From 5f78edf07a6d439b7b71cfb08e1a0b4786d37b07 Mon Sep 17 00:00:00 2001 From: Matt Pharr Date: Tue, 4 Oct 2011 09:30:02 -0700 Subject: [PATCH] Fix bug with screen decomposition in volume rendering example --- examples/volume_rendering/volume.ispc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/volume_rendering/volume.ispc b/examples/volume_rendering/volume.ispc index 905db46a..39a5a734 100644 --- a/examples/volume_rendering/volume.ispc +++ b/examples/volume_rendering/volume.ispc @@ -352,7 +352,7 @@ volume_task(uniform float density[], uniform int nVoxels[3], uniform int ybuckets = (height + (dy-1)) / dy; uniform int x0 = (taskIndex % xbuckets) * dx; - uniform int y0 = (taskIndex / ybuckets) * dy; + uniform int y0 = (taskIndex / xbuckets) * dy; uniform int x1 = x0 + dx, y1 = y0 + dy; x1 = min(x1, width); y1 = min(y1, height);