iN class was moved to cbackend
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@@ -159,51 +159,6 @@ PRE_ALIGN(128) struct __vec16_i64 : public vec16<int64_t> {
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v8, v9, v10, v11, v12, v13, v14, v15) { }
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} POST_ALIGN(128);
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template <int num_bits>
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struct iN {
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int num[num_bits / (sizeof (int) * 8)];
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iN () {}
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iN (const char *val) {
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if (val == NULL)
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return;
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int length = num_bits / (sizeof (int) * 8);
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int val_len = 0;
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for (val_len = 0; val[val_len]; (val_len)++);
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for (int i = 0; (i < val_len && i < num_bits); i++)
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num[i / (sizeof (int) * 8)] = (num[i / (sizeof (int) * 8)] << 1) | (val[i] - '0');
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}
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~iN () {}
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iN operator >> (const iN rhs) {
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iN res;
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int length = num_bits / (sizeof (int) * 8);
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int cells = rhs.num[0] / (sizeof(int) * 8);
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for (int i = 0; i < (length - cells); i++)
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res.num[i] = this->num[cells + i];
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return res;
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}
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iN operator & (iN rhs) {
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iN res;
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int length = num_bits / (sizeof (int) * 8);
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for (int i = 0; i < length; i++)
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res.num[i] = (this->num[i]) & (rhs.num[i]);
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return res;
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}
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operator uint32_t() { return this->num[0]; }
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};
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template <class T>
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T __cast_bits (T to, __vec16_i32 from) {
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for (int i = 0; i < 16; i++)
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to.num[i] = ((uint32_t*)(&from))[i] ;
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return to;
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}
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///////////////////////////////////////////////////////////////////////////
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// macros...
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@@ -94,51 +94,6 @@ typedef int64_t __vec1_i64;
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struct __vec16_i32;
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template <int num_bits>
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struct iN {
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int num[num_bits / (sizeof (int) * 8)];
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iN () {}
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iN (const char *val) {
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if (val == NULL)
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return;
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int length = num_bits / (sizeof (int) * 8);
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int val_len = 0;
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for (val_len = 0; val[val_len]; (val_len)++);
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for (int i = 0; (i < val_len && i < num_bits); i++)
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num[i / (sizeof (int) * 8)] = (num[i / (sizeof (int) * 8)] << 1) | (val[i] - '0');
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}
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~iN () {}
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iN operator >> (const iN rhs) {
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iN res;
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int length = num_bits / (sizeof (int) * 8);
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int cells = rhs.num[0] / (sizeof(int) * 8);
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for (int i = 0; i < (length - cells); i++)
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res.num[i] = this->num[cells + i];
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return res;
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}
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iN operator & (iN rhs) {
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iN res;
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int length = num_bits / (sizeof (int) * 8);
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for (int i = 0; i < length; i++)
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res.num[i] = (this->num[i]) & (rhs.num[i]);
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return res;
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}
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operator uint32_t() { return this->num[0]; }
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};
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template <class T>
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T __cast_bits (T to, __vec16_i32 from) {
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for (int i = 0; i < 16; i++)
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to.num[i] = from[i] ;
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return to;
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}
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#if 1
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/* (iw) actually, this *SHOULD* be the right implementation for a
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vec16_i1: this one is a class that can have a constructor (which
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@@ -179,51 +179,6 @@ FORCEINLINE __vec4_i64::__vec4_i64(__vec4_d vd) {
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v[1] = _mm_castpd_si128(vd.v[1]);
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}
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template <int num_bits>
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struct iN {
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int num[num_bits / (sizeof (int) * 8)];
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iN () {}
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iN (const char *val) {
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if (val == NULL)
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return;
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int length = num_bits / (sizeof (int) * 8);
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int val_len = 0;
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for (val_len = 0; val[val_len]; (val_len)++);
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for (int i = 0; (i < val_len && i < num_bits); i++)
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num[i / (sizeof (int) * 8)] = (num[i / (sizeof (int) * 8)] << 1) | (val[i] - '0');
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}
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~iN () {}
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iN operator >> (const iN rhs) {
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iN res;
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int length = num_bits / (sizeof (int) * 8);
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int cells = rhs.num[0] / (sizeof(int) * 8);
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for (int i = 0; i < (length - cells); i++)
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res.num[i] = this->num[cells + i];
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return res;
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}
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iN operator & (iN rhs) {
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iN res;
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int length = num_bits / (sizeof (int) * 8);
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for (int i = 0; i < length; i++)
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res.num[i] = (this->num[i]) & (rhs.num[i]);
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return res;
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}
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operator uint32_t() { return this->num[0]; }
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};
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template <class T>
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T __cast_bits (T to, __vec4_i32 from) {
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for (int i = 0; i < 16; i++)
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to.num[i] = ((uint32_t*)(&from))[i] ;
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return to;
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}
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///////////////////////////////////////////////////////////////////////////
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// SSE helpers / utility functions
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