Fix bug with screen decomposition in volume rendering example
This commit is contained in:
@@ -352,7 +352,7 @@ volume_task(uniform float density[], uniform int nVoxels[3],
|
|||||||
uniform int ybuckets = (height + (dy-1)) / dy;
|
uniform int ybuckets = (height + (dy-1)) / dy;
|
||||||
|
|
||||||
uniform int x0 = (taskIndex % xbuckets) * dx;
|
uniform int x0 = (taskIndex % xbuckets) * dx;
|
||||||
uniform int y0 = (taskIndex / ybuckets) * dy;
|
uniform int y0 = (taskIndex / xbuckets) * dy;
|
||||||
uniform int x1 = x0 + dx, y1 = y0 + dy;
|
uniform int x1 = x0 + dx, y1 = y0 + dy;
|
||||||
x1 = min(x1, width);
|
x1 = min(x1, width);
|
||||||
y1 = min(y1, height);
|
y1 = min(y1, height);
|
||||||
|
|||||||
Reference in New Issue
Block a user