Tap-to-start
Should fix wake lock problem
This commit is contained in:
29
tuner.js
29
tuner.js
@@ -28,12 +28,15 @@ let dom_note;
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let dom_tune;
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const setup = () => {
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document.body.onclick = undefined;
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dom_frequency = document.getElementById("frequency");
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dom_rate = document.getElementById("rate");
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dom_note = document.getElementById("note");
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dom_tune = document.getElementById("tune");
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if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
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dom_note.innerHTML = "Listening...";
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if (navigator?.mediaDevices?.getUserMedia) {
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navigator.mediaDevices
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.getUserMedia({
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audio: true,
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@@ -46,18 +49,20 @@ const setup = () => {
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};
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const aquireWakeLock = ({ interval, stream }) => {
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if (navigator.wakeLock && navigator.wakeLock.request) {
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if (navigator?.wakeLock?.request) {
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try {
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navigator.wakeLock.request("screen").then((wakeLock) =>
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setTimeout(() => {
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clearInterval(interval);
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wakeLock.release();
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stream.getTracks().forEach((track) => track.stop());
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dom_note.innerHTML = "Restart";
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dom_note.onclick = window.location.reload;
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dom_tune.innerHTML = "";
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dom_frequency.innerHTML = "";
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}, TIMEOUT * 1000)
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navigator.wakeLock.request("screen").then(
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(wakeLock) =>
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setTimeout(() => {
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clearInterval(interval);
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wakeLock.release();
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stream.getTracks().forEach((track) => track.stop());
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dom_note.innerHTML = "Tap to Start";
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document.body.onclick = setup;
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dom_tune.innerHTML = "";
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dom_frequency.innerHTML = "";
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}, TIMEOUT * 1000),
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(err) => console.error("Error requesting wakeLock", err)
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);
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} catch (err) {}
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}
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