Throw looking OK-ish
This commit is contained in:
BIN
img/beer.png
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BIN
img/beer.png
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After Width: | Height: | Size: 2.1 KiB |
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img/grass.png
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img/grass.png
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After Width: | Height: | Size: 42 KiB |
19
index.html
19
index.html
@@ -5,14 +5,27 @@
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<link rel="stylesheet" href="site.css">
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<script type="module" src="index.js"></script>
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<script type="module">
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import { startApp } from "./modules/index.js";
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window.addEventListener("load", startApp);
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</script>
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</head>
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<body>
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<header>
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<h1>Snappa</h1>
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</header>
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<main>
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<div id="main"></div>
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<main id="game">
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<div class="Table" id="Table">
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<div class="Cup" id="Cup-0"></div>
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<div class="Cup" id="Cup-1"></div>
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<div class="Cup" id="Cup-2"></div>
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<div class="Cup" id="Cup-3"></div>
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</div>
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<div class="Toss" id="Toss">
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Touch and drag the die to throw
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<div class="Power" id="Power"></div>
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</div>
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<div class="Die" id="Die"></div>
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<noscript>It's a Gentleman's Game</noscript>
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</main>
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</body>
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103
site.css
103
site.css
@@ -0,0 +1,103 @@
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html,
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body {
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margin: 0;
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padding: 0;
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background: #49713e;
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background: url('img/grass.png');
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}
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body {
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display: flex;
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flex-direction: column;
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height: 100vh;
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}
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header {
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background: #4c76b8;
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color: #fff;
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display: flex;
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flex: 0;
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justify-content: center;
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}
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h1 {
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font-size: 32px;
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line-height: 40px;
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}
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main {
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display: flex;
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flex: 1;
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position: relative;
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}
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.Table {
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background: #fff;
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border: 10px groove #ddd;
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box-shadow: 0px 12px rgba(0, 0, 0, 0.3);
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position: fixed;
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top: 20vh;
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bottom: 20vh;
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left: 10vw;
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right: 10vw;
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transform: perspective(50cm) rotateX(45deg);
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}
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.Cup {
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position: absolute;
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background: url('img/beer.png');
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height: 64px;
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width: 64px;
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}
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#Cup-0 {
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bottom: 0;
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left: 0;
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}
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#Cup-1 {
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bottom: 0;
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right: 0;
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}
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#Cup-2 {
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top: 0;
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left: 0;
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}
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#Cup-3 {
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top: 0;
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right: 0;
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}
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.Toss {
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align-self: flex-end;
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background: rgba(30,30,30,0.4);
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box-sizing: border-box;
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color: #ccc;
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font-size: 20px;
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height: 20vh;
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padding-top: 8px;
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position: relative;
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text-align: center;
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width: 100%;
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}
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.Power {
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background: #c00;
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bottom: 0;
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position: absolute;
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height: 40px;
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width: 20%;
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}
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.Die {
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background: #fff;
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border: 1px solid #000;
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height: 20px;
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position: fixed;
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transform: translate(-10px, -10px);
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width: 20px;
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}
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122
src/die.ts
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122
src/die.ts
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@@ -0,0 +1,122 @@
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import { Power } from "./power.js";
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interface Point {
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x: number;
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y: number;
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}
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const touchLocation = (event: TouchEvent): Point => {
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if (event.touches.length === 0) {
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throw new Error("no touchy");
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}
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return {
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x: event.touches[0].pageX,
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y: event.touches[0].pageY,
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};
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}
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export class Die {
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node: HTMLDivElement;
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power: Power;
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x: number;
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y: number;
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offsetX: number = 0;
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offsetY: number = 0;
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startX: number | null = null;
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startY: number | null = null;
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positionRAF: number | null = null;
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constructor() {
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const node = document.getElementById("Die");
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if (!node) {
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throw new Error("No dice");
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}
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this.node = node as HTMLDivElement;
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this.power = new Power();
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this.x = this.initialX();
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this.y = this.initilaY();
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this.updatePosition();
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node.onmousedown = this.dragStart;
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node.ontouchstart = this.touchStart;
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}
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private initialX = () => window.innerWidth / 2;
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private initilaY = () => window.innerHeight * 0.9;
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private dragStart = ({ x, y }: Point) => {
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window.addEventListener("mousemove", this.mouseMove);
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window.addEventListener("touchmove", this.touchMove);
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window.addEventListener("mouseup", this.dragEnd);
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window.addEventListener("touchend", this.dragEnd);
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this.offsetX = x - this.initialX();
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this.offsetY = y - this.initilaY();
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this.startX = x;
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this.startY = y;
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window.requestAnimationFrame(this.updatePosition);
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}
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private mouseDown = (event: MouseEvent) =>
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this.dragStart({x: event.pageX, y: event.pageY});
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private touchStart = (event: TouchEvent) =>
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this.dragStart(touchLocation(event));
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private dragMove = ({ x, y}: Point) => {
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this.x = x - this.offsetX;
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this.y = y - this.offsetY;
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window.requestAnimationFrame(this.updatePosition);
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}
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private mouseMove = (event: MouseEvent) =>
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this.dragMove({x: event.pageX, y: event.pageY});
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private touchMove = (event: TouchEvent) =>
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this.dragMove(touchLocation(event));
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private dragEnd = () => {
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window.removeEventListener("mousemove", this.mouseMove);
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window.removeEventListener("touchmove", this.touchMove);
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window.removeEventListener("mouseup", this.dragEnd);
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window.removeEventListener("touchend", this.dragEnd);
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console.log("TOSS!", this.startX, this.startY, this.x, this.y);
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}
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private updatePosition = () => {
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this.node.style.left = this.x + "px";
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this.node.style.top = this.y + "px";
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this.power.setPower(this.getTossPower());
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}
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private getTossPower = () => {
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if (this.startX && this.startY) {
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const dx = this.x - this.startX;
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const dy = this.y - this.startY;
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const distance = Math.sqrt(dx*dx + dy*dy);
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const scale = window.innerHeight * 0.2;
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return Math.min(distance / scale, 1);
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} else {
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return 0;
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}
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}
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}
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@@ -1,8 +1,5 @@
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import { Die } from "./die.js";
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export const startApp = () => {
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const root = <HTMLDivElement>document.getElementById("main");
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const div = document.createElement("div");
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div.innerHTML = "Sup bro";
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root.appendChild(div);
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const die = new Die();
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};
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16
src/power.ts
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16
src/power.ts
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export class Power {
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node: HTMLDivElement;
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constructor() {
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const node = document.getElementById("Power");
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if (!node) {
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throw new Error("no power");
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}
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this.node = node as HTMLDivElement;
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}
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setPower = (power: number) => {
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this.node.style.width = power * 100 + "%";
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}
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}
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@@ -2,13 +2,8 @@
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"compilerOptions": {
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"module": "es2015",
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"outDir": "modules",
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"strictNullChecks": true,
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"rootDir": "src",
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"strict": true,
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"target": "es2018"
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},
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"include": [
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"src/**/*/"
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],
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"exclude": [
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"node_modules"
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]
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}
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}
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