+added some more mem management stuff
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@@ -133,6 +133,44 @@ struct Uniform
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data[chunkIdx] = shdata[programIndex];
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}
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};
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#elif 0
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static __shared__ void* shptr_full[128];
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template<typename T, int N>
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struct Uniform
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{
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T data[(N+programCount-1)/programCount];
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T* *shptr;
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__device__ inline Uniform()
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{
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shptr = (T**)shptr_full;
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shptr[threadIdx.x] = data;
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__syncthreads();
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}
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__device__ inline int2 get_chunk(const int i) const
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{
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const int elem = i & (programCount - 1);
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const int chunk = i >> 5;
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return make_int2(chunk, elem);
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}
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__device__ inline const T get(const int i) const
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{
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const int2 idx = get_chunk(i);
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const int chunk = idx.x;
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const int elem = idx.y;
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return shptr[chunk][elem];
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}
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__device__ inline void set(const bool active, const int i, T value)
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{
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const int2 idx = get_chunk(i);
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const int chunk = idx.x;
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const int elem = idx.y;
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shptr[chunk][elem] = value;
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}
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};
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#elif 1
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template<typename T, int N>
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struct Uniform
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@@ -143,17 +181,32 @@ struct Uniform
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int32_t ptr[2];
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};
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__device__ inline Uniform()
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{
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#if 1
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if (programIndex == 0)
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data = (T*)malloc(N*sizeof(T));
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data = new T[N];
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ptr[0] = __shfl(ptr[0], 0);
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ptr[1] = __shfl(ptr[1], 0);
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#else
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__shared__ T *ptr;
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if (threadIdx.x == 0)
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ptr = new T[4*N];
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__syncthreads();
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data = ptr;
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data += warpIdx*N;
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#endif
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}
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__device__ inline ~Uniform()
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{
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#if 1
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if (programIndex == 0)
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free(data);
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delete data;
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#else
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if (threadIdx.x == 0)
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delete data;
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#endif
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}
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__device__ inline const T get(const int i) const
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@@ -664,6 +717,7 @@ ShadeTile(
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lit_y = pow(clamp(lit_y, 0.0f, 1.0f), gamma);
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lit_z = pow(clamp(lit_z, 0.0f, 1.0f), gamma);
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if (x >= tileEndX) break;
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framebuffer_r[gBufferOffset] = Float32ToUnorm8(lit_x);
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framebuffer_g[gBufferOffset] = Float32ToUnorm8(lit_y);
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framebuffer_b[gBufferOffset] = Float32ToUnorm8(lit_z);
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@@ -687,6 +741,7 @@ RenderTile( int num_groups_x, int num_groups_y,
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unsigned int8 framebuffer_b[]) {
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if (taskIndex >= taskCount) return;
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#if 1
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const InputHeader inputHeader = *inputHeaderPtr;
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const InputDataArrays inputData = *inputDataPtr;
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int32 group_y = taskIndex / num_groups_x;
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@@ -703,9 +758,16 @@ RenderTile( int num_groups_x, int num_groups_y,
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float cameraProj_11 = inputHeader.cameraProj[1][1];
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float cameraProj_22 = inputHeader.cameraProj[2][2];
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float cameraProj_32 = inputHeader.cameraProj[3][2];
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#endif
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// Light intersection: figure out which lights illuminate this tile.
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Uniform<int,MAX_LIGHTS> tileLightIndices; // Light list for the tile
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#if 0
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tileLightIndices.set(threadIdx.x&1, threadIdx.x, framebuffer_g[blockIdx.x]);
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framebuffer_r[threadIdx.x] = tileLightIndices.get(threadIdx.x);
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#endif
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#if 1
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int numTileLights =
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IntersectLightsWithTile(tile_start_x, tile_end_x,
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@@ -186,7 +186,7 @@ void memcpyH2D(CUdeviceptr d_buf, void * h_buf, const size_t size)
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checkCudaErrors(cuMemcpyHtoD(d_buf, h_buf, size));
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}
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#define deviceLaunch(func,nbx,nby,nbz,params) \
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checkCudaErrors(cuFuncSetCacheConfig((func), CU_FUNC_CACHE_PREFER_L1)); \
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checkCudaErrors(cuFuncSetCacheConfig((func), CU_FUNC_CACHE_PREFER_SHARED)); \
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checkCudaErrors( \
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cuLaunchKernel( \
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(func), \
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@@ -381,6 +381,7 @@ int main(int argc, char** argv) {
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(uint8_t*)d_g,
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(uint8_t*)d_b);
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double mcycles = 1000*(rtc() - t0) / nframes;
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fprintf(stderr, "dt= %g\n", mcycles);
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ispcCycles = std::min(ispcCycles, mcycles);
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}
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