On a target with a 16-bit mask (for example), we would choose the type of an integer literal "1024" to be an int16. Previously, we used an int32, which is a worse fit and leads to less efficient code than an int16 on a 16-bit mask target. (However, we'd still give an integer literal 1000000 the type int32, even in a 16-bit target.) Updated the tests to still pass with 8 and 16-bit targets, given this change.
30 lines
743 B
Plaintext
30 lines
743 B
Plaintext
|
|
export uniform int width() { return programCount; }
|
|
|
|
export void f_v(uniform float RET[]) {
|
|
#define width 3ul
|
|
#define maxProgramCount 64ul
|
|
assert(programCount <= maxProgramCount);
|
|
|
|
//CO const uniform int width = 3;
|
|
//CO const uniform int maxProgramCount = 16;
|
|
uniform float a[width*maxProgramCount], r[width*maxProgramCount];
|
|
for (uniform int i = 0; i < width*maxProgramCount; ++i)
|
|
a[i] = i;
|
|
|
|
float x=-1, y=-1, z=-1;
|
|
aos_to_soa3(a, &x, &y, &z);
|
|
|
|
int errs = 0;
|
|
if (x != width * programIndex) ++errs;
|
|
if (y != 1 + width * programIndex) ++errs;
|
|
if (z != 2 + width * programIndex) ++errs;
|
|
|
|
RET[programIndex] = errs;
|
|
}
|
|
|
|
export void result(uniform float RET[]) {
|
|
RET[programIndex] = 0;
|
|
}
|
|
|