Fix bug with mask used for gather/scatter code generation.
We should always use the full mask for this, never the internal mask. Added tests for this.
This commit is contained in:
4
ctx.cpp
4
ctx.cpp
@@ -1691,7 +1691,7 @@ FunctionEmitContext::LoadInst(llvm::Value *ptr, llvm::Value *mask,
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else {
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// Otherwise we should have a varying ptr and it's time for a
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// gather.
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return gather(ptr, ptrType, mask, name);
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return gather(ptr, ptrType, GetFullMask(), name);
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}
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}
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@@ -2055,7 +2055,7 @@ FunctionEmitContext::StoreInst(llvm::Value *value, llvm::Value *ptr,
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assert(ptrType->IsVaryingType());
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// We have a varying ptr (an array of pointers), so it's time to
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// scatter
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scatter(value, ptr, ptrType, mask);
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scatter(value, ptr, ptrType, GetFullMask());
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}
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}
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15
tests/scatter-mask-1.ispc
Normal file
15
tests/scatter-mask-1.ispc
Normal file
@@ -0,0 +1,15 @@
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export uniform int width() { return programCount; }
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uniform float a[programCount];
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export void f_f(uniform float RET[], uniform float aFOO[]) {
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int index = aFOO[programIndex]-1;
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if (index & 1)
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a[index] = 1;
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RET[programIndex] = a[programIndex];
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = (programIndex & 1) ? 1 : 0;
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}
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19
tests/scatter-mask-2.ispc
Normal file
19
tests/scatter-mask-2.ispc
Normal file
@@ -0,0 +1,19 @@
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export uniform int width() { return programCount; }
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uniform float a[programCount];
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static void foo(int index) {
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a[index] = 1;
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}
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export void f_f(uniform float RET[], uniform float aFOO[]) {
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int index = aFOO[programIndex]-1;
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if (index & 1)
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foo(index);
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RET[programIndex] = a[programIndex];
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = (programIndex & 1) ? 1 : 0;
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}
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