first commit

This commit is contained in:
Evghenii
2014-01-30 14:04:21 +01:00
parent 92bb233668
commit a918bda679

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typedef double real;
typedef real<3> real3;
typedef real<4> real4;
static uniform real * uniform accx;
static uniform real * uniform accy;
static uniform real * uniform accz;
static uniform real * uniform gpotList;
static inline
real4 ppForce(real3 ipos, real3 jpos, real jmass)
{
const real3 dr = jpos - ipos;
const real r2 = dr.x*dr.x + dr.y*dr.y + dr.z*dr.z;
const real rinv = r2 > 0 ? rsqrt(r2) : 0;
const real mrinv = jmass * rinv;
const real mrinv3 = mrinv * rinv*rinv;
real4 acc;
acc.x = -mrinv3 * dr.x;
acc.y = -mrinv3 * dr.y;
acc.z = -mrinv3 * dr.z;
acc.w = -mrinv;
return acc;
}
task
void computeForces(
uniform int nbodies,
uniform real posx[],
uniform real posy[],
uniform real posz[],
uniform real mass[])
{
const uniform int blockIdx = taskIndex;
const uniform int blockDim = (nbodies + taskCount - 1)/taskCount;
const uniform int blockBeg = blockIdx * blockDim;
const uniform int blockEnd = min(blockBeg + blockDim, nbodies);
#if 0
real gpotLoc = 0;
for (uniform int i = blockBeg; i < blockEnd; i++)
{
const real3 ipos = {posx[i], posy[i], posz[i]};
real4 iacc = 0;
foreach (j = 0 ... nbodies)
{
const real3 jpos = {posx[j], posy[j], posz[j]};
const real jmass = mass[j];
iacc += ppForce(ipos, jpos, jmass);
}
accx[i] = reduce_add(iacc.x);
accy[i] = reduce_add(iacc.y);
accz[i] = reduce_add(iacc.z);
gpotLoc += reduce_add(iacc.w);
}
atomic_add_global(&gpot, gpotLoc);
#else
real gpotLoc = 0;
foreach (i = blockBeg ... blockEnd)
{
const real3 ipos = {posx[i], posy[i], posz[i]};
real4 iacc = 0;
for (uniform int j = 0; j < nbodies; j++)
{
const real3 jpos = {posx[j], posy[j], posz[j]};
const real jmass = mass[j];
iacc += ppForce(ipos, jpos, jmass);
}
accx[i] = iacc.x;
accy[i] = iacc.y;
accz[i] = iacc.z;
gpotLoc += iacc.w;
}
gpotList[taskIndex] = reduce_add(gpotLoc);
#endif
}
task
void updatePositions(
uniform int nbodies,
uniform real posx[],
uniform real posy[],
uniform real posz[],
uniform real velx[],
uniform real vely[],
uniform real velz[],
uniform real dt)
{
const uniform int blockIdx = taskIndex;
const uniform int blockDim = (nbodies + taskCount - 1)/taskCount;
const uniform int blockBeg = blockIdx * blockDim;
const uniform int blockEnd = min(blockBeg + blockDim, nbodies);
foreach (i = blockBeg ... blockEnd)
{
posx[i] += dt*velx[i];
posy[i] += dt*vely[i];
posz[i] += dt*velz[i];
}
}
task
void updateVelocities(
uniform int nbodies,
uniform real velx[],
uniform real vely[],
uniform real velz[],
uniform real dt)
{
const uniform int blockIdx = taskIndex;
const uniform int blockDim = (nbodies + taskCount - 1)/taskCount;
const uniform int blockBeg = blockIdx * blockDim;
const uniform int blockEnd = min(blockBeg + blockDim, nbodies);
foreach (i = blockBeg ... blockEnd)
{
velx[i] += dt*accx[i];
vely[i] += dt*accy[i];
velz[i] += dt*accz[i];
}
}
export
void nbodyIntegrate(
uniform int nSteps,
uniform int nbodies,
uniform real dt,
uniform real posx[],
uniform real posy[],
uniform real posz[],
uniform real mass[],
uniform real velx[],
uniform real vely[],
uniform real velz[],
uniform real energies[])
{
uniform int nTasks = num_cores()*4;
#ifdef __NVPTX__
nTasks = nbodies/(4*programCount);
#endif
assert((nbodies % nTasks) == 0);
for (uniform int step = 0; step < nSteps; step++)
{
launch [nTasks] updatePositions(nbodies, posx, posy, posz, velx, vely, velz,dt);
sync;
launch [nTasks] computeForces(nbodies, posx, posy, posz, mass);
sync;
launch [nTasks] updateVelocities(nbodies, posx, posy, posz, dt);
sync;
}
//energies[0] = gpot;
}