extern unsigned char builtins_bitcode_sse4x2[];
extern int builtins_bitcode_sse4x2_length;
extern unsigned char builtins_bitcode_sse4_x2[];
extern int builtins_bitcode_sse4_x2_length;
switch (g->target.vectorWidth) {
case 4:
lAddBitcode(builtins_bitcode_sse4, builtins_bitcode_sse4_length,
AddBitcodeToModule(builtins_bitcode_sse4, builtins_bitcode_sse4_length,
module, symbolTable);
break;
case 8:
lAddBitcode(builtins_bitcode_sse4x2, builtins_bitcode_sse4x2_length,
AddBitcodeToModule(builtins_bitcode_sse4_x2, builtins_bitcode_sse4_x2_length,
module, symbolTable);
break;
default:
@@ -458,13 +480,13 @@ DefineStdlib(SymbolTable *symbolTable, llvm::LLVMContext *ctx, llvm::Module *mod
case 8:
extern unsigned char builtins_bitcode_avx[];
extern int builtins_bitcode_avx_length;
lAddBitcode(builtins_bitcode_avx, builtins_bitcode_avx_length, module,
symbolTable);
AddBitcodeToModule(builtins_bitcode_avx, builtins_bitcode_avx_length,
module, symbolTable);
break;
case 16:
extern unsigned char builtins_bitcode_avx_x2[];
extern int builtins_bitcode_avx_x2_length;
lAddBitcode(builtins_bitcode_avx_x2, builtins_bitcode_avx_x2_length,
AddBitcodeToModule(builtins_bitcode_avx_x2, builtins_bitcode_avx_x2_length,
module, symbolTable);
break;
default:
@@ -492,6 +514,8 @@ DefineStdlib(SymbolTable *symbolTable, llvm::LLVMContext *ctx, llvm::Module *mod
symbolTable);
lDefineConstantInt("__math_lib_system", (int)Globals::Math_System, module,
symbolTable);
lDefineConstantIntFunc("__fast_masked_vload", (int)g->opt.fastMaskedVload, module,
symbolTable);
if (includeStdlibISPC) {
// If the user wants the standard library to be included, parse the
@@ -499,11 +523,8 @@ DefineStdlib(SymbolTable *symbolTable, llvm::LLVMContext *ctx, llvm::Module *mod
// definitions added. Disable emission of performance warnings for
// now, since the user doesn't care about any of that in the stdlib
// implementation...
bool epf = g->emitPerfWarnings;
g->emitPerfWarnings = false;
extern char stdlib_code[];
yy_scan_string(stdlib_code);
yyparse();
g->emitPerfWarnings = epf;
}
}

View File

@@ -55,4 +55,7 @@
void DefineStdlib(SymbolTable *symbolTable, llvm::LLVMContext *ctx, llvm::Module *module,
bool includeStdlib);
void AddBitcodeToModule(const unsigned char *bitcode, int length,
llvm::Module *module, SymbolTable *symbolTable = NULL);
#endif // ISPC_STDLIB_H

View File

@@ -622,40 +622,6 @@ forloop(i, 1, eval($1-1), `
}
')
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; global_atomic
;; Defines the implementation of a function that handles the mapping from
;; an ispc atomic function to the underlying LLVM intrinsics. Specifically,
;; the function handles loooping over the active lanes, calling the underlying
;; scalar atomic intrinsic for each one, and assembling the vector result.
;;
;; Takes four parameters:
;; $1: vector width of the target
;; $2: operation being performed (w.r.t. LLVM atomic intrinsic names)
;; (add, sub...)
;; $3: return type of the LLVM atomic (e.g. i32)
;; $4: return type of the LLVM atomic type, in ispc naming paralance (e.g. int32)
define(`global_atomic', `
declare $3 @llvm.atomic.load.$2.$3.p0$3($3 * %ptr, $3 %delta)
define internal <$1 x $3> @__atomic_$2_$4_global($3 * %ptr, <$1 x $3> %val,
<$1 x i32> %mask) nounwind alwaysinline {
%rptr = alloca <$1 x $3>
%rptr32 = bitcast <$1 x $3> * %rptr to $3 *
per_lane($1, <$1 x i32> %mask, `
%v_LANE_ID = extractelement <$1 x $3> %val, i32 LANE
%r_LANE_ID = call $3 @llvm.atomic.load.$2.$3.p0$3($3 * %ptr, $3 %v_LANE_ID)
%rp_LANE_ID = getelementptr $3 * %rptr32, i32 LANE
store $3 %r_LANE_ID, $3 * %rp_LANE_ID')
%r = load <$1 x $3> * %rptr
ret <$1 x $3> %r
}
')
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; global_atomic_associative
@@ -681,18 +647,20 @@ define internal <$1 x $3> @__atomic_$2_$4_global($3 * %ptr, <$1 x $3> %val,
define(`global_atomic_associative', `
declare $3 @llvm.atomic.load.$2.$3.p0$3($3 * %ptr, $3 %delta)
;; note that the mask is expected to be of type $3, so the caller must ensure
;; that for 64-bit types, the mask is cast to a signed int before being passed
;; to this so that it is properly sign extended... (The code in stdlib.ispc
;; does do this..)
define internal <$1 x $3> @__atomic_$2_$4_global($3 * %ptr, <$1 x $3> %val,
<$1 x $3> %mask) nounwind alwaysinline {
<$1 x i32> %m) nounwind alwaysinline {
; first, for any lanes where the mask is off, compute a vector where those lanes
; hold the identity value..
; for the bit tricks below, we need the mask to be sign extended to be
; the size of the element type.
ifelse($3, `i64', `%mask = sext <$1 x i32> %m to <$1 x i64>')
ifelse($3, `i32', `
; silly workaround to do %mask = %m, which is not possible directly..
%maskmem = alloca <$1 x i32>
store <$1 x i32> %m, <$1 x i32> * %maskmem
%mask = load <$1 x i32> * %maskmem'
)
; zero out any lanes that are off
%valoff = and <$1 x $3> %val, %mask
@@ -751,7 +719,7 @@ define(`global_atomic_uniform', `
declare $3 @llvm.atomic.load.$2.$3.p0$3($3 * %ptr, $3 %delta)
define internal $3 @__atomic_$2_$4_global($3 * %ptr, $3 %val,
define internal $3 @__atomic_$2_uniform_$4_global($3 * %ptr, $3 %val,
<$1 x i32> %mask) nounwind alwaysinline {
%r = call $3 @llvm.atomic.load.$2.$3.p0$3($3 * %ptr, $3 %val)
ret $3 %r
@@ -764,9 +732,10 @@ define internal $3 @__atomic_$2_$4_global($3 * %ptr, $3 %val,
;; $2: llvm type of the vector elements (e.g. i32)
;; $3: ispc type of the elements (e.g. int32)
define(`global_swap', `
declare i32 @llvm.atomic.swap.i32.p0i32(i32 * %ptr, i32 %val)
declare i64 @llvm.atomic.swap.i64.p0i64(i64 * %ptr, i64 %val)
declare $2 @llvm.atomic.swap.$2.p0$2($2 * %ptr, $2 %val)
define(`global_swap', `
define internal <$1 x $2> @__atomic_swap_$3_global($2* %ptr, <$1 x $2> %val,
<$1 x i32> %mask) nounwind alwaysinline {
@@ -782,6 +751,12 @@ define internal <$1 x $2> @__atomic_swap_$3_global($2* %ptr, <$1 x $2> %val,
%r = load <$1 x $2> * %rptr
ret <$1 x $2> %r
}
define internal $2 @__atomic_swap_uniform_$3_global($2* %ptr, $2 %val,
<$1 x i32> %mask) nounwind alwaysinline {
%r = call $2 @llvm.atomic.swap.$2.p0$2($2 * %ptr, $2 %val)
ret $2 %r
}
')
@@ -811,6 +786,12 @@ define internal <$1 x $2> @__atomic_compare_exchange_$3_global($2* %ptr, <$1 x $
%r = load <$1 x $2> * %rptr
ret <$1 x $2> %r
}
define internal $2 @__atomic_compare_exchange_uniform_$3_global($2* %ptr, $2 %cmp,
$2 %val, <$1 x i32> %mask) nounwind alwaysinline {
%r = call $2 @llvm.atomic.cmp.swap.$2.p0$2($2 * %ptr, $2 %cmp, $2 %val)
ret $2 %r
}
')
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
@@ -851,10 +832,11 @@ define internal void @__prefetch_read_nt_$1($2 *) alwaysinline {
define(`stdlib_core', `
declare i8* @ISPCMalloc(i64, i32) nounwind
declare i8* @ISPCFree(i8*) nounwind
declare void @ISPCLaunch(i8*, i8*) nounwind
declare void @ISPCSync() nounwind
declare i32 @__fast_masked_vload()
declare i8* @ISPCAlloc(i8**, i64, i32) nounwind
declare void @ISPCLaunch(i8**, i8*, i8*, i32) nounwind
declare void @ISPCSync(i8*) nounwind
declare void @ISPCInstrument(i8*, i8*, i32, i32) nounwind
declare i1 @__is_compile_time_constant_mask(<$1 x i32> %mask)
@@ -1226,6 +1208,11 @@ global_atomic_associative($1, sub, i32, int32, 0)
global_atomic_associative($1, and, i32, int32, -1)
global_atomic_associative($1, or, i32, int32, 0)
global_atomic_associative($1, xor, i32, int32, 0)
global_atomic_uniform($1, add, i32, int32)
global_atomic_uniform($1, sub, i32, int32)
global_atomic_uniform($1, and, i32, int32)
global_atomic_uniform($1, or, i32, int32)
global_atomic_uniform($1, xor, i32, int32)
global_atomic_uniform($1, min, i32, int32)
global_atomic_uniform($1, max, i32, int32)
global_atomic_uniform($1, umin, i32, uint32)
@@ -1236,6 +1223,11 @@ global_atomic_associative($1, sub, i64, int64, 0)
global_atomic_associative($1, and, i64, int64, -1)
global_atomic_associative($1, or, i64, int64, 0)
global_atomic_associative($1, xor, i64, int64, 0)
global_atomic_uniform($1, add, i64, int64)
global_atomic_uniform($1, sub, i64, int64)
global_atomic_uniform($1, and, i64, int64)
global_atomic_uniform($1, or, i64, int64)
global_atomic_uniform($1, xor, i64, int64)
global_atomic_uniform($1, min, i64, int64)
global_atomic_uniform($1, max, i64, int64)
global_atomic_uniform($1, umin, i64, uint64)
@@ -1262,6 +1254,24 @@ define internal <$1 x double> @__atomic_swap_double_global(double * %ptr, <$1 x
ret <$1 x double> %ret
}
define internal float @__atomic_swap_uniform_float_global(float * %ptr, float %val,
<$1 x i32> %mask) nounwind alwaysinline {
%iptr = bitcast float * %ptr to i32 *
%ival = bitcast float %val to i32
%iret = call i32 @__atomic_swap_uniform_int32_global(i32 * %iptr, i32 %ival, <$1 x i32> %mask)
%ret = bitcast i32 %iret to float
ret float %ret
}
define internal double @__atomic_swap_uniform_double_global(double * %ptr, double %val,
<$1 x i32> %mask) nounwind alwaysinline {
%iptr = bitcast double * %ptr to i64 *
%ival = bitcast double %val to i64
%iret = call i64 @__atomic_swap_uniform_int64_global(i64 * %iptr, i64 %ival, <$1 x i32> %mask)
%ret = bitcast i64 %iret to double
ret double %ret
}
global_atomic_exchange($1, i32, int32)
global_atomic_exchange($1, i64, int64)
@@ -1286,6 +1296,29 @@ define internal <$1 x double> @__atomic_compare_exchange_double_global(double *
%ret = bitcast <$1 x i64> %iret to <$1 x double>
ret <$1 x double> %ret
}
define internal float @__atomic_compare_exchange_uniform_float_global(float * %ptr, float %cmp, float %val,
<$1 x i32> %mask) nounwind alwaysinline {
%iptr = bitcast float * %ptr to i32 *
%icmp = bitcast float %cmp to i32
%ival = bitcast float %val to i32
%iret = call i32 @__atomic_compare_exchange_uniform_int32_global(i32 * %iptr, i32 %icmp,
i32 %ival, <$1 x i32> %mask)
%ret = bitcast i32 %iret to float
ret float %ret
}
define internal double @__atomic_compare_exchange_uniform_double_global(double * %ptr, double %cmp,
double %val, <$1 x i32> %mask) nounwind alwaysinline {
%iptr = bitcast double * %ptr to i64 *
%icmp = bitcast double %cmp to i64
%ival = bitcast double %val to i64
%iret = call i64 @__atomic_compare_exchange_uniform_int64_global(i64 * %iptr, i64 %icmp,
i64 %ival, <$1 x i32> %mask)
%ret = bitcast i64 %iret to double
ret double %ret
}
')
@@ -1344,12 +1377,6 @@ i64minmax($1,max,uint64,ugt)
define(`load_and_broadcast', `
define <$1 x $2> @__load_and_broadcast_$3(i8 *, <$1 x i32> %mask) nounwind alwaysinline {
; must not load if the mask is all off; the address may be invalid
%mm = call i32 @__movmsk(<$1 x i32> %mask)
%any_on = icmp ne i32 %mm, 0
br i1 %any_on, label %load, label %skip
load:
%ptr = bitcast i8 * %0 to $2 *
%val = load $2 * %ptr
@@ -1357,9 +1384,6 @@ load:
forloop(i, 1, eval($1-1), `
%ret`'i = insertelement <$1 x $2> %ret`'eval(i-1), $2 %val, i32 i')
ret <$1 x $2> %ret`'eval($1-1)
skip:
ret <$1 x $2> undef
}
')
@@ -1375,14 +1399,20 @@ define(`load_masked', `
define <$1 x $2> @__load_masked_$3(i8 *, <$1 x i32> %mask) nounwind alwaysinline {
entry:
%mm = call i32 @__movmsk(<$1 x i32> %mask)
; if the first lane and the last lane are on, then it is safe to do a vector load
; of the whole thing--what the lanes in the middle want turns out to not matter...
%mm_and = and i32 %mm, eval(1 | (1<<($1-1)))
%can_vload = icmp eq i32 %mm_and, eval(1 | (1<<($1-1)))
%fast32 = call i32 @__fast_masked_vload()
%fast_i1 = trunc i32 %fast32 to i1
%can_vload_maybe_fast = or i1 %fast_i1, %can_vload
; if we are not able to do a singe vload, we will accumulate lanes in this memory..
%retptr = alloca <$1 x $2>
%retptr32 = bitcast <$1 x $2> * %retptr to $2 *
br i1 %can_vload, label %load, label %loop
br i1 %can_vload_maybe_fast, label %load, label %loop
load:
%ptr = bitcast i8 * %0 to <$1 x $2> *
@@ -1517,6 +1547,46 @@ define void @__masked_store_blend_16(<8 x i16>* nocapture, <8 x i16>,
')
define(`masked_store_blend_8_16_by_16', `
define void @__masked_store_blend_8(<16 x i8>* nocapture, <16 x i8>,
<16 x i32>) nounwind alwaysinline {
%old = load <16 x i8> * %0
%old128 = bitcast <16 x i8> %old to i128
%new128 = bitcast <16 x i8> %1 to i128
%mask8 = trunc <16 x i32> %2 to <16 x i8>
%mask128 = bitcast <16 x i8> %mask8 to i128
%notmask128 = xor i128 %mask128, -1
%newmasked = and i128 %new128, %mask128
%oldmasked = and i128 %old128, %notmask128
%result = or i128 %newmasked, %oldmasked
%resultvec = bitcast i128 %result to <16 x i8>
store <16 x i8> %resultvec, <16 x i8> * %0
ret void
}
define void @__masked_store_blend_16(<16 x i16>* nocapture, <16 x i16>,
<16 x i32>) nounwind alwaysinline {
%old = load <16 x i16> * %0
%old256 = bitcast <16 x i16> %old to i256
%new256 = bitcast <16 x i16> %1 to i256
%mask16 = trunc <16 x i32> %2 to <16 x i16>
%mask256 = bitcast <16 x i16> %mask16 to i256
%notmask256 = xor i256 %mask256, -1
%newmasked = and i256 %new256, %mask256
%oldmasked = and i256 %old256, %notmask256
%result = or i256 %newmasked, %oldmasked
%resultvec = bitcast i256 %result to <16 x i16>
store <16 x i16> %resultvec, <16 x i16> * %0
ret void
}
')
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; packed load and store functions
;;
@@ -1544,7 +1614,7 @@ entry:
known_mask:
%allon = icmp eq i32 %mask, eval((1 << $1) -1)
br i1 %allon, label %all_on, label %not_all_on
br i1 %allon, label %all_on, label %unknown_mask
all_on:
;; everyone wants to load, so just load an entire vector width in a single
@@ -1554,14 +1624,6 @@ all_on:
store <$1 x i32> %vec_load, <$1 x i32> * %val_ptr, align 4
ret i32 $1
not_all_on:
%alloff = icmp eq i32 %mask, 0
br i1 %alloff, label %all_off, label %unknown_mask
all_off:
;; no one wants to load
ret i32 0
unknown_mask:
br label %loop
@@ -1608,20 +1670,13 @@ entry:
known_mask:
%allon = icmp eq i32 %mask, eval((1 << $1) -1)
br i1 %allon, label %all_on, label %not_all_on
br i1 %allon, label %all_on, label %unknown_mask
all_on:
%vecptr = bitcast i32 *%startptr to <$1 x i32> *
store <$1 x i32> %vals, <$1 x i32> * %vecptr, align 4
ret i32 $1
not_all_on:
%alloff = icmp eq i32 %mask, 0
br i1 %alloff, label %all_off, label %unknown_mask
all_off:
ret i32 0
unknown_mask:
br label %loop
@@ -1671,14 +1726,6 @@ entry:
br i1 %allon, label %check_neighbors, label %domixed
domixed:
; the mask is mixed on/off. First see if the lanes are all off
%alloff = icmp eq i32 %mm, 0
br i1 %alloff, label %doalloff, label %actuallymixed
doalloff:
ret i1 false ;; this seems safest
actuallymixed:
; First, figure out which lane is the first active one
%first = call i32 @llvm.cttz.i32(i32 %mm)
%baseval = extractelement <$1 x $2> %v, i32 %first
@@ -1701,7 +1748,7 @@ actuallymixed:
br label %check_neighbors
check_neighbors:
%vec = phi <$1 x $2> [ %blendvec, %actuallymixed ], [ %v, %entry ]
%vec = phi <$1 x $2> [ %blendvec, %domixed ], [ %v, %entry ]
ifelse($6, `32', `
; For 32-bit elements, we rotate once and compare with the vector, which ends
; up comparing each element to its neighbor on the right. Then see if
@@ -1833,7 +1880,7 @@ pl_known_mask:
;; the mask is known at compile time; see if it is something we can
;; handle more efficiently
%pl_is_allon = icmp eq i32 %pl_mask, eval((1<<$1)-1)
br i1 %pl_is_allon, label %pl_all_on, label %pl_not_all_on
br i1 %pl_is_allon, label %pl_all_on, label %pl_unknown_mask
pl_all_on:
;; the mask is all on--just expand the code for each lane sequentially
@@ -1841,19 +1888,14 @@ pl_all_on:
`patsubst(`$3', `ID\|LANE', i)')
br label %pl_done
pl_not_all_on:
;; not all on--see if it is all off or mixed
;; for the mixed case, we just run the general case, though we could
pl_unknown_mask:
;; we just run the general case, though we could
;; try to be smart and just emit the code based on what it actually is,
;; for example by emitting the code straight-line without a loop and doing
;; the lane tests explicitly, leaving later optimization passes to eliminate
;; the stuff that is definitely not needed. Not clear if we will frequently
;; encounter a mask that is known at compile-time but is not either all on or
;; all off...
%pl_alloff = icmp eq i32 %pl_mask, 0
br i1 %pl_alloff, label %pl_done, label %pl_unknown_mask
pl_unknown_mask:
br label %pl_loop
pl_loop:
@@ -1909,20 +1951,6 @@ define internal <$1 x $2> @__gather_elt_$2(i8 * %ptr, <$1 x i32> %offsets, <$1 x
define <$1 x $2> @__gather_base_offsets_$2(i8 * %ptr, <$1 x i32> %offsets,
<$1 x i32> %vecmask) nounwind readonly alwaysinline {
entry:
%mask = call i32 @__movmsk(<$1 x i32> %vecmask)
%maskKnown = call i1 @__is_compile_time_constant_mask(<$1 x i32> %vecmask)
br i1 %maskKnown, label %known_mask, label %unknown_mask
known_mask:
%alloff = icmp eq i32 %mask, 0
br i1 %alloff, label %gather_all_off, label %unknown_mask
gather_all_off:
ret <$1 x $2> undef
unknown_mask:
; We can be clever and avoid the per-lane stuff for gathers if we are willing
; to require that the 0th element of the array being gathered from is always
; legal to read from (and we do indeed require that, given the benefits!)

171
ctx.cpp
View File

@@ -37,6 +37,7 @@
#include "ctx.h"
#include "util.h"
#include "func.h"
#include "llvmutil.h"
#include "type.h"
#include "stmt.h"
@@ -123,19 +124,20 @@ CFInfo::GetLoop(bool isUniform, llvm::BasicBlock *breakTarget,
///////////////////////////////////////////////////////////////////////////
FunctionEmitContext::FunctionEmitContext(const Type *rt, llvm::Function *function,
Symbol *funSym, SourcePos firstStmtPos) {
FunctionEmitContext::FunctionEmitContext(Function *function, Symbol *funSym,
llvm::Function *llvmFunction,
SourcePos firstStmtPos) {
const Type *rt = function->GetReturnType();
/* Create a new basic block to store all of the allocas */
allocaBlock = llvm::BasicBlock::Create(*g->ctx, "allocas", function, 0);
bblock = llvm::BasicBlock::Create(*g->ctx, "entry", function, 0);
allocaBlock = llvm::BasicBlock::Create(*g->ctx, "allocas", llvmFunction, 0);
bblock = llvm::BasicBlock::Create(*g->ctx, "entry", llvmFunction, 0);
/* But jump from it immediately into the real entry block */
llvm::BranchInst::Create(bblock, allocaBlock);
maskPtr = AllocaInst(LLVMTypes::MaskType, "mask_memory");
StoreInst(LLVMMaskAllOn, maskPtr);
funcStartPos = funSym->pos;
returnType = rt;
maskPtr = NULL;
entryMask = NULL;
loopMask = NULL;
breakLanesPtr = continueLanesPtr = NULL;
@@ -144,6 +146,11 @@ FunctionEmitContext::FunctionEmitContext(const Type *rt, llvm::Function *functio
returnedLanesPtr = AllocaInst(LLVMTypes::MaskType, "returned_lanes_memory");
StoreInst(LLVMMaskAllOff, returnedLanesPtr);
launchedTasks = false;
launchGroupHandlePtr = AllocaInst(LLVMTypes::VoidPointerType, "launch_group_handle");
StoreInst(llvm::Constant::getNullValue(LLVMTypes::VoidPointerType),
launchGroupHandlePtr);
if (!returnType || returnType == AtomicType::Void)
returnValuePtr = NULL;
else {
@@ -153,7 +160,6 @@ FunctionEmitContext::FunctionEmitContext(const Type *rt, llvm::Function *functio
StoreInst(llvm::Constant::getNullValue(ftype), returnValuePtr);
}
#ifndef LLVM_2_8
if (m->diBuilder) {
/* If debugging is enabled, tell the debug information emission
code about this new function */
@@ -161,33 +167,18 @@ FunctionEmitContext::FunctionEmitContext(const Type *rt, llvm::Function *functio
llvm::DIType retType = rt->GetDIType(diFile);
int flags = llvm::DIDescriptor::FlagPrototyped; // ??
diFunction = m->diBuilder->createFunction(diFile, /* scope */
function->getName(), // mangled
llvmFunction->getName(), // mangled
funSym->name,
diFile,
funcStartPos.first_line,
retType,
funSym->isStatic,
funSym->storageClass == SC_STATIC,
true, /* is definition */
flags,
g->opt.level > 0,
function);
llvmFunction);
/* And start a scope representing the initial function scope */
StartScope();
}
#endif // LLVM_2_8
launchedTasks = false;
// connect the funciton's mask memory to the __mask symbol
Symbol *maskSymbol = m->symbolTable->LookupVariable("__mask");
assert(maskSymbol != NULL);
maskSymbol->storagePtr = maskPtr;
#ifndef LLVM_2_8
// add debugging info for __mask, programIndex, ...
if (m->diBuilder) {
maskSymbol->pos = funcStartPos;
EmitVariableDebugInfo(maskSymbol);
llvm::DIFile file = funcStartPos.GetDIFile();
Symbol *programIndexSymbol = m->symbolTable->LookupVariable("programIndex");
@@ -208,15 +199,12 @@ FunctionEmitContext::FunctionEmitContext(const Type *rt, llvm::Function *functio
true /* static */,
programCountSymbol->storagePtr);
}
#endif
}
FunctionEmitContext::~FunctionEmitContext() {
assert(controlFlowInfo.size() == 0);
#ifndef LLVM_2_8
assert(debugScopes.size() == (m->diBuilder ? 1 : 0));
#endif
}
@@ -238,6 +226,12 @@ FunctionEmitContext::GetMask() {
}
void
FunctionEmitContext::SetMaskPointer(llvm::Value *p) {
maskPtr = p;
}
void
FunctionEmitContext::SetEntryMask(llvm::Value *value) {
entryMask = value;
@@ -704,6 +698,7 @@ FunctionEmitContext::LaneMask(llvm::Value *v) {
llvm::Value *
FunctionEmitContext::MasksAllEqual(llvm::Value *v1, llvm::Value *v2) {
#if 0
// Compare the two masks to get a vector of i1s
llvm::Value *cmp = CmpInst(llvm::Instruction::ICmp, llvm::CmpInst::ICMP_EQ,
v1, v2, "v1==v2");
@@ -711,6 +706,12 @@ FunctionEmitContext::MasksAllEqual(llvm::Value *v1, llvm::Value *v2) {
cmp = I1VecToBoolVec(cmp);
// And see if it's all on
return All(cmp);
#else
llvm::Value *mm1 = LaneMask(v1);
llvm::Value *mm2 = LaneMask(v2);
return CmpInst(llvm::Instruction::ICmp, llvm::CmpInst::ICMP_EQ, mm1, mm2,
"v1==v2");
#endif
}
@@ -758,7 +759,7 @@ FunctionEmitContext::I1VecToBoolVec(llvm::Value *b) {
llvm::Value *
FunctionEmitContext::EmitMalloc(LLVM_TYPE_CONST llvm::Type *ty, int align) {
FunctionEmitContext::SizeOf(LLVM_TYPE_CONST llvm::Type *ty) {
// Emit code to compute the size of the given type using a GEP with a
// NULL base pointer, indexing one element of the given type, and
// casting the resulting 'pointer' to an int giving its size.
@@ -775,24 +776,7 @@ FunctionEmitContext::EmitMalloc(LLVM_TYPE_CONST llvm::Type *ty, int align) {
#endif
AddDebugPos(poffset);
llvm::Value *sizeOf = PtrToIntInst(poffset, LLVMTypes::Int64Type, "offset_int");
// And given the size, call the malloc function
llvm::Function *fmalloc = m->module->getFunction("ISPCMalloc");
assert(fmalloc != NULL);
llvm::Value *mem = CallInst(fmalloc, sizeOf, LLVMInt32(align),
"raw_argmem");
// Cast the void * back to the result pointer type
return BitCastInst(mem, ptrType, "mem_bitcast");
}
void
FunctionEmitContext::EmitFree(llvm::Value *ptr) {
llvm::Value *freeArg = BitCastInst(ptr, LLVMTypes::VoidPointerType,
"argmemfree");
llvm::Function *ffree = m->module->getFunction("ISPCFree");
assert(ffree != NULL);
CallInst(ffree, freeArg);
return sizeOf;
}
@@ -850,7 +834,6 @@ FunctionEmitContext::GetDebugPos() const {
void
FunctionEmitContext::AddDebugPos(llvm::Value *value, const SourcePos *pos,
llvm::DIScope *scope) {
#ifndef LLVM_2_8
llvm::Instruction *inst = llvm::dyn_cast<llvm::Instruction>(value);
if (inst != NULL && m->diBuilder) {
SourcePos p = pos ? *pos : currentPos;
@@ -861,13 +844,11 @@ FunctionEmitContext::AddDebugPos(llvm::Value *value, const SourcePos *pos,
inst->setDebugLoc(llvm::DebugLoc::get(p.first_line, p.first_column,
scope ? *scope : GetDIScope()));
}
#endif
}
void
FunctionEmitContext::StartScope() {
#ifndef LLVM_2_8
if (m->diBuilder != NULL) {
llvm::DIScope parentScope;
if (debugScopes.size() > 0)
@@ -881,18 +862,15 @@ FunctionEmitContext::StartScope() {
currentPos.first_column);
debugScopes.push_back(lexicalBlock);
}
#endif
}
void
FunctionEmitContext::EndScope() {
#ifndef LLVM_2_8
if (m->diBuilder != NULL) {
assert(debugScopes.size() > 0);
debugScopes.pop_back();
}
#endif
}
@@ -905,7 +883,6 @@ FunctionEmitContext::GetDIScope() const {
void
FunctionEmitContext::EmitVariableDebugInfo(Symbol *sym) {
#ifndef LLVM_2_8
if (m->diBuilder == NULL)
return;
@@ -921,13 +898,11 @@ FunctionEmitContext::EmitVariableDebugInfo(Symbol *sym) {
llvm::Instruction *declareInst =
m->diBuilder->insertDeclare(sym->storagePtr, var, bblock);
AddDebugPos(declareInst, &sym->pos, &scope);
#endif
}
void
FunctionEmitContext::EmitFunctionParameterDebugInfo(Symbol *sym) {
#ifndef LLVM_2_8
if (m->diBuilder == NULL)
return;
@@ -943,7 +918,6 @@ FunctionEmitContext::EmitFunctionParameterDebugInfo(Symbol *sym) {
llvm::Instruction *declareInst =
m->diBuilder->insertDeclare(sym->storagePtr, var, bblock);
AddDebugPos(declareInst, &sym->pos, &scope);
#endif
}
@@ -1501,27 +1475,15 @@ FunctionEmitContext::gather(llvm::Value *lvalue, const Type *type,
void
FunctionEmitContext::addGSMetadata(llvm::Instruction *inst, SourcePos pos) {
llvm::Value *str = llvm::MDString::get(*g->ctx, pos.name);
#ifdef LLVM_2_8
llvm::MDNode *md = llvm::MDNode::get(*g->ctx, &str, 1);
#else
llvm::MDNode *md = llvm::MDNode::get(*g->ctx, str);
#endif
inst->setMetadata("filename", md);
llvm::Value *line = LLVMInt32(pos.first_line);
#ifdef LLVM_2_8
md = llvm::MDNode::get(*g->ctx, &line, 1);
#else
md = llvm::MDNode::get(*g->ctx, line);
#endif
inst->setMetadata("line", md);
llvm::Value *column = LLVMInt32(pos.first_column);
#ifdef LLVM_2_8
md = llvm::MDNode::get(*g->ctx, &column, 1);
#else
md = llvm::MDNode::get(*g->ctx, column);
#endif
inst->setMetadata("column", md);
}
@@ -1838,9 +1800,9 @@ llvm::PHINode *
FunctionEmitContext::PhiNode(LLVM_TYPE_CONST llvm::Type *type, int count,
const char *name) {
llvm::PHINode *pn = llvm::PHINode::Create(type,
#if !defined(LLVM_2_8) && !defined(LLVM_2_9)
#if defined(LLVM_3_0) || defined(LLVM_3_0svn)
count,
#endif // !LLVM_2_8 && !LLVM_2_9
#endif // LLVM_3_0
name ? name : "phi", bblock);
AddDebugPos(pn);
return pn;
@@ -1933,15 +1895,9 @@ FunctionEmitContext::CallInst(llvm::Function *func, llvm::Value *arg0,
llvm::Instruction *
FunctionEmitContext::ReturnInst() {
if (launchedTasks) {
// Automatically add a sync call at the end of any function that
// launched tasks
SourcePos noPos;
noPos.name = "__auto_sync";
ExprStmt *es = new ExprStmt(new SyncExpr(noPos), noPos);
es->EmitCode(this);
delete es;
}
if (launchedTasks)
// Add a sync call at the end of any function that launched tasks
SyncInst();
llvm::Instruction *rinst = NULL;
if (returnValuePtr != NULL) {
@@ -1964,7 +1920,8 @@ FunctionEmitContext::ReturnInst() {
llvm::Instruction *
FunctionEmitContext::LaunchInst(llvm::Function *callee,
std::vector<llvm::Value *> &argVals) {
std::vector<llvm::Value *> &argVals,
llvm::Value *launchCount) {
if (callee == NULL) {
assert(m->errorCount > 0);
return NULL;
@@ -1981,20 +1938,15 @@ FunctionEmitContext::LaunchInst(llvm::Function *callee,
static_cast<LLVM_TYPE_CONST llvm::StructType *>(pt->getElementType());
assert(argStructType->getNumElements() == argVals.size() + 1);
llvm::Function *falloc = m->module->getFunction("ISPCAlloc");
assert(falloc != NULL);
int align = 4 * RoundUpPow2(g->target.nativeVectorWidth);
#ifdef ISPC_IS_WINDOWS
// Use malloc() to allocate storage on Windows, since the stack is
// generally not big enough there to do enough allocations for lots of
// tasks and then things crash horribly...
llvm::Value *argmem = EmitMalloc(argStructType, align);
#else
// Use alloca for space for the task args on OSX And Linux. KEY
// DETAIL: pass false to the call of FunctionEmitContext::AllocaInst so
// that the alloca doesn't happen just once at the top of the function,
// but happens each time the enclosing basic block executes.
llvm::Value *argmem = AllocaInst(argStructType, "argmem", align, false);
#endif // ISPC_IS_WINDOWS
llvm::Value *voidmem = BitCastInst(argmem, LLVMTypes::VoidPointerType);
std::vector<llvm::Value *> allocArgs;
allocArgs.push_back(launchGroupHandlePtr);
allocArgs.push_back(SizeOf(argStructType));
allocArgs.push_back(LLVMInt32(align));
llvm::Value *voidmem = CallInst(falloc, allocArgs, "args_ptr");
llvm::Value *argmem = BitCastInst(voidmem, pt);
// Copy the values of the parameters into the appropriate place in
// the argument block
@@ -2016,5 +1968,32 @@ FunctionEmitContext::LaunchInst(llvm::Function *callee,
llvm::Value *fptr = BitCastInst(callee, LLVMTypes::VoidPointerType);
llvm::Function *flaunch = m->module->getFunction("ISPCLaunch");
assert(flaunch != NULL);
return CallInst(flaunch, fptr, voidmem, "");
std::vector<llvm::Value *> args;
args.push_back(launchGroupHandlePtr);
args.push_back(fptr);
args.push_back(voidmem);
args.push_back(launchCount);
return CallInst(flaunch, args, "");
}
void
FunctionEmitContext::SyncInst() {
llvm::Value *launchGroupHandle = LoadInst(launchGroupHandlePtr, NULL);
llvm::Value *nullPtrValue = llvm::Constant::getNullValue(LLVMTypes::VoidPointerType);
llvm::Value *nonNull = CmpInst(llvm::Instruction::ICmp,
llvm::CmpInst::ICMP_NE,
launchGroupHandle, nullPtrValue);
llvm::BasicBlock *bSync = CreateBasicBlock("call_sync");
llvm::BasicBlock *bPostSync = CreateBasicBlock("post_sync");
BranchInst(bSync, bPostSync, nonNull);
SetCurrentBasicBlock(bSync);
llvm::Function *fsync = m->module->getFunction("ISPCSync");
if (fsync == NULL)
FATAL("Couldn't find ISPCSync declaration?!");
CallInst(fsync, launchGroupHandle, "");
BranchInst(bPostSync);
SetCurrentBasicBlock(bPostSync);
}

32
ctx.h
View File

@@ -59,14 +59,15 @@ struct CFInfo;
class FunctionEmitContext {
public:
/** Create a new FunctionEmitContext.
@param returnType The return type of the function
@param function LLVM function in the current module that corresponds
@param function The Function object representing the function
@param sym Symbol that corresponds to the function
@param llvmFunction LLVM function in the current module that corresponds
to the function
@param funSym Symbol that corresponds to the function
@param firstStmtPos Source file position of the first statement in the
function
*/
FunctionEmitContext(const Type *returnType, llvm::Function *function, Symbol *funSym,
FunctionEmitContext(Function *function, Symbol *funSym,
llvm::Function *llvmFunction,
SourcePos firstStmtPos);
~FunctionEmitContext();
@@ -86,6 +87,8 @@ public:
/** Returns the current mask value */
llvm::Value *GetMask();
void SetMaskPointer(llvm::Value *p);
/** Provides the value of the mask at function entry */
void SetEntryMask(llvm::Value *val);
@@ -210,15 +213,8 @@ public:
i32. */
llvm::Value *I1VecToBoolVec(llvm::Value *b);
/** Emit code to call the user-supplied ISPCMalloc function to
allocate space for an object of thee given type. Returns the
pointer value returned by the ISPCMalloc call. */
llvm::Value *EmitMalloc(LLVM_TYPE_CONST llvm::Type *ty, int align = 0);
/** Emit code to call the user-supplied ISPCFree function, passing it
the given pointer to storage previously allocated by an
EmitMalloc() call. */
void EmitFree(llvm::Value *ptr);
/** Returns the size of the given type. */
llvm::Value *SizeOf(LLVM_TYPE_CONST llvm::Type *ty);
/** If the user has asked to compile the program with instrumentation,
this inserts a callback to the user-supplied instrumentation
@@ -399,7 +395,10 @@ public:
/** Launch an asynchronous task to run the given function, passing it
he given argument values. */
llvm::Instruction *LaunchInst(llvm::Function *callee,
std::vector<llvm::Value *> &argVals);
std::vector<llvm::Value *> &argVals,
llvm::Value *launchCount);
void SyncInst();
llvm::Instruction *ReturnInst();
/** @} */
@@ -489,6 +488,11 @@ private:
/** True if a 'launch' statement has been encountered in the function. */
bool launchedTasks;
/** This is a pointer to a void * that is passed to the ISPCLaunch(),
ISPCAlloc(), and ISPCSync() routines as a handle to the group ot
tasks launched from the current function. */
llvm::Value *launchGroupHandlePtr;
llvm::Value *pointerVectorToVoidPointers(llvm::Value *value);
static void addGSMetadata(llvm::Instruction *inst, SourcePos pos);
bool ifsInLoopAllUniform() const;

View File

@@ -101,9 +101,7 @@ Declarator::AddArrayDimension(int size) {
void
Declarator::InitFromDeclSpecs(DeclSpecs *ds) {
sym->type = GetType(ds);
if (ds->storageClass == SC_STATIC)
sym->isStatic = true;
sym->storageClass = ds->storageClass;
}
@@ -237,7 +235,7 @@ Declarator::GetType(DeclSpecs *ds) const {
sprintf(buf, "__anon_parameter_%d", i);
sym = new Symbol(buf, pos);
Declarator *declarator = new Declarator(sym, sym->pos);
sym->type = declarator->GetType(ds);
sym->type = declarator->GetType(d->declSpecs);
d->declarators.push_back(declarator);
}
else {

View File

@@ -1,3 +1,81 @@
=== v1.0.11 === (6 October 2011)
The main new feature in this release is support for generating code for
multiple targets (e.g., SSE2, SSE4, and AVX) and having the compiled code
select the best variant at execution time. For more information, see
http://ispc.github.com/ispc.html#compiling-with-support-for-multiple-instruction-sets.
All of the examples now take advantage of the support for multiple
compilation targets; thus, if one has an AVX system, it's not necessary to
recompile the examples to use the AVX target.
Performance of the built-in task system that is used in the examples has
been improved.
Finally, the print() statement now works on OSX; it had been broken for the
last few releases.
=== v1.0.10 === (30 September 2011)
This release features an extensive new example showing the application of
ispc to a deferred shading algorithm for scenes with thousands of lights
(examples/deferred). This is an implementation of the algorithm that Johan
Andersson described at SIGGRAPH 2009 and was implemented by Andrew
Lauritzen and Jefferson Montgomery. The basic idea is that a pre-rendered
G-buffer is partitioned into tiles, and in each tile, the set of lights
that contribute to the tile is computed. Then, the pixels in the tile are
then shaded using those light sources. (See slides 19-29 of
http://s09.idav.ucdavis.edu/talks/04-JAndersson-ParallelFrostbite-Siggraph09.pdf
for more details on the algorithm.)
The mechanism for launching tasks from ispc code has been generalized to
allow multiple tasks to be launched with a single launch call (see
http://ispc.github.com/ispc.html#task-parallelism-language-syntax for more
information.)
A few new functions have been added to the standard library: num_cores()
returns the number of cores in the system's CPU, and variants of all of the
atomic operators that take 'uniform' values as parameters have been added.
=== v1.0.9 === (26 September 2011)
The binary release of v1.0.9 is the first that supports AVX code
generation. Two targets are provided: "avx", which runs with a
programCount of 8, and "avx-x2" which runs 16 program instances
simultaneously. (This binary is also built using the in-progress LLVM 3.0
development libraries, while previous ones have been built with the
released 2.9 version of LLVM.)
This release has no other significant changes beyond a number of small
bugfixes (https://github.com/ispc/ispc/issues/100,
https://github.com/ispc/ispc/issues/101, https://github.com/ispc/ispc/issues/103.)
=== v1.0.8 === (19 September 2011)
A number of improvements have been made to handling of 'if' statements in
the language:
- A bug was fixed where invalid memory could be incorrectly accessed even
if none of the running program instances wanted to execute the
corresponding instructions (https://github.com/ispc/ispc/issues/74).
- The code generated for 'if' statements is a bit simpler and thus more
efficient.
There is now '--pic' command-line argument that causes position-independent
code to be generated (Linux and OSX only).
A number of additional performance improvements:
- Loops are now unrolled by default; the --opt=disable-loop-unroll
command-line argument can be used to disable this behavior.
(https://github.com/ispc/ispc/issues/78)
- A few more cases where gathers/scatters could be determined at compile
time to actually access contiguous locations have been added.
(https://github.com/ispc/ispc/issues/79)
Finally, warnings are now issued (if possible) when it can be determined
at compile-time that an out-of-bounds array index is being used.
(https://github.com/ispc/ispc/issues/98).
=== v1.0.7 === (3 September 2011)
The various atomic_*_global() standard library functions are generally

View File

@@ -33,6 +33,17 @@ The main goals behind ``ispc`` are to:
number of non-trivial workloads that aren't handled well by other
compilation approaches (e.g. loop auto-vectorization.)
**We are very interested in your feedback and comments about ispc and
in hearing your experiences using the system. We are especially interested
in hearing if you try using ispc but see results that are not as you
were expecting or hoping for.** We encourage you to send a note with your
experiences or comments to the `ispc-users`_ mailing list or to file bug or
feature requests with the ``ispc`` `bug tracker`_. (Thanks!)
.. _ispc-users: http://groups.google.com/group/ispc-users
.. _bug tracker: https://github.com/ispc/ispc/issues?state=open
Contents:
* `Recent Changes to ISPC`_
@@ -44,7 +55,8 @@ Contents:
* `Using The ISPC Compiler`_
+ `Command-line Options`_
+ `Basic Command-line Options`_
+ `Selecting The Compilation Target`_
* `The ISPC Language`_
@@ -69,7 +81,8 @@ Contents:
+ `Program Instance Convergence`_
+ `Data Races`_
+ `Uniform Variables and Varying Control Flow`_
+ `Task Parallelism in ISPC`_
+ `Task Parallelism: Language Syntax`_
+ `Task Parallelism: Runtime Requirements`_
* `The ISPC Standard Library`_
@@ -80,6 +93,7 @@ Contents:
+ `Conversions To and From Half-Precision Floats`_
+ `Atomic Operations and Memory Fences`_
+ `Prefetches`_
+ `System Information`_
+ `Low-Level Bits`_
* `Interoperability with the Application`_
@@ -102,6 +116,10 @@ Contents:
+ `Small Performance Tricks`_
+ `Instrumenting Your ISPC Programs`_
+ `Using Scan Operations For Variable Output`_
+ `Application-Supplied Execution Masks`_
+ `Explicit Vector Programming With Uniform Short Vector Types`_
+ `Choosing A Target Vector Width`_
+ `Compiling With Support For Multiple Instruction Sets`_
* `Disclaimer and Legal Information`_
@@ -273,8 +291,8 @@ with application code, enter the following command
compiling it. (This functionality can be disabled with the ``--nocpp``
command-line argument.)
Command-line Options
--------------------
Basic Command-line Options
--------------------------
The ``ispc`` executable can be run with ``--help`` to print a list of
accepted command-line arguments. By default, the compiler compiles the
@@ -282,56 +300,83 @@ provided program (and issues warnings and errors), but doesn't
generate any output.
If the ``-o`` flag is given, it will generate an output file (a native
object file by default). To generate a text assembly file, pass
``--emit-asm``:
object file by default).
::
ispc foo.ispc -o foo.s --emit-asm
ispc foo.ispc -o foo.obj --emit-asm
To generate a text assembly file, pass ``--emit-asm``:
::
ispc foo.ispc -o foo.asm --emit-asm
To generate LLVM bitcode, use the ``--emit-llvm`` flag.
By default, an optimized x86-64 object file tuned for Intel® Core
processors CPUs is built. You can use the ``--arch`` command line flag to
specify a 32-bit x86 target:
::
ispc foo.ispc -o foo.obj --arch=x86
Optimizations can be turned off with ``-O0``:
Optimizations are on by default; they can be turned off with ``-O0``:
::
ispc foo.ispc -o foo.obj -O0
On Mac\* and Linux\*, there is early support for generating debugging
symbols; this is enabled with the ``-g`` command-line flag.
On Mac\* and Linux\*, there is basic support for generating debugging
symbols; this is enabled with the ``-g`` command-line flag. Using ``-g``
causes optimizations to be disabled; to compile with debugging symbols and
optimizaion, ``-O1`` should be provided as well as the ``-g`` flag.
The ``-h`` flag can also be used to direct ``ispc`` to generate a C/C++
header file that includes C/C++ declarations of the C-callable ``ispc``
functions and the types passed to it.
On Linux\* and Mac OS\*, ``-D`` can be used to specify definitions to be
passed along to the C pre-prcessor, which runs over the program input
before it's compiled. On Windows®, pre-processor definitions should be
provided to the ``cl`` call.
By default, the compiler generates x86-64 Intel® SSE4 code. To generate
32-bit code, you can use the ``--arch=x86`` command-line flag. To
select Intel® SSE2, use ``--target=sse2``.
``ispc`` supports an alternative method for generating Intel® SSE4 code,
where the program is "doubled up" and eight instances of it run in
parallel, rather than just four. For workloads that don't require large
numbers of registers, this method can lead to significantly more efficient
execution thanks to greater instruction level parallelism. This option is
selected with ``--target=sse4x2``.
The ``-D`` option can be used to specify definitions to be passed along to
the pre-processor, which runs over the program input before it's compiled.
For example, including ``-DTEST=1`` defines the pre-processor symbol
``TEST`` to have the value ``1`` when the program is compiled.
The compiler issues a number of performance warnings for code constructs
that compile to relatively inefficient code. These warnings can be
silenced with the ``--wno-perf`` flag (or by using ``--woff``, which turns
off all warnings.)
off all compiler warnings.)
Selecting The Compilation Target
--------------------------------
There are three options that affect the compilation target: ``--arch``,
which sets the target architecture, ``--cpu``, which sets the target CPU,
and ``--target``, which sets the target instruction set.
By default, the ``ispc`` compiler generates code for the 64-bit x86-64
architecture (i.e. ``--arch=x86-64`.) To compile to a 32-bit x86 target,
supply ``-arch=x86`` on the command line:
::
ispc foo.ispc -o foo.obj --arch=x86
No other architectures are currently supported.
The target CPU determines both the default instruction set used as well as
which CPU architecture the code is tuned for. ``ispc --help`` provides a
list of a number of the supported CPUs. By default, the CPU type of the
system on which you're running ``ispc`` is used to determine the target
CPU.
::
ispc foo.ispc -o foo.obj --cpu=corei7-avx
Finally, ``--target`` selects between the SSE2, SSE4, and AVX instruction
sets. (As general context, SSE2 was first introduced in processors that
shipped in 2001, SSE4 was introduced in 2007, and processors with AVX
were introduced in 2010. Consult your CPU's manual for specifics on which
vector instruction set it supports.)
By default, the target instruction set is chosen based on which ones are
supported by the system on which you're running ``ispc``. You can override
this choice with the ``--target`` flag; for example, to select Intel® SSE2,
use ``--target=sse2``. (As with the other options in this section, see the
output of ``ispc --help`` for a full list of supported targets.)
The ISPC Language
@@ -824,8 +869,8 @@ by default. If a function is declared with a ``static`` qualifier, then it
is only visible in the file in which it was declared.
Any function that can be launched with the ``launch`` construct in ``ispc``
must have a ``task`` qualifier; see `Task Parallelism in ISPC`_ for more
discussion of launching tasks in ``ispc``.
must have a ``task`` qualifier; see `Task Parallelism: Language Syntax`_
for more discussion of launching tasks in ``ispc``.
Functions that are intended to be called from C/C++ application code must
have the ``export`` qualifier. This causes them to have regular C linkage
@@ -926,8 +971,9 @@ execution model is critical for writing efficient and correct programs in
``ispc`` supports both task parallelism to parallelize across multiple
cores and SPMD parallelism to parallelize across the SIMD vector lanes on a
single core. This section focuses on SPMD parallelism. See the section
`Task Parallelism in ISPC`_ for discussion of task parallelism in ``ispc``.
single core. This section focuses on SPMD parallelism. See the sections
`Task Parallelism: Language Syntax`_ and `Task Parallelism: Runtime
Requirements`_ for discussion of task parallelism in ``ispc``.
The SPMD-on-SIMD Execution Model
--------------------------------
@@ -1174,7 +1220,7 @@ This code implicitly assumes that ``programCount`` evenly divides
::
for (uniform int i = 0; i < count; i += programCount) {
if (i + programIndex < programCount) {
if (i + programIndex < count) {
float d = data[i + programIndex];
...
@@ -1370,112 +1416,190 @@ be modified in the above code even if *none* of the program instances
evaluated a true value for the test, given the ``ispc`` execution model.
Task Parallelism in ISPC
------------------------
Task Parallelism: Language Syntax
---------------------------------
One option for combining task-parallelism with ``ispc`` is to just use
regular task parallelism in the C/C++ application code (be it through
Intel® Cilk(tm), Intel® Thread Building Blocks or another task system,
etc.), and for tasks to use ``ispc`` for SPMD parallelism across the vector
lanes as appropriate. Alternatively, ``ispc`` also has some support for
launching tasks from ``ispc`` code. The approach is similar to Intel®
Cilk's task launch feature. (See the ``examples/mandelbrot_tasks`` example
to see it used in a non-trivial example.)
Intel® Cilk(tm), Intel® Thread Building Blocks or another task system), and
for tasks to use ``ispc`` for SPMD parallelism across the vector lanes as
appropriate. Alternatively, ``ispc`` also has support for launching tasks
from ``ispc`` code. The approach is similar to Intel® Cilk's task launch
feature. (See the ``examples/mandelbrot_tasks`` example to see it used in
a small example.)
Any function that is launched as a task must be declared with the ``task``
qualifier:
First, any function that is launched as a task must be declared with the
``task`` qualifier:
::
task void func(uniform float a[], uniform int start) {
....
task void func(uniform float a[], uniform int index) {
...
a[index] = ....
}
Tasks must return ``void``; a compile time error is issued if a
non-``void`` task is defined.
Given a task, one can then write code that launches tasks as follows:
Given a task definitions, there are two ways to write code that launches
tasks, using the ``launch`` construct. First, one task can be launched at
a time, with parameters passed to the task to help it determine what part
of the overall computation it's responsible for:
::
for (uniform int i = 0; i < 100; ++i)
launch < func(a, i); >
launch < func(a, i) >;
Note the ``launch`` keyword and the brackets around the function call.
This code launches 100 tasks, each of which presumably does some
computation keyed off of given the value ``i``. In general, one should
launch many more tasks than there are processors in the system to
computation that is keyed off of given the value ``i``. In general, one
should launch many more tasks than there are processors in the system to
ensure good load-balancing, but not so many that the overhead of scheduling
and running tasks dominates the computation.
Program execution continues asynchronously after task launch; thus, the
function shouldn't access values being generated by the tasks without
synchronization. A function uses a ``sync`` statement to wait for all
launched tasks to finish:
Alternatively, a number of tasks may be launched from a single ``launch``
statement. We might instead write the above example with a single
``launch`` like this:
::
for (uniform int i = 0; i < 100; ++i)
launch < func(a, i); >
launch[100] < func2(a) >;
Where an integer value (not necessarily a compile-time constant) is
provided to the ``launch`` keyword in square brackets; this number of tasks
will be enqueued to be run asynchronously. Within each of the tasks, two
special built-in variables are available--``taskIndex``, and ``taskCount``.
The first, ``taskIndex``, ranges from zero to one minus the number of tasks
provided to ``launch``, and ``taskCount`` equals the number of launched
taks. Thus, we might use ``taskIndex`` in the implementation of ``func2``
to determine which array element to process.
::
task void func2(uniform float a[]) {
...
a[taskIndex] = ...
}
Program execution continues asynchronously after a ``launch`` statement;
thus, a function shouldn't access values being generated by the tasks it
has launched within the function without synchronization. If results are
needed before function return, a function can use a ``sync`` statement to
wait for all launched tasks to finish:
::
launch[100] < func2(a) >;
sync;
// now safe to use computed values in a[]...
Alternatively, any function that launches tasks has an implicit ``sync``
before it returns, so that functions that call a function that launches
tasks don't have to worry about outstanding asynchronous computation.
Alternatively, any function that launches tasks has an automatically-added
``sync`` statement before it returns, so that functions that call a
function that launches tasks don't have to worry about outstanding
asynchronous computation from that function.
Inside functions with the ``task`` qualifier, two additional built-in
variables are provided: ``threadIndex`` and ``threadCount``.
``threadCount`` gives the total number of hardware threads that have been
launched by the task system. ``threadIndex`` provides an index between
zero and ``threadCount-1`` that gives a unique index that corresponds to
the hardware thread that is executing the current task. The
``threadIndex`` can be used for accessing data that is private to the
current thread and thus doesn't require synchronization to access under
parallel execution.
variables are provided in addition to ``taskIndex`` and ``taskCount``:
``threadIndex`` and ``threadCount``. ``threadCount`` gives the total
number of hardware threads that have been launched by the task system.
``threadIndex`` provides an index between zero and ``threadCount-1`` that
gives a unique index that corresponds to the hardware thread that is
executing the current task. The ``threadIndex`` can be used for accessing
data that is private to the current thread and thus doesn't require
synchronization to access under parallel execution.
Task Parallelism: Runtime Requirements
--------------------------------------
If you use the task launch feature in ``ispc``, you must provide C/C++
implementations of two functions and link them into your final executable
file. Although these functions may be implemented in either language, they
must have "C" linkage (i.e. their prototypes must be declared inside an
``extern "C"`` block if they are defined in C++.)
implementations of three specific functions that manage launching and
synchronizing parallel tasks; these functions must be linked into your
executable. Although these functions may be implemented in any
language, they must have "C" linkage (i.e. their prototypes must be
declared inside an ``extern "C"`` block if they are defined in C++.)
By using user-supplied versions of these functions, ``ispc`` programs can
easily interoperate with software systems that have existing task systems
for managing parallelism. If you're using ``ispc`` with a system that
isn't otherwise multi-threaded and don't want to write custom
implementations of them, you can use the implementations of these functions
provided in the ``examples/tasksys.cpp`` file in the ``ispc``
distributions.
If you are implementing your own task system, the remainder of this section
discusses the requirements for these calls. You will also likely want to
review the example task systems in ``examples/tasksys.cpp`` for reference.
If you are not implmenting your own task system, you can skip reading the
remainder of this section.
Here are the declarations of the three functions that must be provided to
manage tasks in ``ispc``:
::
void ISPCLaunch(void *funcptr, void *data);
void ISPCSync();
void *ISPCAlloc(void **handlePtr, int64_t size, int32_t alignment);
void ISPCLaunch(void **handlePtr, void *f, void *data, int count);
void ISPCSync(void *handle);
On Windows, two additional functions must be provided to dynamically
allocate and free memory to store the arguments passed to tasks. (On OSX
and Linux, the stack provides memory for task arguments; on Windows, the
stack is generally not large enough to do this for large numbers of tasks.)
All three of these functions take an opaque handle (or a pointer to an
opaque handle) as their first parameter. This handle allows the task
system runtime to distinguish between calls to these functions from
different functions in ``ispc`` code. In this way, the task system
implementation can efficiently wait for completion on just the tasks
launched from a single function.
The first time one of ``ISPCLaunch()`` or ``ISPCAlloc()`` is called in an
``ispc`` functon, the ``void *`` pointed to by the ``handlePtr`` parameter
will be ``NULL``. The implementations of these function should then
initialize ``*handlePtr`` to a unique handle value of some sort. (For
example, it might allocate a small structure to record which tasks were
launched by the current function.) In subsequent calls to these functions
in the emitted ``ispc`` code, the same value for ``handlePtr`` will be
passed in, such that loading from ``*handlePtr`` will retrieve the value
stored in the first call.
At function exit (or at an explicit ``sync`` statement), a call to
``ISPCSync()`` will be generated if ``*handlePtr`` is non-``NULL``.
Therefore, the handle value is passed directly to ``ISPCSync()``, rather
than a pointer to it, as in the other functions.
The ``ISPCAlloc()`` function is used to allocate small blocks of memory to
store parameters passed to tasks. It should return a pointer to memory
with the given aize and alignment. Note that there is no explicit
``ISPCFree()`` call; instead, all memory allocated within an ``ispc``
function should be freed when ``ISPCSync()`` is called.
``ISPCLaunch()`` is called to launch to launch one or more asynchronous
tasks. Each ``launch`` statement in ``ispc`` code causes a call to
``ISPCLaunch()`` to be emitted in the generated code. The three parameters
after the handle pointer to thie function are relatively straightforward;
the ``void *f`` parameter holds a pointer to a function to call to run the
work for this task, ``data`` holds a pointer to data to pass to this
function, and ``count`` is the number of instances of this function to
enqueue for asynchronous execution. (In other words, ``count`` corresponds
to the value ``n`` in a multiple-task launch statement like ``launch[n]``.)
The signature of the provided function pointer ``f`` is
::
void *ISPCMalloc(int64_t size, int32_t alignment);
void ISPCFree(void *ptr);
void (*TaskFuncPtr)(void *data, int threadIndex, int threadCount,
int taskIndex, int taskCount)
These are called by the task launch code generated by the ``ispc``
compiler; the first is called to launch to launch a task and the second is
called to wait for, respectively. (Factoring them out in this way
allows ``ispc`` to inter-operate with the application's task system, if
any, rather than having a separate one of its own.) To run a particular
task, the task system should cast the function pointer to a ``void (*)(void
*, int, int)`` function pointer and then call it with the provided ``void
*`` data and then an index for the current hardware thread and the total
number of hardware threads the task system has launched--in other words:
::
typedef void (*TaskFuncType)(void *, int, int);
TaskFuncType tft = (TaskFuncType)(funcptr);
tft(data, threadIndex, threadCount);
A number of sample task system implementations are provided with ``ispc``;
see the files ``tasks_concrt.cpp``, ``tasks_gcd.cpp`` and
``tasks_pthreads.cpp`` in the ``examples/mandelbrot_tasks`` directory of
the ``ispc`` distribution.
When this function pointer is called by one of the hardware threads managed
bythe task system, the ``data`` pointer passed to ``ISPCLaunch()`` should
be passed to it for its first parameter; ``threadCount`` gives the total
number of hardware threads that have been spawned to run tasks and
``threadIndex`` should be an integer index between zero and ``threadCount``
uniquely identifying the hardware thread that is running the task. (These
values can be used to index into thread-local storage.)
The value of ``taskCount`` should be the number of tasks launched in the
``launch`` statement that caused the call to ``ISPCLaunch()`` and each of
the calls to this function should be given a unique value of ``taskIndex``
between zero and ``taskCount``, to distinguish which of the instances
of the set of launched tasks is running.
The ISPC Standard Library
=========================
@@ -1817,12 +1941,19 @@ given value across all of the currently-executing vector lanes.
::
uniform float reduce_min(float a, float b)
uniform int reduce_min(int a, int b)
uniform unsigned int reduce_min(unsigned int a, unsigned int b)
uniform float reduce_max(float a, float b)
uniform int reduce_max(int a, int b)
uniform unsigned int reduce_max(unsigned int a, unsigned int b)
uniform float reduce_min(float a)
uniform int32 reduce_min(int32 a)
uniform unsigned int32 reduce_min(unsigned int32 a)
uniform double reduce_min(double a)
uniform int64 reduce_min(int64 a)
uniform unsigned int64 reduce_min(unsigned int64 a)
uniform float reduce_max(float a)
uniform int32 reduce_max(int32 a)
uniform unsigned int32 reduce_max(unsigned int32 a)
uniform double reduce_max(double a)
uniform int64 reduce_max(int64 a)
uniform unsigned int64 reduce_max(unsigned int64 a)
Finally, you can check to see if a particular value has the same value in
all of the currently-running program instances:
@@ -2020,12 +2151,12 @@ end.)
One thing to note is that that the value being added to here is a
``uniform`` integer, while the increment amount and the return value are
``varying``. In other words, the semantics are that each running program
instance individually issues the atomic operation with its own ``delta``
value and gets the previous value of ``val`` back in return. The atomics
for the running program instances may be issued in arbitrary order; it's
not guaranteed that they will be issued in ``programIndex`` order, for
example.
``varying``. In other words, the semantics of this call are that each
running program instance individually issues the atomic operation with its
own ``delta`` value and gets the previous value of ``val`` back in return.
The atomics for the running program instances may be issued in arbitrary
order; it's not guaranteed that they will be issued in ``programIndex``
order, for example.
Here are the declarations of the ``int32`` variants of these functions.
There are also ``int64`` equivalents as well as variants that take
@@ -2043,17 +2174,44 @@ function can be used with ``float`` and ``double`` types as well.)
int32 atomic_xor_global(reference uniform int32 val, int32 value)
int32 atomic_swap_global(reference uniform int32 val, int32 newval)
There is also an atomic "compare and exchange" function; it atomically
compares the value in "val" to "compare"--if they match, it assigns
"newval" to "val". In either case, the old value of "val" is returned.
(As with the other atomic operations, there are also ``unsigned`` and
64-bit variants of this function. Furthermore, there are ``float`` and
``double`` variants as well.)
There are also variants of these functions that take ``uniform`` values for
the operand and return a ``uniform`` result:
::
uniform int32 atomic_add_global(reference uniform int32 val,
uniform int32 value)
uniform int32 atomic_subtract_global(reference uniform int32 val,
uniform int32 value)
uniform int32 atomic_min_global(reference uniform int32 val,
uniform int32 value)
uniform int32 atomic_max_global(reference uniform int32 val,
uniform int32 value)
uniform int32 atomic_and_global(reference uniform int32 val,
uniform int32 value)
uniform int32 atomic_or_global(reference uniform int32 val,
uniform int32 value)
uniform int32 atomic_xor_global(reference uniform int32 val,
uniform int32 value)
uniform int32 atomic_swap_global(reference uniform int32 val,
uniform int32 newval)
There are also an atomic swap and "compare and exchange" functions.
Compare and exchange atomically compares the value in "val" to
"compare"--if they match, it assigns "newval" to "val". In either case,
the old value of "val" is returned. (As with the other atomic operations,
there are also ``unsigned`` and 64-bit variants of this function.
Furthermore, there are ``float`` and ``double`` variants as well.)
::
int32 atomic_swap_global(reference uniform int32 val, int32 new)
uniform int32 atomic_swap_global(reference uniform int32 val,
uniform int32 new)
int32 atomic_compare_exchange_global(reference uniform int32 val,
int32 compare, int32 newval)
uniform int32 atomic_compare_exchange_global(reference uniform int32 val,
uniform int32 compare, uniform int32 newval)
``ispc`` also has a standard library routine that inserts a memory barrier
into the code; it ensures that all memory reads and writes prior to be
@@ -2102,6 +2260,20 @@ These functions are available for all of the basic types in the
language--``int8``, ``int16``, ``int32``, ``float``, and so forth.
System Information
------------------
A routine is available to find the number of CPU cores available in the
system:
::
int num_cores()
This value can be useful for adapting the granularity of parallel task
decomposition depending on the number of processors in the system.
Low-Level Bits
--------------
@@ -2209,14 +2381,14 @@ Both the ``foo`` and ``bar`` global variables can be accessed on each
side.
``ispc`` code can also call back to C/C++. On the ``ispc`` side, any
application functions to be called must be declared with the ``export "C"``
application functions to be called must be declared with the ``extern "C"``
qualifier.
::
extern "C" void foo(uniform float f, uniform float g);
Unlike in C++, ``export "C"`` doesn't take braces to delineate
Unlike in C++, ``extern "C"`` doesn't take braces to delineate
multiple functions to be declared; thus, multiple C functions to be called
from ``ispc`` must be declared as follows:
@@ -2843,6 +3015,157 @@ values to ``outArray[1]`` and ``outArray[2]``, and so forth. The
``reduce_add`` call at the end returns the total number of values that the
program instances have written to the array.
Application-Supplied Execution Masks
------------------------------------
Recall that when execution transitions from the application code to an
``ispc`` function, all of the program instances are initially executing.
In some cases, it may desired that only some of them are running, based on
a data-dependent condition computed in the application program. This
situation can easily be handled via an additional parameter from the
application.
As a simple example, consider a case where the application code has an
array of ``float`` values and we'd like the ``ispc`` code to update
just specific values in that array, where which of those values to be
updated has been determined by the application. In C++ code, we might
have:
::
int count = ...;
float *array = new float[count];
bool *shouldUpdate = new bool[count];
// initialize array and shouldUpdate
ispc_func(array, shouldUpdate, count);
Then, the ``ispc`` code could process this update as:
::
export void ispc_func(uniform float array[], uniform bool update[],
uniform int count) {
for (uniform int i = 0; i < count; i += programCount) {
cif (update[i+programIndex] == true)
// update array[i+programIndex]...
}
}
(In this case a "coherent" if statement is likely to be worthwhile if the
``update`` array will tend to have sections that are either all-true or
all-false.)
Explicit Vector Programming With Uniform Short Vector Types
-----------------------------------------------------------
The typical model for programming in ``ispc`` is an *implicit* parallel
model, where one writes a program that is apparently doing scalar
computation on values and the program is then vectorized to run in parallel
across the SIMD lanes of a processor. However, ``ispc`` also has some
support for explicit vector unit programming, where the vectorization is
explicit. Some computations may be more effectively described in the
explicit model rather than the implicit model.
This support is provided via ``uniform`` instances of short vectors
(as were introduced in the `Short Vector Types`_ section). Specifically,
if this short program
::
export uniform float<8> madd(uniform float<8> a,
uniform float<8> b, uniform float<8> c) {
return a + b * c;
}
is compiled with the AVX target, ``ispc`` generates the following assembly:
::
_madd:
vmulps %ymm2, %ymm1, %ymm1
vaddps %ymm0, %ymm1, %ymm0
ret
(And similarly, if compiled with a 4-wide SSE target, two ``mulps`` and two
``addps`` instructions are generated, and so forth.)
Note that ``ispc`` doesn't currently support control-flow based on
``uniform`` short vector types; it is thus not possible to write code like:
::
export uniform int<8> count(uniform float<8> a, uniform float<8> b) {
uniform int<8> sum = 0;
while (a++ < b)
++sum;
}
Choosing A Target Vector Width
------------------------------
By default, ``ispc`` compiles to the natural vector width of the target
instruction set. For example, for SSE2 and SSE4, it compiles four-wide,
and for AVX, it complies 8-wide. For some programs, higher performance may
be seen if the program is compiled to a doubled vector width--8-wide for
SSE and 16-wide for AVX.
For workloads that don't require many of registers, this method can lead to
significantly more efficient execution thanks to greater instruction level
parallelism and amortization of various overhead over more program
instances. For other workloads, it may lead to a slowdown due to higher
register pressure; trying both approaches for key kernels may be
worthwhile.
This option is currently only available for the SSE4 and AVX targets, and
is selected with the ``--target=sse4-x2`` and ``--target=avx-x2`` options,
respectively.
Compiling With Support For Multiple Instruction Sets
----------------------------------------------------
``ispc`` can also generate output that supports multiple target instruction
sets, choosing the most appropriate one at runtime. For example, if you
run the command:
::
ispc foo.ispc -o foo.o --target=sse2,sse4-x2,avx-x2
Then four object files will be generated: ``foo_sse2.o``, ``foo_sse4.o``,
``foo_avx.o``, and ``foo.o``.[#]_ Link all of these into your executable, and
when you call a function in ``foo.ispc`` from your application code,
``ispc`` will determine which instruction sets are supported by the CPU the
code is running on and will call the most appropraite version of the
function available.
.. [#] Similarly, if you choose to generate assembly langauage output or
LLVM bitcode output, multiple versions of those files will be created.
In general, the version of the function that runs will be the one in the
most general instruction set that is supported by the system. If you only
compile SSE2 and SSE4 variants and run on a system that supports AVX, for
example, then the SSE4 variant will be executed. If the system doesn't
is not able to run any of the available variants of the function (for
example, trying to run a function that only has SSE4 and AVX variants on a
system that only supports SSE2), then the standard library ``abort()``
function will be called.
One subtlety is that all non-static global variables (if any) must have the
same size and layout with all of the targets used. For example, if you
have the global variables:
::
uniform int foo[2*programCount];
int bar;
and compile to both SSE2 and AVX targets, both of these variables will have
different sizes (the first due to program count having the value 4 for SSE2
and 8 for AVX, and the second due to ``varying`` types having different
numbers of elements with the two targets--essentially the same issue as the
first.)
Disclaimer and Legal Information
================================

View File

@@ -31,7 +31,7 @@ PROJECT_NAME = "Intel SPMD Program Compiler"
# This could be handy for archiving the generated documentation or
# if some version control system is used.
PROJECT_NUMBER = 1.0.7
PROJECT_NUMBER = 1.0.11
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
# base path where the generated documentation will be put.
@@ -585,7 +585,6 @@ INPUT = builtins.h \
ctx.h \
decl.h \
expr.h \
gatherbuf.h \
ispc.h \
llvmutil.h \
module.h \
@@ -598,7 +597,6 @@ INPUT = builtins.h \
ctx.cpp \
decl.cpp \
expr.cpp \
gatherbuf.cpp \
ispc.cpp \
llvmutil.cpp \
main.cpp \

View File

@@ -14,6 +14,7 @@ the runtimes and the speedup delivered by ispc. It may be instructive to
do a side-by-side diff of the C++ and ispc implementations of these
algorithms to learn more about wirting ispc code.
AOBench
=======
@@ -27,6 +28,7 @@ It executes the program for the given number of iterations, rendering an
(xres x yres) image each time and measuring the computation time with both
serial and ispc implementations.
AOBench_Instrumented
====================
@@ -40,12 +42,47 @@ is provided in the instrument.cpp file.
*** Note: on Linux, this example currently hits an assertion in LLVM during
*** compilation
Deferred
========
This example shows an extensive example of using ispc for efficient
deferred shading of scenes with thousands of lights; it's an implementation
of the algorithm that Johan Andersson described at SIGGRAPH 2009,
implemented by Andrew Lauritzen and Jefferson Montgomery. The basic idea
is that a pre-rendered G-buffer is partitioned into tiles, and in each
tile, the set of lights that contribute to the tile is first computed.
Then, the pixels in the tile are then shaded using just those light
sources. (See slides 19-29 of
http://s09.idav.ucdavis.edu/talks/04-JAndersson-ParallelFrostbite-Siggraph09.pdf
for more details on the algorithm.)
This directory includes three implementations of the algorithm:
- An ispc implementation that first does a static partitioning of the
screen into tiles to parallelize across the CPU cores. Within each tile
ispc kernels provide highly efficient implementations of the light
culling and shading calculations.
- A "best practices" serial C++ implementation. This implementation does a
dynamic partitioning of the screen, refining tiles with significant Z
depth complexity (these tiles often have a large number of lights that
affect them). Within each final tile, the pixels are shaded using
regular C++ code.
- If the Cilk extensions are available in your compiler, an ispc
implementation that uses Cilk will also be built.
(See http://software.intel.com/en-us/articles/intel-cilk-plus/). Like
the "best practices" serial implementation, this version does dynamic
tile partitioning for better load balancing and then uses ispc for the
light culling and shading.
Mandelbrot
==========
Mandelbrot set generation. This example is extensively documented at the
http://ispc.github.com/example.html page.
Mandelbrot_tasks
================
@@ -58,6 +95,7 @@ using tasks with ispc, no task system is mandated; the user is free to plug
in any task system they want, for ease of interoperating with existing task
systems.
Noise
=====
@@ -71,6 +109,7 @@ Options
This program implements both the Black-Scholes and Binomial options pricing
models in both ispc and regular serial C++ code.
RT
==
@@ -87,6 +126,7 @@ and triangle intersection code from pbrt; see the pbrt source code and/or
"Physically Based Rendering" book for more about the basic algorithmic
details.
Simple
======
@@ -94,6 +134,7 @@ This is a simple "hello world" type program that shows a ~10 line
application program calling out to a ~5 line ispc program to do a simple
computation.
Volume
======

View File

@@ -1,8 +1,18 @@
CXX=g++ -m64
CXXFLAGS=-Iobjs/ -O3 -Wall
ARCH = $(shell uname)
TASK_CXX=../tasksys.cpp
TASK_LIB=-lpthread
TASK_OBJ=$(addprefix objs/, $(subst ../,, $(TASK_CXX:.cpp=.o)))
CXX=g++
CXXFLAGS=-Iobjs/ -O3 -Wall -m64
ISPC=ispc
ISPCFLAGS=-O2 --fast-math --arch=x86-64
ISPCFLAGS=-O2 --target=sse2,sse4,avx --arch=x86-64
ISPC_OBJS=objs/ao_ispc.o objs/ao_ispc_sse2.o objs/ao_ispc_sse4.o \
objs/ao_ispc_avx.o
OBJS=objs/ao.o objs/ao_serial.o $(ISPC_OBJS) $(TASK_OBJ)
default: ao
@@ -14,13 +24,16 @@ dirs:
clean:
/bin/rm -rf objs *~ ao
ao: dirs objs/ao.o objs/ao_serial.o objs/ao_ispc.o
$(CXX) $(CXXFLAGS) -o $@ objs/ao.o objs/ao_ispc.o objs/ao_serial.o -lm -lpthread
ao: dirs $(OBJS) $(TASK_OBJ)
$(CXX) $(CXXFLAGS) -o $@ $(OBJS) -lm $(TASK_LIB)
objs/%.o: %.cpp
$(CXX) $< $(CXXFLAGS) -c -o $@
objs/%.o: ../%.cpp
$(CXX) $< $(CXXFLAGS) -c -o $@
objs/ao.o: objs/ao_ispc.h
objs/%_ispc.h objs/%_ispc.o: %.ispc
objs/%_ispc.h objs/%_ispc.o objs/%_ispc_sse2.o objs/%_ispc_sse4.o objs/%_ispc_avx.o: %.ispc
$(ISPC) $(ISPCFLAGS) $< -o objs/$*_ispc.o -h objs/$*_ispc.h

View File

@@ -55,7 +55,6 @@
using namespace ispc;
#include "../timing.h"
#include "../cpuid.h"
#define NSUBSAMPLES 2
@@ -105,38 +104,6 @@ savePPM(const char *fname, int w, int h)
}
// Make sure that the vector ISA used during compilation is supported by
// the processor. The ISPC_TARGET_* macro is set in the ispc-generated
// header file that we include above.
static void
ensureTargetISAIsSupported() {
#if defined(ISPC_TARGET_SSE2)
bool isaSupported = CPUSupportsSSE2();
const char *target = "SSE2";
#elif defined(ISPC_TARGET_SSE4)
bool isaSupported = CPUSupportsSSE4();
const char *target = "SSE4";
#elif defined(ISPC_TARGET_AVX)
bool isaSupported = CPUSupportsAVX();
const char *target = "AVX";
#else
#error "Unknown ISPC_TARGET_* value"
#endif
if (!isaSupported) {
fprintf(stderr, "***\n*** Error: the ispc-compiled code uses the %s instruction "
"set, which isn't\n*** supported by this computer's CPU!\n", target);
fprintf(stderr, "***\n*** Please modify the "
#ifdef _MSC_VER
"MSVC project file "
#else
"Makefile "
#endif
"to select another target (e.g. sse2)\n***\n");
exit(1);
}
}
int main(int argc, char **argv)
{
if (argc != 4) {
@@ -151,8 +118,6 @@ int main(int argc, char **argv)
height = atoi (argv[3]);
}
ensureTargetISAIsSupported();
// Allocate space for output images
img = new unsigned char[width * height * 3];
fimg = new float[width * height * 3];
@@ -173,10 +138,30 @@ int main(int argc, char **argv)
}
// Report results and save image
printf("[aobench ispc]:\t\t\t[%.3f] M cycles (%d x %d image)\n", minTimeISPC,
width, height);
printf("[aobench ispc]:\t\t\t[%.3f] M cycles (%d x %d image)\n",
minTimeISPC, width, height);
savePPM("ao-ispc.ppm", width, height);
//
// Run the ispc + tasks path, test_iterations times, and report the
// minimum time for any of them.
//
double minTimeISPCTasks = 1e30;
for (unsigned int i = 0; i < test_iterations; i++) {
memset((void *)fimg, 0, sizeof(float) * width * height * 3);
assert(NSUBSAMPLES == 2);
reset_and_start_timer();
ao_ispc_tasks(width, height, NSUBSAMPLES, fimg);
double t = get_elapsed_mcycles();
minTimeISPCTasks = std::min(minTimeISPCTasks, t);
}
// Report results and save image
printf("[aobench ispc + tasks]:\t\t[%.3f] M cycles (%d x %d image)\n",
minTimeISPCTasks, width, height);
savePPM("ao-ispc-tasks.ppm", width, height);
//
// Run the serial path, again test_iteration times, and report the
// minimum time.
@@ -193,7 +178,8 @@ int main(int argc, char **argv)
// Report more results, save another image...
printf("[aobench serial]:\t\t[%.3f] M cycles (%d x %d image)\n", minTimeSerial,
width, height);
printf("\t\t\t\t(%.2fx speedup from ISPC)\n", minTimeSerial / minTimeISPC);
printf("\t\t\t\t(%.2fx speedup from ISPC, %.2fx speedup from ISPC + tasks)\n",
minTimeSerial / minTimeISPC, minTimeSerial / minTimeISPCTasks);
savePPM("ao-serial.ppm", width, height);
return 0;

View File

@@ -203,8 +203,9 @@ ambient_occlusion(reference Isect isect, reference Plane plane,
/* Compute the image for the scanlines from [y0,y1), for an overall image
of width w and height h.
*/
void ao_scanlines(uniform int y0, uniform int y1, uniform int w, uniform int h,
uniform int nsubsamples, reference uniform float image[]) {
static void ao_scanlines(uniform int y0, uniform int y1, uniform int w,
uniform int h, uniform int nsubsamples,
reference uniform float image[]) {
static Plane plane = { { 0.0f, -0.5f, 0.0f }, { 0.f, 1.f, 0.f } };
static Sphere spheres[3] = {
{ { -2.0f, 0.0f, -3.5f }, 0.5f },
@@ -231,6 +232,9 @@ void ao_scanlines(uniform int y0, uniform int y1, uniform int w, uniform int h,
// direction we do per iteration and ny the number in y.
uniform int nx = 1, ny = 1;
// FIXME: We actually need ny to be 1 regardless of the decomposition,
// since the task decomposition is one scanline high.
if (programCount == 8) {
// Do two pixels at once in the x direction
nx = 2;
@@ -239,19 +243,21 @@ void ao_scanlines(uniform int y0, uniform int y1, uniform int w, uniform int h,
++du;
}
else if (programCount == 16) {
// Two at once in both x and y
nx = ny = 2;
if ((programIndex >= 4 && programIndex < 8) || programIndex >= 12)
nx = 4;
ny = 1;
if (programIndex >= 4 && programIndex < 8)
++du;
if (programIndex >= 8)
++dv;
if (programIndex >= 8 && programIndex < 12)
du += 2;
if (programIndex >= 12)
du += 3;
}
// Now loop over all of the pixels, stepping in x and y as calculated
// above. (Assumes that ny divides y and nx divides x...)
for (uniform int y = y0; y < y1; y += ny) {
for (uniform int x = 0; x < w; x += nx) {
// Figur out x,y pixel in NDC
// Figure out x,y pixel in NDC
float px = (x + du - (w / 2.0f)) / (w / 2.0f);
float py = -(y + dv - (h / 2.0f)) / (h / 2.0f);
float ret = 0.f;
@@ -293,7 +299,7 @@ void ao_scanlines(uniform int y0, uniform int y1, uniform int w, uniform int h,
// offset to the first pixel in the image
uniform int offset = 3 * (y * w + x);
for (uniform int p = 0; p < programCount; p += 4, ++offset) {
for (uniform int p = 0; p < programCount; p += 4, offset += 3) {
// Get the four sample values for this pixel
uniform float sumret = retArray[p] + retArray[p+1] + retArray[p+2] +
retArray[p+3];
@@ -315,3 +321,15 @@ export void ao_ispc(uniform int w, uniform int h, uniform int nsubsamples,
uniform float image[]) {
ao_scanlines(0, h, w, h, nsubsamples, image);
}
static void task ao_task(uniform int width, uniform int height,
uniform int nsubsamples, uniform float image[]) {
ao_scanlines(taskIndex, taskIndex+1, width, height, nsubsamples, image);
}
export void ao_ispc_tasks(uniform int w, uniform int h, uniform int nsubsamples,
uniform float image[]) {
launch[h] < ao_task(w, h, nsubsamples, image) >;
}

25
examples/aobench/aobench.vcxproj Executable file → Normal file
View File

@@ -21,22 +21,23 @@
<ItemGroup>
<ClCompile Include="ao.cpp" />
<ClCompile Include="ao_serial.cpp" />
<ClCompile Include="../tasksys.cpp" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="ao.ispc">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4,avx
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4,avx
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).obj</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4,avx
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4,avx
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
</CustomBuild>
</ItemGroup>
<PropertyGroup Label="Globals">
@@ -85,15 +86,19 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ExecutablePath);$(ProjectDir)..\..</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -102,6 +107,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -117,6 +123,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -134,6 +141,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -152,6 +160,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>

View File

@@ -2,7 +2,7 @@
CXX=g++ -m64
CXXFLAGS=-Iobjs/ -g3 -Wall
ISPC=ispc
ISPCFLAGS=-O2 --fast-math --instrument --arch=x86-64
ISPCFLAGS=-O2 --instrument --arch=x86-64 --target=sse2
default: ao

View File

@@ -32,7 +32,6 @@
*/
#ifdef _MSC_VER
#define _CRT_SECURE_NO_WARNINGS
#define NOMINMAX
#pragma warning (disable: 4244)
#pragma warning (disable: 4305)
@@ -56,7 +55,6 @@ using namespace ispc;
#include "instrument.h"
#include "../timing.h"
#include "../cpuid.h"
#define NSUBSAMPLES 2
@@ -104,37 +102,6 @@ savePPM(const char *fname, int w, int h)
}
// Make sure that the vector ISA used during compilation is supported by
// the processor. The ISPC_TARGET_* macro is set in the ispc-generated
// header file that we include above.
static void
ensureTargetISAIsSupported() {
#if defined(ISPC_TARGET_SSE2)
bool isaSupported = CPUSupportsSSE2();
const char *target = "SSE2";
#elif defined(ISPC_TARGET_SSE4)
bool isaSupported = CPUSupportsSSE4();
const char *target = "SSE4";
#elif defined(ISPC_TARGET_AVX)
bool isaSupported = CPUSupportsAVX();
const char *target = "AVX";
#else
#error "Unknown ISPC_TARGET_* value"
#endif
if (!isaSupported) {
fprintf(stderr, "***\n*** Error: the ispc-compiled code uses the %s instruction "
"set, which isn't\n*** supported by this computer's CPU!\n", target);
fprintf(stderr, "***\n*** Please modify the "
#ifdef _MSC_VER
"MSVC project file "
#else
"Makefile "
#endif
"to select another target (e.g. sse2)\n***\n");
exit(1);
}
}
int main(int argc, char **argv)
{
@@ -150,8 +117,6 @@ int main(int argc, char **argv)
height = atoi (argv[3]);
}
ensureTargetISAIsSupported();
// Allocate space for output images
img = new unsigned char[width * height * 3];
fimg = new float[width * height * 3];

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@@ -25,18 +25,18 @@
<ItemGroup>
<CustomBuild Include="ao.ispc">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86 --instrument
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --instrument --target=sse2
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --instrument
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --instrument --target=sse2
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).obj</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86 --instrument
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --instrument --target=sse2
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --instrument
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --instrument --target=sse2
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
</CustomBuild>
</ItemGroup>
<PropertyGroup Label="Globals">
@@ -85,15 +85,19 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -101,7 +105,8 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -114,7 +119,8 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -129,7 +135,8 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -146,7 +153,8 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>

View File

@@ -0,0 +1,38 @@
ARCH = $(shell uname)
TASK_CXX=../tasksys.cpp
TASK_LIB=-lpthread
TASK_OBJ=$(addprefix objs/, $(subst ../,, $(TASK_CXX:.cpp=.o)))
CXX=g++
CXXFLAGS=-Iobjs/ -O3 -Wall -m64
ISPC=ispc
ISPCFLAGS=-O2 --target=sse2,sse4-x2,avx-x2 --arch=x86-64 --math-lib=fast
OBJS=objs/main.o objs/common.o objs/kernels_ispc.o objs/kernels_ispc_sse2.o \
objs/kernels_ispc_sse4.o objs/kernels_ispc_avx.o \
objs/dynamic_c.o objs/dynamic_cilk.o
default: deferred_shading
.PHONY: dirs clean
.PRECIOUS: objs/kernels_ispc.h
dirs:
/bin/mkdir -p objs/
clean:
/bin/rm -rf objs *~ deferred_shading
deferred_shading: dirs $(OBJS) $(TASK_OBJ)
$(CXX) $(CXXFLAGS) -o $@ $(OBJS) $(TASK_OBJ) -lm $(TASK_LIB)
objs/%.o: %.cpp objs/kernels_ispc.h deferred.h
$(CXX) $< $(CXXFLAGS) -c -o $@
objs/%.o: ../%.cpp
$(CXX) $< $(CXXFLAGS) -c -o $@
objs/%_ispc.h objs/%_ispc.o objs/%_ispc_sse2.o objs/%_ispc_sse4.o objs/%_ispc_avx.o: %.ispc
$(ISPC) $(ISPCFLAGS) $< -o objs/$*_ispc.o -h objs/$*_ispc.h

View File

@@ -0,0 +1,209 @@
/*
Copyright (c) 2011, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Intel Corporation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifdef _MSC_VER
#define _CRT_SECURE_NO_WARNINGS
#define ISPC_IS_WINDOWS
#elif defined(__linux__)
#define ISPC_IS_LINUX
#elif defined(__APPLE__)
#define ISPC_IS_APPLE
#endif
#include <fcntl.h>
#include <float.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <stdint.h>
#include <algorithm>
#include <assert.h>
#include <vector>
#ifdef ISPC_IS_WINDOWS
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#ifdef ISPC_IS_LINUX
#include <malloc.h>
#endif
#include "deferred.h"
#include "../timing.h"
///////////////////////////////////////////////////////////////////////////
static void *
lAlignedMalloc(size_t size, int32_t alignment) {
#ifdef ISPC_IS_WINDOWS
return _aligned_malloc(size, alignment);
#endif
#ifdef ISPC_IS_LINUX
return memalign(alignment, size);
#endif
#ifdef ISPC_IS_APPLE
void *mem = malloc(size + (alignment-1) + sizeof(void*));
char *amem = ((char*)mem) + sizeof(void*);
amem = amem + uint32_t(alignment - (reinterpret_cast<uint64_t>(amem) &
(alignment - 1)));
((void**)amem)[-1] = mem;
return amem;
#endif
}
static void
lAlignedFree(void *ptr) {
#ifdef ISPC_IS_WINDOWS
_aligned_free(ptr);
#endif
#ifdef ISPC_IS_LINUX
free(ptr);
#endif
#ifdef ISPC_IS_APPLE
free(((void**)ptr)[-1]);
#endif
}
Framebuffer::Framebuffer(int width, int height) {
nPixels = width*height;
r = (uint8_t *)lAlignedMalloc(nPixels, ALIGNMENT_BYTES);
g = (uint8_t *)lAlignedMalloc(nPixels, ALIGNMENT_BYTES);
b = (uint8_t *)lAlignedMalloc(nPixels, ALIGNMENT_BYTES);
}
Framebuffer::~Framebuffer() {
lAlignedFree(r);
lAlignedFree(g);
lAlignedFree(b);
}
void
Framebuffer::clear() {
memset(r, 0, nPixels);
memset(g, 0, nPixels);
memset(b, 0, nPixels);
}
InputData *
CreateInputDataFromFile(const char *path) {
FILE *in = fopen(path, "rb");
if (!in) return 0;
InputData *input = new InputData;
// Load header
if (fread(&input->header, sizeof(ispc::InputHeader), 1, in) != 1) {
fprintf(stderr, "Preumature EOF reading file \"%s\"\n", path);
return NULL;
}
// Load data chunk and update pointers
input->chunk = (uint8_t *)lAlignedMalloc(input->header.inputDataChunkSize,
ALIGNMENT_BYTES);
if (fread(input->chunk, input->header.inputDataChunkSize, 1, in) != 1) {
fprintf(stderr, "Preumature EOF reading file \"%s\"\n", path);
return NULL;
}
input->arrays.zBuffer =
(float *)&input->chunk[input->header.inputDataArrayOffsets[idaZBuffer]];
input->arrays.normalEncoded_x =
(uint16_t *)&input->chunk[input->header.inputDataArrayOffsets[idaNormalEncoded_x]];
input->arrays.normalEncoded_y =
(uint16_t *)&input->chunk[input->header.inputDataArrayOffsets[idaNormalEncoded_y]];
input->arrays.specularAmount =
(uint16_t *)&input->chunk[input->header.inputDataArrayOffsets[idaSpecularAmount]];
input->arrays.specularPower =
(uint16_t *)&input->chunk[input->header.inputDataArrayOffsets[idaSpecularPower]];
input->arrays.albedo_x =
(uint8_t *)&input->chunk[input->header.inputDataArrayOffsets[idaAlbedo_x]];
input->arrays.albedo_y =
(uint8_t *)&input->chunk[input->header.inputDataArrayOffsets[idaAlbedo_y]];
input->arrays.albedo_z =
(uint8_t *)&input->chunk[input->header.inputDataArrayOffsets[idaAlbedo_z]];
input->arrays.lightPositionView_x =
(float *)&input->chunk[input->header.inputDataArrayOffsets[idaLightPositionView_x]];
input->arrays.lightPositionView_y =
(float *)&input->chunk[input->header.inputDataArrayOffsets[idaLightPositionView_y]];
input->arrays.lightPositionView_z =
(float *)&input->chunk[input->header.inputDataArrayOffsets[idaLightPositionView_z]];
input->arrays.lightAttenuationBegin =
(float *)&input->chunk[input->header.inputDataArrayOffsets[idaLightAttenuationBegin]];
input->arrays.lightColor_x =
(float *)&input->chunk[input->header.inputDataArrayOffsets[idaLightColor_x]];
input->arrays.lightColor_y =
(float *)&input->chunk[input->header.inputDataArrayOffsets[idaLightColor_y]];
input->arrays.lightColor_z =
(float *)&input->chunk[input->header.inputDataArrayOffsets[idaLightColor_z]];
input->arrays.lightAttenuationEnd =
(float *)&input->chunk[input->header.inputDataArrayOffsets[idaLightAttenuationEnd]];
fclose(in);
return input;
}
void DeleteInputData(InputData *input) {
lAlignedFree(input->chunk);
}
void WriteFrame(const char *filename, const InputData *input,
const Framebuffer &framebuffer) {
// Deswizzle and copy to RGBA output
// Doesn't need to be fast... only happens once
size_t imageBytes = 3 * input->header.framebufferWidth *
input->header.framebufferHeight;
uint8_t* framebufferAOS = (uint8_t *)lAlignedMalloc(imageBytes, ALIGNMENT_BYTES);
memset(framebufferAOS, 0, imageBytes);
for (int i = 0; i < input->header.framebufferWidth *
input->header.framebufferHeight; ++i) {
framebufferAOS[3 * i + 0] = framebuffer.r[i];
framebufferAOS[3 * i + 1] = framebuffer.g[i];
framebufferAOS[3 * i + 2] = framebuffer.b[i];
}
// Write out simple PPM file
FILE *out = fopen(filename, "wb");
fprintf(out, "P6 %d %d 255\n", input->header.framebufferWidth,
input->header.framebufferHeight);
fwrite(framebufferAOS, imageBytes, 1, out);
lAlignedFree(framebufferAOS);
}

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/*
Copyright (c) 2011, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Intel Corporation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DEFERRED_H
#define DEFERRED_H
// Currently tile widths must be a multiple of SIMD width (i.e. 8 for ispc sse4x2)!
#define MIN_TILE_WIDTH 16
#define MIN_TILE_HEIGHT 16
#define MAX_LIGHTS 1024
enum InputDataArraysEnum {
idaZBuffer = 0,
idaNormalEncoded_x,
idaNormalEncoded_y,
idaSpecularAmount,
idaSpecularPower,
idaAlbedo_x,
idaAlbedo_y,
idaAlbedo_z,
idaLightPositionView_x,
idaLightPositionView_y,
idaLightPositionView_z,
idaLightAttenuationBegin,
idaLightColor_x,
idaLightColor_y,
idaLightColor_z,
idaLightAttenuationEnd,
idaNum
};
#ifndef ISPC
#include <stdint.h>
#include "kernels_ispc.h"
#define ALIGNMENT_BYTES 64
#define MAX_LIGHTS 1024
#define VISUALIZE_LIGHT_COUNT 0
struct InputData
{
ispc::InputHeader header;
ispc::InputDataArrays arrays;
uint8_t *chunk;
};
struct Framebuffer {
Framebuffer(int width, int height);
~Framebuffer();
void clear();
uint8_t *r, *g, *b;
private:
int nPixels;
Framebuffer(const Framebuffer &);
Framebuffer &operator=(const Framebuffer *);
};
InputData *CreateInputDataFromFile(const char *path);
void DeleteInputData(InputData *input);
void WriteFrame(const char *filename, const InputData *input,
const Framebuffer &framebuffer);
void InitDynamicC(InputData *input);
void InitDynamicCilk(InputData *input);
void DispatchDynamicC(InputData *input, Framebuffer *framebuffer);
void DispatchDynamicCilk(InputData *input, Framebuffer *framebuffer);
#endif // !ISPC
#endif // DEFERRED_H

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@@ -0,0 +1,870 @@
/*
Copyright (c) 2011, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Intel Corporation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "deferred.h"
#include "kernels_ispc.h"
#include <algorithm>
#include <stdint.h>
#include <assert.h>
#include <math.h>
#ifdef _MSC_VER
#define ISPC_IS_WINDOWS
#elif defined(__linux__)
#define ISPC_IS_LINUX
#elif defined(__APPLE__)
#define ISPC_IS_APPLE
#endif
#ifdef ISPC_IS_LINUX
#include <malloc.h>
#endif // ISPC_IS_LINUX
// Currently tile widths must be a multiple of SIMD width (i.e. 8 for ispc sse4x2)!
#define MIN_TILE_WIDTH 16
#define MIN_TILE_HEIGHT 16
#define DYNAMIC_TREE_LEVELS 5
// If this is set to 1 then the result will be identical to the static version
#define DYNAMIC_MIN_LIGHTS_TO_SUBDIVIDE 1
static void *
lAlignedMalloc(size_t size, int32_t alignment) {
#ifdef ISPC_IS_WINDOWS
return _aligned_malloc(size, alignment);
#endif
#ifdef ISPC_IS_LINUX
return memalign(alignment, size);
#endif
#ifdef ISPC_IS_APPLE
void *mem = malloc(size + (alignment-1) + sizeof(void*));
char *amem = ((char*)mem) + sizeof(void*);
amem = amem + uint32_t(alignment - (reinterpret_cast<uint64_t>(amem) &
(alignment - 1)));
((void**)amem)[-1] = mem;
return amem;
#endif
}
static void
lAlignedFree(void *ptr) {
#ifdef ISPC_IS_WINDOWS
_aligned_free(ptr);
#endif
#ifdef ISPC_IS_LINUX
free(ptr);
#endif
#ifdef ISPC_IS_APPLE
free(((void**)ptr)[-1]);
#endif
}
static void
ComputeZBounds(int tileStartX, int tileEndX,
int tileStartY, int tileEndY,
// G-buffer data
float zBuffer[],
int gBufferWidth,
// Camera data
float cameraProj_33, float cameraProj_43,
float cameraNear, float cameraFar,
// Output
float *minZ, float *maxZ)
{
// Find Z bounds
float laneMinZ = cameraFar;
float laneMaxZ = cameraNear;
for (int y = tileStartY; y < tileEndY; ++y) {
for (int x = tileStartX; x < tileEndX; ++x) {
// Unproject depth buffer Z value into view space
float z = zBuffer[(y * gBufferWidth + x)];
float viewSpaceZ = cameraProj_43 / (z - cameraProj_33);
// Work out Z bounds for our samples
// Avoid considering skybox/background or otherwise invalid pixels
if ((viewSpaceZ < cameraFar) && (viewSpaceZ >= cameraNear)) {
laneMinZ = std::min(laneMinZ, viewSpaceZ);
laneMaxZ = std::max(laneMaxZ, viewSpaceZ);
}
}
}
*minZ = laneMinZ;
*maxZ = laneMaxZ;
}
static void
ComputeZBoundsRow(int tileY, int tileWidth, int tileHeight,
int numTilesX, int numTilesY,
// G-buffer data
float zBuffer[],
int gBufferWidth,
// Camera data
float cameraProj_33, float cameraProj_43,
float cameraNear, float cameraFar,
// Output
float minZArray[],
float maxZArray[])
{
for (int tileX = 0; tileX < numTilesX; ++tileX) {
float minZ, maxZ;
ComputeZBounds(tileX * tileWidth, tileX * tileWidth + tileWidth,
tileY * tileHeight, tileY * tileHeight + tileHeight,
zBuffer, gBufferWidth, cameraProj_33, cameraProj_43,
cameraNear, cameraFar, &minZ, &maxZ);
minZArray[tileX] = minZ;
maxZArray[tileX] = maxZ;
}
}
class MinMaxZTree
{
public:
// Currently (min) tile dimensions must divide gBuffer dimensions evenly
// Levels must be small enough that neither dimension goes below one tile
MinMaxZTree(
int tileWidth, int tileHeight, int levels,
int gBufferWidth, int gBufferHeight)
: mTileWidth(tileWidth), mTileHeight(tileHeight), mLevels(levels)
{
mNumTilesX = gBufferWidth / mTileWidth;
mNumTilesY = gBufferHeight / mTileHeight;
// Allocate arrays
mMinZArrays = (float **)lAlignedMalloc(sizeof(float *) * mLevels, 16);
mMaxZArrays = (float **)lAlignedMalloc(sizeof(float *) * mLevels, 16);
for (int i = 0; i < mLevels; ++i) {
int x = NumTilesX(i);
int y = NumTilesY(i);
assert(x > 0);
assert(y > 0);
// NOTE: If the following two asserts fire it probably means that
// the base tile dimensions do not evenly divide the G-buffer dimensions
assert(x * (mTileWidth << i) >= gBufferWidth);
assert(y * (mTileHeight << i) >= gBufferHeight);
mMinZArrays[i] = (float *)lAlignedMalloc(sizeof(float) * x * y, 16);
mMaxZArrays[i] = (float *)lAlignedMalloc(sizeof(float) * x * y, 16);
}
}
void Update(float *zBuffer, int gBufferPitchInElements,
float cameraProj_33, float cameraProj_43,
float cameraNear, float cameraFar)
{
for (int tileY = 0; tileY < mNumTilesY; ++tileY) {
ComputeZBoundsRow(tileY, mTileWidth, mTileHeight, mNumTilesX, mNumTilesY,
zBuffer, gBufferPitchInElements,
cameraProj_33, cameraProj_43, cameraNear, cameraFar,
mMinZArrays[0] + (tileY * mNumTilesX),
mMaxZArrays[0] + (tileY * mNumTilesX));
}
// Generate other levels
for (int level = 1; level < mLevels; ++level) {
int destTilesX = NumTilesX(level);
int destTilesY = NumTilesY(level);
int srcLevel = level - 1;
int srcTilesX = NumTilesX(srcLevel);
int srcTilesY = NumTilesY(srcLevel);
for (int y = 0; y < destTilesY; ++y) {
for (int x = 0; x < destTilesX; ++x) {
int srcX = x << 1;
int srcY = y << 1;
// NOTE: Ugly branches to deal with non-multiple dimensions at some levels
// TODO: SSE branchless min/max is probably better...
float minZ = mMinZArrays[srcLevel][(srcY) * srcTilesX + (srcX)];
float maxZ = mMaxZArrays[srcLevel][(srcY) * srcTilesX + (srcX)];
if (srcX + 1 < srcTilesX) {
minZ = std::min(minZ, mMinZArrays[srcLevel][(srcY) * srcTilesX +
(srcX + 1)]);
maxZ = std::max(maxZ, mMaxZArrays[srcLevel][(srcY) * srcTilesX +
(srcX + 1)]);
if (srcY + 1 < srcTilesY) {
minZ = std::min(minZ, mMinZArrays[srcLevel][(srcY + 1) * srcTilesX +
(srcX + 1)]);
maxZ = std::max(maxZ, mMaxZArrays[srcLevel][(srcY + 1) * srcTilesX +
(srcX + 1)]);
}
}
if (srcY + 1 < srcTilesY) {
minZ = std::min(minZ, mMinZArrays[srcLevel][(srcY + 1) * srcTilesX +
(srcX )]);
maxZ = std::max(maxZ, mMaxZArrays[srcLevel][(srcY + 1) * srcTilesX +
(srcX )]);
}
mMinZArrays[level][y * destTilesX + x] = minZ;
mMaxZArrays[level][y * destTilesX + x] = maxZ;
}
}
}
}
~MinMaxZTree() {
for (int i = 0; i < mLevels; ++i) {
lAlignedFree(mMinZArrays[i]);
lAlignedFree(mMaxZArrays[i]);
}
lAlignedFree(mMinZArrays);
lAlignedFree(mMaxZArrays);
}
int Levels() const { return mLevels; }
// These round UP, so beware that the last tile for a given level may not be completely full
// TODO: Verify this...
int NumTilesX(int level = 0) const { return (mNumTilesX + (1 << level) - 1) >> level; }
int NumTilesY(int level = 0) const { return (mNumTilesY + (1 << level) - 1) >> level; }
int TileWidth(int level = 0) const { return (mTileWidth << level); }
int TileHeight(int level = 0) const { return (mTileHeight << level); }
float MinZ(int level, int tileX, int tileY) const {
return mMinZArrays[level][tileY * NumTilesX(level) + tileX];
}
float MaxZ(int level, int tileX, int tileY) const {
return mMaxZArrays[level][tileY * NumTilesX(level) + tileX];
}
private:
int mTileWidth;
int mTileHeight;
int mLevels;
int mNumTilesX;
int mNumTilesY;
// One array for each "level" in the tree
float **mMinZArrays;
float **mMaxZArrays;
};
static MinMaxZTree *gMinMaxZTree = 0;
void InitDynamicC(InputData *input) {
gMinMaxZTree =
new MinMaxZTree(MIN_TILE_WIDTH, MIN_TILE_HEIGHT, DYNAMIC_TREE_LEVELS,
input->header.framebufferWidth,
input->header.framebufferHeight);
}
/* We're going to split a tile into 4 sub-tiles. This function
reclassifies the tile's lights with respect to the sub-tiles. */
static void
SplitTileMinMax(
int tileMidX, int tileMidY,
// Subtile data (00, 10, 01, 11)
float subtileMinZ[],
float subtileMaxZ[],
// G-buffer data
int gBufferWidth, int gBufferHeight,
// Camera data
float cameraProj_11, float cameraProj_22,
// Light Data
int lightIndices[],
int numLights,
float light_positionView_x_array[],
float light_positionView_y_array[],
float light_positionView_z_array[],
float light_attenuationEnd_array[],
// Outputs
int subtileIndices[],
int subtileIndicesPitch,
int subtileNumLights[]
)
{
float gBufferScale_x = 0.5f * (float)gBufferWidth;
float gBufferScale_y = 0.5f * (float)gBufferHeight;
float frustumPlanes_xy[2] = { -(cameraProj_11 * gBufferScale_x),
(cameraProj_22 * gBufferScale_y) };
float frustumPlanes_z[2] = { tileMidX - gBufferScale_x,
tileMidY - gBufferScale_y };
for (int i = 0; i < 2; ++i) {
// Normalize
float norm = 1.f / sqrtf(frustumPlanes_xy[i] * frustumPlanes_xy[i] +
frustumPlanes_z[i] * frustumPlanes_z[i]);
frustumPlanes_xy[i] *= norm;
frustumPlanes_z[i] *= norm;
}
// Initialize
int subtileLightOffset[4];
subtileLightOffset[0] = 0 * subtileIndicesPitch;
subtileLightOffset[1] = 1 * subtileIndicesPitch;
subtileLightOffset[2] = 2 * subtileIndicesPitch;
subtileLightOffset[3] = 3 * subtileIndicesPitch;
for (int i = 0; i < numLights; ++i) {
int lightIndex = lightIndices[i];
float light_positionView_x = light_positionView_x_array[lightIndex];
float light_positionView_y = light_positionView_y_array[lightIndex];
float light_positionView_z = light_positionView_z_array[lightIndex];
float light_attenuationEnd = light_attenuationEnd_array[lightIndex];
float light_attenuationEndNeg = -light_attenuationEnd;
// Test lights again against subtile z bounds
bool inFrustum[4];
inFrustum[0] = (light_positionView_z - subtileMinZ[0] >= light_attenuationEndNeg) &&
(subtileMaxZ[0] - light_positionView_z >= light_attenuationEndNeg);
inFrustum[1] = (light_positionView_z - subtileMinZ[1] >= light_attenuationEndNeg) &&
(subtileMaxZ[1] - light_positionView_z >= light_attenuationEndNeg);
inFrustum[2] = (light_positionView_z - subtileMinZ[2] >= light_attenuationEndNeg) &&
(subtileMaxZ[2] - light_positionView_z >= light_attenuationEndNeg);
inFrustum[3] = (light_positionView_z - subtileMinZ[3] >= light_attenuationEndNeg) &&
(subtileMaxZ[3] - light_positionView_z >= light_attenuationEndNeg);
float dx = light_positionView_z * frustumPlanes_z[0] +
light_positionView_x * frustumPlanes_xy[0];
float dy = light_positionView_z * frustumPlanes_z[1] +
light_positionView_y * frustumPlanes_xy[1];
if (fabsf(dx) > light_attenuationEnd) {
bool positiveX = dx > 0.0f;
inFrustum[0] = inFrustum[0] && positiveX; // 00 subtile
inFrustum[1] = inFrustum[1] && !positiveX; // 10 subtile
inFrustum[2] = inFrustum[2] && positiveX; // 01 subtile
inFrustum[3] = inFrustum[3] && !positiveX; // 11 subtile
}
if (fabsf(dy) > light_attenuationEnd) {
bool positiveY = dy > 0.0f;
inFrustum[0] = inFrustum[0] && positiveY; // 00 subtile
inFrustum[1] = inFrustum[1] && positiveY; // 10 subtile
inFrustum[2] = inFrustum[2] && !positiveY; // 01 subtile
inFrustum[3] = inFrustum[3] && !positiveY; // 11 subtile
}
if (inFrustum[0])
subtileIndices[subtileLightOffset[0]++] = lightIndex;
if (inFrustum[1])
subtileIndices[subtileLightOffset[1]++] = lightIndex;
if (inFrustum[2])
subtileIndices[subtileLightOffset[2]++] = lightIndex;
if (inFrustum[3])
subtileIndices[subtileLightOffset[3]++] = lightIndex;
}
subtileNumLights[0] = subtileLightOffset[0] - 0 * subtileIndicesPitch;
subtileNumLights[1] = subtileLightOffset[1] - 1 * subtileIndicesPitch;
subtileNumLights[2] = subtileLightOffset[2] - 2 * subtileIndicesPitch;
subtileNumLights[3] = subtileLightOffset[3] - 3 * subtileIndicesPitch;
}
static inline float
dot3(float x, float y, float z, float a, float b, float c) {
return (x*a + y*b + z*c);
}
static inline void
normalize3(float x, float y, float z, float &ox, float &oy, float &oz) {
float n = 1.f / sqrtf(x*x + y*y + z*z);
ox = x * n;
oy = y * n;
oz = z * n;
}
static inline float
Unorm8ToFloat32(uint8_t u) {
return (float)u * (1.0f / 255.0f);
}
static inline uint8_t
Float32ToUnorm8(float f) {
return (uint8_t)(f * 255.0f);
}
static inline float
half_to_float_fast(uint16_t h) {
uint32_t hs = h & (int32_t)0x8000u; // Pick off sign bit
uint32_t he = h & (int32_t)0x7C00u; // Pick off exponent bits
uint32_t hm = h & (int32_t)0x03FFu; // Pick off mantissa bits
// sign
uint32_t xs = ((uint32_t) hs) << 16;
// Exponent: unbias the halfp, then bias the single
int32_t xes = ((int32_t) (he >> 10)) - 15 + 127;
// Exponent
uint32_t xe = (uint32_t) (xes << 23);
// Mantissa
uint32_t xm = ((uint32_t) hm) << 13;
uint32_t bits = (xs | xe | xm);
float *fp = reinterpret_cast<float *>(&bits);
return *fp;
}
static void
ShadeTileC(
int32_t tileStartX, int32_t tileEndX,
int32_t tileStartY, int32_t tileEndY,
int32_t gBufferWidth, int32_t gBufferHeight,
const ispc::InputDataArrays &inputData,
// Camera data
float cameraProj_11, float cameraProj_22,
float cameraProj_33, float cameraProj_43,
// Light list
int32_t tileLightIndices[],
int32_t tileNumLights,
// UI
bool visualizeLightCount,
// Output
uint8_t framebuffer_r[],
uint8_t framebuffer_g[],
uint8_t framebuffer_b[]
)
{
if (tileNumLights == 0 || visualizeLightCount) {
uint8_t c = (uint8_t)(std::min(tileNumLights << 2, 255));
for (int32_t y = tileStartY; y < tileEndY; ++y) {
for (int32_t x = tileStartX; x < tileEndX; ++x) {
int32_t framebufferIndex = (y * gBufferWidth + x);
framebuffer_r[framebufferIndex] = c;
framebuffer_g[framebufferIndex] = c;
framebuffer_b[framebufferIndex] = c;
}
}
} else {
float twoOverGBufferWidth = 2.0f / gBufferWidth;
float twoOverGBufferHeight = 2.0f / gBufferHeight;
for (int32_t y = tileStartY; y < tileEndY; ++y) {
float positionScreen_y = -(((0.5f + y) * twoOverGBufferHeight) - 1.f);
for (int32_t x = tileStartX; x < tileEndX; ++x) {
int32_t gBufferOffset = y * gBufferWidth + x;
// Reconstruct position and (negative) view vector from G-buffer
float surface_positionView_x, surface_positionView_y, surface_positionView_z;
float Vneg_x, Vneg_y, Vneg_z;
float z = inputData.zBuffer[gBufferOffset];
// Compute screen/clip-space position
// NOTE: Mind DX11 viewport transform and pixel center!
float positionScreen_x = (0.5f + (float)(x)) *
twoOverGBufferWidth - 1.0f;
// Unproject depth buffer Z value into view space
surface_positionView_z = cameraProj_43 / (z - cameraProj_33);
surface_positionView_x = positionScreen_x * surface_positionView_z /
cameraProj_11;
surface_positionView_y = positionScreen_y * surface_positionView_z /
cameraProj_22;
// We actually end up with a vector pointing *at* the
// surface (i.e. the negative view vector)
normalize3(surface_positionView_x, surface_positionView_y,
surface_positionView_z, Vneg_x, Vneg_y, Vneg_z);
// Reconstruct normal from G-buffer
float surface_normal_x, surface_normal_y, surface_normal_z;
float normal_x = half_to_float_fast(inputData.normalEncoded_x[gBufferOffset]);
float normal_y = half_to_float_fast(inputData.normalEncoded_y[gBufferOffset]);
float f = (normal_x - normal_x * normal_x) + (normal_y - normal_y * normal_y);
float m = sqrtf(4.0f * f - 1.0f);
surface_normal_x = m * (4.0f * normal_x - 2.0f);
surface_normal_y = m * (4.0f * normal_y - 2.0f);
surface_normal_z = 3.0f - 8.0f * f;
// Load other G-buffer parameters
float surface_specularAmount =
half_to_float_fast(inputData.specularAmount[gBufferOffset]);
float surface_specularPower =
half_to_float_fast(inputData.specularPower[gBufferOffset]);
float surface_albedo_x = Unorm8ToFloat32(inputData.albedo_x[gBufferOffset]);
float surface_albedo_y = Unorm8ToFloat32(inputData.albedo_y[gBufferOffset]);
float surface_albedo_z = Unorm8ToFloat32(inputData.albedo_z[gBufferOffset]);
float lit_x = 0.0f;
float lit_y = 0.0f;
float lit_z = 0.0f;
for (int32_t tileLightIndex = 0; tileLightIndex < tileNumLights;
++tileLightIndex) {
int32_t lightIndex = tileLightIndices[tileLightIndex];
// Gather light data relevant to initial culling
float light_positionView_x =
inputData.lightPositionView_x[lightIndex];
float light_positionView_y =
inputData.lightPositionView_y[lightIndex];
float light_positionView_z =
inputData.lightPositionView_z[lightIndex];
float light_attenuationEnd =
inputData.lightAttenuationEnd[lightIndex];
// Compute light vector
float L_x = light_positionView_x - surface_positionView_x;
float L_y = light_positionView_y - surface_positionView_y;
float L_z = light_positionView_z - surface_positionView_z;
float distanceToLight2 = dot3(L_x, L_y, L_z, L_x, L_y, L_z);
// Clip at end of attenuation
float light_attenutaionEnd2 = light_attenuationEnd * light_attenuationEnd;
if (distanceToLight2 < light_attenutaionEnd2) {
float distanceToLight = sqrtf(distanceToLight2);
float distanceToLightRcp = 1.f / distanceToLight;
L_x *= distanceToLightRcp;
L_y *= distanceToLightRcp;
L_z *= distanceToLightRcp;
// Start computing brdf
float NdotL = dot3(surface_normal_x, surface_normal_y,
surface_normal_z, L_x, L_y, L_z);
// Clip back facing
if (NdotL > 0.0f) {
float light_attenuationBegin =
inputData.lightAttenuationBegin[lightIndex];
// Light distance attenuation (linstep)
float lightRange = (light_attenuationEnd - light_attenuationBegin);
float falloffPosition = (light_attenuationEnd - distanceToLight);
float attenuation = std::min(falloffPosition / lightRange, 1.0f);
float H_x = (L_x - Vneg_x);
float H_y = (L_y - Vneg_y);
float H_z = (L_z - Vneg_z);
normalize3(H_x, H_y, H_z, H_x, H_y, H_z);
float NdotH = dot3(surface_normal_x, surface_normal_y,
surface_normal_z, H_x, H_y, H_z);
NdotH = std::max(NdotH, 0.0f);
float specular = powf(NdotH, surface_specularPower);
float specularNorm = (surface_specularPower + 2.0f) *
(1.0f / 8.0f);
float specularContrib = surface_specularAmount *
specularNorm * specular;
float k = attenuation * NdotL * (1.0f + specularContrib);
float light_color_x = inputData.lightColor_x[lightIndex];
float light_color_y = inputData.lightColor_y[lightIndex];
float light_color_z = inputData.lightColor_z[lightIndex];
float lightContrib_x = surface_albedo_x * light_color_x;
float lightContrib_y = surface_albedo_y * light_color_y;
float lightContrib_z = surface_albedo_z * light_color_z;
lit_x += lightContrib_x * k;
lit_y += lightContrib_y * k;
lit_z += lightContrib_z * k;
}
}
}
// Gamma correct
float gamma = 1.0 / 2.2f;
lit_x = powf(std::min(std::max(lit_x, 0.0f), 1.0f), gamma);
lit_y = powf(std::min(std::max(lit_y, 0.0f), 1.0f), gamma);
lit_z = powf(std::min(std::max(lit_z, 0.0f), 1.0f), gamma);
framebuffer_r[gBufferOffset] = Float32ToUnorm8(lit_x);
framebuffer_g[gBufferOffset] = Float32ToUnorm8(lit_y);
framebuffer_b[gBufferOffset] = Float32ToUnorm8(lit_z);
}
}
}
}
void
ShadeDynamicTileRecurse(InputData *input, int level, int tileX, int tileY,
int *lightIndices, int numLights,
Framebuffer *framebuffer) {
const MinMaxZTree *minMaxZTree = gMinMaxZTree;
// If we few enough lights or this is the base case (last level), shade
// this full tile directly
if (level == 0 || numLights < DYNAMIC_MIN_LIGHTS_TO_SUBDIVIDE) {
int width = minMaxZTree->TileWidth(level);
int height = minMaxZTree->TileHeight(level);
int startX = tileX * width;
int startY = tileY * height;
int endX = std::min(input->header.framebufferWidth, startX + width);
int endY = std::min(input->header.framebufferHeight, startY + height);
// Skip entirely offscreen tiles
if (endX > startX && endY > startY) {
ShadeTileC(startX, endX, startY, endY,
input->header.framebufferWidth, input->header.framebufferHeight,
input->arrays,
input->header.cameraProj[0][0], input->header.cameraProj[1][1],
input->header.cameraProj[2][2], input->header.cameraProj[3][2],
lightIndices, numLights, VISUALIZE_LIGHT_COUNT,
framebuffer->r, framebuffer->g, framebuffer->b);
}
}
else {
// Otherwise, subdivide and 4-way recurse using X and Y splitting planes
// Move down a level in the tree
--level;
tileX <<= 1;
tileY <<= 1;
int width = minMaxZTree->TileWidth(level);
int height = minMaxZTree->TileHeight(level);
// Work out splitting coords
int midX = (tileX + 1) * width;
int midY = (tileY + 1) * height;
// Read subtile min/max data
// NOTE: We must be sure to handle out-of-bounds access here since
// sometimes we'll only have 1 or 2 subtiles for non-pow-2
// framebuffer sizes.
bool rightTileExists = (tileX + 1 < minMaxZTree->NumTilesX(level));
bool bottomTileExists = (tileY + 1 < minMaxZTree->NumTilesY(level));
// NOTE: Order is 00, 10, 01, 11
// Set defaults up to cull all lights if the tile doesn't exist (offscreen)
float minZ[4] = {input->header.cameraFar, input->header.cameraFar,
input->header.cameraFar, input->header.cameraFar};
float maxZ[4] = {input->header.cameraNear, input->header.cameraNear,
input->header.cameraNear, input->header.cameraNear};
minZ[0] = minMaxZTree->MinZ(level, tileX, tileY);
maxZ[0] = minMaxZTree->MaxZ(level, tileX, tileY);
if (rightTileExists) {
minZ[1] = minMaxZTree->MinZ(level, tileX + 1, tileY);
maxZ[1] = minMaxZTree->MaxZ(level, tileX + 1, tileY);
if (bottomTileExists) {
minZ[3] = minMaxZTree->MinZ(level, tileX + 1, tileY + 1);
maxZ[3] = minMaxZTree->MaxZ(level, tileX + 1, tileY + 1);
}
}
if (bottomTileExists) {
minZ[2] = minMaxZTree->MinZ(level, tileX, tileY + 1);
maxZ[2] = minMaxZTree->MaxZ(level, tileX, tileY + 1);
}
// Cull lights into subtile lists
#ifdef ISPC_IS_WINDOWS
__declspec(align(ALIGNMENT_BYTES))
#endif
int subtileLightIndices[4][MAX_LIGHTS]
#ifndef ISPC_IS_WINDOWS
__attribute__ ((aligned(ALIGNMENT_BYTES)))
#endif
;
int subtileNumLights[4];
SplitTileMinMax(midX, midY, minZ, maxZ,
input->header.framebufferWidth, input->header.framebufferHeight,
input->header.cameraProj[0][0], input->header.cameraProj[1][1],
lightIndices, numLights, input->arrays.lightPositionView_x,
input->arrays.lightPositionView_y, input->arrays.lightPositionView_z,
input->arrays.lightAttenuationEnd,
subtileLightIndices[0], MAX_LIGHTS, subtileNumLights);
// Recurse into subtiles
ShadeDynamicTileRecurse(input, level, tileX , tileY,
subtileLightIndices[0], subtileNumLights[0],
framebuffer);
ShadeDynamicTileRecurse(input, level, tileX + 1, tileY,
subtileLightIndices[1], subtileNumLights[1],
framebuffer);
ShadeDynamicTileRecurse(input, level, tileX , tileY + 1,
subtileLightIndices[2], subtileNumLights[2],
framebuffer);
ShadeDynamicTileRecurse(input, level, tileX + 1, tileY + 1,
subtileLightIndices[3], subtileNumLights[3],
framebuffer);
}
}
static int
IntersectLightsWithTileMinMax(
int tileStartX, int tileEndX,
int tileStartY, int tileEndY,
// Tile data
float minZ,
float maxZ,
// G-buffer data
int gBufferWidth, int gBufferHeight,
// Camera data
float cameraProj_11, float cameraProj_22,
// Light Data
int numLights,
float light_positionView_x_array[],
float light_positionView_y_array[],
float light_positionView_z_array[],
float light_attenuationEnd_array[],
// Output
int tileLightIndices[]
)
{
float gBufferScale_x = 0.5f * (float)gBufferWidth;
float gBufferScale_y = 0.5f * (float)gBufferHeight;
float frustumPlanes_xy[4];
float frustumPlanes_z[4];
// This one is totally constant over the whole screen... worth pulling it up at all?
float frustumPlanes_xy_v[4] = { -(cameraProj_11 * gBufferScale_x),
(cameraProj_11 * gBufferScale_x),
(cameraProj_22 * gBufferScale_y),
-(cameraProj_22 * gBufferScale_y) };
float frustumPlanes_z_v[4] = { tileEndX - gBufferScale_x,
-tileStartX + gBufferScale_x,
tileEndY - gBufferScale_y,
-tileStartY + gBufferScale_y };
for (int i = 0; i < 4; ++i) {
float norm = 1.f / sqrtf(frustumPlanes_xy_v[i] * frustumPlanes_xy_v[i] +
frustumPlanes_z_v[i] * frustumPlanes_z_v[i]);
frustumPlanes_xy_v[i] *= norm;
frustumPlanes_z_v[i] *= norm;
frustumPlanes_xy[i] = frustumPlanes_xy_v[i];
frustumPlanes_z[i] = frustumPlanes_z_v[i];
}
int tileNumLights = 0;
for (int lightIndex = 0; lightIndex < numLights; ++lightIndex) {
float light_positionView_z = light_positionView_z_array[lightIndex];
float light_attenuationEnd = light_attenuationEnd_array[lightIndex];
float light_attenuationEndNeg = -light_attenuationEnd;
float d = light_positionView_z - minZ;
bool inFrustum = (d >= light_attenuationEndNeg);
d = maxZ - light_positionView_z;
inFrustum = inFrustum && (d >= light_attenuationEndNeg);
if (!inFrustum)
continue;
float light_positionView_x = light_positionView_x_array[lightIndex];
float light_positionView_y = light_positionView_y_array[lightIndex];
d = light_positionView_z * frustumPlanes_z[0] +
light_positionView_x * frustumPlanes_xy[0];
inFrustum = inFrustum && (d >= light_attenuationEndNeg);
d = light_positionView_z * frustumPlanes_z[1] +
light_positionView_x * frustumPlanes_xy[1];
inFrustum = inFrustum && (d >= light_attenuationEndNeg);
d = light_positionView_z * frustumPlanes_z[2] +
light_positionView_y * frustumPlanes_xy[2];
inFrustum = inFrustum && (d >= light_attenuationEndNeg);
d = light_positionView_z * frustumPlanes_z[3] +
light_positionView_y * frustumPlanes_xy[3];
inFrustum = inFrustum && (d >= light_attenuationEndNeg);
// Pack and store intersecting lights
if (inFrustum)
tileLightIndices[tileNumLights++] = lightIndex;
}
return tileNumLights;
}
void
ShadeDynamicTile(InputData *input, int level, int tileX, int tileY,
Framebuffer *framebuffer) {
const MinMaxZTree *minMaxZTree = gMinMaxZTree;
// Get Z min/max for this tile
int width = minMaxZTree->TileWidth(level);
int height = minMaxZTree->TileHeight(level);
float minZ = minMaxZTree->MinZ(level, tileX, tileY);
float maxZ = minMaxZTree->MaxZ(level, tileX, tileY);
int startX = tileX * width;
int startY = tileY * height;
int endX = std::min(input->header.framebufferWidth, startX + width);
int endY = std::min(input->header.framebufferHeight, startY + height);
// This is a root tile, so first do a full 6-plane cull
#ifdef ISPC_IS_WINDOWS
__declspec(align(ALIGNMENT_BYTES))
#endif
int lightIndices[MAX_LIGHTS]
#ifndef ISPC_IS_WINDOWS
__attribute__ ((aligned(ALIGNMENT_BYTES)))
#endif
;
int numLights = IntersectLightsWithTileMinMax(
startX, endX, startY, endY, minZ, maxZ,
input->header.framebufferWidth, input->header.framebufferHeight,
input->header.cameraProj[0][0], input->header.cameraProj[1][1],
MAX_LIGHTS, input->arrays.lightPositionView_x,
input->arrays.lightPositionView_y, input->arrays.lightPositionView_z,
input->arrays.lightAttenuationEnd, lightIndices);
// Now kick off the recursive process for this tile
ShadeDynamicTileRecurse(input, level, tileX, tileY, lightIndices,
numLights, framebuffer);
}
void
DispatchDynamicC(InputData *input, Framebuffer *framebuffer)
{
MinMaxZTree *minMaxZTree = gMinMaxZTree;
// Update min/max Z tree
minMaxZTree->Update(input->arrays.zBuffer, input->header.framebufferWidth,
input->header.cameraProj[2][2], input->header.cameraProj[3][2],
input->header.cameraNear, input->header.cameraFar);
int rootLevel = minMaxZTree->Levels() - 1;
int rootTilesX = minMaxZTree->NumTilesX(rootLevel);
int rootTilesY = minMaxZTree->NumTilesY(rootLevel);
int rootTiles = rootTilesX * rootTilesY;
for (int g = 0; g < rootTiles; ++g) {
uint32_t tileY = g / rootTilesX;
uint32_t tileX = g % rootTilesX;
ShadeDynamicTile(input, rootLevel, tileX, tileY, framebuffer);
}
}

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@@ -0,0 +1,398 @@
/*
Copyright (c) 2011, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Intel Corporation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifdef __cilk
#include "deferred.h"
#include "kernels_ispc.h"
#include <algorithm>
#include <assert.h>
#ifdef _MSC_VER
#define ISPC_IS_WINDOWS
#elif defined(__linux__)
#define ISPC_IS_LINUX
#elif defined(__APPLE__)
#define ISPC_IS_APPLE
#endif
#ifdef ISPC_IS_LINUX
#include <malloc.h>
#endif // ISPC_IS_LINUX
// Currently tile widths must be a multiple of SIMD width (i.e. 8 for ispc sse4x2)!
#define MIN_TILE_WIDTH 16
#define MIN_TILE_HEIGHT 16
#define DYNAMIC_TREE_LEVELS 5
// If this is set to 1 then the result will be identical to the static version
#define DYNAMIC_MIN_LIGHTS_TO_SUBDIVIDE 1
static void *
lAlignedMalloc(size_t size, int32_t alignment) {
#ifdef ISPC_IS_WINDOWS
return _aligned_malloc(size, alignment);
#endif
#ifdef ISPC_IS_LINUX
return memalign(alignment, size);
#endif
#ifdef ISPC_IS_APPLE
void *mem = malloc(size + (alignment-1) + sizeof(void*));
char *amem = ((char*)mem) + sizeof(void*);
amem = amem + uint32_t(alignment - (reinterpret_cast<uint64_t>(amem) &
(alignment - 1)));
((void**)amem)[-1] = mem;
return amem;
#endif
}
static void
lAlignedFree(void *ptr) {
#ifdef ISPC_IS_WINDOWS
_aligned_free(ptr);
#endif
#ifdef ISPC_IS_LINUX
free(ptr);
#endif
#ifdef ISPC_IS_APPLE
free(((void**)ptr)[-1]);
#endif
}
class MinMaxZTreeCilk
{
public:
// Currently (min) tile dimensions must divide gBuffer dimensions evenly
// Levels must be small enough that neither dimension goes below one tile
MinMaxZTreeCilk(
int tileWidth, int tileHeight, int levels,
int gBufferWidth, int gBufferHeight)
: mTileWidth(tileWidth), mTileHeight(tileHeight), mLevels(levels)
{
mNumTilesX = gBufferWidth / mTileWidth;
mNumTilesY = gBufferHeight / mTileHeight;
// Allocate arrays
mMinZArrays = (float **)lAlignedMalloc(sizeof(float *) * mLevels, 16);
mMaxZArrays = (float **)lAlignedMalloc(sizeof(float *) * mLevels, 16);
for (int i = 0; i < mLevels; ++i) {
int x = NumTilesX(i);
int y = NumTilesY(i);
assert(x > 0);
assert(y > 0);
// NOTE: If the following two asserts fire it probably means that
// the base tile dimensions do not evenly divide the G-buffer dimensions
assert(x * (mTileWidth << i) >= gBufferWidth);
assert(y * (mTileHeight << i) >= gBufferHeight);
mMinZArrays[i] = (float *)lAlignedMalloc(sizeof(float) * x * y, 16);
mMaxZArrays[i] = (float *)lAlignedMalloc(sizeof(float) * x * y, 16);
}
}
void Update(float *zBuffer, int gBufferPitchInElements,
float cameraProj_33, float cameraProj_43,
float cameraNear, float cameraFar)
{
// Compute level 0 in parallel. Outer loops is here since we use Cilk
_Cilk_for (int tileY = 0; tileY < mNumTilesY; ++tileY) {
ispc::ComputeZBoundsRow(tileY,
mTileWidth, mTileHeight, mNumTilesX, mNumTilesY,
zBuffer, gBufferPitchInElements,
cameraProj_33, cameraProj_43, cameraNear, cameraFar,
mMinZArrays[0] + (tileY * mNumTilesX),
mMaxZArrays[0] + (tileY * mNumTilesX));
}
// Generate other levels
// NOTE: We currently don't use ispc here since it's sort of an
// awkward gather-based reduction Using SSE odd pack/unpack
// instructions might actually work here when we need to optimize
for (int level = 1; level < mLevels; ++level) {
int destTilesX = NumTilesX(level);
int destTilesY = NumTilesY(level);
int srcLevel = level - 1;
int srcTilesX = NumTilesX(srcLevel);
int srcTilesY = NumTilesY(srcLevel);
_Cilk_for (int y = 0; y < destTilesY; ++y) {
for (int x = 0; x < destTilesX; ++x) {
int srcX = x << 1;
int srcY = y << 1;
// NOTE: Ugly branches to deal with non-multiple dimensions at some levels
// TODO: SSE branchless min/max is probably better...
float minZ = mMinZArrays[srcLevel][(srcY) * srcTilesX + (srcX)];
float maxZ = mMaxZArrays[srcLevel][(srcY) * srcTilesX + (srcX)];
if (srcX + 1 < srcTilesX) {
minZ = std::min(minZ, mMinZArrays[srcLevel][(srcY) * srcTilesX +
(srcX + 1)]);
maxZ = std::max(maxZ, mMaxZArrays[srcLevel][(srcY) * srcTilesX +
(srcX + 1)]);
if (srcY + 1 < srcTilesY) {
minZ = std::min(minZ, mMinZArrays[srcLevel][(srcY + 1) * srcTilesX +
(srcX + 1)]);
maxZ = std::max(maxZ, mMaxZArrays[srcLevel][(srcY + 1) * srcTilesX +
(srcX + 1)]);
}
}
if (srcY + 1 < srcTilesY) {
minZ = std::min(minZ, mMinZArrays[srcLevel][(srcY + 1) * srcTilesX +
(srcX )]);
maxZ = std::max(maxZ, mMaxZArrays[srcLevel][(srcY + 1) * srcTilesX +
(srcX )]);
}
mMinZArrays[level][y * destTilesX + x] = minZ;
mMaxZArrays[level][y * destTilesX + x] = maxZ;
}
}
}
}
~MinMaxZTreeCilk() {
for (int i = 0; i < mLevels; ++i) {
lAlignedFree(mMinZArrays[i]);
lAlignedFree(mMaxZArrays[i]);
}
lAlignedFree(mMinZArrays);
lAlignedFree(mMaxZArrays);
}
int Levels() const { return mLevels; }
// These round UP, so beware that the last tile for a given level may not be completely full
// TODO: Verify this...
int NumTilesX(int level = 0) const { return (mNumTilesX + (1 << level) - 1) >> level; }
int NumTilesY(int level = 0) const { return (mNumTilesY + (1 << level) - 1) >> level; }
int TileWidth(int level = 0) const { return (mTileWidth << level); }
int TileHeight(int level = 0) const { return (mTileHeight << level); }
float MinZ(int level, int tileX, int tileY) const {
return mMinZArrays[level][tileY * NumTilesX(level) + tileX];
}
float MaxZ(int level, int tileX, int tileY) const {
return mMaxZArrays[level][tileY * NumTilesX(level) + tileX];
}
private:
int mTileWidth;
int mTileHeight;
int mLevels;
int mNumTilesX;
int mNumTilesY;
// One array for each "level" in the tree
float **mMinZArrays;
float **mMaxZArrays;
};
static MinMaxZTreeCilk *gMinMaxZTreeCilk = 0;
void InitDynamicCilk(InputData *input) {
gMinMaxZTreeCilk =
new MinMaxZTreeCilk(MIN_TILE_WIDTH, MIN_TILE_HEIGHT, DYNAMIC_TREE_LEVELS,
input->header.framebufferWidth,
input->header.framebufferHeight);
}
static void
ShadeDynamicTileRecurse(InputData *input, int level, int tileX, int tileY,
int *lightIndices, int numLights,
Framebuffer *framebuffer) {
const MinMaxZTreeCilk *minMaxZTree = gMinMaxZTreeCilk;
// If we few enough lights or this is the base case (last level), shade
// this full tile directly
if (level == 0 || numLights < DYNAMIC_MIN_LIGHTS_TO_SUBDIVIDE) {
int width = minMaxZTree->TileWidth(level);
int height = minMaxZTree->TileHeight(level);
int startX = tileX * width;
int startY = tileY * height;
int endX = std::min(input->header.framebufferWidth, startX + width);
int endY = std::min(input->header.framebufferHeight, startY + height);
// Skip entirely offscreen tiles
if (endX > startX && endY > startY) {
ispc::ShadeTile(
startX, endX, startY, endY,
input->header.framebufferWidth, input->header.framebufferHeight,
&input->arrays,
input->header.cameraProj[0][0], input->header.cameraProj[1][1],
input->header.cameraProj[2][2], input->header.cameraProj[3][2],
lightIndices, numLights, VISUALIZE_LIGHT_COUNT,
framebuffer->r, framebuffer->g, framebuffer->b);
}
}
else {
// Otherwise, subdivide and 4-way recurse using X and Y splitting planes
// Move down a level in the tree
--level;
tileX <<= 1;
tileY <<= 1;
int width = minMaxZTree->TileWidth(level);
int height = minMaxZTree->TileHeight(level);
// Work out splitting coords
int midX = (tileX + 1) * width;
int midY = (tileY + 1) * height;
// Read subtile min/max data
// NOTE: We must be sure to handle out-of-bounds access here since
// sometimes we'll only have 1 or 2 subtiles for non-pow-2
// framebuffer sizes.
bool rightTileExists = (tileX + 1 < minMaxZTree->NumTilesX(level));
bool bottomTileExists = (tileY + 1 < minMaxZTree->NumTilesY(level));
// NOTE: Order is 00, 10, 01, 11
// Set defaults up to cull all lights if the tile doesn't exist (offscreen)
float minZ[4] = {input->header.cameraFar, input->header.cameraFar,
input->header.cameraFar, input->header.cameraFar};
float maxZ[4] = {input->header.cameraNear, input->header.cameraNear,
input->header.cameraNear, input->header.cameraNear};
minZ[0] = minMaxZTree->MinZ(level, tileX, tileY);
maxZ[0] = minMaxZTree->MaxZ(level, tileX, tileY);
if (rightTileExists) {
minZ[1] = minMaxZTree->MinZ(level, tileX + 1, tileY);
maxZ[1] = minMaxZTree->MaxZ(level, tileX + 1, tileY);
if (bottomTileExists) {
minZ[3] = minMaxZTree->MinZ(level, tileX + 1, tileY + 1);
maxZ[3] = minMaxZTree->MaxZ(level, tileX + 1, tileY + 1);
}
}
if (bottomTileExists) {
minZ[2] = minMaxZTree->MinZ(level, tileX, tileY + 1);
maxZ[2] = minMaxZTree->MaxZ(level, tileX, tileY + 1);
}
// Cull lights into subtile lists
#ifdef ISPC_IS_WINDOWS
__declspec(align(ALIGNMENT_BYTES))
#endif
int subtileLightIndices[4][MAX_LIGHTS]
#ifndef ISPC_IS_WINDOWS
__attribute__ ((aligned(ALIGNMENT_BYTES)))
#endif
;
int subtileNumLights[4];
ispc::SplitTileMinMax(midX, midY, minZ, maxZ,
input->header.framebufferWidth, input->header.framebufferHeight,
input->header.cameraProj[0][0], input->header.cameraProj[1][1],
lightIndices, numLights, input->arrays.lightPositionView_x,
input->arrays.lightPositionView_y, input->arrays.lightPositionView_z,
input->arrays.lightAttenuationEnd,
subtileLightIndices[0], MAX_LIGHTS, subtileNumLights);
// Recurse into subtiles
_Cilk_spawn ShadeDynamicTileRecurse(input, level, tileX , tileY,
subtileLightIndices[0], subtileNumLights[0],
framebuffer);
_Cilk_spawn ShadeDynamicTileRecurse(input, level, tileX + 1, tileY,
subtileLightIndices[1], subtileNumLights[1],
framebuffer);
_Cilk_spawn ShadeDynamicTileRecurse(input, level, tileX , tileY + 1,
subtileLightIndices[2], subtileNumLights[2],
framebuffer);
ShadeDynamicTileRecurse(input, level, tileX + 1, tileY + 1,
subtileLightIndices[3], subtileNumLights[3],
framebuffer);
}
}
static void
ShadeDynamicTile(InputData *input, int level, int tileX, int tileY,
Framebuffer *framebuffer) {
const MinMaxZTreeCilk *minMaxZTree = gMinMaxZTreeCilk;
// Get Z min/max for this tile
int width = minMaxZTree->TileWidth(level);
int height = minMaxZTree->TileHeight(level);
float minZ = minMaxZTree->MinZ(level, tileX, tileY);
float maxZ = minMaxZTree->MaxZ(level, tileX, tileY);
int startX = tileX * width;
int startY = tileY * height;
int endX = std::min(input->header.framebufferWidth, startX + width);
int endY = std::min(input->header.framebufferHeight, startY + height);
// This is a root tile, so first do a full 6-plane cull
#ifdef ISPC_IS_WINDOWS
__declspec(align(ALIGNMENT_BYTES))
#endif
int lightIndices[MAX_LIGHTS]
#ifndef ISPC_IS_WINDOWS
__attribute__ ((aligned(ALIGNMENT_BYTES)))
#endif
;
int numLights = ispc::IntersectLightsWithTileMinMax(
startX, endX, startY, endY, minZ, maxZ,
input->header.framebufferWidth, input->header.framebufferHeight,
input->header.cameraProj[0][0], input->header.cameraProj[1][1],
MAX_LIGHTS, input->arrays.lightPositionView_x,
input->arrays.lightPositionView_y, input->arrays.lightPositionView_z,
input->arrays.lightAttenuationEnd, lightIndices);
// Now kick off the recursive process for this tile
ShadeDynamicTileRecurse(input, level, tileX, tileY, lightIndices,
numLights, framebuffer);
}
void
DispatchDynamicCilk(InputData *input, Framebuffer *framebuffer)
{
MinMaxZTreeCilk *minMaxZTree = gMinMaxZTreeCilk;
// Update min/max Z tree
minMaxZTree->Update(input->arrays.zBuffer, input->header.framebufferWidth,
input->header.cameraProj[2][2], input->header.cameraProj[3][2],
input->header.cameraNear, input->header.cameraFar);
// Launch the "root" tiles. Ideally these should at least fill the
// machine... at the moment we have a static number of "levels" to the
// mip tree but it might make sense to compute it based on the width of
// the machine.
int rootLevel = minMaxZTree->Levels() - 1;
int rootTilesX = minMaxZTree->NumTilesX(rootLevel);
int rootTilesY = minMaxZTree->NumTilesY(rootLevel);
int rootTiles = rootTilesX * rootTilesY;
_Cilk_for (int g = 0; g < rootTiles; ++g) {
uint32_t tileY = g / rootTilesX;
uint32_t tileX = g % rootTilesX;
ShadeDynamicTile(input, rootLevel, tileX, tileY, framebuffer);
}
}
#endif // __cilk

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@@ -0,0 +1,717 @@
/*
Copyright (c) 2010-2011, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Intel Corporation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "deferred.h"
struct InputDataArrays
{
uniform float zBuffer[];
uniform unsigned int16 normalEncoded_x[]; // half float
uniform unsigned int16 normalEncoded_y[]; // half float
uniform unsigned int16 specularAmount[]; // half float
uniform unsigned int16 specularPower[]; // half float
uniform unsigned int8 albedo_x[]; // unorm8
uniform unsigned int8 albedo_y[]; // unorm8
uniform unsigned int8 albedo_z[]; // unorm8
uniform float lightPositionView_x[];
uniform float lightPositionView_y[];
uniform float lightPositionView_z[];
uniform float lightAttenuationBegin[];
uniform float lightColor_x[];
uniform float lightColor_y[];
uniform float lightColor_z[];
uniform float lightAttenuationEnd[];
};
struct InputHeader
{
uniform float cameraProj[4][4];
uniform float cameraNear;
uniform float cameraFar;
uniform int32 framebufferWidth;
uniform int32 framebufferHeight;
uniform int32 numLights;
uniform int32 inputDataChunkSize;
uniform int32 inputDataArrayOffsets[idaNum];
};
///////////////////////////////////////////////////////////////////////////
// Common utility routines
static inline float
dot3(float x, float y, float z, float a, float b, float c) {
return (x*a + y*b + z*c);
}
static inline void
normalize3(float x, float y, float z, reference float ox,
reference float oy, reference float oz) {
float n = rsqrt(x*x + y*y + z*z);
ox = x * n;
oy = y * n;
oz = z * n;
}
static inline float
Unorm8ToFloat32(unsigned int8 u) {
return (float)u * (1.0f / 255.0f);
}
static inline unsigned int8
Float32ToUnorm8(float f) {
return (unsigned int8)(f * 255.0f);
}
// tile width must be a multiple of programCount (SIMD size)
static void
ComputeZBounds(
uniform int32 tileStartX, uniform int32 tileEndX,
uniform int32 tileStartY, uniform int32 tileEndY,
// G-buffer data
uniform float zBuffer[],
uniform int32 gBufferWidth,
// Camera data
uniform float cameraProj_33, uniform float cameraProj_43,
uniform float cameraNear, uniform float cameraFar,
// Output
reference uniform float minZ,
reference uniform float maxZ
)
{
// Find Z bounds
float laneMinZ = cameraFar;
float laneMaxZ = cameraNear;
for (uniform int32 y = tileStartY; y < tileEndY; ++y) {
for (uniform int32 x = tileStartX; x < tileEndX; x += programCount) {
// Unproject depth buffer Z value into view space
float z = zBuffer[(y * gBufferWidth + x) + programIndex];
float viewSpaceZ = cameraProj_43 / (z - cameraProj_33);
// Work out Z bounds for our samples
// Avoid considering skybox/background or otherwise invalid pixels
if ((viewSpaceZ < cameraFar) && (viewSpaceZ >= cameraNear)) {
laneMinZ = min(laneMinZ, viewSpaceZ);
laneMaxZ = max(laneMaxZ, viewSpaceZ);
}
}
}
minZ = reduce_min(laneMinZ);
maxZ = reduce_max(laneMaxZ);
}
// tile width must be a multiple of programCount (SIMD size)
// numLights must currently be a multiple of programCount (SIMD size)
export uniform int32
IntersectLightsWithTileMinMax(
uniform int32 tileStartX, uniform int32 tileEndX,
uniform int32 tileStartY, uniform int32 tileEndY,
// Tile data
uniform float minZ,
uniform float maxZ,
// G-buffer data
uniform int32 gBufferWidth, uniform int32 gBufferHeight,
// Camera data
uniform float cameraProj_11, uniform float cameraProj_22,
// Light Data
uniform int32 numLights,
uniform float light_positionView_x_array[],
uniform float light_positionView_y_array[],
uniform float light_positionView_z_array[],
uniform float light_attenuationEnd_array[],
// Output
reference uniform int32 tileLightIndices[]
)
{
uniform float gBufferScale_x = 0.5f * (float)gBufferWidth;
uniform float gBufferScale_y = 0.5f * (float)gBufferHeight;
// Parallize across frustum planes.
// We really only have four side planes here, but write the code to
// handle programCount > 4 robustly
uniform float frustumPlanes_xy[programCount];
uniform float frustumPlanes_z[programCount];
// TODO: If programIndex < 4 here? Don't care about masking off the
// rest but if interleaving ("x2" modes) the other lanes should ideally
// not be emitted...
{
// This one is totally constant over the whole screen... worth pulling it up at all?
float frustumPlanes_xy_v;
frustumPlanes_xy_v = insert(frustumPlanes_xy_v, 0, -(cameraProj_11 * gBufferScale_x));
frustumPlanes_xy_v = insert(frustumPlanes_xy_v, 1, (cameraProj_11 * gBufferScale_x));
frustumPlanes_xy_v = insert(frustumPlanes_xy_v, 2, (cameraProj_22 * gBufferScale_y));
frustumPlanes_xy_v = insert(frustumPlanes_xy_v, 3, -(cameraProj_22 * gBufferScale_y));
float frustumPlanes_z_v;
frustumPlanes_z_v = insert(frustumPlanes_z_v, 0, tileEndX - gBufferScale_x);
frustumPlanes_z_v = insert(frustumPlanes_z_v, 1, -tileStartX + gBufferScale_x);
frustumPlanes_z_v = insert(frustumPlanes_z_v, 2, tileEndY - gBufferScale_y);
frustumPlanes_z_v = insert(frustumPlanes_z_v, 3, -tileStartY + gBufferScale_y);
// Normalize
float norm = rsqrt(frustumPlanes_xy_v * frustumPlanes_xy_v +
frustumPlanes_z_v * frustumPlanes_z_v);
frustumPlanes_xy_v *= norm;
frustumPlanes_z_v *= norm;
// Save out for uniform use later
frustumPlanes_xy[programIndex] = frustumPlanes_xy_v;
frustumPlanes_z[programIndex] = frustumPlanes_z_v;
}
uniform int32 tileNumLights = 0;
for (uniform int32 baseLightIndex = 0; baseLightIndex < numLights;
baseLightIndex += programCount) {
int32 lightIndex = baseLightIndex + programIndex;
float light_positionView_z = light_positionView_z_array[lightIndex];
float light_attenuationEnd = light_attenuationEnd_array[lightIndex];
float light_attenuationEndNeg = -light_attenuationEnd;
float d = light_positionView_z - minZ;
bool inFrustum = (d >= light_attenuationEndNeg);
d = maxZ - light_positionView_z;
inFrustum = inFrustum && (d >= light_attenuationEndNeg);
// This seems better than cif(!inFrustum) ccontinue; here since we
// don't actually need to mask the rest of this function - this is
// just a greedy early-out. Could also structure all of this as
// nested if() statements, but this a bit easier to read
if (!any(inFrustum))
continue;
float light_positionView_x = light_positionView_x_array[lightIndex];
float light_positionView_y = light_positionView_y_array[lightIndex];
d = light_positionView_z * frustumPlanes_z[0] +
light_positionView_x * frustumPlanes_xy[0];
inFrustum = inFrustum && (d >= light_attenuationEndNeg);
d = light_positionView_z * frustumPlanes_z[1] +
light_positionView_x * frustumPlanes_xy[1];
inFrustum = inFrustum && (d >= light_attenuationEndNeg);
d = light_positionView_z * frustumPlanes_z[2] +
light_positionView_y * frustumPlanes_xy[2];
inFrustum = inFrustum && (d >= light_attenuationEndNeg);
d = light_positionView_z * frustumPlanes_z[3] +
light_positionView_y * frustumPlanes_xy[3];
inFrustum = inFrustum && (d >= light_attenuationEndNeg);
// Pack and store intersecting lights
cif (inFrustum) {
tileNumLights += packed_store_active(tileLightIndices, tileNumLights,
lightIndex);
}
}
return tileNumLights;
}
// tile width must be a multiple of programCount (SIMD size)
// numLights must currently be a multiple of programCount (SIMD size)
static uniform int32
IntersectLightsWithTile(
uniform int32 tileStartX, uniform int32 tileEndX,
uniform int32 tileStartY, uniform int32 tileEndY,
uniform int32 gBufferWidth, uniform int32 gBufferHeight,
// G-buffer data
uniform float zBuffer[],
// Camera data
uniform float cameraProj_11, uniform float cameraProj_22,
uniform float cameraProj_33, uniform float cameraProj_43,
uniform float cameraNear, uniform float cameraFar,
// Light Data
uniform int32 numLights,
uniform float light_positionView_x_array[],
uniform float light_positionView_y_array[],
uniform float light_positionView_z_array[],
uniform float light_attenuationEnd_array[],
// Output
reference uniform int32 tileLightIndices[]
)
{
uniform float minZ, maxZ;
ComputeZBounds(tileStartX, tileEndX, tileStartY, tileEndY,
zBuffer, gBufferWidth, cameraProj_33, cameraProj_43, cameraNear, cameraFar,
minZ, maxZ);
uniform int32 tileNumLights = IntersectLightsWithTileMinMax(
tileStartX, tileEndX, tileStartY, tileEndY, minZ, maxZ,
gBufferWidth, gBufferHeight, cameraProj_11, cameraProj_22,
MAX_LIGHTS, light_positionView_x_array, light_positionView_y_array,
light_positionView_z_array, light_attenuationEnd_array,
tileLightIndices);
return tileNumLights;
}
// tile width must be a multiple of programCount (SIMD size)
export void
ShadeTile(
uniform int32 tileStartX, uniform int32 tileEndX,
uniform int32 tileStartY, uniform int32 tileEndY,
uniform int32 gBufferWidth, uniform int32 gBufferHeight,
reference uniform InputDataArrays inputData,
// Camera data
uniform float cameraProj_11, uniform float cameraProj_22,
uniform float cameraProj_33, uniform float cameraProj_43,
// Light list
reference uniform int32 tileLightIndices[],
uniform int32 tileNumLights,
// UI
uniform bool visualizeLightCount,
// Output
reference uniform unsigned int8 framebuffer_r[],
reference uniform unsigned int8 framebuffer_g[],
reference uniform unsigned int8 framebuffer_b[]
)
{
if (tileNumLights == 0 || visualizeLightCount) {
uniform unsigned int8 c = (unsigned int8)(min(tileNumLights << 2, 255));
for (uniform int32 y = tileStartY; y < tileEndY; ++y) {
for (uniform int32 x = tileStartX; x < tileEndX; x += programCount) {
int32 framebufferIndex = (y * gBufferWidth + x) + programIndex;
framebuffer_r[framebufferIndex] = c;
framebuffer_g[framebufferIndex] = c;
framebuffer_b[framebufferIndex] = c;
}
}
} else {
uniform float twoOverGBufferWidth = 2.0f / gBufferWidth;
uniform float twoOverGBufferHeight = 2.0f / gBufferHeight;
for (uniform int32 y = tileStartY; y < tileEndY; ++y) {
uniform float positionScreen_y = -(((0.5f + y) * twoOverGBufferHeight) - 1.f);
for (uniform int32 x = tileStartX; x < tileEndX; x += programCount) {
uniform int32 gBufferOffsetBase = y * gBufferWidth + x;
int32 gBufferOffset = gBufferOffsetBase + programIndex;
// Reconstruct position and (negative) view vector from G-buffer
float surface_positionView_x, surface_positionView_y, surface_positionView_z;
float Vneg_x, Vneg_y, Vneg_z;
float z = inputData.zBuffer[gBufferOffset];
// Compute screen/clip-space position
// NOTE: Mind DX11 viewport transform and pixel center!
float positionScreen_x = (0.5f + (float)(x + programIndex)) *
twoOverGBufferWidth - 1.0f;
// Unproject depth buffer Z value into view space
surface_positionView_z = cameraProj_43 / (z - cameraProj_33);
surface_positionView_x = positionScreen_x * surface_positionView_z /
cameraProj_11;
surface_positionView_y = positionScreen_y * surface_positionView_z /
cameraProj_22;
// We actually end up with a vector pointing *at* the
// surface (i.e. the negative view vector)
normalize3(surface_positionView_x, surface_positionView_y,
surface_positionView_z, Vneg_x, Vneg_y, Vneg_z);
// Reconstruct normal from G-buffer
float surface_normal_x, surface_normal_y, surface_normal_z;
float normal_x = half_to_float_fast(inputData.normalEncoded_x[gBufferOffset]);
float normal_y = half_to_float_fast(inputData.normalEncoded_y[gBufferOffset]);
float f = (normal_x - normal_x * normal_x) + (normal_y - normal_y * normal_y);
float m = sqrt(4.0f * f - 1.0f);
surface_normal_x = m * (4.0f * normal_x - 2.0f);
surface_normal_y = m * (4.0f * normal_y - 2.0f);
surface_normal_z = 3.0f - 8.0f * f;
// Load other G-buffer parameters
float surface_specularAmount =
half_to_float_fast(inputData.specularAmount[gBufferOffset]);
float surface_specularPower =
half_to_float_fast(inputData.specularPower[gBufferOffset]);
float surface_albedo_x = Unorm8ToFloat32(inputData.albedo_x[gBufferOffset]);
float surface_albedo_y = Unorm8ToFloat32(inputData.albedo_y[gBufferOffset]);
float surface_albedo_z = Unorm8ToFloat32(inputData.albedo_z[gBufferOffset]);
float lit_x = 0.0f;
float lit_y = 0.0f;
float lit_z = 0.0f;
for (uniform int32 tileLightIndex = 0; tileLightIndex < tileNumLights;
++tileLightIndex) {
uniform int32 lightIndex = tileLightIndices[tileLightIndex];
// Gather light data relevant to initial culling
uniform float light_positionView_x =
inputData.lightPositionView_x[lightIndex];
uniform float light_positionView_y =
inputData.lightPositionView_y[lightIndex];
uniform float light_positionView_z =
inputData.lightPositionView_z[lightIndex];
uniform float light_attenuationEnd =
inputData.lightAttenuationEnd[lightIndex];
// Compute light vector
float L_x = light_positionView_x - surface_positionView_x;
float L_y = light_positionView_y - surface_positionView_y;
float L_z = light_positionView_z - surface_positionView_z;
float distanceToLight2 = dot3(L_x, L_y, L_z, L_x, L_y, L_z);
// Clip at end of attenuation
float light_attenutaionEnd2 = light_attenuationEnd * light_attenuationEnd;
cif (distanceToLight2 < light_attenutaionEnd2) {
float distanceToLight = sqrt(distanceToLight2);
// HLSL "rcp" is allowed to be fairly inaccurate
float distanceToLightRcp = rcp(distanceToLight);
L_x *= distanceToLightRcp;
L_y *= distanceToLightRcp;
L_z *= distanceToLightRcp;
// Start computing brdf
float NdotL = dot3(surface_normal_x, surface_normal_y,
surface_normal_z, L_x, L_y, L_z);
// Clip back facing
cif (NdotL > 0.0f) {
uniform float light_attenuationBegin =
inputData.lightAttenuationBegin[lightIndex];
// Light distance attenuation (linstep)
float lightRange = (light_attenuationEnd - light_attenuationBegin);
float falloffPosition = (light_attenuationEnd - distanceToLight);
float attenuation = min(falloffPosition / lightRange, 1.0f);
float H_x = (L_x - Vneg_x);
float H_y = (L_y - Vneg_y);
float H_z = (L_z - Vneg_z);
normalize3(H_x, H_y, H_z, H_x, H_y, H_z);
float NdotH = dot3(surface_normal_x, surface_normal_y,
surface_normal_z, H_x, H_y, H_z);
NdotH = max(NdotH, 0.0f);
float specular = pow(NdotH, surface_specularPower);
float specularNorm = (surface_specularPower + 2.0f) *
(1.0f / 8.0f);
float specularContrib = surface_specularAmount *
specularNorm * specular;
float k = attenuation * NdotL * (1.0f + specularContrib);
uniform float light_color_x = inputData.lightColor_x[lightIndex];
uniform float light_color_y = inputData.lightColor_y[lightIndex];
uniform float light_color_z = inputData.lightColor_z[lightIndex];
float lightContrib_x = surface_albedo_x * light_color_x;
float lightContrib_y = surface_albedo_y * light_color_y;
float lightContrib_z = surface_albedo_z * light_color_z;
lit_x += lightContrib_x * k;
lit_y += lightContrib_y * k;
lit_z += lightContrib_z * k;
}
}
}
// Gamma correct
// These pows are pretty slow right now, but we can do
// something faster if really necessary to squeeze every
// last bit of performance out of it
float gamma = 1.0 / 2.2f;
lit_x = pow(clamp(lit_x, 0.0f, 1.0f), gamma);
lit_y = pow(clamp(lit_y, 0.0f, 1.0f), gamma);
lit_z = pow(clamp(lit_z, 0.0f, 1.0f), gamma);
framebuffer_r[gBufferOffset] = Float32ToUnorm8(lit_x);
framebuffer_g[gBufferOffset] = Float32ToUnorm8(lit_y);
framebuffer_b[gBufferOffset] = Float32ToUnorm8(lit_z);
}
}
}
}
///////////////////////////////////////////////////////////////////////////
// Static decomposition
task void
RenderTile(uniform int num_groups_x, uniform int num_groups_y,
reference uniform InputHeader inputHeader,
reference uniform InputDataArrays inputData,
uniform int visualizeLightCount,
// Output
reference uniform unsigned int8 framebuffer_r[],
reference uniform unsigned int8 framebuffer_g[],
reference uniform unsigned int8 framebuffer_b[]) {
uniform int32 group_y = taskIndex / num_groups_x;
uniform int32 group_x = taskIndex % num_groups_x;
uniform int32 tile_start_x = group_x * MIN_TILE_WIDTH;
uniform int32 tile_start_y = group_y * MIN_TILE_HEIGHT;
uniform int32 tile_end_x = tile_start_x + MIN_TILE_WIDTH;
uniform int32 tile_end_y = tile_start_y + MIN_TILE_HEIGHT;
uniform int framebufferWidth = inputHeader.framebufferWidth;
uniform int framebufferHeight = inputHeader.framebufferHeight;
uniform float cameraProj_00 = inputHeader.cameraProj[0][0];
uniform float cameraProj_11 = inputHeader.cameraProj[1][1];
uniform float cameraProj_22 = inputHeader.cameraProj[2][2];
uniform float cameraProj_32 = inputHeader.cameraProj[3][2];
// Light intersection: figure out which lights illuminate this tile.
uniform int tileLightIndices[MAX_LIGHTS]; // Light list for the tile
uniform int numTileLights =
IntersectLightsWithTile(tile_start_x, tile_end_x,
tile_start_y, tile_end_y,
framebufferWidth, framebufferHeight,
inputData.zBuffer,
cameraProj_00, cameraProj_11,
cameraProj_22, cameraProj_32,
inputHeader.cameraNear, inputHeader.cameraFar,
MAX_LIGHTS,
inputData.lightPositionView_x,
inputData.lightPositionView_y,
inputData.lightPositionView_z,
inputData.lightAttenuationEnd,
tileLightIndices);
// And now shade the tile, using the lights in tileLightIndices
ShadeTile(tile_start_x, tile_end_x, tile_start_y, tile_end_y,
framebufferWidth, framebufferHeight, inputData,
cameraProj_00, cameraProj_11, cameraProj_22, cameraProj_32,
tileLightIndices, numTileLights, visualizeLightCount,
framebuffer_r, framebuffer_g, framebuffer_b);
}
export void
RenderStatic(reference uniform InputHeader inputHeader,
reference uniform InputDataArrays inputData,
uniform int visualizeLightCount,
// Output
reference uniform unsigned int8 framebuffer_r[],
reference uniform unsigned int8 framebuffer_g[],
reference uniform unsigned int8 framebuffer_b[]) {
uniform int num_groups_x = (inputHeader.framebufferWidth +
MIN_TILE_WIDTH - 1) / MIN_TILE_WIDTH;
uniform int num_groups_y = (inputHeader.framebufferHeight +
MIN_TILE_HEIGHT - 1) / MIN_TILE_HEIGHT;
uniform int num_groups = num_groups_x * num_groups_y;
// Launch a task to render each tile, each of which is MIN_TILE_WIDTH
// by MIN_TILE_HEIGHT pixels.
launch[num_groups] < RenderTile(num_groups_x, num_groups_y,
inputHeader, inputData, visualizeLightCount,
framebuffer_r, framebuffer_g, framebuffer_b) >;
}
///////////////////////////////////////////////////////////////////////////
// Routines for dynamic decomposition path
// This computes the z min/max range for a whole row worth of tiles.
// The tile width must be a multiple of programCount (SIMD size)
export void
ComputeZBoundsRow(
uniform int32 tileY,
uniform int32 tileWidth, uniform int32 tileHeight,
uniform int32 numTilesX, uniform int32 numTilesY,
// G-buffer data
uniform float zBuffer[],
uniform int32 gBufferWidth,
// Camera data
uniform float cameraProj_33, uniform float cameraProj_43,
uniform float cameraNear, uniform float cameraFar,
// Output
reference uniform float minZArray[],
reference uniform float maxZArray[]
)
{
for (uniform int32 tileX = 0; tileX < numTilesX; ++tileX) {
uniform float minZ, maxZ;
ComputeZBounds(
tileX * tileWidth, tileX * tileWidth + tileWidth,
tileY * tileHeight, tileY * tileHeight + tileHeight,
zBuffer, gBufferWidth,
cameraProj_33, cameraProj_43, cameraNear, cameraFar,
minZ, maxZ);
minZArray[tileX] = minZ;
maxZArray[tileX] = maxZ;
}
}
// Reclassifies the lights with respect to four sub-tiles when we refine a tile.
// numLights need not be a multiple of programCount here, but the input and output arrays
// should be able to handle programCount-sized load/stores.
export void
SplitTileMinMax(
uniform int32 tileMidX, uniform int32 tileMidY,
// Subtile data (00, 10, 01, 11)
uniform float subtileMinZ[],
uniform float subtileMaxZ[],
// G-buffer data
uniform int32 gBufferWidth, uniform int32 gBufferHeight,
// Camera data
uniform float cameraProj_11, uniform float cameraProj_22,
// Light Data
reference uniform int32 lightIndices[],
uniform int32 numLights,
uniform float light_positionView_x_array[],
uniform float light_positionView_y_array[],
uniform float light_positionView_z_array[],
uniform float light_attenuationEnd_array[],
// Outputs
// TODO: ISPC doesn't currently like multidimensionsal arrays so we'll do the
// indexing math ourselves
reference uniform int32 subtileIndices[],
uniform int32 subtileIndicesPitch,
reference uniform int32 subtileNumLights[]
)
{
uniform float gBufferScale_x = 0.5f * (float)gBufferWidth;
uniform float gBufferScale_y = 0.5f * (float)gBufferHeight;
// Parallize across frustum planes
// Only have 2 frustum split planes here so may not be worth it, but
// we'll do it for now for consistency
uniform float frustumPlanes_xy[programCount];
uniform float frustumPlanes_z[programCount];
// This one is totally constant over the whole screen... worth pulling it up at all?
float frustumPlanes_xy_v;
frustumPlanes_xy_v = insert(frustumPlanes_xy_v, 0, -(cameraProj_11 * gBufferScale_x));
frustumPlanes_xy_v = insert(frustumPlanes_xy_v, 1, (cameraProj_22 * gBufferScale_y));
float frustumPlanes_z_v;
frustumPlanes_z_v = insert(frustumPlanes_z_v, 0, tileMidX - gBufferScale_x);
frustumPlanes_z_v = insert(frustumPlanes_z_v, 1, tileMidY - gBufferScale_y);
// Normalize
float norm = rsqrt(frustumPlanes_xy_v * frustumPlanes_xy_v +
frustumPlanes_z_v * frustumPlanes_z_v);
frustumPlanes_xy_v *= norm;
frustumPlanes_z_v *= norm;
// Save out for uniform use later
frustumPlanes_xy[programIndex] = frustumPlanes_xy_v;
frustumPlanes_z[programIndex] = frustumPlanes_z_v;
// Initialize
uniform int32 subtileLightOffset[4];
subtileLightOffset[0] = 0 * subtileIndicesPitch;
subtileLightOffset[1] = 1 * subtileIndicesPitch;
subtileLightOffset[2] = 2 * subtileIndicesPitch;
subtileLightOffset[3] = 3 * subtileIndicesPitch;
for (int32 i = programIndex; i < numLights; i += programCount) {
// TODO: ISPC says gather required here when it actually
// isn't... this could be fixed this by nesting an if() within a
// uniform loop, but I'm not totally sure if that's a win
// overall. For now we'll just eat the perf cost for cleanliness
// since the below are real gathers anyways.
int32 lightIndex = lightIndices[i];
float light_positionView_x = light_positionView_x_array[lightIndex];
float light_positionView_y = light_positionView_y_array[lightIndex];
float light_positionView_z = light_positionView_z_array[lightIndex];
float light_attenuationEnd = light_attenuationEnd_array[lightIndex];
float light_attenuationEndNeg = -light_attenuationEnd;
// Test lights again subtile z bounds
bool inFrustum[4];
inFrustum[0] = (light_positionView_z - subtileMinZ[0] >= light_attenuationEndNeg) &&
(subtileMaxZ[0] - light_positionView_z >= light_attenuationEndNeg);
inFrustum[1] = (light_positionView_z - subtileMinZ[1] >= light_attenuationEndNeg) &&
(subtileMaxZ[1] - light_positionView_z >= light_attenuationEndNeg);
inFrustum[2] = (light_positionView_z - subtileMinZ[2] >= light_attenuationEndNeg) &&
(subtileMaxZ[2] - light_positionView_z >= light_attenuationEndNeg);
inFrustum[3] = (light_positionView_z - subtileMinZ[3] >= light_attenuationEndNeg) &&
(subtileMaxZ[3] - light_positionView_z >= light_attenuationEndNeg);
float dx = light_positionView_z * frustumPlanes_z[0] +
light_positionView_x * frustumPlanes_xy[0];
float dy = light_positionView_z * frustumPlanes_z[1] +
light_positionView_y * frustumPlanes_xy[1];
cif (abs(dx) > light_attenuationEnd) {
bool positiveX = dx > 0.0f;
inFrustum[0] = inFrustum[0] && positiveX; // 00 subtile
inFrustum[1] = inFrustum[1] && !positiveX; // 10 subtile
inFrustum[2] = inFrustum[2] && positiveX; // 01 subtile
inFrustum[3] = inFrustum[3] && !positiveX; // 11 subtile
}
cif (abs(dy) > light_attenuationEnd) {
bool positiveY = dy > 0.0f;
inFrustum[0] = inFrustum[0] && positiveY; // 00 subtile
inFrustum[1] = inFrustum[1] && positiveY; // 10 subtile
inFrustum[2] = inFrustum[2] && !positiveY; // 01 subtile
inFrustum[3] = inFrustum[3] && !positiveY; // 11 subtile
}
// Pack and store intersecting lights
// TODO: Experiment with a loop here instead
cif (inFrustum[0])
subtileLightOffset[0] += packed_store_active(subtileIndices,
subtileLightOffset[0],
lightIndex);
cif (inFrustum[1])
subtileLightOffset[1] += packed_store_active(subtileIndices,
subtileLightOffset[1],
lightIndex);
cif (inFrustum[2])
subtileLightOffset[2] += packed_store_active(subtileIndices,
subtileLightOffset[2],
lightIndex);
cif (inFrustum[3])
subtileLightOffset[3] += packed_store_active(subtileIndices,
subtileLightOffset[3],
lightIndex);
}
subtileNumLights[0] = subtileLightOffset[0] - 0 * subtileIndicesPitch;
subtileNumLights[1] = subtileLightOffset[1] - 1 * subtileIndicesPitch;
subtileNumLights[2] = subtileLightOffset[2] - 2 * subtileIndicesPitch;
subtileNumLights[3] = subtileLightOffset[3] - 3 * subtileIndicesPitch;
}

139
examples/deferred/main.cpp Normal file
View File

@@ -0,0 +1,139 @@
/*
Copyright (c) 2011, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Intel Corporation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifdef _MSC_VER
#define ISPC_IS_WINDOWS
#define NOMINMAX
#elif defined(__linux__)
#define ISPC_IS_LINUX
#elif defined(__APPLE__)
#define ISPC_IS_APPLE
#endif
#include <fcntl.h>
#include <float.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <stdint.h>
#include <algorithm>
#include <assert.h>
#include <vector>
#ifdef ISPC_IS_WINDOWS
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#include "deferred.h"
#include "kernels_ispc.h"
#include "../timing.h"
///////////////////////////////////////////////////////////////////////////
int main(int argc, char** argv) {
if (argc != 2) {
printf("usage: deferred_shading <input_file (e.g. data/pp1280x720.bin)>\n");
return 1;
}
InputData *input = CreateInputDataFromFile(argv[1]);
if (!input) {
printf("Failed to load input file \"%s\"!\n", argv[1]);
return 1;
}
Framebuffer framebuffer(input->header.framebufferWidth,
input->header.framebufferHeight);
InitDynamicC(input);
#ifdef __cilk
InitDynamicCilk(input);
#endif // __cilk
int nframes = 5;
double ispcCycles = 1e30;
for (int i = 0; i < 5; ++i) {
framebuffer.clear();
reset_and_start_timer();
for (int j = 0; j < nframes; ++j)
ispc::RenderStatic(&input->header, &input->arrays,
VISUALIZE_LIGHT_COUNT,
framebuffer.r, framebuffer.g, framebuffer.b);
double mcycles = get_elapsed_mcycles() / nframes;
ispcCycles = std::min(ispcCycles, mcycles);
}
printf("[ispc static + tasks]:\t\t[%.3f] million cycles to render "
"%d x %d image\n", ispcCycles,
input->header.framebufferWidth, input->header.framebufferHeight);
WriteFrame("deferred-ispc-static.ppm", input, framebuffer);
#ifdef __cilk
double dynamicCilkCycles = 1e30;
for (int i = 0; i < 5; ++i) {
framebuffer.clear();
reset_and_start_timer();
for (int j = 0; j < nframes; ++j)
DispatchDynamicCilk(input, &framebuffer);
double mcycles = get_elapsed_mcycles() / nframes;
dynamicCilkCycles = std::min(dynamicCilkCycles, mcycles);
}
printf("[ispc + Cilk dynamic]:\t\t[%.3f] million cycles to render image\n",
dynamicCilkCycles);
WriteFrame("deferred-ispc-dynamic.ppm", input, framebuffer);
#endif // __cilk
double serialCycles = 1e30;
for (int i = 0; i < 5; ++i) {
framebuffer.clear();
reset_and_start_timer();
for (int j = 0; j < nframes; ++j)
DispatchDynamicC(input, &framebuffer);
double mcycles = get_elapsed_mcycles() / nframes;
serialCycles = std::min(serialCycles, mcycles);
}
printf("[C++ serial dynamic, 1 core]:\t[%.3f] million cycles to render image\n",
serialCycles);
WriteFrame("deferred-serial-dynamic.ppm", input, framebuffer);
#ifdef __cilk
printf("\t\t\t\t(%.2fx speedup from static ISPC, %.2fx from Cilk+ISPC)\n",
serialCycles/ispcCycles, serialCycles/dynamicCilkCycles);
#else
printf("\t\t\t\t(%.2fx speedup from ISPC)\n", serialCycles/ispcCycles);
#endif // __cilk
DeleteInputData(input);
return 0;
}

View File

@@ -18,8 +18,11 @@ EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "noise", "noise\noise.vcxproj", "{0E0886D8-8B5E-4EAF-9A21-91E63DAF81FD}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "volume", "volume_rendering\volume.vcxproj", "{DEE5733A-E93E-449D-9114-9BFFCAEB4DF9}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "stencil", "stencil\stencil.vcxproj", "{2EF070A1-F62F-4E6A-944B-88D140945C3C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "deferred_shading", "deferred\deferred_shading.vcxproj", "{87F53C53-957E-4E91-878A-BC27828FB9EB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -108,6 +111,14 @@ Global
{2EF070A1-F62F-4E6A-944B-88D140945C3C}.Release|Win32.Build.0 = Release|Win32
{2EF070A1-F62F-4E6A-944B-88D140945C3C}.Release|x64.ActiveCfg = Release|x64
{2EF070A1-F62F-4E6A-944B-88D140945C3C}.Release|x64.Build.0 = Release|x64
{87F53C53-957E-4E91-878A-BC27828FB9EB}.Debug|Win32.ActiveCfg = Debug|Win32
{87F53C53-957E-4E91-878A-BC27828FB9EB}.Debug|Win32.Build.0 = Debug|Win32
{87F53C53-957E-4E91-878A-BC27828FB9EB}.Debug|x64.ActiveCfg = Debug|x64
{87F53C53-957E-4E91-878A-BC27828FB9EB}.Debug|x64.Build.0 = Debug|x64
{87F53C53-957E-4E91-878A-BC27828FB9EB}.Release|Win32.ActiveCfg = Release|Win32
{87F53C53-957E-4E91-878A-BC27828FB9EB}.Release|Win32.Build.0 = Release|Win32
{87F53C53-957E-4E91-878A-BC27828FB9EB}.Release|x64.ActiveCfg = Release|x64
{87F53C53-957E-4E91-878A-BC27828FB9EB}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -2,7 +2,7 @@
CXX=g++ -m64
CXXFLAGS=-Iobjs/ -O3 -Wall
ISPC=ispc
ISPCFLAGS=-O2 --target=sse4x2 --arch=x86-64
ISPCFLAGS=-O2 --target=sse2,sse4-x2,avx-x2 --arch=x86-64
default: mandelbrot
@@ -14,13 +14,17 @@ dirs:
clean:
/bin/rm -rf objs *~ mandelbrot
mandelbrot: dirs objs/mandelbrot.o objs/mandelbrot_serial.o objs/mandelbrot_ispc.o
$(CXX) $(CXXFLAGS) -o $@ objs/mandelbrot.o objs/mandelbrot_ispc.o objs/mandelbrot_serial.o -lm
OBJS=objs/mandelbrot.o objs/mandelbrot_serial.o objs/mandelbrot_ispc_sse2.o \
objs/mandelbrot_ispc_sse4.o objs/mandelbrot_ispc_avx.o \
objs/mandelbrot_ispc.o
mandelbrot: dirs $(OBJS)
$(CXX) $(CXXFLAGS) -o $@ $(OBJS) -lm
objs/%.o: %.cpp
$(CXX) $< $(CXXFLAGS) -c -o $@
objs/mandelbrot.o: objs/mandelbrot_ispc.h
objs/%_ispc.h objs/%_ispc.o: %.ispc
objs/%_ispc.h objs/%_ispc.o objs/%_ispc_sse2.o objs/%_ispc_sse4.o objs/%_ispc_avx.o: %.ispc
$(ISPC) $(ISPCFLAGS) $< -o objs/$*_ispc.o -h objs/$*_ispc.h

View File

@@ -41,7 +41,6 @@
#include <stdio.h>
#include <algorithm>
#include "../timing.h"
#include "../cpuid.h"
#include "mandelbrot_ispc.h"
using namespace ispc;
@@ -68,38 +67,6 @@ writePPM(int *buf, int width, int height, const char *fn) {
}
// Make sure that the vector ISA used during compilation is supported by
// the processor. The ISPC_TARGET_* macro is set in the ispc-generated
// header file that we include above.
static void
ensureTargetISAIsSupported() {
#if defined(ISPC_TARGET_SSE2)
bool isaSupported = CPUSupportsSSE2();
const char *target = "SSE2";
#elif defined(ISPC_TARGET_SSE4)
bool isaSupported = CPUSupportsSSE4();
const char *target = "SSE4";
#elif defined(ISPC_TARGET_AVX)
bool isaSupported = CPUSupportsAVX();
const char *target = "AVX";
#else
#error "Unknown ISPC_TARGET_* value"
#endif
if (!isaSupported) {
fprintf(stderr, "***\n*** Error: the ispc-compiled code uses the %s instruction "
"set, which isn't\n*** supported by this computer's CPU!\n", target);
fprintf(stderr, "***\n*** Please modify the "
#ifdef _MSC_VER
"MSVC project file "
#else
"Makefile "
#endif
"to select another target (e.g. sse2)\n***\n");
exit(1);
}
}
int main() {
unsigned int width = 768;
unsigned int height = 512;
@@ -111,8 +78,6 @@ int main() {
int maxIterations = 256;
int *buf = new int[width*height];
ensureTargetISAIsSupported();
//
// Compute the image using the ispc implementation; report the minimum
// time of three runs.

24
examples/mandelbrot/mandelbrot.vcxproj Executable file → Normal file
View File

@@ -64,15 +64,19 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -81,6 +85,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -96,6 +101,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -113,6 +119,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -131,6 +138,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -147,18 +155,18 @@
<ItemGroup>
<CustomBuild Include="mandelbrot.ispc">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86 --target=sse4x2
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4-x2,avx-x2
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --target=sse4x2
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4-x2,avx-x2
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86 --target=sse4x2
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4-x2,avx-x2
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --target=sse4x2
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4-x2,avx-x2
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@@ -1,20 +1,18 @@
ARCH = $(shell uname)
TASK_CXX=../tasks_pthreads.cpp
TASK_CXX=../tasksys.cpp
TASK_LIB=-lpthread
ifeq ($(ARCH), Darwin)
TASK_CXX=../tasks_gcd.cpp
TASK_LIB=
endif
TASK_OBJ=$(addprefix objs/, $(subst ../,, $(TASK_CXX:.cpp=.o)))
CXX=g++
CXXFLAGS=-Iobjs/ -O3 -Wall -m64
ISPC=ispc
ISPCFLAGS=-O2 --target=sse4x2 --arch=x86-64
ISPCFLAGS=-O2 --target=sse2,sse4-x2,avx-x2 --arch=x86-64
OBJS=objs/mandelbrot.o objs/mandelbrot_serial.o $(TASK_OBJ) \
objs/mandelbrot_ispc.o objs/mandelbrot_ispc_sse2.o \
objs/mandelbrot_ispc_sse4.o objs/mandelbrot_ispc_avx.o
default: mandelbrot
@@ -26,8 +24,8 @@ dirs:
clean:
/bin/rm -rf objs *~ mandelbrot
mandelbrot: dirs objs/mandelbrot.o objs/mandelbrot_serial.o objs/mandelbrot_ispc.o $(TASK_OBJ)
$(CXX) $(CXXFLAGS) -o $@ objs/mandelbrot.o objs/mandelbrot_ispc.o objs/mandelbrot_serial.o $(TASK_OBJ) -lm $(TASK_LIB)
mandelbrot: dirs $(OBJS)
$(CXX) $(CXXFLAGS) -o $@ $(OBJS) -lm $(TASK_LIB)
objs/%.o: %.cpp
$(CXX) $< $(CXXFLAGS) -c -o $@
@@ -37,5 +35,5 @@ objs/%.o: ../%.cpp
objs/mandelbrot.o: objs/mandelbrot_ispc.h
objs/%_ispc.h objs/%_ispc.o: %.ispc
objs/%_ispc.h objs/%_ispc.o objs/%_ispc_sse2.o objs/%_ispc_sse4.o objs/%_ispc_avx.o: %.ispc
$(ISPC) $(ISPCFLAGS) $< -o objs/$*_ispc.o -h objs/$*_ispc.h

View File

@@ -40,8 +40,8 @@
#include <stdio.h>
#include <algorithm>
#include <string.h>
#include "../timing.h"
#include "../cpuid.h"
#include "mandelbrot_ispc.h"
using namespace ispc;
@@ -68,39 +68,12 @@ writePPM(int *buf, int width, int height, const char *fn) {
}
// Make sure that the vector ISA used during compilation is supported by
// the processor. The ISPC_TARGET_* macro is set in the ispc-generated
// header file that we include above.
static void
ensureTargetISAIsSupported() {
#if defined(ISPC_TARGET_SSE2)
bool isaSupported = CPUSupportsSSE2();
const char *target = "SSE2";
#elif defined(ISPC_TARGET_SSE4)
bool isaSupported = CPUSupportsSSE4();
const char *target = "SSE4";
#elif defined(ISPC_TARGET_AVX)
bool isaSupported = CPUSupportsAVX();
const char *target = "AVX";
#else
#error "Unknown ISPC_TARGET_* value"
#endif
if (!isaSupported) {
fprintf(stderr, "***\n*** Error: the ispc-compiled code uses the %s instruction "
"set, which isn't\n*** supported by this computer's CPU!\n", target);
fprintf(stderr, "***\n*** Please modify the "
#ifdef _MSC_VER
"MSVC project file "
#else
"Makefile "
#endif
"to select another target (e.g. sse2)\n***\n");
static void usage() {
fprintf(stderr, "usage: mandelbrot [--scale=<factor>]\n");
exit(1);
}
}
int main() {
int main(int argc, char *argv[]) {
unsigned int width = 1536;
unsigned int height = 1024;
float x0 = -2;
@@ -108,7 +81,24 @@ int main() {
float y0 = -1;
float y1 = 1;
ensureTargetISAIsSupported();
if (argc == 1)
;
else if (argc == 2) {
if (strncmp(argv[1], "--scale=", 8) == 0) {
float scale = atof(argv[1] + 8);
if (scale == 0.f)
usage();
width *= scale;
height *= scale;
// round up to multiples of 16
width = (width + 0xf) & ~0xf;
height = (height + 0xf) & ~0xf;
}
else
usage();
}
else
usage();
int maxIterations = 512;
int *buf = new int[width*height];
@@ -119,6 +109,9 @@ int main() {
//
double minISPC = 1e30;
for (int i = 0; i < 3; ++i) {
// Clear out the buffer
for (unsigned int i = 0; i < width * height; ++i)
buf[i] = 0;
reset_and_start_timer();
mandelbrot_ispc(x0, y0, x1, y1, width, height, maxIterations, buf);
double dt = get_elapsed_mcycles();
@@ -128,9 +121,6 @@ int main() {
printf("[mandelbrot ispc+tasks]:\t[%.3f] million cycles\n", minISPC);
writePPM(buf, width, height, "mandelbrot-ispc.ppm");
// Clear out the buffer
for (unsigned int i = 0; i < width * height; ++i)
buf[i] = 0;
//
// And run the serial implementation 3 times, again reporting the
@@ -138,6 +128,9 @@ int main() {
//
double minSerial = 1e30;
for (int i = 0; i < 3; ++i) {
// Clear out the buffer
for (unsigned int i = 0; i < width * height; ++i)
buf[i] = 0;
reset_and_start_timer();
mandelbrot_serial(x0, y0, x1, y1, width, height, maxIterations, buf);
double dt = get_elapsed_mcycles();

View File

@@ -53,11 +53,14 @@ mandel(float c_re, float c_im, int count) {
[ystart,yend).
*/
task void
mandelbrot_scanlines(uniform int ystart, uniform int yend,
mandelbrot_scanlines(uniform int ybase, uniform int span,
uniform float x0, uniform float dx,
uniform float y0, uniform float dy,
uniform int width, uniform int maxIterations,
reference uniform int output[]) {
uniform int ystart = ybase + taskIndex * span;
uniform int yend = ystart + span;
for (uniform int j = ystart; j < yend; ++j) {
for (uniform int i = 0; i < width; i += programCount) {
float x = x0 + (programIndex + i) * dx;
@@ -70,6 +73,20 @@ mandelbrot_scanlines(uniform int ystart, uniform int yend,
}
task void
mandelbrot_chunk(uniform float x0, uniform float dx,
uniform float y0, uniform float dy,
uniform int width, uniform int height,
uniform int maxIterations, reference uniform int output[]) {
uniform int ystart = taskIndex * (height/taskCount);
uniform int yend = (taskIndex+1) * (height/taskCount);
uniform int span = 1;
launch[(yend-ystart)/span] < mandelbrot_scanlines(ystart, span, x0, dx, y0, dy,
width, maxIterations, output) >;
}
export void
mandelbrot_ispc(uniform float x0, uniform float y0,
uniform float x1, uniform float y1,
@@ -78,9 +95,6 @@ mandelbrot_ispc(uniform float x0, uniform float y0,
uniform float dx = (x1 - x0) / width;
uniform float dy = (y1 - y0) / height;
/* Launch task to compute results for spans of 'span' scanlines. */
uniform int span = 2;
for (uniform int j = 0; j < height; j += span)
launch < mandelbrot_scanlines(j, j+span, x0, dx, y0, dy, width,
launch[32] < mandelbrot_chunk(x0, dx, y0, dy, width, height,
maxIterations, output) >;
}

26
examples/mandelbrot_tasks/mandelbrot_tasks.vcxproj Executable file → Normal file
View File

@@ -64,15 +64,19 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -81,6 +85,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -96,6 +101,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -113,6 +119,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -131,6 +138,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -143,23 +151,23 @@
<ItemGroup>
<ClCompile Include="mandelbrot.cpp" />
<ClCompile Include="mandelbrot_serial.cpp" />
<ClCompile Include="../tasks_concrt.cpp" />
<ClCompile Include="../tasksys.cpp" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="mandelbrot.ispc">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86 --target=sse4x2
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4-x2,avx-x2
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --target=sse4x2
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4-x2,avx-x2
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86 --target=sse4x2
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4-x2,avx-x2
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --target=sse4x2
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4-x2,avx-x2
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@@ -2,7 +2,10 @@
CXX=g++ -m64
CXXFLAGS=-Iobjs/ -O3 -Wall
ISPC=ispc
ISPCFLAGS=-O2 --target=sse4 --arch=x86-64
ISPCFLAGS=-O2 --target=sse2,sse4,avx-x2 --arch=x86-64
OBJS=objs/noise.o objs/noise_serial.o objs/noise_ispc.o objs/noise_ispc_sse2.o \
objs/noise_ispc_sse4.o objs/noise_ispc_avx.o
default: noise
@@ -14,13 +17,13 @@ dirs:
clean:
/bin/rm -rf objs *~ noise
noise: dirs objs/noise.o objs/noise_serial.o objs/noise_ispc.o
$(CXX) $(CXXFLAGS) -o $@ objs/noise.o objs/noise_ispc.o objs/noise_serial.o -lm
noise: dirs $(OBJS)
$(CXX) $(CXXFLAGS) -o $@ $(OBJS) -lm
objs/%.o: %.cpp
$(CXX) $< $(CXXFLAGS) -c -o $@
objs/noise.o: objs/noise_ispc.h
objs/%_ispc.h objs/%_ispc.o: %.ispc
objs/%_ispc.h objs/%_ispc.o objs/%_ispc_sse2.o objs/%_ispc_sse4.o objs/%_ispc_avx.o: %.ispc
$(ISPC) $(ISPCFLAGS) $< -o objs/$*_ispc.o -h objs/$*_ispc.h

View File

@@ -41,7 +41,6 @@
#include <stdio.h>
#include <algorithm>
#include "../timing.h"
#include "../cpuid.h"
#include "noise_ispc.h"
using namespace ispc;
@@ -66,38 +65,6 @@ writePPM(float *buf, int width, int height, const char *fn) {
}
// Make sure that the vector ISA used during compilation is supported by
// the processor. The ISPC_TARGET_* macro is set in the ispc-generated
// header file that we include above.
static void
ensureTargetISAIsSupported() {
#if defined(ISPC_TARGET_SSE2)
bool isaSupported = CPUSupportsSSE2();
const char *target = "SSE2";
#elif defined(ISPC_TARGET_SSE4)
bool isaSupported = CPUSupportsSSE4();
const char *target = "SSE4";
#elif defined(ISPC_TARGET_AVX)
bool isaSupported = CPUSupportsAVX();
const char *target = "AVX";
#else
#error "Unknown ISPC_TARGET_* value"
#endif
if (!isaSupported) {
fprintf(stderr, "***\n*** Error: the ispc-compiled code uses the %s instruction "
"set, which isn't\n*** supported by this computer's CPU!\n", target);
fprintf(stderr, "***\n*** Please modify the "
#ifdef _MSC_VER
"MSVC project file "
#else
"Makefile "
#endif
"to select another target (e.g. sse2)\n***\n");
exit(1);
}
}
int main() {
unsigned int width = 768;
unsigned int height = 768;
@@ -108,8 +75,6 @@ int main() {
float *buf = new float[width*height];
ensureTargetISAIsSupported();
//
// Compute the image using the ispc implementation; report the minimum
// time of three runs.

View File

@@ -131,11 +131,11 @@ static float Noise(float x, float y, float z) {
}
static float Turbulence(float x, float y, float z, int octaves) {
static float Turbulence(float x, float y, float z, uniform int octaves) {
float omega = 0.6;
float sum = 0., lambda = 1., o = 1.;
for (int i = 0; i < octaves; ++i) {
for (uniform int i = 0; i < octaves; ++i) {
sum += abs(o * Noise(lambda * x, lambda * y, lambda * z));
lambda *= 1.99f;
o *= omega;

26
examples/noise/noise.vcxproj Executable file → Normal file
View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@@ -64,15 +64,19 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -81,6 +85,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -96,6 +101,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -113,6 +119,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -131,6 +138,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -147,18 +155,18 @@
<ItemGroup>
<CustomBuild Include="noise.ispc">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86 --target=sse4
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4,avx-x2
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --target=sse4
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4,avx-x2
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86 --target=sse4
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4,avx-x2
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --target=sse4
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4,avx-x2
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@@ -2,7 +2,11 @@
CXX=g++ -m64
CXXFLAGS=-Iobjs/ -g -Wall
ISPC=ispc
ISPCFLAGS=-O2 --target=sse4x2 --arch=x86-64
ISPCFLAGS=-O2 --target=sse2,sse4-x2,avx-x2 --arch=x86-64
OBJS=objs/options.o objs/options_serial.o objs/options_ispc.o \
objs/options_ispc_sse2.o objs/options_ispc_sse4.o \
objs/options_ispc_avx.o
default: options
@@ -14,13 +18,13 @@ dirs:
clean:
/bin/rm -rf objs *~ options
options: dirs objs/options.o objs/options_serial.o objs/options_ispc.o
$(CXX) $(CXXFLAGS) -o $@ objs/options.o objs/options_ispc.o objs/options_serial.o -lm
options: dirs $(OBJS)
$(CXX) $(CXXFLAGS) -o $@ $(OBJS) -lm
objs/%.o: %.cpp
$(CXX) $< $(CXXFLAGS) -c -o $@
objs/options.o: objs/options_ispc.h options_defs.h
objs/%_ispc.h objs/%_ispc.o: %.ispc options_defs.h
objs/%_ispc.h objs/%_ispc.o objs/%_ispc_sse2.o objs/%_ispc_sse4.o objs/%_ispc_avx.o: %.ispc options_defs.h
$(ISPC) $(ISPCFLAGS) $< -o objs/$*_ispc.o -h objs/$*_ispc.h

View File

@@ -41,7 +41,6 @@ using std::max;
#include "options_defs.h"
#include "../timing.h"
#include "../cpuid.h"
#include "options_ispc.h"
using namespace ispc;
@@ -54,41 +53,7 @@ extern void binomial_put_serial(float Sa[], float Xa[], float Ta[],
float ra[], float va[],
float result[], int count);
// Make sure that the vector ISA used during compilation is supported by
// the processor. The ISPC_TARGET_* macro is set in the ispc-generated
// header file that we include above.
static void
ensureTargetISAIsSupported() {
#if defined(ISPC_TARGET_SSE2)
bool isaSupported = CPUSupportsSSE2();
const char *target = "SSE2";
#elif defined(ISPC_TARGET_SSE4)
bool isaSupported = CPUSupportsSSE4();
const char *target = "SSE4";
#elif defined(ISPC_TARGET_AVX)
bool isaSupported = CPUSupportsAVX();
const char *target = "AVX";
#else
#error "Unknown ISPC_TARGET_* value"
#endif
if (!isaSupported) {
fprintf(stderr, "***\n*** Error: the ispc-compiled code uses the %s instruction "
"set, which isn't\n*** supported by this computer's CPU!\n", target);
fprintf(stderr, "***\n*** Please modify the "
#ifdef _MSC_VER
"MSVC project file "
#else
"Makefile "
#endif
"to select another target (e.g. sse2)\n***\n");
exit(1);
}
}
int main() {
ensureTargetISAIsSupported();
float *S = new float[N_OPTIONS];
float *X = new float[N_OPTIONS];
float *T = new float[N_OPTIONS];

26
examples/options/options.vcxproj Executable file → Normal file
View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@@ -64,15 +64,19 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -81,6 +85,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4305</DisableSpecificWarnings>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
@@ -97,6 +102,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4305</DisableSpecificWarnings>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
@@ -115,6 +121,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4305</DisableSpecificWarnings>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -134,6 +141,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4305</DisableSpecificWarnings>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -151,18 +159,18 @@
<ItemGroup>
<CustomBuild Include="options.ispc">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86 --target=sse4x2
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4-x2,avx-x2
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --target=sse4x2
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4-x2,avx-x2
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86 --target=sse4x2
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4-x2,avx-x2
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --target=sse4x2
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4-x2,avx-x2
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>

View File

@@ -1,20 +1,17 @@
ARCH = $(shell uname)
TASK_CXX=../tasks_pthreads.cpp
TASK_CXX=../tasksys.cpp
TASK_LIB=-lpthread
ifeq ($(ARCH), Darwin)
TASK_CXX=../tasks_gcd.cpp
TASK_LIB=
endif
TASK_OBJ=$(addprefix objs/, $(subst ../,, $(TASK_CXX:.cpp=.o)))
CXX=g++
CXXFLAGS=-Iobjs/ -O3 -Wall -m64
ISPC=ispc
ISPCFLAGS=-O2 --target=sse4x2 --arch=x86-64
ISPCFLAGS=-O2 --target=sse2,sse4-x2,avx --arch=x86-64
OBJS=objs/rt.o objs/rt_serial.o $(TASK_OBJ) objs/rt_ispc.o objs/rt_ispc_sse2.o \
objs/rt_ispc_sse4.o objs/rt_ispc_avx.o
default: rt
@@ -26,8 +23,8 @@ dirs:
clean:
/bin/rm -rf objs *~ rt
rt: dirs objs/rt.o objs/rt_serial.o objs/rt_ispc.o $(TASK_OBJ)
$(CXX) $(CXXFLAGS) -o $@ objs/rt.o objs/rt_ispc.o objs/rt_serial.o $(TASK_OBJ) -lm $(TASK_LIB)
rt: dirs $(OBJS)
$(CXX) $(CXXFLAGS) -o $@ $(OBJS) -lm $(TASK_LIB)
objs/%.o: %.cpp
$(CXX) $< $(CXXFLAGS) -c -o $@
@@ -37,5 +34,5 @@ objs/%.o: ../%.cpp
objs/rt.o: objs/rt_ispc.h
objs/%_ispc.h objs/%_ispc.o: %.ispc
objs/%_ispc.h objs/%_ispc.o objs/%_ispc_sse2.o objs/%_ispc_sse4.o objs/%_ispc_avx.o: %.ispc
$(ISPC) $(ISPCFLAGS) $< -o objs/$*_ispc.o -h objs/$*_ispc.h

View File

@@ -45,14 +45,14 @@
#include <string.h>
#include <sys/types.h>
#include "../timing.h"
#include "../cpuid.h"
#include "rt_ispc.h"
using namespace ispc;
typedef unsigned int uint;
extern void raytrace_serial(int width, int height, const float raster2camera[4][4],
extern void raytrace_serial(int width, int height, int baseWidth, int baseHeight,
const float raster2camera[4][4],
const float camera2world[4][4], float image[],
int id[], const LinearBVHNode nodes[],
const Triangle triangles[]);
@@ -95,45 +95,28 @@ static void writeImage(int *idImage, float *depthImage, int width, int height,
}
// Make sure that the vector ISA used during compilation is supported by
// the processor. The ISPC_TARGET_* macro is set in the ispc-generated
// header file that we include above.
static void
ensureTargetISAIsSupported() {
#if defined(ISPC_TARGET_SSE2)
bool isaSupported = CPUSupportsSSE2();
const char *target = "SSE2";
#elif defined(ISPC_TARGET_SSE4)
bool isaSupported = CPUSupportsSSE4();
const char *target = "SSE4";
#elif defined(ISPC_TARGET_AVX)
bool isaSupported = CPUSupportsAVX();
const char *target = "AVX";
#else
#error "Unknown ISPC_TARGET_* value"
#endif
if (!isaSupported) {
fprintf(stderr, "***\n*** Error: the ispc-compiled code uses the %s instruction "
"set, which isn't\n*** supported by this computer's CPU!\n", target);
fprintf(stderr, "***\n*** Please modify the "
#ifdef _MSC_VER
"MSVC project file "
#else
"Makefile "
#endif
"to select another target (e.g. sse2)\n***\n");
static void usage() {
fprintf(stderr, "rt [--scale=<factor>] <scene name base>\n");
exit(1);
}
}
int main(int argc, char *argv[]) {
if (argc != 2) {
fprintf(stderr, "usage: rt <filename base>\n");
exit(1);
float scale = 1.f;
const char *filename = NULL;
for (int i = 1; i < argc; ++i) {
if (strncmp(argv[i], "--scale=", 8) == 0) {
scale = atof(argv[i] + 8);
if (scale == 0.f)
usage();
}
ensureTargetISAIsSupported();
else if (filename != NULL)
usage();
else
filename = argv[i];
}
if (filename == NULL)
usage();
#define READ(var, n) \
if (fread(&(var), sizeof(var), n, f) != (unsigned int)n) { \
@@ -145,10 +128,10 @@ int main(int argc, char *argv[]) {
// Read the camera specification information from the camera file
//
char fnbuf[1024];
sprintf(fnbuf, "%s.camera", argv[1]);
sprintf(fnbuf, "%s.camera", filename);
FILE *f = fopen(fnbuf, "rb");
if (!f) {
perror(argv[1]);
perror(fnbuf);
return 1;
}
@@ -156,20 +139,20 @@ int main(int argc, char *argv[]) {
// Nothing fancy, and trouble if we run on a big-endian system, just
// fread in the bits
//
int width, height;
int baseWidth, baseHeight;
float camera2world[4][4], raster2camera[4][4];
READ(width, 1);
READ(height, 1);
READ(baseWidth, 1);
READ(baseHeight, 1);
READ(camera2world[0][0], 16);
READ(raster2camera[0][0], 16);
//
// Read in the serialized BVH
//
sprintf(fnbuf, "%s.bvh", argv[1]);
sprintf(fnbuf, "%s.bvh", filename);
f = fopen(fnbuf, "rb");
if (!f) {
perror(argv[2]);
perror(fnbuf);
return 1;
}
@@ -185,12 +168,12 @@ int main(int argc, char *argv[]) {
// of node, the total number of int it if a leaf node, etc.
float b[6];
READ(b[0], 6);
nodes[i].bounds[0].v[0] = b[0];
nodes[i].bounds[0].v[1] = b[1];
nodes[i].bounds[0].v[2] = b[2];
nodes[i].bounds[1].v[0] = b[3];
nodes[i].bounds[1].v[1] = b[4];
nodes[i].bounds[1].v[2] = b[5];
nodes[i].bounds[0][0] = b[0];
nodes[i].bounds[0][1] = b[1];
nodes[i].bounds[0][2] = b[2];
nodes[i].bounds[1][0] = b[3];
nodes[i].bounds[1][1] = b[4];
nodes[i].bounds[1][2] = b[5];
READ(nodes[i].offset, 1);
READ(nodes[i].nPrimitives, 1);
READ(nodes[i].splitAxis, 1);
@@ -207,19 +190,19 @@ int main(int argc, char *argv[]) {
READ(v[0], 9);
float *vp = v;
for (int j = 0; j < 3; ++j) {
triangles[i].p[j].v[0] = *vp++;
triangles[i].p[j].v[1] = *vp++;
triangles[i].p[j].v[2] = *vp++;
triangles[i].p[j][0] = *vp++;
triangles[i].p[j][1] = *vp++;
triangles[i].p[j][2] = *vp++;
}
// And create an object id
triangles[i].id = i+1;
}
fclose(f);
// round image resolution up to multiple of 4 to make things easy for
// round image resolution up to multiple of 16 to make things easy for
// the code that assigns pixels to ispc program instances
height = (height + 3) & ~3;
width = (width + 3) & ~3;
int height = (int(baseHeight * scale) + 0xf) & ~0xf;
int width = (int(baseWidth * scale) + 0xf) & ~0xf;
// allocate images; one to hold hit object ids, one to hold depth to
// the first interseciton
@@ -232,8 +215,8 @@ int main(int argc, char *argv[]) {
double minTimeISPC = 1e30;
for (int i = 0; i < 3; ++i) {
reset_and_start_timer();
raytrace_ispc(width, height, raster2camera, camera2world,
image, id, nodes, triangles);
raytrace_ispc(width, height, baseWidth, baseHeight, raster2camera,
camera2world, image, id, nodes, triangles);
double dt = get_elapsed_mcycles();
minTimeISPC = std::min(dt, minTimeISPC);
}
@@ -251,8 +234,8 @@ int main(int argc, char *argv[]) {
double minTimeISPCtasks = 1e30;
for (int i = 0; i < 3; ++i) {
reset_and_start_timer();
raytrace_ispc_tasks(width, height, raster2camera, camera2world,
image, id, nodes, triangles);
raytrace_ispc_tasks(width, height, baseWidth, baseHeight, raster2camera,
camera2world, image, id, nodes, triangles);
double dt = get_elapsed_mcycles();
minTimeISPCtasks = std::min(dt, minTimeISPCtasks);
}
@@ -271,8 +254,8 @@ int main(int argc, char *argv[]) {
double minTimeSerial = 1e30;
for (int i = 0; i < 3; ++i) {
reset_and_start_timer();
raytrace_serial(width, height, raster2camera, camera2world,
image, id, nodes, triangles);
raytrace_serial(width, height, baseWidth, baseHeight, raster2camera,
camera2world, image, id, nodes, triangles);
double dt = get_elapsed_mcycles();
minTimeSerial = std::min(dt, minTimeSerial);
}

View File

@@ -43,12 +43,13 @@ struct Ray {
};
struct Triangle {
uniform float3 p[3];
uniform float p[3][4];
uniform int id;
uniform int pad[3];
};
struct LinearBVHNode {
uniform float3 bounds[2];
uniform float bounds[2][3];
uniform unsigned int offset; // num primitives for leaf, second child for interior
uniform unsigned int8 nPrimitives;
uniform unsigned int8 splitAxis;
@@ -103,14 +104,16 @@ static void generateRay(uniform const float raster2camera[4][4],
}
static inline bool BBoxIntersect(const reference uniform float3 bounds[2],
static inline bool BBoxIntersect(const uniform float bounds[2][3],
const reference Ray ray) {
uniform float3 bounds0 = { bounds[0][0], bounds[0][1], bounds[0][2] };
uniform float3 bounds1 = { bounds[1][0], bounds[1][1], bounds[1][2] };
float t0 = ray.mint, t1 = ray.maxt;
// Check all three axis-aligned slabs. Don't try to early out; it's
// not worth the trouble
float3 tNear = (bounds[0] - ray.origin) * ray.invDir;
float3 tFar = (bounds[1] - ray.origin) * ray.invDir;
float3 tNear = (bounds0 - ray.origin) * ray.invDir;
float3 tFar = (bounds1 - ray.origin) * ray.invDir;
if (tNear.x > tFar.x) {
float tmp = tNear.x;
tNear.x = tFar.x;
@@ -141,8 +144,11 @@ static inline bool BBoxIntersect(const reference uniform float3 bounds[2],
static inline bool TriIntersect(const reference Triangle tri, reference Ray ray) {
uniform float3 e1 = tri.p[1] - tri.p[0];
uniform float3 e2 = tri.p[2] - tri.p[0];
uniform float3 p0 = { tri.p[0][0], tri.p[0][1], tri.p[0][2] };
uniform float3 p1 = { tri.p[1][0], tri.p[1][1], tri.p[1][2] };
uniform float3 p2 = { tri.p[2][0], tri.p[2][1], tri.p[2][2] };
uniform float3 e1 = p1 - p0;
uniform float3 e2 = p2 - p0;
float3 s1 = Cross(ray.dir, e2);
float divisor = Dot(s1, e1);
@@ -153,7 +159,7 @@ static inline bool TriIntersect(const reference Triangle tri, reference Ray ray)
float invDivisor = 1.f / divisor;
// Compute first barycentric coordinate
float3 d = ray.origin - tri.p[0];
float3 d = ray.origin - p0;
float b1 = Dot(d, s1) * invDivisor;
if (b1 < 0. || b1 > 1.)
hit = false;
@@ -227,12 +233,17 @@ bool BVHIntersect(const LinearBVHNode nodes[], const Triangle tris[],
static void raytrace_tile(uniform int x0, uniform int x1,
uniform int y0, uniform int y1, uniform int width,
uniform int y0, uniform int y1,
uniform int width, uniform int height,
uniform int baseWidth, uniform int baseHeight,
const uniform float raster2camera[4][4],
const uniform float camera2world[4][4],
uniform float image[], uniform int id[],
const LinearBVHNode nodes[],
const Triangle triangles[]) {
uniform float widthScale = (float)(baseWidth) / (float)(width);
uniform float heightScale = (float)(baseHeight) / (float)(height);
static const uniform float udx[16] = { 0, 1, 0, 1, 2, 3, 2, 3,
0, 1, 0, 1, 2, 3, 2, 3 };
static const uniform float udy[16] = { 0, 0, 1, 1, 0, 0, 1, 1,
@@ -252,7 +263,8 @@ static void raytrace_tile(uniform int x0, uniform int x1,
const float dy = udy[o * programCount + programIndex];
Ray ray;
generateRay(raster2camera, camera2world, x+dx, y+dy, ray);
generateRay(raster2camera, camera2world, (x+dx)*widthScale,
(y+dy)*heightScale, ray);
BVHIntersect(nodes, triangles, ray);
int offset = (y + (int)dy) * width + (x + (int)dx);
@@ -265,42 +277,51 @@ static void raytrace_tile(uniform int x0, uniform int x1,
export void raytrace_ispc(uniform int width, uniform int height,
uniform int baseWidth, uniform int baseHeight,
const uniform float raster2camera[4][4],
const uniform float camera2world[4][4],
uniform float image[], uniform int id[],
const LinearBVHNode nodes[],
const Triangle triangles[]) {
raytrace_tile(0, width, 0, height, width, raster2camera, camera2world, image,
raytrace_tile(0, width, 0, height, width, height, baseWidth, baseHeight,
raster2camera, camera2world, image,
id, nodes, triangles);
}
task void raytrace_tile_task(uniform int x0, uniform int x1,
uniform int y0, uniform int y1, uniform int width,
task void raytrace_tile_task(uniform int width, uniform int height,
uniform int baseWidth, uniform int baseHeight,
const uniform float raster2camera[4][4],
const uniform float camera2world[4][4],
uniform float image[], uniform int id[],
const LinearBVHNode nodes[],
const Triangle triangles[]) {
raytrace_tile(x0, x1, y0, y1, width, raster2camera, camera2world, image,
uniform int dx = 16, dy = 16; // must match dx, dy below
uniform int xBuckets = (width + (dx-1)) / dx;
uniform int x0 = (taskIndex % xBuckets) * dx;
uniform int x1 = min(x0 + dx, width);
uniform int y0 = (taskIndex / xBuckets) * dy;
uniform int y1 = min(y0 + dy, height);
raytrace_tile(x0, x1, y0, y1, width, height, baseWidth, baseHeight,
raster2camera, camera2world, image,
id, nodes, triangles);
}
export void raytrace_ispc_tasks(uniform int width, uniform int height,
uniform int baseWidth, uniform int baseHeight,
const uniform float raster2camera[4][4],
const uniform float camera2world[4][4],
uniform float image[], uniform int id[],
const LinearBVHNode nodes[],
const Triangle triangles[]) {
uniform int dx = 16, dy = 16;
for (uniform int y = 0; y < height; y += dy) {
uniform int y1 = min(y + dy, height);
for (uniform int x = 0; x < width; x += dx) {
uniform int x1 = min(x + dx, width);
launch < raytrace_tile_task(x, x1, y, y1, width, raster2camera,
camera2world, image, id, nodes,
triangles) >;
}
}
uniform int xBuckets = (width + (dx-1)) / dx;
uniform int yBuckets = (height + (dy-1)) / dy;
uniform int nTasks = xBuckets * yBuckets;
launch[nTasks] < raytrace_tile_task(width, height, baseWidth, baseHeight,
raster2camera, camera2world,
image, id, nodes, triangles) >;
}

26
examples/rt/rt.vcxproj Executable file → Normal file
View File

@@ -64,15 +64,19 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -81,6 +85,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -96,6 +101,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -113,6 +119,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -131,6 +138,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -144,27 +152,27 @@
<CustomBuild Include="rt.ispc">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86
ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4-x2,avx
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h
ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4-x2,avx
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86
ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4-x2,avx
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h
ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4-x2,avx
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClCompile Include="rt.cpp" />
<ClCompile Include="rt_serial.cpp" />
<ClCompile Include="../tasks_concrt.cpp" />
<ClCompile Include="../tasksys.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@@ -75,12 +75,13 @@ struct Ray {
// Declare these in a namespace so the mangling matches
namespace ispc {
struct Triangle {
float3 p[3];
float p[3][4]; // extra float pad after each vertex
int32_t id;
int32_t pad[3]; // make 16 x 32-bits
};
struct LinearBVHNode {
float3 bounds[2];
float bounds[2][3];
int32_t offset; // primitives for leaf, second child for interior
uint8_t nPrimitives;
uint8_t splitAxis;
@@ -140,12 +141,14 @@ static void generateRay(const float raster2camera[4][4],
}
static inline bool BBoxIntersect(const float3 bounds[2],
static inline bool BBoxIntersect(const float bounds[2][3],
const Ray &ray) {
float3 bounds0(bounds[0][0], bounds[0][1], bounds[0][2]);
float3 bounds1(bounds[1][0], bounds[1][1], bounds[1][2]);
float t0 = ray.mint, t1 = ray.maxt;
float3 tNear = (bounds[0] - ray.origin) * ray.invDir;
float3 tFar = (bounds[1] - ray.origin) * ray.invDir;
float3 tNear = (bounds0 - ray.origin) * ray.invDir;
float3 tFar = (bounds1 - ray.origin) * ray.invDir;
if (tNear.x > tFar.x) {
float tmp = tNear.x;
tNear.x = tFar.x;
@@ -176,8 +179,11 @@ static inline bool BBoxIntersect(const float3 bounds[2],
inline bool TriIntersect(const Triangle &tri, Ray &ray) {
float3 e1 = tri.p[1] - tri.p[0];
float3 e2 = tri.p[2] - tri.p[0];
float3 p0(tri.p[0][0], tri.p[0][1], tri.p[0][2]);
float3 p1(tri.p[1][0], tri.p[1][1], tri.p[1][2]);
float3 p2(tri.p[2][0], tri.p[2][1], tri.p[2][2]);
float3 e1 = p1 - p0;
float3 e2 = p2 - p0;
float3 s1 = Cross(ray.dir, e2);
float divisor = Dot(s1, e1);
@@ -187,7 +193,7 @@ inline bool TriIntersect(const Triangle &tri, Ray &ray) {
float invDivisor = 1.f / divisor;
// Compute first barycentric coordinate
float3 d = ray.origin - tri.p[0];
float3 d = ray.origin - p0;
float b1 = Dot(d, s1) * invDivisor;
if (b1 < 0. || b1 > 1.)
return false;
@@ -258,17 +264,21 @@ bool BVHIntersect(const LinearBVHNode nodes[], const Triangle tris[],
}
void raytrace_serial(int width, int height,
void raytrace_serial(int width, int height, int baseWidth, int baseHeight,
const float raster2camera[4][4],
const float camera2world[4][4],
float image[],
int id[],
const LinearBVHNode nodes[],
const Triangle triangles[]) {
float widthScale = float(baseWidth) / float(width);
float heightScale = float(baseHeight) / float(height);
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
Ray ray;
generateRay(raster2camera, camera2world, x, y, ray);
generateRay(raster2camera, camera2world, x * widthScale,
y * heightScale, ray);
BVHIntersect(nodes, triangles, ray);
int offset = y * width + x;

View File

@@ -2,7 +2,7 @@
CXX=g++ -m64
CXXFLAGS=-Iobjs/ -O3 -Wall
ISPC=ispc
ISPCFLAGS=-O2 --arch=x86-64
ISPCFLAGS=-O2 --arch=x86-64 --target=sse2
default: simple

View File

@@ -33,47 +33,12 @@
#include <stdio.h>
#include <stdlib.h>
#include "../cpuid.h"
// Include the header file that the ispc compiler generates
#include "simple_ispc.h"
using namespace ispc;
// Make sure that the vector ISA used during compilation is supported by
// the processor. The ISPC_TARGET_* macro is set in the ispc-generated
// header file that we include above.
static void
ensureTargetISAIsSupported() {
#if defined(ISPC_TARGET_SSE2)
bool isaSupported = CPUSupportsSSE2();
const char *target = "SSE2";
#elif defined(ISPC_TARGET_SSE4)
bool isaSupported = CPUSupportsSSE4();
const char *target = "SSE4";
#elif defined(ISPC_TARGET_AVX)
bool isaSupported = CPUSupportsAVX();
const char *target = "AVX";
#else
#error "Unknown ISPC_TARGET_* value"
#endif
if (!isaSupported) {
fprintf(stderr, "***\n*** Error: the ispc-compiled code uses the %s instruction "
"set, which isn't\n*** supported by this computer's CPU!\n", target);
fprintf(stderr, "***\n*** Please modify the "
#ifdef _MSC_VER
"MSVC project file "
#else
"Makefile "
#endif
"to select another target (e.g. sse2)\n***\n");
exit(1);
}
}
int main() {
ensureTargetISAIsSupported();
float vin[16], vout[16];
// Initialize input buffer

26
examples/simple/simple.vcxproj Executable file → Normal file
View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@@ -25,21 +25,21 @@
<CustomBuild Include="simple.ispc">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86
ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
ispc -O2 %(Filename).ispco %(Filename).obj -h %(Filename)_ispc.h
ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86
ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h
ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
</CustomBuild>
</ItemGroup>
<PropertyGroup Label="Globals">
@@ -88,15 +88,19 @@ ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -105,6 +109,7 @@ ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -118,6 +123,7 @@ ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -133,6 +139,7 @@ ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -150,6 +157,7 @@ ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>

View File

@@ -1,20 +1,18 @@
ARCH = $(shell uname)
TASK_CXX=../tasks_pthreads.cpp
TASK_CXX=../tasksys.cpp
TASK_LIB=-lpthread
ifeq ($(ARCH), Darwin)
TASK_CXX=../tasks_gcd.cpp
TASK_LIB=
endif
TASK_OBJ=$(addprefix objs/, $(subst ../,, $(TASK_CXX:.cpp=.o)))
CXX=g++
CXXFLAGS=-Iobjs/ -O3 -Wall -m64
ISPC=ispc
ISPCFLAGS=-O2 --target=sse4x2 --arch=x86-64
ISPCFLAGS=-O2 --target=sse2,sse4-x2,avx --arch=x86-64
OBJS=objs/stencil.o objs/stencil_serial.o $(TASK_OBJ) objs/stencil_ispc.o \
objs/stencil_ispc_sse2.o objs/stencil_ispc_sse4.o \
objs/stencil_ispc_avx.o
default: stencil
@@ -26,8 +24,8 @@ dirs:
clean:
/bin/rm -rf objs *~ stencil
stencil: dirs objs/stencil.o objs/stencil_serial.o objs/stencil_ispc.o $(TASK_OBJ)
$(CXX) $(CXXFLAGS) -o $@ objs/stencil.o objs/stencil_ispc.o objs/stencil_serial.o $(TASK_OBJ) -lm $(TASK_LIB)
stencil: dirs $(OBJS)
$(CXX) $(CXXFLAGS) -o $@ $(OBJS) -lm $(TASK_LIB)
objs/%.o: %.cpp
$(CXX) $< $(CXXFLAGS) -c -o $@
@@ -37,5 +35,5 @@ objs/%.o: ../%.cpp
objs/stencil.o: objs/stencil_ispc.h
objs/%_ispc.h objs/%_ispc.o: %.ispc
objs/%_ispc.h objs/%_ispc.o objs/%_ispc_sse2.o objs/%_ispc_sse4.o objs/%_ispc_avx.o: %.ispc
$(ISPC) $(ISPCFLAGS) $< -o objs/$*_ispc.o -h objs/$*_ispc.h

View File

@@ -42,43 +42,10 @@
#include <algorithm>
#include <math.h>
#include "../timing.h"
#include "../cpuid.h"
#include "stencil_ispc.h"
using namespace ispc;
// Make sure that the vector ISA used during compilation is supported by
// the processor. The ISPC_TARGET_* macro is set in the ispc-generated
// header file that we include above.
static void
ensureTargetISAIsSupported() {
#if defined(ISPC_TARGET_SSE2)
bool isaSupported = CPUSupportsSSE2();
const char *target = "SSE2";
#elif defined(ISPC_TARGET_SSE4)
bool isaSupported = CPUSupportsSSE4();
const char *target = "SSE4";
#elif defined(ISPC_TARGET_AVX)
bool isaSupported = CPUSupportsAVX();
const char *target = "AVX";
#else
#error "Unknown ISPC_TARGET_* value"
#endif
if (!isaSupported) {
fprintf(stderr, "***\n*** Error: the ispc-compiled code uses the %s instruction "
"set, which isn't\n*** supported by this computer's CPU!\n", target);
fprintf(stderr, "***\n*** Please modify the "
#ifdef _MSC_VER
"MSVC project file "
#else
"Makefile "
#endif
"to select another target (e.g. sse2)\n***\n");
exit(1);
}
}
extern void loop_stencil_serial(int t0, int t1, int x0, int x1,
int y0, int y1, int z0, int z1,
int Nx, int Ny, int Nz,
@@ -100,8 +67,6 @@ void InitData(int Nx, int Ny, int Nz, float *A[2], float *vsq) {
int main() {
ensureTargetISAIsSupported();
int Nx = 256, Ny = 256, Nz = 256;
int width = 4;
float *Aserial[2], *Aispc[2];

26
examples/stencil/stencil.vcxproj Executable file → Normal file
View File

@@ -64,15 +64,19 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -81,6 +85,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -96,6 +101,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -113,6 +119,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -131,6 +138,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -144,27 +152,27 @@
<CustomBuild Include="stencil.ispc">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86
ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4-x2,avx
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h
ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4-x2,avx
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86
ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4-x2,avx
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h
ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4-x2,avx
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stencil.cpp" />
<ClCompile Include="stencil_serial.cpp" />
<ClCompile Include="../tasks_concrt.cpp" />
<ClCompile Include="../tasksys.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@@ -1,180 +0,0 @@
/*
Copyright (c) 2011, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Intel Corporation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TASKINFO_H
#define TASKINFO_H 1
#ifdef _MSC_VER
#define ISPC_IS_WINDOWS
#elif defined(__linux__)
#define ISPC_IS_LINUX
#elif defined(__APPLE__)
#define ISPC_IS_APPLE
#endif
#ifdef ISPC_IS_WINDOWS
#define NOMINMAX
#include <windows.h>
#include <concrt.h>
using namespace Concurrency;
#endif // ISPC_IS_WINDOWS
#if (__SIZEOF_POINTER__ == 4) || defined(__i386__) || defined(_WIN32)
#define ISPC_POINTER_BYTES 4
#elif (__SIZEOF_POINTER__ == 8) || defined(__x86_64__) || defined(__amd64__) || defined(_WIN64)
#define ISPC_POINTER_BYTES 8
#else
#error "Pointer size unknown!"
#endif // __SIZEOF_POINTER__
#include <stdint.h>
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
typedef struct TaskInfo {
void *func;
void *data;
#if defined(ISPC_IS_WINDOWS)
event taskEvent;
#endif
} TaskInfo;
#ifndef ISPC_IS_WINDOWS
static int32_t
lAtomicCompareAndSwap32(volatile int32_t *v, int32_t newValue, int32_t oldValue) {
int32_t result;
__asm__ __volatile__("lock\ncmpxchgl %2,%1"
: "=a"(result), "=m"(*v)
: "q"(newValue), "0"(oldValue)
: "memory");
__asm__ __volatile__("mfence":::"memory");
return result;
}
#endif // !ISPC_IS_WINDOWS
static void *
lAtomicCompareAndSwapPointer(void **v, void *newValue, void *oldValue) {
#ifdef ISPC_IS_WINDOWS
return InterlockedCompareExchangePointer(v, newValue, oldValue);
#else
void *result;
#if (ISPC_POINTER_BYTES == 4)
__asm__ __volatile__("lock\ncmpxchgd %2,%1"
: "=a"(result), "=m"(*v)
: "q"(newValue), "0"(oldValue)
: "memory");
#else
__asm__ __volatile__("lock\ncmpxchgq %2,%1"
: "=a"(result), "=m"(*v)
: "q"(newValue), "0"(oldValue)
: "memory");
#endif // ISPC_POINTER_BYTES
__asm__ __volatile__("mfence":::"memory");
return result;
#endif // ISPC_IS_WINDOWS
}
#ifndef ISPC_IS_WINDOWS
static int32_t
lAtomicAdd32(volatile int32_t *v, int32_t delta) {
// Do atomic add with gcc x86 inline assembly
int32_t origValue;
__asm__ __volatile__("lock\n"
"xaddl %0,%1"
: "=r"(origValue), "=m"(*v) : "0"(delta)
: "memory");
return origValue;
}
#endif
#define LOG_TASK_QUEUE_CHUNK_SIZE 13
#define MAX_TASK_QUEUE_CHUNKS 1024
#define TASK_QUEUE_CHUNK_SIZE (1<<LOG_TASK_QUEUE_CHUNK_SIZE)
#define MAX_LAUNCHED_TASKS (MAX_TASK_QUEUE_CHUNKS * TASK_QUEUE_CHUNK_SIZE)
typedef void (*TaskFuncType)(void *, int, int);
#ifdef ISPC_IS_WINDOWS
static volatile LONG nextTaskInfoCoordinate;
#else
static volatile int nextTaskInfoCoordinate;
#endif
static TaskInfo *taskInfo[MAX_TASK_QUEUE_CHUNKS];
static inline void
lInitTaskInfo() {
taskInfo[0] = new TaskInfo[TASK_QUEUE_CHUNK_SIZE];
}
static inline TaskInfo *
lGetTaskInfo() {
#ifdef ISPC_IS_WINDOWS
int myCoord = InterlockedAdd(&nextTaskInfoCoordinate, 1)-1;
#else
int myCoord = lAtomicAdd32(&nextTaskInfoCoordinate, 1);
#endif
int index = (myCoord >> LOG_TASK_QUEUE_CHUNK_SIZE);
int offset = myCoord & (TASK_QUEUE_CHUNK_SIZE-1);
if (index == MAX_TASK_QUEUE_CHUNKS) {
fprintf(stderr, "A total of %d tasks have been launched--the simple "
"built-in task system can handle no more. Exiting.", myCoord);
exit(1);
}
if (taskInfo[index] == NULL) {
TaskInfo *newChunk = new TaskInfo[TASK_QUEUE_CHUNK_SIZE];
if (lAtomicCompareAndSwapPointer((void **)&taskInfo[index], newChunk,
NULL) != NULL) {
// failure--someone else got it, but that's cool
assert(taskInfo[index] != NULL);
free(newChunk);
}
}
return &taskInfo[index][offset];
}
static inline void
lResetTaskInfo() {
nextTaskInfoCoordinate = 0;
}
#endif // TASKINFO_H

View File

@@ -1,104 +0,0 @@
/*
Copyright (c) 2011, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Intel Corporation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "taskinfo.h"
/* Simple task system implementation for ispc based on Microsoft's
Concurrency Runtime. */
#include <windows.h>
#include <concrt.h>
using namespace Concurrency;
#include <stdint.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <algorithm>
// ispc expects these functions to have C linkage / not be mangled
extern "C" {
void ISPCLaunch(void *f, void *data);
void ISPCSync();
void *ISPCMalloc(int64_t size, int32_t alignment);
void ISPCFree(void *ptr);
}
void __cdecl
lRunTask(LPVOID param) {
TaskInfo *ti = (TaskInfo *)param;
// Actually run the task.
// FIXME: like the GCD implementation for OS X, this is passing bogus
// values for the threadIndex and threadCount builtins, which in turn
// will cause bugs in code that uses those.
int threadIndex = 0;
int threadCount = 1;
TaskFuncType func = (TaskFuncType)ti->func;
func(ti->data, threadIndex, threadCount);
// Signal the event that this task is done
ti->taskEvent.set();
}
void
ISPCLaunch(void *func, void *data) {
TaskInfo *ti = lGetTaskInfo();
ti->func = (TaskFuncType)func;
ti->data = data;
ti->taskEvent.reset();
CurrentScheduler::ScheduleTask(lRunTask, ti);
}
void ISPCSync() {
for (int i = 0; i < nextTaskInfoCoordinate; ++i) {
int index = (i >> LOG_TASK_QUEUE_CHUNK_SIZE);
int offset = i & (TASK_QUEUE_CHUNK_SIZE-1);
taskInfo[index][offset].taskEvent.wait();
taskInfo[index][offset].taskEvent.reset();
}
lResetTaskInfo();
}
void *ISPCMalloc(int64_t size, int32_t alignment) {
return _aligned_malloc(size, alignment);
}
void ISPCFree(void *ptr) {
_aligned_free(ptr);
}

View File

@@ -1,99 +0,0 @@
/*
Copyright (c) 2011, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Intel Corporation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "taskinfo.h"
/* A simple task system for ispc programs based on Apple's Grand Central
Dispatch. */
#include <dispatch/dispatch.h>
#include <stdio.h>
static int initialized = 0;
static volatile int32_t lock = 0;
static dispatch_queue_t gcdQueue;
static dispatch_group_t gcdGroup;
// ispc expects these functions to have C linkage / not be mangled
extern "C" {
void ISPCLaunch(void *f, void *data);
void ISPCSync();
}
static void
lRunTask(void *ti) {
TaskInfo *taskInfo = (TaskInfo *)ti;
// FIXME: these are bogus values; may cause bugs in code that depends
// on them having unique values in different threads.
int threadIndex = 0;
int threadCount = 1;
TaskFuncType func = (TaskFuncType)(taskInfo->func);
// Actually run the task
func(taskInfo->data, threadIndex, threadCount);
}
void ISPCLaunch(void *func, void *data) {
if (!initialized) {
while (1) {
if (lAtomicCompareAndSwap32(&lock, 1, 0) == 0) {
if (!initialized) {
gcdQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
gcdGroup = dispatch_group_create();
lInitTaskInfo();
__asm__ __volatile__("mfence":::"memory");
initialized = 1;
}
lock = 0;
break;
}
}
}
TaskInfo *ti = lGetTaskInfo();
ti->func = func;
ti->data = data;
dispatch_group_async_f(gcdGroup, gcdQueue, ti, lRunTask);
}
void ISPCSync() {
if (!initialized)
return;
// Wait for all of the tasks in the group to complete before returning
dispatch_group_wait(gcdGroup, DISPATCH_TIME_FOREVER);
lResetTaskInfo();
}

View File

@@ -1,294 +0,0 @@
/*
Copyright (c) 2011, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Intel Corporation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "taskinfo.h"
#include <pthread.h>
#include <semaphore.h>
#include <string.h>
#include <unistd.h>
#include <assert.h>
#include <stdio.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/param.h>
#include <sys/sysctl.h>
#include <stdint.h>
#include <stdlib.h>
#include <errno.h>
static int initialized = 0;
static volatile int32_t lock = 0;
static int nThreads;
static pthread_t *threads;
static pthread_mutex_t taskQueueMutex;
static int nextTaskToRun;
static sem_t *workerSemaphore;
static uint32_t numUnfinishedTasks;
static pthread_mutex_t tasksRunningConditionMutex;
static pthread_cond_t tasksRunningCondition;
// ispc expects these functions to have C linkage / not be mangled
extern "C" {
void ISPCLaunch(void *f, void *data);
void ISPCSync();
}
static void *lTaskEntry(void *arg);
/** Figure out how many CPU cores there are in the system
*/
static int
lNumCPUCores() {
return sysconf(_SC_NPROCESSORS_ONLN);
}
static void
lTasksInit() {
nThreads = lNumCPUCores();
threads = (pthread_t *)malloc(nThreads * sizeof(pthread_t));
int err;
if ((err = pthread_mutex_init(&taskQueueMutex, NULL)) != 0) {
fprintf(stderr, "Error creating mutex: %s\n", strerror(err));
exit(1);
}
char name[32];
sprintf(name, "ispc_task.%d", (int)getpid());
workerSemaphore = sem_open(name, O_CREAT, S_IRUSR|S_IWUSR, 0);
if (!workerSemaphore) {
fprintf(stderr, "Error creating semaphore: %s\n", strerror(err));
exit(1);
}
if ((err = pthread_cond_init(&tasksRunningCondition, NULL)) != 0) {
fprintf(stderr, "Error creating condition variable: %s\n", strerror(err));
exit(1);
}
if ((err = pthread_mutex_init(&tasksRunningConditionMutex, NULL)) != 0) {
fprintf(stderr, "Error creating mutex: %s\n", strerror(err));
exit(1);
}
for (int i = 0; i < nThreads; ++i) {
err = pthread_create(&threads[i], NULL, &lTaskEntry, (void *)(i));
if (err != 0) {
fprintf(stderr, "Error creating pthread %d: %s\n", i, strerror(err));
exit(1);
}
}
}
void
ISPCLaunch(void *f, void *d) {
int err;
if (!initialized) {
while (1) {
if (lAtomicCompareAndSwap32(&lock, 1, 0) == 0) {
if (!initialized) {
lTasksInit();
__asm__ __volatile__("mfence":::"memory");
initialized = 1;
}
lock = 0;
break;
}
}
}
//
// Acquire mutex, add task
//
if ((err = pthread_mutex_lock(&taskQueueMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_lock: %s\n", strerror(err));
exit(1);
}
// Need a mutex here to ensure we get this filled in before a worker
// grabs it and starts running...
TaskInfo *ti = lGetTaskInfo();
ti->func = f;
ti->data = d;
if ((err = pthread_mutex_unlock(&taskQueueMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_unlock: %s\n", strerror(err));
exit(1);
}
//
// Update count of number of tasks left to run
//
if ((err = pthread_mutex_lock(&tasksRunningConditionMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_lock: %s\n", strerror(err));
exit(1);
}
// FIXME: is this redundant with nextTaskInfoCoordinate?
++numUnfinishedTasks;
if ((err = pthread_mutex_unlock(&tasksRunningConditionMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_lock: %s\n", strerror(err));
exit(1);
}
//
// Post to the worker semaphore to wake up worker threads that are
// sleeping waiting for tasks to show up
//
if ((err = sem_post(workerSemaphore)) != 0) {
fprintf(stderr, "Error from sem_post: %s\n", strerror(err));
exit(1);
}
}
static void *
lTaskEntry(void *arg) {
int threadIndex = (int)((int64_t)arg);
int threadCount = nThreads;
TaskFuncType func;
while (1) {
int err;
if ((err = sem_wait(workerSemaphore)) != 0) {
fprintf(stderr, "Error from sem_wait: %s\n", strerror(err));
exit(1);
}
//
// Acquire mutex, get task
//
if ((err = pthread_mutex_lock(&taskQueueMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_lock: %s\n", strerror(err));
exit(1);
}
if (nextTaskToRun == nextTaskInfoCoordinate) {
//
// Task queue is empty, go back and wait on the semaphore
//
if ((err = pthread_mutex_unlock(&taskQueueMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_unlock: %s\n", strerror(err));
exit(1);
}
continue;
}
int runCoord = nextTaskToRun++;
int index = (runCoord >> LOG_TASK_QUEUE_CHUNK_SIZE);
int offset = runCoord & (TASK_QUEUE_CHUNK_SIZE-1);
TaskInfo *myTask = &taskInfo[index][offset];
if ((err = pthread_mutex_unlock(&taskQueueMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_unlock: %s\n", strerror(err));
exit(1);
}
//
// Do work for _myTask_
//
func = (TaskFuncType)myTask->func;
func(myTask->data, threadIndex, threadCount);
//
// Decrement the number of unfinished tasks counter
//
if ((err = pthread_mutex_lock(&tasksRunningConditionMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_lock: %s\n", strerror(err));
exit(1);
}
// FIXME: can this be a comparison of (nextTaskToRun == nextTaskInfoCoordinate)?
// (I don't think so--think there is a race...)
int unfinished = --numUnfinishedTasks;
if (unfinished == 0) {
//
// Signal the "no more tasks are running" condition if all of
// them are done.
//
int err;
if ((err = pthread_cond_signal(&tasksRunningCondition)) != 0) {
fprintf(stderr, "Error from pthread_cond_signal: %s\n", strerror(err));
exit(1);
}
}
if ((err = pthread_mutex_unlock(&tasksRunningConditionMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_lock: %s\n", strerror(err));
exit(1);
}
}
pthread_exit(NULL);
return 0;
}
void ISPCSync() {
int err;
if ((err = pthread_mutex_lock(&tasksRunningConditionMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_lock: %s\n", strerror(err));
exit(1);
}
// As long as there are tasks running, wait on the condition variable;
// doing so causes this thread to go to sleep until someone signals on
// the tasksRunningCondition condition variable.
while (numUnfinishedTasks > 0) {
if ((err = pthread_cond_wait(&tasksRunningCondition,
&tasksRunningConditionMutex)) != 0) {
fprintf(stderr, "Error from pthread_cond_wait: %s\n", strerror(err));
exit(1);
}
}
lResetTaskInfo();
nextTaskToRun = 0;
// We acquire ownership of the condition variable mutex when the above
// pthread_cond_wait returns.
// FIXME: is there a lurking issue here if numUnfinishedTasks gets back
// to zero by the time we get to ISPCSync() and thence we're trying to
// unlock a mutex we don't have a lock on?
if ((err = pthread_mutex_unlock(&tasksRunningConditionMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_lock: %s\n", strerror(err));
exit(1);
}
}

865
examples/tasksys.cpp Normal file
View File

@@ -0,0 +1,865 @@
/*
Copyright (c) 2011, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Intel Corporation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
This file implements simple task systems that provide the three
entrypoints used by ispc-generated to code to handle 'launch' and 'sync'
statements in ispc programs. See the section "Task Parallelism: Language
Syntax" in the ispc documentation for information about using task
parallelism in ispc programs, and see the section "Task Parallelism:
Runtime Requirements" for information about the task-related entrypoints
that are implemented here.
There are three task systems in this file: one built using Microsoft's
Concurrency Runtime, one built with Apple's Grand Central Dispatch, and
one built on top of bare pthreads.
*/
#if defined(_WIN32) || defined(_WIN64)
#define ISPC_IS_WINDOWS
#define ISPC_USE_CONCRT
#elif defined(__linux__)
#define ISPC_IS_LINUX
#define ISPC_USE_PTHREADS
#elif defined(__APPLE__)
#define ISPC_IS_APPLE
#define ISPC_USE_GCD
#endif
#define DBG(x)
#ifdef ISPC_IS_WINDOWS
#define NOMINMAX
#include <windows.h>
#endif // ISPC_IS_WINDOWS
#ifdef ISPC_USE_CONCRT
#include <concrt.h>
using namespace Concurrency;
#endif // ISPC_USE_CONCRT
#ifdef ISPC_USE_GCD
#include <dispatch/dispatch.h>
#include <pthread.h>
#endif // ISPC_USE_GCD
#ifdef ISPC_USE_PTHREADS
#include <pthread.h>
#include <semaphore.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/param.h>
#include <sys/sysctl.h>
#include <vector>
#include <algorithm>
#endif // ISPC_USE_PTHREADS
#ifdef ISPC_IS_LINUX
#include <malloc.h>
#endif // ISPC_IS_LINUX
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <assert.h>
#include <string.h>
#include <algorithm>
// Signature of ispc-generated 'task' functions
typedef void (*TaskFuncType)(void *data, int threadIndex, int threadCount,
int taskIndex, int taskCount);
// Small structure used to hold the data for each task
struct TaskInfo {
TaskFuncType func;
void *data;
int taskIndex, taskCount;
#if defined(ISPC_IS_WINDOWS)
event taskEvent;
#endif
};
///////////////////////////////////////////////////////////////////////////
// TaskGroupBase
#define LOG_TASK_QUEUE_CHUNK_SIZE 14
#define MAX_TASK_QUEUE_CHUNKS 8
#define TASK_QUEUE_CHUNK_SIZE (1<<LOG_TASK_QUEUE_CHUNK_SIZE)
#define MAX_LAUNCHED_TASKS (MAX_TASK_QUEUE_CHUNKS * TASK_QUEUE_CHUNK_SIZE)
#define NUM_MEM_BUFFERS 16
class TaskGroup;
/** The TaskGroupBase structure provides common functionality for "task
groups"; a task group is the set of tasks launched from within a single
ispc function. When the function is ready to return, it waits for all
of the tasks in its task group to finish before it actually returns.
*/
class TaskGroupBase {
public:
void Reset();
int AllocTaskInfo(int count);
TaskInfo *GetTaskInfo(int index);
void *AllocMemory(int64_t size, int32_t alignment);
protected:
TaskGroupBase();
~TaskGroupBase();
int nextTaskInfoIndex;
private:
/* We allocate blocks of TASK_QUEUE_CHUNK_SIZE TaskInfo structures as
needed by the calling function. We hold up to MAX_TASK_QUEUE_CHUNKS
of these (and then exit at runtime if more than this many tasks are
launched.)
*/
TaskInfo *taskInfo[MAX_TASK_QUEUE_CHUNKS];
/* We also allocate chunks of memory to service ISPCAlloc() calls. The
memBuffers[] array holds pointers to this memory. The first element
of this array is initialized to point to mem and then any subsequent
elements required are initialized with dynamic allocation.
*/
int curMemBuffer, curMemBufferOffset;
int memBufferSize[NUM_MEM_BUFFERS];
char *memBuffers[NUM_MEM_BUFFERS];
char mem[256];
};
inline TaskGroupBase::TaskGroupBase() {
nextTaskInfoIndex = 0;
curMemBuffer = 0;
curMemBufferOffset = 0;
memBuffers[0] = mem;
memBufferSize[0] = sizeof(mem) / sizeof(mem[0]);
for (int i = 1; i < NUM_MEM_BUFFERS; ++i) {
memBuffers[i] = NULL;
memBufferSize[i] = 0;
}
for (int i = 0; i < MAX_TASK_QUEUE_CHUNKS; ++i)
taskInfo[i] = NULL;
}
inline TaskGroupBase::~TaskGroupBase() {
// Note: don't delete memBuffers[0], since it points to the start of
// the "mem" member!
for (int i = 1; i < NUM_MEM_BUFFERS; ++i)
delete[] memBuffers[i];
}
inline void
TaskGroupBase::Reset() {
nextTaskInfoIndex = 0;
curMemBuffer = 0;
curMemBufferOffset = 0;
}
inline int
TaskGroupBase::AllocTaskInfo(int count) {
int ret = nextTaskInfoIndex;
nextTaskInfoIndex += count;
return ret;
}
inline TaskInfo *
TaskGroupBase::GetTaskInfo(int index) {
int chunk = (index >> LOG_TASK_QUEUE_CHUNK_SIZE);
int offset = index & (TASK_QUEUE_CHUNK_SIZE-1);
if (chunk == MAX_TASK_QUEUE_CHUNKS) {
fprintf(stderr, "A total of %d tasks have been launched from the "
"current function--the simple built-in task system can handle "
"no more. You can increase the values of TASK_QUEUE_CHUNK_SIZE "
"and LOG_TASK_QUEUE_CHUNK_SIZE to work around this limitation. "
"Sorry! Exiting.\n", index);
exit(1);
}
if (taskInfo[chunk] == NULL)
taskInfo[chunk] = new TaskInfo[TASK_QUEUE_CHUNK_SIZE];
return &taskInfo[chunk][offset];
}
inline void *
TaskGroupBase::AllocMemory(int64_t size, int32_t alignment) {
char *basePtr = memBuffers[curMemBuffer];
int64_t iptr = (int64_t)(basePtr + curMemBufferOffset);
iptr = (iptr + (alignment-1)) & ~(alignment-1);
int newOffset = int(iptr + size - (int64_t)basePtr);
if (newOffset < memBufferSize[curMemBuffer]) {
curMemBufferOffset = newOffset;
return (char *)iptr;
}
++curMemBuffer;
curMemBufferOffset = 0;
assert(curMemBuffer < NUM_MEM_BUFFERS);
int allocSize = 1 << (12 + curMemBuffer);
allocSize = std::max(int(size+alignment), allocSize);
char *newBuf = new char[allocSize];
memBufferSize[curMemBuffer] = allocSize;
memBuffers[curMemBuffer] = newBuf;
return AllocMemory(size, alignment);
}
///////////////////////////////////////////////////////////////////////////
// Atomics and the like
#ifndef ISPC_IS_WINDOWS
static inline void
lMemFence() {
__asm__ __volatile__("mfence":::"memory");
}
#endif // !ISPC_IS_WINDOWS
#if (__SIZEOF_POINTER__ == 4) || defined(__i386__) || defined(_WIN32)
#define ISPC_POINTER_BYTES 4
#elif (__SIZEOF_POINTER__ == 8) || defined(__x86_64__) || defined(__amd64__) || defined(_WIN64)
#define ISPC_POINTER_BYTES 8
#else
#error "Pointer size unknown!"
#endif // __SIZEOF_POINTER__
static void *
lAtomicCompareAndSwapPointer(void **v, void *newValue, void *oldValue) {
#ifdef ISPC_IS_WINDOWS
return InterlockedCompareExchangePointer(v, newValue, oldValue);
#else
void *result;
#if (ISPC_POINTER_BYTES == 4)
__asm__ __volatile__("lock\ncmpxchgd %2,%1"
: "=a"(result), "=m"(*v)
: "q"(newValue), "0"(oldValue)
: "memory");
#else
__asm__ __volatile__("lock\ncmpxchgq %2,%1"
: "=a"(result), "=m"(*v)
: "q"(newValue), "0"(oldValue)
: "memory");
#endif // ISPC_POINTER_BYTES
lMemFence();
return result;
#endif // ISPC_IS_WINDOWS
}
#ifndef ISPC_IS_WINDOWS
static int32_t
lAtomicCompareAndSwap32(volatile int32_t *v, int32_t newValue, int32_t oldValue) {
int32_t result;
__asm__ __volatile__("lock\ncmpxchgl %2,%1"
: "=a"(result), "=m"(*v)
: "q"(newValue), "0"(oldValue)
: "memory");
lMemFence();
return result;
}
#endif // !ISPC_IS_WINDOWS
///////////////////////////////////////////////////////////////////////////
#ifdef ISPC_USE_CONCRT
// With ConcRT, we don't need to extend TaskGroupBase at all.
class TaskGroup : public TaskGroupBase {
public:
void Launch(int baseIndex, int count);
void Sync();
};
#endif // ISPC_USE_CONCRT
#ifdef ISPC_USE_GCD
/* With Grand Central Dispatch, we associate a GCD dispatch group with each
task group. (We'll later wait on this dispatch group when we need to
wait on all of the tasks in the group to finish.)
*/
class TaskGroup : public TaskGroupBase {
public:
TaskGroup() {
gcdGroup = dispatch_group_create();
}
void Launch(int baseIndex, int count);
void Sync();
private:
dispatch_group_t gcdGroup;
};
#endif // ISPC_USE_GCD
#ifdef ISPC_USE_PTHREADS
static void *lTaskEntry(void *arg);
class TaskGroup : public TaskGroupBase {
public:
TaskGroup() {
numUnfinishedTasks = 0;
waitingTasks.reserve(128);
inActiveList = false;
}
void Reset() {
TaskGroupBase::Reset();
numUnfinishedTasks = 0;
assert(inActiveList == false);
lMemFence();
}
void Launch(int baseIndex, int count);
void Sync();
private:
friend void *lTaskEntry(void *arg);
int32_t numUnfinishedTasks;
int32_t pad[3];
std::vector<int> waitingTasks;
bool inActiveList;
};
#endif // ISPC_USE_PTHREADS
///////////////////////////////////////////////////////////////////////////
// Grand Central Dispatch
#ifdef ISPC_USE_GCD
/* A simple task system for ispc programs based on Apple's Grand Central
Dispatch. */
static dispatch_queue_t gcdQueue;
static volatile int32_t lock = 0;
static void
InitTaskSystem() {
if (gcdQueue != NULL)
return;
while (1) {
if (lAtomicCompareAndSwap32(&lock, 1, 0) == 0) {
if (gcdQueue == NULL) {
gcdQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
assert(gcdQueue != NULL);
lMemFence();
}
lock = 0;
break;
}
}
}
static void
lRunTask(void *ti) {
TaskInfo *taskInfo = (TaskInfo *)ti;
// FIXME: these are bogus values; may cause bugs in code that depends
// on them having unique values in different threads.
int threadIndex = 0;
int threadCount = 1;
// Actually run the task
taskInfo->func(taskInfo->data, threadIndex, threadCount,
taskInfo->taskIndex, taskInfo->taskCount);
}
inline void
TaskGroup::Launch(int baseIndex, int count) {
for (int i = 0; i < count; ++i) {
TaskInfo *ti = GetTaskInfo(baseIndex + i);
dispatch_group_async_f(gcdGroup, gcdQueue, ti, lRunTask);
}
}
inline void
TaskGroup::Sync() {
dispatch_group_wait(gcdGroup, DISPATCH_TIME_FOREVER);
}
#endif // ISPC_USE_GCD
///////////////////////////////////////////////////////////////////////////
// Concurrency Runtime
#ifdef ISPC_USE_CONCRT
static void
InitTaskSystem() {
// No initialization needed
}
static void __cdecl
lRunTask(LPVOID param) {
TaskInfo *ti = (TaskInfo *)param;
// Actually run the task.
// FIXME: like the GCD implementation for OS X, this is passing bogus
// values for the threadIndex and threadCount builtins, which in turn
// will cause bugs in code that uses those.
int threadIndex = 0;
int threadCount = 1;
ti->func(ti->data, threadIndex, threadCount, ti->taskIndex, ti->taskCount);
// Signal the event that this task is done
ti->taskEvent.set();
}
inline void
TaskGroup::Launch(int baseIndex, int count) {
for (int i = 0; i < count; ++i)
CurrentScheduler::ScheduleTask(lRunTask, GetTaskInfo(baseIndex + i));
}
inline void
TaskGroup::Sync() {
for (int i = 0; i < nextTaskInfoIndex; ++i) {
TaskInfo *ti = GetTaskInfo(i);
ti->taskEvent.wait();
ti->taskEvent.reset();
}
}
#endif // ISPC_USE_CONCRT
///////////////////////////////////////////////////////////////////////////
// pthreads
#ifdef ISPC_USE_PTHREADS
static volatile int32_t lock = 0;
static int nThreads;
static pthread_t *threads = NULL;
static pthread_mutex_t taskSysMutex;
static std::vector<TaskGroup *> activeTaskGroups;
static sem_t *workerSemaphore;
static inline int32_t
lAtomicAdd(int32_t *v, int32_t delta) {
int32_t origValue;
__asm__ __volatile__("lock\n"
"xaddl %0,%1"
: "=r"(origValue), "=m"(*v) : "0"(delta)
: "memory");
return origValue;
}
static void *
lTaskEntry(void *arg) {
int threadIndex = (int)((int64_t)arg);
int threadCount = nThreads;
while (1) {
int err;
//
// Wait on the semaphore until we're woken up due to the arrival of
// more work.
//
if ((err = sem_wait(workerSemaphore)) != 0) {
fprintf(stderr, "Error from sem_wait: %s\n", strerror(err));
exit(1);
}
//
// Acquire the mutex
//
if ((err = pthread_mutex_lock(&taskSysMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_lock: %s\n", strerror(err));
exit(1);
}
if (activeTaskGroups.size() == 0) {
//
// Task queue is empty, go back and wait on the semaphore
//
if ((err = pthread_mutex_unlock(&taskSysMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_unlock: %s\n", strerror(err));
exit(1);
}
continue;
}
//
// Get the last task group on the active list and the last task
// from its waiting tasks list.
//
TaskGroup *tg = activeTaskGroups.back();
assert(tg->waitingTasks.size() > 0);
int taskNumber = tg->waitingTasks.back();
tg->waitingTasks.pop_back();
if (tg->waitingTasks.size() == 0) {
// We just took the last task from this task group, so remove
// it from the active list.
activeTaskGroups.pop_back();
tg->inActiveList = false;
}
if ((err = pthread_mutex_unlock(&taskSysMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_unlock: %s\n", strerror(err));
exit(1);
}
//
// And now actually run the task
//
DBG(fprintf(stderr, "running task %d from group %p\n", taskNumber, tg));
TaskInfo *myTask = tg->GetTaskInfo(taskNumber);
myTask->func(myTask->data, threadIndex, threadCount, myTask->taskIndex,
myTask->taskCount);
//
// Decrement the "number of unfinished tasks" counter in the task
// group.
//
lMemFence();
lAtomicAdd(&tg->numUnfinishedTasks, -1);
}
pthread_exit(NULL);
return 0;
}
static void
InitTaskSystem() {
if (threads == NULL) {
while (1) {
if (lAtomicCompareAndSwap32(&lock, 1, 0) == 0) {
if (threads == NULL) {
// We launch one fewer thread than there are cores,
// since the main thread here will also grab jobs from
// the task queue itself.
nThreads = sysconf(_SC_NPROCESSORS_ONLN) - 1;
int err;
if ((err = pthread_mutex_init(&taskSysMutex, NULL)) != 0) {
fprintf(stderr, "Error creating mutex: %s\n", strerror(err));
exit(1);
}
char name[32];
sprintf(name, "ispc_task.%d", (int)getpid());
workerSemaphore = sem_open(name, O_CREAT, S_IRUSR|S_IWUSR, 0);
if (!workerSemaphore) {
fprintf(stderr, "Error creating semaphore: %s\n", strerror(err));
exit(1);
}
threads = (pthread_t *)malloc(nThreads * sizeof(pthread_t));
for (int i = 0; i < nThreads; ++i) {
err = pthread_create(&threads[i], NULL, &lTaskEntry, (void *)(i));
if (err != 0) {
fprintf(stderr, "Error creating pthread %d: %s\n", i, strerror(err));
exit(1);
}
}
activeTaskGroups.reserve(64);
}
// Make sure all of the above goes to memory before we
// clear the lock.
lMemFence();
lock = 0;
break;
}
}
}
}
inline void
TaskGroup::Launch(int baseCoord, int count) {
//
// Acquire mutex, add task
//
int err;
if ((err = pthread_mutex_lock(&taskSysMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_lock: %s\n", strerror(err));
exit(1);
}
// Add the corresponding set of tasks to the waiting-to-be-run list for
// this task group.
//
// FIXME: it's a little ugly to hold a global mutex for this when we
// only need to make sure no one else is accessing this task group's
// waitingTasks list. (But a small experiment in switching to a
// per-TaskGroup mutex showed worse performance!)
for (int i = 0; i < count; ++i)
waitingTasks.push_back(baseCoord + i);
// Add the task group to the global active list if it isn't there
// already.
if (inActiveList == false) {
activeTaskGroups.push_back(this);
inActiveList = true;
}
if ((err = pthread_mutex_unlock(&taskSysMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_unlock: %s\n", strerror(err));
exit(1);
}
//
// Update the count of the number of tasks left to run in this task
// group.
//
lMemFence();
lAtomicAdd(&numUnfinishedTasks, count);
//
// Post to the worker semaphore to wake up worker threads that are
// sleeping waiting for tasks to show up
//
for (int i = 0; i < count; ++i)
if ((err = sem_post(workerSemaphore)) != 0) {
fprintf(stderr, "Error from sem_post: %s\n", strerror(err));
exit(1);
}
}
inline void
TaskGroup::Sync() {
DBG(fprintf(stderr, "syncing %p - %d unfinished\n", tg, numUnfinishedTasks));
while (numUnfinishedTasks > 0) {
// All of the tasks in this group aren't finished yet. We'll try
// to help out here since we don't have anything else to do...
DBG(fprintf(stderr, "while syncing %p - %d unfinished\n", tg,
numUnfinishedTasks));
//
// Acquire the global task system mutex to grab a task to work on
//
int err;
if ((err = pthread_mutex_lock(&taskSysMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_lock: %s\n", strerror(err));
exit(1);
}
TaskInfo *myTask = NULL;
TaskGroup *runtg = this;
if (waitingTasks.size() > 0) {
int taskNumber = waitingTasks.back();
waitingTasks.pop_back();
if (waitingTasks.size() == 0) {
// There's nothing left to start running from this group,
// so remove it from the active task list.
activeTaskGroups.erase(std::find(activeTaskGroups.begin(),
activeTaskGroups.end(), this));
inActiveList = false;
}
myTask = GetTaskInfo(taskNumber);
DBG(fprintf(stderr, "running task %d from group %p in sync\n", taskNumber, tg));
}
else {
// Other threads are already working on all of the tasks in
// this group, so we can't help out by running one ourself.
// We'll try to run one from another group to make ourselves
// useful here.
if (activeTaskGroups.size() == 0) {
// No active task groups left--there's nothing for us to do.
if ((err = pthread_mutex_unlock(&taskSysMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_unlock: %s\n", strerror(err));
exit(1);
}
// FIXME: We basically end up busy-waiting here, which is
// extra wasteful in a world with hyperthreading. It would
// be much better to put this thread to sleep on a
// condition variable that was signaled when the last task
// in this group was finished.
sleep(0);
continue;
}
// Get a task to run from another task group.
runtg = activeTaskGroups.back();
assert(runtg->waitingTasks.size() > 0);
int taskNumber = runtg->waitingTasks.back();
runtg->waitingTasks.pop_back();
if (runtg->waitingTasks.size() == 0) {
// There's left to start running from this group, so remove
// it from the active task list.
activeTaskGroups.pop_back();
runtg->inActiveList = false;
}
myTask = runtg->GetTaskInfo(taskNumber);
DBG(fprintf(stderr, "running task %d from other group %p in sync\n",
taskNumber, runtg));
}
if ((err = pthread_mutex_unlock(&taskSysMutex)) != 0) {
fprintf(stderr, "Error from pthread_mutex_unlock: %s\n", strerror(err));
exit(1);
}
//
// Do work for _myTask_
//
// FIXME: bogus values for thread index/thread count here as well..
myTask->func(myTask->data, 0, 1, myTask->taskIndex, myTask->taskCount);
//
// Decrement the number of unfinished tasks counter
//
lMemFence();
lAtomicAdd(&runtg->numUnfinishedTasks, -1);
}
DBG(fprintf(stderr, "sync for %p done!n", tg));
}
#endif // ISPC_USE_PTHREADS
///////////////////////////////////////////////////////////////////////////
#define MAX_FREE_TASK_GROUPS 64
static TaskGroup *freeTaskGroups[MAX_FREE_TASK_GROUPS];
static inline TaskGroup *
AllocTaskGroup() {
for (int i = 0; i < MAX_FREE_TASK_GROUPS; ++i) {
TaskGroup *tg = freeTaskGroups[i];
if (tg != NULL) {
void *ptr = lAtomicCompareAndSwapPointer((void **)(&freeTaskGroups[i]), NULL, tg);
if (ptr != NULL) {
assert(ptr == tg);
return (TaskGroup *)ptr;
}
}
}
return new TaskGroup;
}
static inline void
FreeTaskGroup(TaskGroup *tg) {
tg->Reset();
for (int i = 0; i < MAX_FREE_TASK_GROUPS; ++i) {
if (freeTaskGroups[i] == NULL) {
void *ptr = lAtomicCompareAndSwapPointer((void **)&freeTaskGroups[i], tg, NULL);
if (ptr == NULL)
return;
}
}
delete tg;
}
///////////////////////////////////////////////////////////////////////////
// ispc expects these functions to have C linkage / not be mangled
extern "C" {
void ISPCLaunch(void **handlePtr, void *f, void *data, int count);
void *ISPCAlloc(void **handlePtr, int64_t size, int32_t alignment);
void ISPCSync(void *handle);
}
void
ISPCLaunch(void **taskGroupPtr, void *func, void *data, int count) {
TaskGroup *taskGroup;
if (*taskGroupPtr == NULL) {
InitTaskSystem();
taskGroup = AllocTaskGroup();
*taskGroupPtr = taskGroup;
}
else
taskGroup = (TaskGroup *)(*taskGroupPtr);
int baseIndex = taskGroup->AllocTaskInfo(count);
for (int i = 0; i < count; ++i) {
TaskInfo *ti = taskGroup->GetTaskInfo(baseIndex+i);
ti->func = (TaskFuncType)func;
ti->data = data;
ti->taskIndex = i;
ti->taskCount = count;
}
taskGroup->Launch(baseIndex, count);
}
void
ISPCSync(void *h) {
TaskGroup *taskGroup = (TaskGroup *)h;
if (taskGroup != NULL) {
taskGroup->Sync();
FreeTaskGroup(taskGroup);
}
}
void *
ISPCAlloc(void **taskGroupPtr, int64_t size, int32_t alignment) {
TaskGroup *taskGroup;
if (*taskGroupPtr == NULL) {
InitTaskSystem();
taskGroup = AllocTaskGroup();
*taskGroupPtr = taskGroup;
}
else
taskGroup = (TaskGroup *)(*taskGroupPtr);
return taskGroup->AllocMemory(size, alignment);
}

View File

@@ -1,20 +1,17 @@
ARCH = $(shell uname)
TASK_CXX=../tasks_pthreads.cpp
TASK_CXX=../tasksys.cpp
TASK_LIB=-lpthread
ifeq ($(ARCH), Darwin)
TASK_CXX=../tasks_gcd.cpp
TASK_LIB=
endif
TASK_OBJ=$(addprefix objs/, $(subst ../,, $(TASK_CXX:.cpp=.o)))
CXX=g++
CXXFLAGS=-Iobjs/ -O3 -Wall -m64
ISPC=ispc
ISPCFLAGS=-O2 --target=sse4x2 --arch=x86-64
ISPCFLAGS=-O2 --target=sse2,sse4-x2 --arch=x86-64
OBJS=objs/volume.o objs/volume_serial.o $(TASK_OBJ) objs/volume_ispc.o \
objs/volume_ispc_sse2.o objs/volume_ispc_sse4.o
default: volume
@@ -26,8 +23,8 @@ dirs:
clean:
/bin/rm -rf objs *~ volume
volume: dirs objs/volume.o objs/volume_serial.o objs/volume_ispc.o $(TASK_OBJ)
$(CXX) $(CXXFLAGS) -o $@ objs/volume.o objs/volume_ispc.o objs/volume_serial.o $(TASK_OBJ) -lm $(TASK_LIB)
volume: dirs $(OBJS)
$(CXX) $(CXXFLAGS) -o $@ $(OBJS) -lm $(TASK_LIB)
objs/%.o: %.cpp
$(CXX) $< $(CXXFLAGS) -c -o $@
@@ -37,5 +34,5 @@ objs/%.o: ../%.cpp
objs/volume.o: objs/volume_ispc.h
objs/%_ispc.h objs/%_ispc.o: %.ispc
objs/%_ispc.h objs/%_ispc.o objs/%_ispc_sse2.o objs/%_ispc_sse4.o: %.ispc
$(ISPC) $(ISPCFLAGS) $< -o objs/$*_ispc.o -h objs/$*_ispc.h

View File

@@ -41,7 +41,6 @@
#include <stdio.h>
#include <algorithm>
#include "../timing.h"
#include "../cpuid.h"
#include "volume_ispc.h"
using namespace ispc;
@@ -70,37 +69,6 @@ writePPM(float *buf, int width, int height, const char *fn) {
}
// Make sure that the vector ISA used during compilation is supported by
// the processor. The ISPC_TARGET_* macro is set in the ispc-generated
// header file that we include above.
static void
ensureTargetISAIsSupported() {
#if defined(ISPC_TARGET_SSE2)
bool isaSupported = CPUSupportsSSE2();
const char *target = "SSE2";
#elif defined(ISPC_TARGET_SSE4)
bool isaSupported = CPUSupportsSSE4();
const char *target = "SSE4";
#elif defined(ISPC_TARGET_AVX)
bool isaSupported = CPUSupportsAVX();
const char *target = "AVX";
#else
#error "Unknown ISPC_TARGET_* value"
#endif
if (!isaSupported) {
fprintf(stderr, "***\n*** Error: the ispc-compiled code uses the %s instruction "
"set, which isn't\n*** supported by this computer's CPU!\n", target);
fprintf(stderr, "***\n*** Please modify the "
#ifdef _MSC_VER
"MSVC project file "
#else
"Makefile "
#endif
"to select another target (e.g. sse2)\n***\n");
exit(1);
}
}
/* Load image and viewing parameters from a camera data file.
FIXME: we should add support to be able to specify viewing parameters
in the program here directly. */
@@ -172,8 +140,6 @@ int main(int argc, char *argv[]) {
return 1;
}
ensureTargetISAIsSupported();
//
// Load viewing data and the volume density data
//

View File

@@ -343,11 +343,20 @@ volume_tile(uniform int x0, uniform int y0, uniform int x1,
task void
volume_task(uniform int x0, uniform int y0, uniform int x1,
uniform int y1, uniform float density[], uniform int nVoxels[3],
volume_task(uniform float density[], uniform int nVoxels[3],
const uniform float raster2camera[4][4],
const uniform float camera2world[4][4],
uniform int width, uniform int height, uniform float image[]) {
uniform int dx = 8, dy = 8; // must match value in volume_ispc_tasks
uniform int xbuckets = (width + (dx-1)) / dx;
uniform int ybuckets = (height + (dy-1)) / dy;
uniform int x0 = (taskIndex % xbuckets) * dx;
uniform int y0 = (taskIndex / xbuckets) * dy;
uniform int x1 = x0 + dx, y1 = y0 + dy;
x1 = min(x1, width);
y1 = min(y1, height);
volume_tile(x0, y0, x1, y1, density, nVoxels, raster2camera,
camera2world, width, height, image);
}
@@ -370,9 +379,7 @@ volume_ispc_tasks(uniform float density[], uniform int nVoxels[3],
uniform int width, uniform int height, uniform float image[]) {
// Launch tasks to work on (dx,dy)-sized tiles of the image
uniform int dx = 8, dy = 8;
for (uniform int y = 0; y < height; y += dy)
for (uniform int x = 0; x < width; x += dx)
launch < volume_task(x, y, x+dx, y+dy, density, nVoxels,
raster2camera, camera2world, width, height,
image) >;
uniform int nTasks = ((width+(dx-1))/dx) * ((height+(dy-1))/dy);
launch[nTasks] < volume_task(density, nVoxels, raster2camera, camera2world,
width, height, image) >;
}

28
examples/volume_rendering/volume.vcxproj Executable file → Normal file
View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@@ -64,15 +64,19 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(ProjectDir)..\..;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -81,6 +85,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -96,6 +101,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -113,6 +119,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -131,6 +138,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -143,23 +151,23 @@
<ItemGroup>
<ClCompile Include="volume.cpp" />
<ClCompile Include="volume_serial.cpp" />
<ClCompile Include="../tasks_concrt.cpp" />
<ClCompile Include="../tasksys.cpp" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="volume.ispc">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86 --target=sse4x2
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4-x2
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --target=sse4x2
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4-x2
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86 --target=sse4x2
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4-x2
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --target=sse4x2
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4-x2
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).obj;%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@@ -36,9 +36,6 @@
#include <algorithm>
// Just enough of a float3 class to do what we need in this file.
#ifdef _MSC_VER
__declspec(align(16))
#endif
struct float3 {
float3() { }
float3(float xx, float yy, float zz) { x = xx; y = yy; z = zz; }
@@ -298,7 +295,7 @@ volume_serial(float density[], int nVoxels[3], const float raster2camera[4][4],
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x, ++offset) {
Ray ray;
generateRay(raster2camera, camera2world, x, y, ray);
generateRay(raster2camera, camera2world, (float)x, (float)y, ray);
image[offset] = raymarch(density, nVoxels, ray);
}
}

316
expr.cpp
View File

@@ -741,6 +741,12 @@ UnaryExpr::TypeCheck() {
}
int
UnaryExpr::EstimateCost() const {
return (expr ? expr->EstimateCost() : 0) + COST_SIMPLE_ARITH_LOGIC_OP;
}
void
UnaryExpr::Print() const {
if (!expr || !GetType())
@@ -1183,10 +1189,10 @@ BinaryExpr::Optimize() {
m->symbolTable->LookupFunction("rcp");
if (rcpFuns != NULL) {
assert(rcpFuns->size() == 2);
Expr *rcpSymExpr = new FunctionSymbolExpr(rcpFuns, pos);
Expr *rcpSymExpr = new FunctionSymbolExpr("rcp", rcpFuns, pos);
ExprList *args = new ExprList(arg1, arg1->pos);
Expr *rcpCall = new FunctionCallExpr(rcpSymExpr, args,
arg1->pos, false);
arg1->pos);
rcpCall = rcpCall->TypeCheck();
if (rcpCall == NULL)
return NULL;
@@ -1299,6 +1305,17 @@ BinaryExpr::TypeCheck() {
if (type0 == NULL || type1 == NULL)
return NULL;
if (dynamic_cast<const ReferenceType *>(type0) != NULL) {
arg0 = new DereferenceExpr(arg0, arg0->pos);
type0 = arg0->GetType();
assert(type0 != NULL);
}
if (dynamic_cast<const ReferenceType *>(type1) != NULL) {
arg1 = new DereferenceExpr(arg1, arg1->pos);
type1 = arg1->GetType();
assert(type1 != NULL);
}
switch (op) {
case Shl:
case Shr:
@@ -1445,6 +1462,15 @@ BinaryExpr::TypeCheck() {
}
int
BinaryExpr::EstimateCost() const {
return ((arg0 ? arg0->EstimateCost() : 0) +
(arg1 ? arg1->EstimateCost() : 0) +
((op == Div || op == Mod) ? COST_COMPLEX_ARITH_OP :
COST_SIMPLE_ARITH_LOGIC_OP));
}
void
BinaryExpr::Print() const {
if (!arg0 || !arg1 || !GetType())
@@ -1471,7 +1497,7 @@ lStoreAssignResult(llvm::Value *rv, llvm::Value *lv, const Type *type,
assert(baseSym->varyingCFDepth <= ctx->VaryingCFDepth());
if (!g->opt.disableMaskedStoreToStore &&
baseSym->varyingCFDepth == ctx->VaryingCFDepth() &&
baseSym->isStatic == false &&
baseSym->storageClass != SC_STATIC &&
dynamic_cast<const ReferenceType *>(baseSym->type) == NULL) {
// If the variable is declared at the same varying control flow
// depth as where it's being assigned, then we don't need to do any
@@ -1696,6 +1722,20 @@ AssignExpr::TypeCheck() {
}
int
AssignExpr::EstimateCost() const {
int cost = ((lvalue ? lvalue->EstimateCost() : 0) +
(rvalue ? rvalue->EstimateCost() : 0));
cost += COST_ASSIGN;
if (op == Assign)
return cost;
if (op == DivAssign || op == ModAssign)
return cost + COST_COMPLEX_ARITH_OP;
else
return cost + COST_SIMPLE_ARITH_LOGIC_OP;
}
void
AssignExpr::Print() const {
if (!lvalue || !rvalue || !GetType())
@@ -1944,6 +1984,12 @@ SelectExpr::TypeCheck() {
}
int
SelectExpr::EstimateCost() const {
return COST_SELECT;
}
void
SelectExpr::Print() const {
if (!test || !expr1 || !expr2 || !GetType())
@@ -2167,7 +2213,7 @@ FunctionCallExpr::tryResolve(bool (*matchFunc)(Expr *, const Type *)) {
void
FunctionCallExpr::resolveFunctionOverloads() {
FunctionCallExpr::resolveFunctionOverloads(bool exactMatchOnly) {
FunctionSymbolExpr *fse = dynamic_cast<FunctionSymbolExpr *>(func);
if (!fse)
// error will be issued later if not calling an actual function
@@ -2181,6 +2227,7 @@ FunctionCallExpr::resolveFunctionOverloads() {
if (tryResolve(lExactMatch))
return;
if (!exactMatchOnly) {
// Try to find a single match ignoring references
if (tryResolve(lMatchIgnoringReferences))
return;
@@ -2201,73 +2248,34 @@ FunctionCallExpr::resolveFunctionOverloads() {
// Last chance: try to find a match via arbitrary type conversion.
if (tryResolve(lMatchWithTypeConv))
return;
}
// failure :-(
const char *funName = fse->candidateFunctions->front()->name.c_str();
Error(pos, "Unable to find matching overload for call to function \"%s\".",
funName);
Error(pos, "Unable to find matching overload for call to function \"%s\"%s.",
funName, exactMatchOnly ? " only considering exact matches" : "");
fprintf(stderr, "Candidates are:\n");
lPrintFunctionOverloads(*fse->candidateFunctions);
lPrintPassedTypes(funName, args->exprs);
}
FunctionCallExpr::FunctionCallExpr(Expr *f, ExprList *a, SourcePos p, bool il)
: Expr(p) {
FunctionCallExpr::FunctionCallExpr(Expr *f, ExprList *a, SourcePos p,
bool il, Expr *lce)
: Expr(p), isLaunch(il) {
func = f;
args = a;
isLaunch = il;
launchCountExpr = lce;
resolveFunctionOverloads();
}
/** Starting from the function initialFunction, we're calling into
calledFunc. The question is: is this a recursive call back to
initialFunc? If it definitely is or if it may be, then return true.
Return false if it definitely is not.
*/
static bool
lMayBeRecursiveCall(llvm::Function *calledFunc,
llvm::Function *initialFunc,
std::set<llvm::Function *> &seenFuncs) {
// Easy case: intrinsics aren't going to call functions themselves
if (calledFunc->isIntrinsic())
return false;
std::string name = calledFunc->getName();
if (name.size() > 2 && name[0] == '_' && name[1] == '_')
// builtin stdlib function; none of these are recursive...
return false;
if (calledFunc->isDeclaration())
// There's visibility into what the called function does without a
// definition, so we have to be conservative
return true;
if (calledFunc == initialFunc)
// hello recursive call
return true;
// Otherwise iterate over all of the instructions in the function. If
// any of them is a function call then check recursively..
llvm::inst_iterator iter;
for (iter = llvm::inst_begin(calledFunc);
iter != llvm::inst_end(calledFunc); ++iter) {
llvm::Instruction *inst = &*iter;
llvm::CallInst *ci = llvm::dyn_cast<llvm::CallInst>(inst);
if (ci != NULL) {
llvm::Function *nextCalledFunc = ci->getCalledFunction();
// Don't repeatedly test functions we've seen before
if (seenFuncs.find(nextCalledFunc) == seenFuncs.end()) {
seenFuncs.insert(nextCalledFunc);
if (lMayBeRecursiveCall(nextCalledFunc, initialFunc,
seenFuncs))
return true;
}
}
}
return false;
FunctionSymbolExpr *fse = dynamic_cast<FunctionSymbolExpr *>(func);
// Functions with names that start with "__" should only be various
// builtins. For those, we'll demand an exact match, since we'll
// expect whichever function in stdlib.ispc is calling out to one of
// those to be matching the argument types exactly; this is to be a bit
// extra safe to be sure that the expected builtin is in fact being
// called.
bool exactMatchOnly = (fse != NULL) && (fse->name.substr(0,2) == "__");
resolveFunctionOverloads(exactMatchOnly);
}
@@ -2391,47 +2399,18 @@ FunctionCallExpr::GetValue(FunctionEmitContext *ctx) const {
}
}
// We sometimes need to check to see if the mask is all off here;
// specifically, if the mask is all off and we call a recursive
// function, then we will probably have an unsesirable infinite loop.
ctx->SetDebugPos(pos);
llvm::BasicBlock *bDoCall = ctx->CreateBasicBlock("funcall_mask_ok");
llvm::BasicBlock *bSkip = ctx->CreateBasicBlock("funcall_mask_off");
llvm::BasicBlock *bAfter = ctx->CreateBasicBlock("after_funcall");
llvm::Function *currentFunc = ctx->GetCurrentBasicBlock()->getParent();
// If we need to check the mask (it may be a recursive call, possibly
// transitively), or we're launching a task, which is expensive and
// thus probably always worth checking, then use the mask to choose
// whether to go to the bDoCallBlock or the bSkip block
std::set<llvm::Function *> seenFuncs;
seenFuncs.insert(currentFunc);
if (ft->isTask || lMayBeRecursiveCall(callee, currentFunc, seenFuncs)) {
Debug(pos, "Checking mask before function call \"%s\".", funSym->name.c_str());
ctx->BranchIfMaskAny(bDoCall, bSkip);
}
else
// If we don't need to check the mask, then always to the call;
// just jump to bDoCall
ctx->BranchInst(bDoCall);
// And the bSkip block just jumps immediately to bAfter. So why do we
// need it? So the phi node below can easily tell what paths are
// going into it
ctx->SetCurrentBasicBlock(bSkip);
ctx->BranchInst(bAfter);
// Emit the code to do the function call
ctx->SetCurrentBasicBlock(bDoCall);
llvm::Value *retVal = NULL;
ctx->SetDebugPos(pos);
if (ft->isTask)
ctx->LaunchInst(callee, argVals);
if (ft->isTask) {
assert(launchCountExpr != NULL);
llvm::Value *launchCount = launchCountExpr->GetValue(ctx);
if (launchCount != NULL)
ctx->LaunchInst(callee, argVals, launchCount);
}
else {
// Most of the time, the mask is passed as the last argument. this
// isn't the case for things like SSE intrinsics and extern "C"
// functions from the application.
// isn't the case for things like intrinsics, builtins, and extern
// "C" functions from the application.
assert(callargs.size() + 1 == callee->arg_size() ||
callargs.size() == callee->arg_size());
@@ -2458,22 +2437,10 @@ FunctionCallExpr::GetValue(FunctionEmitContext *ctx) const {
}
}
// And jump out to the 'after funciton call' basic block
ctx->BranchInst(bAfter);
ctx->SetCurrentBasicBlock(bAfter);
if (isVoidFunc)
return NULL;
// The return value for the non-void case is either undefined or the
// function return value, depending on whether we actually ran the code
// path that called the function or not.
LLVM_TYPE_CONST llvm::Type *lrType = ft->GetReturnType()->LLVMType(g->ctx);
llvm::PHINode *ret = ctx->PhiNode(lrType, 2, "fun_ret");
assert(retVal != NULL);
ret->addIncoming(llvm::UndefValue::get(lrType), bSkip);
ret->addIncoming(retVal, bDoCall);
return ret;
else
return retVal;
}
@@ -2515,10 +2482,21 @@ FunctionCallExpr::TypeCheck() {
if (!isLaunch)
Error(pos, "\"launch\" expression needed to call function "
"with \"task\" qualifier.");
if (!launchCountExpr)
return NULL;
launchCountExpr =
launchCountExpr->TypeConv(AtomicType::UniformInt32,
"task launch count");
if (!launchCountExpr)
return NULL;
}
else if (isLaunch)
else {
if (isLaunch)
Error(pos, "\"launch\" expression illegal with non-\"task\"-"
"qualified function.");
assert(launchCountExpr == NULL);
}
}
else
Error(pos, "Valid function name must be used for function call.");
@@ -2534,6 +2512,13 @@ FunctionCallExpr::TypeCheck() {
}
int
FunctionCallExpr::EstimateCost() const {
return ((args ? args->EstimateCost() : 0) +
(isLaunch ? COST_TASK_LAUNCH : COST_FUNCALL));
}
void
FunctionCallExpr::Print() const {
if (!func || !args || !GetType())
@@ -2622,7 +2607,7 @@ ExprList::GetConstant(const Type *type) const {
}
if (dynamic_cast<const StructType *>(type) != NULL) {
#if defined(LLVM_2_8) || defined(LLVM_2_9)
#if defined(LLVM_2_9)
return llvm::ConstantStruct::get(*g->ctx, cv, false);
#else
LLVM_TYPE_CONST llvm::StructType *llvmStructType =
@@ -2645,6 +2630,17 @@ ExprList::GetConstant(const Type *type) const {
}
int
ExprList::EstimateCost() const {
int cost = 0;
for (unsigned int i = 0; i < exprs.size(); ++i) {
if (exprs[i] != NULL)
cost += exprs[i]->EstimateCost();
}
return cost;
}
void
ExprList::Print() const {
printf("expr list (");
@@ -2775,6 +2771,22 @@ IndexExpr::GetLValue(FunctionEmitContext *ctx) const {
if (!basePtr)
return NULL;
// If the array index is a compile time constant, check to see if it
// may lead to an out-of-bounds access.
ConstExpr *ce = dynamic_cast<ConstExpr *>(index);
const SequentialType *seqType = dynamic_cast<const SequentialType *>(type);
assert(seqType != NULL);
int nElements = seqType->GetElementCount();
if (ce != NULL && nElements > 0) {
int32_t indices[ISPC_MAX_NVEC];
int count = ce->AsInt32(indices);
for (int i = 0; i < count; ++i) {
if (indices[i] < 0 || indices[i] >= nElements)
Warning(index->pos, "Array index \"%d\" may be out of bounds for "
"\"%d\" element array.", indices[i], nElements);
}
}
basePtr = lCastUniformVectorBasePtr(basePtr, ctx);
ctx->SetDebugPos(pos);
@@ -2827,6 +2839,16 @@ IndexExpr::TypeCheck() {
}
int
IndexExpr::EstimateCost() const {
// be pessimistic
if (index && index->GetType()->IsVaryingType())
return COST_GATHER;
else
return COST_LOAD;
}
void
IndexExpr::Print() const {
if (!arrayOrVector || !index || !GetType())
@@ -3126,6 +3148,7 @@ MemberExpr::create(Expr *e, const char *id, SourcePos p, SourcePos idpos) {
return new MemberExpr(e, id, p, idpos);
}
MemberExpr::MemberExpr(Expr *e, const char *id, SourcePos p, SourcePos idpos)
: Expr(p), identifierPos(idpos) {
expr = e;
@@ -3222,6 +3245,14 @@ MemberExpr::Optimize() {
}
int
MemberExpr::EstimateCost() const {
// FIXME: return gather cost when we can tell a gather is going to be
// needed
return COST_SIMPLE_ARITH_LOGIC_OP;
}
void
MemberExpr::Print() const {
if (!expr || !GetType())
@@ -4017,6 +4048,12 @@ ConstExpr::TypeCheck() {
}
int
ConstExpr::EstimateCost() const {
return 0;
}
void
ConstExpr::Print() const {
printf("[%s] (", GetType()->GetString().c_str());
@@ -4103,7 +4140,7 @@ lTypeConvAtomic(FunctionEmitContext *ctx, llvm::Value *exprVal,
case AtomicType::TYPE_BOOL:
if (fromType->IsVaryingType() &&
LLVMTypes::BoolVectorType == LLVMTypes::Int32VectorType)
// If we have a bool vector of i32 element,s first truncate
// If we have a bool vector of i32 elements, first truncate
// down to a single bit
exprVal = ctx->TruncInst(exprVal, LLVMTypes::Int1VectorType, "bool_to_i1");
// And then do an unisgned int->float cast
@@ -4163,9 +4200,6 @@ lTypeConvAtomic(FunctionEmitContext *ctx, llvm::Value *exprVal,
case AtomicType::TYPE_UINT16:
case AtomicType::TYPE_UINT32:
case AtomicType::TYPE_UINT64:
if (fromType->IsVaryingType())
PerformanceWarning(pos, "Conversion from unsigned int64 to float is slow. "
"Use \"int64\" if possible");
cast = ctx->CastInst(llvm::Instruction::UIToFP, // unsigned int
exprVal, targetType, "uint2double");
break;
@@ -4937,6 +4971,13 @@ TypeCastExpr::Optimize() {
}
int
TypeCastExpr::EstimateCost() const {
// FIXME: return COST_TYPECAST_COMPLEX when appropriate
return COST_TYPECAST_SIMPLE;
}
void
TypeCastExpr::Print() const {
printf("[%s] type cast (", GetType()->GetString().c_str());
@@ -5002,6 +5043,12 @@ ReferenceExpr::TypeCheck() {
}
int
ReferenceExpr::EstimateCost() const {
return 0;
}
void
ReferenceExpr::Print() const {
if (expr == NULL || GetType() == NULL)
@@ -5080,6 +5127,12 @@ DereferenceExpr::Optimize() {
}
int
DereferenceExpr::EstimateCost() const {
return COST_DEREF;
}
void
DereferenceExpr::Print() const {
if (expr == NULL || GetType() == NULL)
@@ -5151,6 +5204,15 @@ SymbolExpr::Optimize() {
}
int
SymbolExpr::EstimateCost() const {
if (symbol->constValue != NULL)
return 0;
else
return COST_LOAD;
}
void
SymbolExpr::Print() const {
if (symbol == NULL || GetType() == NULL)
@@ -5165,9 +5227,11 @@ SymbolExpr::Print() const {
///////////////////////////////////////////////////////////////////////////
// FunctionSymbolExpr
FunctionSymbolExpr::FunctionSymbolExpr(std::vector<Symbol *> *candidates,
FunctionSymbolExpr::FunctionSymbolExpr(const char *n,
std::vector<Symbol *> *candidates,
SourcePos p)
: Expr(p) {
name = n;
matchingFunc = NULL;
candidateFunctions = candidates;
}
@@ -5204,6 +5268,12 @@ FunctionSymbolExpr::Optimize() {
}
int
FunctionSymbolExpr::EstimateCost() const {
return 0;
}
void
FunctionSymbolExpr::Print() const {
if (!matchingFunc || !GetType())
@@ -5227,14 +5297,14 @@ SyncExpr::GetType() const {
llvm::Value *
SyncExpr::GetValue(FunctionEmitContext *ctx) const {
ctx->SetDebugPos(pos);
std::vector<llvm::Value *> noArg;
llvm::Function *fsync = m->module->getFunction("ISPCSync");
if (fsync == NULL) {
FATAL("Couldn't find ISPCSync declaration?!");
ctx->SyncInst();
return NULL;
}
}
return ctx->CallInst(fsync, noArg, "");
int
SyncExpr::EstimateCost() const {
return COST_SYNC;
}

53
expr.h
View File

@@ -39,6 +39,7 @@
#define ISPC_EXPR_H 1
#include "ispc.h"
#include "ast.h"
#include "type.h"
class FunctionSymbolExpr;
@@ -121,8 +122,8 @@ public:
void Print() const;
Expr *Optimize();
Expr *TypeCheck();
int EstimateCost() const;
private:
const Op op;
Expr *expr;
};
@@ -164,8 +165,8 @@ public:
Expr *Optimize();
Expr *TypeCheck();
int EstimateCost() const;
private:
const Op op;
Expr *arg0, *arg1;
};
@@ -196,8 +197,8 @@ public:
Expr *Optimize();
Expr *TypeCheck();
int EstimateCost() const;
private:
const Op op;
Expr *lvalue, *rvalue;
};
@@ -217,8 +218,8 @@ public:
Expr *Optimize();
Expr *TypeCheck();
int EstimateCost() const;
private:
Expr *test, *expr1, *expr2;
};
@@ -240,6 +241,7 @@ public:
llvm::Constant *GetConstant(const Type *type) const;
ExprList *Optimize();
ExprList *TypeCheck();
int EstimateCost() const;
std::vector<Expr *> exprs;
};
@@ -249,7 +251,8 @@ public:
*/
class FunctionCallExpr : public Expr {
public:
FunctionCallExpr(Expr *func, ExprList *args, SourcePos p, bool isLaunch);
FunctionCallExpr(Expr *func, ExprList *args, SourcePos p,
bool isLaunch = false, Expr *launchCountExpr = NULL);
llvm::Value *GetValue(FunctionEmitContext *ctx) const;
const Type *GetType() const;
@@ -257,13 +260,15 @@ public:
Expr *Optimize();
Expr *TypeCheck();
int EstimateCost() const;
private:
Expr *func;
ExprList *args;
bool isLaunch;
Expr *launchCountExpr;
void resolveFunctionOverloads();
private:
void resolveFunctionOverloads(bool exactMatchOnly);
bool tryResolve(bool (*matchFunc)(Expr *, const Type *));
};
@@ -285,8 +290,8 @@ public:
Expr *Optimize();
Expr *TypeCheck();
int EstimateCost() const;
private:
Expr *arrayOrVector, *index;
};
@@ -303,16 +308,17 @@ public:
MemberExpr(Expr *expr, const char *identifier, SourcePos pos,
SourcePos identifierPos);
virtual llvm::Value *GetValue(FunctionEmitContext *ctx) const;
virtual llvm::Value *GetLValue(FunctionEmitContext *ctx) const;
virtual const Type *GetType() const;
virtual Symbol *GetBaseSymbol() const;
virtual void Print() const;
virtual Expr *Optimize();
virtual Expr *TypeCheck();
llvm::Value *GetValue(FunctionEmitContext *ctx) const;
llvm::Value *GetLValue(FunctionEmitContext *ctx) const;
const Type *GetType() const;
Symbol *GetBaseSymbol() const;
void Print() const;
Expr *Optimize();
Expr *TypeCheck();
int EstimateCost() const;
virtual int getElementNumber() const;
protected:
std::string getCandidateNearMatches() const;
Expr *expr;
@@ -392,6 +398,7 @@ public:
Expr *TypeCheck();
Expr *Optimize();
int EstimateCost() const;
/** Return the ConstExpr's values as booleans, doing type conversion
from the actual type if needed. If forceVarying is true, then type
@@ -495,8 +502,8 @@ public:
void Print() const;
Expr *TypeCheck();
Expr *Optimize();
int EstimateCost() const;
private:
const Type *type;
Expr *expr;
};
@@ -514,8 +521,8 @@ public:
void Print() const;
Expr *TypeCheck();
Expr *Optimize();
int EstimateCost() const;
private:
Expr *expr;
};
@@ -533,8 +540,8 @@ public:
void Print() const;
Expr *TypeCheck();
Expr *Optimize();
int EstimateCost() const;
private:
Expr *expr;
};
@@ -551,6 +558,7 @@ public:
Expr *TypeCheck();
Expr *Optimize();
void Print() const;
int EstimateCost() const;
private:
Symbol *symbol;
@@ -562,7 +570,7 @@ private:
*/
class FunctionSymbolExpr : public Expr {
public:
FunctionSymbolExpr(std::vector<Symbol *> *candidateFunctions,
FunctionSymbolExpr(const char *name, std::vector<Symbol *> *candidateFunctions,
SourcePos pos);
llvm::Value *GetValue(FunctionEmitContext *ctx) const;
@@ -571,10 +579,14 @@ public:
Expr *TypeCheck();
Expr *Optimize();
void Print() const;
int EstimateCost() const;
private:
friend class FunctionCallExpr;
/** Name of the function that is being called. */
std::string name;
/** All of the functions with the name given in the function call;
there may be more then one, in which case we need to resolve which
overload is the best match. */
@@ -597,6 +609,7 @@ public:
Expr *TypeCheck();
Expr *Optimize();
void Print() const;
int EstimateCost() const;
};
#endif // ISPC_EXPR_H

643
func.cpp Normal file
View File

@@ -0,0 +1,643 @@
/*
Copyright (c) 2011, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Intel Corporation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file func.cpp
@brief
*/
#include "func.h"
#include "ctx.h"
#include "decl.h"
#include "expr.h"
#include "llvmutil.h"
#include "module.h"
#include "type.h"
#include "stmt.h"
#include "sym.h"
#include "util.h"
#include <stdio.h>
#include <llvm/LLVMContext.h>
#include <llvm/Module.h>
#include <llvm/Type.h>
#include <llvm/DerivedTypes.h>
#include <llvm/Instructions.h>
#include <llvm/Intrinsics.h>
#include <llvm/PassManager.h>
#include <llvm/PassRegistry.h>
#include <llvm/Transforms/IPO.h>
#include <llvm/Support/FormattedStream.h>
#include <llvm/Support/FileUtilities.h>
#include <llvm/Target/TargetMachine.h>
#include <llvm/Target/TargetOptions.h>
#include <llvm/Target/TargetData.h>
#include <llvm/PassManager.h>
#include <llvm/Analysis/Verifier.h>
#include <llvm/Support/CFG.h>
#include <llvm/Support/ToolOutputFile.h>
#include <llvm/Assembly/PrintModulePass.h>
Function::Function(DeclSpecs *ds, Declarator *decl, Stmt *c) {
code = c;
maskSymbol = m->symbolTable->LookupVariable("__mask");
assert(maskSymbol != NULL);
if (code) {
code = code->TypeCheck();
if (code)
code = code->Optimize();
}
if (g->debugPrint) {
printf("Add Function\n");
ds->Print();
printf("\n");
decl->Print();
printf("\n");
code->Print(0);
printf("\n\n\n");
}
// Get the symbol for the function from the symbol table. (It should
// already have been added to the symbol table by AddGlobal() by the
// time we get here.)
type = dynamic_cast<const FunctionType *>(decl->GetType(ds));
assert(type != NULL);
sym = m->symbolTable->LookupFunction(decl->sym->name.c_str(), type);
assert(sym != NULL);
sym->pos = decl->pos;
isExported = (ds->storageClass == SC_EXPORT);
if (decl->functionArgs != NULL) {
for (unsigned int i = 0; i < decl->functionArgs->size(); ++i) {
Declaration *pdecl = (*decl->functionArgs)[i];
assert(pdecl->declarators.size() == 1);
args.push_back(pdecl->declarators[0]->sym);
}
}
if (type->isTask) {
threadIndexSym = m->symbolTable->LookupVariable("threadIndex");
assert(threadIndexSym);
threadCountSym = m->symbolTable->LookupVariable("threadCount");
assert(threadCountSym);
taskIndexSym = m->symbolTable->LookupVariable("taskIndex");
assert(taskIndexSym);
taskCountSym = m->symbolTable->LookupVariable("taskCount");
assert(taskCountSym);
}
else
threadIndexSym = threadCountSym = taskIndexSym = taskCountSym = NULL;
}
/** Given an arbitrary type, see if it or any of the types contained in it
are varying. Returns true if so, false otherwise.
*/
static bool
lRecursiveCheckVarying(const Type *t) {
t = t->GetBaseType();
if (t->IsVaryingType()) return true;
const StructType *st = dynamic_cast<const StructType *>(t);
if (st) {
for (int i = 0; i < st->GetElementCount(); ++i)
if (lRecursiveCheckVarying(st->GetElementType(i)))
return true;
}
return false;
}
/** Given a Symbol representing a function parameter, see if it or any
contained types are varying. If so, issue an error. (This function
should only be called for parameters to 'export'ed functions, where
varying parameters is illegal.
*/
static void
lCheckForVaryingParameter(Symbol *sym) {
if (lRecursiveCheckVarying(sym->type)) {
const Type *t = sym->type->GetBaseType();
if (dynamic_cast<const StructType *>(t))
Error(sym->pos, "Struct parameter \"%s\" with varying member(s) is illegal "
"in an exported function.",
sym->name.c_str());
else
Error(sym->pos, "Varying parameter \"%s\" is illegal in an exported function.",
sym->name.c_str());
}
}
/** Given a function type, loop through the function parameters and see if
any are StructTypes. If so, issue an error (this seems to be broken
currently).
@todo Fix passing structs from C/C++ to ispc functions.
*/
static void
lCheckForStructParameters(const FunctionType *ftype, SourcePos pos) {
const std::vector<const Type *> &argTypes = ftype->GetArgumentTypes();
for (unsigned int i = 0; i < argTypes.size(); ++i) {
const Type *type = argTypes[i];
if (dynamic_cast<const StructType *>(type) != NULL) {
Error(pos, "Passing structs to/from application functions is currently broken. "
"Use a reference or const reference instead for now.");
return;
}
}
}
/** We've got a declaration for a function to process. This function does
all the work of creating the corresponding llvm::Function instance,
adding the symbol for the function to the symbol table and doing
various sanity checks. This function returns true upon success and
false if any errors were encountered.
*/
Symbol *
Function::InitFunctionSymbol(DeclSpecs *ds, Declarator *decl) {
// Make sure that we've got what we expect here
Symbol *funSym = decl->sym;
assert(decl->isFunction);
assert(decl->arraySize.size() == 0);
// So far, so good. Go ahead and set the type of the function symbol
funSym->type = decl->GetType(ds);
// If a global variable with the same name has already been declared
// issue an error.
if (m->symbolTable->LookupVariable(funSym->name.c_str()) != NULL) {
Error(decl->pos, "Function \"%s\" shadows previously-declared global variable. "
"Ignoring this definition.",
funSym->name.c_str());
return NULL;
}
if (ds->storageClass == SC_EXTERN_C) {
// Make sure the user hasn't supplied both an 'extern "C"' and a
// 'task' qualifier with the function
if (ds->typeQualifier & TYPEQUAL_TASK) {
Error(funSym->pos, "\"task\" qualifier is illegal with C-linkage extern "
"function \"%s\". Ignoring this function.", funSym->name.c_str());
return NULL;
}
std::vector<Symbol *> *funcs;
funcs = m->symbolTable->LookupFunction(decl->sym->name.c_str());
if (funcs != NULL) {
if (funcs->size() > 1) {
// Multiple functions with this name have already been declared;
// can't overload here
Error(funSym->pos, "Can't overload extern \"C\" function \"%s\"; "
"%d functions with the same name have already been declared.",
funSym->name.c_str(), (int)funcs->size());
return NULL;
}
// One function with the same name has been declared; see if it
// has the same type as this one, in which case it's ok.
if (Type::Equal((*funcs)[0]->type, funSym->type))
return (*funcs)[0];
else {
Error(funSym->pos, "Can't overload extern \"C\" function \"%s\".",
funSym->name.c_str());
return NULL;
}
}
}
// We should have gotten a FunctionType back from the GetType() call above.
const FunctionType *functionType =
dynamic_cast<const FunctionType *>(funSym->type);
assert(functionType != NULL);
// Get the LLVM FunctionType
bool includeMask = (ds->storageClass != SC_EXTERN_C);
LLVM_TYPE_CONST llvm::FunctionType *llvmFunctionType =
functionType->LLVMFunctionType(g->ctx, includeMask);
if (llvmFunctionType == NULL)
return NULL;
// And create the llvm::Function
llvm::GlobalValue::LinkageTypes linkage = ds->storageClass == SC_STATIC ?
llvm::GlobalValue::InternalLinkage : llvm::GlobalValue::ExternalLinkage;
std::string functionName = ((ds->storageClass == SC_EXTERN_C) ?
funSym->name : funSym->MangledName());
if (g->mangleFunctionsWithTarget)
functionName += g->target.GetISAString();
llvm::Function *function =
llvm::Function::Create(llvmFunctionType, linkage, functionName.c_str(), m->module);
// Set function attributes: we never throw exceptions, and want to
// inline everything we can
function->setDoesNotThrow(true);
if (!(ds->storageClass == SC_EXTERN_C) && !g->generateDebuggingSymbols &&
(ds->typeQualifier & TYPEQUAL_INLINE))
function->addFnAttr(llvm::Attribute::AlwaysInline);
if (functionType->isTask)
// This also applies transitively to members I think?
function->setDoesNotAlias(1, true);
// Make sure that the return type isn't 'varying' if the function is
// 'export'ed.
if (ds->storageClass == SC_EXPORT &&
lRecursiveCheckVarying(functionType->GetReturnType()))
Error(decl->pos, "Illegal to return a \"varying\" type from exported function \"%s\"",
funSym->name.c_str());
if (functionType->isTask && (functionType->GetReturnType() != AtomicType::Void))
Error(funSym->pos, "Task-qualified functions must have void return type.");
if (functionType->isExported || functionType->isExternC)
lCheckForStructParameters(functionType, funSym->pos);
// Loop over all of the arguments; process default values if present
// and do other checks and parameter attribute setting.
bool seenDefaultArg = false;
std::vector<ConstExpr *> argDefaults;
int nArgs = decl->functionArgs ? decl->functionArgs->size() : 0;
for (int i = 0; i < nArgs; ++i) {
Declaration *pdecl = (*decl->functionArgs)[i];
assert(pdecl->declarators.size() == 1);
Symbol *sym = pdecl->declarators[0]->sym;
// If the function is exported, make sure that the parameter
// doesn't have any varying stuff going on in it.
if (ds->storageClass == SC_EXPORT)
lCheckForVaryingParameter(sym);
// ISPC assumes that all memory passed in is aligned to the native
// width and that no pointers alias. (It should be possible to
// specify when this is not the case, but this should be the
// default.) Set parameter attributes accordingly.
if (!functionType->isTask && dynamic_cast<const ReferenceType *>(sym->type) != NULL) {
// NOTE: LLVM indexes function parameters starting from 1.
// This is unintuitive.
function->setDoesNotAlias(i+1, true);
int align = 4 * RoundUpPow2(g->target.nativeVectorWidth);
function->addAttribute(i+1, llvm::Attribute::constructAlignmentFromInt(align));
}
if (m->symbolTable->LookupFunction(sym->name.c_str()) != NULL)
Warning(sym->pos, "Function parameter \"%s\" shadows a function "
"declared in global scope.", sym->name.c_str());
// See if a default argument value was provided with the parameter
Expr *defaultValue = pdecl->declarators[0]->initExpr;
if (defaultValue != NULL) {
// If we have one, make sure it's a compile-time constant
seenDefaultArg = true;
defaultValue = defaultValue->TypeCheck();
defaultValue = defaultValue->Optimize();
defaultValue = dynamic_cast<ConstExpr *>(defaultValue);
if (!defaultValue) {
Error(sym->pos, "Default value for parameter \"%s\" must be "
"a compile-time constant.", sym->name.c_str());
return NULL;
}
}
else if (seenDefaultArg) {
// Once one parameter has provided a default value, then all of
// the following ones must have them as well.
Error(sym->pos, "Parameter \"%s\" is missing default: all parameters after "
"the first parameter with a default value must have default values "
"as well.", sym->name.c_str());
}
// Add the default value to argDefaults. Note that we make this
// call for all parameters, even those where no default value was
// provided. In that case, a NULL value is stored here. This
// approach means that we can always just look at the i'th entry of
// argDefaults to find the default value for the i'th parameter.
argDefaults.push_back(dynamic_cast<ConstExpr *>(defaultValue));
}
// And only now can we set the default values in the FunctionType
functionType->SetArgumentDefaults(argDefaults);
// If llvm gave us back a Function * with a different name than the one
// we asked for, then there's already a function with that same
// (mangled) name in the llvm::Module. In that case, erase the one we
// tried to add and just work with the one it already had.
if (function->getName() != functionName) {
function->eraseFromParent();
function = m->module->getFunction(functionName);
}
funSym->function = function;
// But if that function has a definition, we don't want to redefine it.
if (!function->empty()) {
Warning(funSym->pos, "Ignoring redefinition of function \"%s\".",
funSym->name.c_str());
return NULL;
}
// Finally, we know all is good and we can add the function to the
// symbol table
bool ok = m->symbolTable->AddFunction(funSym);
assert(ok);
return funSym;
}
const Type *
Function::GetReturnType() const {
return type->GetReturnType();
}
const FunctionType *
Function::GetType() const {
return type;
}
/** Parameters for tasks are stored in a big structure; this utility
function emits code to copy those values out of the task structure into
local stack-allocated variables. (Which we expect that LLVM's
'mem2reg' pass will in turn promote to SSA registers..
*/
static void
lCopyInTaskParameter(int i, llvm::Value *structArgPtr, const std::vector<Symbol *> &args,
FunctionEmitContext *ctx) {
// We expect the argument structure to come in as a poitner to a
// structure. Confirm and figure out its type here.
const llvm::Type *structArgType = structArgPtr->getType();
assert(llvm::isa<llvm::PointerType>(structArgType));
const llvm::PointerType *pt = llvm::dyn_cast<const llvm::PointerType>(structArgType);
assert(llvm::isa<llvm::StructType>(pt->getElementType()));
const llvm::StructType *argStructType =
llvm::dyn_cast<const llvm::StructType>(pt->getElementType());
// Get the type of the argument we're copying in and its Symbol pointer
LLVM_TYPE_CONST llvm::Type *argType = argStructType->getElementType(i);
Symbol *sym = args[i];
// allocate space to copy the parameter in to
sym->storagePtr = ctx->AllocaInst(argType, sym->name.c_str());
// get a pointer to the value in the struct
llvm::Value *ptr = ctx->GetElementPtrInst(structArgPtr, 0, i, sym->name.c_str());
// and copy the value from the struct and into the local alloca'ed
// memory
llvm::Value *ptrval = ctx->LoadInst(ptr, NULL, sym->name.c_str());
ctx->StoreInst(ptrval, sym->storagePtr);
ctx->EmitFunctionParameterDebugInfo(sym);
}
/** Given the statements implementing a function, emit the code that
implements the function. Most of the work do be done here just
involves wiring up the function parameter values to be available in the
function body code.
*/
void
Function::emitCode(FunctionEmitContext *ctx, llvm::Function *function,
SourcePos firstStmtPos) {
llvm::Value *maskPtr = ctx->AllocaInst(LLVMTypes::MaskType, "mask_memory");
ctx->StoreInst(LLVMMaskAllOn, maskPtr);
maskSymbol->storagePtr = maskPtr;
ctx->SetMaskPointer(maskPtr);
// add debugging info for __mask, programIndex, ...
maskSymbol->pos = firstStmtPos;
ctx->EmitVariableDebugInfo(maskSymbol);
#if 0
llvm::BasicBlock *entryBBlock = ctx->GetCurrentBasicBlock();
#endif
if (type->isTask == true) {
// For tasks, we there should always be three parmeters: the
// pointer to the structure that holds all of the arguments, the
// thread index, and the thread count variables.
llvm::Function::arg_iterator argIter = function->arg_begin();
llvm::Value *structParamPtr = argIter++;
llvm::Value *threadIndex = argIter++;
llvm::Value *threadCount = argIter++;
llvm::Value *taskIndex = argIter++;
llvm::Value *taskCount = argIter++;
// Copy the function parameter values from the structure into local
// storage
for (unsigned int i = 0; i < args.size(); ++i)
lCopyInTaskParameter(i, structParamPtr, args, ctx);
// Copy in the mask as well.
int nArgs = (int)args.size();
// The mask is the last parameter in the argument structure
llvm::Value *ptr = ctx->GetElementPtrInst(structParamPtr, 0, nArgs,
"task_struct_mask");
llvm::Value *ptrval = ctx->LoadInst(ptr, NULL, "mask");
ctx->SetEntryMask(ptrval);
// Copy threadIndex and threadCount into stack-allocated storage so
// that their symbols point to something reasonable.
threadIndexSym->storagePtr = ctx->AllocaInst(LLVMTypes::Int32Type, "threadIndex");
ctx->StoreInst(threadIndex, threadIndexSym->storagePtr);
threadCountSym->storagePtr = ctx->AllocaInst(LLVMTypes::Int32Type, "threadCount");
ctx->StoreInst(threadCount, threadCountSym->storagePtr);
// Copy taskIndex and taskCount into stack-allocated storage so
// that their symbols point to something reasonable.
taskIndexSym->storagePtr = ctx->AllocaInst(LLVMTypes::Int32Type, "taskIndex");
ctx->StoreInst(taskIndex, taskIndexSym->storagePtr);
taskCountSym->storagePtr = ctx->AllocaInst(LLVMTypes::Int32Type, "taskCount");
ctx->StoreInst(taskCount, taskCountSym->storagePtr);
}
else {
// Regular, non-task function
llvm::Function::arg_iterator argIter = function->arg_begin();
for (unsigned int i = 0; i < args.size(); ++i, ++argIter) {
Symbol *sym = args[i];
argIter->setName(sym->name.c_str());
// Allocate stack storage for the parameter and emit code
// to store the its value there.
sym->storagePtr = ctx->AllocaInst(argIter->getType(), sym->name.c_str());
ctx->StoreInst(argIter, sym->storagePtr);
ctx->EmitFunctionParameterDebugInfo(sym);
}
// If the number of actual function arguments is equal to the
// number of declared arguments in decl->functionArgs, then we
// don't have a mask parameter, so set it to be all on. This
// happens for exmaple with 'export'ed functions that the app
// calls.
if (argIter == function->arg_end())
ctx->SetEntryMask(LLVMMaskAllOn);
else {
// Otherwise use the mask to set the entry mask value
argIter->setName("__mask");
assert(argIter->getType() == LLVMTypes::MaskType);
ctx->SetEntryMask(argIter);
assert(++argIter == function->arg_end());
}
}
// Finally, we can generate code for the function
if (code != NULL) {
int costEstimate = code->EstimateCost();
bool checkMask = (type->isTask == true) ||
((function->hasFnAttr(llvm::Attribute::AlwaysInline) == false) &&
costEstimate > CHECK_MASK_AT_FUNCTION_START_COST);
Debug(code->pos, "Estimated cost for function \"%s\" = %d\n",
sym->name.c_str(), costEstimate);
// If the body of the function is non-trivial, then we wrap the
// entire thing around a varying "cif (true)" test in order to reap
// the side-effect benefit of checking to see if the execution mask
// is all on and thence having a specialized code path for that
// case. If this is a simple function, then this isn't worth the
// code bloat / overhead.
if (checkMask) {
bool allTrue[ISPC_MAX_NVEC];
for (int i = 0; i < g->target.vectorWidth; ++i)
allTrue[i] = true;
Expr *trueExpr = new ConstExpr(AtomicType::VaryingBool, allTrue,
code->pos);
code = new IfStmt(trueExpr, code, NULL, true, code->pos);
}
ctx->SetDebugPos(code->pos);
ctx->AddInstrumentationPoint("function entry");
code->EmitCode(ctx);
}
if (ctx->GetCurrentBasicBlock()) {
// FIXME: We'd like to issue a warning if we've reached the end of
// the function without a return statement (for non-void
// functions). But the test below isn't right, since we can have
// (with 'x' a varying test) "if (x) return a; else return b;", in
// which case we have a valid basic block but its unreachable so ok
// to not have return statement.
#if 0
// If the bblock has no predecessors, then it doesn't matter if it
// doesn't have a return; it'll never be reached. If it does,
// issue a warning. Also need to warn if it's the entry block for
// the function (in which case it will not have predeccesors but is
// still reachable.)
if (type->GetReturnType() != AtomicType::Void &&
(pred_begin(ec.bblock) != pred_end(ec.bblock) || (ec.bblock == entryBBlock)))
Warning(sym->pos, "Missing return statement in function returning \"%s\".",
type->rType->GetString().c_str());
#endif
// FIXME: would like to set the context's current position to
// e.g. the end of the function code
// if bblock is non-NULL, it hasn't been terminated by e.g. a
// return instruction. Need to add a return instruction.
ctx->ReturnInst();
}
}
void
Function::GenerateIR() {
llvm::Function *function = sym->function;
assert(function != NULL);
// Figure out a reasonable source file position for the start of the
// function body. If possible, get the position of the first actual
// non-StmtList statment...
SourcePos firstStmtPos = sym->pos;
if (code) {
StmtList *sl = dynamic_cast<StmtList *>(code);
if (sl && sl->GetStatements().size() > 0 &&
sl->GetStatements()[0] != NULL)
firstStmtPos = sl->GetStatements()[0]->pos;
else
firstStmtPos = code->pos;
}
// And we can now go ahead and emit the code
{
FunctionEmitContext ec(this, sym, function, firstStmtPos);
emitCode(&ec, function, firstStmtPos);
}
if (m->errorCount == 0) {
if (llvm::verifyFunction(*function, llvm::ReturnStatusAction) == true) {
if (g->debugPrint) {
llvm::PassManager ppm;
ppm.add(llvm::createPrintModulePass(&llvm::outs()));
ppm.run(*m->module);
}
FATAL("Function verificication failed");
}
// If the function is 'export'-qualified, emit a second version of
// it without a mask parameter and without name mangling so that
// the application can call it
if (isExported) {
if (!type->isTask) {
LLVM_TYPE_CONST llvm::FunctionType *ftype =
type->LLVMFunctionType(g->ctx);
llvm::GlobalValue::LinkageTypes linkage = llvm::GlobalValue::ExternalLinkage;
std::string functionName = sym->name;
if (g->mangleFunctionsWithTarget)
functionName += std::string("_") + g->target.GetISAString();
llvm::Function *appFunction =
llvm::Function::Create(ftype, linkage, functionName.c_str(), m->module);
appFunction->setDoesNotThrow(true);
if (appFunction->getName() != functionName) {
// this was a redefinition for which we already emitted an
// error, so don't worry about this one...
appFunction->eraseFromParent();
}
else {
// And emit the code again
FunctionEmitContext ec(this, sym, appFunction, firstStmtPos);
emitCode(&ec, appFunction, firstStmtPos);
if (m->errorCount == 0) {
sym->exportedFunction = appFunction;
if (llvm::verifyFunction(*appFunction,
llvm::ReturnStatusAction) == true) {
if (g->debugPrint) {
llvm::PassManager ppm;
ppm.add(llvm::createPrintModulePass(&llvm::outs()));
ppm.run(*m->module);
}
FATAL("Function verificication failed");
}
}
}
}
}
}
}

70
func.h Normal file
View File

@@ -0,0 +1,70 @@
/*
Copyright (c) 2011, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Intel Corporation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file func.h
@brief Representation of a function in a source file.
*/
#ifndef ISPC_FUNC_H
#define ISPC_FUNC_H 1
#include "ispc.h"
#include <vector>
class Function {
public:
Function(DeclSpecs *ds, Declarator *decl, Stmt *code);
static Symbol *InitFunctionSymbol(DeclSpecs *ds, Declarator *decl);
const Type *GetReturnType() const;
const FunctionType *GetType() const;
/** Generate LLVM IR for the function into the current module. */
void GenerateIR();
private:
void emitCode(FunctionEmitContext *ctx, llvm::Function *function,
SourcePos firstStmtPos);
Symbol *sym;
const FunctionType *type;
std::vector<Symbol *> args;
Stmt *code;
bool isExported;
Symbol *maskSymbol;
Symbol *threadIndexSym, *threadCountSym;
Symbol *taskIndexSym, *taskCountSym;
};
#endif // ISPC_FUNC_H

View File

@@ -46,9 +46,7 @@
#endif
#include <llvm/LLVMContext.h>
#include <llvm/Module.h>
#ifndef LLVM_2_8
#include <llvm/Analysis/DIBuilder.h>
#endif
#include <llvm/Analysis/DebugInfo.h>
#include <llvm/Support/Dwarf.h>
#include <llvm/Target/TargetMachine.h>
@@ -72,7 +70,7 @@ Module *m;
bool
Target::GetTarget(const char *arch, const char *cpu, const char *isa,
Target *t) {
bool pic, Target *t) {
if (cpu == NULL) {
std::string hostCPU = llvm::sys::getHostCPUName();
if (hostCPU.size() > 0)
@@ -87,7 +85,7 @@ Target::GetTarget(const char *arch, const char *cpu, const char *isa,
if (isa == NULL) {
if (!strcasecmp(cpu, "atom"))
isa = "sse2";
#if defined(LLVM_3_0) || defined(LLVM_3_0_svn)
#if defined(LLVM_3_0) || defined(LLVM_3_0svn)
else if (!strcasecmp(cpu, "sandybridge") ||
!strcasecmp(cpu, "corei7-avx"))
isa = "avx";
@@ -100,6 +98,8 @@ Target::GetTarget(const char *arch, const char *cpu, const char *isa,
bool error = false;
t->generatePIC = pic;
// Make sure the target architecture is a known one; print an error
// with the valid ones otherwise.
t->target = NULL;
@@ -135,7 +135,7 @@ Target::GetTarget(const char *arch, const char *cpu, const char *isa,
t->vectorWidth = 4;
t->attributes = "+sse,+sse2,+sse3,+sse41,-sse42,-sse4a,+ssse3,-popcnt,+cmov";
}
else if (!strcasecmp(isa, "sse4x2")) {
else if (!strcasecmp(isa, "sse4x2") || !strcasecmp(isa, "sse4-x2")) {
t->isa = Target::SSE4;
t->nativeVectorWidth = 4;
t->vectorWidth = 8;
@@ -174,7 +174,7 @@ Target::GetTarget(const char *arch, const char *cpu, const char *isa,
const char *
Target::SupportedTargetCPUs() {
return "atom, barcelona, core2, corei7, "
#if defined(LLVM_3_0) || defined(LLVM_3_0_svn)
#if defined(LLVM_3_0) || defined(LLVM_3_0svn)
"corei7-avx, "
#endif
"istanbul, nocona, penryn, "
@@ -193,8 +193,8 @@ Target::SupportedTargetArchs() {
const char *
Target::SupportedTargetISAs() {
return "sse2, sse4, sse4x2"
#if defined(LLVM_3_0) || defined(LLVM_3_0_svn)
return "sse2, sse4, sse4-x2"
#if defined(LLVM_3_0) || defined(LLVM_3_0svn)
", avx, avx-x2"
#endif
;
@@ -228,14 +228,22 @@ llvm::TargetMachine *
Target::GetTargetMachine() const {
std::string triple = GetTripleString();
llvm::Reloc::Model relocModel = generatePIC ? llvm::Reloc::PIC_ :
llvm::Reloc::Default;
#if defined(LLVM_3_0svn) || defined(LLVM_3_0)
std::string featuresString = attributes;
llvm::TargetMachine *targetMachine =
target->createTargetMachine(triple, cpu, featuresString);
target->createTargetMachine(triple, cpu, featuresString, relocModel);
#else
#ifdef ISPC_IS_APPLE
relocModel = llvm::Reloc::PIC_;
#endif // ISPC_IS_APPLE
std::string featuresString = cpu + std::string(",") + attributes;
llvm::TargetMachine *targetMachine =
target->createTargetMachine(triple, featuresString);
#ifndef ISPC_IS_WINDOWS
targetMachine->setRelocationModel(relocModel);
#endif // !ISPC_IS_WINDOWS
#endif
assert(targetMachine != NULL);
@@ -244,12 +252,31 @@ Target::GetTargetMachine() const {
}
const char *
Target::GetISAString() const {
switch (isa) {
case Target::SSE2:
return "sse2";
case Target::SSE4:
return "sse4";
case Target::AVX:
return "avx";
break;
default:
FATAL("Unhandled target in GetISAString()");
}
return "";
}
///////////////////////////////////////////////////////////////////////////
// Opt
Opt::Opt() {
level = 1;
fastMath = false;
fastMaskedVload = false;
unrollLoops = true;
disableBlendedMaskedStores = false;
disableCoherentControlFlow = false;
disableUniformControlFlow = false;
@@ -273,6 +300,7 @@ Globals::Globals() {
emitPerfWarnings = true;
emitInstrumentation = false;
generateDebuggingSymbols = false;
mangleFunctionsWithTarget = false;
ctx = new llvm::LLVMContext;
@@ -283,12 +311,6 @@ Globals::Globals() {
#endif
}
///////////////////////////////////////////////////////////////////////////
// ASTNode
ASTNode::~ASTNode() {
}
///////////////////////////////////////////////////////////////////////////
// SourcePos
@@ -299,13 +321,9 @@ SourcePos::SourcePos(const char *n, int l, int c) {
}
llvm::DIFile SourcePos::GetDIFile() const {
#ifdef LLVM_2_8
return llvm::DIFile();
#else
std::string directory, filename;
GetDirectoryAndFileName(g->currentDirectory, name, &directory, &filename);
return m->diBuilder->createFile(filename, directory);
#endif // LLVM_2_8
}

85
ispc.h
View File

@@ -90,8 +90,8 @@ class Declarator;
class FunctionEmitContext;
class Expr;
class ExprList;
class Function;
class FunctionType;
class GatherBuffer;
class Module;
class Stmt;
class Symbol;
@@ -124,35 +124,6 @@ struct SourcePos {
};
/** @brief Abstract base class for nodes in the abstract syntax tree (AST).
This class defines a basic interface that all abstract syntax tree
(AST) nodes must implement. The base classes for both expressions
(Expr) and statements (Stmt) inherit from this class.
*/
class ASTNode {
public:
ASTNode(SourcePos p) : pos(p) { }
virtual ~ASTNode();
/** The Optimize() method should perform any appropriate early-stage
optimizations on the node (e.g. constant folding). The caller
should use the returned ASTNode * in place of the original node.
This method may return NULL if an error is encountered during
optimization. */
virtual ASTNode *Optimize() = 0;
/** Type checking should be performed by the node when this method is
called. In the event of an error, a NULL value may be returned.
As with ASTNode::Optimize(), the caller should store the returned
pointer in place of the original ASTNode *. */
virtual ASTNode *TypeCheck() = 0;
/** All AST nodes must track the file position where they are
defined. */
const SourcePos pos;
};
/** @brief Structure that defines a compilation target
This structure defines a compilation target for the ispc compiler.
@@ -162,7 +133,7 @@ struct Target {
name, if the name is a known target. Returns true if the
target was initialized and false if the name is unknown. */
static bool GetTarget(const char *arch, const char *cpu, const char *isa,
Target *);
bool pic, Target *);
/** Returns a comma-delimited string giving the names of the currently
supported target ISAs. */
@@ -184,12 +155,19 @@ struct Target {
target. */
llvm::TargetMachine *GetTargetMachine() const;
/** Returns a string like "avx" encoding the target. */
const char *GetISAString() const;
/** llvm Target object representing this target. */
const llvm::Target *target;
/** Enumerator giving the instruction sets that the compiler can
target. */
enum ISA { SSE2, SSE4, AVX };
target. These should be ordered from "worse" to "better" in that
if a processor supports multiple target ISAs, then the most
flexible/performant of them will apear last in the enumerant. Note
also that __best_available_isa() needs to be updated if ISAs are
added or the enumerant values are reordered. */
enum ISA { SSE2, SSE4, AVX, NUM_ISAS };
/** Instruction set being compiled to. */
ISA isa;
@@ -215,8 +193,12 @@ struct Target {
integer multiple of the native vector width, for example if we're
"doubling up" and compiling 8-wide on a 4-wide SSE system. */
int vectorWidth;
/** Indicates whether position independent code should be generated. */
bool generatePIC;
};
/** @brief Structure that collects optimization options
This structure collects all of the options related to optimization of
@@ -234,6 +216,16 @@ struct Opt {
should be performed. This is false by default. */
bool fastMath;
/** Indicates whether an vector load should be issued for masked loads
on platforms that don't have a native masked vector load. (This may
lead to accessing memory up to programCount-1 elements past the end of
arrays, so is unsafe in general.) */
bool fastMaskedVload;
/** Indicates when loops should be unrolled (when doing so seems like
it will make sense. */
bool unrollLoops;
/** On targets that don't have a masked store instruction but do have a
blending instruction, by default, we simulate masked stores by
loading the old value, blending, and storing the result. This can
@@ -339,6 +331,10 @@ struct Globals {
program in its output. */
bool generateDebuggingSymbols;
/** If true, function names are mangled by appending the target ISA and
vector width to them. */
bool mangleFunctionsWithTarget;
/** Global LLVMContext object */
llvm::LLVMContext *ctx;
@@ -351,6 +347,29 @@ struct Globals {
std::vector<std::string> cppArgs;
};
enum {
COST_ASSIGN = 1,
COST_COHERENT_BREAK_CONTINE = 4,
COST_COMPLEX_ARITH_OP = 4,
COST_DEREF = 4,
COST_FUNCALL = 4,
COST_GATHER = 8,
COST_LOAD = 2,
COST_REGULAR_BREAK_CONTINUE = 2,
COST_RETURN = 4,
COST_SELECT = 4,
COST_SIMPLE_ARITH_LOGIC_OP = 1,
COST_SYNC = 32,
COST_TASK_LAUNCH = 16,
COST_TYPECAST_COMPLEX = 4,
COST_TYPECAST_SIMPLE = 1,
COST_UNIFORM_LOOP = 4,
COST_VARYING_LOOP = 6,
CHECK_MASK_AT_FUNCTION_START_COST = 16,
PREDICATE_SAFE_IF_STATEMENT_COST = 6,
};
extern Globals *g;
extern Module *m;

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@@ -11,32 +11,43 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="ast.cpp" />
<ClCompile Include="builtins.cpp" />
<ClCompile Include="ctx.cpp" />
<ClCompile Include="decl.cpp" />
<ClCompile Include="expr.cpp" />
<ClCompile Include="func.cpp" />
<ClCompile Include="gen-bitcode-avx.cpp" />
<ClCompile Include="gen-bitcode-avx-x2.cpp" />
<ClCompile Include="gen-bitcode-c-32.cpp" />
<ClCompile Include="gen-bitcode-c-64.cpp" />
<ClCompile Include="gen-bitcode-dispatch.cpp" />
<ClCompile Include="gen-bitcode-sse2.cpp" />
<ClCompile Include="gen-bitcode-sse4.cpp" />
<ClCompile Include="gen-bitcode-sse4x2.cpp" />
<ClCompile Include="gen-bitcode-sse4-x2.cpp" />
<ClCompile Include="gen-stdlib.cpp" />
<ClCompile Include="ispc.cpp" />
<ClCompile Include="lex.cc" />
<ClCompile Include="lex.cc">
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4146;4800;4996;4355;4624;4005;4003;4018</DisableSpecificWarnings>
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4146;4800;4996;4355;4624;4005;4003;4018</DisableSpecificWarnings>
</ClCompile>
<ClCompile Include="llvmutil.cpp" />
<ClCompile Include="module.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="opt.cpp" />
<ClCompile Include="parse.cc" />
<ClCompile Include="parse.cc">
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4146;4800;4996;4355;4624;4005;4065</DisableSpecificWarnings>
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4146;4800;4996;4355;4624;4005;4065</DisableSpecificWarnings>
</ClCompile>
<CustomBuild Include="builtins-c.c">
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%LLVM_INSTALL_DIR%\bin\clang -m32 -emit-llvm builtins-c.c -c -o - | %LLVM_INSTALL_DIR%\bin\llvm-dis - | python bitcode2cpp.py builtins-c-32.c &gt; gen-bitcode-c-32.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%LLVM_INSTALL_DIR%\bin\clang -m32 -emit-llvm builtins-c.c -c -o - | %LLVM_INSTALL_DIR%\bin\llvm-dis - | python bitcode2cpp.py builtins-c-32.c &gt; gen-bitcode-c-32.cpp;
%LLVM_INSTALL_DIR%\bin\clang -m64 -emit-llvm builtins-c.c -c -o - | %LLVM_INSTALL_DIR%\bin\llvm-dis - | python bitcode2cpp.py builtins-c-64.c &gt; gen-bitcode-c-64.cpp</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">clang builtins-c.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%LLVM_INSTALL_DIR%\bin\clang -m32 -emit-llvm builtins-c.c -c -o - | %LLVM_INSTALL_DIR%\bin\llvm-dis - | python bitcode2cpp.py builtins-c-32.c &gt; gen-bitcode-c-32.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%LLVM_INSTALL_DIR%\bin\clang -m32 -emit-llvm builtins-c.c -c -o - | %LLVM_INSTALL_DIR%\bin\llvm-dis - | python bitcode2cpp.py builtins-c-32.c &gt; gen-bitcode-c-32.cpp;
%LLVM_INSTALL_DIR%\bin\clang -m64 -emit-llvm builtins-c.c -c -o - | %LLVM_INSTALL_DIR%\bin\llvm-dis - | python bitcode2cpp.py builtins-c-64.c &gt; gen-bitcode-c-64.cpp</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">clang builtins-c.c</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">gen-bitcode-c.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">gen-bitcode-c.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">gen-bitcode-c-32.cpp;gen-bitcore-c-64.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">gen-bitcode-c-32.cpp;gen-bitcore-c-64.cpp</Outputs>
</CustomBuild>
<ClCompile Include="stmt.cpp" />
<ClCompile Include="sym.cpp" />
@@ -44,10 +55,12 @@
<ClCompile Include="util.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ast.h" />
<ClInclude Include="builtins.h" />
<ClInclude Include="ctx.h" />
<ClInclude Include="decl.h" />
<ClInclude Include="expr.h" />
<ClInclude Include="func.h" />
<ClInclude Include="ispc.h" />
<ClInclude Include="llvmutil.h" />
<ClInclude Include="module.h" />
@@ -61,9 +74,9 @@
<ItemGroup>
<CustomBuild Include="stdlib.ispc">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">clang -E -x c %(Filename).ispc -DISPC=1 -DPI=3.1415926535 | python stdlib2cpp.py &gt; gen-stdlib.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%LLVM_INSTALL_DIR%\bin\clang -E -x c %(Filename).ispc -DISPC=1 -DPI=3.1415926535 | python stdlib2cpp.py &gt; gen-stdlib.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">gen-stdlib.cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">clang -E -x c %(Filename).ispc -DISPC=1 -DPI=3.1415926535 | python stdlib2cpp.py &gt; gen-stdlib.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%LLVM_INSTALL_DIR%\bin\clang -E -x c %(Filename).ispc -DISPC=1 -DPI=3.1415926535 | python stdlib2cpp.py &gt; gen-stdlib.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">gen-stdlib.cpp</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building gen-stdlib.cpp</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building gen-stdlib.cpp</Message>
@@ -83,16 +96,29 @@
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="builtins-sse4x2.ll">
<CustomBuild Include="builtins-dispatch.ll">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">m4 builtins.m4 builtins-sse4x2.ll | python bitcode2cpp.py builtins-sse4x2.ll &gt; gen-bitcode-sse4x2.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">gen-bitcode-sse4x2.cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">m4 builtins.m4 builtins-dispatch.ll | python bitcode2cpp.py builtins-dispatch.ll &gt; gen-bitcode-dispatch.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">gen-bitcode-dispatch.cpp</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">builtins.m4</AdditionalInputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">m4 builtins.m4 builtins-dispatch.ll | python bitcode2cpp.py builtins-dispatch.ll &gt; gen-bitcode-dispatch.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">gen-bitcode-dispatch.cpp</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">builtins.m4</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building gen-bitcode-dispatch.cpp</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building gen-bitcode-dispatch.cpp</Message>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="builtins-sse4-x2.ll">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">m4 builtins.m4 builtins-sse4-x2.ll | python bitcode2cpp.py builtins-sse4-x2.ll &gt; gen-bitcode-sse4-x2.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">gen-bitcode-sse4-x2.cpp</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">builtins.m4;builtins-sse.ll</AdditionalInputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">m4 builtins.m4 builtins-sse4x2.ll | python bitcode2cpp.py builtins-sse4x2.ll &gt; gen-bitcode-sse4x2.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">gen-bitcode-sse4x2.cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">m4 builtins.m4 builtins-sse4-x2.ll | python bitcode2cpp.py builtins-sse4-x2.ll &gt; gen-bitcode-sse4-x2.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">gen-bitcode-sse4-x2.cpp</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">builtins.m4;builtins-sse.ll</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building gen-bitcode-sse4x2.cpp</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building gen-bitcode-sse4x2.cpp</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building gen-bitcode-sse4-x2.cpp</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building gen-bitcode-sse4-x2.cpp</Message>
</CustomBuild>
</ItemGroup>
<ItemGroup>
@@ -194,7 +220,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>NOMINMAX;LLVM_2_9</PreprocessorDefinitions>
<PreprocessorDefinitions>NOMINMAX;LLVM_3_0</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(LLVM_INSTALL_DIR)\include;.;.\winstuff;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4146;4800;4996;4355;4624</DisableSpecificWarnings>
</ClCompile>
@@ -202,7 +228,7 @@
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(LLVM_INSTALL_DIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>clangFrontend.lib;clangDriver.lib;clangSerialization.lib;clangParse.lib;clangSema.lib;clangAnalysis.lib;clangAST.lib;clangLex.lib;clangBasic.lib;LLVMAnalysis.lib;LLVMArchive.lib;LLVMAsmPrinter.lib;LLVMBitReader.lib;LLVMBitWriter.lib;LLVMCodeGen.lib;LLVMCore.lib;LLVMExecutionEngine.lib;LLVMInstCombine.lib;LLVMInstrumentation.lib;LLVMipa.lib;LLVMipo.lib;LLVMLinker.lib;LLVMMC.lib;LLVMMCParser.lib;LLVMObject.lib;LLVMScalarOpts.lib;LLVMSelectionDAG.lib;LLVMSupport.lib;LLVMTarget.lib;LLVMTransformUtils.lib;LLVMX86ASMPrinter.lib;LLVMX86ASMParser.lib;LLVMX86Utils.lib;LLVMX86CodeGen.lib;LLVMX86Disassembler.lib;LLVMX86Info.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>clangFrontend.lib;clangDriver.lib;clangSerialization.lib;clangParse.lib;clangSema.lib;clangAnalysis.lib;clangAST.lib;clangLex.lib;clangBasic.lib;LLVMAnalysis.lib;LLVMArchive.lib;LLVMAsmParser.lib;LLVMAsmPrinter.lib;LLVMBitReader.lib;LLVMBitWriter.lib;LLVMCodeGen.lib;LLVMCore.lib;LLVMDebugInfo.lib;LLVMExecutionEngine.lib;LLVMInstCombine.lib;LLVMInstrumentation.lib;LLVMLinker.lib;LLVMMC.lib;LLVMMCDisassembler.lib;LLVMMCParser.lib;LLVMObject.lib;LLVMScalarOpts.lib;LLVMSelectionDAG.lib;LLVMSupport.lib;LLVMTarget.lib;LLVMTransformUtils.lib;LLVMX86ASMPrinter.lib;LLVMX86ASMParser.lib;LLVMX86Utils.lib;LLVMX86CodeGen.lib;LLVMX86Desc.lib;LLVMX86Disassembler.lib;LLVMX86Info.lib;LLVMipa.lib;LLVMipo.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -212,7 +238,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NOMINMAX;LLVM_2_9</PreprocessorDefinitions>
<PreprocessorDefinitions>NOMINMAX;LLVM_3_0</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(LLVM_INSTALL_DIR)\include;.;.\winstuff;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4146;4800;4996;4355;4624</DisableSpecificWarnings>
</ClCompile>
@@ -222,7 +248,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(LLVM_INSTALL_DIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>clangFrontend.lib;clangDriver.lib;clangSerialization.lib;clangParse.lib;clangSema.lib;clangAnalysis.lib;clangAST.lib;clangLex.lib;clangBasic.lib;LLVMAnalysis.lib;LLVMArchive.lib;LLVMAsmPrinter.lib;LLVMBitReader.lib;LLVMBitWriter.lib;LLVMCodeGen.lib;LLVMCore.lib;LLVMExecutionEngine.lib;LLVMInstCombine.lib;LLVMInstrumentation.lib;LLVMipa.lib;LLVMipo.lib;LLVMLinker.lib;LLVMMC.lib;LLVMMCParser.lib;LLVMObject.lib;LLVMScalarOpts.lib;LLVMSelectionDAG.lib;LLVMSupport.lib;LLVMTarget.lib;LLVMTransformUtils.lib;LLVMX86ASMPrinter.lib;LLVMX86ASMParser.lib;LLVMX86Utils.lib;LLVMX86CodeGen.lib;LLVMX86Disassembler.lib;LLVMX86Info.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>clangFrontend.lib;clangDriver.lib;clangSerialization.lib;clangParse.lib;clangSema.lib;clangAnalysis.lib;clangAST.lib;clangLex.lib;clangBasic.lib;LLVMAnalysis.lib;LLVMArchive.lib;LLVMAsmParser.lib;LLVMAsmPrinter.lib;LLVMBitReader.lib;LLVMBitWriter.lib;LLVMCodeGen.lib;LLVMCore.lib;LLVMDebugInfo.lib;LLVMExecutionEngine.lib;LLVMInstCombine.lib;LLVMInstrumentation.lib;LLVMLinker.lib;LLVMMC.lib;LLVMMCDisassembler.lib;LLVMMCParser.lib;LLVMObject.lib;LLVMScalarOpts.lib;LLVMSelectionDAG.lib;LLVMSupport.lib;LLVMTarget.lib;LLVMTransformUtils.lib;LLVMX86ASMPrinter.lib;LLVMX86ASMParser.lib;LLVMX86Utils.lib;LLVMX86CodeGen.lib;LLVMX86Desc.lib;LLVMX86Disassembler.lib;LLVMX86Info.lib;LLVMipa.lib;LLVMipo.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@@ -33,12 +33,25 @@
#define _CRT_SECURE_NO_WARNINGS
#if defined(_WIN32) || defined(_WIN64)
#define ISPC_IS_WINDOWS
#elif defined(__linux__)
#define ISPC_IS_LINUX
#elif defined(__APPLE__)
#define ISPC_IS_APPLE
#endif
#ifdef ISPC_IS_WINDOWS
#define NOMINMAX
#include <windows.h>
#endif
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <memory.h>
#ifdef ISPC_IS_LINUX
#include <malloc.h>
#endif
#ifdef ISPC_HAVE_SVML
#include <xmmintrin.h>
@@ -62,7 +75,6 @@ extern "C" {
#include <llvm/Instructions.h>
#include <llvm/ExecutionEngine/ExecutionEngine.h>
#if defined(LLVM_3_0) || defined(LLVM_3_0svn)
#include <llvm/ExecutionEngine/MCJIT.h>
#include <llvm/Support/TargetRegistry.h>
#include <llvm/Support/TargetSelect.h>
#else
@@ -81,40 +93,48 @@ extern "C" {
#include <llvm/Support/raw_ostream.h>
#include <llvm/Bitcode/ReaderWriter.h>
#include <llvm/Support/MemoryBuffer.h>
#ifndef LLVM_2_8
#include <llvm/Support/system_error.h>
#endif
bool shouldFail = false;
extern "C" {
void ISPCLaunch(void *, void *);
void ISPCSync();
void *ISPCMalloc(int64_t size, int32_t alignment);
void ISPCFree(void *ptr);
void ISPCLaunch(void **, void *, void *, int32_t);
void ISPCSync(void *);
void *ISPCAlloc(void **, int64_t size, int32_t alignment);
}
void ISPCLaunch(void *func, void *data) {
typedef void (*TaskFuncType)(void *, int, int);
void ISPCLaunch(void **handle, void *func, void *data, int32_t count) {
*handle = (void *)0xdeadbeef;
typedef void (*TaskFuncType)(void *, int, int, int, int);
TaskFuncType tft = (TaskFuncType)(func);
tft(data, 0, 1);
for (int i = 0; i < count; ++i)
tft(data, 0, 1, i, count);
}
void ISPCSync() {
void ISPCSync(void *) {
}
void *ISPCAlloc(void **handle, int64_t size, int32_t alignment) {
*handle = (void *)0xdeadbeef;
// leak time!
#ifdef ISPC_IS_WINDOWS
void *ISPCMalloc(int64_t size, int32_t alignment) {
return _aligned_malloc(size, alignment);
}
void ISPCFree(void *ptr) {
_aligned_free(ptr);
}
return _aligned_malloc((size_t)size, alignment);
#endif
#ifdef ISPC_IS_LINUX
return memalign(alignment, size);
#endif
#ifdef ISPC_IS_APPLE
void *mem = malloc(size + (alignment-1) + sizeof(void*));
char *amem = ((char*)mem) + sizeof(void*);
amem = amem + uint32_t(alignment - (reinterpret_cast<uint64_t>(amem) &
(alignment - 1)));
((void**)amem)[-1] = mem;
return amem;
#endif
}
static void usage(int ret) {
fprintf(stderr, "usage: ispc_test\n");
@@ -145,17 +165,6 @@ double Log(double x) { return log(x); }
static bool lRunTest(const char *fn) {
llvm::LLVMContext *ctx = new llvm::LLVMContext;
#ifdef LLVM_2_8
std::string err;
llvm::MemoryBuffer *buf = llvm::MemoryBuffer::getFileOrSTDIN(fn, &err);
if (!buf) {
fprintf(stderr, "Unable to open file \"%s\": %s\n", fn, err.c_str());
delete ctx;
return false;
}
std::string bcErr;
llvm::Module *module = llvm::ParseBitcodeFile(buf, *ctx, &bcErr);
#else
llvm::OwningPtr<llvm::MemoryBuffer> buf;
llvm::error_code err = llvm::MemoryBuffer::getFileOrSTDIN(fn, buf);
if (err) {
@@ -165,7 +174,6 @@ static bool lRunTest(const char *fn) {
}
std::string bcErr;
llvm::Module *module = llvm::ParseBitcodeFile(buf.get(), *ctx, &bcErr);
#endif
if (!module) {
fprintf(stderr, "Bitcode reader failed for \"%s\": %s\n", fn, bcErr.c_str());
@@ -200,10 +208,7 @@ static bool lRunTest(const char *fn) {
ee->addGlobalMapping(func, (void *)FUNC)
DO_FUNC(ISPCLaunch, "ISPCLaunch");
DO_FUNC(ISPCSync, "ISPCSync");
#ifdef ISPC_IS_WINDOWS
DO_FUNC(ISPCMalloc, "ISPCMalloc");
DO_FUNC(ISPCFree, "ISPCFree");
#endif // ISPC_IS_WINDOWS
DO_FUNC(ISPCAlloc, "ISPCAlloc");
DO_FUNC(putchar, "putchar");
DO_FUNC(printf, "printf");
DO_FUNC(fflush, "fflush");
@@ -357,8 +362,6 @@ static bool lRunTest(const char *fn) {
int main(int argc, char *argv[]) {
llvm::InitializeNativeTarget();
#if defined(LLVM_3_0) || defined(LLVM_3_0svn)
llvm::InitializeAllTargetMCs();
LLVMLinkInMCJIT();
LLVMLinkInJIT();
#endif

View File

@@ -52,14 +52,15 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>ISPC_IS_WINDOWS;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>LLVM_3_0;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(LLVM_INSTALL_DIR)/include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4146;4355;4800</DisableSpecificWarnings>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(LLVM_INSTALL_DIR)/lib</AdditionalLibraryDirectories>
<AdditionalDependencies>LLVMAnalysis.lib;LLVMArchive.lib;LLVMAsmPrinter.lib;LLVMBitReader.lib;LLVMBitWriter.lib;LLVMCodeGen.lib;LLVMCore.lib;LLVMExecutionEngine.lib;LLVMInstCombine.lib;LLVMInstrumentation.lib;LLVMipa.lib;LLVMipo.lib;LLVMJIT.lib;LLVMLinker.lib;LLVMMC.lib;LLVMMCParser.lib;LLVMObject.lib;LLVMScalarOpts.lib;LLVMSelectionDAG.lib;LLVMSupport.lib;LLVMTarget.lib;LLVMTransformUtils.lib;LLVMX86ASMPrinter.lib;LLVMX86ASMParser.lib;LLVMX86Utils.lib;LLVMX86CodeGen.lib;LLVMX86Disassembler.lib;LLVMX86Info.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>LLVMAnalysis.lib;LLVMArchive.lib;LLVMAsmPrinter.lib;LLVMBitReader.lib;LLVMBitWriter.lib;LLVMCodeGen.lib;LLVMCore.lib;LLVMExecutionEngine.lib;LLVMInstCombine.lib;LLVMInstrumentation.lib;LLVMipa.lib;LLVMipo.lib;LLVMJIT.lib;LLVMLinker.lib;LLVMMC.lib;LLVMMCParser.lib;LLVMObject.lib;LLVMScalarOpts.lib;LLVMSelectionDAG.lib;LLVMSupport.lib;LLVMTarget.lib;LLVMTransformUtils.lib;LLVMX86ASMPrinter.lib;LLVMX86ASMParser.lib;LLVMX86Utils.lib;LLVMX86CodeGen.lib;LLVMX86Disassembler.lib;LLVMX86Desc.lib;LLVMX86Info.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -70,8 +71,9 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>ISPC_IS_WINDOWS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>LLVM_3_0;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(LLVM_INSTALL_DIR)/include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4146;4355;4800</DisableSpecificWarnings>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -79,7 +81,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(LLVM_INSTALL_DIR)/lib</AdditionalLibraryDirectories>
<AdditionalDependencies>LLVMAnalysis.lib;LLVMArchive.lib;LLVMAsmPrinter.lib;LLVMBitReader.lib;LLVMBitWriter.lib;LLVMCodeGen.lib;LLVMCore.lib;LLVMExecutionEngine.lib;LLVMInstCombine.lib;LLVMInstrumentation.lib;LLVMipa.lib;LLVMipo.lib;LLVMJIT.lib;LLVMLinker.lib;LLVMMC.lib;LLVMMCParser.lib;LLVMObject.lib;LLVMScalarOpts.lib;LLVMSelectionDAG.lib;LLVMSupport.lib;LLVMTarget.lib;LLVMTransformUtils.lib;LLVMX86ASMPrinter.lib;LLVMX86ASMParser.lib;LLVMX86Utils.lib;LLVMX86CodeGen.lib;LLVMX86Disassembler.lib;LLVMX86Info.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>LLVMAnalysis.lib;LLVMArchive.lib;LLVMAsmPrinter.lib;LLVMBitReader.lib;LLVMBitWriter.lib;LLVMCodeGen.lib;LLVMCore.lib;LLVMExecutionEngine.lib;LLVMInstCombine.lib;LLVMInstrumentation.lib;LLVMipa.lib;LLVMipo.lib;LLVMJIT.lib;LLVMLinker.lib;LLVMMC.lib;LLVMMCParser.lib;LLVMObject.lib;LLVMScalarOpts.lib;LLVMSelectionDAG.lib;LLVMSupport.lib;LLVMTarget.lib;LLVMTransformUtils.lib;LLVMX86ASMPrinter.lib;LLVMX86ASMParser.lib;LLVMX86Utils.lib;LLVMX86CodeGen.lib;LLVMX86Disassembler.lib;LLVMX86Desc.lib;LLVMX86Info.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@@ -40,11 +40,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <llvm/Support/PrettyStackTrace.h>
#ifdef LLVM_2_8
#include <llvm/System/Signals.h>
#else
#include <llvm/Support/Signals.h>
#endif
#include <llvm/Support/Signals.h>
#if defined(LLVM_3_0) || defined(LLVM_3_0svn)
#include <llvm/Support/TargetRegistry.h>
#include <llvm/Support/TargetSelect.h>
@@ -73,7 +69,6 @@ static void usage(int ret) {
printf(" [--emit-asm]\t\t\tGenerate assembly language file as output\n");
printf(" [--emit-llvm]\t\t\tEmit LLVM bitode file as output\n");
printf(" [--emit-obj]\t\t\tGenerate object file file as output (default)\n");
printf(" [--fast-math]\t\t\tPerform non-IEEE-compliant optimizations of numeric expressions\n");
printf(" [-g]\t\t\t\tGenerate debugging information\n");
printf(" [--help]\t\t\t\tPrint help\n");
printf(" [-h <name>/--header-outfile=<name>]\tOutput filename for header\n");
@@ -87,8 +82,11 @@ static void usage(int ret) {
printf(" [--nocpp]\t\t\t\tDon't run the C preprocessor\n");
printf(" [-o <name>/--outfile=<name>]\tOutput filename (may be \"-\" for standard output)\n");
printf(" [-O0/-O1]\t\t\t\tSet optimization level (-O1 is default)\n");
#if 0
printf(" [--opt=<option>]\t\t\tSet optimization option\n");
printf(" disable-loop-unroll\t\tDisable loop unrolling.\n");
printf(" fast-masked-vload\t\tFaster masked vector loads on SSE (may go past end of array)\n");
printf(" fast-math\t\t\tPerform non-IEEE-compliant optimizations of numeric expressions\n");
#if 0
printf(" disable-blended-masked-stores\t\tScalarize masked stores on SSE (vs. using vblendps)\n");
printf(" disable-coherent-control-flow\t\tDisable coherent control flow optimizations\n");
printf(" disable-uniform-control-flow\t\tDisable uniform control flow optimizations\n");
@@ -98,6 +96,9 @@ static void usage(int ret) {
printf(" disable-uniform-memory-optimizations\tDisable uniform-based coherent memory access\n");
printf(" disable-masked-store-optimizations\tDisable lowering to regular stores when possible\n");
#endif
#ifndef ISPC_IS_WINDOWS
printf(" [--pic]\t\t\t\tGenerate position-independent code\n");
#endif // !ISPC_IS_WINDOWS
printf(" [--target=<isa>]\t\t\tSelect target ISA. <isa>={%s}\n", Target::SupportedTargetISAs());
printf(" [--version]\t\t\t\tPrint ispc version\n");
printf(" [--woff]\t\t\t\tDisable warnings\n");
@@ -184,8 +185,9 @@ int main(int Argc, char *Argv[]) {
bool debugSet = false, optSet = false;
Module::OutputType ot = Module::Object;
bool generatePIC = false;
const char *arch = NULL, *cpu = NULL, *target = NULL;
for (int i = 1; i < argc; ++i) {
if (!strcmp(argv[i], "--help"))
usage(0);
@@ -195,8 +197,15 @@ int main(int Argc, char *Argv[]) {
arch = argv[i] + 7;
else if (!strncmp(argv[i], "--cpu=", 6))
cpu = argv[i] + 6;
else if (!strcmp(argv[i], "--fast-math"))
g->opt.fastMath = true;
else if (!strcmp(argv[i], "--fast-math")) {
fprintf(stderr, "--fast-math option has been renamed to --opt=fast-math!\n");
usage(1);
}
else if (!strcmp(argv[i], "--fast-masked-vload")) {
fprintf(stderr, "--fast-masked-vload option has been renamed to "
"--opt=fast-masked-vload!\n");
usage(1);
}
else if (!strcmp(argv[i], "--debug"))
g->debugPrint = true;
else if (!strcmp(argv[i], "--instrument"))
@@ -233,7 +242,16 @@ int main(int Argc, char *Argv[]) {
}
else if (!strncmp(argv[i], "--opt=", 6)) {
const char *opt = argv[i] + 6;
if (!strcmp(opt, "disable-blended-masked-stores"))
if (!strcmp(opt, "fast-math"))
g->opt.fastMath = true;
else if (!strcmp(opt, "fast-masked-vload"))
g->opt.fastMaskedVload = true;
else if (!strcmp(opt, "disable-loop-unroll"))
g->opt.unrollLoops = false;
// These are only used for performance tests of specific
// optimizations
else if (!strcmp(opt, "disable-blended-masked-stores"))
g->opt.disableBlendedMaskedStores = true;
else if (!strcmp(opt, "disable-coherent-control-flow"))
g->opt.disableCoherentControlFlow = true;
@@ -286,6 +304,10 @@ int main(int Argc, char *Argv[]) {
g->includeStdlib = false;
else if (!strcmp(argv[i], "--nocpp"))
g->runCPP = false;
#ifndef ISPC_IS_WINDOWS
else if (!strcmp(argv[i], "--pic"))
generatePIC = true;
#endif // !ISPC_IS_WINDOWS
else if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--version")) {
printf("Intel(r) SPMD Program Compiler (ispc) build %s (%s)\n",
BUILD_DATE, BUILD_VERSION);
@@ -307,20 +329,6 @@ int main(int Argc, char *Argv[]) {
if (debugSet && !optSet)
g->opt.level = 0;
if (!Target::GetTarget(arch, cpu, target, &g->target))
usage(1);
m = new Module(file);
if (m->CompileFile() == 0) {
if (outFileName != NULL)
if (!m->WriteOutput(ot, outFileName))
return 1;
if (headerFileName != NULL)
if (!m->WriteOutput(Module::Header, headerFileName))
return 1;
}
int errorCount = m->errorCount;
delete m;
return errorCount > 0;
return Module::CompileAndOutput(file, arch, cpu, target, generatePIC,
ot, outFileName, headerFileName);
}

1146
module.cpp

File diff suppressed because it is too large Load Diff

View File

@@ -40,10 +40,11 @@
#define ISPC_MODULE_H 1
#include "ispc.h"
#include "ast.h"
namespace llvm
{
class raw_string_ostream;
class raw_string_ostream;
}
class Module {
@@ -75,11 +76,37 @@ public:
variables, and the types used by them. */
};
/** Write the corresponding output type to the given file. Returns
true on success, false if there has been an error. The given
filename may be NULL, indicating that output should go to standard
output. */
bool WriteOutput(OutputType ot, const char *filename);
/** Compile the given source file, generating assembly, object file, or
LLVM bitcode output, as well as (optionally) a header file with
declarations of functions and types used in the ispc/application
interface.
@param srcFile Pathname to ispc source file to compile
@param arch Target architecture (e.g. "x86-64")
@param cpu Target CPU (e.g. "core-i7")
@param targets Target ISAs; this parameter may give a single target
ISA, or may give a comma-separated list of them in
case we are compiling to multiple ISAs.
@param generatePIC Indicates whether position-independent code should
be generated.
@param outputType Type of output to generate (object files, assembly,
LLVM bitcode.)
@param outFileName Base name of output filename for object files, etc.
If for example the multiple targets "sse2" and "avx"
are specified in the "targets" parameter and if this
parameter is "foo.o", then we'll generate multiple
output files, like "foo.o", "foo_sse2.o", "foo_avx.o".
@param headerFileName If non-NULL, emit a header file suitable for
inclusion from C/C++ code with declarations of
types and functions exported from the given ispc
source file.
@return Number of errors encountered when compiling
srcFile.
*/
static int CompileAndOutput(const char *srcFile, const char *arch,
const char *cpu, const char *targets,
bool generatePIC, OutputType outputType,
const char *outFileName,
const char *headerFileName);
/** Total number of errors encountered during compilation. */
int errorCount;
@@ -91,30 +118,26 @@ public:
/** llvm Module object into which globals and functions are added. */
llvm::Module *module;
#ifndef LLVM_2_8
/** The diBuilder manages generating debugging information (only
supported in LLVM 2.9 and beyond...) */
/** The diBuilder manages generating debugging information */
llvm::DIBuilder *diBuilder;
#endif
GatherBuffer *gatherBuffer;
private:
const char *filename;
AST *ast;
/** This member records the global variables that have been defined
with 'extern' linkage, so that it's easy to include their
declarations in generated header files.
@todo FIXME: it would be nice to eliminate this and then query the
symbol table or the llvm Module for them when/if we need them.
*/
std::vector<Symbol *> externGlobals;
/** Write the corresponding output type to the given file. Returns
true on success, false if there has been an error. The given
filename may be NULL, indicating that output should go to standard
output. */
bool writeOutput(OutputType ot, const char *filename);
bool writeHeader(const char *filename);
bool writeObjectFileOrAssembly(OutputType outputType, const char *filename);
void execPreprocessor(const char *infilename, llvm::raw_string_ostream* ostream) const;
static bool writeObjectFileOrAssembly(llvm::TargetMachine *targetMachine,
llvm::Module *module, OutputType outputType,
const char *outFileName);
static bool writeBitcode(llvm::Module *module, const char *outFileName);
void execPreprocessor(const char *infilename, llvm::raw_string_ostream* ostream) const;
};
#endif // ISPC_MODULE_H

235
opt.cpp
View File

@@ -56,13 +56,11 @@
#include <llvm/Intrinsics.h>
#include <llvm/Constants.h>
#include <llvm/Analysis/ConstantFolding.h>
#ifndef LLVM_2_8
#include <llvm/Target/TargetLibraryInfo.h>
#ifdef LLVM_2_9
#include <llvm/Target/TargetLibraryInfo.h>
#ifdef LLVM_2_9
#include <llvm/Support/StandardPasses.h>
#else
#else
#include <llvm/Transforms/IPO/PassManagerBuilder.h>
#endif // LLVM_2_9
#endif // LLVM_2_8
#include <llvm/ADT/Triple.h>
#include <llvm/Transforms/Scalar.h>
@@ -73,11 +71,15 @@
#include <llvm/Target/TargetMachine.h>
#include <llvm/Analysis/Verifier.h>
#include <llvm/Support/raw_ostream.h>
#ifndef LLVM_2_8
#include <llvm/Analysis/DIBuilder.h>
#endif
#include <llvm/Analysis/DebugInfo.h>
#include <llvm/Support/Dwarf.h>
#ifdef ISPC_IS_LINUX
#include <alloca.h>
#elif defined(ISPC_IS_WINDOWS)
#include <malloc.h>
#define alloca _alloca
#endif // ISPC_IS_WINDOWS
static llvm::Pass *CreateIntrinsicsOptPass();
static llvm::Pass *CreateGatherScatterFlattenPass();
@@ -180,25 +182,29 @@ Optimize(llvm::Module *module, int optLevel) {
llvm::PassManager optPM;
llvm::FunctionPassManager funcPM(module);
#ifndef LLVM_2_8
llvm::TargetLibraryInfo *targetLibraryInfo =
new llvm::TargetLibraryInfo(llvm::Triple(module->getTargetTriple()));
optPM.add(targetLibraryInfo);
#endif
optPM.add(new llvm::TargetData(module));
#if defined(LLVM_3_0) || defined(LLVM_3_0svn)
optPM.add(llvm::createIndVarSimplifyPass());
#endif
if (optLevel == 0) {
// This is more or less the minimum set of optimizations that we
// need to do to generate code that will actually run. (We can't
// run absolutely no optimizations, since the front-end needs us to
// take the various __pseudo_* functions it has emitted and turn
// them into something that can actually execute.
optPM.add(llvm::createPromoteMemoryToRegisterPass());
optPM.add(CreateGatherScatterFlattenPass());
optPM.add(CreateLowerGatherScatterPass());
optPM.add(CreateLowerMaskedStorePass());
optPM.add(CreateIsCompileTimeConstantPass(true));
optPM.add(llvm::createFunctionInliningPass());
optPM.add(CreateMakeInternalFuncsStaticPass());
optPM.add(llvm::createCFGSimplificationPass());
optPM.add(llvm::createGlobalDCEPass());
}
else {
@@ -213,7 +219,6 @@ Optimize(llvm::Module *module, int optLevel) {
// only later in the optimization process as things like constant
// propagation have done their thing, and then when they do kick
// in, they can often open up new opportunities for optimization...
#ifndef LLVM_2_8
llvm::PassRegistry *registry = llvm::PassRegistry::getPassRegistry();
llvm::initializeCore(*registry);
llvm::initializeScalarOpts(*registry);
@@ -224,7 +229,7 @@ Optimize(llvm::Module *module, int optLevel) {
llvm::initializeInstCombine(*registry);
llvm::initializeInstrumentation(*registry);
llvm::initializeTarget(*registry);
#endif
// Early optimizations to try to reduce the total amount of code to
// work with if we can
optPM.add(CreateGatherScatterFlattenPass());
@@ -281,13 +286,11 @@ Optimize(llvm::Module *module, int optLevel) {
optPM.add(llvm::createConstantPropagationPass());
optPM.add(CreateIntrinsicsOptPass());
#if defined(LLVM_2_8)
optPM.add(CreateIsCompileTimeConstantPass(true));
#elif defined(LLVM_2_9)
#if defined(LLVM_2_9)
llvm::createStandardModulePasses(&optPM, 3,
false /* opt size */,
true /* unit at a time */,
false /* unroll loops */,
g->opt.unrollLoops,
true /* simplify lib calls */,
false /* may have exceptions */,
llvm::createFunctionInliningPass());
@@ -302,7 +305,7 @@ Optimize(llvm::Module *module, int optLevel) {
llvm::createStandardModulePasses(&optPM, 3,
false /* opt size */,
true /* unit at a time */,
false /* unroll loops */,
g->opt.unrollLoops,
true /* simplify lib calls */,
false /* may have exceptions */,
llvm::createFunctionInliningPass());
@@ -311,6 +314,8 @@ Optimize(llvm::Module *module, int optLevel) {
llvm::PassManagerBuilder builder;
builder.OptLevel = 3;
builder.Inliner = llvm::createFunctionInliningPass();
if (g->opt.unrollLoops == false)
builder.DisableUnrollLoops = true;
builder.populateFunctionPassManager(funcPM);
builder.populateModulePassManager(optPM);
optPM.add(CreateIsCompileTimeConstantPass(true));
@@ -423,8 +428,11 @@ IntrinsicsOpt::IntrinsicsOpt()
blendInstructions.push_back(BlendInstruction(
llvm::Intrinsic::getDeclaration(m->module, llvm::Intrinsic::x86_sse41_blendvps),
0xf, 0, 1, 2));
#if defined(LLVM_3_0) || defined(LLVM_3_0svn)
blendInstructions.push_back(BlendInstruction(
m->module->getFunction("llvm.x86.avx.blendvps"), 0xff, 0, 1, 2));
llvm::Intrinsic::getDeclaration(m->module, llvm::Intrinsic::x86_avx_blendv_ps_256),
0xff, 0, 1, 2));
#endif
}
@@ -671,7 +679,8 @@ IntrinsicsOpt::runOnBasicBlock(llvm::BasicBlock &bb) {
bool
IntrinsicsOpt::matchesMaskInstruction(llvm::Function *function) {
for (unsigned int i = 0; i < maskInstructions.size(); ++i)
if (function == maskInstructions[i].function)
if (maskInstructions[i].function != NULL &&
function == maskInstructions[i].function)
return true;
return false;
}
@@ -680,7 +689,8 @@ IntrinsicsOpt::matchesMaskInstruction(llvm::Function *function) {
IntrinsicsOpt::BlendInstruction *
IntrinsicsOpt::matchingBlendInstruction(llvm::Function *function) {
for (unsigned int i = 0; i < blendInstructions.size(); ++i)
if (function == blendInstructions[i].function)
if (blendInstructions[i].function != NULL &&
function == blendInstructions[i].function)
return &blendInstructions[i];
return NULL;
}
@@ -1140,7 +1150,8 @@ GatherScatterFlattenOpt::runOnBasicBlock(llvm::BasicBlock &bb) {
continue;
GSInfo *info = NULL;
for (int i = 0; i < numGSFuncs; ++i)
if (callInst->getCalledFunction() == gsFuncs[i].func) {
if (gsFuncs[i].func != NULL &&
callInst->getCalledFunction() == gsFuncs[i].func) {
info = &gsFuncs[i];
break;
}
@@ -1281,7 +1292,7 @@ MaskedStoreOptPass::runOnBasicBlock(llvm::BasicBlock &bb) {
int nMSFuncs = sizeof(msInfo) / sizeof(msInfo[0]);
MSInfo *info = NULL;
for (int i = 0; i < nMSFuncs; ++i) {
if (called == msInfo[i].func) {
if (msInfo[i].func != NULL && called == msInfo[i].func) {
info = &msInfo[i];
break;
}
@@ -1421,7 +1432,8 @@ LowerMaskedStorePass::runOnBasicBlock(llvm::BasicBlock &bb) {
continue;
LMSInfo *info = NULL;
for (unsigned int i = 0; i < sizeof(msInfo) / sizeof(msInfo[0]); ++i) {
if (callInst->getCalledFunction() == msInfo[i].pseudoFunc) {
if (msInfo[i].pseudoFunc != NULL &&
callInst->getCalledFunction() == msInfo[i].pseudoFunc) {
info = &msInfo[i];
break;
}
@@ -1433,16 +1445,12 @@ LowerMaskedStorePass::runOnBasicBlock(llvm::BasicBlock &bb) {
llvm::Value *rvalue = callInst->getArgOperand(1);
llvm::Value *mask = callInst->getArgOperand(2);
// On SSE, we need to choose between doing the load + blend + store
// trick, or serializing the masked store. On targets with a
// native masked store instruction, the implementations of
// __masked_store_blend_* should be the same as __masked_store_*,
// so this doesn't matter. On SSE, blending is generally more
// efficient and is always safe to do on stack-allocated values.(?)
bool doBlend = (g->target.isa != Target::AVX &&
// We need to choose between doing the load + blend + store trick,
// or serializing the masked store. Even on targets with a native
// masked store instruction, this is preferable since it lets us
// keep values in registers rather than going out to the stack.
bool doBlend = (!g->opt.disableBlendedMaskedStores ||
lIsStackVariablePointer(lvalue));
if (g->target.isa == Target::SSE4 || g->target.isa == Target::SSE2)
doBlend |= !g->opt.disableBlendedMaskedStores;
// Generate the call to the appropriate masked store function and
// replace the __pseudo_* one with it.
@@ -1520,8 +1528,8 @@ static void lPrintVector(const char *info, llvm::Value *elements[ISPC_MAX_NVEC])
/** Given an LLVM vector in vec, return a 'scalarized' version of the
vector in the provided offsets[] array. For example, if the vector
value passed in is:
vector in the provided scalarizedVector[] array. For example, if the
vector value passed in is:
add <4 x i32> %a_smear, <4 x i32> <4, 8, 12, 16>,
@@ -1542,28 +1550,39 @@ static void lPrintVector(const char *info, llvm::Value *elements[ISPC_MAX_NVEC])
@param vec Vector to be scalarized
@param scalarizedVector Array in which to store the individual vector
elements
@param vectorLength Number of elements in the given vector. (The
passed scalarizedVector array must also be at least
this length as well.)
@returns True if the vector was successfully scalarized and
the values in offsets[] are valid; false otherwise
*/
static bool
lScalarizeVector(llvm::Value *vec, llvm::Value *scalarizedVector[ISPC_MAX_NVEC]) {
lScalarizeVector(llvm::Value *vec, llvm::Value **scalarizedVector,
int vectorLength) {
// First initialize the values of scalarizedVector[] to NULL.
for (int i = 0; i < g->target.vectorWidth; ++i)
for (int i = 0; i < vectorLength; ++i)
scalarizedVector[i] = NULL;
// It may be ok for the vector to be an undef vector; these come up for
// example in shufflevector instructions. As long as elements of the
// undef vector aren't referenced by the shuffle indices, this is fine.
if (llvm::isa<llvm::UndefValue>(vec))
return true;
// ConstantVectors are easy; just pull out the individual constant
// element values
llvm::ConstantVector *cv = llvm::dyn_cast<llvm::ConstantVector>(vec);
if (cv != NULL) {
for (int i = 0; i < g->target.vectorWidth; ++i)
for (int i = 0; i < vectorLength; ++i)
scalarizedVector[i] = cv->getOperand(i);
return true;
}
// It's also easy if it's just a vector of all zeros
llvm::ConstantAggregateZero *caz = llvm::dyn_cast<llvm::ConstantAggregateZero>(vec);
if (caz) {
for (int i = 0; i < g->target.vectorWidth; ++i)
llvm::ConstantAggregateZero *caz =
llvm::dyn_cast<llvm::ConstantAggregateZero>(vec);
if (caz != NULL) {
for (int i = 0; i < vectorLength; ++i)
scalarizedVector[i] = LLVMInt32(0);
return true;
}
@@ -1575,13 +1594,16 @@ lScalarizeVector(llvm::Value *vec, llvm::Value *scalarizedVector[ISPC_MAX_NVEC])
// scalar values we return from here are synthesized with scalar
// versions of the original vector binary operator
llvm::Instruction::BinaryOps opcode = bo->getOpcode();
llvm::Value *v0[ISPC_MAX_NVEC], *v1[ISPC_MAX_NVEC];
llvm::Value **v0 =
(llvm::Value **)alloca(vectorLength * sizeof(llvm::Value *));
llvm::Value **v1 =
(llvm::Value **)alloca(vectorLength * sizeof(llvm::Value *));
if (!lScalarizeVector(bo->getOperand(0), v0) ||
!lScalarizeVector(bo->getOperand(1), v1))
if (!lScalarizeVector(bo->getOperand(0), v0, vectorLength) ||
!lScalarizeVector(bo->getOperand(1), v1, vectorLength))
return false;
for (int i = 0; i < g->target.vectorWidth; ++i) {
for (int i = 0; i < vectorLength; ++i) {
scalarizedVector[i] =
llvm::BinaryOperator::Create(opcode, v0[i], v1[i], "flat_bop", bo);
lCopyMetadata(scalarizedVector[i], bo);
@@ -1606,7 +1628,7 @@ lScalarizeVector(llvm::Value *vec, llvm::Value *scalarizedVector[ISPC_MAX_NVEC])
// vaue in scalarizedVector[] based on the value being inserted.
while (ie != NULL) {
uint64_t iOffset = lGetIntValue(ie->getOperand(2));
assert((int)iOffset < g->target.vectorWidth);
assert((int)iOffset < vectorLength);
assert(scalarizedVector[iOffset] == NULL);
scalarizedVector[iOffset] = ie->getOperand(1);
@@ -1620,15 +1642,17 @@ lScalarizeVector(llvm::Value *vec, llvm::Value *scalarizedVector[ISPC_MAX_NVEC])
}
llvm::CastInst *ci = llvm::dyn_cast<llvm::CastInst>(vec);
if (ci) {
if (ci != NULL) {
// Casts are similar to BinaryOperators in that we attempt to
// scalarize the vector being cast and if successful, we apply
// equivalent scalar cast operators to each of the values in the
// scalarized vector.
llvm::Instruction::CastOps op = ci->getOpcode();
llvm::Value *scalarizedTarget[ISPC_MAX_NVEC];
if (!lScalarizeVector(ci->getOperand(0), scalarizedTarget))
llvm::Value **scalarizedTarget =
(llvm::Value **)alloca(vectorLength * sizeof(llvm::Value *));
if (!lScalarizeVector(ci->getOperand(0), scalarizedTarget,
vectorLength))
return false;
LLVM_TYPE_CONST llvm::Type *destType = ci->getDestTy();
@@ -1637,7 +1661,7 @@ lScalarizeVector(llvm::Value *vec, llvm::Value *scalarizedVector[ISPC_MAX_NVEC])
assert(vectorDestType != NULL);
LLVM_TYPE_CONST llvm::Type *elementType = vectorDestType->getElementType();
for (int i = 0; i < g->target.vectorWidth; ++i) {
for (int i = 0; i < vectorLength; ++i) {
scalarizedVector[i] =
llvm::CastInst::Create(op, scalarizedTarget[i], elementType,
"cast", ci);
@@ -1647,16 +1671,11 @@ lScalarizeVector(llvm::Value *vec, llvm::Value *scalarizedVector[ISPC_MAX_NVEC])
}
llvm::ShuffleVectorInst *svi = llvm::dyn_cast<llvm::ShuffleVectorInst>(vec);
if (svi) {
// Note that the code for shufflevector instructions is untested.
// (We haven't yet had a case where it needs to run). Therefore,
// an assert at the bottom of this routien will hit the first time
// it runs as a reminder that this needs to be tested further.
if (svi != NULL) {
LLVM_TYPE_CONST llvm::VectorType *svInstType =
llvm::dyn_cast<LLVM_TYPE_CONST llvm::VectorType>(svi->getType());
assert(svInstType != NULL);
assert((int)svInstType->getNumElements() == g->target.vectorWidth);
assert((int)svInstType->getNumElements() == vectorLength);
// Scalarize the two vectors being shuffled. First figure out how
// big they are.
@@ -1671,27 +1690,21 @@ lScalarizeVector(llvm::Value *vec, llvm::Value *scalarizedVector[ISPC_MAX_NVEC])
int n0 = vectorType0->getNumElements();
int n1 = vectorType1->getNumElements();
// FIXME: It's actually totally legitimate for these two to have
// different sizes; the final result just needs to have the native
// vector width. To handle this, not only do we need to
// potentially dynamically allocate space for the arrays passed
// into lScalarizeVector, but we need to change the rest of its
// implementation to not key off g->target.vectorWidth everywhere
// to get the sizes of the arrays to iterate over, etc.
assert(n0 == g->target.vectorWidth && n1 == g->target.vectorWidth);
// Go ahead and scalarize the two input vectors now.
// FIXME: it's ok if some or all of the values of these two vectors
// have undef values, so long as we don't try to access undef
// values with the vector indices provided to the instruction.
// Should fix lScalarizeVector so that it doesn't return false in
// this case and just leaves the elements of the arrays with undef
// values as NULL.
llvm::Value *v0[ISPC_MAX_NVEC], *v1[ISPC_MAX_NVEC];
if (!lScalarizeVector(svi->getOperand(0), v0) ||
!lScalarizeVector(svi->getOperand(1), v1))
llvm::Value **v0 = (llvm::Value **)alloca(n0 * sizeof(llvm::Value *));
llvm::Value **v1 = (llvm::Value **)alloca(n1 * sizeof(llvm::Value *));
if (!lScalarizeVector(svi->getOperand(0), v0, n0) ||
!lScalarizeVector(svi->getOperand(1), v1, n1))
return false;
llvm::ConstantAggregateZero *caz =
llvm::dyn_cast<llvm::ConstantAggregateZero>(svi->getOperand(2));
if (caz != NULL) {
for (int i = 0; i < vectorLength; ++i)
scalarizedVector[i] = v0[0];
}
else {
llvm::ConstantVector *shuffleIndicesVector =
llvm::dyn_cast<llvm::ConstantVector>(svi->getOperand(2));
// I think this has to be a ConstantVector. If this ever hits,
@@ -1702,15 +1715,15 @@ lScalarizeVector(llvm::Value *vec, llvm::Value *scalarizedVector[ISPC_MAX_NVEC])
// Get the integer indices for each element of the returned vector
llvm::SmallVector<llvm::Constant *, ISPC_MAX_NVEC> shuffleIndices;
shuffleIndicesVector->getVectorElements(shuffleIndices);
assert((int)shuffleIndices.size() == g->target.vectorWidth);
assert((int)shuffleIndices.size() == vectorLength);
// And loop over the indices, setting the i'th element of the
// result vector with the source vector element that corresponds to
// the i'th shuffle index value.
for (unsigned int i = 0; i < shuffleIndices.size(); ++i) {
if (!llvm::isa<llvm::ConstantInt>(shuffleIndices[i]))
// I'm not sure when this case would ever happen, though..
return false;
assert(llvm::isa<llvm::ConstantInt>(shuffleIndices[i]));
int offset = (int)lGetIntValue(shuffleIndices[i]);
assert(offset >= 0 && offset < n0+n1);
@@ -1722,7 +1735,45 @@ lScalarizeVector(llvm::Value *vec, llvm::Value *scalarizedVector[ISPC_MAX_NVEC])
// vector
scalarizedVector[i] = v1[offset - n0];
}
FATAL("the above code is untested so far; check now that it's actually running");
}
return true;
}
llvm::LoadInst *li = llvm::dyn_cast<llvm::LoadInst>(vec);
if (li != NULL) {
llvm::Value *baseAddr = li->getOperand(0);
llvm::Value *baseInt = new llvm::PtrToIntInst(baseAddr, LLVMTypes::Int64Type,
"base2int", li);
lCopyMetadata(baseInt, li);
LLVM_TYPE_CONST llvm::PointerType *ptrType =
llvm::dyn_cast<llvm::PointerType>(baseAddr->getType());
assert(ptrType != NULL);
LLVM_TYPE_CONST llvm::VectorType *vecType =
llvm::dyn_cast<llvm::VectorType>(ptrType->getElementType());
assert(vecType != NULL);
LLVM_TYPE_CONST llvm::Type *elementType = vecType->getElementType();
uint64_t elementSize;
bool sizeKnown = lSizeOfIfKnown(elementType, &elementSize);
assert(sizeKnown == true);
LLVM_TYPE_CONST llvm::Type *eltPtrType = llvm::PointerType::get(elementType, 0);
for (int i = 0; i < vectorLength; ++i) {
llvm::Value *intPtrOffset =
llvm::BinaryOperator::Create(llvm::Instruction::Add, baseInt,
LLVMInt64(i * elementSize), "baseoffset",
li);
lCopyMetadata(intPtrOffset, li);
llvm::Value *scalarLoadPtr =
new llvm::IntToPtrInst(intPtrOffset, eltPtrType, "int2ptr", li);
lCopyMetadata(scalarLoadPtr, li);
llvm::Instruction *scalarLoad =
new llvm::LoadInst(scalarLoadPtr, "loadelt", li);
lCopyMetadata(scalarLoad, li);
scalarizedVector[i] = scalarLoad;
}
return true;
}
@@ -2105,13 +2156,15 @@ GSImprovementsPass::runOnBasicBlock(llvm::BasicBlock &bb) {
GatherImpInfo *gatherInfo = NULL;
ScatterImpInfo *scatterInfo = NULL;
for (unsigned int i = 0; i < sizeof(gInfo) / sizeof(gInfo[0]); ++i) {
if (calledFunc == gInfo[i].pseudoFunc) {
if (gInfo[i].pseudoFunc != NULL &&
calledFunc == gInfo[i].pseudoFunc) {
gatherInfo = &gInfo[i];
break;
}
}
for (unsigned int i = 0; i < sizeof(sInfo) / sizeof(sInfo[0]); ++i) {
if (calledFunc == sInfo[i].pseudoFunc) {
if (sInfo[i].pseudoFunc != NULL &&
calledFunc == sInfo[i].pseudoFunc) {
scatterInfo = &sInfo[i];
break;
}
@@ -2134,11 +2187,18 @@ GSImprovementsPass::runOnBasicBlock(llvm::BasicBlock &bb) {
if (ce && ce->getOpcode() == llvm::Instruction::BitCast)
base = ce->getOperand(0);
// Try to out the offsets; the i'th element of the offsetElements
// array should be an i32 with the value of the offset for the i'th
// vector lane. This may fail; if so, just give up.
// Try to find out the offsets; the i'th element of the
// offsetElements array should be an i32 with the value of the
// offset for the i'th vector lane. This may fail; if so, just
// give up.
llvm::Value *vecValue = callInst->getArgOperand(1);
LLVM_TYPE_CONST llvm::VectorType *vt =
llvm::dyn_cast<llvm::VectorType>(vecValue->getType());
assert(vt != NULL);
int vecLength = vt->getNumElements();
assert(vecLength == g->target.vectorWidth);
llvm::Value *offsetElements[ISPC_MAX_NVEC];
if (!lScalarizeVector(callInst->getArgOperand(1), offsetElements))
if (!lScalarizeVector(vecValue, offsetElements, vecLength))
continue;
llvm::Value *mask = callInst->getArgOperand((gatherInfo != NULL) ? 2 : 3);
@@ -2349,7 +2409,8 @@ LowerGSPass::runOnBasicBlock(llvm::BasicBlock &bb) {
llvm::Function *calledFunc = callInst->getCalledFunction();
LowerGSInfo *info = NULL;
for (unsigned int i = 0; i < sizeof(lgsInfo) / sizeof(lgsInfo[0]); ++i) {
if (calledFunc == lgsInfo[i].pseudoFunc) {
if (lgsInfo[i].pseudoFunc != NULL &&
calledFunc == lgsInfo[i].pseudoFunc) {
info = &lgsInfo[i];
break;
}
@@ -2435,7 +2496,7 @@ IsCompileTimeConstantPass::runOnBasicBlock(llvm::BasicBlock &bb) {
int j;
int nFuncs = sizeof(funcs) / sizeof(funcs[0]);
for (j = 0; j < nFuncs; ++j) {
if (callInst->getCalledFunction() == funcs[j])
if (funcs[j] != NULL && callInst->getCalledFunction() == funcs[j])
break;
}
if (j == nFuncs)
@@ -2515,7 +2576,7 @@ llvm::RegisterPass<MakeInternalFuncsStaticPass>
bool
MakeInternalFuncsStaticPass::runOnModule(llvm::Module &module) {
const char *names[] = {
"__do_print",
"__do_print", "__fast_masked_vload", "__num_cores",
"__gather_base_offsets_i8", "__gather_base_offsets_i16",
"__gather_base_offsets_i32", "__gather_base_offsets_i64",
"__gather_elt_8", "__gather_elt_16",
@@ -2540,7 +2601,7 @@ MakeInternalFuncsStaticPass::runOnModule(llvm::Module &module) {
for (int i = 0; i < count; ++i) {
llvm::Function *f = m->module->getFunction(names[i]);
if (f != NULL) {
f->setLinkage(llvm::GlobalValue::PrivateLinkage);
f->setLinkage(llvm::GlobalValue::InternalLinkage);
modifiedAny = true;
}
}

View File

@@ -165,7 +165,7 @@ static const char *lParamListTokens[] = {
%token TOKEN_CBREAK TOKEN_CCONTINUE TOKEN_CRETURN TOKEN_SYNC TOKEN_PRINT
%type <expr> primary_expression postfix_expression
%type <expr> unary_expression cast_expression
%type <expr> unary_expression cast_expression launch_expression
%type <expr> multiplicative_expression additive_expression shift_expression
%type <expr> relational_expression equality_expression and_expression
%type <expr> exclusive_or_expression inclusive_or_expression
@@ -177,6 +177,7 @@ static const char *lParamListTokens[] = {
%type <stmt> statement labeled_statement compound_statement for_init_statement
%type <stmt> expression_statement selection_statement iteration_statement
%type <stmt> jump_statement statement_list declaration_statement print_statement
%type <stmt> sync_statement
%type <declaration> declaration parameter_declaration
%type <declarators> init_declarator_list
@@ -221,7 +222,7 @@ primary_expression
else {
std::vector<Symbol *> *funs = m->symbolTable->LookupFunction(name);
if (funs)
$$ = new FunctionSymbolExpr(funs, @1);
$$ = new FunctionSymbolExpr(name, funs, @1);
}
if ($$ == NULL) {
std::vector<std::string> alternates =
@@ -256,18 +257,32 @@ primary_expression
| '(' expression ')' { $$ = $2; }
;
launch_expression
: TOKEN_LAUNCH '<' postfix_expression '(' argument_expression_list ')' '>'
{
ConstExpr *oneExpr = new ConstExpr(AtomicType::UniformInt32, (int32_t)1, @3);
$$ = new FunctionCallExpr($3, $5, @3, true, oneExpr);
}
| TOKEN_LAUNCH '<' postfix_expression '(' ')' '>'
{
ConstExpr *oneExpr = new ConstExpr(AtomicType::UniformInt32, (int32_t)1, @3);
$$ = new FunctionCallExpr($3, new ExprList(@3), @3, true, oneExpr);
}
| TOKEN_LAUNCH '[' expression ']' '<' postfix_expression '(' argument_expression_list ')' '>'
{ $$ = new FunctionCallExpr($6, $8, @6, true, $3); }
| TOKEN_LAUNCH '[' expression ']' '<' postfix_expression '(' ')' '>'
{ $$ = new FunctionCallExpr($6, new ExprList(@6), @6, true, $3); }
;
postfix_expression
: primary_expression
| postfix_expression '[' expression ']'
{ $$ = new IndexExpr($1, $3, @1); }
| postfix_expression '(' ')'
{ $$ = new FunctionCallExpr($1, new ExprList(@1), @1, false); }
{ $$ = new FunctionCallExpr($1, new ExprList(@1), @1); }
| postfix_expression '(' argument_expression_list ')'
{ $$ = new FunctionCallExpr($1, $3, @1, false); }
| TOKEN_LAUNCH '<' postfix_expression '(' argument_expression_list ')' '>'
{ $$ = new FunctionCallExpr($3, $5, @3, true); }
| TOKEN_LAUNCH '<' postfix_expression '(' ')' '>'
{ $$ = new FunctionCallExpr($3, new ExprList(@3), @3, true); }
{ $$ = new FunctionCallExpr($1, $3, @1); }
| launch_expression
| postfix_expression '.' TOKEN_IDENTIFIER
{ $$ = MemberExpr::create($1, yytext, @1, @3); }
/* | postfix_expression TOKEN_PTR_OP TOKEN_IDENTIFIER
@@ -436,8 +451,6 @@ assignment_expression
expression
: assignment_expression
| TOKEN_SYNC
{ $$ = new SyncExpr(@1); }
| expression ',' assignment_expression
{ $$ = new BinaryExpr(BinaryExpr::Comma, $1, $3, @2); }
;
@@ -928,9 +941,13 @@ parameter_list
builtinTokens.push_back(*token);
++token;
}
if (strlen(yytext) == 0)
Error(@1, "Syntax error--premature end of file.");
else {
std::vector<std::string> alternates = MatchStrings(yytext, builtinTokens);
std::string alts = lGetAlternates(alternates);
Error(@1, "Syntax error--token \"%s\" unknown.%s", yytext, alts.c_str());
Error(@1, "Syntax error--token \"%s\" unexpected.%s", yytext, alts.c_str());
}
$$ = NULL;
}
;
@@ -1019,6 +1036,7 @@ statement
| jump_statement
| declaration_statement
| print_statement
| sync_statement
| error
{
std::vector<std::string> builtinTokens;
@@ -1027,9 +1045,13 @@ statement
builtinTokens.push_back(*token);
++token;
}
if (strlen(yytext) == 0)
Error(@1, "Syntax error--premature end of file.");
else {
std::vector<std::string> alternates = MatchStrings(yytext, builtinTokens);
std::string alts = lGetAlternates(alternates);
Error(@1, "Syntax error--token \"%s\" unknown.%s", yytext, alts.c_str());
Error(@1, "Syntax error--token \"%s\" unexpected.%s", yytext, alts.c_str());
}
$$ = NULL;
}
;
@@ -1155,6 +1177,11 @@ jump_statement
{ $$ = new ReturnStmt($2, true, @1); }
;
sync_statement
: TOKEN_SYNC
{ $$ = new ExprStmt(new SyncExpr(@1), @1); }
;
print_statement
: TOKEN_PRINT '(' string_constant ')'
{
@@ -1177,9 +1204,13 @@ translation_unit
builtinTokens.push_back(*token);
++token;
}
if (strlen(yytext) == 0)
Error(@1, "Syntax error--premature end of file.");
else {
std::vector<std::string> alternates = MatchStrings(yytext, builtinTokens);
std::string alts = lGetAlternates(alternates);
Error(@1, "Syntax error--token \"%s\" unknown.%s", yytext, alts.c_str());
Error(@1, "Syntax error--token \"%s\" unexpected.%s", yytext, alts.c_str());
}
}
;
@@ -1266,6 +1297,12 @@ static void lAddThreadIndexCountToSymbolTable(SourcePos pos) {
Symbol *threadCountSym = new Symbol("threadCount", pos, AtomicType::UniformConstUInt32);
m->symbolTable->AddVariable(threadCountSym);
Symbol *taskIndexSym = new Symbol("taskIndex", pos, AtomicType::UniformConstUInt32);
m->symbolTable->AddVariable(taskIndexSym);
Symbol *taskCountSym = new Symbol("taskCount", pos, AtomicType::UniformConstUInt32);
m->symbolTable->AddVariable(taskCountSym);
}

View File

@@ -17,6 +17,7 @@ import random
import string
import mutex
import subprocess
import platform
parser = OptionParser()
parser.add_option("-r", "--random-shuffle", dest="random", help="Randomly order tests",
@@ -25,11 +26,13 @@ parser.add_option("-s", "--static-exe", dest="static_exe",
help="Create and run a regular executable for each test (rather than using the LLVM JIT).",
default=False, action="store_true")
parser.add_option('-t', '--target', dest='target',
help='Set compilation target (sse2, sse4, sse4x2, avx, avx-x2)',
help='Set compilation target (sse2, sse4, sse4-x2, avx, avx-x2)',
default="sse4")
parser.add_option('-a', '--arch', dest='arch',
help='Set architecture (x86, x86-64)',
default="x86-64")
parser.add_option('-o', '--no-opt', dest='no_opt', help='Disable optimization',
default=False, action="store_true")
(options, args) = parser.parse_args()
@@ -129,12 +132,16 @@ def run_tasks_from_queue(queue):
exe_name = "%s.run" % filename
ispc_cmd = "ispc --woff %s -o %s --arch=%s --target=%s" % \
(filename, obj_name, options.arch, options.target)
if options.no_opt:
ispc_cmd += " -O0"
if options.arch == 'x86':
gcc_arch = '-m32'
else:
gcc_arch = '-m64'
gcc_cmd = "g++ -Wl,-no_pie %s test_static.cpp -DTEST_SIG=%d %s.o -o %s" % \
gcc_cmd = "g++ %s test_static.cpp -DTEST_SIG=%d %s.o -o %s" % \
(gcc_arch, match, filename, exe_name)
if platform.system() == 'Darwin':
gcc_cmd += ' -Wl,-no_pie'
if should_fail:
gcc_cmd += " -DEXPECT_FAILURE"
@@ -152,6 +159,8 @@ def run_tasks_from_queue(queue):
bitcode_file = "%s.bc" % filename
compile_cmd = "ispc --woff --emit-llvm %s --target=%s -o %s" % \
(filename, options.target, bitcode_file)
if options.no_opt:
compile_cmd += " -O0"
test_cmd = "ispc_test %s" % bitcode_file
error_count += run_cmds([compile_cmd, test_cmd], filename, should_fail)

164
simple.vcxproj Executable file
View File

@@ -0,0 +1,164 @@
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<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="morph.cpp" />
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<ItemGroup>
<CustomBuild Include="morph.vo">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
cl /E /TP %(Filename).vo | volta -O2 - -o %(Filename).obj -h %(Filename).h --arch=x86
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
cl /E /TP %(Filename).vo | volta -O2 -o %(Filename).obj -h %(Filename).h
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).obj</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
cl /E /TP %(Filename).vo | volta -O2 - -o %(Filename).obj -h %(Filename).h --arch=x86
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
cl /E /TP %(Filename).vo | volta -O2 - -o %(Filename).obj -h %(Filename).h
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).obj</Outputs>
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View File

@@ -369,7 +369,7 @@ static inline uniform float reduce_min(float v) {
static inline uniform float reduce_max(float v) {
// For the lanes where the mask is off, replace the given value with
// negative infinity, so that it doesn't affect the result.
const uniform int iflt_neg_max = 0xff800000; // -infinity
const int iflt_neg_max = 0xff800000; // -infinity
// Must use __floatbits_varying_int32, not floatbits(), since with the
// latter the current mask enters into the returned result...
return __reduce_max_float(__mask ? v : __floatbits_varying_int32(iflt_neg_max));
@@ -427,7 +427,7 @@ static inline uniform double reduce_min(double v) {
}
static inline uniform double reduce_max(double v) {
const uniform int64 iflt_neg_max = 0xfff0000000000000; // -infinity
const int64 iflt_neg_max = 0xfff0000000000000; // -infinity
// Must use __doublebits_varying_int64, not doublebits(), since with the
// latter the current mask enters into the returned result...
return __reduce_max_double(__mask ? v : __doublebits_varying_int64(iflt_neg_max));
@@ -471,21 +471,21 @@ static inline uniform unsigned int64 reduce_max(unsigned int64 v) {
return __reduce_max_uint64(__mask ? v : 0);
}
#define REDUCE_EQUAL(TYPE, FUNCTYPE) \
#define REDUCE_EQUAL(TYPE, FUNCTYPE, MASKTYPE) \
static inline uniform bool reduce_equal(TYPE v) { \
uniform TYPE unusedValue; \
return __reduce_equal_##FUNCTYPE(v, unusedValue, (int32)__mask); \
return __reduce_equal_##FUNCTYPE(v, unusedValue, (MASKTYPE)__mask); \
} \
static inline uniform bool reduce_equal(TYPE v, reference uniform TYPE value) { \
return __reduce_equal_##FUNCTYPE(v, value, (int32)__mask); \
return __reduce_equal_##FUNCTYPE(v, value, (MASKTYPE)__mask); \
}
REDUCE_EQUAL(int32, int32)
REDUCE_EQUAL(unsigned int32, int32)
REDUCE_EQUAL(float, float)
REDUCE_EQUAL(int64, int64)
REDUCE_EQUAL(unsigned int64, int64)
REDUCE_EQUAL(double, double)
REDUCE_EQUAL(int32, int32, int32)
REDUCE_EQUAL(unsigned int32, int32, unsigned int32)
REDUCE_EQUAL(float, float, int32)
REDUCE_EQUAL(int64, int64, int32)
REDUCE_EQUAL(unsigned int64, int64, unsigned int32)
REDUCE_EQUAL(double, double, int32)
static int32 exclusive_scan_add(int32 v) {
return __exclusive_scan_add_i32(v, (int32)__mask);
@@ -549,23 +549,32 @@ static unsigned int64 exclusive_scan_or(unsigned int64 v) {
static inline uniform int
packed_load_active(uniform unsigned int a[], uniform int start,
reference unsigned int vals) {
return __packed_load_active(a, start, vals, __mask);
return __packed_load_active(a, (unsigned int)start, vals,
(unsigned int32)__mask);
}
static inline uniform int
packed_store_active(uniform unsigned int a[], uniform int start,
unsigned int vals) {
return __packed_store_active(a, start, vals, __mask);
return __packed_store_active(a, (unsigned int)start, vals,
(unsigned int32)__mask);
}
static inline uniform int packed_load_active(uniform int a[], uniform int start,
reference int vals) {
return __packed_load_active(a, start, vals, __mask);
return __packed_load_active(a, start, vals, (int32)__mask);
}
static inline uniform int packed_store_active(uniform int a[], uniform int start,
int vals) {
return __packed_store_active(a, start, vals, __mask);
return __packed_store_active(a, start, vals, (int32)__mask);
}
///////////////////////////////////////////////////////////////////////////
// System information
static inline int num_cores() {
return __num_cores();
}
///////////////////////////////////////////////////////////////////////////
@@ -581,24 +590,38 @@ static inline TA atomic_##OPA##_global(uniform reference TA ref, TA value) { \
TA ret = __atomic_##OPB##_##TB##_global(ref, value, (MASKTYPE)__mask); \
memory_barrier(); \
return ret; \
} \
static inline uniform TA atomic_##OPA##_global(uniform reference TA ref, \
uniform TA value) { \
memory_barrier(); \
uniform TA ret = __atomic_##OPB##_uniform_##TB##_global(ref, value, (MASKTYPE)__mask); \
memory_barrier(); \
return ret; \
}
#define DEFINE_ATOMIC_MINMAX_OP(TA,TB,OPA,OPB) \
#define DEFINE_ATOMIC_MINMAX_OP(TA,TB,OPA,OPB, MASKTYPE) \
static inline TA atomic_##OPA##_global(uniform reference TA ref, TA value) { \
uniform TA oneval = reduce_##OPA(value); \
TA ret; \
if (lanemask() != 0) { \
memory_barrier(); \
ret = __atomic_##OPB##_##TB##_global(ref, oneval, __mask); \
ret = __atomic_##OPB##_uniform_##TB##_global(ref, oneval, (MASKTYPE)__mask); \
memory_barrier(); \
} \
return ret; \
} \
static inline uniform TA atomic_##OPA##_global(uniform reference TA ref, \
uniform TA value) { \
memory_barrier(); \
uniform TA ret = __atomic_##OPB##_uniform_##TB##_global(ref, value, (MASKTYPE)__mask); \
memory_barrier(); \
return ret; \
}
DEFINE_ATOMIC_OP(int32,int32,add,add,int32)
DEFINE_ATOMIC_OP(int32,int32,subtract,sub,int32)
DEFINE_ATOMIC_MINMAX_OP(int32,int32,min,min)
DEFINE_ATOMIC_MINMAX_OP(int32,int32,max,max)
DEFINE_ATOMIC_MINMAX_OP(int32,int32,min,min,int32)
DEFINE_ATOMIC_MINMAX_OP(int32,int32,max,max,int32)
DEFINE_ATOMIC_OP(int32,int32,and,and,int32)
DEFINE_ATOMIC_OP(int32,int32,or,or,int32)
DEFINE_ATOMIC_OP(int32,int32,xor,xor,int32)
@@ -606,56 +629,63 @@ DEFINE_ATOMIC_OP(int32,int32,swap,swap,int32)
// For everything but atomic min and max, we can use the same
// implementations for unsigned as for signed.
DEFINE_ATOMIC_OP(unsigned int32,int32,add,add,int32)
DEFINE_ATOMIC_OP(unsigned int32,int32,subtract,sub,int32)
DEFINE_ATOMIC_MINMAX_OP(unsigned int32,uint32,min,umin)
DEFINE_ATOMIC_MINMAX_OP(unsigned int32,uint32,max,umax)
DEFINE_ATOMIC_OP(unsigned int32,int32,and,and,int32)
DEFINE_ATOMIC_OP(unsigned int32,int32,or,or,int32)
DEFINE_ATOMIC_OP(unsigned int32,int32,xor,xor,int32)
DEFINE_ATOMIC_OP(unsigned int32,int32,swap,swap,int32)
DEFINE_ATOMIC_OP(unsigned int32,int32,add,add,unsigned int32)
DEFINE_ATOMIC_OP(unsigned int32,int32,subtract,sub,unsigned int32)
DEFINE_ATOMIC_MINMAX_OP(unsigned int32,uint32,min,umin,unsigned int32)
DEFINE_ATOMIC_MINMAX_OP(unsigned int32,uint32,max,umax,unsigned int32)
DEFINE_ATOMIC_OP(unsigned int32,int32,and,and,unsigned int32)
DEFINE_ATOMIC_OP(unsigned int32,int32,or,or,unsigned int32)
DEFINE_ATOMIC_OP(unsigned int32,int32,xor,xor,unsigned int32)
DEFINE_ATOMIC_OP(unsigned int32,int32,swap,swap,unsigned int32)
DEFINE_ATOMIC_OP(float,float,swap,swap,int32)
DEFINE_ATOMIC_OP(int64,int64,add,add,int64)
DEFINE_ATOMIC_OP(int64,int64,subtract,sub,int64)
DEFINE_ATOMIC_MINMAX_OP(int64,int64,min,min)
DEFINE_ATOMIC_MINMAX_OP(int64,int64,max,max)
DEFINE_ATOMIC_OP(int64,int64,and,and,int64)
DEFINE_ATOMIC_OP(int64,int64,or,or,int64)
DEFINE_ATOMIC_OP(int64,int64,xor,xor,int64)
DEFINE_ATOMIC_OP(int64,int64,add,add,int32)
DEFINE_ATOMIC_OP(int64,int64,subtract,sub,int32)
DEFINE_ATOMIC_MINMAX_OP(int64,int64,min,min,int32)
DEFINE_ATOMIC_MINMAX_OP(int64,int64,max,max,int32)
DEFINE_ATOMIC_OP(int64,int64,and,and,int32)
DEFINE_ATOMIC_OP(int64,int64,or,or,int32)
DEFINE_ATOMIC_OP(int64,int64,xor,xor,int32)
DEFINE_ATOMIC_OP(int64,int64,swap,swap,int32)
// For everything but atomic min and max, we can use the same
// implementations for unsigned as for signed.
DEFINE_ATOMIC_OP(unsigned int64,int64,add,add,int64)
DEFINE_ATOMIC_OP(unsigned int64,int64,subtract,sub,int64)
DEFINE_ATOMIC_MINMAX_OP(unsigned int64,uint64,min,umin)
DEFINE_ATOMIC_MINMAX_OP(unsigned int64,uint64,max,umax)
DEFINE_ATOMIC_OP(unsigned int64,int64,and,and,int64)
DEFINE_ATOMIC_OP(unsigned int64,int64,or,or,int64)
DEFINE_ATOMIC_OP(unsigned int64,int64,xor,xor,int64)
DEFINE_ATOMIC_OP(unsigned int64,int64,swap,swap,int32)
DEFINE_ATOMIC_OP(unsigned int64,int64,add,add,unsigned int32)
DEFINE_ATOMIC_OP(unsigned int64,int64,subtract,sub,unsigned int32)
DEFINE_ATOMIC_MINMAX_OP(unsigned int64,uint64,min,umin,unsigned int32)
DEFINE_ATOMIC_MINMAX_OP(unsigned int64,uint64,max,umax,unsigned int32)
DEFINE_ATOMIC_OP(unsigned int64,int64,and,and,unsigned int32)
DEFINE_ATOMIC_OP(unsigned int64,int64,or,or,unsigned int32)
DEFINE_ATOMIC_OP(unsigned int64,int64,xor,xor,unsigned int32)
DEFINE_ATOMIC_OP(unsigned int64,int64,swap,swap,unsigned int32)
DEFINE_ATOMIC_OP(double,double,swap,swap,int32)
#undef DEFINE_ATOMIC_OP
#define ATOMIC_DECL_CMPXCHG(TA, TB) \
#define ATOMIC_DECL_CMPXCHG(TA, TB, MASKTYPE) \
static inline TA atomic_compare_exchange_global( \
uniform reference TA ref, TA oldval, TA newval) { \
memory_barrier(); \
TA ret = __atomic_compare_exchange_##TB##_global(ref, oldval, newval, __mask); \
TA ret = __atomic_compare_exchange_##TB##_global(ref, oldval, newval, (MASKTYPE)__mask); \
memory_barrier(); \
return ret; \
} \
static inline uniform TA atomic_compare_exchange_global( \
uniform reference TA ref, uniform TA oldval, uniform TA newval) { \
memory_barrier(); \
uniform TA ret = __atomic_compare_exchange_uniform_##TB##_global(ref, oldval, newval, (MASKTYPE)__mask); \
memory_barrier(); \
return ret; \
}
ATOMIC_DECL_CMPXCHG(int32, int32)
ATOMIC_DECL_CMPXCHG(unsigned int32, int32)
ATOMIC_DECL_CMPXCHG(float, float)
ATOMIC_DECL_CMPXCHG(int64, int64)
ATOMIC_DECL_CMPXCHG(unsigned int64, int64)
ATOMIC_DECL_CMPXCHG(double, double)
ATOMIC_DECL_CMPXCHG(int32, int32, int32)
ATOMIC_DECL_CMPXCHG(unsigned int32, int32, unsigned int32)
ATOMIC_DECL_CMPXCHG(float, float, int32)
ATOMIC_DECL_CMPXCHG(int64, int64, int32)
ATOMIC_DECL_CMPXCHG(unsigned int64, int64, unsigned int32)
ATOMIC_DECL_CMPXCHG(double, double, int32)
#undef ATOMIC_DECL_CMPXCHG
@@ -2862,6 +2892,12 @@ static inline void seed_rng(reference uniform RNGState state, uniform unsigned i
seed = __seed4(state, 0, seed);
if (programCount == 8)
__seed4(state, 4, seed ^ 0xbeeff00d);
if (programCount == 16) {
__seed4(state, 4, seed ^ 0xbeeff00d);
__seed4(state, 8, ((seed & 0xffff) << 16) | (seed >> 16));
__seed4(state, 12, (((seed & 0xff) << 24) | ((seed & 0xff00) << 8) |
((seed & 0xff0000) >> 8) | (seed & 0xff000000) >> 24));
}
}
static inline void fastmath() {

426
stmt.cpp
View File

@@ -107,6 +107,12 @@ ExprStmt::Print(int indent) const {
}
int
ExprStmt::EstimateCost() const {
return expr ? expr->EstimateCost() : 0;
}
///////////////////////////////////////////////////////////////////////////
// DeclStmt
@@ -399,12 +405,25 @@ DeclStmt::Print(int indent) const {
}
int
DeclStmt::EstimateCost() const {
int cost = 0;
for (unsigned int i = 0; i < declaration->declarators.size(); ++i)
if (declaration->declarators[i]->initExpr)
cost += declaration->declarators[i]->initExpr->EstimateCost();
return cost;
}
///////////////////////////////////////////////////////////////////////////
// IfStmt
IfStmt::IfStmt(Expr *t, Stmt *ts, Stmt *fs, bool doUnif, SourcePos p)
IfStmt::IfStmt(Expr *t, Stmt *ts, Stmt *fs, bool checkCoherence, SourcePos p)
: Stmt(p), test(t), trueStmts(ts), falseStmts(fs),
doCoherentCheck(doUnif && !g->opt.disableCoherentControlFlow) {
doAllCheck(checkCoherence &&
!g->opt.disableCoherentControlFlow),
doAnyCheck(test->GetType() != NULL &&
test->GetType()->IsVaryingType()) {
}
@@ -436,23 +455,26 @@ IfStmt::EmitCode(FunctionEmitContext *ctx) const {
ctx->SetDebugPos(pos);
bool isUniform = testType->IsUniformType();
llvm::Value *testValue = test->GetValue(ctx);
if (testValue == NULL)
return;
if (isUniform) {
ctx->StartUniformIf(ctx->GetMask());
if (doCoherentCheck)
Warning(test->pos, "Uniform condition supplied to cif statement.");
if (doAllCheck)
Warning(test->pos, "Uniform condition supplied to \"cif\" statement.");
// 'If' statements with uniform conditions are relatively
// straightforward. We evaluate the condition and then jump to
// either the 'then' or 'else' clause depending on its value.
llvm::Value *vtest = test->GetValue(ctx);
if (vtest != NULL) {
llvm::BasicBlock *bthen = ctx->CreateBasicBlock("if_then");
llvm::BasicBlock *belse = ctx->CreateBasicBlock("if_else");
llvm::BasicBlock *bexit = ctx->CreateBasicBlock("if_exit");
// Jump to the appropriate basic block based on the value of
// the 'if' test
ctx->BranchInst(bthen, belse, vtest);
ctx->BranchInst(bthen, belse, testValue);
// Emit code for the 'true' case
ctx->SetCurrentBasicBlock(bthen);
@@ -469,29 +491,10 @@ IfStmt::EmitCode(FunctionEmitContext *ctx) const {
// Set the active basic block to the newly-created exit block
// so that subsequent emitted code starts there.
ctx->SetCurrentBasicBlock(bexit);
}
ctx->EndIf();
}
else {
// Code for 'If' statemnts with 'varying' conditions can be
// generated in two ways; one takes some care to see if all of the
// active program instances want to follow only the 'true' or
// 'false' cases, and the other always runs both cases but sets the
// mask appropriately. The first case is handled by the
// IfStmt::emitCoherentTests() call, and the second is handled by
// IfStmt::emitMaskedTrueAndFalse().
llvm::Value *testValue = test->GetValue(ctx);
if (testValue) {
if (doCoherentCheck)
emitCoherentTests(ctx, testValue);
else {
llvm::Value *oldMask = ctx->GetMask();
ctx->StartVaryingIf(oldMask);
emitMaskedTrueAndFalse(ctx, oldMask, testValue);
ctx->EndIf();
}
}
}
else
emitVaryingIf(ctx, testValue);
}
@@ -535,9 +538,17 @@ Stmt *IfStmt::TypeCheck() {
}
int
IfStmt::EstimateCost() const {
return ((test ? test->EstimateCost() : 0) +
(trueStmts ? trueStmts->EstimateCost() : 0) +
(falseStmts ? falseStmts->EstimateCost() : 0));
}
void
IfStmt::Print(int indent) const {
printf("%*cIf Stmt %s", indent, ' ', doCoherentCheck ? "DO COHERENT CHECK" : "");
printf("%*cIf Stmt %s", indent, ' ', doAllCheck ? "DO ALL CHECK" : "");
pos.Print();
printf("\n%*cTest: ", indent+4, ' ');
test->Print();
@@ -554,7 +565,7 @@ IfStmt::Print(int indent) const {
/** Emit code to run both the true and false statements for the if test,
with the mask set appropriately before runnign each one.
with the mask set appropriately before running each one.
*/
void
IfStmt::emitMaskedTrueAndFalse(FunctionEmitContext *ctx, llvm::Value *oldMask,
@@ -574,11 +585,185 @@ IfStmt::emitMaskedTrueAndFalse(FunctionEmitContext *ctx, llvm::Value *oldMask,
}
/** Similar to the Stmt variant of this function, this conservatively
checks to see if it's safe to run the code for the given Expr even if
the mask is 'all off'.
*/
static bool
lSafeToRunWithAllLanesOff(Expr *expr) {
if (expr == NULL)
return false;
UnaryExpr *ue;
if ((ue = dynamic_cast<UnaryExpr *>(expr)) != NULL)
return lSafeToRunWithAllLanesOff(ue->expr);
BinaryExpr *be;
if ((be = dynamic_cast<BinaryExpr *>(expr)) != NULL)
return (lSafeToRunWithAllLanesOff(be->arg0) &&
lSafeToRunWithAllLanesOff(be->arg1));
AssignExpr *ae;
if ((ae = dynamic_cast<AssignExpr *>(expr)) != NULL)
return (lSafeToRunWithAllLanesOff(ae->lvalue) &&
lSafeToRunWithAllLanesOff(ae->rvalue));
SelectExpr *se;
if ((se = dynamic_cast<SelectExpr *>(expr)) != NULL)
return (lSafeToRunWithAllLanesOff(se->test) &&
lSafeToRunWithAllLanesOff(se->expr1) &&
lSafeToRunWithAllLanesOff(se->expr2));
ExprList *el;
if ((el = dynamic_cast<ExprList *>(expr)) != NULL) {
for (unsigned int i = 0; i < el->exprs.size(); ++i)
if (!lSafeToRunWithAllLanesOff(el->exprs[i]))
return false;
return true;
}
FunctionCallExpr *fce;
if ((fce = dynamic_cast<FunctionCallExpr *>(expr)) != NULL)
// FIXME: If we could somehow determine that the function being
// called was safe (and all of the args Exprs were safe, then it'd
// be nice to be able to return true here. (Consider a call to
// e.g. floatbits() in the stdlib.) Unfortunately for now we just
// have to be conservative.
return false;
IndexExpr *ie;
if ((ie = dynamic_cast<IndexExpr *>(expr)) != NULL) {
// If we can determine at compile time the size of the array/vector
// and if the indices are compile-time constants, then we may be
// able to safely run this under a predicated if statement..
if (ie->arrayOrVector == NULL)
return false;
const Type *type = ie->arrayOrVector->GetType();
ConstExpr *ce = dynamic_cast<ConstExpr *>(ie->index);
if (type == NULL || ce == NULL)
return false;
if (dynamic_cast<const ReferenceType *>(type) != NULL)
type = type->GetReferenceTarget();
const SequentialType *seqType =
dynamic_cast<const SequentialType *>(type);
assert(seqType != NULL);
int nElements = seqType->GetElementCount();
if (nElements == 0)
// Unsized array, so we can't be sure
return false;
int32_t indices[ISPC_MAX_NVEC];
int count = ce->AsInt32(indices);
for (int i = 0; i < count; ++i)
if (indices[i] < 0 || indices[i] >= nElements)
return false;
// All indices are in-bounds
return true;
}
MemberExpr *me;
if ((me = dynamic_cast<MemberExpr *>(expr)) != NULL)
return lSafeToRunWithAllLanesOff(me->expr);
if (dynamic_cast<ConstExpr *>(expr) != NULL)
return true;
TypeCastExpr *tce;
if ((tce = dynamic_cast<TypeCastExpr *>(expr)) != NULL)
return lSafeToRunWithAllLanesOff(tce->expr);
ReferenceExpr *re;
if ((re = dynamic_cast<ReferenceExpr *>(expr)) != NULL)
return lSafeToRunWithAllLanesOff(re->expr);
DereferenceExpr *dre;
if ((dre = dynamic_cast<DereferenceExpr *>(expr)) != NULL)
return lSafeToRunWithAllLanesOff(dre->expr);
if (dynamic_cast<SymbolExpr *>(expr) != NULL ||
dynamic_cast<FunctionSymbolExpr *>(expr) != NULL ||
dynamic_cast<SyncExpr *>(expr) != NULL)
return true;
FATAL("Unknown Expr type in lSafeToRunWithAllLanesOff()");
return false;
}
/** Given an arbitrary statement, this function conservatively tests to see
if it's safe to run the code for the statement even if the mask is all
off. Here we just need to determine which kind of statement we have
and recursively traverse it and/or the expressions inside of it.
*/
static bool
lSafeToRunWithAllLanesOff(Stmt *stmt) {
if (stmt == NULL)
return true;
ExprStmt *es;
if ((es = dynamic_cast<ExprStmt *>(stmt)) != NULL)
return lSafeToRunWithAllLanesOff(es->expr);
DeclStmt *ds;
if ((ds = dynamic_cast<DeclStmt *>(stmt)) != NULL) {
for (unsigned int i = 0; i < ds->declaration->declarators.size(); ++i)
if (!lSafeToRunWithAllLanesOff(ds->declaration->declarators[i]->initExpr))
return false;
return true;
}
IfStmt *is;
if ((is = dynamic_cast<IfStmt *>(stmt)) != NULL)
return (lSafeToRunWithAllLanesOff(is->test) &&
lSafeToRunWithAllLanesOff(is->trueStmts) &&
lSafeToRunWithAllLanesOff(is->falseStmts));
DoStmt *dos;
if ((dos = dynamic_cast<DoStmt *>(stmt)) != NULL)
return (lSafeToRunWithAllLanesOff(dos->testExpr) &&
lSafeToRunWithAllLanesOff(dos->bodyStmts));
ForStmt *fs;
if ((fs = dynamic_cast<ForStmt *>(stmt)) != NULL)
return (lSafeToRunWithAllLanesOff(fs->init) &&
lSafeToRunWithAllLanesOff(fs->test) &&
lSafeToRunWithAllLanesOff(fs->step) &&
lSafeToRunWithAllLanesOff(fs->stmts));
if (dynamic_cast<BreakStmt *>(stmt) != NULL ||
dynamic_cast<ContinueStmt *>(stmt) != NULL)
return true;
ReturnStmt *rs;
if ((rs = dynamic_cast<ReturnStmt *>(stmt)) != NULL)
return lSafeToRunWithAllLanesOff(rs->val);
StmtList *sl;
if ((sl = dynamic_cast<StmtList *>(stmt)) != NULL) {
const std::vector<Stmt *> &sls = sl->GetStatements();
for (unsigned int i = 0; i < sls.size(); ++i)
if (!lSafeToRunWithAllLanesOff(sls[i]))
return false;
return true;
}
PrintStmt *ps;
if ((ps = dynamic_cast<PrintStmt *>(stmt)) != NULL)
return lSafeToRunWithAllLanesOff(ps->values);
FATAL("Unexpected stmt type in lSafeToRunWithAllLanesOff()");
return false;
}
/** Emit code for an if test that checks the mask and the test values and
tries to be smart about jumping over code that doesn't need to be run.
*/
void
IfStmt::emitCoherentTests(FunctionEmitContext *ctx, llvm::Value *ltest) const {
IfStmt::emitVaryingIf(FunctionEmitContext *ctx, llvm::Value *ltest) const {
llvm::Value *oldMask = ctx->GetMask();
if (oldMask == LLVMMaskAllOn) {
// We can tell that the mask is on statically at compile time; just
@@ -587,7 +772,7 @@ IfStmt::emitCoherentTests(FunctionEmitContext *ctx, llvm::Value *ltest) const {
emitMaskAllOn(ctx, ltest, bDone);
ctx->SetCurrentBasicBlock(bDone);
}
else {
else if (doAllCheck) {
// We can't tell if the mask going into the if is all on at the
// compile time. Emit code to check for this and then either run
// the code for the 'all on' or the 'mixed' case depending on the
@@ -619,6 +804,43 @@ IfStmt::emitCoherentTests(FunctionEmitContext *ctx, llvm::Value *ltest) const {
// paths above jump to when they're done.
ctx->SetCurrentBasicBlock(bDone);
}
else if (trueStmts != NULL || falseStmts != NULL) {
// If there is nothing that is potentially unsafe to run with all
// lanes off in the true and false statements and if the total
// complexity of those two is relatively simple, then we'll go
// ahead and emit straightline code that runs both sides, updating
// the mask accordingly. This is useful for efficiently compiling
// things like:
//
// if (foo) x = 0;
// else ++x;
//
// Where the overhead of checking if any of the program instances wants
// to run one side or the other is more than the actual computation.
// The lSafeToRunWithAllLanesOff() checks to make sure that we don't do this
// for potentially dangerous code like:
//
// if (index < count) array[index] = 0;
//
// where our use of blend for conditional assignments doesn't check
// for the 'all lanes' off case.
if (lSafeToRunWithAllLanesOff(trueStmts) &&
lSafeToRunWithAllLanesOff(falseStmts) &&
(((trueStmts ? trueStmts->EstimateCost() : 0) +
(falseStmts ? falseStmts->EstimateCost() : 0)) <
PREDICATE_SAFE_IF_STATEMENT_COST)) {
ctx->StartVaryingIf(oldMask);
emitMaskedTrueAndFalse(ctx, oldMask, ltest);
assert(ctx->GetCurrentBasicBlock());
ctx->EndIf();
}
else {
assert(doAnyCheck);
llvm::BasicBlock *bDone = ctx->CreateBasicBlock("if_done");
emitMaskMixed(ctx, oldMask, ltest, bDone);
ctx->SetCurrentBasicBlock(bDone);
}
}
}
@@ -677,69 +899,50 @@ IfStmt::emitMaskAllOn(FunctionEmitContext *ctx, llvm::Value *ltest,
}
/** Emits code that checks to see if for all of the lanes where the mask is
on, the test has the value true.
*/
static llvm::Value *
lTestMatchesMask(FunctionEmitContext *ctx, llvm::Value *test, llvm::Value *mask) {
llvm::Value *testAndMask = ctx->BinaryOperator(llvm::Instruction::And, test,
mask, "test&mask");
return ctx->MasksAllEqual(testAndMask, mask);
}
/** Emit code for an 'if' test where the lane mask is known to be mixed
on/off going into it.
*/
void
IfStmt::emitMaskMixed(FunctionEmitContext *ctx, llvm::Value *oldMask,
llvm::Value *ltest, llvm::BasicBlock *bDone) const {
// First, see if, for all of the lanes where the mask is on, if the
// value of the test is on. (i.e. (test&mask) == mask). In this case,
// we only need to run the 'true' case code, since the lanes where the
// test was false aren't supposed to be running here anyway.
llvm::Value *testAllEqual = lTestMatchesMask(ctx, ltest, oldMask);
llvm::BasicBlock *bTestAll = ctx->CreateBasicBlock("cif_mixed_test_all");
llvm::BasicBlock *bTestAnyCheck = ctx->CreateBasicBlock("cif_mixed_test_any_check");
ctx->BranchInst(bTestAll, bTestAnyCheck, testAllEqual);
ctx->StartVaryingIf(oldMask);
llvm::BasicBlock *bNext = ctx->CreateBasicBlock("safe_if_after_true");
if (trueStmts != NULL) {
llvm::BasicBlock *bRunTrue = ctx->CreateBasicBlock("safe_if_run_true");
ctx->MaskAnd(oldMask, ltest);
// Emit code for the (test&mask)==mask case. Not only do we only need
// to emit code for the true statements, but we don't need to modify
// the mask's value; it's already correct.
ctx->SetCurrentBasicBlock(bTestAll);
ctx->StartVaryingIf(ctx->GetMask());
lEmitIfStatements(ctx, trueStmts, "cif: all running lanes want just true stmts");
// Do any of the program instances want to run the 'true'
// block? If not, jump ahead to bNext.
llvm::Value *maskAnyQ = ctx->Any(ctx->GetMask());
ctx->BranchInst(bRunTrue, bNext, maskAnyQ);
// Emit statements for true
ctx->SetCurrentBasicBlock(bRunTrue);
lEmitIfStatements(ctx, trueStmts, "if: expr mixed, true statements");
assert(ctx->GetCurrentBasicBlock());
ctx->EndIf();
ctx->BranchInst(bDone);
ctx->BranchInst(bNext);
ctx->SetCurrentBasicBlock(bNext);
}
if (falseStmts != NULL) {
llvm::BasicBlock *bRunFalse = ctx->CreateBasicBlock("safe_if_run_false");
bNext = ctx->CreateBasicBlock("safe_if_after_false");
ctx->MaskAndNot(oldMask, ltest);
// Next, see if the active lanes only need to run the false case--i.e. if
// (~test & mask) == mask.
ctx->SetCurrentBasicBlock(bTestAnyCheck);
llvm::Value *notTest = ctx->BinaryOperator(llvm::Instruction::Xor, LLVMMaskAllOn,
ltest, "~test");
llvm::Value *notMatchesMask = lTestMatchesMask(ctx, notTest, oldMask);
llvm::BasicBlock *bTestAllNot = ctx->CreateBasicBlock("cif_mixed_test_none");
llvm::BasicBlock *bTestMixed = ctx->CreateBasicBlock("cif_mixed_test_mixed");
ctx->BranchInst(bTestAllNot, bTestMixed, notMatchesMask);
// Similarly, check to see if any of the instances want to
// run the 'false' block...
llvm::Value *maskAnyQ = ctx->Any(ctx->GetMask());
ctx->BranchInst(bRunFalse, bNext, maskAnyQ);
// Emit code for the (~test & mask) == mask case. We only need the
// 'false' statements and again don't need to modify the value of the
// mask.
ctx->SetCurrentBasicBlock(bTestAllNot);
ctx->StartVaryingIf(ctx->GetMask());
lEmitIfStatements(ctx, falseStmts, "cif: all running lanes want just false stmts");
// Emit code for false
ctx->SetCurrentBasicBlock(bRunFalse);
lEmitIfStatements(ctx, falseStmts, "if: expr mixed, false statements");
assert(ctx->GetCurrentBasicBlock());
ctx->EndIf();
ctx->BranchInst(bNext);
ctx->SetCurrentBasicBlock(bNext);
}
ctx->BranchInst(bDone);
// It's mixed; we need to run both the true and false cases and also do
// mask update stuff.
ctx->SetCurrentBasicBlock(bTestMixed);
ctx->StartVaryingIf(ctx->GetMask());
emitMaskedTrueAndFalse(ctx, oldMask, ltest);
ctx->SetCurrentBasicBlock(bDone);
ctx->EndIf();
ctx->BranchInst(bDone);
}
@@ -955,6 +1158,13 @@ DoStmt::TypeCheck() {
}
int
DoStmt::EstimateCost() const {
return ((testExpr ? testExpr->EstimateCost() : 0) +
(bodyStmts ? bodyStmts->EstimateCost() : 0));
}
void
DoStmt::Print(int indent) const {
printf("%*cDo Stmt", indent, ' ');
@@ -1162,6 +1372,20 @@ ForStmt::TypeCheck() {
}
int
ForStmt::EstimateCost() const {
bool uniformTest = test ? test->GetType()->IsUniformType() :
(!g->opt.disableUniformControlFlow &&
!lHasVaryingBreakOrContinue(stmts));
return ((init ? init->EstimateCost() : 0) +
(test ? test->EstimateCost() : 0) +
(step ? step->EstimateCost() : 0) +
(stmts ? stmts->EstimateCost() : 0) +
(uniformTest ? COST_UNIFORM_LOOP : COST_VARYING_LOOP));
}
void
ForStmt::Print(int indent) const {
printf("%*cFor Stmt", indent, ' ');
@@ -1216,6 +1440,13 @@ BreakStmt::TypeCheck() {
}
int
BreakStmt::EstimateCost() const {
return doCoherenceCheck ? COST_COHERENT_BREAK_CONTINE :
COST_REGULAR_BREAK_CONTINUE;
}
void
BreakStmt::Print(int indent) const {
printf("%*c%sBreak Stmt", indent, ' ', doCoherenceCheck ? "Coherent " : "");
@@ -1254,6 +1485,13 @@ ContinueStmt::TypeCheck() {
}
int
ContinueStmt::EstimateCost() const {
return doCoherenceCheck ? COST_COHERENT_BREAK_CONTINE :
COST_REGULAR_BREAK_CONTINUE;
}
void
ContinueStmt::Print(int indent) const {
printf("%*c%sContinue Stmt", indent, ' ', doCoherenceCheck ? "Coherent " : "");
@@ -1300,6 +1538,12 @@ ReturnStmt::TypeCheck() {
}
int
ReturnStmt::EstimateCost() const {
return COST_RETURN + (val ? val->EstimateCost() : 0);
}
void
ReturnStmt::Print(int indent) const {
printf("%*c%sReturn Stmt", indent, ' ', doCoherenceCheck ? "Coherent " : "");
@@ -1345,6 +1589,16 @@ StmtList::TypeCheck() {
}
int
StmtList::EstimateCost() const {
int cost = 0;
for (unsigned int i = 0; i < stmts.size(); ++i)
if (stmts[i])
cost += stmts[i]->EstimateCost();
return cost;
}
void
StmtList::Print(int indent) const {
printf("%*cStmt List", indent, ' ');
@@ -1545,3 +1799,11 @@ PrintStmt::TypeCheck() {
values = values->TypeCheck();
return this;
}
int
PrintStmt::EstimateCost() const {
return COST_FUNCALL + (values ? values->EstimateCost() : 0);
}

24
stmt.h
View File

@@ -39,6 +39,7 @@
#define ISPC_STMT_H 1
#include "ispc.h"
#include "ast.h"
/** @brief Interface class for statements in the ispc language.
@@ -75,8 +76,8 @@ public:
Stmt *Optimize();
Stmt *TypeCheck();
int EstimateCost() const;
private:
Expr *expr;
};
@@ -92,8 +93,8 @@ public:
Stmt *Optimize();
Stmt *TypeCheck();
int EstimateCost() const;
private:
Declaration *declaration;
};
@@ -103,13 +104,14 @@ private:
class IfStmt : public Stmt {
public:
IfStmt(Expr *testExpr, Stmt *trueStmts, Stmt *falseStmts,
bool doCoherentCheck, SourcePos pos);
bool doAllCheck, SourcePos pos);
void EmitCode(FunctionEmitContext *ctx) const;
void Print(int indent) const;
Stmt *Optimize();
Stmt *TypeCheck();
int EstimateCost() const;
// @todo these are only public for lHasVaryingBreakOrContinue(); would
// be nice to clean that up...
@@ -125,11 +127,12 @@ private:
source and thus, if the emitted code should check to see if all
active program instances want to follow just one of the 'true' or
'false' blocks. */
const bool doCoherentCheck;
const bool doAllCheck;
const bool doAnyCheck;
void emitMaskedTrueAndFalse(FunctionEmitContext *ctx, llvm::Value *oldMask,
llvm::Value *test) const;
void emitCoherentTests(FunctionEmitContext *ctx, llvm::Value *test) const;
void emitVaryingIf(FunctionEmitContext *ctx, llvm::Value *test) const;
void emitMaskAllOn(FunctionEmitContext *ctx,
llvm::Value *test, llvm::BasicBlock *bDone) const;
void emitMaskMixed(FunctionEmitContext *ctx, llvm::Value *oldMask,
@@ -150,8 +153,8 @@ public:
Stmt *Optimize();
Stmt *TypeCheck();
int EstimateCost() const;
private:
Expr *testExpr;
Stmt *bodyStmts;
const bool doCoherentCheck;
@@ -171,8 +174,8 @@ public:
Stmt *Optimize();
Stmt *TypeCheck();
int EstimateCost() const;
private:
/** 'for' statment initializer; may be NULL, indicating no intitializer */
Stmt *init;
/** expression that returns a value indicating whether the loop should
@@ -198,6 +201,7 @@ public:
Stmt *Optimize();
Stmt *TypeCheck();
int EstimateCost() const;
private:
/** This indicates whether the generated code will check to see if no
@@ -219,6 +223,7 @@ public:
Stmt *Optimize();
Stmt *TypeCheck();
int EstimateCost() const;
private:
/** This indicates whether the generated code will check to see if no
@@ -240,8 +245,8 @@ public:
Stmt *Optimize();
Stmt *TypeCheck();
int EstimateCost() const;
private:
Expr *val;
/** This indicates whether the generated code will check to see if no
more program instances are currently running after the return, in
@@ -262,6 +267,7 @@ public:
Stmt *Optimize();
Stmt *TypeCheck();
int EstimateCost() const;
void Add(Stmt *s) { if (s) stmts.push_back(s); }
const std::vector<Stmt *> &GetStatements() { return stmts; }
@@ -289,8 +295,8 @@ public:
Stmt *Optimize();
Stmt *TypeCheck();
int EstimateCost() const;
private:
/** Format string for the print() statement. */
const std::string format;
/** This holds the arguments passed to the print() statement. If more

View File

@@ -43,13 +43,14 @@
///////////////////////////////////////////////////////////////////////////
// Symbol
Symbol::Symbol(const std::string &n, SourcePos p, const Type *t)
Symbol::Symbol(const std::string &n, SourcePos p, const Type *t,
StorageClass sc)
: pos(p), name(n) {
storagePtr = NULL;
function = NULL;
function = exportedFunction = NULL;
type = t;
constValue = NULL;
isStatic = false;
storageClass = sc;
varyingCFDepth = 0;
}

35
sym.h
View File

@@ -41,6 +41,7 @@
#define ISPC_SYM_H
#include "ispc.h"
#include "decl.h"
#include <map>
class StructType;
@@ -63,7 +64,8 @@ class Symbol {
public:
/** The Symbol constructor takes the name of the symbol, its
position in a source file, and its type (if known). */
Symbol(const std::string &name, SourcePos pos, const Type *t = NULL);
Symbol(const std::string &name, SourcePos pos, const Type *t = NULL,
StorageClass sc = SC_NONE);
/** This method should only be called for function symbols; for them,
it returns a mangled version of the function name with the argument
@@ -81,6 +83,11 @@ public:
llvm::Function *function; /*!< For symbols that represent functions,
this stores the LLVM Function value for
the symbol once it has been created. */
llvm::Function *exportedFunction;
/*!< For symbols that represent functions with
'export' qualifiers, this points to the LLVM
Function for the application-callable version
of the function. */
const Type *type; /*!< The type of the symbol; if not set by the
constructor, this is set after the
declaration around the symbol has been parsed. */
@@ -93,8 +100,8 @@ public:
storagePtr member will be its constant value. (This
messiness is due to needing an ispc ConstExpr for the early
constant folding optimizations). */
bool isStatic; /*!< Records whether this symbol had a static qualifier in
its declaration. */
StorageClass storageClass;/*!< Records the storage class (if any) provided with the
symbol's declaration. */
int varyingCFDepth; /*!< This member records the number of levels of nested 'varying'
control flow within which the symbol was declared. Having
this value available makes it possible to avoid performing
@@ -186,6 +193,14 @@ public:
void GetMatchingFunctions(Predicate pred,
std::vector<Symbol *> *matches) const;
/** Returns all of the variable symbols in the symbol table that match
the given predicate. The predicate is defined as in the
GetMatchingFunctions() method.
*/
template <typename Predicate>
void GetMatchingVariables(Predicate pred,
std::vector<Symbol *> *matches) const;
/** Adds the named type to the symbol table. This is used for both
struct definitions (where <tt>struct Foo</tt> causes type \c Foo to
be added to the symbol table) as well as for <tt>typedef</tt>s.
@@ -251,8 +266,8 @@ private:
};
template <typename Predicate>
void SymbolTable::GetMatchingFunctions(Predicate pred,
template <typename Predicate> void
SymbolTable::GetMatchingFunctions(Predicate pred,
std::vector<Symbol *> *matches) const {
// Iterate through all function symbols and apply the given predicate.
// If it returns true, add the Symbol * to the provided vector.
@@ -266,4 +281,14 @@ void SymbolTable::GetMatchingFunctions(Predicate pred,
}
}
template <typename Predicate> void
SymbolTable::GetMatchingVariables(Predicate pred,
std::vector<Symbol *> *matches) const {
for (unsigned int i = 0; i < variables.size(); ++i)
for (unsigned int j = 0; j < variables[i]->size(); ++j)
if (pred((*variables[i])[j]))
matches->push_back((*variables[i])[j]);
}
#endif // ISPC_SYM_H

View File

@@ -31,9 +31,21 @@
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#if defined(_WIN32) || defined(_WIN64)
#define ISPC_IS_WINDOWS
#elif defined(__linux__)
#define ISPC_IS_LINUX
#elif defined(__APPLE__)
#define ISPC_IS_APPLE
#endif
#include <string.h>
#include <stdio.h>
#include <assert.h>
#include <stdint.h>
#ifdef ISPC_IS_LINUX
#include <malloc.h>
#endif
extern "C" {
extern int width();
@@ -46,20 +58,44 @@ extern "C" {
extern void f_di(float *result, double *a, int *b);
extern void result(float *val);
void ISPCLaunch(void *f, void *d);
void ISPCSync();
void ISPCLaunch(void **handlePtr, void *f, void *d, int);
void ISPCSync(void *handle);
void *ISPCAlloc(void **handlePtr, int64_t size, int32_t alignment);
}
void ISPCLaunch(void *f, void *d) {
typedef void (*TaskFuncType)(void *, int, int);
void ISPCLaunch(void **handle, void *f, void *d, int count) {
*handle = (void *)0xdeadbeef;
typedef void (*TaskFuncType)(void *, int, int, int, int);
TaskFuncType func = (TaskFuncType)f;
func(d, 0, 1);
for (int i = 0; i < count; ++i)
func(d, 0, 1, i, count);
}
void ISPCSync() {
void ISPCSync(void *) {
}
void *ISPCAlloc(void **handle, int64_t size, int32_t alignment) {
*handle = (void *)0xdeadbeef;
// and now, we leak...
#ifdef ISPC_IS_WINDOWS
return _aligned_malloc(size, alignment);
#endif
#ifdef ISPC_IS_LINUX
return memalign(alignment, size);
#endif
#ifdef ISPC_IS_APPLE
void *mem = malloc(size + (alignment-1) + sizeof(void*));
char *amem = ((char*)mem) + sizeof(void*);
amem = amem + uint32_t(alignment - (reinterpret_cast<uint64_t>(amem) &
(alignment - 1)));
((void**)amem)[-1] = mem;
return amem;
#endif
}
int main(int argc, char *argv[]) {
int w = width();
assert(w <= 16);

View File

@@ -3,7 +3,7 @@ export uniform int width() { return programCount; }
static float x[2][1];
static float x[1][2];
export void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];

View File

@@ -13,7 +13,7 @@ export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
}
export void result(uniform float RET[4]) {
export void result(uniform float RET[]) {
RET[programIndex] = 0;
RET[3] = 4;
RET[4] = 5;

View File

@@ -5,7 +5,8 @@ uniform unsigned int32 s = 0;
export void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
float b = atomic_add_global(s, 1);
float delta = 1;
float b = atomic_add_global(s, delta);
RET[programIndex] = reduce_add(b);
}

View File

@@ -6,8 +6,9 @@ uniform unsigned int32 s = 0;
export void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
float b = 0;
float delta = 1;
if (programIndex < 2)
b = atomic_add_global(s, 1);
b = atomic_add_global(s, delta);
RET[programIndex] = s;
}

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