Update deferred example to take advantage of new pointer variability rules.
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@@ -35,22 +35,22 @@
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struct InputDataArrays
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struct InputDataArrays
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{
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{
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uniform float *zBuffer;
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float *zBuffer;
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uniform unsigned int16 *normalEncoded_x; // half float
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unsigned int16 *normalEncoded_x; // half float
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uniform unsigned int16 *normalEncoded_y; // half float
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unsigned int16 *normalEncoded_y; // half float
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uniform unsigned int16 *specularAmount; // half float
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unsigned int16 *specularAmount; // half float
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uniform unsigned int16 *specularPower; // half float
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unsigned int16 *specularPower; // half float
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uniform unsigned int8 *albedo_x; // unorm8
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unsigned int8 *albedo_x; // unorm8
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uniform unsigned int8 *albedo_y; // unorm8
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unsigned int8 *albedo_y; // unorm8
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uniform unsigned int8 *albedo_z; // unorm8
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unsigned int8 *albedo_z; // unorm8
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uniform float *lightPositionView_x;
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float *lightPositionView_x;
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uniform float *lightPositionView_y;
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float *lightPositionView_y;
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uniform float *lightPositionView_z;
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float *lightPositionView_z;
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uniform float *lightAttenuationBegin;
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float *lightAttenuationBegin;
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uniform float *lightColor_x;
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float *lightColor_x;
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uniform float *lightColor_y;
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float *lightColor_y;
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uniform float *lightColor_z;
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float *lightColor_z;
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uniform float *lightAttenuationEnd;
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float *lightAttenuationEnd;
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};
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};
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struct InputHeader
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struct InputHeader
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