Files
ispc/stdlib-sse4x2.ll
2011-06-21 12:48:50 -07:00

704 lines
28 KiB
LLVM

;; Copyright (c) 2010-2011, Intel Corporation
;; All rights reserved.
;;
;; Redistribution and use in source and binary forms, with or without
;; modification, are permitted provided that the following conditions are
;; met:
;;
;; * Redistributions of source code must retain the above copyright
;; notice, this list of conditions and the following disclaimer.
;;
;; * Redistributions in binary form must reproduce the above copyright
;; notice, this list of conditions and the following disclaimer in the
;; documentation and/or other materials provided with the distribution.
;;
;; * Neither the name of Intel Corporation nor the names of its
;; contributors may be used to endorse or promote products derived from
;; this software without specific prior written permission.
;;
;;
;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
;; IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
;; TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
;; PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
;; OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
;; EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
;; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
;; PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
;; LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
;; NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
;; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
;; This file defines the target for "double-pumped" SSE4, i.e. running
;; with 8-wide vectors
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; standard 8-wide definitions from m4 macros
stdlib_core(8)
packed_load_and_store(8)
int8_16(8)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rcp
declare <4 x float> @llvm.x86.sse.rcp.ps(<4 x float>) nounwind readnone
declare <4 x float> @llvm.x86.sse.rcp.ss(<4 x float>) nounwind readnone
define internal <8 x float> @__rcp_varying_float(<8 x float>) nounwind readonly alwaysinline {
; float iv = __rcp_v(v);
; return iv * (2. - v * iv);
unary4to8(call, float, @llvm.x86.sse.rcp.ps, %0)
; do one N-R iteration
%v_iv = fmul <8 x float> %0, %call
%two_minus = fsub <8 x float> <float 2., float 2., float 2., float 2.,
float 2., float 2., float 2., float 2.>, %v_iv
%iv_mul = fmul <8 x float> %call, %two_minus
ret <8 x float> %iv_mul
}
define internal float @__rcp_uniform_float(float) nounwind readonly alwaysinline {
; uniform float iv = extract(__rcp_u(v), 0);
; return iv * (2. - v * iv);
%vecval = insertelement <4 x float> undef, float %0, i32 0
%call = call <4 x float> @llvm.x86.sse.rcp.ss(<4 x float> %vecval)
%scall = extractelement <4 x float> %call, i32 0
; do one N-R iteration
%v_iv = fmul float %0, %scall
%two_minus = fsub float 2., %v_iv
%iv_mul = fmul float %scall, %two_minus
ret float %iv_mul
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rsqrt
declare <4 x float> @llvm.x86.sse.rsqrt.ps(<4 x float>) nounwind readnone
declare <4 x float> @llvm.x86.sse.rsqrt.ss(<4 x float>) nounwind readnone
define internal <8 x float> @__rsqrt_varying_float(<8 x float> %v) nounwind readonly alwaysinline {
; float is = __rsqrt_v(v);
unary4to8(is, float, @llvm.x86.sse.rsqrt.ps, %v)
; return 0.5 * is * (3. - (v * is) * is);
%v_is = fmul <8 x float> %v, %is
%v_is_is = fmul <8 x float> %v_is, %is
%three_sub = fsub <8 x float> <float 3., float 3., float 3., float 3.,
float 3., float 3., float 3., float 3.>, %v_is_is
%is_mul = fmul <8 x float> %is, %three_sub
%half_scale = fmul <8 x float> <float 0.5, float 0.5, float 0.5, float 0.5,
float 0.5, float 0.5, float 0.5, float 0.5>, %is_mul
ret <8 x float> %half_scale
}
define internal float @__rsqrt_uniform_float(float) nounwind readonly alwaysinline {
; uniform float is = extract(__rsqrt_u(v), 0);
%v = insertelement <4 x float> undef, float %0, i32 0
%vis = call <4 x float> @llvm.x86.sse.rsqrt.ss(<4 x float> %v)
%is = extractelement <4 x float> %vis, i32 0
; return 0.5 * is * (3. - (v * is) * is);
%v_is = fmul float %0, %is
%v_is_is = fmul float %v_is, %is
%three_sub = fsub float 3., %v_is_is
%is_mul = fmul float %is, %three_sub
%half_scale = fmul float 0.5, %is_mul
ret float %half_scale
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; sqrt
declare <4 x float> @llvm.x86.sse.sqrt.ps(<4 x float>) nounwind readnone
declare <4 x float> @llvm.x86.sse.sqrt.ss(<4 x float>) nounwind readnone
define internal <8 x float> @__sqrt_varying_float(<8 x float>) nounwind readonly alwaysinline {
unary4to8(call, float, @llvm.x86.sse.sqrt.ps, %0)
ret <8 x float> %call
}
define internal float @__sqrt_uniform_float(float) nounwind readonly alwaysinline {
sse_unary_scalar(ret, 4, float, @llvm.x86.sse.sqrt.ss, %0)
ret float %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; fast math
declare void @llvm.x86.sse.stmxcsr(i32 *) nounwind
declare void @llvm.x86.sse.ldmxcsr(i32 *) nounwind
define internal void @__fastmath() nounwind alwaysinline {
%ptr = alloca i32
call void @llvm.x86.sse.stmxcsr(i32 * %ptr)
%oldval = load i32 *%ptr
; turn on DAZ (64)/FTZ (32768) -> 32832
%update = or i32 %oldval, 32832
store i32 %update, i32 *%ptr
call void @llvm.x86.sse.ldmxcsr(i32 * %ptr)
ret void
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; svml stuff
declare <4 x float> @__svml_sinf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_cosf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_sincosf4(<4 x float> *, <4 x float>) nounwind readnone
declare <4 x float> @__svml_tanf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_atanf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_atan2f4(<4 x float>, <4 x float>) nounwind readnone
declare <4 x float> @__svml_expf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_logf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_powf4(<4 x float>, <4 x float>) nounwind readnone
define internal <8 x float> @__svml_sin(<8 x float>) nounwind readnone alwaysinline {
unary4to8(ret, float, @__svml_sinf4, %0)
ret <8 x float> %ret
}
define internal <8 x float> @__svml_cos(<8 x float>) nounwind readnone alwaysinline {
unary4to8(ret, float, @__svml_cosf4, %0)
ret <8 x float> %ret
}
define internal void @__svml_sincos(<8 x float>, <8 x float> *,
<8 x float> *) nounwind readnone alwaysinline {
; call svml_sincosf4 two times with the two 4-wide sub-vectors
%a = shufflevector <8 x float> %0, <8 x float> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%b = shufflevector <8 x float> %0, <8 x float> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%cospa = alloca <4 x float>
%sa = call <4 x float> @__svml_sincosf4(<4 x float> * %cospa, <4 x float> %a)
%cospb = alloca <4 x float>
%sb = call <4 x float> @__svml_sincosf4(<4 x float> * %cospb, <4 x float> %b)
%sin = shufflevector <4 x float> %sa, <4 x float> %sb,
<8 x i32> <i32 0, i32 1, i32 2, i32 3,
i32 4, i32 5, i32 6, i32 7>
store <8 x float> %sin, <8 x float> * %1
%cosa = load <4 x float> * %cospa
%cosb = load <4 x float> * %cospb
%cos = shufflevector <4 x float> %cosa, <4 x float> %cosb,
<8 x i32> <i32 0, i32 1, i32 2, i32 3,
i32 4, i32 5, i32 6, i32 7>
store <8 x float> %cos, <8 x float> * %2
ret void
}
define internal <8 x float> @__svml_tan(<8 x float>) nounwind readnone alwaysinline {
unary4to8(ret, float, @__svml_tanf4, %0)
ret <8 x float> %ret
}
define internal <8 x float> @__svml_atan(<8 x float>) nounwind readnone alwaysinline {
unary4to8(ret, float, @__svml_atanf4, %0)
ret <8 x float> %ret
}
define internal <8 x float> @__svml_atan2(<8 x float>,
<8 x float>) nounwind readnone alwaysinline {
binary4to8(ret, float, @__svml_atan2f4, %0, %1)
ret <8 x float> %ret
}
define internal <8 x float> @__svml_exp(<8 x float>) nounwind readnone alwaysinline {
unary4to8(ret, float, @__svml_expf4, %0)
ret <8 x float> %ret
}
define internal <8 x float> @__svml_log(<8 x float>) nounwind readnone alwaysinline {
unary4to8(ret, float, @__svml_logf4, %0)
ret <8 x float> %ret
}
define internal <8 x float> @__svml_pow(<8 x float>,
<8 x float>) nounwind readnone alwaysinline {
binary4to8(ret, float, @__svml_powf4, %0, %1)
ret <8 x float> %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; float min/max
declare <4 x float> @llvm.x86.sse.max.ps(<4 x float>, <4 x float>) nounwind readnone
declare <4 x float> @llvm.x86.sse.max.ss(<4 x float>, <4 x float>) nounwind readnone
declare <4 x float> @llvm.x86.sse.min.ps(<4 x float>, <4 x float>) nounwind readnone
declare <4 x float> @llvm.x86.sse.min.ss(<4 x float>, <4 x float>) nounwind readnone
define internal <8 x float> @__max_varying_float(<8 x float>, <8 x float>) nounwind readonly alwaysinline {
binary4to8(call, float, @llvm.x86.sse.max.ps, %0, %1)
ret <8 x float> %call
}
define internal float @__max_uniform_float(float, float) nounwind readonly alwaysinline {
sse_binary_scalar(ret, 4, float, @llvm.x86.sse.max.ss, %0, %1)
ret float %ret
}
define internal <8 x float> @__min_varying_float(<8 x float>, <8 x float>) nounwind readonly alwaysinline {
binary4to8(call, float, @llvm.x86.sse.min.ps, %0, %1)
ret <8 x float> %call
}
define internal float @__min_uniform_float(float, float) nounwind readonly alwaysinline {
sse_binary_scalar(ret, 4, float, @llvm.x86.sse.min.ss, %0, %1)
ret float %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; int min/max
declare <4 x i32> @llvm.x86.sse41.pminsd(<4 x i32>, <4 x i32>) nounwind readnone
declare <4 x i32> @llvm.x86.sse41.pmaxsd(<4 x i32>, <4 x i32>) nounwind readnone
define internal <8 x i32> @__min_varying_int32(<8 x i32>, <8 x i32>) nounwind readonly alwaysinline {
binary4to8(call, i32, @llvm.x86.sse41.pminsd, %0, %1)
ret <8 x i32> %call
}
define internal i32 @__min_uniform_int32(i32, i32) nounwind readonly alwaysinline {
sse_binary_scalar(ret, 4, i32, @llvm.x86.sse41.pminsd, %0, %1)
ret i32 %ret
}
define internal <8 x i32> @__max_varying_int32(<8 x i32>, <8 x i32>) nounwind readonly alwaysinline {
binary4to8(call, i32, @llvm.x86.sse41.pmaxsd, %0, %1)
ret <8 x i32> %call
}
define internal i32 @__max_uniform_int32(i32, i32) nounwind readonly alwaysinline {
sse_binary_scalar(ret, 4, i32, @llvm.x86.sse41.pmaxsd, %0, %1)
ret i32 %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; unsigned int min/max
declare <4 x i32> @llvm.x86.sse41.pminud(<4 x i32>, <4 x i32>) nounwind readnone
declare <4 x i32> @llvm.x86.sse41.pmaxud(<4 x i32>, <4 x i32>) nounwind readnone
define internal <8 x i32> @__min_varying_uint32(<8 x i32>,
<8 x i32>) nounwind readonly alwaysinline {
binary4to8(call, i32, @llvm.x86.sse41.pminud, %0, %1)
ret <8 x i32> %call
}
define internal i32 @__min_uniform_uint32(i32, i32) nounwind readonly alwaysinline {
sse_binary_scalar(ret, 4, i32, @llvm.x86.sse41.pminud, %0, %1)
ret i32 %ret
}
define internal <8 x i32> @__max_varying_uint32(<8 x i32>,
<8 x i32>) nounwind readonly alwaysinline {
binary4to8(call, i32, @llvm.x86.sse41.pmaxud, %0, %1)
ret <8 x i32> %call
}
define internal i32 @__max_uniform_uint32(i32, i32) nounwind readonly alwaysinline {
sse_binary_scalar(ret, 4, i32, @llvm.x86.sse41.pmaxud, %0, %1)
ret i32 %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; horizontal ops / reductions
declare i32 @llvm.x86.sse.movmsk.ps(<4 x float>) nounwind readnone
define internal i32 @__movmsk(<8 x i32>) nounwind readnone alwaysinline {
; first do two 4-wide movmsk calls
%floatmask = bitcast <8 x i32> %0 to <8 x float>
%m0 = shufflevector <8 x float> %floatmask, <8 x float> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%v0 = call i32 @llvm.x86.sse.movmsk.ps(<4 x float> %m0) nounwind readnone
%m1 = shufflevector <8 x float> %floatmask, <8 x float> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%v1 = call i32 @llvm.x86.sse.movmsk.ps(<4 x float> %m1) nounwind readnone
; and shift the first one over by 4 before ORing it with the value
; of the second one
%v1s = shl i32 %v1, 4
%v = or i32 %v0, %v1s
ret i32 %v
}
define internal float @__reduce_min_float(<8 x float>) nounwind readnone alwaysinline {
reduce8by4(float, @llvm.x86.sse.min.ps, @__min_uniform_float)
}
define internal float @__reduce_max_float(<8 x float>) nounwind readnone alwaysinline {
reduce8by4(float, @llvm.x86.sse.max.ps, @__max_uniform_float)
}
; helper function for reduce_add_int32
define internal <4 x i32> @__vec4_add_int32(<4 x i32> %v0,
<4 x i32> %v1) nounwind readnone alwaysinline {
%v = add <4 x i32> %v0, %v1
ret <4 x i32> %v
}
; helper function for reduce_add_int32
define internal i32 @__add_int32(i32, i32) nounwind readnone alwaysinline {
%v = add i32 %0, %1
ret i32 %v
}
define internal i32 @__reduce_add_int32(<8 x i32>) nounwind readnone alwaysinline {
reduce8by4(i32, @__vec4_add_int32, @__add_int32)
}
define internal i32 @__reduce_min_int32(<8 x i32>) nounwind readnone alwaysinline {
reduce8by4(i32, @llvm.x86.sse41.pminsd, @__min_uniform_int32)
}
define internal i32 @__reduce_max_int32(<8 x i32>) nounwind readnone alwaysinline {
reduce8by4(i32, @llvm.x86.sse41.pmaxsd, @__max_uniform_int32)
}
define internal i32 @__reduce_add_uint32(<8 x i32> %v) nounwind readnone alwaysinline {
%r = call i32 @__reduce_add_int32(<8 x i32> %v)
ret i32 %r
}
define internal i32 @__reduce_min_uint32(<8 x i32>) nounwind readnone alwaysinline {
reduce8by4(i32, @llvm.x86.sse41.pminud, @__min_uniform_uint32)
}
define internal i32 @__reduce_max_uint32(<8 x i32>) nounwind readnone alwaysinline {
reduce8by4(i32, @llvm.x86.sse41.pmaxud, @__max_uniform_uint32)
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; masked store
define void @__masked_store_32(<8 x i32>* nocapture, <8 x i32>,
<8 x i32>) nounwind alwaysinline {
per_lane(8, <8 x i32> %2, `
; compute address for this one
%ptr_ID = getelementptr <8 x i32> * %0, i32 0, i32 LANE
%storeval_ID = extractelement <8 x i32> %1, i32 LANE
store i32 %storeval_ID, i32 * %ptr_ID')
ret void
}
define void @__masked_store_64(<8 x i64>* nocapture, <8 x i64>,
<8 x i32>) nounwind alwaysinline {
per_lane(8, <8 x i32> %2, `
; compute address for this one
%ptr_ID = getelementptr <8 x i64> * %0, i32 0, i32 LANE
%storeval_ID = extractelement <8 x i64> %1, i32 LANE
store i64 %storeval_ID, i64 * %ptr_ID')
ret void
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; unaligned loads/loads+broadcasts
; FIXME: I think this and the next one need to verify that the mask isn't
; all off before doing the load!!! (See e.g. stdlib-sse.ll)
define <8 x i32> @__load_and_broadcast_32(i8 *, <8 x i32> %mask) nounwind alwaysinline {
%ptr = bitcast i8 * %0 to i32 *
%val = load i32 * %ptr
%ret0 = insertelement <8 x i32> undef, i32 %val, i32 0
%ret1 = insertelement <8 x i32> %ret0, i32 %val, i32 1
%ret2 = insertelement <8 x i32> %ret1, i32 %val, i32 2
%ret3 = insertelement <8 x i32> %ret2, i32 %val, i32 3
%ret4 = insertelement <8 x i32> %ret3, i32 %val, i32 4
%ret5 = insertelement <8 x i32> %ret4, i32 %val, i32 5
%ret6 = insertelement <8 x i32> %ret5, i32 %val, i32 6
%ret7 = insertelement <8 x i32> %ret6, i32 %val, i32 7
ret <8 x i32> %ret7
}
define <8 x i64> @__load_and_broadcast_64(i8 *, <8 x i32> %mask) nounwind alwaysinline {
%ptr = bitcast i8 * %0 to i64 *
%val = load i64 * %ptr
%ret0 = insertelement <8 x i64> undef, i64 %val, i32 0
%ret1 = insertelement <8 x i64> %ret0, i64 %val, i32 1
%ret2 = insertelement <8 x i64> %ret1, i64 %val, i32 2
%ret3 = insertelement <8 x i64> %ret2, i64 %val, i32 3
%ret4 = insertelement <8 x i64> %ret3, i64 %val, i32 4
%ret5 = insertelement <8 x i64> %ret4, i64 %val, i32 5
%ret6 = insertelement <8 x i64> %ret5, i64 %val, i32 6
%ret7 = insertelement <8 x i64> %ret6, i64 %val, i32 7
ret <8 x i64> %ret7
}
define <8 x i32> @__load_masked_32(i8 *, <8 x i32> %mask) nounwind alwaysinline {
%ptr = bitcast i8 * %0 to <8 x i32> *
%val = load <8 x i32> * %ptr, align 4
ret <8 x i32> %val
}
define <8 x i64> @__load_masked_64(i8 *, <8 x i32> %mask) nounwind alwaysinline {
%ptr = bitcast i8 * %0 to <8 x i64> *
%val = load <8 x i64> * %ptr, align 8
ret <8 x i64> %val
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; gather/scatter
gen_gather(8, i32)
gen_gather(8, i64)
gen_scatter(8, i32)
gen_scatter(8, i64)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; math
declare <4 x float> @llvm.x86.sse41.round.ps(<4 x float>, i32) nounwind readnone
declare <4 x float> @llvm.x86.sse41.round.ss(<4 x float>, <4 x float>, i32) nounwind readnone
define internal <8 x float> @__round_varying_float(<8 x float>) nounwind readonly alwaysinline {
; roundps, round mode nearest 0b00 | don't signal precision exceptions 0b1000 = 8
round4to8(%0, 8)
}
define internal float @__round_uniform_float(float) nounwind readonly alwaysinline {
; roundss, round mode nearest 0b00 | don't signal precision exceptions 0b1000 = 8
; the roundss intrinsic is a total mess--docs say:
;
; __m128 _mm_round_ss (__m128 a, __m128 b, const int c)
;
; b is a 128-bit parameter. The lowest 32 bits are the result of the rounding function
; on b0. The higher order 96 bits are copied directly from input parameter a. The
; return value is described by the following equations:
;
; r0 = RND(b0)
; r1 = a1
; r2 = a2
; r3 = a3
;
; It doesn't matter what we pass as a, since we only need the r0 value
; here. So we pass the same register for both.
%xi = insertelement <4 x float> undef, float %0, i32 0
%xr = call <4 x float> @llvm.x86.sse41.round.ss(<4 x float> %xi, <4 x float> %xi, i32 8)
%rs = extractelement <4 x float> %xr, i32 0
ret float %rs
}
define internal <8 x float> @__floor_varying_float(<8 x float>) nounwind readonly alwaysinline {
; roundps, round down 0b01 | don't signal precision exceptions 0b1000 = 9
round4to8(%0, 9)
}
define internal float @__floor_uniform_float(float) nounwind readonly alwaysinline {
; see above for round_ss instrinsic discussion...
%xi = insertelement <4 x float> undef, float %0, i32 0
; roundps, round down 0b01 | don't signal precision exceptions 0b1000 = 9
%xr = call <4 x float> @llvm.x86.sse41.round.ss(<4 x float> %xi, <4 x float> %xi, i32 9)
%rs = extractelement <4 x float> %xr, i32 0
ret float %rs
}
define internal <8 x float> @__ceil_varying_float(<8 x float>) nounwind readonly alwaysinline {
; roundps, round up 0b10 | don't signal precision exceptions 0b1000 = 10
round4to8(%0, 10)
}
define internal float @__ceil_uniform_float(float) nounwind readonly alwaysinline {
; see above for round_ss instrinsic discussion...
%xi = insertelement <4 x float> undef, float %0, i32 0
; roundps, round up 0b10 | don't signal precision exceptions 0b1000 = 10
%xr = call <4 x float> @llvm.x86.sse41.round.ss(<4 x float> %xi, <4 x float> %xi, i32 10)
%rs = extractelement <4 x float> %xr, i32 0
ret float %rs
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; horizontal ops / reductions
declare i32 @llvm.ctpop.i32(i32) nounwind readnone
define internal i32 @__popcnt(i32) nounwind readonly alwaysinline {
%call = call i32 @llvm.ctpop.i32(i32 %0)
ret i32 %call
}
declare <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float>, <4 x float>) nounwind readnone
define internal float @__reduce_add_float(<8 x float>) nounwind readonly alwaysinline {
%a = shufflevector <8 x float> %0, <8 x float> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%b = shufflevector <8 x float> %0, <8 x float> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%ab = fadd <4 x float> %a, %b
%hab = call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %ab, <4 x float> %ab)
%a_scalar = extractelement <4 x float> %hab, i32 0
%b_scalar = extractelement <4 x float> %hab, i32 1
%sum = fadd float %a_scalar, %b_scalar
ret float %sum
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; masked store
declare <4 x float> @llvm.x86.sse41.blendvps(<4 x float>, <4 x float>,
<4 x float>) nounwind readnone
define void @__masked_store_blend_32(<8 x i32>* nocapture, <8 x i32>,
<8 x i32> %mask) nounwind alwaysinline {
; do two 4-wide blends with blendvps
%mask_as_float = bitcast <8 x i32> %mask to <8 x float>
%mask_a = shufflevector <8 x float> %mask_as_float, <8 x float> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%mask_b = shufflevector <8 x float> %mask_as_float, <8 x float> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%oldValue = load <8 x i32>* %0
%oldAsFloat = bitcast <8 x i32> %oldValue to <8 x float>
%newAsFloat = bitcast <8 x i32> %1 to <8 x float>
%old_a = shufflevector <8 x float> %oldAsFloat, <8 x float> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%old_b = shufflevector <8 x float> %oldAsFloat, <8 x float> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%new_a = shufflevector <8 x float> %newAsFloat, <8 x float> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%new_b = shufflevector <8 x float> %newAsFloat, <8 x float> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%blend_a = call <4 x float> @llvm.x86.sse41.blendvps(<4 x float> %old_a, <4 x float> %new_a,
<4 x float> %mask_a)
%blend_b = call <4 x float> @llvm.x86.sse41.blendvps(<4 x float> %old_b, <4 x float> %new_b,
<4 x float> %mask_b)
%blend = shufflevector <4 x float> %blend_a, <4 x float> %blend_b,
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%blendAsInt = bitcast <8 x float> %blend to <8 x i32>
store <8 x i32> %blendAsInt, <8 x i32>* %0
ret void
}
define void @__masked_store_blend_64(<8 x i64>* nocapture %ptr, <8 x i64> %new,
<8 x i32> %mask) nounwind alwaysinline {
; implement this as 4 blends of <4 x i32>s, which are actually bitcast
; <2 x i64>s...
%mask_as_float = bitcast <8 x i32> %mask to <8 x float>
%old = load <8 x i64>* %ptr
; set up the first two 64-bit values
%old01 = shufflevector <8 x i64> %old, <8 x i64> undef, <2 x i32> <i32 0, i32 1>
%old01f = bitcast <2 x i64> %old01 to <4 x float>
%new01 = shufflevector <8 x i64> %new, <8 x i64> undef, <2 x i32> <i32 0, i32 1>
%new01f = bitcast <2 x i64> %new01 to <4 x float>
; compute mask--note that the values mask0 and mask1 are doubled-up
%mask01 = shufflevector <8 x float> %mask_as_float, <8 x float> undef,
<4 x i32> <i32 0, i32 0, i32 1, i32 1>
; and blend the two of them values
%result01f = call <4 x float> @llvm.x86.sse41.blendvps(<4 x float> %old01f,
<4 x float> %new01f,
<4 x float> %mask01)
%result01 = bitcast <4 x float> %result01f to <2 x i64>
; and again
%old23 = shufflevector <8 x i64> %old, <8 x i64> undef, <2 x i32> <i32 2, i32 3>
%old23f = bitcast <2 x i64> %old23 to <4 x float>
%new23 = shufflevector <8 x i64> %new, <8 x i64> undef, <2 x i32> <i32 2, i32 3>
%new23f = bitcast <2 x i64> %new23 to <4 x float>
%mask23 = shufflevector <8 x float> %mask_as_float, <8 x float> undef,
<4 x i32> <i32 2, i32 2, i32 3, i32 3>
%result23f = call <4 x float> @llvm.x86.sse41.blendvps(<4 x float> %old23f,
<4 x float> %new23f,
<4 x float> %mask23)
%result23 = bitcast <4 x float> %result23f to <2 x i64>
%old45 = shufflevector <8 x i64> %old, <8 x i64> undef, <2 x i32> <i32 4, i32 5>
%old45f = bitcast <2 x i64> %old45 to <4 x float>
%new45 = shufflevector <8 x i64> %new, <8 x i64> undef, <2 x i32> <i32 4, i32 5>
%new45f = bitcast <2 x i64> %new45 to <4 x float>
%mask45 = shufflevector <8 x float> %mask_as_float, <8 x float> undef,
<4 x i32> <i32 4, i32 4, i32 5, i32 5>
%result45f = call <4 x float> @llvm.x86.sse41.blendvps(<4 x float> %old45f,
<4 x float> %new45f,
<4 x float> %mask45)
%result45 = bitcast <4 x float> %result45f to <2 x i64>
%old67 = shufflevector <8 x i64> %old, <8 x i64> undef, <2 x i32> <i32 6, i32 7>
%old67f = bitcast <2 x i64> %old67 to <4 x float>
%new67 = shufflevector <8 x i64> %new, <8 x i64> undef, <2 x i32> <i32 6, i32 7>
%new67f = bitcast <2 x i64> %new67 to <4 x float>
%mask67 = shufflevector <8 x float> %mask_as_float, <8 x float> undef,
<4 x i32> <i32 6, i32 6, i32 7, i32 7>
%result67f = call <4 x float> @llvm.x86.sse41.blendvps(<4 x float> %old67f,
<4 x float> %new67f,
<4 x float> %mask67)
%result67 = bitcast <4 x float> %result67f to <2 x i64>
%final0123 = shufflevector <2 x i64> %result01, <2 x i64> %result23,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%final4567 = shufflevector <2 x i64> %result45, <2 x i64> %result67,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%final = shufflevector <4 x i64> %final0123, <4 x i64> %final4567,
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
store <8 x i64> %final, <8 x i64> * %ptr
ret void
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; double precision sqrt
declare <2 x double> @llvm.x86.sse2.sqrt.pd(<2 x double>) nounwind readnone
declare <2 x double> @llvm.x86.sse2.sqrt.sd(<2 x double>) nounwind readnone
define internal <8 x double> @__sqrt_varying_double(<8 x double>) nounwind alwaysinline {
unary2to8(ret, double, @llvm.x86.sse2.sqrt.pd, %0)
ret <8 x double> %ret
}
define internal double @__sqrt_uniform_double(double) nounwind alwaysinline {
sse_unary_scalar(ret, 2, double, @llvm.x86.sse2.sqrt.pd, %0)
ret double %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; double precision float min/max
declare <2 x double> @llvm.x86.sse2.max.pd(<2 x double>, <2 x double>) nounwind readnone
declare <2 x double> @llvm.x86.sse2.max.sd(<2 x double>, <2 x double>) nounwind readnone
declare <2 x double> @llvm.x86.sse2.min.pd(<2 x double>, <2 x double>) nounwind readnone
declare <2 x double> @llvm.x86.sse2.min.sd(<2 x double>, <2 x double>) nounwind readnone
define internal <8 x double> @__min_varying_double(<8 x double>, <8 x double>) nounwind readnone alwaysinline {
binary2to8(ret, double, @llvm.x86.sse2.min.pd, %0, %1)
ret <8 x double> %ret
}
define internal double @__min_uniform_double(double, double) nounwind readnone alwaysinline {
sse_binary_scalar(ret, 2, double, @llvm.x86.sse2.min.pd, %0, %1)
ret double %ret
}
define internal <8 x double> @__max_varying_double(<8 x double>, <8 x double>) nounwind readnone alwaysinline {
binary2to8(ret, double, @llvm.x86.sse2.max.pd, %0, %1)
ret <8 x double> %ret
}
define internal double @__max_uniform_double(double, double) nounwind readnone alwaysinline {
sse_binary_scalar(ret, 2, double, @llvm.x86.sse2.max.pd, %0, %1)
ret double %ret
}