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@@ -40,6 +40,12 @@
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typedef float<3> vec;
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#if 1
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#define __inline inline
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#else
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#define __inline
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#endif
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struct Isect {
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float t;
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vec p;
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@@ -81,9 +87,7 @@ static inline void vnormalize(vec &v) {
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}
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#if 1
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inline
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#endif
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__inline
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static void
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ray_plane_intersect(Isect &isect, Ray &ray, const uniform Plane &plane) {
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float d = -dot(plane.p, plane.n);
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@@ -152,9 +156,7 @@ ray_sphere_intersect(Isect &isect, Ray &ray, const uniform Sphere &sphere) {
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}
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#if 1
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inline
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#endif
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__inline
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static void
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orthoBasis(vec basis[3], vec n) {
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basis[2] = n;
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@@ -178,9 +180,7 @@ orthoBasis(vec basis[3], vec n) {
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}
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#if 1
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inline
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#endif
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__inline
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static float
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ambient_occlusion(Isect &isect, const uniform Plane &plane, const uniform Sphere spheres[3],
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RNGState &rngstate) {
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