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ispc/tests_errors/new-delete-7.ispc
Matt Pharr 6d7ff7eba2 Update defaults for variability of pointed-to types.
Now, if rate qualifiers aren't used to specify otherwise, varying
pointers point to uniform types by default.  As before, uniform
pointers point to varying types by default.

   float *foo;  // varying pointer to uniform float
   float * uniform foo;  // uniform pointer to varying float

These defaults seem to require the least amount of explicit
uniform/varying qualifiers for most common cases, though TBD if it
would be easier to have a single rule that e.g. the pointed-to type
is always uniform by default.
2012-02-21 06:27:34 -08:00

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// Can't convert from type "varying float" to type "uniform float" for initializer
struct Point {
uniform float x, y, z;
};
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform Point * uniform buf = uniform new uniform Point(a, b, 1234.);
RET[programIndex] = buf->y;
delete buf;
}