added volume rendering example
This commit is contained in:
2
examples/portable/volume_rendering/.gitignore
vendored
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2
examples/portable/volume_rendering/.gitignore
vendored
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@@ -0,0 +1,2 @@
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mandelbrot
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*.ppm
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8
examples/portable/volume_rendering/Makefile_cpu
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8
examples/portable/volume_rendering/Makefile_cpu
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@@ -0,0 +1,8 @@
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EXAMPLE=volume
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CPP_SRC=volume.cpp
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ISPC_SRC=volume.ispc
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ISPC_IA_TARGETS=avx1-i32x8
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ISPC_ARM_TARGETS=neon
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include ../common_cpu.mk
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13
examples/portable/volume_rendering/Makefile_gpu
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13
examples/portable/volume_rendering/Makefile_gpu
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@@ -0,0 +1,13 @@
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PROG=volume
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ISPC_SRC=volume.ispc
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CU_SRC=volume.cu
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CXX_SRC=volume.cpp
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PTXCC_REGMAX=64
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LLVM_GPU=1
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NVVM_GPU=1
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include ../common_gpu.mk
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13
examples/portable/volume_rendering/Makefile_ptx
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13
examples/portable/volume_rendering/Makefile_ptx
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@@ -0,0 +1,13 @@
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PROG=volume
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ISPC_SRC=volume.ispc
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CU_SRC=volume.cu
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CXX_SRC=volume.cpp
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PTXCC_REGMAX=64
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#LLVM_GPU=1
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NVVM_GPU=1
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include ../common_ptx.mk
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11
examples/portable/volume_rendering/camera.dat
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11
examples/portable/volume_rendering/camera.dat
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@@ -0,0 +1,11 @@
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896 1184
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0.000155 0.000000 0.000000 -0.069927
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0.000000 -0.000155 0.000000 0.093236
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0.000000 0.000000 0.000000 1.000000
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0.000000 0.000000 -99.999001 100.000000
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1.000000 0.000000 0.000000 1.000000
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0.000000 0.980129 -0.198360 2.900000
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0.000000 0.198360 0.980129 -10.500000
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0.000000 0.000000 0.000000 1.000000
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5
examples/portable/volume_rendering/density_highres.vol
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5
examples/portable/volume_rendering/density_highres.vol
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File diff suppressed because one or more lines are too long
4
examples/portable/volume_rendering/density_lowres.vol
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4
examples/portable/volume_rendering/density_lowres.vol
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File diff suppressed because one or more lines are too long
183
examples/portable/volume_rendering/volume.cpp
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183
examples/portable/volume_rendering/volume.cpp
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@@ -0,0 +1,183 @@
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/*
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Copyright (c) 2011, Intel Corporation
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
* Neither the name of Intel Corporation nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
|
||||
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*/
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#ifdef _MSC_VER
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#define _CRT_SECURE_NO_WARNINGS
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#define NOMINMAX
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#pragma warning (disable: 4244)
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#pragma warning (disable: 4305)
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#endif
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#include <cstdio>
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#include <algorithm>
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#include "timing.h"
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#include "ispc_malloc.h"
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#include "volume_ispc.h"
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using namespace ispc;
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/* Write a PPM image file with the image */
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static void
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writePPM(float *buf, int width, int height, const char *fn) {
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FILE *fp = fopen(fn, "wb");
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fprintf(fp, "P6\n");
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fprintf(fp, "%d %d\n", width, height);
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fprintf(fp, "255\n");
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for (int i = 0; i < width*height; ++i) {
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float v = buf[i] * 255.f;
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if (v < 0.f) v = 0.f;
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else if (v > 255.f) v = 255.f;
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unsigned char c = (unsigned char)v;
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for (int j = 0; j < 3; ++j)
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fputc(c, fp);
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}
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fclose(fp);
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printf("Wrote image file %s\n", fn);
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}
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/* Load image and viewing parameters from a camera data file.
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FIXME: we should add support to be able to specify viewing parameters
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in the program here directly. */
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static void
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loadCamera(const char *fn, int *width, int *height, float raster2camera[4][4],
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float camera2world[4][4]) {
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FILE *f = fopen(fn, "r");
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if (!f) {
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perror(fn);
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exit(1);
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}
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if (fscanf(f, "%d %d", width, height) != 2) {
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fprintf(stderr, "Unexpected end of file in camera file\n");
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exit(1);
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}
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 4; ++j) {
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if (fscanf(f, "%f", &raster2camera[i][j]) != 1) {
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fprintf(stderr, "Unexpected end of file in camera file\n");
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exit(1);
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}
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}
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}
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 4; ++j) {
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if (fscanf(f, "%f", &camera2world[i][j]) != 1) {
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fprintf(stderr, "Unexpected end of file in camera file\n");
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exit(1);
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}
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}
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}
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fclose(f);
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}
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/* Load a volume density file. Expects the number of x, y, and z samples
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as the first three values (as integer strings), then x*y*z
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floating-point values (also as strings) to give the densities. */
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static float *
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loadVolume(const char *fn, int n[3]) {
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FILE *f = fopen(fn, "r");
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if (!f) {
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perror(fn);
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exit(1);
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}
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if (fscanf(f, "%d %d %d", &n[0], &n[1], &n[2]) != 3) {
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fprintf(stderr, "Couldn't find resolution at start of density file\n");
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exit(1);
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}
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int count = n[0] * n[1] * n[2];
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float *v = new float[count];
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for (int i = 0; i < count; ++i) {
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if (fscanf(f, "%f", &v[i]) != 1) {
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fprintf(stderr, "Unexpected end of file at %d'th density value\n", i);
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exit(1);
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}
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}
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return v;
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}
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int main(int argc, char *argv[]) {
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static unsigned int test_iterations[] = {3, 7, 1};
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if (argc < 3) {
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fprintf(stderr, "usage: volume <camera.dat> <volume_density.vol> [ispc iterations] [tasks iterations] [serial iterations]\n");
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return 1;
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}
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if (argc == 6) {
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for (int i = 0; i < 3; i++) {
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test_iterations[i] = atoi(argv[3 + i]);
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}
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}
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//
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// Load viewing data and the volume density data
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//
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int width, height;
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float *camera2world_ispc = new float[4*4];
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float *raster2camera_ispc = new float[4*4];
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float (*camera2world )[4] = (float (*)[4])camera2world_ispc;
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float (*raster2camera)[4] = (float (*)[4])raster2camera_ispc;
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loadCamera(argv[1], &width, &height, raster2camera, camera2world);
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float *image = new float[width*height];
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int *n = new int[3];
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float *density = loadVolume(argv[2], n);
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// Clear out the buffer
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for (int i = 0; i < width * height; ++i)
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image[i] = 0.;
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//
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// Compute the image using the ispc implementation that also uses
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// tasks; report the minimum time of three runs.
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//
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double minISPCtasks = 1e30;
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for (int i = 0; i < test_iterations[1]; ++i) {
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reset_and_start_timer();
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volume_ispc_tasks(density, n, raster2camera, camera2world,
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width, height, image);
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double dt = get_elapsed_msec();
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printf("@time of ISPC + TASKS run:\t\t\t[%.3f] msec\n", dt);
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minISPCtasks = std::min(minISPCtasks, dt);
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}
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printf("[volume ispc + tasks]:\t\t[%.3f] msec\n", minISPCtasks);
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writePPM(image, width, height, "volume-ispc-tasks.ppm");
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return 0;
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}
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454
examples/portable/volume_rendering/volume.cu
Normal file
454
examples/portable/volume_rendering/volume.cu
Normal file
@@ -0,0 +1,454 @@
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/*
|
||||
Copyright (c) 2011, Intel Corporation
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
* Neither the name of Intel Corporation nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
|
||||
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
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#include "cuda_helpers.cuh"
|
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__device__ static inline float clamp(float v, float low, float high)
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{
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return min(max(v, low), high);
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}
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#define float3 Float3
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struct Float3
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{
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float x,y,z;
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__device__ friend Float3 operator+(const Float3 a, const Float3 b)
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{
|
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Float3 c;
|
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c.x = a.x+b.x;
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c.y = a.y+b.y;
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c.z = a.z+b.z;
|
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return c;
|
||||
}
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__device__ friend Float3 operator-(const Float3 a, const Float3 b)
|
||||
{
|
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Float3 c;
|
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c.x = a.x-b.x;
|
||||
c.y = a.y-b.y;
|
||||
c.z = a.z-b.z;
|
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return c;
|
||||
}
|
||||
__device__ friend Float3 operator/(const Float3 a, const Float3 b)
|
||||
{
|
||||
Float3 c;
|
||||
c.x = a.x/b.x;
|
||||
c.y = a.y/b.y;
|
||||
c.z = a.z/b.z;
|
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return c;
|
||||
}
|
||||
__device__ friend Float3 operator*(const Float3 a, const Float3 b)
|
||||
{
|
||||
Float3 c;
|
||||
c.x = a.x*b.x;
|
||||
c.y = a.y*b.y;
|
||||
c.z = a.z*b.z;
|
||||
return c;
|
||||
}
|
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__device__ friend Float3 operator*(const Float3 a, const float b)
|
||||
{
|
||||
Float3 c;
|
||||
c.x = a.x*b;
|
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c.y = a.y*b;
|
||||
c.z = a.z*b;
|
||||
return c;
|
||||
}
|
||||
};
|
||||
|
||||
struct Ray {
|
||||
float3 origin, dir;
|
||||
};
|
||||
|
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|
||||
__device__ static void
|
||||
generateRay(const float raster2camera[4][4],
|
||||
const float camera2world[4][4],
|
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float x, float y, Ray &ray) {
|
||||
// transform raster coordinate (x, y, 0) to camera space
|
||||
float camx = raster2camera[0][0] * x + raster2camera[0][1] * y + raster2camera[0][3];
|
||||
float camy = raster2camera[1][0] * x + raster2camera[1][1] * y + raster2camera[1][3];
|
||||
float camz = raster2camera[2][3];
|
||||
float camw = raster2camera[3][3];
|
||||
camx /= camw;
|
||||
camy /= camw;
|
||||
camz /= camw;
|
||||
|
||||
ray.dir.x = camera2world[0][0] * camx + camera2world[0][1] * camy + camera2world[0][2] * camz;
|
||||
ray.dir.y = camera2world[1][0] * camx + camera2world[1][1] * camy + camera2world[1][2] * camz;
|
||||
ray.dir.z = camera2world[2][0] * camx + camera2world[2][1] * camy + camera2world[2][2] * camz;
|
||||
|
||||
ray.origin.x = camera2world[0][3] / camera2world[3][3];
|
||||
ray.origin.y = camera2world[1][3] / camera2world[3][3];
|
||||
ray.origin.z = camera2world[2][3] / camera2world[3][3];
|
||||
}
|
||||
|
||||
|
||||
__device__ static inline bool
|
||||
Inside(float3 p, float3 pMin, float3 pMax) {
|
||||
return (p.x >= pMin.x && p.x <= pMax.x &&
|
||||
p.y >= pMin.y && p.y <= pMax.y &&
|
||||
p.z >= pMin.z && p.z <= pMax.z);
|
||||
}
|
||||
|
||||
|
||||
__device__ static bool
|
||||
IntersectP(Ray ray, float3 pMin, float3 pMax, float &hit0, float &hit1) {
|
||||
float t0 = -1e30f, t1 = 1e30f;
|
||||
|
||||
float3 tNear = (pMin - ray.origin) / ray.dir;
|
||||
float3 tFar = (pMax - ray.origin) / ray.dir;
|
||||
if (tNear.x > tFar.x) {
|
||||
float tmp = tNear.x;
|
||||
tNear.x = tFar.x;
|
||||
tFar.x = tmp;
|
||||
}
|
||||
t0 = max(tNear.x, t0);
|
||||
t1 = min(tFar.x, t1);
|
||||
|
||||
if (tNear.y > tFar.y) {
|
||||
float tmp = tNear.y;
|
||||
tNear.y = tFar.y;
|
||||
tFar.y = tmp;
|
||||
}
|
||||
t0 = max(tNear.y, t0);
|
||||
t1 = min(tFar.y, t1);
|
||||
|
||||
if (tNear.z > tFar.z) {
|
||||
float tmp = tNear.z;
|
||||
tNear.z = tFar.z;
|
||||
tFar.z = tmp;
|
||||
}
|
||||
t0 = max(tNear.z, t0);
|
||||
t1 = min(tFar.z, t1);
|
||||
|
||||
if (t0 <= t1) {
|
||||
hit0 = t0;
|
||||
hit1 = t1;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
__device__ static inline float Lerp(float t, float a, float b) {
|
||||
return (1.f - t) * a + t * b;
|
||||
}
|
||||
|
||||
|
||||
__device__ static inline float D(int x, int y, int z, int nVoxels[3],
|
||||
float density[]) {
|
||||
x = clamp(x, 0, nVoxels[0]-1);
|
||||
y = clamp(y, 0, nVoxels[1]-1);
|
||||
z = clamp(z, 0, nVoxels[2]-1);
|
||||
|
||||
return density[z*nVoxels[0]*nVoxels[1] + y*nVoxels[0] + x];
|
||||
}
|
||||
|
||||
|
||||
__device__ static inline float3 Offset(float3 p, float3 pMin, float3 pMax) {
|
||||
return (p - pMin) / (pMax - pMin);
|
||||
}
|
||||
|
||||
|
||||
__device__ static inline float Density(float3 Pobj, float3 pMin, float3 pMax,
|
||||
float density[], int nVoxels[3]) {
|
||||
if (!Inside(Pobj, pMin, pMax))
|
||||
return 0;
|
||||
// Compute voxel coordinates and offsets for _Pobj_
|
||||
float3 vox = Offset(Pobj, pMin, pMax);
|
||||
vox.x = vox.x * nVoxels[0] - .5f;
|
||||
vox.y = vox.y * nVoxels[1] - .5f;
|
||||
vox.z = vox.z * nVoxels[2] - .5f;
|
||||
int vx = (int)(vox.x), vy = (int)(vox.y), vz = (int)(vox.z);
|
||||
float dx = vox.x - vx, dy = vox.y - vy, dz = vox.z - vz;
|
||||
|
||||
// Trilinearly interpolate density values to compute local density
|
||||
float d00 = Lerp(dx, D(vx, vy, vz, nVoxels, density),
|
||||
D(vx+1, vy, vz, nVoxels, density));
|
||||
float d10 = Lerp(dx, D(vx, vy+1, vz, nVoxels, density),
|
||||
D(vx+1, vy+1, vz, nVoxels, density));
|
||||
float d01 = Lerp(dx, D(vx, vy, vz+1, nVoxels, density),
|
||||
D(vx+1, vy, vz+1, nVoxels, density));
|
||||
float d11 = Lerp(dx, D(vx, vy+1, vz+1, nVoxels, density),
|
||||
D(vx+1, vy+1, vz+1, nVoxels, density));
|
||||
float d0 = Lerp(dy, d00, d10);
|
||||
float d1 = Lerp(dy, d01, d11);
|
||||
return Lerp(dz, d0, d1);
|
||||
}
|
||||
|
||||
|
||||
/* Returns the transmittance between two points p0 and p1, in a volume
|
||||
with extent (pMin,pMax) with transmittance coefficient sigma_t,
|
||||
defined by nVoxels[3] voxels in each dimension in the given density
|
||||
array. */
|
||||
__device__ static inline float
|
||||
transmittance(float3 p0, float3 p1, float3 pMin,
|
||||
float3 pMax, float sigma_t,
|
||||
float density[], int nVoxels[3]) {
|
||||
float rayT0, rayT1;
|
||||
Ray ray;
|
||||
ray.origin = p1;
|
||||
ray.dir = p0 - p1;
|
||||
|
||||
// Find the parametric t range along the ray that is inside the volume.
|
||||
if (!IntersectP(ray, pMin, pMax, rayT0, rayT1))
|
||||
return 1.f;
|
||||
|
||||
rayT0 = max(rayT0, 0.f);
|
||||
|
||||
// Accumulate beam transmittance in tau
|
||||
float tau = 0.0f;
|
||||
float rayLength = sqrt(ray.dir.x * ray.dir.x + ray.dir.y * ray.dir.y +
|
||||
ray.dir.z * ray.dir.z);
|
||||
float stepDist = 0.2f;
|
||||
float stepT = stepDist / rayLength;
|
||||
|
||||
float t = rayT0;
|
||||
float3 pos = ray.origin + ray.dir * rayT0;
|
||||
float3 dirStep = ray.dir * stepT;
|
||||
while (t < rayT1) {
|
||||
tau += stepDist * sigma_t * Density(pos, pMin, pMax, density, nVoxels);
|
||||
pos = pos + dirStep;
|
||||
t += stepT;
|
||||
}
|
||||
|
||||
return exp(-tau);
|
||||
}
|
||||
|
||||
|
||||
__device__ static inline float
|
||||
distanceSquared(float3 a, float3 b) {
|
||||
float3 d = a-b;
|
||||
return d.x*d.x + d.y*d.y + d.z*d.z;
|
||||
}
|
||||
|
||||
|
||||
__device__ static inline float
|
||||
raymarch(float density[], int nVoxels[3], Ray ray) {
|
||||
float rayT0, rayT1;
|
||||
float3 pMin = {.3f, -.2f, .3f}, pMax = {1.8f, 2.3f, 1.8f};
|
||||
float3 lightPos = { -1.f, 4., 1.5f };
|
||||
|
||||
if (!IntersectP(ray, pMin, pMax, rayT0, rayT1))
|
||||
return 0.f;
|
||||
|
||||
rayT0 = max(rayT0, 0.f);
|
||||
|
||||
// Parameters that define the volume scattering characteristics and
|
||||
// sampling rate for raymarching
|
||||
float Le = .25f; // Emission coefficient
|
||||
float sigma_a = 10.f; // Absorption coefficient
|
||||
float sigma_s = 10.f; // Scattering coefficient
|
||||
float stepDist = 0.025f; // Ray step amount
|
||||
float lightIntensity = 40.0f; // Light source intensity
|
||||
|
||||
float tau = 0.f; // accumulated beam transmittance
|
||||
float L = 0.f; // radiance along the ray
|
||||
float rayLength = sqrt(ray.dir.x * ray.dir.x + ray.dir.y * ray.dir.y +
|
||||
ray.dir.z * ray.dir.z);
|
||||
float stepT = stepDist / rayLength;
|
||||
|
||||
float t = rayT0;
|
||||
float3 pos = ray.origin + ray.dir * rayT0;
|
||||
float3 dirStep = ray.dir * stepT;
|
||||
while (t < rayT1)
|
||||
{
|
||||
float d = Density(pos, pMin, pMax, density, nVoxels);
|
||||
|
||||
// terminate once attenuation is high
|
||||
float atten = exp(-tau);
|
||||
if (atten < .005f)
|
||||
break;
|
||||
|
||||
// direct lighting
|
||||
float Li = lightIntensity / distanceSquared(lightPos, pos) *
|
||||
transmittance(lightPos, pos, pMin, pMax, sigma_a + sigma_s,
|
||||
density, nVoxels);
|
||||
L += stepDist * atten * d * sigma_s * (Li + Le);
|
||||
|
||||
// update beam transmittance
|
||||
tau += stepDist * (sigma_a + sigma_s) * d;
|
||||
|
||||
pos = pos + dirStep;
|
||||
t += stepT;
|
||||
}
|
||||
|
||||
// Gamma correction
|
||||
return pow(L, 1.f / 2.2f);
|
||||
}
|
||||
|
||||
|
||||
/* Utility routine used by both the task-based and the single-core entrypoints.
|
||||
Renders a tile of the image, covering [x0,x0) * [y0, y1), storing the
|
||||
result into the image[] array.
|
||||
*/
|
||||
__device__ static void
|
||||
volume_tile(int x0, int y0, int x1,
|
||||
int y1, float density[], int nVoxels[3],
|
||||
const float raster2camera[4][4],
|
||||
const float camera2world[4][4],
|
||||
int width, int height, float image[]) {
|
||||
// Work on 4x4=16 pixel big tiles of the image. This function thus
|
||||
// implicitly assumes that both (x1-x0) and (y1-y0) are evenly divisble
|
||||
// by 4.
|
||||
for (int y = y0; y < y1; y += 8) {
|
||||
for (int x = x0; x < x1; x += 8) {
|
||||
for (int ob = 0; ob < 64; ob += programCount)
|
||||
{
|
||||
const int o = ob + programIndex;
|
||||
|
||||
|
||||
// These two arrays encode the mapping from [0,15] to
|
||||
// offsets within the 4x4 pixel block so that we render
|
||||
// each pixel inside the block
|
||||
const int xoffsets[16] = { 0, 1, 0, 1, 2, 3, 2, 3,
|
||||
0, 1, 0, 1, 2, 3, 2, 3 };
|
||||
const int yoffsets[16] = { 0, 0, 1, 1, 0, 0, 1, 1,
|
||||
2, 2, 3, 3, 2, 2, 3, 3 };
|
||||
|
||||
const int xblock[4] = {0, 4, 0, 4};
|
||||
const int yblock[4] = {0, 0, 4, 4};
|
||||
|
||||
// Figure out the pixel to render for this program instance
|
||||
const int xo = x + xblock[o/16] + xoffsets[o&15];
|
||||
const int yo = y + yblock[o/16] + yoffsets[o&15];
|
||||
|
||||
// Use viewing parameters to compute the corresponding ray
|
||||
// for the pixel
|
||||
Ray ray;
|
||||
generateRay(raster2camera, camera2world, xo, yo, ray);
|
||||
|
||||
// And raymarch through the volume to compute the pixel's
|
||||
// value
|
||||
int offset = yo * width + xo;
|
||||
if (xo < x1 && yo < y1)
|
||||
image[offset] = raymarch(density, nVoxels, ray);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
__global__ void
|
||||
volume_task(float density[], int _nVoxels[3],
|
||||
const float _raster2camera[4][4],
|
||||
const float _camera2world[4][4],
|
||||
int width, int height, float image[]) {
|
||||
if (taskIndex0 >= taskCount0) return;
|
||||
|
||||
#if 0
|
||||
int nVoxels[3];
|
||||
nVoxels[0] = _nVoxels[0];
|
||||
nVoxels[1] = _nVoxels[1];
|
||||
nVoxels[2] = _nVoxels[2];
|
||||
|
||||
float raster2camera[4][4];
|
||||
raster2camera[0][0] = _raster2camera[0][0];
|
||||
raster2camera[0][1] = _raster2camera[0][1];
|
||||
raster2camera[0][2] = _raster2camera[0][2];
|
||||
raster2camera[0][3] = _raster2camera[0][3];
|
||||
raster2camera[1][0] = _raster2camera[1][0];
|
||||
raster2camera[1][1] = _raster2camera[1][1];
|
||||
raster2camera[1][2] = _raster2camera[1][2];
|
||||
raster2camera[1][3] = _raster2camera[1][3];
|
||||
raster2camera[2][0] = _raster2camera[2][0];
|
||||
raster2camera[2][1] = _raster2camera[2][1];
|
||||
raster2camera[2][2] = _raster2camera[2][2];
|
||||
raster2camera[2][3] = _raster2camera[2][3];
|
||||
raster2camera[3][0] = _raster2camera[3][0];
|
||||
raster2camera[3][1] = _raster2camera[3][1];
|
||||
raster2camera[3][2] = _raster2camera[3][2];
|
||||
raster2camera[3][3] = _raster2camera[3][3];
|
||||
|
||||
float camera2world[4][4];
|
||||
camera2world[0][0] = _camera2world[0][0];
|
||||
camera2world[0][1] = _camera2world[0][1];
|
||||
camera2world[0][2] = _camera2world[0][2];
|
||||
camera2world[0][3] = _camera2world[0][3];
|
||||
camera2world[1][0] = _camera2world[1][0];
|
||||
camera2world[1][1] = _camera2world[1][1];
|
||||
camera2world[1][2] = _camera2world[1][2];
|
||||
camera2world[1][3] = _camera2world[1][3];
|
||||
camera2world[2][0] = _camera2world[2][0];
|
||||
camera2world[2][1] = _camera2world[2][1];
|
||||
camera2world[2][2] = _camera2world[2][2];
|
||||
camera2world[2][3] = _camera2world[2][3];
|
||||
camera2world[3][0] = _camera2world[3][0];
|
||||
camera2world[3][1] = _camera2world[3][1];
|
||||
camera2world[3][2] = _camera2world[3][2];
|
||||
camera2world[3][3] = _camera2world[3][3];
|
||||
#else
|
||||
#define nVoxels _nVoxels
|
||||
#define raster2camera _raster2camera
|
||||
#define camera2world _camera2world
|
||||
#endif
|
||||
|
||||
int dx = 8, dy = 8; // must match value in volume_ispc_tasks
|
||||
int xbuckets = (width + (dx-1)) / dx;
|
||||
int ybuckets = (height + (dy-1)) / dy;
|
||||
|
||||
int x0 = (taskIndex % xbuckets) * dx;
|
||||
int y0 = (taskIndex / xbuckets) * dy;
|
||||
int x1 = x0 + dx, y1 = y0 + dy;
|
||||
x1 = min(x1, width);
|
||||
y1 = min(y1, height);
|
||||
|
||||
volume_tile(x0, y0, x1, y1, density, nVoxels, raster2camera,
|
||||
camera2world, width, height, image);
|
||||
}
|
||||
|
||||
|
||||
extern "C"
|
||||
__global__ void
|
||||
volume_ispc_tasks___export( float density[], int nVoxels[3],
|
||||
const float raster2camera[4][4],
|
||||
const float camera2world[4][4],
|
||||
int width, int height, float image[]) {
|
||||
// Launch tasks to work on (dx,dy)-sized tiles of the image
|
||||
int dx = 8, dy = 8;
|
||||
int nTasks = ((width+(dx-1))/dx) * ((height+(dy-1))/dy);
|
||||
launch(nTasks,1,1,volume_task)
|
||||
(density, nVoxels, raster2camera, camera2world,
|
||||
width, height, image);
|
||||
cudaDeviceSynchronize();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
__host__ void
|
||||
volume_ispc_tasks( float density[], int nVoxels[3],
|
||||
const float raster2camera[4][4],
|
||||
const float camera2world[4][4],
|
||||
int width, int height, float image[]) {
|
||||
volume_ispc_tasks___export<<<1,32>>>(density, nVoxels, raster2camera, camera2world, width, height,image);
|
||||
cudaDeviceSynchronize();
|
||||
}
|
||||
413
examples/portable/volume_rendering/volume.ispc
Normal file
413
examples/portable/volume_rendering/volume.ispc
Normal file
@@ -0,0 +1,413 @@
|
||||
/*
|
||||
Copyright (c) 2011, Intel Corporation
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
* Neither the name of Intel Corporation nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
|
||||
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
typedef float<3> float3;
|
||||
|
||||
struct Ray {
|
||||
float3 origin, dir;
|
||||
};
|
||||
|
||||
|
||||
static inline void
|
||||
generateRay(const uniform float raster2camera[4][4],
|
||||
const uniform float camera2world[4][4],
|
||||
float x, float y, Ray &ray) {
|
||||
// transform raster coordinate (x, y, 0) to camera space
|
||||
float camx = raster2camera[0][0] * x + raster2camera[0][1] * y + raster2camera[0][3];
|
||||
float camy = raster2camera[1][0] * x + raster2camera[1][1] * y + raster2camera[1][3];
|
||||
float camz = raster2camera[2][3];
|
||||
float camw = raster2camera[3][3];
|
||||
camx /= camw;
|
||||
camy /= camw;
|
||||
camz /= camw;
|
||||
|
||||
ray.dir.x = camera2world[0][0] * camx + camera2world[0][1] * camy + camera2world[0][2] * camz;
|
||||
ray.dir.y = camera2world[1][0] * camx + camera2world[1][1] * camy + camera2world[1][2] * camz;
|
||||
ray.dir.z = camera2world[2][0] * camx + camera2world[2][1] * camy + camera2world[2][2] * camz;
|
||||
|
||||
ray.origin.x = camera2world[0][3] / camera2world[3][3];
|
||||
ray.origin.y = camera2world[1][3] / camera2world[3][3];
|
||||
ray.origin.z = camera2world[2][3] / camera2world[3][3];
|
||||
}
|
||||
|
||||
|
||||
static inline bool
|
||||
Inside(float3 p, float3 pMin, float3 pMax) {
|
||||
return (p.x >= pMin.x && p.x <= pMax.x &&
|
||||
p.y >= pMin.y && p.y <= pMax.y &&
|
||||
p.z >= pMin.z && p.z <= pMax.z);
|
||||
}
|
||||
|
||||
|
||||
static inline bool
|
||||
IntersectP(Ray ray, float3 pMin, float3 pMax, float &hit0, float &hit1) {
|
||||
float t0 = -1e30, t1 = 1e30;
|
||||
|
||||
float3 tNear = (pMin - ray.origin) / ray.dir;
|
||||
float3 tFar = (pMax - ray.origin) / ray.dir;
|
||||
if (tNear.x > tFar.x) {
|
||||
float tmp = tNear.x;
|
||||
tNear.x = tFar.x;
|
||||
tFar.x = tmp;
|
||||
}
|
||||
t0 = max(tNear.x, t0);
|
||||
t1 = min(tFar.x, t1);
|
||||
|
||||
if (tNear.y > tFar.y) {
|
||||
float tmp = tNear.y;
|
||||
tNear.y = tFar.y;
|
||||
tFar.y = tmp;
|
||||
}
|
||||
t0 = max(tNear.y, t0);
|
||||
t1 = min(tFar.y, t1);
|
||||
|
||||
if (tNear.z > tFar.z) {
|
||||
float tmp = tNear.z;
|
||||
tNear.z = tFar.z;
|
||||
tFar.z = tmp;
|
||||
}
|
||||
t0 = max(tNear.z, t0);
|
||||
t1 = min(tFar.z, t1);
|
||||
|
||||
if (t0 <= t1) {
|
||||
hit0 = t0;
|
||||
hit1 = t1;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static inline float Lerp(float t, float a, float b) {
|
||||
return (1.f - t) * a + t * b;
|
||||
}
|
||||
|
||||
|
||||
static inline float D(int x, int y, int z, uniform int nVoxels[3],
|
||||
uniform float density[]) {
|
||||
x = clamp(x, 0, nVoxels[0]-1);
|
||||
y = clamp(y, 0, nVoxels[1]-1);
|
||||
z = clamp(z, 0, nVoxels[2]-1);
|
||||
|
||||
return density[z*nVoxels[0]*nVoxels[1] + y*nVoxels[0] + x];
|
||||
}
|
||||
|
||||
|
||||
static inline float3 Offset(float3 p, float3 pMin, float3 pMax) {
|
||||
return (p - pMin) / (pMax - pMin);
|
||||
}
|
||||
|
||||
|
||||
static inline float Density(float3 Pobj, float3 pMin, float3 pMax,
|
||||
uniform float density[], uniform int nVoxels[3]) {
|
||||
if (!Inside(Pobj, pMin, pMax))
|
||||
return 0;
|
||||
// Compute voxel coordinates and offsets for _Pobj_
|
||||
float3 vox = Offset(Pobj, pMin, pMax);
|
||||
vox.x = vox.x * nVoxels[0] - .5f;
|
||||
vox.y = vox.y * nVoxels[1] - .5f;
|
||||
vox.z = vox.z * nVoxels[2] - .5f;
|
||||
int vx = (int)(vox.x), vy = (int)(vox.y), vz = (int)(vox.z);
|
||||
float dx = vox.x - vx, dy = vox.y - vy, dz = vox.z - vz;
|
||||
|
||||
// Trilinearly interpolate density values to compute local density
|
||||
float d00 = Lerp(dx, D(vx, vy, vz, nVoxels, density),
|
||||
D(vx+1, vy, vz, nVoxels, density));
|
||||
float d10 = Lerp(dx, D(vx, vy+1, vz, nVoxels, density),
|
||||
D(vx+1, vy+1, vz, nVoxels, density));
|
||||
float d01 = Lerp(dx, D(vx, vy, vz+1, nVoxels, density),
|
||||
D(vx+1, vy, vz+1, nVoxels, density));
|
||||
float d11 = Lerp(dx, D(vx, vy+1, vz+1, nVoxels, density),
|
||||
D(vx+1, vy+1, vz+1, nVoxels, density));
|
||||
float d0 = Lerp(dy, d00, d10);
|
||||
float d1 = Lerp(dy, d01, d11);
|
||||
return Lerp(dz, d0, d1);
|
||||
}
|
||||
|
||||
|
||||
/* Returns the transmittance between two points p0 and p1, in a volume
|
||||
with extent (pMin,pMax) with transmittance coefficient sigma_t,
|
||||
defined by nVoxels[3] voxels in each dimension in the given density
|
||||
array. */
|
||||
static inline float
|
||||
transmittance(uniform float3 p0, float3 p1, uniform float3 pMin,
|
||||
uniform float3 pMax, uniform float sigma_t,
|
||||
uniform float density[], uniform int nVoxels[3]) {
|
||||
float rayT0, rayT1;
|
||||
Ray ray;
|
||||
ray.origin = p1;
|
||||
ray.dir = p0 - p1;
|
||||
|
||||
// Find the parametric t range along the ray that is inside the volume.
|
||||
if (!IntersectP(ray, pMin, pMax, rayT0, rayT1))
|
||||
return 1.;
|
||||
|
||||
rayT0 = max(rayT0, 0.f);
|
||||
|
||||
// Accumulate beam transmittance in tau
|
||||
float tau = 0;
|
||||
float rayLength = sqrt(ray.dir.x * ray.dir.x + ray.dir.y * ray.dir.y +
|
||||
ray.dir.z * ray.dir.z);
|
||||
const uniform float stepDist = 0.2;
|
||||
float stepT = stepDist / rayLength;
|
||||
|
||||
float t = rayT0;
|
||||
float3 pos = ray.origin + ray.dir * rayT0;
|
||||
float3 dirStep = ray.dir * stepT;
|
||||
while (t < rayT1) {
|
||||
tau += stepDist * sigma_t * Density(pos, pMin, pMax, density, nVoxels);
|
||||
pos = pos + dirStep;
|
||||
t += stepT;
|
||||
}
|
||||
|
||||
return exp(-tau);
|
||||
}
|
||||
|
||||
|
||||
static inline float
|
||||
distanceSquared(float3 a, float3 b) {
|
||||
float3 d = a-b;
|
||||
return d.x*d.x + d.y*d.y + d.z*d.z;
|
||||
}
|
||||
|
||||
|
||||
static inline float
|
||||
raymarch(uniform float density[], uniform int nVoxels[3], Ray ray) {
|
||||
float rayT0, rayT1;
|
||||
const uniform float3 pMin = {.3, -.2, .3}, pMax = {1.8, 2.3, 1.8};
|
||||
const uniform float3 lightPos = { -1, 4, 1.5 };
|
||||
|
||||
if (!IntersectP(ray, pMin, pMax, rayT0, rayT1))
|
||||
return 0.;
|
||||
|
||||
rayT0 = max(rayT0, 0.f);
|
||||
|
||||
// Parameters that define the volume scattering characteristics and
|
||||
// sampling rate for raymarching
|
||||
const uniform float Le = .25; // Emission coefficient
|
||||
const uniform float sigma_a = 10; // Absorption coefficient
|
||||
const uniform float sigma_s = 10; // Scattering coefficient
|
||||
const uniform float stepDist = 0.025; // Ray step amount
|
||||
const uniform float lightIntensity = 40; // Light source intensity
|
||||
|
||||
float tau = 0.f; // accumulated beam transmittance
|
||||
float L = 0; // radiance along the ray
|
||||
float rayLength = sqrt(ray.dir.x * ray.dir.x + ray.dir.y * ray.dir.y +
|
||||
ray.dir.z * ray.dir.z);
|
||||
float stepT = stepDist / rayLength;
|
||||
|
||||
float t = rayT0;
|
||||
float3 pos = ray.origin + ray.dir * rayT0;
|
||||
float3 dirStep = ray.dir * stepT;
|
||||
while (t < rayT1)
|
||||
{
|
||||
float d = Density(pos, pMin, pMax, density, nVoxels);
|
||||
|
||||
// terminate once attenuation is high
|
||||
float atten = exp(-tau);
|
||||
if (atten < .005)
|
||||
break;
|
||||
|
||||
// direct lighting
|
||||
float Li = lightIntensity / distanceSquared(lightPos, pos) *
|
||||
transmittance(lightPos, pos, pMin, pMax, sigma_a + sigma_s,
|
||||
density, nVoxels);
|
||||
L += stepDist * atten * d * sigma_s * (Li + Le);
|
||||
|
||||
// update beam transmittance
|
||||
tau += stepDist * (sigma_a + sigma_s) * d;
|
||||
|
||||
pos = pos + dirStep;
|
||||
t += stepT;
|
||||
}
|
||||
|
||||
// Gamma correction
|
||||
return pow(L, 1.f / 2.2f);
|
||||
}
|
||||
|
||||
|
||||
/* Utility routine used by both the task-based and the single-core entrypoints.
|
||||
Renders a tile of the image, covering [x0,x0) * [y0, y1), storing the
|
||||
result into the image[] array.
|
||||
*/
|
||||
static inline void
|
||||
volume_tile(uniform int x0, uniform int y0, uniform int x1,
|
||||
uniform int y1, uniform float density[], uniform int nVoxels[3],
|
||||
const uniform float raster2camera[4][4],
|
||||
const uniform float camera2world[4][4],
|
||||
uniform int width, uniform int height, uniform float image[]) {
|
||||
// Work on 4x4=16 pixel big tiles of the image. This function thus
|
||||
// implicitly assumes that both (x1-x0) and (y1-y0) are evenly divisble
|
||||
// by 4.
|
||||
#if 0
|
||||
for (uniform int y = y0; y < y1; y += 8)
|
||||
for (uniform int x = x0; x < x1; x += 8)
|
||||
foreach (o = 0 ... 64)
|
||||
{
|
||||
// These two arrays encode the mapping from [0,15] to
|
||||
// offsets within the 4x4 pixel block so that we render
|
||||
// each pixel inside the block
|
||||
const uniform int xoffsets[16] = { 0, 1, 0, 1, 2, 3, 2, 3,
|
||||
0, 1, 0, 1, 2, 3, 2, 3 };
|
||||
const uniform int yoffsets[16] = { 0, 0, 1, 1, 0, 0, 1, 1,
|
||||
2, 2, 3, 3, 2, 2, 3, 3 };
|
||||
|
||||
const uniform int xblock[4] = {0, 4, 0, 4};
|
||||
const uniform int yblock[4] = {0, 0, 4, 4};
|
||||
|
||||
// Figure out the pixel to render for this program instance
|
||||
const int xo = x + xblock[o/16] + xoffsets[o&15];
|
||||
const int yo = y + yblock[o/16] + yoffsets[o&15];
|
||||
|
||||
// Use viewing parameters to compute the corresponding ray
|
||||
// for the pixel
|
||||
Ray ray;
|
||||
generateRay(raster2camera, camera2world, xo, yo, ray);
|
||||
|
||||
// And raymarch through the volume to compute the pixel's
|
||||
// value
|
||||
int offset = yo * width + xo;
|
||||
if (xo < x1 && yo < y1)
|
||||
image[offset] = raymarch(density, nVoxels, ray);
|
||||
}
|
||||
#else
|
||||
foreach_tiled (y = y0 ... y1, x = x0 ... x1)
|
||||
{
|
||||
// Use viewing parameters to compute the corresponding ray
|
||||
// for the pixel
|
||||
Ray ray;
|
||||
generateRay(raster2camera, camera2world, x, y, ray);
|
||||
|
||||
// And raymarch through the volume to compute the pixel's
|
||||
// value
|
||||
int offset = y * width + x;
|
||||
image[offset] = raymarch(density, nVoxels, ray);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
task void
|
||||
volume_task(uniform float density[], uniform int _nVoxels[3],
|
||||
const uniform float _raster2camera[4][4],
|
||||
const uniform float _camera2world[4][4],
|
||||
uniform int width, uniform int height, uniform float image[])
|
||||
{
|
||||
if (taskIndex >= taskCount) return;
|
||||
|
||||
#if 1 /* cannot pass shared memory pointers to functions, need to find a way to solve this one :S */
|
||||
uniform int nVoxels[3];
|
||||
nVoxels[0] = _nVoxels[0];
|
||||
nVoxels[1] = _nVoxels[1];
|
||||
nVoxels[2] = _nVoxels[2];
|
||||
|
||||
uniform float raster2camera[4][4];
|
||||
raster2camera[0][0] = _raster2camera[0][0];
|
||||
raster2camera[0][1] = _raster2camera[0][1];
|
||||
raster2camera[0][2] = _raster2camera[0][2];
|
||||
raster2camera[0][3] = _raster2camera[0][3];
|
||||
raster2camera[1][0] = _raster2camera[1][0];
|
||||
raster2camera[1][1] = _raster2camera[1][1];
|
||||
raster2camera[1][2] = _raster2camera[1][2];
|
||||
raster2camera[1][3] = _raster2camera[1][3];
|
||||
raster2camera[2][0] = _raster2camera[2][0];
|
||||
raster2camera[2][1] = _raster2camera[2][1];
|
||||
raster2camera[2][2] = _raster2camera[2][2];
|
||||
raster2camera[2][3] = _raster2camera[2][3];
|
||||
raster2camera[3][0] = _raster2camera[3][0];
|
||||
raster2camera[3][1] = _raster2camera[3][1];
|
||||
raster2camera[3][2] = _raster2camera[3][2];
|
||||
raster2camera[3][3] = _raster2camera[3][3];
|
||||
|
||||
uniform float camera2world[4][4];
|
||||
camera2world[0][0] = _camera2world[0][0];
|
||||
camera2world[0][1] = _camera2world[0][1];
|
||||
camera2world[0][2] = _camera2world[0][2];
|
||||
camera2world[0][3] = _camera2world[0][3];
|
||||
camera2world[1][0] = _camera2world[1][0];
|
||||
camera2world[1][1] = _camera2world[1][1];
|
||||
camera2world[1][2] = _camera2world[1][2];
|
||||
camera2world[1][3] = _camera2world[1][3];
|
||||
camera2world[2][0] = _camera2world[2][0];
|
||||
camera2world[2][1] = _camera2world[2][1];
|
||||
camera2world[2][2] = _camera2world[2][2];
|
||||
camera2world[2][3] = _camera2world[2][3];
|
||||
camera2world[3][0] = _camera2world[3][0];
|
||||
camera2world[3][1] = _camera2world[3][1];
|
||||
camera2world[3][2] = _camera2world[3][2];
|
||||
camera2world[3][3] = _camera2world[3][3];
|
||||
#else
|
||||
#define nVoxels _nVoxels
|
||||
#define raster2camera _raster2camera
|
||||
#define camera2world _camera2world
|
||||
#endif
|
||||
|
||||
const uniform int dx = 8, dy = 8; // must match value in volume_ispc_tasks
|
||||
const uniform int xbuckets = (width + (dx-1)) / dx;
|
||||
const uniform int ybuckets = (height + (dy-1)) / dy;
|
||||
|
||||
const uniform int x0 = (taskIndex % xbuckets) * dx;
|
||||
const uniform int y0 = (taskIndex / xbuckets) * dy;
|
||||
const uniform int x1 = min(x0 + dx, width);
|
||||
const uniform int y1 = min(y0 + dy, height);
|
||||
|
||||
volume_tile(x0, y0, x1, y1, density, nVoxels, raster2camera,
|
||||
camera2world, width, height, image);
|
||||
}
|
||||
|
||||
|
||||
export void
|
||||
volume_ispc(uniform float density[], uniform int nVoxels[3],
|
||||
const uniform float raster2camera[4][4],
|
||||
const uniform float camera2world[4][4],
|
||||
uniform int width, uniform int height, uniform float image[]) {
|
||||
volume_tile(0, 0, width, height, density, nVoxels, raster2camera,
|
||||
camera2world, width, height, image);
|
||||
}
|
||||
|
||||
|
||||
export void
|
||||
volume_ispc_tasks(uniform float density[], uniform int nVoxels[3],
|
||||
const uniform float raster2camera[4][4],
|
||||
const uniform float camera2world[4][4],
|
||||
uniform int width, uniform int height, uniform float image[]) {
|
||||
// Launch tasks to work on (dx,dy)-sized tiles of the image
|
||||
const uniform int dx = 8, dy = 8;
|
||||
const uniform int nTasks = ((width+(dx-1))/dx) * ((height+(dy-1))/dy);
|
||||
launch[nTasks] volume_task(density, nVoxels, raster2camera, camera2world,
|
||||
width, height, image);
|
||||
sync;
|
||||
}
|
||||
341
examples/portable/volume_rendering/volume.orig.ispc
Normal file
341
examples/portable/volume_rendering/volume.orig.ispc
Normal file
@@ -0,0 +1,341 @@
|
||||
/*
|
||||
Copyright (c) 2011, Intel Corporation
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
* Neither the name of Intel Corporation nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
|
||||
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
typedef float<3> float3;
|
||||
|
||||
struct Ray {
|
||||
float3 origin, dir;
|
||||
};
|
||||
|
||||
|
||||
static void
|
||||
generateRay(const uniform float raster2camera[4][4],
|
||||
const uniform float camera2world[4][4],
|
||||
float x, float y, Ray &ray) {
|
||||
// transform raster coordinate (x, y, 0) to camera space
|
||||
float camx = raster2camera[0][0] * x + raster2camera[0][1] * y + raster2camera[0][3];
|
||||
float camy = raster2camera[1][0] * x + raster2camera[1][1] * y + raster2camera[1][3];
|
||||
float camz = raster2camera[2][3];
|
||||
float camw = raster2camera[3][3];
|
||||
camx /= camw;
|
||||
camy /= camw;
|
||||
camz /= camw;
|
||||
|
||||
ray.dir.x = camera2world[0][0] * camx + camera2world[0][1] * camy + camera2world[0][2] * camz;
|
||||
ray.dir.y = camera2world[1][0] * camx + camera2world[1][1] * camy + camera2world[1][2] * camz;
|
||||
ray.dir.z = camera2world[2][0] * camx + camera2world[2][1] * camy + camera2world[2][2] * camz;
|
||||
|
||||
ray.origin.x = camera2world[0][3] / camera2world[3][3];
|
||||
ray.origin.y = camera2world[1][3] / camera2world[3][3];
|
||||
ray.origin.z = camera2world[2][3] / camera2world[3][3];
|
||||
}
|
||||
|
||||
|
||||
static inline bool
|
||||
Inside(float3 p, float3 pMin, float3 pMax) {
|
||||
return (p.x >= pMin.x && p.x <= pMax.x &&
|
||||
p.y >= pMin.y && p.y <= pMax.y &&
|
||||
p.z >= pMin.z && p.z <= pMax.z);
|
||||
}
|
||||
|
||||
|
||||
static bool
|
||||
IntersectP(Ray ray, float3 pMin, float3 pMax, float &hit0, float &hit1) {
|
||||
float t0 = -1e30, t1 = 1e30;
|
||||
|
||||
float3 tNear = (pMin - ray.origin) / ray.dir;
|
||||
float3 tFar = (pMax - ray.origin) / ray.dir;
|
||||
if (tNear.x > tFar.x) {
|
||||
float tmp = tNear.x;
|
||||
tNear.x = tFar.x;
|
||||
tFar.x = tmp;
|
||||
}
|
||||
t0 = max(tNear.x, t0);
|
||||
t1 = min(tFar.x, t1);
|
||||
|
||||
if (tNear.y > tFar.y) {
|
||||
float tmp = tNear.y;
|
||||
tNear.y = tFar.y;
|
||||
tFar.y = tmp;
|
||||
}
|
||||
t0 = max(tNear.y, t0);
|
||||
t1 = min(tFar.y, t1);
|
||||
|
||||
if (tNear.z > tFar.z) {
|
||||
float tmp = tNear.z;
|
||||
tNear.z = tFar.z;
|
||||
tFar.z = tmp;
|
||||
}
|
||||
t0 = max(tNear.z, t0);
|
||||
t1 = min(tFar.z, t1);
|
||||
|
||||
if (t0 <= t1) {
|
||||
hit0 = t0;
|
||||
hit1 = t1;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static inline float Lerp(float t, float a, float b) {
|
||||
return (1.f - t) * a + t * b;
|
||||
}
|
||||
|
||||
|
||||
static inline float D(int x, int y, int z, uniform int nVoxels[3],
|
||||
uniform float density[]) {
|
||||
x = clamp(x, 0, nVoxels[0]-1);
|
||||
y = clamp(y, 0, nVoxels[1]-1);
|
||||
z = clamp(z, 0, nVoxels[2]-1);
|
||||
|
||||
return density[z*nVoxels[0]*nVoxels[1] + y*nVoxels[0] + x];
|
||||
}
|
||||
|
||||
|
||||
static inline float3 Offset(float3 p, float3 pMin, float3 pMax) {
|
||||
return (p - pMin) / (pMax - pMin);
|
||||
}
|
||||
|
||||
|
||||
static float Density(float3 Pobj, float3 pMin, float3 pMax,
|
||||
uniform float density[], uniform int nVoxels[3]) {
|
||||
if (!Inside(Pobj, pMin, pMax))
|
||||
return 0;
|
||||
// Compute voxel coordinates and offsets for _Pobj_
|
||||
float3 vox = Offset(Pobj, pMin, pMax);
|
||||
vox.x = vox.x * nVoxels[0] - .5f;
|
||||
vox.y = vox.y * nVoxels[1] - .5f;
|
||||
vox.z = vox.z * nVoxels[2] - .5f;
|
||||
int vx = (int)(vox.x), vy = (int)(vox.y), vz = (int)(vox.z);
|
||||
float dx = vox.x - vx, dy = vox.y - vy, dz = vox.z - vz;
|
||||
|
||||
// Trilinearly interpolate density values to compute local density
|
||||
float d00 = Lerp(dx, D(vx, vy, vz, nVoxels, density),
|
||||
D(vx+1, vy, vz, nVoxels, density));
|
||||
float d10 = Lerp(dx, D(vx, vy+1, vz, nVoxels, density),
|
||||
D(vx+1, vy+1, vz, nVoxels, density));
|
||||
float d01 = Lerp(dx, D(vx, vy, vz+1, nVoxels, density),
|
||||
D(vx+1, vy, vz+1, nVoxels, density));
|
||||
float d11 = Lerp(dx, D(vx, vy+1, vz+1, nVoxels, density),
|
||||
D(vx+1, vy+1, vz+1, nVoxels, density));
|
||||
float d0 = Lerp(dy, d00, d10);
|
||||
float d1 = Lerp(dy, d01, d11);
|
||||
return Lerp(dz, d0, d1);
|
||||
}
|
||||
|
||||
|
||||
/* Returns the transmittance between two points p0 and p1, in a volume
|
||||
with extent (pMin,pMax) with transmittance coefficient sigma_t,
|
||||
defined by nVoxels[3] voxels in each dimension in the given density
|
||||
array. */
|
||||
static float
|
||||
transmittance(uniform float3 p0, float3 p1, uniform float3 pMin,
|
||||
uniform float3 pMax, uniform float sigma_t,
|
||||
uniform float density[], uniform int nVoxels[3]) {
|
||||
float rayT0, rayT1;
|
||||
Ray ray;
|
||||
ray.origin = p1;
|
||||
ray.dir = p0 - p1;
|
||||
|
||||
// Find the parametric t range along the ray that is inside the volume.
|
||||
if (!IntersectP(ray, pMin, pMax, rayT0, rayT1))
|
||||
return 1.;
|
||||
|
||||
rayT0 = max(rayT0, 0.f);
|
||||
|
||||
// Accumulate beam transmittance in tau
|
||||
float tau = 0;
|
||||
float rayLength = sqrt(ray.dir.x * ray.dir.x + ray.dir.y * ray.dir.y +
|
||||
ray.dir.z * ray.dir.z);
|
||||
uniform float stepDist = 0.2;
|
||||
float stepT = stepDist / rayLength;
|
||||
|
||||
float t = rayT0;
|
||||
float3 pos = ray.origin + ray.dir * rayT0;
|
||||
float3 dirStep = ray.dir * stepT;
|
||||
while (t < rayT1) {
|
||||
tau += stepDist * sigma_t * Density(pos, pMin, pMax, density, nVoxels);
|
||||
pos = pos + dirStep;
|
||||
t += stepT;
|
||||
}
|
||||
|
||||
return exp(-tau);
|
||||
}
|
||||
|
||||
|
||||
static inline float
|
||||
distanceSquared(float3 a, float3 b) {
|
||||
float3 d = a-b;
|
||||
return d.x*d.x + d.y*d.y + d.z*d.z;
|
||||
}
|
||||
|
||||
|
||||
static float
|
||||
raymarch(uniform float density[], uniform int nVoxels[3], Ray ray) {
|
||||
float rayT0, rayT1;
|
||||
uniform float3 pMin = {.3, -.2, .3}, pMax = {1.8, 2.3, 1.8};
|
||||
uniform float3 lightPos = { -1, 4, 1.5 };
|
||||
|
||||
cif (!IntersectP(ray, pMin, pMax, rayT0, rayT1))
|
||||
return 0.;
|
||||
|
||||
rayT0 = max(rayT0, 0.f);
|
||||
|
||||
// Parameters that define the volume scattering characteristics and
|
||||
// sampling rate for raymarching
|
||||
uniform float Le = .25; // Emission coefficient
|
||||
uniform float sigma_a = 10; // Absorption coefficient
|
||||
uniform float sigma_s = 10; // Scattering coefficient
|
||||
uniform float stepDist = 0.025; // Ray step amount
|
||||
uniform float lightIntensity = 40; // Light source intensity
|
||||
|
||||
float tau = 0.f; // accumulated beam transmittance
|
||||
float L = 0; // radiance along the ray
|
||||
float rayLength = sqrt(ray.dir.x * ray.dir.x + ray.dir.y * ray.dir.y +
|
||||
ray.dir.z * ray.dir.z);
|
||||
float stepT = stepDist / rayLength;
|
||||
|
||||
float t = rayT0;
|
||||
float3 pos = ray.origin + ray.dir * rayT0;
|
||||
float3 dirStep = ray.dir * stepT;
|
||||
cwhile (t < rayT1) {
|
||||
float d = Density(pos, pMin, pMax, density, nVoxels);
|
||||
|
||||
// terminate once attenuation is high
|
||||
float atten = exp(-tau);
|
||||
if (atten < .005)
|
||||
break;
|
||||
|
||||
// direct lighting
|
||||
float Li = lightIntensity / distanceSquared(lightPos, pos) *
|
||||
transmittance(lightPos, pos, pMin, pMax, sigma_a + sigma_s,
|
||||
density, nVoxels);
|
||||
L += stepDist * atten * d * sigma_s * (Li + Le);
|
||||
|
||||
// update beam transmittance
|
||||
tau += stepDist * (sigma_a + sigma_s) * d;
|
||||
|
||||
pos = pos + dirStep;
|
||||
t += stepT;
|
||||
}
|
||||
|
||||
// Gamma correction
|
||||
return pow(L, 1.f / 2.2f);
|
||||
}
|
||||
|
||||
|
||||
/* Utility routine used by both the task-based and the single-core entrypoints.
|
||||
Renders a tile of the image, covering [x0,x0) * [y0, y1), storing the
|
||||
result into the image[] array.
|
||||
*/
|
||||
static void
|
||||
volume_tile(uniform int x0, uniform int y0, uniform int x1,
|
||||
uniform int y1, uniform float density[], uniform int nVoxels[3],
|
||||
const uniform float raster2camera[4][4],
|
||||
const uniform float camera2world[4][4],
|
||||
uniform int width, uniform int height, uniform float image[]) {
|
||||
// Work on 4x4=16 pixel big tiles of the image. This function thus
|
||||
// implicitly assumes that both (x1-x0) and (y1-y0) are evenly divisble
|
||||
// by 4.
|
||||
for (uniform int y = y0; y < y1; y += 4) {
|
||||
for (uniform int x = x0; x < x1; x += 4) {
|
||||
foreach (o = 0 ... 16) {
|
||||
// These two arrays encode the mapping from [0,15] to
|
||||
// offsets within the 4x4 pixel block so that we render
|
||||
// each pixel inside the block
|
||||
const uniform int xoffsets[16] = { 0, 1, 0, 1, 2, 3, 2, 3,
|
||||
0, 1, 0, 1, 2, 3, 2, 3 };
|
||||
const uniform int yoffsets[16] = { 0, 0, 1, 1, 0, 0, 1, 1,
|
||||
2, 2, 3, 3, 2, 2, 3, 3 };
|
||||
|
||||
// Figure out the pixel to render for this program instance
|
||||
int xo = x + xoffsets[o], yo = y + yoffsets[o];
|
||||
|
||||
// Use viewing parameters to compute the corresponding ray
|
||||
// for the pixel
|
||||
Ray ray;
|
||||
generateRay(raster2camera, camera2world, xo, yo, ray);
|
||||
|
||||
// And raymarch through the volume to compute the pixel's
|
||||
// value
|
||||
int offset = yo * width + xo;
|
||||
image[offset] = raymarch(density, nVoxels, ray);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
task void
|
||||
volume_task(uniform float density[], uniform int nVoxels[3],
|
||||
const uniform float raster2camera[4][4],
|
||||
const uniform float camera2world[4][4],
|
||||
uniform int width, uniform int height, uniform float image[]) {
|
||||
uniform int dx = 8, dy = 8; // must match value in volume_ispc_tasks
|
||||
uniform int xbuckets = (width + (dx-1)) / dx;
|
||||
uniform int ybuckets = (height + (dy-1)) / dy;
|
||||
|
||||
uniform int x0 = (taskIndex % xbuckets) * dx;
|
||||
uniform int y0 = (taskIndex / xbuckets) * dy;
|
||||
uniform int x1 = x0 + dx, y1 = y0 + dy;
|
||||
x1 = min(x1, width);
|
||||
y1 = min(y1, height);
|
||||
|
||||
volume_tile(x0, y0, x1, y1, density, nVoxels, raster2camera,
|
||||
camera2world, width, height, image);
|
||||
}
|
||||
|
||||
|
||||
export void
|
||||
volume_ispc(uniform float density[], uniform int nVoxels[3],
|
||||
const uniform float raster2camera[4][4],
|
||||
const uniform float camera2world[4][4],
|
||||
uniform int width, uniform int height, uniform float image[]) {
|
||||
volume_tile(0, 0, width, height, density, nVoxels, raster2camera,
|
||||
camera2world, width, height, image);
|
||||
}
|
||||
|
||||
|
||||
export void
|
||||
volume_ispc_tasks(uniform float density[], uniform int nVoxels[3],
|
||||
const uniform float raster2camera[4][4],
|
||||
const uniform float camera2world[4][4],
|
||||
uniform int width, uniform int height, uniform float image[]) {
|
||||
// Launch tasks to work on (dx,dy)-sized tiles of the image
|
||||
uniform int dx = 8, dy = 8;
|
||||
uniform int nTasks = ((width+(dx-1))/dx) * ((height+(dy-1))/dy);
|
||||
launch[nTasks] volume_task(density, nVoxels, raster2camera, camera2world,
|
||||
width, height, image);
|
||||
}
|
||||
34
examples/portable/volume_rendering/volume.vcxproj
Normal file
34
examples/portable/volume_rendering/volume.vcxproj
Normal file
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{dee5733a-e93e-449d-9114-9bffcaeb4df9}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>volume</RootNamespace>
|
||||
<ISPC_file>volume</ISPC_file>
|
||||
<default_targets>sse2,sse4-x2,avx1-i32x8</default_targets>
|
||||
</PropertyGroup>
|
||||
<Import Project="..\common.props" />
|
||||
<ItemGroup>
|
||||
<ClCompile Include="volume.cpp" />
|
||||
<ClCompile Include="volume_serial.cpp" />
|
||||
<ClCompile Include="../tasksys.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user