It is no longer legal to initialize arrays and structs with single

scalar values (that ispc used to smear across the array/struct
elements).  Now, initializers in variable declarations must be
{ }-delimited lists, with one element per struct member or array
element, respectively.

There were a few problems with the previous implementation of the
functionality to initialize from scalars.  First, the expression
would be evaluated once per value initialized, so if it had side-effects,
the wrong thing would happen.  Next, for large multidimensional arrays,
the generated code would be a long series of move instructions, rather
than loops (and this in turn made LLVM take a long time.)

While both of these problems are fixable, it's a non-trivial
amount of re-plumbing for a questionable feature anyway.

Fixes issue #50.
This commit is contained in:
Matt Pharr
2011-07-01 13:45:58 +01:00
parent a2940d63b4
commit d2d5858be1
40 changed files with 114 additions and 57 deletions

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@@ -1,4 +1,12 @@
=== v1.0.2 ===
=== v1.0.3 === (not yet released)
In initializer expressions with variable declarations, it is no longer
legal to initialize arrays and structs with single scalar values that then
initialize their members; they now must be initialized with initializer
lists in braces (or initialized after of the initializer with a loop over
array elements, etc.)
=== v1.0.2 === (1 July 2011)
Floating-point hexidecimal constants are now parsed correctly on Windows
(fixes issue #16).

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@@ -766,22 +766,18 @@ Variables can also be declared in ``for`` statement initializers:
for (int i = 0; ...)
Arrays can be initialized with either a scalar value or with individual
element values in braces:
Arrays can be initialized with individual element values in braces:
::
int foo[10] = x; // all ten elements take the value of x
int bar[2][4] = { { 1, 2, 3, 4 }, { 5, 6, 7, 8 } };
Structures can also be initialized both with scalar values or with element
values in braces:
Structures can also be initialized only with element values in braces:
::
struct Color { float r, g, b; };
....
Color c = 1; // all are one
Color d = { 0.5, .75, 1.0 }; // r = 0.5, ...

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@@ -217,21 +217,10 @@ lInitSymbol(llvm::Value *lvalue, const char *symName, const Type *type,
exprList->exprs[i], ctx, pos);
}
}
else if (initExpr->GetType()->IsNumericType() ||
initExpr->GetType()->IsBoolType()) {
// Otherwise initialize all of the elements in turn with the
// initExpr.
for (int i = 0; i < collectionType->GetElementCount(); ++i) {
llvm::Value *ep = ctx->GetElementPtrInst(lvalue, 0, i, "element");
lInitSymbol(ep, symName, collectionType->GetElementType(i),
initExpr, ctx, pos);
}
}
else {
else
Error(initExpr->pos, "Can't assign type \"%s\" to \"%s\".",
initExpr->GetType()->GetString().c_str(),
collectionType->GetString().c_str());
}
return;
}

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@@ -11,8 +11,11 @@ void f(reference uniform Foo foo[], float a) {
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
float f[40] = a;
float g[40] = b;
float f[40], g[40];
for (uniform int i = 0; i < 40; ++i) {
f[i] = a;
g[i] = b;
}
if (a < 2)
f = g;
RET[programIndex] = f[a];

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@@ -5,7 +5,11 @@ export uniform int width() { return programCount; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform float x[47][47] = 2.;
uniform float x[47][47];
for (uniform int i = 0; i < 47; ++i)
for (uniform int j = 0; j < 47; ++j)
x[i][j] = 2;
// all are 2 except (3,4) = 0, (1,4) = 1, (2,4) = 1, (4,4) = 1
if (a == 3.)
x[a][b-1] = 0;

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@@ -4,7 +4,11 @@ export uniform int width() { return programCount; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform float x[47][47] = 2.;
uniform float x[47][47];
for (uniform int i = 0; i < 47; ++i)
for (uniform int j = 0; j < 47; ++j)
x[i][j] = 2;
// all are 2 except (4,2) = 0, (4,...) = 1, (4,programCount-1)=2
if (a == 3.)
x[b-1][a-1] = 0;

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@@ -5,7 +5,11 @@ export uniform int width() { return programCount; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform float x[47][74] = 2.;
uniform float x[47][47];
for (uniform int i = 0; i < 47; ++i)
for (uniform int j = 0; j < 47; ++j)
x[i][j] = 2;
x[a][b-1] = 0;
RET[programIndex] = x[2][a];
}

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@@ -4,7 +4,11 @@ export uniform int width() { return programCount; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
float x[40][40] = b;
float x[40][40];
for (uniform int i = 0; i < 40; ++i)
for (uniform int j = 0; j < 40; ++j)
x[i][j] = b;
uniform int index[4] = { 0, 1, 2, 4 };
float v = index[programIndex & 0x3];
x[a][v] = 0;

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@@ -5,7 +5,9 @@ export uniform int width() { return programCount; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform float x[40] = 0;
uniform float x[40];
for (uniform int i = 0; i < 40; ++i)
x[i] = 0.;
x[a] = 2;
RET[programIndex] = x[4] + x[0] + x[5];
}

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@@ -13,7 +13,11 @@ struct Bar {
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform Bar bar = 2.;
uniform Bar bar;
for (uniform int i = 0; i < 6; ++i)
for (uniform int j = 0; j < 18; ++j)
bar.foo[i].f[j] = 2.;
bar.foo[5].f[a] = a;
RET[programIndex] = bar.foo[b].f[a];
}

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@@ -13,7 +13,10 @@ struct Bar {
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform Bar bar = 2.;
uniform Bar bar;
for (uniform int i = 0; i < 6; ++i)
for (uniform int j = 0; j < 6; ++j)
bar.foo[i].f[j] = 2.;
RET[programIndex] = bar.foo[b].f[b];
}

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@@ -2,7 +2,10 @@
export uniform int width() { return programCount; }
export void f_fu(uniform float ret[], uniform float aa[], uniform float b) {
uniform float foo[16] = 1;
uniform float foo[16];
for (uniform int i = 0; i < 16; ++i)
foo[i] = 1;
uniform int i = 0;
foo[i++] += 1;
ret[programIndex] = i;

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@@ -3,7 +3,9 @@ export uniform int width() { return programCount; }
export void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
uniform int pack[2+programCount] = 0;
uniform int pack[2+programCount];
for (uniform int i = 0; i < 2+programCount; ++i)
pack[i] = 0;
packed_store_active(pack, 2, a);
RET[programIndex] = pack[programIndex];
}

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@@ -3,7 +3,9 @@ export uniform int width() { return programCount; }
export void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
uniform int pack[2+programCount] = 0;
uniform int pack[2+programCount];
for (uniform int i = 0; i < 2+programCount; ++i)
pack[i] = 0;
if ((int)a & 1)
packed_store_active(pack, 2, a);
RET[programIndex] = pack[programIndex];

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@@ -3,7 +3,9 @@ export uniform int width() { return programCount; }
export void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
uniform int pack[2+programCount] = 0;
uniform int pack[2+programCount];
for (uniform int i = 0; i < 2+programCount; ++i)
pack[i] = 0;
uniform int count = 0;
if ((int)a & 1)
count += packed_store_active(pack, 2, a);

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@@ -3,7 +3,9 @@ export uniform int width() { return programCount; }
export void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
uniform int pack[programCount] = 0;
uniform int pack[programCount];
for (uniform int i = 0; i < programCount; ++i)
pack[i] = 0;
packed_store_active(pack, 0, a);
RET[programIndex] = pack[programIndex];
}

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@@ -4,7 +4,9 @@ export uniform int width() { return programCount; }
void inc(reference float v) { ++v; }
export void f_fu(uniform float ret[], uniform float aa[], uniform float b) {
uniform float foo[32] = 10;
uniform float foo[32];
for (uniform int i = 0; i < 32; ++i)
foo[i] = 10;
int a = (int)aa[programIndex];
inc(foo[a]);
ret[programIndex] = foo[programIndex];

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@@ -3,7 +3,7 @@ export uniform int width() { return programCount; }
export void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
uniform float array[4] = 1;
uniform float array[4] = {1,1,1,1};
int index = 1000 * (a-1);
RET[programIndex] = (programIndex == 0) ? array[index] : 2.;
}

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@@ -1,7 +1,9 @@
export uniform int width() { return programCount; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
uniform int x[16] = 0xffffffff;
uniform int x[16];
for (uniform int i = 0; i < 16; ++i)
x[i] = 0xffffffff;
unsigned int val = aFOO[programIndex];
store_to_int16(x, 5, val);
unsigned int v = load_from_int16(x, 6);

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@@ -1,7 +1,9 @@
export uniform int width() { return programCount; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
uniform int x[8] = 0xffffffff;
uniform int x[8];
for (uniform int i = 0; i < 8; ++i)
x[i] = 0xffffffff;
unsigned int val = aFOO[programIndex];
store_to_int8(x, 2, val);
unsigned int v = load_from_int8(x, 1);

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@@ -11,7 +11,9 @@ void f(reference uniform Foo foo[], float a) {
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform Foo foo[17] = a;
uniform Foo foo[17];
for (uniform int i = 0; i < 17; ++i)
foo[i].f = a;
f(foo, a);
RET[programIndex] = foo[a].f;
}

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@@ -9,7 +9,7 @@ struct Foo {
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
varying Foo myFoo = a;
varying Foo myFoo = { a, a };
RET[programIndex] = myFoo.x;
}

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@@ -8,7 +8,7 @@ struct Foo {
};
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform Foo myFoo[3] = a;
uniform Foo myFoo[3] = { { a, a }, {a, a}, {a, a} };
int i = 1;
varying Foo barFoo = myFoo[i];
RET[programIndex] = barFoo.x;

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@@ -10,7 +10,9 @@ struct Foo {
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
varying Foo myFoo[3] = b;
varying Foo myFoo[3] = { { b, b, {b, b, b} },
{ b, b, {b, b, b} },
{ b, b, {b, b, b} } };
uniform Foo barFoo;
barFoo = myFoo[0];
RET[programIndex] = barFoo.x + myFoo[1].i[2];

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@@ -11,7 +11,9 @@ float bar(struct Foo f) { return f.f; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
varying Foo myFoo[3] = a;
varying Foo myFoo[3] = { { a, a, {a, a, a} },
{ a, a, {a, a, a} },
{ a, a, {a, a, a} } };
RET[programIndex] = bar(myFoo[1]);
}

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@@ -10,7 +10,7 @@ float bar(varying Foo f) { ++f.x; return f.x; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
varying Foo f = a;
varying Foo f = { a };
bar(f);
RET[programIndex] = f.x;
}

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@@ -9,7 +9,7 @@ float bar(reference varying Foo f) { ++f.x; return f.x; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
varying Foo f = a;
varying Foo f = {a};
bar(f);
RET[programIndex] = f.x;
}

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@@ -9,7 +9,7 @@ void bar(reference varying Foo f) { ++f.x; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
varying Foo f = a;
varying Foo f = {a};
if (a == 1 || a == 4)
bar(f);
RET[programIndex] = f.x;

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@@ -7,7 +7,9 @@ struct Foo { float f; };
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform Foo foo[17] = a;
uniform Foo foo[17];
for (uniform int i = 0; i < 17; ++i)
foo[i].f = a;
++foo[a].f;
uniform int i[16] = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 };
RET[programIndex] = foo[i[programIndex]].f;

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@@ -4,7 +4,9 @@ export uniform int width() { return programCount; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform int x[7] = b;
uniform int x[7];
for (uniform int i = 0; i < 7; ++i)
x[i] = b;
RET[programIndex] = x[b];
}

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@@ -15,7 +15,10 @@ struct Bar {
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
Bar bar = b;
Bar bar;
for (uniform int i = 0; i < 16; ++i)
for (uniform int j = 0; j < 16; ++j)
bar.foo[i].x[j] = b;
RET[programIndex] = bar.foo[a-1].x[a-1];
}

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@@ -8,7 +8,7 @@ struct Foo {
};
export void f_fi(uniform float RET[], uniform float a[], uniform int b[]) {
uniform struct Foo myFoo = 2;
uniform struct Foo myFoo = {2,2};
RET[programIndex] = myFoo.x + myFoo.f;
}

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@@ -8,7 +8,7 @@ struct Foo {
};
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform struct Foo myFoo = a;
uniform struct Foo myFoo = {a,a};
RET[programIndex] = myFoo.x;
}

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@@ -8,7 +8,7 @@ struct Foo {
};
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform struct Foo myFoo[3] = a;
uniform struct Foo myFoo[3] = { { a,a}, {a,a}, {a,a} };
uniform struct Foo barFoo;
barFoo = myFoo[1];
RET[programIndex] = barFoo.x;

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@@ -10,7 +10,9 @@ struct Foo {
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform struct Foo myFoo[3] = b;
uniform struct Foo myFoo[3] = { { b, b, {b, b, b} },
{ b, b, {b, b, b} },
{ b, b, {b, b, b} } };
uniform struct Foo barFoo;
barFoo = myFoo[0];
RET[programIndex] = barFoo.x + myFoo[1].i[2];

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@@ -10,7 +10,9 @@ struct Foo {
float bar(uniform struct Foo f) { return f.f; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform struct Foo myFoo[3] = a;
uniform struct Foo myFoo[3] = { { a, a, {a, a, a} },
{ a, a, {a, a, a} },
{ a, a, {a, a, a} } };
RET[programIndex] = bar(myFoo[1]);
}

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@@ -9,7 +9,7 @@ float bar(uniform struct Foo f) { ++f.x; return f.x; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform struct Foo f = a;
uniform struct Foo f = { a };
bar(f);
RET[programIndex] = f.x;
}

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@@ -9,7 +9,7 @@ float bar(reference uniform struct Foo f) { ++f.x; return f.x; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform struct Foo f = a;
uniform struct Foo f = {a};
bar(f);
RET[programIndex] = f.x;
}

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@@ -8,7 +8,7 @@ struct Foo {
void bar(reference uniform struct Foo f) { ++f.x; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform struct Foo f = a;
uniform struct Foo f = {a};
if (a == 1 || a == 4)
bar(f);
RET[programIndex] = f.x;

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@@ -2,7 +2,9 @@
export uniform int width() { return programCount; }
export void f_fu(uniform float ret[], uniform float aa[], uniform float b) {
uniform int foo[10] = 10;
uniform int foo[10];
for (uniform int i = 0; i < 10; ++i)
foo[i] = 10;
int bb = b;
foo[bb] = 0;
ret[programIndex] = foo[4] + foo[5];