Restructured the vm
This commit is contained in:
474
src/c0vm.js
474
src/c0vm.js
@@ -1,275 +1,243 @@
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stack = []
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pc = 0;
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program = [];
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variables = [];
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op = require("./opcodes");
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function doIf(shouldJump) {
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var ProgramState = function(parsed_file) {
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var main_function = parsed_file.function_pool[0];
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this.stack = []
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this.pc = 0;
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this.program = main_function.code;
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this.variables = [];
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for (var i = 0; i < main_function.num_vars; i++)
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variables.push(0);
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this.file = parsed_file;
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}
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ProgramState.prototype.doIf = function(shouldJump) {
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if (shouldJump) {
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var address_offset = (program[pc+1] * 0x1000) + program[pc+2];
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pc += address_offset;
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var address_offset = (this.program[this.pc+1] * 0x1000) +
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this.program[this.pc+2];
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this.pc += address_offset;
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} else {
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pc += 3;
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this.pc += 3;
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}
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}
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// Takes in a parsed .bc0 file and runs it
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function execute(file) {
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console.log("Beginning execution of file " + file);
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main_function = file.function_pool[0];
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program = main_function.code;
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for (var i = 0; i < main_function.num_vars; i++)
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variables.push(0);
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while (true) {
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console.log("Running opcode " + program[pc].toString(16));
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switch (program[pc]) {
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// Stack manipulation
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case POP:
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pc++;
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stack.pop();
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break;
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case DUP:
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pc++;
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var v = stack.pop();
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stack.push(v);
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stack.push(v);
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break;
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case SWAP:
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pc++;
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var v1 = stack.pop();
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var v2 = stack.pop();
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stack.push(v1);
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stack.push(v2);
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break;
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case BIPUSH:
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pc += 2;
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var val = program[pc-1];
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ProgramState.prototype.step = function() {
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console.log("Running opcode " + op.lookup_table[this.program[this.pc]]);
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switch (this.program[this.pc]) {
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// Stack manipulation
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case op.POP:
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this.pc++;
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this.stack.pop();
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break;
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case op.DUP:
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this.pc++;
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var v = this.stack.pop();
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this.stack.push(v);
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this.stack.push(v);
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break;
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case op.SWAP:
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this.pc++;
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var v1 = this.stack.pop();
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var v2 = this.stack.pop();
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this.stack.push(v1);
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this.stack.push(v2);
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break;
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case op.BIPUSH:
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this.pc += 2;
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var val = this.program[this.pc-1];
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// Do sign extension if necessary
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if (val & 0x80 != 0)
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val = -0x80 + (val & 0x7F);
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stack.push(val);
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break;
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// Do sign extension if necessary
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if (val & 0x80 != 0)
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val = -0x80 + (val & 0x7F);
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this.stack.push(val);
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break;
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// Returning from a function
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case RETURN:
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var retVal = stack.pop();
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return retVal;
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// Returning from a function
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case op.RETURN:
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var retVal = this.stack.pop();
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throw retVal;
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// Arithmetic
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case IADD:
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pc++;
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var y = stack.pop();
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var x = stack.pop();
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console.log("Adding " + x + " and " + y);
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stack.push((x+y) % 0x100000000);
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break;
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case ISUB:
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pc++;
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var y = stack.pop();
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var x = stack.pop();
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stack.push((x-y) % 0x100000000);
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break;
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case IMUL:
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pc++;
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var y = stack.pop();
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var x = stack.pop();
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stack.push((x*y) % 0x100000000);
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break;
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case IDIV:
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pc++;
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var y = stack.pop();
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var x = stack.pop();
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if (y == 0) c0_arith_error("Divide by zero");
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if (x == INT_MIN && y == -1) c0_arith_error("Arithmetic overflow");
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// Arithmetic
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case op.IADD:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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console.log("Adding " + x + " and " + y);
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this.stack.push((x+y) % 0x100000000);
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break;
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case op.ISUB:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.stack.push((x-y) % 0x100000000);
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break;
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case op.IMUL:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.stack.push((x*y) % 0x100000000);
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break;
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case op.IDIV:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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if (y == 0) c0_arith_error("Divide by zero");
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if (x == INT_MIN && y == -1) c0_arith_error("Arithmetic overflow");
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// This does int division.
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// As I understand it, the ~~ is treated as the identity on integers
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// which forces the type to int, not float
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stack.push(~~(x/y));
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break;
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case IREM:
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pc++;
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var y = stack.pop();
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var x = stack.pop();
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if (y == 0) c0_arith_error("Divide by zero");
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if (x == INT_MIN && y == -1) c0_arith_error("Arithmetic overflow");
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stack.push(x%y);
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break;
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case IAND:
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pc++;
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var y = stack.pop();
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var x = stack.pop();
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stack.push(x&y);
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break;
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case IOR:
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pc++;
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var y = stack.pop();
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var x = stack.pop();
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stack.push(x|y);
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break;
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case IXOR:
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pc++;
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var y = stack.pop();
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var x = stack.pop();
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stack.push(x^y);
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break;
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case ISHL:
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pc++;
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var y = stack.pop();
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var x = stack.pop();
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if (y < 0 || y > 31) c0_arith_error("Shifting by too many bits");
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stack.push(x<<y);
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break;
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case ISHR:
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pc++;
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var y = stack.pop();
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var x = stack.pop();
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if (y < 0 || y > 31) c0_arith_error("Shifting by too many bits");
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stack.push(x>>y);
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break;
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// This does int division.
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// As I understand it, the ~~ is treated as the identity on integers
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// which forces the type to int, not float
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this.stack.push(~~(x/y));
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break;
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case op.IREM:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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if (y == 0) c0_arith_error("Divide by zero");
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if (x == INT_MIN && y == -1) c0_arith_error("Arithmetic overflow");
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this.stack.push(x%y);
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break;
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case op.IAND:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.stack.push(x&y);
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break;
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case op.IOR:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.stack.push(x|y);
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break;
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case op.IXOR:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.stack.push(x^y);
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break;
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case op.ISHL:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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if (y < 0 || y > 31) c0_arith_error("Shifting by too many bits");
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this.stack.push(x<<y);
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break;
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case op.ISHR:
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this.pc++;
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var y = this.stack.pop();
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var x = this.stack.pop();
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if (y < 0 || y > 31) c0_arith_error("Shifting by too many bits");
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this.stack.push(x>>y);
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break;
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// Operations on local variables
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// Operations on local variables
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case VLOAD:
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pc += 2;
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var index = program[pc-1];
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stack.push(variables[index]);
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break;
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case VSTORE:
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pc +=2 ;
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var index = program[pc-1];
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variables[index] = stack.pop();
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break;
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case ACONST_NULL:
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pc++;
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stack.push(0);
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break;
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case ILDC:
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pc += 3;
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var c1 = program[pc-2];
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var c2 = program[pc-1];
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var index = (c1 * 0x1000) + c2;
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case op.VLOAD:
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this.pc += 2;
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var index = this.program[this.pc-1];
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this.stack.push(this.variables[index]);
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break;
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case op.VSTORE:
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this.pc += 2;
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var index = this.program[this.pc-1];
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this.variables[index] = this.stack.pop();
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break;
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case op.ACONST_NULL:
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this.pc++;
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this.stack.push(0);
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break;
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case op.ILDC:
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this.pc += 3;
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var c1 = this.program[this.pc-2];
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var c2 = this.program[this.pc-1];
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var index = (c1 * 0x1000) + c2;
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stack.push(file.int_pool[index]);
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break;
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case ALDC:
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console.log("Error: I don't know how to handle ALDC yet");
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return;
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this.stack.push(this.file.int_pool[index]);
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break;
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case op.ALDC:
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console.log("Error: I don't know how to handle ALDC yet");
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throw "Error - can't handle ALDC";
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// Control flow
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case NOP:
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pc++;
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break;
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case IF_CMPEQ:
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var y = stack.pop();
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var x = stack.pop();
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doIf(y == x);
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break;
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case IF_CMPNE:
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var y = stack.pop();
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var x = stack.pop();
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doIf(y != x);
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break;
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case IF_CMPLT:
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var y = stack.pop();
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var x = stack.pop();
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doIf(y > x);
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break;
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case IF_CMPGE:
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var y = stack.pop();
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var x = stack.pop();
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doIf(y <= x);
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break;
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case IF_CMPGT:
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var y = stack.pop();
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var x = stack.pop();
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doIf(y < x);
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break;
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case IF_CMPLE:
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var y = stack.pop();
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var x = stack.pop();
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doIf(y >= x);
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break;
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case GOTO:
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doIf(true);
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break;
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case ATHROW:
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pc++;
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c0_user_error(stack.pop());
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break;
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case ASSERT:
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pc++;
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var a = stack.pop();
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if (stack.pop() == 0)
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c0_assertion_failure(a);
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break;
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// Control flow
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case op.NOP:
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this.pc++;
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break;
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case op.IF_CMPEQ:
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.doIf(y == x);
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break;
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case op.IF_CMPNE:
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.doIf(y != x);
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break;
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case op.IF_CMPLT:
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.doIf(y > x);
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break;
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case op.IF_CMPGE:
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.doIf(y <= x);
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break;
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case op.IF_CMPGT:
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.doIf(y < x);
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break;
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case op.IF_CMPLE:
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var y = this.stack.pop();
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var x = this.stack.pop();
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this.doIf(y >= x);
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break;
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case op.GOTO:
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this.doIf(true);
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break;
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case op.ATHROW:
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this.pc++;
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c0_user_error(this.stack.pop());
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break;
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case op.ASSERT:
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this.pc++;
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var a = this.stack.pop();
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if (this.stack.pop() == 0)
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c0_assertion_failure(a);
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break;
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default:
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console.log("Error: Unknown opcode\n");
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return;
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}
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default:
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console.log("Error: Unknown opcode\n");
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throw "Error - unknown opcode";
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}
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return false;
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}
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// Takes in a parsed .bc0 file and runs it
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function execute(f) {
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console.log("Beginning execution of file " + f);
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var state = new ProgramState(f);
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while (true) {
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// I'm not sure how to structure this control flow yet,
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// so if anyone has a better idea, let me know
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try {
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state.step();
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} catch (val) {
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return val;
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}
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// if (at_breakpoint) {
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// save state (maybe in a global in this file?)
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// return;
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// }
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}
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}
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exports.execute = execute;
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// opcode definitions
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/* arithmetic operations */
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IADD = 0x60;
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IAND = 0x7E;
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IDIV = 0x6C;
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IMUL = 0x68;
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IOR = 0x80;
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IREM = 0x70;
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ISHL = 0x78;
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ISHR = 0x7A;
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ISUB = 0x64;
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IXOR = 0x82;
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/* stack operations */
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DUP = 0x59;
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POP = 0x57;
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SWAP = 0x5F;
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/* memory allocation */
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NEWARRAY = 0xBC;
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ARRAYLENGTH = 0xBE;
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NEW = 0xBB;
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/* memory access */
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AADDF = 0x62;
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AADDS = 0x63;
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IMLOAD = 0x2E;
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AMLOAD = 0x2F;
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IMSTORE = 0x4E;
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AMSTORE = 0x4F;
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CMLOAD = 0x34;
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CMSTORE = 0x55;
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/* local variables */
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VLOAD = 0x15;
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VSTORE = 0x36;
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/* constants */
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ACONST_NULL = 0x01;
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BIPUSH = 0x10;
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ILDC = 0x13;
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ALDC = 0x14;
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/* control flow */
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NOP = 0x00;
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IF_CMPEQ = 0x9F;
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IF_CMPNE = 0xA0;
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IF_ICMPLT = 0xA1;
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IF_ICMPGE = 0xA2;
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IF_ICMPGT = 0xA3;
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IF_ICMPLE = 0xA4;
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GOTO = 0xA7;
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ATHROW = 0xBF;
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ASSERT = 0xCF;
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/* function calls and returns */
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INVOKESTATIC = 0xB8;
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INVOKENATIVE = 0xB7;
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RETURN = 0xB0
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105
src/opcodes.js
Normal file
105
src/opcodes.js
Normal file
@@ -0,0 +1,105 @@
|
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/* arithmetic operations */
|
||||
exports.IADD = 0x60;
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exports.IAND = 0x7E;
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exports.IDIV = 0x6C;
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exports.IMUL = 0x68;
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exports.IOR = 0x80;
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exports.IREM = 0x70;
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exports.ISHL = 0x78;
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exports.ISHR = 0x7A;
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exports.ISUB = 0x64;
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exports.IXOR = 0x82;
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/* stack operations */
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exports.DUP = 0x59;
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exports.POP = 0x57;
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exports.SWAP = 0x5F;
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||||
/* memory allocation */
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exports.NEWARRAY = 0xBC;
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exports.ARRAYLENGTH = 0xBE;
|
||||
exports.NEW = 0xBB;
|
||||
|
||||
/* memory access */
|
||||
exports.AADDF = 0x62;
|
||||
exports.AADDS = 0x63;
|
||||
exports.IMLOAD = 0x2E;
|
||||
exports.AMLOAD = 0x2F;
|
||||
exports.IMSTORE = 0x4E;
|
||||
exports.AMSTORE = 0x4F;
|
||||
exports.CMLOAD = 0x34;
|
||||
exports.CMSTORE = 0x55;
|
||||
|
||||
/* local variables */
|
||||
exports.VLOAD = 0x15;
|
||||
exports.VSTORE = 0x36;
|
||||
|
||||
/* constants */
|
||||
exports.ACONST_NULL = 0x01;
|
||||
exports.BIPUSH = 0x10;
|
||||
exports.ILDC = 0x13;
|
||||
exports.ALDC = 0x14;
|
||||
|
||||
/* control flow */
|
||||
exports.NOP = 0x00;
|
||||
exports.IF_CMPEQ = 0x9F;
|
||||
exports.IF_CMPNE = 0xA0;
|
||||
exports.IF_ICMPLT = 0xA1;
|
||||
exports.IF_ICMPGE = 0xA2;
|
||||
exports.IF_ICMPGT = 0xA3;
|
||||
exports.IF_ICMPLE = 0xA4;
|
||||
exports.GOTO = 0xA7;
|
||||
exports.ATHROW = 0xBF;
|
||||
exports.ASSERT = 0xCF;
|
||||
|
||||
/* function calls and returns */
|
||||
exports.INVOKESTATIC = 0xB8;
|
||||
exports.INVOKENATIVE = 0xB7;
|
||||
exports.RETURN = 0xB0
|
||||
|
||||
|
||||
exports.lookup_table = {
|
||||
0x60: "IADD",
|
||||
0x7E: "IAND",
|
||||
0x6C: "IDIV",
|
||||
0x68: "IMUL",
|
||||
0x80: "IOR",
|
||||
0x70: "IREM",
|
||||
0x78: "ISHL",
|
||||
0x7A: "ISHR",
|
||||
0x64: "ISUB",
|
||||
0x82: "IXOR",
|
||||
0x59: "DUP",
|
||||
0x57: "POP",
|
||||
0x5F: "SWAP",
|
||||
0xBC: "NEWARRAY",
|
||||
0xBE: "ARRAYLENGTH",
|
||||
0xBB: "NEW",
|
||||
0x62: "AADDF",
|
||||
0x63: "AADDS",
|
||||
0x2E: "IMLOAD",
|
||||
0x2F: "AMLOAD",
|
||||
0x4E: "IMSTORE",
|
||||
0x4F: "AMSTORE",
|
||||
0x34: "CMLOAD",
|
||||
0x55: "CMSTORE",
|
||||
0x15: "VLOAD",
|
||||
0x36: "VSTORE",
|
||||
0x01: "ACONST",
|
||||
0x10: "BIPUSH",
|
||||
0x13: "ILDC",
|
||||
0x14: "ALDC",
|
||||
0x00: "NOP",
|
||||
0x9F: "IF",
|
||||
0xA0: "IF",
|
||||
0xA1: "IF",
|
||||
0xA2: "IF",
|
||||
0xA3: "IF",
|
||||
0xA4: "IF",
|
||||
0xA7: "GOTO",
|
||||
0xBF: "ATHROW",
|
||||
0xCF: "ASSERT",
|
||||
0xB8: "INVOKESTATIC",
|
||||
0xB7: "INVOKENATIVE",
|
||||
0xB0: "RETURN"
|
||||
};
|
||||
Reference in New Issue
Block a user