Both uniform and varying function pointers are supported; when a function is called through a varying function pointer, each unique function pointer value across the running program instances is called once for the set of active program instances that want to call it.
3541 lines
130 KiB
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3541 lines
130 KiB
Plaintext
=========================================
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Intel® SPMD Program Compiler User's Guide
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=========================================
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``ispc`` is a compiler for writing SPMD (single program multiple data)
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programs to run on the CPU. The SPMD programming approach is widely known
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to graphics and GPGPU programmers; it is used for GPU shaders and CUDA\* and
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OpenCL\* kernels, for example. The main idea behind SPMD is that one writes
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programs as if they were operating on a single data element (a pixel for a
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pixel shader, for example), but then the underlying hardware and runtime
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system executes multiple invocations of the program in parallel with
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different inputs (the values for different pixels, for example).
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The main goals behind ``ispc`` are to:
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* Build a small C-like language that can deliver good performance to
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performance-oriented programmers who want to run SPMD programs on
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CPUs.
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* Provide a thin abstraction layer between the programmer and the
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hardware--in particular, to follow the lesson from C for serial programs
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of having an execution and data model where the programmer can cleanly
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reason about the mapping of their source program to compiled assembly
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language and the underlying hardware.
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* Harness the computational power of the Single Program, Multiple Data (SIMD) vector
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units without the extremely low-programmer-productivity activity of directly
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writing intrinsics.
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* Explore opportunities from close-coupling between C/C++ application code
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and SPMD ``ispc`` code running on the same processor--lightweight funcion
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calls betwen the two languages, sharing data directly via pointers without
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copying or reformating, etc.
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``ispc`` has already successfully delivered significant speedups for a
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number of non-trivial workloads that aren't handled well by other
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compilation approaches (e.g. loop auto-vectorization.)
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**We are very interested in your feedback and comments about ispc and
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in hearing your experiences using the system. We are especially interested
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in hearing if you try using ispc but see results that are not as you
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were expecting or hoping for.** We encourage you to send a note with your
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experiences or comments to the `ispc-users`_ mailing list or to file bug or
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feature requests with the ``ispc`` `bug tracker`_. (Thanks!)
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.. _ispc-users: http://groups.google.com/group/ispc-users
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.. _bug tracker: https://github.com/ispc/ispc/issues?state=open
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Contents:
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* `Recent Changes to ISPC`_
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* `Getting Started with ISPC`_
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+ `Installing ISPC`_
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+ `Compiling and Running a Simple ISPC Program`_
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* `Using The ISPC Compiler`_
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+ `Basic Command-line Options`_
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+ `Selecting The Compilation Target`_
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+ `The Preprocessor`_
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* `The ISPC Language`_
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+ `Lexical Structure`_
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+ `Basic Types and Type Qualifiers`_
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+ `Function Pointer Types`_
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+ `Enumeration Types`_
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+ `Short Vector Types`_
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+ `Struct and Array Types`_
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+ `Declarations and Initializers`_
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+ `Function Declarations`_
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+ `Expressions`_
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+ `Control Flow`_
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+ `Functions`_
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+ `C Constructs not in ISPC`_
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* `Parallel Execution Model in ISPC`_
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+ `The SPMD-on-SIMD Execution Model`_
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+ `Uniform and Varying Qualifiers`_
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+ `Mapping Data to Program Instances`_
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+ `"Coherent" Control Flow Statements`_
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+ `Program Instance Convergence`_
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+ `Data Races`_
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+ `Uniform Variables and Varying Control Flow`_
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+ `Function Pointers`_
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+ `Task Parallelism: Language Syntax`_
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+ `Task Parallelism: Runtime Requirements`_
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* `The ISPC Standard Library`_
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+ `Math Functions`_
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+ `Output Functions`_
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+ `Assertions`_
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+ `Cross-Program Instance Operations`_
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+ `Converting Between Array-of-Structures and Structure-of-Arrays Layout`_
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+ `Packed Load and Store Operations`_
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+ `Conversions To and From Half-Precision Floats`_
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+ `Atomic Operations and Memory Fences`_
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+ `Prefetches`_
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+ `System Information`_
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+ `Low-Level Bits`_
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* `Interoperability with the Application`_
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+ `Interoperability Overview`_
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+ `Data Layout`_
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+ `Data Alignment and Aliasing`_
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* `Using ISPC Effectively`_
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+ `Restructuring Existing Programs to Use ISPC`_
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+ `Understanding How to Interoperate With the Application's Data`_
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+ `Communicating Between SPMD Program Instances`_
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+ `Gather and Scatter`_
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+ `8 and 16-bit Integer Types`_
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+ `Low-level Vector Tricks`_
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+ `Debugging`_
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+ `The "Fast math" Option`_
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+ `"Inline" Aggressively`_
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+ `Small Performance Tricks`_
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+ `Instrumenting Your ISPC Programs`_
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+ `Using Scan Operations For Variable Output`_
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+ `Application-Supplied Execution Masks`_
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+ `Explicit Vector Programming With Uniform Short Vector Types`_
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+ `Choosing A Target Vector Width`_
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+ `Compiling With Support For Multiple Instruction Sets`_
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+ `Implementing Reductions Efficiently`_
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* `Disclaimer and Legal Information`_
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* `Optimization Notice`_
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Recent Changes to ISPC
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======================
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See the file ``ReleaseNotes.txt`` in the ``ispc`` distribution for a list
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of recent changes to the compiler.
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Getting Started with ISPC
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=========================
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Installing ISPC
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---------------
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The `ispc downloads web page`_ has prebuilt executables for Windows\*,
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Linux\* and Mac OS\* available for download. Alternatively, you can
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download the source code from that page and build it yourself; see see the
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`ispc wiki`_ for instructions about building ``ispc`` from source.
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.. _ispc downloads web page: downloads.html
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.. _ispc wiki: http://github.com/ispc/ispc/wiki
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Once you have an executable for your system, copy it into a directory
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that's in your ``PATH``. Congratulations--you've now installed ``ispc``.
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Compiling and Running a Simple ISPC Program
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-------------------------------------------
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The directory ``examples/simple`` in the ``ispc`` distribution includes a
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simple example of how to use ``ispc`` with a short C++ program. See the
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file ``simple.ispc`` in that directory (also reproduced here.)
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::
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export void simple(uniform float vin[], uniform float vout[],
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uniform int count) {
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for (uniform int i = 0; i < count; i += programCount) {
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int index = i + programIndex;
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float v = vin[index];
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if (v < 3.)
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v = v * v;
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else
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v = sqrt(v);
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vout[index] = v;
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}
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}
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This program loops over an array of values in ``vin`` and computes an
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output value for each one. For each value in ``vin``, if its value is less
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than three, the output is the value squared, otherwise it's the square root
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of the value.
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The first thing to notice in this program is the presence of the ``export``
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keyword in the function definition; this indicates that the function should
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be made available to be called from application code. The ``uniform``
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qualifiers on the parameters to ``simple`` as well as for the variable
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``i`` indicate that the correpsonding variables are non-vector
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quantities--they are discussed in detail in the `Uniform and Varying
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Qualifiers`_ section.
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Each iteration of the for loop works on a number of input values in
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parallel. The built-in ``programCount`` variable indicates how many
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program instances are running in parallel; it is equal to the SIMD width of
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the machine. (For example, the value is four on Intel® SSE, eight on
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Intel® AVX, etc.) Thus, we can see that each execution of the loop will
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work on that many output values in parallel. There is an implicit
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assumption that ``programCount`` divides the ``count`` parameter without
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remainder; the more general case case can be handled with a small amount of
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additional code.
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To load the ``programCount``-worth of values, the program computes an index
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using the sum of ``i``, which gives the first value to work on in this
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iteration, and ``programIndex``, which gives a unique integer identifier
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for each running program instance, counting from zero. Thus, the load from
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``vin`` loads the values at offset ``i+0``, ``i+1``, ``i+2``, ..., from the
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``vin`` array into the vector variable ``v``. This general idiom should be
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familiar to CUDA\* or OpenCL\* programmers, where thread ids serve a
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similar role to ``programIndex`` in ``ispc``. See the section `Mapping
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Data to Program Instances`_ for more detail.
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The program can then proceed, doing computation and control flow based on
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the values loaded. The result from the running program instances is
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written to the ``vout`` array before the next loop iteration runs.
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For a simple program like this one, the performance difference versus a
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regular scalar C/C++ implementation are minimal. For more
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complex programs that do more substantial amounts of computation, doing
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that computation in parallel across the machine's SIMD lanes can have a
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substantial performance benefit.
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On Linux\* and Mac OS\*, the makefile in that directory compiles this program.
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For Windows\*, open the ``examples/examples.sln`` file in Microsoft Visual
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C++ 2010\* to build this (and the other) examples. In either case,
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build it now! We'll walk through the details of the compilation steps in
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the following section, `Using The ISPC Compiler`_.) In addition to
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compiling the ``ispc`` program, in this case the ``ispc`` compiler also
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generates a small header file, ``simple.h``. This header file includes the
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declaration for the C-callable function that the above ``ispc`` program is
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compiled to. The relevant parts of this file are:
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::
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#ifdef __cplusplus
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extern "C" {
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#endif // __cplusplus
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extern void simple(float vin[], float vout[], int32_t count);
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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It's not mandatory to ``#include`` the generated header file in your C/C++
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code (you can alternatively use a manually-written ``extern`` declaration
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of the ``ispc`` functions you use), but it's a helpful check to ensure that
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the function signatures are as expected on both sides.
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Here is the main program, ``simple.cpp``, which calls the ``ispc`` function
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above.
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::
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#include <stdio.h>
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#include "simple.h"
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int main() {
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float vin[16], vout[16];
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for (int i = 0; i < 16; ++i)
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vin[i] = i;
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simple(vin, vout, 16);
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for (int i = 0; i < 16; ++i)
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printf("%d: simple(%f) = %f\n", i, vin[i], vout[i]);
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}
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Note that the call to the ``ispc`` function in the middle of ``main()`` is
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a regular function call. (And it has the same overhead as a C/C++ function
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call, for that matter.)
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When the executable ``simple`` runs, it generates the expected output:
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::
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0: simple(0.000000) = 0.000000
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1: simple(1.000000) = 1.000000
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2: simple(2.000000) = 4.000000
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3: simple(3.000000) = 1.732051
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...
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There is also a small example of using ``ispc`` to compute the Mandelbrot
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set; see the `Mandelbrot set example`_ page on the ``ispc`` website for a
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walkthrough of it.
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.. _Mandelbrot set example: http://ispc.github.com/example.html
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|
|
Using The ISPC Compiler
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=======================
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To go from a ``ispc`` source file to an object file that can be linked
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with application code, enter the following command
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::
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ispc foo.ispc -o foo.o
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|
Basic Command-line Options
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--------------------------
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|
The ``ispc`` executable can be run with ``--help`` to print a list of
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accepted command-line arguments. By default, the compiler compiles the
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provided program (and issues warnings and errors), but doesn't
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generate any output.
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If the ``-o`` flag is given, it will generate an output file (a native
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object file by default).
|
|
|
|
::
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|
ispc foo.ispc -o foo.obj --emit-asm
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|
|
To generate a text assembly file, pass ``--emit-asm``:
|
|
|
|
::
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ispc foo.ispc -o foo.asm --emit-asm
|
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|
|
To generate LLVM bitcode, use the ``--emit-llvm`` flag.
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|
|
Optimizations are on by default; they can be turned off with ``-O0``:
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|
|
::
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ispc foo.ispc -o foo.obj -O0
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|
|
On Mac\* and Linux\*, there is basic support for generating debugging
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symbols; this is enabled with the ``-g`` command-line flag. Using ``-g``
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|
causes optimizations to be disabled; to compile with debugging symbols and
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optimizaion, ``-O1`` should be provided as well as the ``-g`` flag.
|
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|
The ``-h`` flag can also be used to direct ``ispc`` to generate a C/C++
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header file that includes C/C++ declarations of the C-callable ``ispc``
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functions and the types passed to it.
|
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The ``-D`` option can be used to specify definitions to be passed along to
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the pre-processor, which runs over the program input before it's compiled.
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For example, including ``-DTEST=1`` defines the pre-processor symbol
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``TEST`` to have the value ``1`` when the program is compiled.
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|
|
The compiler issues a number of performance warnings for code constructs
|
|
that compile to relatively inefficient code. These warnings can be
|
|
silenced with the ``--wno-perf`` flag (or by using ``--woff``, which turns
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|
off all compiler warnings.)
|
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|
|
Selecting The Compilation Target
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|
--------------------------------
|
|
|
|
There are three options that affect the compilation target: ``--arch``,
|
|
which sets the target architecture, ``--cpu``, which sets the target CPU,
|
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and ``--target``, which sets the target instruction set.
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|
|
By default, the ``ispc`` compiler generates code for the 64-bit x86-64
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architecture (i.e. ``--arch=x86-64`.) To compile to a 32-bit x86 target,
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|
supply ``-arch=x86`` on the command line:
|
|
|
|
::
|
|
|
|
ispc foo.ispc -o foo.obj --arch=x86
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|
No other architectures are currently supported.
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The target CPU determines both the default instruction set used as well as
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which CPU architecture the code is tuned for. ``ispc --help`` provides a
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list of a number of the supported CPUs. By default, the CPU type of the
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system on which you're running ``ispc`` is used to determine the target
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CPU.
|
|
|
|
::
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|
|
ispc foo.ispc -o foo.obj --cpu=corei7-avx
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|
|
Finally, ``--target`` selects between the SSE2, SSE4, and AVX instruction
|
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sets. (As general context, SSE2 was first introduced in processors that
|
|
shipped in 2001, SSE4 was introduced in 2007, and processors with AVX
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|
were introduced in 2010. Consult your CPU's manual for specifics on which
|
|
vector instruction set it supports.)
|
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|
|
By default, the target instruction set is chosen based on which ones are
|
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supported by the system on which you're running ``ispc``. You can override
|
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this choice with the ``--target`` flag; for example, to select Intel® SSE2,
|
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use ``--target=sse2``. (As with the other options in this section, see the
|
|
output of ``ispc --help`` for a full list of supported targets.)
|
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|
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|
The Preprocessor
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----------------
|
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|
|
``ispc`` automatically runs the C preprocessor on your input program before
|
|
compiling it. Thus, you can use ``#ifdef``, ``#define``', and so forth in
|
|
your ispc programs (This functionality can be disabled with the ``--nocpp``
|
|
command-line argument.)
|
|
|
|
Three preprocessor symbols are automatically defined before the
|
|
preprocessor runs. First, ``ISPC`` is defined, so that it can be detected
|
|
that the ``ispc`` compiler is running over the program. Next, a symbol
|
|
indicating the target instruction set is defined. With an SSE2 target,
|
|
``ISPC_TARGET_SSE2`` is defined; ``ISPC_TARGET_SSE4`` is defined for SSE4,
|
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and ``ISPC_TARGET_AVX`` for AVX. Finally, ``PI`` is defined for
|
|
convenience, having the value 3.1415926535.
|
|
|
|
|
|
The ISPC Language
|
|
=================
|
|
|
|
``ispc``'s syntax is based on C and is designed to be as similar to C
|
|
as much as possible. Between syntactic differences and the fundamentally
|
|
parallel execution model (versus C's serial model), C code is not directly
|
|
portable to ``ispc``, although starting with working C code and porting it
|
|
to ``ispc`` can be an efficient way to write ``ispc`` programs.
|
|
|
|
Lexical Structure
|
|
-----------------
|
|
|
|
Tokens in ``ispc`` are delimted by white-space and comments. The
|
|
white-space characters are the usual set of spaces, tabs, and carriage
|
|
returns/line feeds. Comments can be delinated with ``//``, which starts a
|
|
comment that continues to the end of the line, or the start of a comment
|
|
can be delinated with ``/*`` and the end with ``*/``. Like in C/C++,
|
|
comments can't be nested.
|
|
|
|
Identifiers in ``ispc`` are sequences of characters that start with an
|
|
underscore or an upper-case or lower-case letter, and then followed by
|
|
zero or more letters, numbers, or underscores.
|
|
|
|
Integer numeric constants can be specified in base 10 or in hexidecimal.
|
|
Base 10 constants are given by a sequence of one or more digits from 0 to
|
|
9. Hexidecimal constants are denoted by a leading ``0x`` and then one or
|
|
more digits from 0-9, a-f, or A-F.
|
|
|
|
Floating-point constants can be specified in one of three ways. First,
|
|
they may be a sequence of zero or more digits from 0 to 9, followed by a
|
|
period, followed by zero or more digits from 0 to 9. (There must be at
|
|
least one digit before or after the period).
|
|
|
|
The second option is scientific notation, where a base value is specified
|
|
as the first form of a floating-point constant but is then followed by an
|
|
"e" or "E", then a plus sign or a minus sign, and then an exponent.
|
|
|
|
Finally, floating-point constants may be specified as hexidecimal
|
|
constants; this form can ensure a perfectly bit-accurate representation of
|
|
a particular floating-point number. These are specified with an "0x"
|
|
prefix, followed by a zero or a one, a period, and then the remainder of
|
|
the mantissa in hexidecimal form, with digits from 0-9, a-f, or A-F. The
|
|
start of the exponent is denoted by a "p", which is then followed by an
|
|
optional plus or minus sign and then digits from 0 to 9. For example:
|
|
|
|
::
|
|
|
|
float two = 0x1p+1; // 2.0
|
|
float pi = 0x1.921fb54442d18p+1; // 3.1415926535...
|
|
float neg = -0x1.ffep+11; // -4095.
|
|
|
|
Floating-point constants can optionally have a "f" or "F" suffix (``ispc``
|
|
currently treats all floating-point constants as having 32-bit precision,
|
|
making this suffix unnecessary.)
|
|
|
|
String constants in ``ispc`` are denoted by an opening double quote ``"``
|
|
followed by any character other than a newline, up to a closing double
|
|
quote. Within the string, a number of special escape sequences can be used
|
|
to specify special characters. These sequences all start with an initial
|
|
``\`` and are listed below:
|
|
|
|
.. list-table:: Escape sequences in strings
|
|
|
|
* - ``\\``
|
|
- backslash: ``\``
|
|
* - ``\"``
|
|
- double quotation mark: ``"``
|
|
* - ``\'``
|
|
- single quotation mark: ``'``
|
|
* - ``\a``
|
|
- bell (alert)
|
|
* - ``\b``
|
|
- backspace character
|
|
* - ``\f``
|
|
- formfeed character
|
|
* - ``\n``
|
|
- newline
|
|
* - ``\r``
|
|
- carriabe return
|
|
* - ``\t``
|
|
- horizontal tab
|
|
* - ``\v``
|
|
- vertical tab
|
|
* - ``\`` followed by one or more digits from 0-8
|
|
- ASCII character in octal notation
|
|
* - ``\x``, followed by one or more digits from 0-9, a-f, A-F
|
|
- ASCII character in hexidecimal notation
|
|
|
|
``ispc`` doesn't support a string data type; string constants can be passed
|
|
as the first argument to the ``print()`` statement, however. ``ispc`` also
|
|
doesn't support character constants.
|
|
|
|
The following identifiers are reserved as language keywords: ``bool``,
|
|
``break``, ``case``, ``cbreak``, ``ccontinue``, ``cdo``, ``cfor``,
|
|
``char``, ``cif``, ``cwhile``, ``const``, ``continue``, ``creturn``,
|
|
``default``, ``do``, ``double``, ``else``, ``enum``, ``export``,
|
|
``extern``, ``false``, ``float``, ``for``, ``goto``, ``if``, ``inline``, ``int``,
|
|
``int8``, ``int16``, ``int32``, ``int64``, ``launch``, ``print``,
|
|
``reference``, ``return``,
|
|
``signed``, ``sizeof``, ``soa``, ``static``, ``struct``, ``switch``,
|
|
``sync``, ``task``, ``true``, ``typedef``, ``uniform``, ``union``,
|
|
``unsigned``, ``varying``, ``void``, ``volatile``, ``while``.
|
|
|
|
``ispc`` defines the following operators and punctuation:
|
|
|
|
.. list-table:: Operators
|
|
|
|
* - Symbols
|
|
- Use
|
|
* - ``=``
|
|
- Assignment
|
|
* - ``+``, ``-``, \*, ``/``, ``%``
|
|
- Arithmetic operators
|
|
* - ``&``, ``|``, ``^``, ``!``, ``~``, ``&&``, ``||``, ``<<``, ``>>``
|
|
- Logical and bitwise operators
|
|
* - ``++``, ``--``
|
|
- Pre/post increment/decrement
|
|
* - ``<``, ``<=``, ``>``, ``>=``, ``==``, ``!=``
|
|
- Relational operators
|
|
* - ``*=``, ``/=``, ``+=``, ``-=``, ``<<=``, ``>>=``, ``&=``, ``|=``
|
|
- Compound assignment operators
|
|
* - ``?``, ``:``
|
|
- Selection operators
|
|
* - ``;``
|
|
- Statement separator
|
|
* - ``,``
|
|
- Expression separator
|
|
* - ``.``
|
|
- Member access
|
|
|
|
A number of tokens are used for grouping in ``ispc``:
|
|
|
|
.. list-table:: Grouping Tokens
|
|
|
|
* - ``(``, ``)``
|
|
- Parenthesization of expressions, function calls, delimiting specifiers
|
|
for control flow constructs.
|
|
* - ``[``, ``]``
|
|
- Array and short-vector indexing
|
|
* - ``{``, ``}``
|
|
- Compound statements
|
|
|
|
|
|
Basic Types and Type Qualifiers
|
|
-------------------------------
|
|
|
|
``ispc`` is a statically-typed language. It supports a variety of basic
|
|
types.
|
|
|
|
* ``void``: "empty" type representing no value.
|
|
* ``bool``: boolean value; may be assigned ``true``, ``false``, or the
|
|
value of a boolean expression.
|
|
* ``int8``: 8-bit signed integer.
|
|
* ``unsigned int8``: 8-bit unsigned integer.
|
|
* ``int16``: 16-bit signed integer.
|
|
* ``unsigned int16``: 16-bit unsigned integer.
|
|
* ``int``: 32-bit signed integer; may also be specified as ``int32``.
|
|
* ``unsigned int``: 32-bit unsigned integer; may also be specified as
|
|
``unsigned int32``.
|
|
* ``float``: 32-bit floating point value
|
|
* ``int64``: 64-bit signed integer.
|
|
* ``unsigned int64``: 64-bit unsigned integer.
|
|
* ``double``: 64-bit double-precision floating point value.
|
|
|
|
Implicit type conversion between values of different types is done
|
|
automatically by the ``ispc`` compiler. Thus, a value of ``float`` type
|
|
can be assigned to a variable of ``int`` type directly. In binary
|
|
arithmetic expressions with mixed types, types are promoted to the "more
|
|
general" of the two types, with the following precedence:
|
|
|
|
::
|
|
|
|
double > uint64 > int64 > float > uint32 > int32 >
|
|
uint16 > int16 > uint8 > int8 > bool
|
|
|
|
In other words, adding an ``int64`` to a ``double`` causes the ``int64`` to
|
|
be converted to a ``double``, the addition to be performed, and a
|
|
``double`` value to be returned. If a different conversion behavior is
|
|
desired, then explicit type-casts can be used, where the destination type
|
|
is provided in parenthesis around the expression:
|
|
|
|
::
|
|
|
|
double foo = 1. / 3.;
|
|
int bar = (float)bar + (float)bar; // 32-bit float addition
|
|
|
|
If a ``bool`` is converted to an integer numeric type (``int``, ``int64``,
|
|
etc.), then the result is the value one if the ``bool`` has the value
|
|
``true`` and has the value zero otherwise.
|
|
|
|
Variables can be declared with the ``const`` qualifier, which prohibits
|
|
their modification.
|
|
|
|
::
|
|
|
|
const float PI = 3.1415926535;
|
|
|
|
As in C, the ``extern`` qualifier can be used to declare a function or
|
|
global variable defined in another source file, and the ``static``
|
|
qualifier can be used to define a variable or function that is only visible
|
|
in the current scope. The values of ``static`` variables declared in
|
|
functions are preserved across function calls.
|
|
|
|
The ``typedef`` keyword can be used to name types:
|
|
|
|
::
|
|
|
|
typedef Float3 float[3];
|
|
|
|
``typedef`` doesn't create a new type: it just provides an alternative name
|
|
for an existing type. Thus, in the above example, it is legal to pass a
|
|
value with ``float[3]`` type to a function that has been declared to take a
|
|
``Float3`` parameter.
|
|
|
|
``ispc`` provides a ``reference`` qualifier that can be used for passing
|
|
values to functions by reference so that functions can return multiple
|
|
results or modify existing variables.
|
|
|
|
::
|
|
|
|
void increment(reference float f) {
|
|
++f;
|
|
}
|
|
|
|
``ispc`` doesn't currently support pointer types, except for functions, as
|
|
described below.
|
|
|
|
Function Pointer Types
|
|
----------------------
|
|
|
|
``ispc`` does allow function pointers to be taken and used as in C and
|
|
C++. The syntax for declaring function pointer types is the same as in
|
|
those languages; it's generally easiest to use a ``typedef`` to help:
|
|
|
|
::
|
|
|
|
int inc(int v) { return v+1; }
|
|
int dec(int v) { return v-1; }
|
|
|
|
typedef int (*FPType)(int);
|
|
FPType fptr = inc;
|
|
|
|
Given a function pointer, the function it points to can be called:
|
|
|
|
::
|
|
|
|
int x = fptr(1);
|
|
|
|
Note that ``ispc`` doesn't currently support the "address-of" operator
|
|
``&`` or the "derefernce" operator ``*``, so it's not necessary to take the
|
|
address of a function to assign it to a function pointer or to dereference
|
|
it to call the function.
|
|
|
|
|
|
Enumeration Types
|
|
-----------------
|
|
|
|
It is possible to define user-defined enumeration types in ``ispc`` with
|
|
the ``enum`` keyword, which is followed by an option enumeration type name
|
|
and then a brace-delimited list of enumerators with optional values:
|
|
|
|
::
|
|
|
|
enum Color { RED, GREEN, BLUE };
|
|
enum Flags {
|
|
UNINITIALIZED = 0,
|
|
INITIALIZED = 2,
|
|
CACHED = 4
|
|
};
|
|
|
|
Each ``enum`` declaration defines a new type; an attempt to implicitly
|
|
convert between enumerations of different types gives a compile-time error,
|
|
but enuemrations of different types can be explicitly cast to one other.
|
|
|
|
::
|
|
|
|
Color c = (Color)CACHED;
|
|
|
|
Enumerators are implicitly converted to integer types, however, so they can
|
|
be directly passed to routines that take integer parameters and can be used
|
|
in expressions including integers, for example. However, the integer
|
|
result of such an expression must be explicitly cast back to the enumerant
|
|
type if it to be assigned to a variable with the enuemrant type.
|
|
|
|
::
|
|
|
|
Color c = RED;
|
|
int nextColor = c+1;
|
|
c = (Color)nextColor;
|
|
|
|
In this particular case, the explicit cast could be avoided using an
|
|
increment operator.
|
|
|
|
::
|
|
|
|
Color c = RED;
|
|
++c; // c == GREEN now
|
|
|
|
|
|
Short Vector Types
|
|
------------------
|
|
|
|
``ispc`` supports a parameterized type to define short vectors. These
|
|
short vectors can only be used with basic types like ``float`` and ``int``;
|
|
they can't be applied to arrays or structures. Note: ``ispc`` does *not*
|
|
use these short vectors to facilitate program vectorization; they are
|
|
purely a syntactic convenience. Using them or writing the corresponding
|
|
code without them shouldn't lead to any noticeable performance differences
|
|
between the two approaches.
|
|
|
|
Syntax similar to C++ templates is used to declare these types:
|
|
|
|
::
|
|
|
|
float<3> foo; // vector of three floats
|
|
double<6> bar;
|
|
|
|
The length of these vectors can be arbitrarily long, though the expected
|
|
usage model is relatively short vectors.
|
|
|
|
You can use ``typedef`` to create types that don't carry around
|
|
the brackets around the vector length:
|
|
|
|
::
|
|
|
|
typedef float<3> float3;
|
|
|
|
``ispc`` doesn't support templates in general. In particular,
|
|
not only must the vector length be a compile-time constant, but it's
|
|
also not possible to write functions that are parameterized by vector
|
|
length.
|
|
|
|
::
|
|
|
|
uniform int i = foo();
|
|
// ERROR: length must be compile-time constant
|
|
float<i> vec;
|
|
// ERROR: can't write functions parameterized by vector length
|
|
float<N> func(float<N> val);
|
|
|
|
Arithmetic on these short vector types works as one would expect; the
|
|
operation is applied component-wise to the values in the vector. Here is a
|
|
short example:
|
|
|
|
::
|
|
|
|
float<3> func(float<3> a, float<3> b) {
|
|
a += b; // add individual elements of a and b
|
|
a *= 2.; // multiply all elements of a by 2
|
|
bool<3> test = a < b; // component-wise comparison
|
|
return test ? a : b; // return each minimum component
|
|
}
|
|
|
|
As shown by the above code, scalar types automatically convert to
|
|
corresponding vector types when used in vector expressions. In this
|
|
example, the constant ``2.`` above is converted to a three-vector of 2s for
|
|
the multiply in the second line of the function implementation.
|
|
|
|
Type conversion between other short vector types also works as one would
|
|
expect, though the two vector types must have the same length:
|
|
|
|
::
|
|
|
|
float<3> foo = ...;
|
|
int<3> bar = foo; // ok, cast elements to ints
|
|
int<4> bat = foo; // ERROR: different vector lengths
|
|
float<4> bing = foo; // ERROR: different vector lengths
|
|
|
|
For convenience, short vectors can be initialized with a list of individual
|
|
element values:
|
|
|
|
::
|
|
|
|
float x = ..., y = ..., z = ...;
|
|
float<3> pos = { x, y, z };
|
|
|
|
|
|
There are two mechanisms to access the individual elements of these short
|
|
vector data types. The first is with the array indexing operator:
|
|
|
|
::
|
|
|
|
float<4> foo;
|
|
for (uniform int i = 0; i < 4; ++i)
|
|
foo[i] = i;
|
|
|
|
``ispc`` also provides a specialized mechanism for naming and accessing
|
|
the first few elements of short vectors based on an overloading of
|
|
the structure member access operator. The syntax is similar to that used
|
|
in HLSL, for example.
|
|
|
|
::
|
|
|
|
float<3> position;
|
|
position.x = ...;
|
|
position.y = ...;
|
|
position.z = ...;
|
|
|
|
More specifically, the first element of any short vector type can be
|
|
accessed with ``.x`` or ``.r``, the second with ``.y`` or ``.g``, the third
|
|
with ``.z`` or ``.b``, and the fourth with ``.w`` or ``.a``. Just like
|
|
using the array indexing operator with an index that is greater than the
|
|
vector size, accessing an element that is beyond the vector's size is
|
|
undefined behavior and may cause your program to crash.
|
|
|
|
It is also possible to construct new short vectors from other short vector
|
|
values using this syntax, extended for "swizzling". For example,
|
|
|
|
::
|
|
|
|
float<3> position = ...;
|
|
float<3> new_pos = position.zyx; // reverse order of components
|
|
float<2> pos_2d = position.xy;
|
|
|
|
Though a single element can be assigned to, as in the examples above, it is
|
|
not currently possible to use swizzles on the left-hand side of assignment
|
|
expressions:
|
|
|
|
::
|
|
|
|
int8<2> foo = ...;
|
|
int8<2> bar = ...;
|
|
foo.yz = bar; // Error: can't assign to left-hand side of expression
|
|
|
|
Struct and Array Types
|
|
----------------------
|
|
|
|
More complex data structures can be built using ``struct`` and arrays.
|
|
|
|
::
|
|
|
|
struct Foo {
|
|
float time;
|
|
int flags[10];
|
|
};
|
|
|
|
The size of arrays must be a compile-time constant, though functions can be
|
|
declared to take "unsized arrays" as parameters so that arrays of any size
|
|
may be passed:
|
|
|
|
::
|
|
|
|
void foo(float array[], int length);
|
|
|
|
As in C++, after a ``struct`` is declared, an instance can be created using
|
|
the ``struct``'s name:
|
|
|
|
::
|
|
|
|
Foo f;
|
|
|
|
Alternatively, ``struct`` can be used before the structure name:
|
|
|
|
::
|
|
|
|
struct Foo f;
|
|
|
|
|
|
Declarations and Initializers
|
|
-----------------------------
|
|
|
|
Variables are declared and assigned just as in C:
|
|
|
|
::
|
|
|
|
float foo = 0, bar[5];
|
|
float bat = func(foo);
|
|
|
|
If a variable is declared without an initializer expression, then its value
|
|
is undefined until a value is assigned to it. Reading an undefined
|
|
variable may lead to unexpected program behavior.
|
|
|
|
Any variable that is declared at file scope (i.e. outside a function) is a
|
|
global variable. If a global variable is qualified with the ``static``
|
|
keyword, then its only visible within the compilation unit in which it was
|
|
defined. As in C/C++, a variable with a ``static`` qualifier inside a
|
|
functions maintains its value across function invocations.
|
|
|
|
Like C++, variables don't need to be declared at the start of a basic
|
|
block:
|
|
|
|
::
|
|
|
|
int foo = ...;
|
|
if (foo < 2) { ... }
|
|
int bar = ...;
|
|
|
|
Variables can also be declared in ``for`` statement initializers:
|
|
|
|
::
|
|
|
|
for (int i = 0; ...)
|
|
|
|
Arrays can be initialized with individual element values in braces:
|
|
|
|
::
|
|
|
|
int bar[2][4] = { { 1, 2, 3, 4 }, { 5, 6, 7, 8 } };
|
|
|
|
Structures can also be initialized only with element values in braces:
|
|
|
|
::
|
|
|
|
struct Color { float r, g, b; };
|
|
....
|
|
Color d = { 0.5, .75, 1.0 }; // r = 0.5, ...
|
|
|
|
|
|
Function Declarations
|
|
---------------------
|
|
|
|
Functions can be declared with a number of qualifiers that affect their
|
|
visibility and capabilities. As in C/C++, functions have global visibility
|
|
by default. If a function is declared with a ``static`` qualifier, then it
|
|
is only visible in the file in which it was declared.
|
|
|
|
Any function that can be launched with the ``launch`` construct in ``ispc``
|
|
must have a ``task`` qualifier; see `Task Parallelism: Language Syntax`_
|
|
for more discussion of launching tasks in ``ispc``.
|
|
|
|
Functions that are intended to be called from C/C++ application code must
|
|
have the ``export`` qualifier. This causes them to have regular C linkage
|
|
and to have their declarations included in header files, if the ``ispc``
|
|
compiler is directed to generated a C/C++ header file for the file it
|
|
compiled.
|
|
|
|
Finally, any function defined with an ``inline`` qualifier will always be
|
|
inlined by ``ispc``; ``inline`` is not a hint, but forces inlining. The
|
|
compiler will opportunistically inline short functions depending on their
|
|
complexity, but any function that should always be inlined should have the
|
|
``inline`` qualifier.
|
|
|
|
|
|
Expressions
|
|
-----------
|
|
|
|
All of the operators from C that you'd expect for writing expressions are
|
|
present. Rather than enumerating all of them, here is a short summary of
|
|
the range of them available in action.
|
|
|
|
::
|
|
|
|
unsigned int i = 0x1234feed;
|
|
unsigned int j = (i << 3) ^ ~(i - 3);
|
|
i += j / 6;
|
|
float f = 1.234e+23;
|
|
float g = j * f / (2.f * i);
|
|
double h = (g < 2) ? f : g/5;
|
|
|
|
Structure member access and array indexing also work as in C.
|
|
|
|
::
|
|
|
|
struct Foo { float f[5]; int i; };
|
|
Foo foo = { { 1,2,3,4,5 }, 2 };
|
|
return foo.f[4] - foo.i;
|
|
|
|
|
|
Control Flow
|
|
------------
|
|
|
|
``ispc`` supports most of C's control flow constructs, including ``if``,
|
|
``for``, ``while``, ``do``. You can use ``break`` and ``continue``
|
|
statements in ``for``, ``while``, and ``do`` loops.
|
|
|
|
There are variants of the ``if``, ``do``, ``while``, ``for``, ``break``,
|
|
``continue``, and ``return`` statements (``cif``, ``cdo``, ``cwhile``,
|
|
``cfor``, ``cbreak``, ``ccontinue``, and ``creturn``, respectively) that
|
|
provide the compiler a hint that the control flow is expected to be
|
|
coherent at that particular point, thus allowing the compiler to do
|
|
additional optimizations for that case. These are described in the
|
|
`"Coherent" Control Flow Statements`_ section.
|
|
|
|
``ispc`` does not support ``switch`` statements or ``goto``.
|
|
|
|
Functions
|
|
---------
|
|
|
|
Like C, functions must be declared before they are called, though a forward
|
|
declaration can be used before the actual function definition. Functions
|
|
can be overloaded by parameter type. Given multiple definitions of a
|
|
function, ``ispc`` uses the following methods to try to find a match. If
|
|
a single match of a given type is found, it is used; if multiple matches of
|
|
a given type are found, an error is issued.
|
|
|
|
* All parameter types match exactly.
|
|
* All parameter types match exactly, where any ``reference``-qualified
|
|
parameters are considered equivalent to their underlying type.
|
|
* Parameters match with only type conversions that don't risk losing any
|
|
information (for example, converting an ``int16`` value to an ``int32``
|
|
parameter value.)
|
|
* Parameters match with only promotions from ``uniform`` to ``varying``
|
|
types.
|
|
* Parameters match using arbitrary type conversion, without changing
|
|
variability from ``uniform`` to ``varying`` (e.g., ``int`` to ``float``,
|
|
``float`` to ``int``.)
|
|
* Parameters match using arbitrary type conversion, including also changing
|
|
variability from ``uniform`` to ``varying`` as needed.
|
|
|
|
Also like C, arrays are passed to functions by reference.
|
|
|
|
|
|
C Constructs not in ISPC
|
|
-------------------------
|
|
|
|
The following C features are not available in ``ispc``.
|
|
|
|
* Pointers and function pointers
|
|
* ``char`` and ``short`` types
|
|
* ``switch`` statements
|
|
* bitfield members in structures
|
|
* ``union``
|
|
* ``goto``
|
|
|
|
|
|
Parallel Execution Model in ISPC
|
|
================================
|
|
|
|
Though ``ispc`` has C-based syntax, it is inherently a language for
|
|
parallel computation. Understanding the details of ``ispc``'s parallel
|
|
execution model is critical for writing efficient and correct programs in
|
|
``ispc``.
|
|
|
|
``ispc`` supports both task parallelism to parallelize across multiple
|
|
cores and SPMD parallelism to parallelize across the SIMD vector lanes on a
|
|
single core. This section focuses on SPMD parallelism. See the sections
|
|
`Task Parallelism: Language Syntax`_ and `Task Parallelism: Runtime
|
|
Requirements`_ for discussion of task parallelism in ``ispc``.
|
|
|
|
The SPMD-on-SIMD Execution Model
|
|
--------------------------------
|
|
|
|
In the SPMD model as implemented in ``ispc``, you programs that compute a
|
|
set of outputs based on a set of inputs. You must write these
|
|
programs so that it is safe to run multiple instances of them in
|
|
parallel--i.e. given a program an a set of inputs, the programs shouldn't
|
|
have any assumptions about the order in which they will be run over the
|
|
inputs, whether one program instances will have completed before another
|
|
runs. [#]_
|
|
|
|
.. [#] This is essentially the same requirement that languages like CUDA\*
|
|
and OpenCL\* place on the programmer.
|
|
|
|
Given this guarantee, the ``ispc`` compiler can safely execute multiple
|
|
program instances in parallel, across the SIMD lanes of a single CPU. In
|
|
many cases, this execution approach can achieve higher overall performance
|
|
than if the program instances had been run serially.
|
|
|
|
Upon entry to a ``ispc`` function, the execution model switches from
|
|
the application's serial model to SPMD. Conceptually, a number of
|
|
``ispc`` program instances will start running in parallel. This
|
|
parallelism doesn't involve launching hardware threads. Rather, one
|
|
program instance is mapped to each of the SIMD lanes of the CPU's vector
|
|
unit (Intel® SSE or Intel® AVX).
|
|
|
|
If a ``ispc`` program is written to do a the following computation:
|
|
|
|
::
|
|
|
|
float x = ..., y = ...;
|
|
return x+y;
|
|
|
|
and if the ``ispc`` program is running four-wide on a CPU that supports the
|
|
Intel® SSE instructions, then four program instances are running in
|
|
parallel, each adding a pair of scalar values. However, these four program
|
|
instances store their individual scalar values for ``x`` and ``y`` in the
|
|
lanes of an Intel® SSE vector register, so the addition operation for all
|
|
four program instances can be done in parallel with a single ``addps``
|
|
instruction.
|
|
|
|
Program execution is more complicated in the presence of control flow. The
|
|
details are handled by the ``ispc`` compiler, but you may find it helpful
|
|
to understand what is going on in order to be a more effective ``ispc``
|
|
programmer. In particular, the mapping of SPMD to SIMD lanes can lead to
|
|
reductions in this SIMD efficiency as different program instances want to
|
|
perform different computations. For example, consider a simple ``if``
|
|
statement:
|
|
|
|
::
|
|
|
|
float x = ..., y = ...;
|
|
if (x < y) {
|
|
...
|
|
} else {
|
|
...
|
|
}
|
|
|
|
In general, the test ``x<y`` has a different result for different running
|
|
SPMD program instances. Some of the currently running program instances
|
|
want to execute the statements for the "true" case and some want to execute
|
|
the statements for the "false" case. ``ispc`` processes this case by
|
|
generating code that executes for both cases and masking the results, such
|
|
that the "true" code doesn't have any side effects for the program
|
|
instances that want to run the "false" code, and vice versa. Thus, the
|
|
correct reusult is computed for all of the program instances in the end,
|
|
though with some overhead relative to a scalar implementation where code
|
|
for only one of the two cases needs to run.
|
|
|
|
``for``, ``while``, and ``do`` statements are similar. Their loops must
|
|
run until all of the running SPMD program instances are ready to exit the
|
|
loop. Thus in an extreme case of a loop like:
|
|
|
|
::
|
|
|
|
// assume limit has the values (1,1,1,1000) for the
|
|
// current running program instances
|
|
int limit = ...;
|
|
for (int i = 0; i < limit; ++i) {
|
|
...
|
|
}
|
|
|
|
The loop body needs to execute 1000 times, since one of the SPMD
|
|
program instances has a value of 1000 for ``limit``. For the other three
|
|
running program instances, the right result will still be computed, as the
|
|
code run the additional 999 times won't have any side effects for them. However,
|
|
the result will have poor SIMD utilization as the majority of the loop
|
|
iterations don't benefit three out of the four currently running program
|
|
instances. Thus, finding ways to structure the computation
|
|
so that the currently running program instances have similar desired
|
|
control flow paths leads to better overall efficiency.
|
|
|
|
|
|
Uniform and Varying Qualifiers
|
|
------------------------------
|
|
|
|
To write high-performance code, you need to understand the distinction
|
|
between ``uniform`` and ``varying`` data types.
|
|
|
|
If a variable has a ``uniform`` qualifier, then there is only a single
|
|
instance of that variable for all of the currently-executing program
|
|
instances. (As such, it necessarily has the same value across all of the
|
|
program instances.) ``uniform`` variables can be modified as the program
|
|
executes, but only in ways that preserve the property that they have the
|
|
same value across all of the program instances. Assigning a
|
|
non-``uniform`` (i.e., ``varying``) value to a ``uniform`` variable causes
|
|
a compile-time error.
|
|
|
|
When appropriate, declaring variables as ``uniform`` types can allow the
|
|
compiler to produce substantially better code. Consider for example an
|
|
image filtering operation where the program loops over adjacent pixels:
|
|
|
|
::
|
|
|
|
float box3x3(uniform float image[32][32], int x, int y) {
|
|
float sum = 0;
|
|
for (int dy = -1; dy <= 1; ++dy)
|
|
for (int dx = -1; dx <= 1; ++dx)
|
|
sum += image[y+dy][x+dx];
|
|
return sum / 9.;
|
|
}
|
|
|
|
Under the SPMD execution model, a number of program instances are running
|
|
this function in parallel (and in general, we will assume that this
|
|
function will end up being called with different values for ``x`` and ``y``
|
|
for the running program instances.) However, all of the program instances
|
|
will want to execute the same number of iterations of the ``for`` loops,
|
|
with all of them having the same values for ``dx`` and ``dy`` each time
|
|
through. [#]_
|
|
|
|
.. [#] In this case, a sufficiently smart compiler could determine that
|
|
``dx`` and ``dy`` have the same value for all program instances and thus
|
|
generate more optimized code from the start, though ``ispc`` isn't yet
|
|
this clever. Put another way, the ``ispc`` approach is generally that
|
|
the programmer shouldn't have to wonder if the compiler was smart or not
|
|
in a particular case, thus avoiding performance surprises.
|
|
|
|
If these are instead implemented with ``dx`` and ``dy`` declared as
|
|
``uniform`` variables, then the ``ispc`` compiler can generate more
|
|
efficient code for the loops, taking advantage of the fact that these
|
|
values are the same for all program instances.
|
|
|
|
::
|
|
|
|
for (uniform int dy = -1; dy <= 1; ++dy)
|
|
for (uniform int dx = -1; dx <= 1; ++dx)
|
|
sum += image[y+dy][x+dx];
|
|
|
|
In particular, ``ispc`` can avoid the overhead of checking to see if any
|
|
of the running program instances wants to do another loop iteration.
|
|
Instead, ``ispc`` can
|
|
generate code where all instances always do the same iterations.
|
|
|
|
A related benefit comes in ``if`` statements--if the test in an ``if``
|
|
statement is purely based on ``uniform`` quantities, then the result will
|
|
by definition be the same for all of the running program instances. Thus,
|
|
the code for only one of the two cases needs to execute. ``ispc`` can
|
|
generate code that jumps to one of the two, avoiding the overhead of
|
|
needing to run the code for both cases.
|
|
|
|
``uniform`` variables will implicitly type-convert to varying types as
|
|
required:
|
|
|
|
::
|
|
|
|
uniform int x = ...;
|
|
int y = ...;
|
|
int z = x * y;
|
|
|
|
Conversely, it is a compile-time error to assign a varying value to a
|
|
``uniform`` type:
|
|
|
|
::
|
|
|
|
float f = ....;
|
|
uniform float uf = f; // ERROR
|
|
|
|
Arrays themselves aren't uniform or varying, but the elements that they
|
|
store are:
|
|
|
|
::
|
|
|
|
float foo[10];
|
|
uniform float bar[10];
|
|
|
|
Continuing the connection to data types in memory, the first declaration
|
|
corresponds to 10 four-wide float values (on Intel® SSE), and the second to
|
|
10 single float values.
|
|
|
|
|
|
Mapping Data to Program Instances
|
|
---------------------------------
|
|
|
|
An important part of SPMD programming is how to map the set of running
|
|
instances to the set of inputs to the program.
|
|
|
|
If the application has created an array of floating-point values on which
|
|
the following computation needs to be completed:
|
|
|
|
::
|
|
|
|
// C++ code
|
|
int count = ...;
|
|
float *data = new float[count];
|
|
float *result = new float[count];
|
|
... initialize data ...
|
|
ispc_func(data, count, result);
|
|
|
|
And if we have a ``ispc`` function declared as follows, then, given a
|
|
number of program instances running in parallel, how do the program
|
|
instances determine which elements of the array to work on?
|
|
|
|
::
|
|
|
|
// ispc code
|
|
export void ispc_func(uniform float data[],
|
|
uniform int count,
|
|
uniform float result[]) {
|
|
...
|
|
|
|
``ispc`` provides two built-in variables to help with this data mapping
|
|
across the set of running SPMD program instances. The first,
|
|
``programCount`` gives the number of program instances that are executing
|
|
in parallel; for example, it may have the value 4 on most targets that
|
|
support Intel® and 8 on targets that support Intel® AVX. The second,
|
|
``programIndex``, gives the index of the SIMD-lane being used for the
|
|
current program instance. (In other words, it's a varying integer value
|
|
that has value zero for the first program instance, and so forth.)
|
|
|
|
Given these, ``ispc_func`` might be implemented as:
|
|
|
|
::
|
|
|
|
for (uniform int i = 0; i < count; i += programCount) {
|
|
float d = data[i + programIndex];
|
|
float r = ....
|
|
result[i + programIndex] = r;
|
|
}
|
|
|
|
This code implicitly assumes that ``programCount`` evenly divides
|
|
``count``. The more general case could be:
|
|
|
|
::
|
|
|
|
for (uniform int i = 0; i < count; i += programCount) {
|
|
if (i + programIndex < count) {
|
|
float d = data[i + programIndex];
|
|
...
|
|
|
|
Some performance improvement may come from removing the ``if`` test from
|
|
the loop:
|
|
|
|
::
|
|
|
|
uniform int fullCount = count - (count % programCount);
|
|
uniform int i;
|
|
for (i = 0; i < fullCount; i += programCount) {
|
|
float d = data[i + programIndex];
|
|
...
|
|
}
|
|
if (i + programIndex < count) {
|
|
float d = data[i + programIndex];
|
|
...
|
|
}
|
|
|
|
For a more complex example, consider a ray tracer that wants to trace 4
|
|
rays per pixel. To write code that works on one pixel at a time on a
|
|
machine that supports Intel® SSE, and 2 pixels at a time on a machine that
|
|
supports Intel® AVX, see the following:
|
|
|
|
::
|
|
|
|
// compute sample offsets for the pixel or pixels being processed
|
|
uniform float xOffsetBase[4] = { 0, 0, 0.5, 0.5 };
|
|
uniform float yOffsetBase[4] = { 0, 0.5, 0, 0.5 };
|
|
float xOffset[programIndex % 4], yOffset[programIndex % 4];
|
|
|
|
// compute steps
|
|
uniform int dx, dy;
|
|
if (programCount == 4) { dx = dy = 1; }
|
|
else if (programCount == 8) {
|
|
dx = 2; dy = 1;
|
|
xOffset += programIndex / 4;
|
|
}
|
|
else if (programCount == 16) {
|
|
xOffset += programIndex / 8;
|
|
yOffset += (programIndex / 4) & 0x1;
|
|
dx = dy = 2;
|
|
}
|
|
|
|
for (uniform int y = 0; y < height; y += dy) {
|
|
for (uniform int x = 0; x < width; x += dx) {
|
|
float xSample = x + xOffset, ySample = y + yOffset;
|
|
// process samples in parallel ...
|
|
}
|
|
}
|
|
|
|
"Coherent" Control Flow Statements
|
|
----------------------------------
|
|
|
|
``ispc`` provides a few mechanisms for you to supply a hint that control
|
|
flow is expected to be coherent at a particular point in the program's
|
|
execution. These mechanisms provide the compiler a hint that it's worth
|
|
emitting extra code to check to see if the control flow is in fact coherent
|
|
at run-time, in which case it can jump to a simpler code path or otherwise
|
|
save work.
|
|
|
|
The first of these statements is ``cif``, indicating an ``if`` statement
|
|
that is expected to be coherent. Recall from the `The
|
|
SPMD-on-SIMD Execution Model`_ section that ``if`` statements with a
|
|
``uniform`` test compile to more efficient code than ``if`` tests with
|
|
varying tests. ``cif`` can provide many benefits of ``if`` with a
|
|
uniform test in the case where the test is actually varying.
|
|
|
|
The usage of ``cif`` in code is just the same as ``if``:
|
|
|
|
::
|
|
|
|
cif (x < y) {
|
|
...
|
|
} else {
|
|
...
|
|
}
|
|
|
|
``cif`` provides a hint to the compiler that you expect that most of the
|
|
executing SPMD programs will all have the same result for the ``if``
|
|
condition. In this case, the code the compiler generates for the ``if``
|
|
test is along the lines of the following pseudo-code:
|
|
|
|
::
|
|
|
|
bool expr = /* evaluate cif condition */
|
|
if (all(expr)) {
|
|
// run "true" case of if test only
|
|
} else if (!any(expr)) {
|
|
// run "false" case of if test only
|
|
} else {
|
|
// run both true and false cases, updating mask appropriately
|
|
}
|
|
|
|
(For comparison, see the discussion of how regular ``if`` statements are
|
|
executed from the `The SPMD-on-SIMD Execution Model`_
|
|
section.)
|
|
|
|
For ``if`` statements where the different running SPMD program instances
|
|
don't have coherent values for the boolean ``if`` test, using ``cif``
|
|
introduces some additional overhead from the ``all`` and ``any`` tests as
|
|
well as the corresponding branches. For cases where the program
|
|
instances often do compute the same boolean value, this overhead is
|
|
worthwhile. If the control flow is in fact usually incoherent, this
|
|
overhead only costs performance.
|
|
|
|
In a similar fashion, ``ispc`` provides ``cfor``, ``cwhile``, ``cdo``,
|
|
``cbreak``, ``ccontinue``, and ``creturn`` statements. These statements
|
|
are semantically the same as the corresponding non-"c"-prefixed functions.
|
|
|
|
For example, when ``ispc`` encounters a regular ``continue`` statement in
|
|
the middle of loop, it disables the mask bits for the program instances
|
|
that executed the ``continue`` and then executes the remainder of the loop
|
|
body, under the expectation that other executing program instances will
|
|
still need to run those instructions. If you expect that all running
|
|
program instances will often execute ``continue`` together, then
|
|
``ccontinue`` provides the compiler a hint to do extra work to check if
|
|
every running program instance continued, in which case it can jump to the
|
|
end of the loop, saving the work of executing the otherwise meaningless
|
|
instructions.
|
|
|
|
|
|
Program Instance Convergence
|
|
----------------------------
|
|
|
|
Unlike languages such as OpenCL\* and CUDA\*, these executing program
|
|
instances are guaranteed to be maximally converged--if two program
|
|
instances follow the same control path, they are guaranteed to execute each
|
|
operation at the same time. In the presence of divergent control flow:
|
|
|
|
::
|
|
|
|
if (test) {
|
|
// true
|
|
}
|
|
else {
|
|
// false
|
|
}
|
|
|
|
It is guaranteed that all program instances that were running before the
|
|
``if`` test will also be running after the end of the ``else`` block.
|
|
There is thus no need for a ``syncthreads``--type construct to synchronize
|
|
the executing program instances in cases where program instances would like
|
|
to share data or commicate with each other.
|
|
|
|
|
|
Data Races
|
|
----------
|
|
|
|
Although the SPMD model assumes that program instances are independent, you
|
|
can write code that has data races across the program instances. For
|
|
example, the following code causes all program instances to try to write
|
|
different values to the same location:
|
|
|
|
::
|
|
|
|
uniform int array[32] = 0;
|
|
int index = 0;
|
|
array[index] = programIndex;
|
|
|
|
In this case, the behavior of the program is undefined.
|
|
|
|
|
|
Uniform Variables and Varying Control Flow
|
|
------------------------------------------
|
|
|
|
Operations may be executed even if none of the program instances needs to
|
|
run them based on their control flow. Consider an ``if``/``else`` test;
|
|
the statements in the ``else`` block may be executed even if the test
|
|
evaluates to ``true`` for all of the running program instances. In
|
|
general, the executed statements are masked, such that they have no side
|
|
effects for the program instances that don't want to be running them, so
|
|
there is no visible side-effect of executing the ``else`` statements.
|
|
There is, however, one case where this part of the execution model can
|
|
become apparent.
|
|
|
|
Consider the cast of modifying the value of a ``uniform`` variable under
|
|
varying control flow:
|
|
|
|
::
|
|
|
|
extern void foo();
|
|
uniform int a;
|
|
|
|
if (test) { // varying test
|
|
++a; // modifying uniform under varying control flow
|
|
foo();
|
|
}
|
|
|
|
When possible, ``ispc`` detects that the control flow is varying and issues
|
|
an warning if a uniform variable is modified in this case. Here, ``a`` may
|
|
be modified in the above code even if *none* of the program instances
|
|
evaluated a true value for the test, given the ``ispc`` execution model.
|
|
|
|
|
|
Function Pointers
|
|
-----------------
|
|
|
|
As with other variables, a function pointer in ``ispc`` may be of
|
|
``uniform`` or ``varying`` type. If a function pointer is ``uniform``, it
|
|
has the same value for all of the executing program instances, and thus all
|
|
active program instances will call the same function if the function
|
|
pointer is used.
|
|
|
|
If a function pointer is ``varying``, then it has a possibly-different
|
|
value for all running program instances. Given a call to a varying
|
|
function pointer, ``ispc`` maintains as much execution convergence as
|
|
possible; the code executed finds the set of unique function pointers over
|
|
the currently running program instances and calls each one just once, such
|
|
that the executing program instances when it is called are the set of
|
|
active program instances that had that function pointer value. The order
|
|
in which the various function pointers are called in this case is
|
|
indefined.
|
|
|
|
|
|
Task Parallelism: Language Syntax
|
|
---------------------------------
|
|
|
|
One option for combining task-parallelism with ``ispc`` is to just use
|
|
regular task parallelism in the C/C++ application code (be it through
|
|
Intel® Cilk(tm), Intel® Thread Building Blocks or another task system), and
|
|
for tasks to use ``ispc`` for SPMD parallelism across the vector lanes as
|
|
appropriate. Alternatively, ``ispc`` also has support for launching tasks
|
|
from ``ispc`` code. The approach is similar to Intel® Cilk's task launch
|
|
feature. (See the ``examples/mandelbrot_tasks`` example to see it used in
|
|
a small example.)
|
|
|
|
First, any function that is launched as a task must be declared with the
|
|
``task`` qualifier:
|
|
|
|
::
|
|
|
|
task void func(uniform float a[], uniform int index) {
|
|
...
|
|
a[index] = ....
|
|
}
|
|
|
|
Tasks must return ``void``; a compile time error is issued if a
|
|
non-``void`` task is defined.
|
|
|
|
Given a task definitions, there are two ways to write code that launches
|
|
tasks, using the ``launch`` construct. First, one task can be launched at
|
|
a time, with parameters passed to the task to help it determine what part
|
|
of the overall computation it's responsible for:
|
|
|
|
::
|
|
|
|
for (uniform int i = 0; i < 100; ++i)
|
|
launch < func(a, i) >;
|
|
|
|
Note the ``launch`` keyword and the brackets around the function call.
|
|
This code launches 100 tasks, each of which presumably does some
|
|
computation that is keyed off of given the value ``i``. In general, one
|
|
should launch many more tasks than there are processors in the system to
|
|
ensure good load-balancing, but not so many that the overhead of scheduling
|
|
and running tasks dominates the computation.
|
|
|
|
Alternatively, a number of tasks may be launched from a single ``launch``
|
|
statement. We might instead write the above example with a single
|
|
``launch`` like this:
|
|
|
|
::
|
|
|
|
launch[100] < func2(a) >;
|
|
|
|
Where an integer value (not necessarily a compile-time constant) is
|
|
provided to the ``launch`` keyword in square brackets; this number of tasks
|
|
will be enqueued to be run asynchronously. Within each of the tasks, two
|
|
special built-in variables are available--``taskIndex``, and ``taskCount``.
|
|
The first, ``taskIndex``, ranges from zero to one minus the number of tasks
|
|
provided to ``launch``, and ``taskCount`` equals the number of launched
|
|
taks. Thus, we might use ``taskIndex`` in the implementation of ``func2``
|
|
to determine which array element to process.
|
|
|
|
::
|
|
|
|
task void func2(uniform float a[]) {
|
|
...
|
|
a[taskIndex] = ...
|
|
}
|
|
|
|
Program execution continues asynchronously after a ``launch`` statement;
|
|
thus, a function shouldn't access values being generated by the tasks it
|
|
has launched within the function without synchronization. If results are
|
|
needed before function return, a function can use a ``sync`` statement to
|
|
wait for all launched tasks to finish:
|
|
|
|
::
|
|
|
|
launch[100] < func2(a) >;
|
|
sync;
|
|
// now safe to use computed values in a[]...
|
|
|
|
Alternatively, any function that launches tasks has an automatically-added
|
|
``sync`` statement before it returns, so that functions that call a
|
|
function that launches tasks don't have to worry about outstanding
|
|
asynchronous computation from that function.
|
|
|
|
Inside functions with the ``task`` qualifier, two additional built-in
|
|
variables are provided in addition to ``taskIndex`` and ``taskCount``:
|
|
``threadIndex`` and ``threadCount``. ``threadCount`` gives the total
|
|
number of hardware threads that have been launched by the task system.
|
|
``threadIndex`` provides an index between zero and ``threadCount-1`` that
|
|
gives a unique index that corresponds to the hardware thread that is
|
|
executing the current task. The ``threadIndex`` can be used for accessing
|
|
data that is private to the current thread and thus doesn't require
|
|
synchronization to access under parallel execution.
|
|
|
|
Task Parallelism: Runtime Requirements
|
|
--------------------------------------
|
|
|
|
If you use the task launch feature in ``ispc``, you must provide C/C++
|
|
implementations of three specific functions that manage launching and
|
|
synchronizing parallel tasks; these functions must be linked into your
|
|
executable. Although these functions may be implemented in any
|
|
language, they must have "C" linkage (i.e. their prototypes must be
|
|
declared inside an ``extern "C"`` block if they are defined in C++.)
|
|
|
|
By using user-supplied versions of these functions, ``ispc`` programs can
|
|
easily interoperate with software systems that have existing task systems
|
|
for managing parallelism. If you're using ``ispc`` with a system that
|
|
isn't otherwise multi-threaded and don't want to write custom
|
|
implementations of them, you can use the implementations of these functions
|
|
provided in the ``examples/tasksys.cpp`` file in the ``ispc``
|
|
distributions.
|
|
|
|
If you are implementing your own task system, the remainder of this section
|
|
discusses the requirements for these calls. You will also likely want to
|
|
review the example task systems in ``examples/tasksys.cpp`` for reference.
|
|
If you are not implmenting your own task system, you can skip reading the
|
|
remainder of this section.
|
|
|
|
Here are the declarations of the three functions that must be provided to
|
|
manage tasks in ``ispc``:
|
|
|
|
::
|
|
|
|
void *ISPCAlloc(void **handlePtr, int64_t size, int32_t alignment);
|
|
void ISPCLaunch(void **handlePtr, void *f, void *data, int count);
|
|
void ISPCSync(void *handle);
|
|
|
|
All three of these functions take an opaque handle (or a pointer to an
|
|
opaque handle) as their first parameter. This handle allows the task
|
|
system runtime to distinguish between calls to these functions from
|
|
different functions in ``ispc`` code. In this way, the task system
|
|
implementation can efficiently wait for completion on just the tasks
|
|
launched from a single function.
|
|
|
|
The first time one of ``ISPCLaunch()`` or ``ISPCAlloc()`` is called in an
|
|
``ispc`` functon, the ``void *`` pointed to by the ``handlePtr`` parameter
|
|
will be ``NULL``. The implementations of these function should then
|
|
initialize ``*handlePtr`` to a unique handle value of some sort. (For
|
|
example, it might allocate a small structure to record which tasks were
|
|
launched by the current function.) In subsequent calls to these functions
|
|
in the emitted ``ispc`` code, the same value for ``handlePtr`` will be
|
|
passed in, such that loading from ``*handlePtr`` will retrieve the value
|
|
stored in the first call.
|
|
|
|
At function exit (or at an explicit ``sync`` statement), a call to
|
|
``ISPCSync()`` will be generated if ``*handlePtr`` is non-``NULL``.
|
|
Therefore, the handle value is passed directly to ``ISPCSync()``, rather
|
|
than a pointer to it, as in the other functions.
|
|
|
|
The ``ISPCAlloc()`` function is used to allocate small blocks of memory to
|
|
store parameters passed to tasks. It should return a pointer to memory
|
|
with the given aize and alignment. Note that there is no explicit
|
|
``ISPCFree()`` call; instead, all memory allocated within an ``ispc``
|
|
function should be freed when ``ISPCSync()`` is called.
|
|
|
|
``ISPCLaunch()`` is called to launch to launch one or more asynchronous
|
|
tasks. Each ``launch`` statement in ``ispc`` code causes a call to
|
|
``ISPCLaunch()`` to be emitted in the generated code. The three parameters
|
|
after the handle pointer to thie function are relatively straightforward;
|
|
the ``void *f`` parameter holds a pointer to a function to call to run the
|
|
work for this task, ``data`` holds a pointer to data to pass to this
|
|
function, and ``count`` is the number of instances of this function to
|
|
enqueue for asynchronous execution. (In other words, ``count`` corresponds
|
|
to the value ``n`` in a multiple-task launch statement like ``launch[n]``.)
|
|
|
|
The signature of the provided function pointer ``f`` is
|
|
|
|
::
|
|
|
|
void (*TaskFuncPtr)(void *data, int threadIndex, int threadCount,
|
|
int taskIndex, int taskCount)
|
|
|
|
When this function pointer is called by one of the hardware threads managed
|
|
bythe task system, the ``data`` pointer passed to ``ISPCLaunch()`` should
|
|
be passed to it for its first parameter; ``threadCount`` gives the total
|
|
number of hardware threads that have been spawned to run tasks and
|
|
``threadIndex`` should be an integer index between zero and ``threadCount``
|
|
uniquely identifying the hardware thread that is running the task. (These
|
|
values can be used to index into thread-local storage.)
|
|
|
|
The value of ``taskCount`` should be the number of tasks launched in the
|
|
``launch`` statement that caused the call to ``ISPCLaunch()`` and each of
|
|
the calls to this function should be given a unique value of ``taskIndex``
|
|
between zero and ``taskCount``, to distinguish which of the instances
|
|
of the set of launched tasks is running.
|
|
|
|
The ISPC Standard Library
|
|
=========================
|
|
|
|
``ispc`` has a standard library that is automatically available when
|
|
compiling ``ispc`` programs. (To disable the standard library, pass the
|
|
``--nostdlib`` command-line flag to the compiler.)
|
|
|
|
Math Functions
|
|
--------------
|
|
|
|
The math functions in the standard library provide a relatively standard
|
|
range of mathematical functionality.
|
|
|
|
A number of different implementations of the transcendental math functions
|
|
are available; the math library to use can be selected with the
|
|
``--math-lib=`` command line argument. The following values can be provided
|
|
for this argument.
|
|
|
|
* ``default``: ``ispc``'s default built-in math functions. These have
|
|
reasonably high precision. (e.g. ``sin`` has a maximum absolute error of
|
|
approximately 1.45e-6 over the range -10pi to 10pi.)
|
|
* ``fast``: more efficient but lower accuracy versions of the default ``ispc``
|
|
implementations.
|
|
* ``svml``: use Intel "Short Vector Math Library". Use
|
|
``icc`` to link your final executable so that the appropriate libraries
|
|
are linked.
|
|
* ``system``: use the system's math library. On many systems, these
|
|
functions are more accurate than both of ``ispc``'s implementations.
|
|
Using these functions may be quite
|
|
inefficient; the system math functions only compute one result at a time
|
|
(i.e. they aren't vectorized), so ``ispc`` has to call them once per
|
|
active program instance. (This is not the case for the other three
|
|
options.)
|
|
|
|
In addition to an absolute value call, ``abs()``, ``signbits()`` extracts
|
|
the sign bit of the given value, returning ``0x80000000`` if the sign bit
|
|
is on (i.e. the value is negative) and zero if it is off.
|
|
|
|
::
|
|
|
|
float abs(float a)
|
|
uniform float abs(uniform float a)
|
|
unsigned int signbits(float x)
|
|
|
|
Standard rounding functions are provided. (On machines that support Intel®
|
|
SSE or Intel® AVX, these functions all map to variants of the ``roundss`` and
|
|
``roundps`` instructions, respectively.)
|
|
|
|
::
|
|
|
|
float round(float x)
|
|
uniform float round(uniform float x)
|
|
float floor(float x)
|
|
uniform float floor(uniform float x)
|
|
float ceil(float x)
|
|
uniform float ceil(uniform float x)
|
|
|
|
``rcp()`` computes an approximation to ``1/v``. The amount of error is
|
|
different on different architectures.
|
|
|
|
::
|
|
|
|
float rcp(float v)
|
|
uniform float rcp(uniform float v)
|
|
|
|
The square root of a given value can be computed with ``sqrt()``, which
|
|
maps to hardware square root intrinsics when available. An approximate
|
|
reciprocal square root, ``1/sqrt(v)`` is computed by ``rsqrt()``. Like
|
|
``rcp()``, the error from this call is different on different
|
|
architectures.
|
|
|
|
::
|
|
|
|
float sqrt(float v)
|
|
uniform float sqrt(uniform float v)
|
|
float rsqrt(float v)
|
|
uniform float rsqrt(uniform float v)
|
|
|
|
A standard set of minimum and maximum functions is available. These
|
|
functions also map to corresponding intrinsic functions.
|
|
|
|
::
|
|
|
|
float min(float a, float b)
|
|
uniform float min(uniform float a, uniform float b)
|
|
float max(float a, float b)
|
|
uniform float max(uniform float a, uniform float b)
|
|
unsigned int min(unsigned int a, unsigned int b)
|
|
uniform unsigned int min(uniform unsigned int a,
|
|
uniform unsigned int b)
|
|
unsigned int max(unsigned int a, unsigned int b)
|
|
uniform unsigned int max(uniform unsigned int a,
|
|
uniform unsigned int b)
|
|
|
|
The ``clamp()`` functions clamp the provided value to the given range.
|
|
(Their implementations are based on ``min()`` and ``max()`` and are thus
|
|
quite efficient.)
|
|
|
|
::
|
|
|
|
float clamp(float v, float low, float high)
|
|
uniform float clamp(uniform float v, uniform float low,
|
|
uniform float high)
|
|
unsigned int clamp(unsigned int v, unsigned int low,
|
|
unsigned int high)
|
|
uniform unsigned int clamp(uniform unsigned int v,
|
|
uniform unsigned int low,
|
|
uniform unsigned int high)
|
|
|
|
``ispc`` provides a standard variety of calls for trigonometric functions:
|
|
|
|
::
|
|
|
|
float sin(float x)
|
|
uniform float sin(uniform float x)
|
|
float cos(float x)
|
|
uniform float cos(uniform float x)
|
|
float tan(float x)
|
|
uniform float tan(uniform float x)
|
|
|
|
Arctangent functions are also available:
|
|
|
|
::
|
|
|
|
float atan(float x)
|
|
float atan2(float x, float y)
|
|
uniform float atan(uniform float x)
|
|
uniform float atan2(uniform float x, uniform float y)
|
|
|
|
If both sine and cosine are needed, then the ``sincos()`` call computes
|
|
both more efficiently than two calls to the respective individual
|
|
functions:
|
|
|
|
::
|
|
|
|
void sincos(float x, reference float s, reference float c)
|
|
void sincos(uniform float x, uniform reference float s,
|
|
uniform reference float c)
|
|
|
|
|
|
The usual exponential and logarithmic functions are provided.
|
|
|
|
::
|
|
|
|
float exp(float x)
|
|
uniform float exp(uniform float x)
|
|
float log(float x)
|
|
uniform float log(uniform float x)
|
|
float pow(float a, float b)
|
|
uniform float pow(uniform float a, uniform float b)
|
|
|
|
Some functions that end up doing low-level manipulation of the
|
|
floating-point representation in memory are available. As in the standard
|
|
math library, ``ldexp()`` multiplies the value ``x`` by 2^n, and
|
|
``frexp()`` directly returns the normalized mantissa and returns the
|
|
normalized exponent as a power of two in the ``pw2`` parameter.
|
|
|
|
::
|
|
|
|
float ldexp(float x, int n)
|
|
uniform float ldexp(uniform float x, uniform int n)
|
|
float frexp(float x, reference int pw2)
|
|
niform float frexp(uniform float x,
|
|
reference uniform int pw2)
|
|
|
|
|
|
A simple random number generator is provided. State for the RNG
|
|
is maintained in an instance of the ``RNGState`` structure, which is seeded
|
|
with ``seed_rng()``.
|
|
|
|
::
|
|
|
|
struct RNGState;
|
|
unsigned int random(reference uniform RNGState state)
|
|
float frandom(reference uniform RNGState state)
|
|
void seed_rng(reference uniform RNGState state,
|
|
uniform int seed)
|
|
|
|
Output Functions
|
|
----------------
|
|
|
|
``ispc`` has a simple ``print`` statement for printing values during
|
|
program execution. In the following short ``ispc`` program, there are
|
|
three uses of the ``print`` statement:
|
|
|
|
::
|
|
|
|
export void foo(uniform float f[4], uniform int i) {
|
|
float x = f[programIndex];
|
|
print("i = %, x = %\n", i, x);
|
|
if (x < 2) {
|
|
++x;
|
|
print("added to x = %\n", x);
|
|
}
|
|
print("last print of x = %\n", x);
|
|
}
|
|
|
|
There are a few things to note. First, the function is called ``print``,
|
|
not ``printf`` (unlike C). Second, the formatting string passed to this
|
|
function only uses a single percent sign to denote where the corresponding
|
|
value should be printed. You don't need to match the types of formatting
|
|
operators with the types being passed. However, you can't currently use
|
|
the rich data formatting options that ``printf`` provides (e.g. constructs
|
|
like ``%.10f``.).
|
|
|
|
If this function is called with the array of floats (0,1,2,3) passed in for
|
|
the ``f`` parameter and the value ``10`` for the ``i`` parameter, it
|
|
generates the following output on a four-wide compilation target:
|
|
|
|
::
|
|
|
|
i = 10, x = [0.000000,1.000000,2.000000,3.000000]
|
|
added to x = [1.000000,2.000000,_________,_________]
|
|
last print of x = [1.000000,2.000000,2.000000,3.000000]
|
|
|
|
All values of "varying" variables for each executing program instance is
|
|
printed when a "varying" variable is printed. The result from the second
|
|
print statement, which was called under control flow in the function
|
|
``foo()`` above, and given the input array (0,1,2,3), only includes the
|
|
first two program instances entered the ``if`` block. Therefore, the
|
|
values for the inactive program instances aren't printed. (In other cases,
|
|
they may have garbage values or be otherwise undefined.)
|
|
|
|
|
|
Assertions
|
|
----------
|
|
|
|
The ``ispc`` standard library includes a mechanism for adding ``assert()``
|
|
statements to ``ispc`` program code. Like ``assert()`` in C, the
|
|
``assert()`` function takes a single boolean expression as an argument. If
|
|
the expression evaluates to true at runtime, then a diagnostic error
|
|
message printed and the ``abort()`` function is called.
|
|
|
|
When called with a ``varying`` quantity, an assertion triggers if the
|
|
expression evaluates to true for any any of the executing program instances
|
|
at the point where it is called. Thus, given code like:
|
|
|
|
::
|
|
|
|
int x = programIndex - 2; // (-2, -1, 0, ... )
|
|
if (x > 0)
|
|
assert(x > 0);
|
|
|
|
The ``assert()`` statement will not trigger, since the condition isn't true
|
|
for any of the executing program instances at that point. (If this
|
|
``assert()`` statement was outside of this ``if``, then it would of course
|
|
trigger.)
|
|
|
|
To disable all of the assertions in a file that is being compiled (e.g.,
|
|
for an optimized release build), use the ``--opt=disable-assertions``
|
|
command-line argument.
|
|
|
|
|
|
Cross-Program Instance Operations
|
|
---------------------------------
|
|
|
|
Usually, ``ispc`` code expresses independent programs performing
|
|
computation on separate data elements. There are, however, a number of
|
|
cases where it's useful for the program instances to be able to cooperate
|
|
in computing results. The cross-lane operations described in this section
|
|
provide primitives for communication between the running program instances.
|
|
|
|
A few routines that evaluate conditions across the running program
|
|
instances. For example, ``any()`` returns ``true`` if the given value
|
|
``v`` is ``true`` for any of the SPMD program instances currently running,
|
|
and ``all()`` returns ``true`` if it true for all of them.
|
|
|
|
::
|
|
|
|
uniform bool any(bool v)
|
|
uniform bool all(bool v)
|
|
|
|
To broadcast a value from one program instance to all of the others, a
|
|
``broadcast()`` function is available. It broadcasts the value of the
|
|
``value`` parameter for the program instance given by ``index`` to all of
|
|
the running program instances.
|
|
|
|
::
|
|
|
|
int8 broadcast(int8 value, uniform int index)
|
|
int16 broadcast(int16 value, uniform int index)
|
|
int32 broadcast(int32 value, uniform int index)
|
|
int64 broadcast(int64 value, uniform int index)
|
|
float broadcast(float value, uniform int index)
|
|
double broadcast(double value, uniform int index)
|
|
|
|
The ``rotate()`` function allows each program instance to find the value of
|
|
the given value that their neighbor ``offset`` steps away has. For
|
|
example, on an 8-wide target, if ``offset`` has the value (1, 2, 3, 4, 5,
|
|
6, 7, 8) in each of the running program instances, then ``rotate(value,
|
|
-1)`` causes the first program instance to get the value 8, the second
|
|
program instance to get the value 1, the third 2, and so forth. The
|
|
provided offset value can be positive or negative, and may be greater than
|
|
``programCount`` (it is masked to ensure valid offsets).
|
|
|
|
::
|
|
|
|
int8 rotate(int8 value, uniform int offset)
|
|
int16 rotate(int16 value, uniform int offset)
|
|
int32 rotate(int32 value, uniform int offset)
|
|
int64 rotate(int64 value, uniform int offset)
|
|
float rotate(float value, uniform int offset)
|
|
double rotate(double value, uniform int offset)
|
|
|
|
|
|
Finally, the ``shuffle()`` functions allow two variants of fully general
|
|
shuffling of values among the program instances. For the first version,
|
|
each program instance's value of permutation gives the program instance
|
|
from which to get the value of ``value``. The provided values for
|
|
``permutation`` must all be between 0 and ``programCount-1``.
|
|
|
|
::
|
|
|
|
int8 shuffle(int8 value, int permutation)
|
|
int16 shuffle(int16 value, int permutation)
|
|
int32 shuffle(int32 value, int permutation)
|
|
int64 shuffle(int64 value, int permutation)
|
|
float shuffle(float value, int permutation)
|
|
double shuffle(double value, int permutation)
|
|
|
|
|
|
The second variant of ``shuffle()`` permutes over the extended vector that
|
|
is the concatenation of the two provided values. In other words, a value
|
|
of 0 in an element of ``permutation`` corresponds to the first element of
|
|
``value0``, the value ``2*programCount-1`` corresponds to the last element
|
|
of ``value1``, etc.)
|
|
|
|
::
|
|
|
|
int8 shuffle(int8 value0, int8 value1, int permutation)
|
|
int16 shuffle(int16 value0, int16 value1, int permutation)
|
|
int32 shuffle(int32 value0, int32 value1, int permutation)
|
|
int64 shuffle(int64 value0, int64 value1, int permutation)
|
|
float shuffle(float value0, float value1, int permutation)
|
|
double shuffle(double value0, double value1, int permutation)
|
|
|
|
The various variants of ``popcnt()`` return the population count--the
|
|
number of bits set in the given value.
|
|
|
|
::
|
|
|
|
uniform int popcnt(uniform int v)
|
|
int popcnt(int v)
|
|
uniform int popcnt(bool v)
|
|
|
|
The ``lanemask()`` function returns an integer that encodes which of the
|
|
current SPMD program instances are currently executing. The i'th bit is
|
|
set if the i'th SIMD lane is currently active.
|
|
|
|
::
|
|
|
|
uniform int lanemask()
|
|
|
|
You can compute reductions across the program instances. For example, the
|
|
values in each of the SIMD lanes ``x`` are added together by
|
|
``reduce_add()``. If this function is called under control flow, it only
|
|
adds the values for the currently active program instances.
|
|
|
|
::
|
|
|
|
uniform float reduce_add(float x)
|
|
uniform int reduce_add(int x)
|
|
uniform unsigned int reduce_add(unsigned int x)
|
|
|
|
You can also use functions to compute the minimum and maximum value of the
|
|
given value across all of the currently-executing vector lanes.
|
|
|
|
::
|
|
|
|
uniform float reduce_min(float a)
|
|
uniform int32 reduce_min(int32 a)
|
|
uniform unsigned int32 reduce_min(unsigned int32 a)
|
|
uniform double reduce_min(double a)
|
|
uniform int64 reduce_min(int64 a)
|
|
uniform unsigned int64 reduce_min(unsigned int64 a)
|
|
|
|
uniform float reduce_max(float a)
|
|
uniform int32 reduce_max(int32 a)
|
|
uniform unsigned int32 reduce_max(unsigned int32 a)
|
|
uniform double reduce_max(double a)
|
|
uniform int64 reduce_max(int64 a)
|
|
uniform unsigned int64 reduce_max(unsigned int64 a)
|
|
|
|
Finally, you can check to see if a particular value has the same value in
|
|
all of the currently-running program instances:
|
|
|
|
::
|
|
|
|
uniform bool reduce_equal(int32 v)
|
|
uniform bool reduce_equal(unsigned int32 v)
|
|
uniform bool reduce_equal(float v)
|
|
uniform bool reduce_equal(int64 v)
|
|
uniform bool reduce_equal(unsigned int64 v)
|
|
uniform bool reduce_equal(double)
|
|
|
|
There are also variants of these functions that return the value as a
|
|
``uniform`` in the case where the values are all the same.
|
|
|
|
::
|
|
|
|
uniform bool reduce_equal(int32 v, reference uniform int32 sameval)
|
|
uniform bool reduce_equal(unsigned int32 v,
|
|
reference uniform unsigned int32 sameval)
|
|
uniform bool reduce_equal(float v, reference uniform float sameval)
|
|
uniform bool reduce_equal(int64 v, reference uniform int64 sameval)
|
|
uniform bool reduce_equal(unsigned int64 v,
|
|
reference uniform unsigned int64 sameval)
|
|
uniform bool reduce_equal(double, reference uniform double sameval)
|
|
|
|
If called when none of the program instances are running,
|
|
``reduce_equal()`` will return ``false``.
|
|
|
|
There are also a number of functions to compute "scan"s of values across
|
|
the program instances. For example, the ``exclusive_scan_and()`` function
|
|
computes, for each program instance, the sum of the given value over all of
|
|
the preceeding program instances. (The scans currently available in
|
|
``ispc`` are all so-called "exclusive" scans, meaning that the value
|
|
computed for a given element does not include the value provided for that
|
|
element.) In C code, an exclusive add scan over an array might be
|
|
implemented as:
|
|
|
|
::
|
|
|
|
void scan_add(int *in_array, int *result_array, int count) {
|
|
result_array[0] = 0;
|
|
for (int i = 0; i < count; ++i)
|
|
result_array[i] = result_array[i-1] + in_array[i-1];
|
|
}
|
|
|
|
``ispc`` provides the following scan functions--addition, bitwise-and, and
|
|
bitwise-or are available:
|
|
|
|
::
|
|
|
|
int32 exclusive_scan_add(int32 v)
|
|
unsigned int32 exclusive_scan_add(unsigned int32 v)
|
|
float exclusive_scan_add(float v)
|
|
int64 exclusive_scan_add(int64 v)
|
|
unsigned int64 exclusive_scan_add(unsigned int64 v)
|
|
double exclusive_scan_add(double v)
|
|
int32 exclusive_scan_and(int32 v)
|
|
unsigned int32 exclusive_scan_and(unsigned int32 v)
|
|
int64 exclusive_scan_and(int64 v)
|
|
unsigned int64 exclusive_scan_and(unsigned int64 v)
|
|
int32 exclusive_scan_or(int32 v)
|
|
unsigned int32 exclusive_scan_or(unsigned int32 v)
|
|
int64 exclusive_scan_or(int64 v)
|
|
unsigned int64 exclusive_scan_or(unsigned int64 v)
|
|
|
|
|
|
Converting Between Array-of-Structures and Structure-of-Arrays Layout
|
|
---------------------------------------------------------------------
|
|
|
|
Applications often lay data out in memory in "array of structures" form.
|
|
Though convenient in C/C++ code, this layout can make ``ispc`` programs
|
|
less efficient than they would be if the data was laid out in "structure of
|
|
arrays" form. (See the section `Understanding How to Interoperate With the
|
|
Application's Data`_ for extended discussion of this topic.)
|
|
|
|
The standard library does provide a few functions that efficiently convert
|
|
between these two formats, for cases where it's not possible to change the
|
|
application to use "structure of arrays layout". Consider an array of 3D
|
|
(x,y,z) position data laid out in a C array like:
|
|
|
|
::
|
|
|
|
// C++ code
|
|
float pos[] = { x0, y0, z0, x1, y1, z1, x2, ... };
|
|
|
|
|
|
In an ``ispc`` program, we might want to load a set of (x,y,z) values and
|
|
do a computation based on them. The natural expression of this:
|
|
|
|
::
|
|
|
|
extern uniform float pos[];
|
|
uniform int base = ...;
|
|
float x = pos[base + 3 * programIndex]; // x = { x0 x1 x2 ... }
|
|
float y = pos[base + 1 + 3 * programIndex]; // y = { y0 y1 y2 ... }
|
|
float z = pos[base + 2 + 3 * programIndex]; // z = { z0 z1 z2 ... }
|
|
|
|
leads to irregular memory accesses and reduced performance. Alternatively,
|
|
the aos_to_soa3 standard library function could be used:
|
|
|
|
::
|
|
|
|
extern uniform float pos[];
|
|
uniform int base = ...;
|
|
float x, y, z;
|
|
aos_to_soa3(pos, base, x, y, z);
|
|
|
|
This routine loads ``3*programCount`` values from the given array starting
|
|
at the given offset, returning three ``varying`` results. There are both
|
|
``int32`` and ``float`` variants of this function:
|
|
|
|
::
|
|
|
|
void aos_to_soa3(uniform float a[], uniform int offset, reference float v0,
|
|
reference float v1, reference float v2)
|
|
void aos_to_soa3(uniform int32 a[], uniform int offset, reference int32 v0,
|
|
reference int32 v1, reference int32 v2)
|
|
|
|
After computation is done, corresponding functions convert back from the
|
|
SoA values in ``ispc`` ``varying`` variables and write the values back to
|
|
the given array, starting at the given offset.
|
|
|
|
::
|
|
|
|
extern uniform float pos[];
|
|
uniform int base = ...;
|
|
float x, y, z;
|
|
aos_to_soa3(pos, base, x, y, z);
|
|
// do computation with x, y, z
|
|
soa_to_aos3(x, y, z, pos, base);
|
|
|
|
::
|
|
|
|
void soa_to_aos3(float v0, float v1, float v2, uniform float a[],
|
|
uniform int offset)
|
|
void soa_to_aos3(int32 v0, int32 v1, int32 v2, uniform int32 a[],
|
|
uniform int offset)
|
|
|
|
There are also variants of these functions that convert 4-wide values
|
|
between AoS and SoA layouts. In other words, ``aos_to_soa4`` converts AoS
|
|
data in memory laid out like ``r0 g0 b0 a0 r1 g1 b1 a1 ...`` to four ``varying``
|
|
variables with values ``r0 r1...``, ``g0 g1...``, ``b0 b1...``, and ``a0
|
|
a1...`, reading a total of ``4*programCount`` values from the given array,
|
|
starting at the given offset.
|
|
|
|
::
|
|
|
|
void aos_to_soa4(uniform float a[], uniform int offset, reference float v0,
|
|
reference float v1, reference float v2, reference float v3)
|
|
void aos_to_soa4(uniform int32 a[], uniform int offset, reference int32 v0,
|
|
reference int32 v1, reference int32 v2, reference int32 v3)
|
|
void soa_to_aos4(float v0, float v1, float v2, float v3, uniform float a[],
|
|
uniform int offset)
|
|
void soa_to_aos4(int32 v0, int32 v1, int32 v2, int32 v3, uniform int32 a[],
|
|
uniform int offset)
|
|
|
|
|
|
Packed Load and Store Operations
|
|
--------------------------------
|
|
|
|
The standard library also offers routines for writing out and reading in
|
|
values from linear memory locations for the active program instances. The
|
|
``packed_load_active()`` functions load consecutive values from the given
|
|
array, starting at ``a[offset]``, loading one value for each
|
|
currently-executing program instance and storing it into that program
|
|
instance's ``val`` variable. They return the total number of values
|
|
loaded. Similarly, the ``packed_store_active()`` functions store the
|
|
``val`` values for each program instances that executed the
|
|
``packed_store_active()`` call, storing the results into the given array
|
|
starting at the given offset. They return the total number of values
|
|
stored.
|
|
|
|
::
|
|
|
|
uniform int packed_load_active(uniform int a[],
|
|
uniform int offset,
|
|
reference int val)
|
|
uniform int packed_load_active(uniform unsigned int a[],
|
|
uniform int offset,
|
|
reference unsigned int val)
|
|
uniform int packed_store_active(uniform int a[],
|
|
uniform int offset,
|
|
int val)
|
|
uniform int packed_store_active(uniform unsigned int a[],
|
|
uniform int offset,
|
|
unsigned int val)
|
|
|
|
|
|
As an example of how these functions can be used, the following code shows
|
|
the use of ``packed_store_active()``. The program instances that are
|
|
executing each compute some value ``x``; we'd like to record the program
|
|
index values of the program instances for which ``x`` is less than zero, if
|
|
any. In following the code, the ``programIndex`` value for each program
|
|
instance is written into the ``ids`` array only if ``x < 0`` for that
|
|
program instance. The total number of values written into ``ids`` is
|
|
returned from ``packed_store_active()``.
|
|
|
|
::
|
|
|
|
uniform int ids[100];
|
|
uniform int offset = 0;
|
|
float x = ...;
|
|
if (x < 0)
|
|
offset += packed_store_active(ids, offset, programIndex);
|
|
|
|
|
|
Finally, there are primitive operations that extract and set values in the
|
|
SIMD lanes. You can implement all of the operations described
|
|
above in this section from these routines, though in general, not as
|
|
efficiently. These routines are useful for implementing other reductions
|
|
and cross-lane communication that isn't included in the above, though.
|
|
Given a ``varying`` value, ``extract()`` returns the i'th element of it as
|
|
a single ``uniform`` value. Similarly, ``insert`` returns a new value
|
|
where the ``i`` th element of ``x`` has been replaced with the value ``v``
|
|
.
|
|
|
|
::
|
|
|
|
uniform int8 extract(int8 x, uniform int i)
|
|
uniform int16 extract(int16 x, uniform int i)
|
|
uniform int32 extract(int32 x, uniform int i)
|
|
uniform int64 extract(int64 x, uniform int i)
|
|
uniform float extract(float x, uniform int i)
|
|
|
|
::
|
|
|
|
int8 insert(int8 x, uniform int i, uniform int8 v)
|
|
int16 insert(int16 x, uniform int i, uniform int16 v)
|
|
int32 insert(int32 x, uniform int i, uniform int32 v)
|
|
int64 insert(int64 x, uniform int i, uniform int64 v)
|
|
float insert(float x, uniform int i, uniform float v)
|
|
|
|
|
|
Conversions To and From Half-Precision Floats
|
|
---------------------------------------------
|
|
|
|
There are functions to convert to and from the IEEE 16-bit floating-point
|
|
format. Note that there is no ``half`` data-type, and it isn't possible
|
|
to do floating-point math directly with ``half`` types in ``ispc``; these
|
|
functions facilitate converting to and from half-format data in memory.
|
|
|
|
To use them, half-format data should be loaded into an ``int16`` and the
|
|
``half_to_float()`` function used to convert it the a 32-bit floating point
|
|
value. To store a value to memory in half format, the ``float_to_half()``
|
|
function returns the 16 bits that are the closest match to the given
|
|
``float``, in half format.
|
|
|
|
::
|
|
|
|
float half_to_float(unsigned int16 h)
|
|
uniform float half_to_float(uniform unsigned int16 h)
|
|
int16 float_to_half(float f)
|
|
uniform int16 float_to_half(uniform float f)
|
|
|
|
There are also faster versions of these functions that don't worry about
|
|
handling floating point infinity, "not a number" and denormalized numbers
|
|
correctly. These are faster than the above functions, but are less
|
|
precise.
|
|
|
|
::
|
|
|
|
float half_to_float_fast(unsigned int16 h)
|
|
uniform float half_to_float_fast(uniform unsigned int16 h)
|
|
int16 float_to_half_fast(float f)
|
|
uniform int16 float_to_half_fast(uniform float f)
|
|
|
|
|
|
Atomic Operations and Memory Fences
|
|
-----------------------------------
|
|
|
|
The usual range of atomic memory operations are provided in ``ispc``. As an
|
|
example, consider the 32-bit integer atomic add routine:
|
|
|
|
::
|
|
|
|
int32 atomic_add_global(reference uniform int32 val, int32 delta)
|
|
|
|
The semantics are the expected ones for an atomic add function: the value
|
|
"val" has the value "delta" added to it atomically, and the old value of
|
|
"val" is returned from the function. (Thus, if multiple processors
|
|
simultaneously issue atomic adds to the same memory location, the adds will
|
|
be serialized by the hardware so that the correct result is computed in the
|
|
end.)
|
|
|
|
One thing to note is that that the value being added to here is a
|
|
``uniform`` integer, while the increment amount and the return value are
|
|
``varying``. In other words, the semantics of this call are that each
|
|
running program instance individually issues the atomic operation with its
|
|
own ``delta`` value and gets the previous value of ``val`` back in return.
|
|
The atomics for the running program instances may be issued in arbitrary
|
|
order; it's not guaranteed that they will be issued in ``programIndex``
|
|
order, for example.
|
|
|
|
Here are the declarations of the ``int32`` variants of these functions.
|
|
There are also ``int64`` equivalents as well as variants that take
|
|
``unsigned`` ``int32`` and ``int64`` values. (The ``atomic_swap_global()``
|
|
function can be used with ``float`` and ``double`` types as well.)
|
|
|
|
::
|
|
|
|
int32 atomic_add_global(reference uniform int32 val, int32 value)
|
|
int32 atomic_subtract_global(reference uniform int32 val, int32 value)
|
|
int32 atomic_min_global(reference uniform int32 val, int32 value)
|
|
int32 atomic_max_global(reference uniform int32 val, int32 value)
|
|
int32 atomic_and_global(reference uniform int32 val, int32 value)
|
|
int32 atomic_or_global(reference uniform int32 val, int32 value)
|
|
int32 atomic_xor_global(reference uniform int32 val, int32 value)
|
|
int32 atomic_swap_global(reference uniform int32 val, int32 newval)
|
|
|
|
There are also variants of these functions that take ``uniform`` values for
|
|
the operand and return a ``uniform`` result:
|
|
|
|
::
|
|
|
|
uniform int32 atomic_add_global(reference uniform int32 val,
|
|
uniform int32 value)
|
|
uniform int32 atomic_subtract_global(reference uniform int32 val,
|
|
uniform int32 value)
|
|
uniform int32 atomic_min_global(reference uniform int32 val,
|
|
uniform int32 value)
|
|
uniform int32 atomic_max_global(reference uniform int32 val,
|
|
uniform int32 value)
|
|
uniform int32 atomic_and_global(reference uniform int32 val,
|
|
uniform int32 value)
|
|
uniform int32 atomic_or_global(reference uniform int32 val,
|
|
uniform int32 value)
|
|
uniform int32 atomic_xor_global(reference uniform int32 val,
|
|
uniform int32 value)
|
|
uniform int32 atomic_swap_global(reference uniform int32 val,
|
|
uniform int32 newval)
|
|
|
|
There are also an atomic swap and "compare and exchange" functions.
|
|
Compare and exchange atomically compares the value in "val" to
|
|
"compare"--if they match, it assigns "newval" to "val". In either case,
|
|
the old value of "val" is returned. (As with the other atomic operations,
|
|
there are also ``unsigned`` and 64-bit variants of this function.
|
|
Furthermore, there are ``float`` and ``double`` variants as well.)
|
|
|
|
::
|
|
|
|
int32 atomic_swap_global(reference uniform int32 val, int32 new)
|
|
uniform int32 atomic_swap_global(reference uniform int32 val,
|
|
uniform int32 new)
|
|
int32 atomic_compare_exchange_global(reference uniform int32 val,
|
|
int32 compare, int32 newval)
|
|
uniform int32 atomic_compare_exchange_global(reference uniform int32 val,
|
|
uniform int32 compare, uniform int32 newval)
|
|
|
|
``ispc`` also has a standard library routine that inserts a memory barrier
|
|
into the code; it ensures that all memory reads and writes prior to be
|
|
barrier complete before any reads or writes after the barrier are issued.
|
|
See the `Linux kernel documentation on memory barriers`_ for an excellent
|
|
writeup on the need for and the use of memory barriers in multi-threaded
|
|
code.
|
|
|
|
.. _Linux kernel documentation on memory barriers: http://www.kernel.org/doc/Documentation/memory-barriers.txt
|
|
|
|
::
|
|
|
|
void memory_barrier();
|
|
|
|
|
|
Prefetches
|
|
----------
|
|
|
|
The standard library has a variety of functions to prefetch data into the
|
|
processor's cache. While modern CPUs have automatic prefetchers that do a
|
|
reasonable job of prefetching data to the cache before its needed, high
|
|
performance applications may find it helpful to prefetch data before it's
|
|
needed.
|
|
|
|
For example, this code shows how to prefetch data to the processor's L1
|
|
cache while iterating over the items in an array.
|
|
|
|
::
|
|
|
|
uniform int32 array[...];
|
|
for (uniform int i = 0; i < count; ++i) {
|
|
// do computation with array[i]
|
|
prefetch_l1(array[i+32]);
|
|
}
|
|
|
|
The standard library has routines to prefetch to the L1, L2, and L3
|
|
caches. It also has a variant, ``prefetch_nt()``, that indicates that the
|
|
value being prefetched isn't expected to be used more than once (so should
|
|
be high priority to be evicted from the cache).
|
|
|
|
::
|
|
|
|
void prefetch_{l1,l2,l3,nt}(reference TYPE)
|
|
|
|
These functions are available for all of the basic types in the
|
|
language--``int8``, ``int16``, ``int32``, ``float``, and so forth.
|
|
|
|
|
|
System Information
|
|
------------------
|
|
|
|
A routine is available to find the number of CPU cores available in the
|
|
system:
|
|
|
|
::
|
|
|
|
int num_cores()
|
|
|
|
This value can be useful for adapting the granularity of parallel task
|
|
decomposition depending on the number of processors in the system.
|
|
|
|
|
|
Low-Level Bits
|
|
--------------
|
|
|
|
Sometimes it's useful to convert a ``bool`` value to an integer using sign
|
|
extension so that the integer's bits are all on if the ``bool`` has the
|
|
value ``true`` (rather than just having the value one). The
|
|
``sign_extend()`` functions provide this functionality:
|
|
|
|
::
|
|
|
|
int sign_extend(bool value)
|
|
uniform int sign_extend(uniform bool value)
|
|
|
|
The ``intbits()`` and ``floatbits()`` functions can be used to implement
|
|
low-level floating-point bit twiddling. For example, ``intbits()`` returns
|
|
an ``unsigned int`` that is a bit-for-bit copy of the given ``float``
|
|
value. (Note: it is **not** the same as ``(int)a``, but corresponds to
|
|
something like ``*((int *)&a)`` in C.
|
|
|
|
::
|
|
|
|
float floatbits(unsigned int a);
|
|
uniform float floatbits(uniform unsigned int a);
|
|
unsigned int intbits(float a);
|
|
uniform unsigned int intbits(uniform float a);
|
|
|
|
|
|
The ``intbits()`` and ``floatbits()`` functions have no cost at runtime;
|
|
they just let the compiler know how to interpret the bits of the given
|
|
value. They make it possible to efficiently write functions that take
|
|
advantage of the low-level bit representation of floating-point values.
|
|
|
|
For example, the ``abs()`` function in the standard library is implemented
|
|
as follows:
|
|
|
|
::
|
|
|
|
float abs(float a) {
|
|
unsigned int i = intbits(a);
|
|
i &= 0x7fffffff;
|
|
return floatbits(i);
|
|
}
|
|
|
|
It, it clears the high order bit, to ensure that the given floating-point
|
|
value is positive. This compiles down to a single ``andps`` instruction
|
|
when used with an Intel® SSE target, for example.
|
|
|
|
Interoperability with the Application
|
|
=====================================
|
|
|
|
One of ``ispc``'s key goals is to make it easy to interoperate between the
|
|
C/C++ application code and parallel code written in ``ispc``. This
|
|
section describes the details of how this works and describes a number of
|
|
the pitfalls.
|
|
|
|
Interoperability Overview
|
|
-------------------------
|
|
|
|
As described in `Compiling and Running a Simple ISPC Program`_ it's
|
|
relatively straightforward to call ``ispc`` code from C/C++. First, any
|
|
``ispc`` functions to be called should be defined with the ``export``
|
|
keyword:
|
|
|
|
::
|
|
|
|
export void foo(uniform float a[]) {
|
|
...
|
|
}
|
|
|
|
|
|
This function corresponds to the following C-callable function:
|
|
|
|
::
|
|
|
|
void foo(float a[]);
|
|
|
|
|
|
(Recall from the `Uniform and Varying Qualifiers`_ section
|
|
that ``uniform`` types correspond to a single instances of the
|
|
corresponding type in C/C++.)
|
|
|
|
In addition to variables passed from the application to ``ispc`` in the
|
|
function call, you can also share global variables between the application
|
|
and ``ispc``. To do so, just declare the global variable as usual (in
|
|
either ``ispc`` or application code), and add an ``extern`` declaration on
|
|
the other side.
|
|
|
|
For example, given this ``ispc`` code:
|
|
|
|
::
|
|
|
|
// ispc code
|
|
uniform float foo;
|
|
extern uniform float bar[10];
|
|
|
|
And this C++ code:
|
|
|
|
::
|
|
|
|
// C++ code
|
|
extern float foo;
|
|
float bar[10];
|
|
|
|
Both the ``foo`` and ``bar`` global variables can be accessed on each
|
|
side.
|
|
|
|
``ispc`` code can also call back to C/C++. On the ``ispc`` side, any
|
|
application functions to be called must be declared with the ``extern "C"``
|
|
qualifier.
|
|
|
|
::
|
|
|
|
extern "C" void foo(uniform float f, uniform float g);
|
|
|
|
Unlike in C++, ``extern "C"`` doesn't take braces to delineate
|
|
multiple functions to be declared; thus, multiple C functions to be called
|
|
from ``ispc`` must be declared as follows:
|
|
|
|
::
|
|
|
|
extern "C" void foo(uniform float f, uniform float g);
|
|
extern "C" uniform int bar(uniform int a);
|
|
|
|
It is illegal to overload functions declared with ``extern "C"`` linkage;
|
|
``ispc`` issues an error in this case.
|
|
|
|
Function calls back to C/C++ are not made if none of the program instances
|
|
want to make the call. For example, given code like:
|
|
|
|
::
|
|
|
|
uniform float foo = ...;
|
|
float x = ...;
|
|
if (x != 0)
|
|
foo = appFunc(foo);
|
|
|
|
|
|
``appFunc()`` will only be called if one or more of the running program
|
|
instances evaluates ``true`` for ``x != 0``. If the application code would
|
|
like to determine which of the running program instances want to make the
|
|
call, a mask representing the active SIMD lanes can be passed to the
|
|
function.
|
|
|
|
::
|
|
|
|
extern "C" float appFunc(uniform float x,
|
|
uniform int activeLanes);
|
|
|
|
If the function is then called as:
|
|
|
|
::
|
|
|
|
...
|
|
x = appFunc(x, lanemask());
|
|
|
|
The ``activeLanes`` parameter will have the value one in the 0th bit if the
|
|
first program instance is running at this point in the code, one in the
|
|
first bit for the second instance, and so forth. (The ``lanemask()``
|
|
function is documented in `Low-Level Bits`_.) Application code can thus be
|
|
written as:
|
|
|
|
::
|
|
|
|
float appFunc(float x, int activeLanes) {
|
|
for (int i = 0; i < programCount; ++i)
|
|
if ((activeLanes & (1 << i)) != 0) {
|
|
// do computation for i'th SIMD lane
|
|
}
|
|
}
|
|
|
|
|
|
Data Layout
|
|
-----------
|
|
|
|
In general, ``ispc`` tries to ensure that ``struct`` s and other complex
|
|
datatypes are laid out in the same way in memory as they are in C/C++.
|
|
Matching structure layout is important for easy interoperability between C/C++
|
|
code and ``ispc`` code.
|
|
|
|
The main complexity in sharing data between ``ispc`` and C/C++ often comes
|
|
from reconciling data structures between ``ispc`` code and application
|
|
code; it can be useful to declare the shared structures in ``ispc`` code
|
|
and then examine the generated header file (which will have the C/C++
|
|
equivalents of them.) For example, given a structure in ``ispc``:
|
|
|
|
::
|
|
|
|
// ispc code
|
|
struct Node {
|
|
uniform int count;
|
|
uniform float pos[3];
|
|
};
|
|
|
|
If the ``Node`` structure is used in the parameters to an ``export`` ed
|
|
function, then the header file generated by the ``ispc`` compiler will
|
|
have a declaration like:
|
|
|
|
::
|
|
|
|
// C/C++ code
|
|
struct Node {
|
|
int count;
|
|
float pos[3];
|
|
};
|
|
|
|
Because ``varying`` types have different sizes on different processor
|
|
architectures, ``ispc`` prohibits any varying types from being used in
|
|
parameters to functions with the ``export`` qualifier. (``ispc`` also
|
|
prohibits passing structures that themselves have varying types as members,
|
|
etc.) Thus, all datatypes that is shared with the application must have
|
|
the ``uniform`` qualifier applied to them. (See `Understanding How to
|
|
Interoperate With the Application's Data`_ for more discussion of how to
|
|
load vectors of SoA or AoSoA data from the application.)
|
|
|
|
While ``ispc`` doesn't support pointers, there are two mechanisms to work
|
|
with pointers to arrays from the application. First, ``ispc`` passes
|
|
arrays by reference (like C), if the application has allocated an array by:
|
|
|
|
::
|
|
|
|
// C++ code
|
|
float *array = new float[count];
|
|
|
|
It can pass ``array`` to a ``ispc`` function defined as:
|
|
|
|
::
|
|
|
|
export void foo(uniform float array[], uniform int count)
|
|
|
|
Similarly, ``struct`` s from the application can have embedded pointers.
|
|
This is handled with similar ``[]`` syntax:
|
|
|
|
::
|
|
|
|
// C code
|
|
struct Foo {
|
|
float *foo, *bar;
|
|
};
|
|
|
|
On the ``ispc`` side, the corresponding ``struct`` declaration is:
|
|
|
|
::
|
|
|
|
// ispc
|
|
struct Foo {
|
|
uniform float foo[], bar[];
|
|
};
|
|
|
|
There are two subtleties related to data layout to be aware of. First, the
|
|
C++ specification doesn't define the size or memory layout of ``bool`` s.
|
|
Therefore, it's dangerous to share ``bool`` values in memory between
|
|
``ispc`` code and C/C++ code.
|
|
|
|
Second, ``ispc`` stores ``uniform`` short-vector types in memory with their
|
|
first element at the machine's natural vector alignment (i.e. 16 bytes for
|
|
a target that is using Intel® SSE, and so forth.) This implies that these
|
|
types will have different layout on different compilation targets. As
|
|
such, applications should in general avoid accessing ``uniform`` short
|
|
vector types from C/C++ application code if possible.
|
|
|
|
Data Alignment and Aliasing
|
|
---------------------------
|
|
|
|
There are are two important constraints that must be adhered to when
|
|
passing pointers from the application to ``ispc`` programs.
|
|
|
|
The first is that it is required that it be valid to read memory at the
|
|
first element of any array that is passed to ``ispc``. In practice, this
|
|
should just happen naturally, but it does mean that it is illegal to pass a
|
|
``NULL`` pointer as a parameter to a ``ispc`` function called from the
|
|
application.
|
|
|
|
The second constraint is that pointers and references in ``ispc`` programs
|
|
must not alias. The ``ispc`` compiler assumes that different pointers
|
|
can't end up pointing to the same memory location, either due to having the
|
|
same initial value, or through array indexing in the program as it
|
|
executed.
|
|
|
|
This aliasing constraint also applies to ``reference`` parameters to
|
|
functions. Given a function like:
|
|
|
|
::
|
|
|
|
void func(reference int a, reference int b) {
|
|
a = 0;
|
|
if (b == 0) { ... }
|
|
}
|
|
|
|
Then if the same variable must not be passed to ``func()``. This is
|
|
another case of aliasing, and if the caller calls the function as ``func(x,
|
|
x)``, it's not guaranteed that the ``if`` test will evaluate to true, due
|
|
to the compiler's requirement of no aliasing.
|
|
|
|
(In the future, ``ispc`` will have a mechanism to indicate that pointers
|
|
may alias.)
|
|
|
|
Using ISPC Effectively
|
|
======================
|
|
|
|
Restructuring Existing Programs to Use ISPC
|
|
-------------------------------------------
|
|
|
|
``ispc`` is designed to enable you to incorporate
|
|
SPMD parallelism into existing code with minimal modification; features
|
|
like the ability to share memory and data structures betwen C/C++ and
|
|
``ispc`` code and the ability to directly call back and forth between
|
|
``ispc`` and C/C++ are motivated by this. These features also make it
|
|
easy to incrementally transform a program to use ``ispc``; the most
|
|
computationally-intensive localized parts of the computation can be
|
|
transformed into ``ispc`` code while the remainder of the system is left
|
|
as is.
|
|
|
|
For a given section of code to be transitioned to run in ``ispc``, the
|
|
next question is how to parallelize the computation. Generally, there will
|
|
be obvious loops inside which a large amount of computation is done ("for
|
|
each ray", "for each pixel", etc.) Mapping these to the SPMD computational
|
|
style is often effective.
|
|
|
|
Carefully choose how to do the exact mapping of computation to SPMD program
|
|
instances. This choice can impact the mix of gather/scatter memory access
|
|
versus coherent memory access, for example. (See more on this in the
|
|
section `Gather and Scatter`_ below.) This decision can also impact the
|
|
coherence of control flow across the running SPMD program instances, which
|
|
can also have a significant effect on performance; in general, creating
|
|
groups of work that will tend to do similar computation across the SPMD
|
|
program instances improves performance.
|
|
|
|
Understanding How to Interoperate With the Application's Data
|
|
-------------------------------------------------------------
|
|
|
|
One of ``ispc``'s key goals is to be able to interoperate with the
|
|
application's data, in whatever layout it is stored in. You don't need to
|
|
worry about reformatting of data or the overhead of a driver model that
|
|
abstracts the data layout. This section illustrates some of the
|
|
alternatives with a simple example of computing the length of a large
|
|
number of vectors.
|
|
|
|
Consider for starters a ``Vector`` data-type, defined in C as:
|
|
|
|
::
|
|
|
|
struct Vector { float x, y, z; };
|
|
|
|
We might have (still in C) an array of ``Vector`` s defined like this:
|
|
|
|
::
|
|
|
|
Vector vectors[1024];
|
|
|
|
This is called an "array of structures" (AoS) layout. To compute the
|
|
lengths of these vectors in parallel, you can write ``ispc`` code like
|
|
this:
|
|
|
|
::
|
|
|
|
export void length(Vector vectors[1024], uniform float len[]) {
|
|
for (uniform int i = 0; i < 1024; i += programCount) {
|
|
int index = i+programIndex;
|
|
float x = vectors[index].x;
|
|
float y = vectors[index].y;
|
|
float z = vectors[index].z;
|
|
float l = sqrt(x*x + y*y + z*z);
|
|
len[index] = l;
|
|
}
|
|
}
|
|
|
|
The ``vectors`` array has been indexed using ``programIndex`` in
|
|
order to "peel off" ``programCount`` worth of values to compute the length
|
|
of each time through the loop.
|
|
|
|
The problem with this implementation is that the indexing into the array of
|
|
structures, ``vectors[index].x`` is relatively expensive. On a target
|
|
machine that supports four-wide Intel® SSE, this turns into four loads of
|
|
single ``float`` values from non-contiguous memory locations, which are
|
|
then packed into a four-wide register corresponding to ``float x``. Once the
|
|
values are loaded into the local ``x``, ``y``, and ``z`` variables,
|
|
SIMD-efficient computation can proceed; getting to that point is
|
|
relatively inefficient.
|
|
|
|
(As described previously in `Converting Between Array-of-Structures and
|
|
Structure-of-Arrays Layout`_, this computation could be written more
|
|
efficiently using standard library routines to convert from the AoS layout,
|
|
if we were given a flat array of ``float`` values.)
|
|
|
|
An alternative data layout would be the "structure of arrays" (SoA). In C,
|
|
the data would be declared as:
|
|
|
|
::
|
|
|
|
float x[1024], y[1024], z[1024];
|
|
|
|
The ``ispc`` code might be:
|
|
|
|
::
|
|
|
|
export void length(uniform float x[1024], uniform float y[1024],
|
|
uniform float z[1024], uniform float len[]) {
|
|
for (uniform int i = 0; i < 1024; i += programCount) {
|
|
int index = i+programIndex;
|
|
float xx = x[index];
|
|
float yy = y[index];
|
|
float zz = z[index];
|
|
float l = sqrt(xx*xx + yy*yy + zz*zz);
|
|
len[index] = l;
|
|
}
|
|
}
|
|
|
|
In this example, the loads into ``xx``, ``yy``, and ``zz`` are single
|
|
vector loads of ``programCount`` values into the corresponding registers.
|
|
This processing is more efficient than the multiple scalar loads that are
|
|
required with the AoS layout above.
|
|
|
|
A final alternative is "array of structures of arrays" (AoSoA), a hybrid
|
|
between these two. A structure is declared that stores a small number of
|
|
``x``, ``y``, and ``z`` values in contiguous memory locations:
|
|
|
|
::
|
|
|
|
struct Vector16 {
|
|
float x[16], y[16], z[16];
|
|
};
|
|
|
|
|
|
The ``ispc`` code has an outer loop over ``Vector16`` elements and
|
|
then an inner loop that peels off values from the element members:
|
|
|
|
::
|
|
|
|
#define N_VEC (1024/16)
|
|
export void length(Vector16 v[N_VEC], uniform float len[]) {
|
|
for (uniform int i = 0; i < N_VEC; ++i) {
|
|
for (uniform int j = 0; j < 16; j += programCount) {
|
|
int index = j + programIndex;
|
|
float x = v[i].x[index];
|
|
float y = v[i].y[index];
|
|
float z = v[i].z[index];
|
|
float l = sqrt(x*x + y*y + z*z);
|
|
len[index] = l;
|
|
}
|
|
}
|
|
}
|
|
|
|
(This code assumes that ``programCount`` divides 16 equally. See below for
|
|
discussion of the more general case.) One advantage of the AoSoA layout is
|
|
that the memory accesses to load values are to nearby memory locations,
|
|
where as with SoA, each of the three loads above is to locations separated
|
|
by a few thousand bytes. Thus, AoSoA can be more cache friendly. For
|
|
structures with many members, this difference can lead to a substantial
|
|
improvement.
|
|
|
|
``ispc`` can also efficiently process data in AoSoA layout where the inner
|
|
array length is less than the machine vector width. For example, consider
|
|
doing computation with this AoSoA structure definition on a machine with an
|
|
8-wide vector unit (for example, an Intel® AVX target):
|
|
|
|
::
|
|
|
|
struct Vector4 {
|
|
float x[4], y[4], z[4];
|
|
};
|
|
|
|
|
|
The ``ispc`` code to process this loads elements four at a time from
|
|
``Vector4`` instances until it has a full ``programCount`` number of
|
|
elements to work with and then proceeds with the computation.
|
|
|
|
::
|
|
|
|
#define N_VEC (1024/4)
|
|
export void length(Vector4 v[N_VEC], uniform float len[]) {
|
|
for (uniform int i = 0; i < N_VEC; i += programCount / 4) {
|
|
float x, y, z;
|
|
for (uniform int j = 0; j < programCount / 4; ++j) {
|
|
if (programIndex >= 4 * j &&
|
|
programIndex < 4 * (j+1)) {
|
|
int index = (programIndex & 0x3);
|
|
x = v[i+j].x[index];
|
|
y = v[i+j].y[index];
|
|
z = v[i+j].z[index];
|
|
}
|
|
}
|
|
float l = sqrt(x*x + y*y + z*z);
|
|
len[4*i + programIndex] = l;
|
|
}
|
|
}
|
|
|
|
|
|
Communicating Between SPMD Program Instances
|
|
--------------------------------------------
|
|
|
|
The ``broadcast()``, ``rotate()``, and ``shuffle()`` standard library
|
|
routines provide a variety of mechanisms for the running program instances
|
|
to communicate values to each other during execution. See the section
|
|
`Cross-Program Instance Operations`_ for more information about their
|
|
operation.
|
|
|
|
|
|
Gather and Scatter
|
|
------------------
|
|
|
|
The CPU is a poor fit for SPMD execution in some ways, the worst of which
|
|
is handling of general memory reads and writes from SPMD program instances.
|
|
For example, in a "simple" array index:
|
|
|
|
::
|
|
|
|
int i = ....;
|
|
uniform float x[10] = { ... };
|
|
float f = x[i];
|
|
|
|
Since the index ``i`` is a varying value, the various SPMD program
|
|
instances will in general be reading different locations in the array
|
|
``x``. Because the CPU doesn't have a gather instruction, the ``ispc``
|
|
compiler has to serialize these memory reads, performing a separate memory
|
|
load for each running program instance, packing the result into ``f``.
|
|
(And the analogous case would happen for a write into ``x[i]``.)
|
|
|
|
In many cases, gathers like these are unavoidable; the running program
|
|
instances just need to access incoherent memory locations. However, if the
|
|
array index ``i`` could actually be declared and used as a ``uniform``
|
|
variable, the resulting array index is substantially more
|
|
efficient. This is another case where using ``uniform`` whenever applicable
|
|
is of benefit.
|
|
|
|
In some cases, the ``ispc`` compiler is able to deduce that the memory
|
|
locations accessed are either all the same or are uniform. For example,
|
|
given:
|
|
|
|
::
|
|
|
|
uniform int x = ...;
|
|
int y = x;
|
|
return array[y];
|
|
|
|
The compiler is able to determine that all of the program instances are
|
|
loading from the same location, even though ``y`` is not a ``uniform``
|
|
variable. In this case, the compiler will transform this load to a regular vector
|
|
load, rather than a general gather.
|
|
|
|
Sometimes the running program instances will access a
|
|
linear sequence of memory locations; this happens most frequently when
|
|
array indexing is done based on the built-in ``programIndex`` variable. In
|
|
many of these cases, the compiler is also able to detect this case and then
|
|
do a vector load. For example, given:
|
|
|
|
::
|
|
|
|
uniform int x = ...;
|
|
return array[2*x + programIndex];
|
|
|
|
A regular vector load is done from array, starting at offset ``2*x``.
|
|
|
|
|
|
8 and 16-bit Integer Types
|
|
--------------------------
|
|
|
|
The code generated for 8 and 16-bit integer types is generally not as
|
|
efficient as the code generated for 32-bit integer types. It is generally
|
|
worthwhile to use 32-bit integer types for intermediate computations, even
|
|
if the final result will be stored in a smaller integer type.
|
|
|
|
Low-level Vector Tricks
|
|
-----------------------
|
|
|
|
Many low-level Intel® SSE coding constructs can be implemented in ``ispc``
|
|
code. For example, the following code efficiently reverses the sign of the
|
|
given values.
|
|
|
|
::
|
|
|
|
float flipsign(float a) {
|
|
unsigned int i = intbits(a);
|
|
i ^= 0x80000000;
|
|
return floatbits(i);
|
|
}
|
|
|
|
This code compiles down to a single XOR instruction.
|
|
|
|
Debugging
|
|
---------
|
|
|
|
Support for debugging in ``ispc`` is in progress. On Linux\* and Mac
|
|
OS\*, the ``-g`` command-line flag can be supplied to the compiler,
|
|
which causes it to generate debugging symbols. Running ``ispc`` programs
|
|
in the debugger, setting breakpoints, printing out variables and the like
|
|
all generally works, though there is occasional unexpected behavior.
|
|
|
|
Another option for debugging (the only current option on Windows\*) is
|
|
to use the ``print`` statement for ``printf()``
|
|
style debugging. You can also use the ability to call back to
|
|
application code at particular points in the program, passing a set of
|
|
variable values to be logged or otherwise analyzed from there.
|
|
|
|
The "Fast math" Option
|
|
----------------------
|
|
|
|
``ispc`` has a ``--fast-math`` command-line flag that enables a number of
|
|
optimizations that may be undesirable in code where numerical preceision is
|
|
critically important. For many graphics applications, the
|
|
approximations may be acceptable. The following two optimizations are
|
|
performed when ``--fast-math`` is used. By default, the ``--fast-math``
|
|
flag is off.
|
|
|
|
* Expressions like ``x / y``, where ``y`` is a compile-time constant, are
|
|
transformed to ``x * (1./y)``, where the inverse value of ``y`` is
|
|
precomputed at compile time.
|
|
|
|
* Expressions like ``x / y``, where ``y`` is not a compile-time constant,
|
|
are transformed to ``x * rcp(y)``, where ``rcp()`` maps to the
|
|
approximate reciprocal instruction from the standard library.
|
|
|
|
|
|
"Inline" Aggressively
|
|
---------------------
|
|
|
|
Inlining functions aggressively is generally beneficial for performance
|
|
with ``ispc``. Definitely use the ``inline`` qualifier for any short
|
|
functions (a few lines long), and experiment with it for longer functions.
|
|
|
|
Small Performance Tricks
|
|
------------------------
|
|
|
|
Performance is slightly improved by declaring variables at the same block
|
|
scope where they are first used. For example, in code like the
|
|
following, if the lifetime of ``foo`` is only within the scope of the
|
|
``if`` clause, write the code like this:
|
|
|
|
::
|
|
|
|
float func() {
|
|
....
|
|
if (x < y) {
|
|
float foo;
|
|
... use foo ...
|
|
}
|
|
}
|
|
|
|
Try not to write code as:
|
|
|
|
::
|
|
|
|
float func() {
|
|
float foo;
|
|
....
|
|
if (x < y) {
|
|
... use foo ...
|
|
}
|
|
}
|
|
|
|
Doing so can reduce the amount of masked store instructions that the
|
|
compiler needs to generate.
|
|
|
|
Instrumenting Your ISPC Programs
|
|
--------------------------------
|
|
|
|
``ispc`` has an optional instrumentation feature that can help you
|
|
understand performance issues. If a program is compiled using the
|
|
``--instrument`` flag, the compiler emits calls to a function with the
|
|
following signature at various points in the program (for
|
|
example, at interesting points in the control flow, when scatters or
|
|
gathers happen.)
|
|
|
|
::
|
|
|
|
extern "C" {
|
|
void ISPCInstrument(const char *fn, const char *note,
|
|
int line, int mask);
|
|
}
|
|
|
|
This function is passed the file name of the ``ispc`` file running, a short
|
|
note indicating what is happening, the line number in the source file, and
|
|
the current mask of active SPMD program lanes. You must provide an
|
|
implementation of this function and link it in with your application.
|
|
|
|
For example, when the ``ispc`` program runs, this function might be called
|
|
as follows:
|
|
|
|
::
|
|
|
|
ISPCInstrument("foo.ispc", "function entry", 55, 0xf);
|
|
|
|
This call indicates that at the currently executing program has just
|
|
entered the function defined at line 55 of the file ``foo.ispc``, with a
|
|
mask of all lanes currently executing (assuming a four-wide Intel® SSE
|
|
target machine).
|
|
|
|
For a fuller example of the utility of this functionality, see
|
|
``examples/aobench_instrumented`` in the ``ispc`` distribution. Ths
|
|
example includes an implementation of the ``ISPCInstrument`` function that
|
|
collects aggregate data about the program's execution behavior.
|
|
|
|
When running this example, you will want to direct to the ``ao`` executable
|
|
to generate a low resolution image, because the instrumentation adds
|
|
substantial execution overhead. For example:
|
|
|
|
::
|
|
|
|
% ./ao 1 32 32
|
|
|
|
After the ``ao`` program exits, a summary report along the following lines
|
|
will be printed. In the first few lines, you can see how many times a few
|
|
functions were called, and the average percentage of SIMD lanes that were
|
|
active upon function entry.
|
|
|
|
::
|
|
|
|
ao.ispc(0067) - function entry: 342424 calls (0 / 0.00% all off!), 95.86% active lanes
|
|
ao.ispc(0067) - return: uniform control flow: 342424 calls (0 / 0.00% all off!), 95.86% active lanes
|
|
ao.ispc(0071) - function entry: 1122 calls (0 / 0.00% all off!), 97.33% active lanes
|
|
ao.ispc(0075) - return: uniform control flow: 1122 calls (0 / 0.00% all off!), 97.33% active lanes
|
|
ao.ispc(0079) - function entry: 10072 calls (0 / 0.00% all off!), 45.09% active lanes
|
|
ao.ispc(0088) - function entry: 36928 calls (0 / 0.00% all off!), 97.40% active lanes
|
|
...
|
|
|
|
|
|
Using Scan Operations For Variable Output
|
|
-----------------------------------------
|
|
|
|
One important application of the ``exclusive_scan_add()`` function in the
|
|
standard library is when program instances want to generate a variable amount
|
|
of output and when one would like that output to be densely packed in a
|
|
single array. For example, consider the code fragment below:
|
|
|
|
::
|
|
|
|
uniform int func(uniform float outArray[], ...) {
|
|
int numOut = ...; // figure out how many to be output
|
|
float outLocal[MAX_OUT]; // staging area
|
|
// put results in outLocal[0], ..., outLocal[numOut-1]
|
|
int startOffset = exclusive_scan_add(numOut);
|
|
for (int i = 0; i < numOut; ++i)
|
|
outArray[startOffset + i] = outLocal[i];
|
|
return reduce_add(numOut);
|
|
}
|
|
|
|
Here, each program instance has computed a number, ``numOut``, of values to
|
|
output, and has stored them in the ``outLocal`` array. Assume that four
|
|
program instances are running and that the first one wants to output one
|
|
value, the second two values, and the third and fourth three values each.
|
|
In this case, ``exclusive_scan_add()`` will return the values (0, 1, 3, 6)
|
|
to the four program instances, respectively. The first program instance
|
|
will write its one result to ``outArray[0]``, the second will write its two
|
|
values to ``outArray[1]`` and ``outArray[2]``, and so forth. The
|
|
``reduce_add`` call at the end returns the total number of values that the
|
|
program instances have written to the array.
|
|
|
|
Application-Supplied Execution Masks
|
|
------------------------------------
|
|
|
|
Recall that when execution transitions from the application code to an
|
|
``ispc`` function, all of the program instances are initially executing.
|
|
In some cases, it may desired that only some of them are running, based on
|
|
a data-dependent condition computed in the application program. This
|
|
situation can easily be handled via an additional parameter from the
|
|
application.
|
|
|
|
As a simple example, consider a case where the application code has an
|
|
array of ``float`` values and we'd like the ``ispc`` code to update
|
|
just specific values in that array, where which of those values to be
|
|
updated has been determined by the application. In C++ code, we might
|
|
have:
|
|
|
|
::
|
|
|
|
int count = ...;
|
|
float *array = new float[count];
|
|
bool *shouldUpdate = new bool[count];
|
|
// initialize array and shouldUpdate
|
|
ispc_func(array, shouldUpdate, count);
|
|
|
|
Then, the ``ispc`` code could process this update as:
|
|
|
|
::
|
|
|
|
export void ispc_func(uniform float array[], uniform bool update[],
|
|
uniform int count) {
|
|
for (uniform int i = 0; i < count; i += programCount) {
|
|
cif (update[i+programIndex] == true)
|
|
// update array[i+programIndex]...
|
|
}
|
|
}
|
|
|
|
(In this case a "coherent" if statement is likely to be worthwhile if the
|
|
``update`` array will tend to have sections that are either all-true or
|
|
all-false.)
|
|
|
|
Explicit Vector Programming With Uniform Short Vector Types
|
|
-----------------------------------------------------------
|
|
|
|
The typical model for programming in ``ispc`` is an *implicit* parallel
|
|
model, where one writes a program that is apparently doing scalar
|
|
computation on values and the program is then vectorized to run in parallel
|
|
across the SIMD lanes of a processor. However, ``ispc`` also has some
|
|
support for explicit vector unit programming, where the vectorization is
|
|
explicit. Some computations may be more effectively described in the
|
|
explicit model rather than the implicit model.
|
|
|
|
This support is provided via ``uniform`` instances of short vectors
|
|
(as were introduced in the `Short Vector Types`_ section). Specifically,
|
|
if this short program
|
|
|
|
::
|
|
|
|
export uniform float<8> madd(uniform float<8> a,
|
|
uniform float<8> b, uniform float<8> c) {
|
|
return a + b * c;
|
|
}
|
|
|
|
is compiled with the AVX target, ``ispc`` generates the following assembly:
|
|
|
|
::
|
|
_madd:
|
|
vmulps %ymm2, %ymm1, %ymm1
|
|
vaddps %ymm0, %ymm1, %ymm0
|
|
ret
|
|
|
|
(And similarly, if compiled with a 4-wide SSE target, two ``mulps`` and two
|
|
``addps`` instructions are generated, and so forth.)
|
|
|
|
Note that ``ispc`` doesn't currently support control-flow based on
|
|
``uniform`` short vector types; it is thus not possible to write code like:
|
|
|
|
::
|
|
|
|
export uniform int<8> count(uniform float<8> a, uniform float<8> b) {
|
|
uniform int<8> sum = 0;
|
|
while (a++ < b)
|
|
++sum;
|
|
}
|
|
|
|
|
|
Choosing A Target Vector Width
|
|
------------------------------
|
|
|
|
By default, ``ispc`` compiles to the natural vector width of the target
|
|
instruction set. For example, for SSE2 and SSE4, it compiles four-wide,
|
|
and for AVX, it complies 8-wide. For some programs, higher performance may
|
|
be seen if the program is compiled to a doubled vector width--8-wide for
|
|
SSE and 16-wide for AVX.
|
|
|
|
For workloads that don't require many of registers, this method can lead to
|
|
significantly more efficient execution thanks to greater instruction level
|
|
parallelism and amortization of various overhead over more program
|
|
instances. For other workloads, it may lead to a slowdown due to higher
|
|
register pressure; trying both approaches for key kernels may be
|
|
worthwhile.
|
|
|
|
This option is only available for each of the SSE2, SSE4 and AVX targets.
|
|
It is selected with the ``--target=sse2-x2``, ``--target=sse4-x2`` and
|
|
``--target=avx-x2`` options, respectively.
|
|
|
|
|
|
Compiling With Support For Multiple Instruction Sets
|
|
----------------------------------------------------
|
|
|
|
``ispc`` can also generate output that supports multiple target instruction
|
|
sets, choosing the most appropriate one at runtime. For example, if you
|
|
run the command:
|
|
|
|
::
|
|
|
|
ispc foo.ispc -o foo.o --target=sse2,sse4-x2,avx-x2
|
|
|
|
Then four object files will be generated: ``foo_sse2.o``, ``foo_sse4.o``,
|
|
``foo_avx.o``, and ``foo.o``.[#]_ Link all of these into your executable, and
|
|
when you call a function in ``foo.ispc`` from your application code,
|
|
``ispc`` will determine which instruction sets are supported by the CPU the
|
|
code is running on and will call the most appropraite version of the
|
|
function available.
|
|
|
|
.. [#] Similarly, if you choose to generate assembly langauage output or
|
|
LLVM bitcode output, multiple versions of those files will be created.
|
|
|
|
In general, the version of the function that runs will be the one in the
|
|
most general instruction set that is supported by the system. If you only
|
|
compile SSE2 and SSE4 variants and run on a system that supports AVX, for
|
|
example, then the SSE4 variant will be executed. If the system doesn't
|
|
is not able to run any of the available variants of the function (for
|
|
example, trying to run a function that only has SSE4 and AVX variants on a
|
|
system that only supports SSE2), then the standard library ``abort()``
|
|
function will be called.
|
|
|
|
One subtlety is that all non-static global variables (if any) must have the
|
|
same size and layout with all of the targets used. For example, if you
|
|
have the global variables:
|
|
|
|
::
|
|
|
|
uniform int foo[2*programCount];
|
|
int bar;
|
|
|
|
and compile to both SSE2 and AVX targets, both of these variables will have
|
|
different sizes (the first due to program count having the value 4 for SSE2
|
|
and 8 for AVX, and the second due to ``varying`` types having different
|
|
numbers of elements with the two targets--essentially the same issue as the
|
|
first.)
|
|
|
|
|
|
Implementing Reductions Efficiently
|
|
-----------------------------------
|
|
|
|
It's often necessary to compute a "reduction" over a data set--for example,
|
|
one might want to add all of the values in an array, compute their minimum,
|
|
etc. ``ispc`` provides a few capabilities that make it easy to efficiently
|
|
compute reductions like these. However, it's important to use these
|
|
capabilities appropriately for best results.
|
|
|
|
As an example, consider the task of computing the sum of all of the values
|
|
in an array. In C code, we might have:
|
|
|
|
::
|
|
|
|
/* C implementation of a sum reduction */
|
|
float sum(const float array[], int count) {
|
|
float sum = 0;
|
|
for (int i = 0; i < count; ++i)
|
|
sum += array[i];
|
|
return sum;
|
|
}
|
|
|
|
Of course, exactly this computation could also be expressed in ``ispc``,
|
|
though without any benefit from vectorization:
|
|
|
|
::
|
|
|
|
/* inefficient ispc implementation of a sum reduction */
|
|
uniform float sum(const uniform float array[], uniform int count) {
|
|
uniform float sum = 0;
|
|
for (uniform int i = 0; i < count; ++i)
|
|
sum += array[i];
|
|
return sum;
|
|
}
|
|
|
|
As a first try, one might try using the ``reduce_add()`` function from the
|
|
``ispc`` standard library; it takes a ``varying`` value and returns the sum
|
|
of that value across all of the active program instances (see
|
|
`Cross-Program Instance Operations`_ for more details).
|
|
|
|
::
|
|
|
|
/* inefficient ispc implementation of a sum reduction */
|
|
uniform float sum(const uniform float array[], uniform int count) {
|
|
uniform float sum = 0;
|
|
// Assumes programCount evenly divides count
|
|
for (uniform int i = 0; i < count; i += programCount)
|
|
sum += reduce_add(array[i+programIndex]);
|
|
return sum;
|
|
}
|
|
|
|
This implementation loads a set of ``programCount`` values from the array,
|
|
one for each of the program instances, and then uses ``reduce_add`` to
|
|
reduce across the program instances and then update the sum. Unfortunately
|
|
this approach loses most benefit from vectorization, as it does more work
|
|
on the cross-program instance ``reduce_add()`` call than it saves from the
|
|
vector load of values.
|
|
|
|
The most efficient approach is to do the reduction in two phases: rather
|
|
than using a ``uniform`` variable to store the sum, we maintain a varying
|
|
value, such that each program instance is effectively computing a local
|
|
partial sum on the subset of array values that it has loaded from the
|
|
array. When the loop over array elements concludes, a single call to
|
|
``reduce_add()`` computes the final reduction across each of the program
|
|
instances' elements of ``sum``. This approach effectively compiles to a
|
|
single vector load and a single vector add for each ``programCount`` worth
|
|
of values--very efficient code in the end.
|
|
|
|
::
|
|
|
|
/* good ispc implementation of a sum reduction */
|
|
uniform float sum(const uniform float array[], uniform int count) {
|
|
float sum = 0;
|
|
// Assumes programCount evenly divides count
|
|
for (uniform int i = 0; i < count; i += programCount)
|
|
sum += array[i+programIndex];
|
|
return reduce_add(sum);
|
|
}
|
|
|
|
|
|
Disclaimer and Legal Information
|
|
================================
|
|
|
|
INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL(R) PRODUCTS.
|
|
NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL
|
|
PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL'S TERMS
|
|
AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER,
|
|
AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE
|
|
OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A
|
|
PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT
|
|
OR OTHER INTELLECTUAL PROPERTY RIGHT.
|
|
|
|
UNLESS OTHERWISE AGREED IN WRITING BY INTEL, THE INTEL PRODUCTS ARE NOT DESIGNED
|
|
NOR INTENDED FOR ANY APPLICATION IN WHICH THE FAILURE OF THE INTEL PRODUCT COULD
|
|
CREATE A SITUATION WHERE PERSONAL INJURY OR DEATH MAY OCCUR.
|
|
|
|
Intel may make changes to specifications and product descriptions at any time,
|
|
without notice. Designers must not rely on the absence or characteristics of any
|
|
features or instructions marked "reserved" or "undefined." Intel reserves these
|
|
for future definition and shall have no responsibility whatsoever for conflicts
|
|
or incompatibilities arising from future changes to them. The information here
|
|
is subject to change without notice. Do not finalize a design with this
|
|
information.
|
|
|
|
The products described in this document may contain design defects or errors
|
|
known as errata which may cause the product to deviate from published
|
|
specifications. Current characterized errata are available on request.
|
|
|
|
Contact your local Intel sales office or your distributor to obtain the latest
|
|
specifications and before placing your product order.
|
|
|
|
Copies of documents which have an order number and are referenced in this
|
|
document, or other Intel literature, may be obtained by calling 1-800-548-4725,
|
|
or by visiting Intel's Web Site.
|
|
|
|
Intel processor numbers are not a measure of performance. Processor numbers
|
|
differentiate features within each processor family, not across different
|
|
processor families. See http://www.intel.com/products/processor_number for
|
|
details.
|
|
|
|
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Centrino Atom Inside, Centrino Inside, Centrino logo, Core Inside, FlashFile,
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Itanium Inside, MCS, MMX, Oplus, OverDrive, PDCharm, Pentium, Pentium Inside,
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skoool, Sound Mark, The Journey Inside, Viiv Inside, vPro Inside, VTune, Xeon,
|
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and Xeon Inside are trademarks of Intel Corporation in the U.S. and other
|
|
countries.
|
|
|
|
* Other names and brands may be claimed as the property of others.
|
|
|
|
Copyright(C) 2011, Intel Corporation. All rights reserved.
|
|
|
|
|
|
Optimization Notice
|
|
===================
|
|
|
|
Intel compilers, associated libraries and associated development tools may
|
|
include or utilize options that optimize for instruction sets that are
|
|
available in both Intel and non-Intel microprocessors (for example SIMD
|
|
instruction sets), but do not optimize equally for non-Intel
|
|
microprocessors. In addition, certain compiler options for Intel
|
|
compilers, including some that are not specific to Intel
|
|
micro-architecture, are reserved for Intel microprocessors. For a detailed
|
|
description of Intel compiler options, including the instruction sets and
|
|
specific microprocessors they implicate, please refer to the "Intel
|
|
Compiler User and Reference Guides" under "Compiler Options." Many library
|
|
routines that are part of Intel compiler products are more highly optimized
|
|
for Intel microprocessors than for other microprocessors. While the
|
|
compilers and libraries in Intel compiler products offer optimizations for
|
|
both Intel and Intel-compatible microprocessors, depending on the options
|
|
you select, your code and other factors, you likely will get extra
|
|
performance on Intel microprocessors.
|
|
|
|
Intel compilers, associated libraries and associated development tools may
|
|
or may not optimize to the same degree for non-Intel microprocessors for
|
|
optimizations that are not unique to Intel microprocessors. These
|
|
optimizations include Intel® Streaming SIMD Extensions 2 (Intel® SSE2),
|
|
Intel® Streaming SIMD Extensions 3 (Intel® SSE3), and Supplemental
|
|
Streaming SIMD Extensions 3 (Intel SSSE3) instruction sets and other
|
|
optimizations. Intel does not guarantee the availability, functionality,
|
|
or effectiveness of any optimization on microprocessors not manufactured by
|
|
Intel. Microprocessor-dependent optimizations in this product are intended
|
|
for use with Intel microprocessors.
|
|
|
|
While Intel believes our compilers and libraries are excellent choices to
|
|
assist in obtaining the best performance on Intel and non-Intel
|
|
microprocessors, Intel recommends that you evaluate other compilers and
|
|
libraries to determine which best meet your requirements. We hope to win
|
|
your business by striving to offer the best performance of any compiler or
|
|
library; please let us know if you find we do not.
|