Restructured the vm

This commit is contained in:
Mitchell Plamann
2015-03-22 23:32:13 -04:00
parent 3eb1346eef
commit e4a297a28d
2 changed files with 326 additions and 253 deletions

View File

@@ -1,275 +1,243 @@
stack = []
pc = 0;
program = [];
variables = [];
op = require("./opcodes");
function doIf(shouldJump) {
var ProgramState = function(parsed_file) {
var main_function = parsed_file.function_pool[0];
this.stack = []
this.pc = 0;
this.program = main_function.code;
this.variables = [];
for (var i = 0; i < main_function.num_vars; i++)
variables.push(0);
this.file = parsed_file;
}
ProgramState.prototype.doIf = function(shouldJump) {
if (shouldJump) {
var address_offset = (program[pc+1] * 0x1000) + program[pc+2];
pc += address_offset;
var address_offset = (this.program[this.pc+1] * 0x1000) +
this.program[this.pc+2];
this.pc += address_offset;
} else {
pc += 3;
this.pc += 3;
}
}
// Takes in a parsed .bc0 file and runs it
function execute(file) {
console.log("Beginning execution of file " + file);
main_function = file.function_pool[0];
program = main_function.code;
for (var i = 0; i < main_function.num_vars; i++)
variables.push(0);
while (true) {
console.log("Running opcode " + program[pc].toString(16));
switch (program[pc]) {
// Stack manipulation
case POP:
pc++;
stack.pop();
break;
case DUP:
pc++;
var v = stack.pop();
stack.push(v);
stack.push(v);
break;
case SWAP:
pc++;
var v1 = stack.pop();
var v2 = stack.pop();
stack.push(v1);
stack.push(v2);
break;
case BIPUSH:
pc += 2;
var val = program[pc-1];
ProgramState.prototype.step = function() {
console.log("Running opcode " + op.lookup_table[this.program[this.pc]]);
switch (this.program[this.pc]) {
// Stack manipulation
case op.POP:
this.pc++;
this.stack.pop();
break;
case op.DUP:
this.pc++;
var v = this.stack.pop();
this.stack.push(v);
this.stack.push(v);
break;
case op.SWAP:
this.pc++;
var v1 = this.stack.pop();
var v2 = this.stack.pop();
this.stack.push(v1);
this.stack.push(v2);
break;
case op.BIPUSH:
this.pc += 2;
var val = this.program[this.pc-1];
// Do sign extension if necessary
if (val & 0x80 != 0)
val = -0x80 + (val & 0x7F);
stack.push(val);
break;
// Do sign extension if necessary
if (val & 0x80 != 0)
val = -0x80 + (val & 0x7F);
this.stack.push(val);
break;
// Returning from a function
case RETURN:
var retVal = stack.pop();
return retVal;
// Returning from a function
case op.RETURN:
var retVal = this.stack.pop();
throw retVal;
// Arithmetic
case IADD:
pc++;
var y = stack.pop();
var x = stack.pop();
console.log("Adding " + x + " and " + y);
stack.push((x+y) % 0x100000000);
break;
case ISUB:
pc++;
var y = stack.pop();
var x = stack.pop();
stack.push((x-y) % 0x100000000);
break;
case IMUL:
pc++;
var y = stack.pop();
var x = stack.pop();
stack.push((x*y) % 0x100000000);
break;
case IDIV:
pc++;
var y = stack.pop();
var x = stack.pop();
if (y == 0) c0_arith_error("Divide by zero");
if (x == INT_MIN && y == -1) c0_arith_error("Arithmetic overflow");
// Arithmetic
case op.IADD:
this.pc++;
var y = this.stack.pop();
var x = this.stack.pop();
console.log("Adding " + x + " and " + y);
this.stack.push((x+y) % 0x100000000);
break;
case op.ISUB:
this.pc++;
var y = this.stack.pop();
var x = this.stack.pop();
this.stack.push((x-y) % 0x100000000);
break;
case op.IMUL:
this.pc++;
var y = this.stack.pop();
var x = this.stack.pop();
this.stack.push((x*y) % 0x100000000);
break;
case op.IDIV:
this.pc++;
var y = this.stack.pop();
var x = this.stack.pop();
if (y == 0) c0_arith_error("Divide by zero");
if (x == INT_MIN && y == -1) c0_arith_error("Arithmetic overflow");
// This does int division.
// As I understand it, the ~~ is treated as the identity on integers
// which forces the type to int, not float
stack.push(~~(x/y));
break;
case IREM:
pc++;
var y = stack.pop();
var x = stack.pop();
if (y == 0) c0_arith_error("Divide by zero");
if (x == INT_MIN && y == -1) c0_arith_error("Arithmetic overflow");
stack.push(x%y);
break;
case IAND:
pc++;
var y = stack.pop();
var x = stack.pop();
stack.push(x&y);
break;
case IOR:
pc++;
var y = stack.pop();
var x = stack.pop();
stack.push(x|y);
break;
case IXOR:
pc++;
var y = stack.pop();
var x = stack.pop();
stack.push(x^y);
break;
case ISHL:
pc++;
var y = stack.pop();
var x = stack.pop();
if (y < 0 || y > 31) c0_arith_error("Shifting by too many bits");
stack.push(x<<y);
break;
case ISHR:
pc++;
var y = stack.pop();
var x = stack.pop();
if (y < 0 || y > 31) c0_arith_error("Shifting by too many bits");
stack.push(x>>y);
break;
// This does int division.
// As I understand it, the ~~ is treated as the identity on integers
// which forces the type to int, not float
this.stack.push(~~(x/y));
break;
case op.IREM:
this.pc++;
var y = this.stack.pop();
var x = this.stack.pop();
if (y == 0) c0_arith_error("Divide by zero");
if (x == INT_MIN && y == -1) c0_arith_error("Arithmetic overflow");
this.stack.push(x%y);
break;
case op.IAND:
this.pc++;
var y = this.stack.pop();
var x = this.stack.pop();
this.stack.push(x&y);
break;
case op.IOR:
this.pc++;
var y = this.stack.pop();
var x = this.stack.pop();
this.stack.push(x|y);
break;
case op.IXOR:
this.pc++;
var y = this.stack.pop();
var x = this.stack.pop();
this.stack.push(x^y);
break;
case op.ISHL:
this.pc++;
var y = this.stack.pop();
var x = this.stack.pop();
if (y < 0 || y > 31) c0_arith_error("Shifting by too many bits");
this.stack.push(x<<y);
break;
case op.ISHR:
this.pc++;
var y = this.stack.pop();
var x = this.stack.pop();
if (y < 0 || y > 31) c0_arith_error("Shifting by too many bits");
this.stack.push(x>>y);
break;
// Operations on local variables
// Operations on local variables
case VLOAD:
pc += 2;
var index = program[pc-1];
stack.push(variables[index]);
break;
case VSTORE:
pc +=2 ;
var index = program[pc-1];
variables[index] = stack.pop();
break;
case ACONST_NULL:
pc++;
stack.push(0);
break;
case ILDC:
pc += 3;
var c1 = program[pc-2];
var c2 = program[pc-1];
var index = (c1 * 0x1000) + c2;
case op.VLOAD:
this.pc += 2;
var index = this.program[this.pc-1];
this.stack.push(this.variables[index]);
break;
case op.VSTORE:
this.pc += 2;
var index = this.program[this.pc-1];
this.variables[index] = this.stack.pop();
break;
case op.ACONST_NULL:
this.pc++;
this.stack.push(0);
break;
case op.ILDC:
this.pc += 3;
var c1 = this.program[this.pc-2];
var c2 = this.program[this.pc-1];
var index = (c1 * 0x1000) + c2;
stack.push(file.int_pool[index]);
break;
case ALDC:
console.log("Error: I don't know how to handle ALDC yet");
return;
this.stack.push(this.file.int_pool[index]);
break;
case op.ALDC:
console.log("Error: I don't know how to handle ALDC yet");
throw "Error - can't handle ALDC";
// Control flow
case NOP:
pc++;
break;
case IF_CMPEQ:
var y = stack.pop();
var x = stack.pop();
doIf(y == x);
break;
case IF_CMPNE:
var y = stack.pop();
var x = stack.pop();
doIf(y != x);
break;
case IF_CMPLT:
var y = stack.pop();
var x = stack.pop();
doIf(y > x);
break;
case IF_CMPGE:
var y = stack.pop();
var x = stack.pop();
doIf(y <= x);
break;
case IF_CMPGT:
var y = stack.pop();
var x = stack.pop();
doIf(y < x);
break;
case IF_CMPLE:
var y = stack.pop();
var x = stack.pop();
doIf(y >= x);
break;
case GOTO:
doIf(true);
break;
case ATHROW:
pc++;
c0_user_error(stack.pop());
break;
case ASSERT:
pc++;
var a = stack.pop();
if (stack.pop() == 0)
c0_assertion_failure(a);
break;
// Control flow
case op.NOP:
this.pc++;
break;
case op.IF_CMPEQ:
var y = this.stack.pop();
var x = this.stack.pop();
this.doIf(y == x);
break;
case op.IF_CMPNE:
var y = this.stack.pop();
var x = this.stack.pop();
this.doIf(y != x);
break;
case op.IF_CMPLT:
var y = this.stack.pop();
var x = this.stack.pop();
this.doIf(y > x);
break;
case op.IF_CMPGE:
var y = this.stack.pop();
var x = this.stack.pop();
this.doIf(y <= x);
break;
case op.IF_CMPGT:
var y = this.stack.pop();
var x = this.stack.pop();
this.doIf(y < x);
break;
case op.IF_CMPLE:
var y = this.stack.pop();
var x = this.stack.pop();
this.doIf(y >= x);
break;
case op.GOTO:
this.doIf(true);
break;
case op.ATHROW:
this.pc++;
c0_user_error(this.stack.pop());
break;
case op.ASSERT:
this.pc++;
var a = this.stack.pop();
if (this.stack.pop() == 0)
c0_assertion_failure(a);
break;
default:
console.log("Error: Unknown opcode\n");
return;
}
default:
console.log("Error: Unknown opcode\n");
throw "Error - unknown opcode";
}
return false;
}
// Takes in a parsed .bc0 file and runs it
function execute(f) {
console.log("Beginning execution of file " + f);
var state = new ProgramState(f);
while (true) {
// I'm not sure how to structure this control flow yet,
// so if anyone has a better idea, let me know
try {
state.step();
} catch (val) {
return val;
}
// if (at_breakpoint) {
// save state (maybe in a global in this file?)
// return;
// }
}
}
exports.execute = execute;
// opcode definitions
/* arithmetic operations */
IADD = 0x60;
IAND = 0x7E;
IDIV = 0x6C;
IMUL = 0x68;
IOR = 0x80;
IREM = 0x70;
ISHL = 0x78;
ISHR = 0x7A;
ISUB = 0x64;
IXOR = 0x82;
/* stack operations */
DUP = 0x59;
POP = 0x57;
SWAP = 0x5F;
/* memory allocation */
NEWARRAY = 0xBC;
ARRAYLENGTH = 0xBE;
NEW = 0xBB;
/* memory access */
AADDF = 0x62;
AADDS = 0x63;
IMLOAD = 0x2E;
AMLOAD = 0x2F;
IMSTORE = 0x4E;
AMSTORE = 0x4F;
CMLOAD = 0x34;
CMSTORE = 0x55;
/* local variables */
VLOAD = 0x15;
VSTORE = 0x36;
/* constants */
ACONST_NULL = 0x01;
BIPUSH = 0x10;
ILDC = 0x13;
ALDC = 0x14;
/* control flow */
NOP = 0x00;
IF_CMPEQ = 0x9F;
IF_CMPNE = 0xA0;
IF_ICMPLT = 0xA1;
IF_ICMPGE = 0xA2;
IF_ICMPGT = 0xA3;
IF_ICMPLE = 0xA4;
GOTO = 0xA7;
ATHROW = 0xBF;
ASSERT = 0xCF;
/* function calls and returns */
INVOKESTATIC = 0xB8;
INVOKENATIVE = 0xB7;
RETURN = 0xB0

105
src/opcodes.js Normal file
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@@ -0,0 +1,105 @@
/* arithmetic operations */
exports.IADD = 0x60;
exports.IAND = 0x7E;
exports.IDIV = 0x6C;
exports.IMUL = 0x68;
exports.IOR = 0x80;
exports.IREM = 0x70;
exports.ISHL = 0x78;
exports.ISHR = 0x7A;
exports.ISUB = 0x64;
exports.IXOR = 0x82;
/* stack operations */
exports.DUP = 0x59;
exports.POP = 0x57;
exports.SWAP = 0x5F;
/* memory allocation */
exports.NEWARRAY = 0xBC;
exports.ARRAYLENGTH = 0xBE;
exports.NEW = 0xBB;
/* memory access */
exports.AADDF = 0x62;
exports.AADDS = 0x63;
exports.IMLOAD = 0x2E;
exports.AMLOAD = 0x2F;
exports.IMSTORE = 0x4E;
exports.AMSTORE = 0x4F;
exports.CMLOAD = 0x34;
exports.CMSTORE = 0x55;
/* local variables */
exports.VLOAD = 0x15;
exports.VSTORE = 0x36;
/* constants */
exports.ACONST_NULL = 0x01;
exports.BIPUSH = 0x10;
exports.ILDC = 0x13;
exports.ALDC = 0x14;
/* control flow */
exports.NOP = 0x00;
exports.IF_CMPEQ = 0x9F;
exports.IF_CMPNE = 0xA0;
exports.IF_ICMPLT = 0xA1;
exports.IF_ICMPGE = 0xA2;
exports.IF_ICMPGT = 0xA3;
exports.IF_ICMPLE = 0xA4;
exports.GOTO = 0xA7;
exports.ATHROW = 0xBF;
exports.ASSERT = 0xCF;
/* function calls and returns */
exports.INVOKESTATIC = 0xB8;
exports.INVOKENATIVE = 0xB7;
exports.RETURN = 0xB0
exports.lookup_table = {
0x60: "IADD",
0x7E: "IAND",
0x6C: "IDIV",
0x68: "IMUL",
0x80: "IOR",
0x70: "IREM",
0x78: "ISHL",
0x7A: "ISHR",
0x64: "ISUB",
0x82: "IXOR",
0x59: "DUP",
0x57: "POP",
0x5F: "SWAP",
0xBC: "NEWARRAY",
0xBE: "ARRAYLENGTH",
0xBB: "NEW",
0x62: "AADDF",
0x63: "AADDS",
0x2E: "IMLOAD",
0x2F: "AMLOAD",
0x4E: "IMSTORE",
0x4F: "AMSTORE",
0x34: "CMLOAD",
0x55: "CMSTORE",
0x15: "VLOAD",
0x36: "VSTORE",
0x01: "ACONST",
0x10: "BIPUSH",
0x13: "ILDC",
0x14: "ALDC",
0x00: "NOP",
0x9F: "IF",
0xA0: "IF",
0xA1: "IF",
0xA2: "IF",
0xA3: "IF",
0xA4: "IF",
0xA7: "GOTO",
0xBF: "ATHROW",
0xCF: "ASSERT",
0xB8: "INVOKESTATIC",
0xB7: "INVOKENATIVE",
0xB0: "RETURN"
};