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ispc/builtins/target-sse2.ll

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LLVM

;; Copyright (c) 2010-2011, Intel Corporation
;; All rights reserved.
;;
;; Redistribution and use in source and binary forms, with or without
;; modification, are permitted provided that the following conditions are
;; met:
;;
;; * Redistributions of source code must retain the above copyright
;; notice, this list of conditions and the following disclaimer.
;;
;; * Redistributions in binary form must reproduce the above copyright
;; notice, this list of conditions and the following disclaimer in the
;; documentation and/or other materials provided with the distribution.
;;
;; * Neither the name of Intel Corporation nor the names of its
;; contributors may be used to endorse or promote products derived from
;; this software without specific prior written permission.
;;
;;
;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
;; IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
;; TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
;; PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
;; OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
;; EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
;; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
;; PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
;; LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
;; NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
;; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Define the standard library builtins for the SSE2 target
; Define some basics for a 4-wide target
define(`WIDTH',`4')
define(`MASK',`i32')
include(`util.m4')
stdlib_core()
packed_load_and_store()
scans()
int64minmax()
include(`target-sse2-common.ll')
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; half conversion routines
declare float @__half_to_float_uniform(i16 %v) nounwind readnone
declare <WIDTH x float> @__half_to_float_varying(<WIDTH x i16> %v) nounwind readnone
declare i16 @__float_to_half_uniform(float %v) nounwind readnone
declare <WIDTH x i16> @__float_to_half_varying(<WIDTH x float> %v) nounwind readnone
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rounding
;;
;; There are not any rounding instructions in SSE2, so we have to emulate
;; the functionality with multiple instructions...
; The code for __round_* is the result of compiling the following source
; code.
;
; export float Round(float x) {
; unsigned int sign = signbits(x);
; unsigned int ix = intbits(x);
; ix ^= sign;
; x = floatbits(ix);
; x += 0x1.0p23f;
; x -= 0x1.0p23f;
; ix = intbits(x);
; ix ^= sign;
; x = floatbits(ix);
; return x;
;}
define <4 x float> @__round_varying_float(<4 x float>) nounwind readonly alwaysinline {
%float_to_int_bitcast.i.i.i.i = bitcast <4 x float> %0 to <4 x i32>
%bitop.i.i = and <4 x i32> %float_to_int_bitcast.i.i.i.i, <i32 -2147483648, i32 -2147483648, i32 -2147483648, i32 -2147483648>
%bitop.i = xor <4 x i32> %float_to_int_bitcast.i.i.i.i, %bitop.i.i
%int_to_float_bitcast.i.i40.i = bitcast <4 x i32> %bitop.i to <4 x float>
%binop.i = fadd <4 x float> %int_to_float_bitcast.i.i40.i, <float 8.388608e+06, float 8.388608e+06, float 8.388608e+06, float 8.388608e+06>
%binop21.i = fadd <4 x float> %binop.i, <float -8.388608e+06, float -8.388608e+06, float -8.388608e+06, float -8.388608e+06>
%float_to_int_bitcast.i.i.i = bitcast <4 x float> %binop21.i to <4 x i32>
%bitop31.i = xor <4 x i32> %float_to_int_bitcast.i.i.i, %bitop.i.i
%int_to_float_bitcast.i.i.i = bitcast <4 x i32> %bitop31.i to <4 x float>
ret <4 x float> %int_to_float_bitcast.i.i.i
}
;; Similarly, for implementations of the __floor* functions below, we have the
;; bitcode from compiling the following source code...
;export float Floor(float x) {
; float y = Round(x);
; unsigned int cmp = y > x ? 0xffffffff : 0;
; float delta = -1.f;
; unsigned int idelta = intbits(delta);
; idelta &= cmp;
; delta = floatbits(idelta);
; return y + delta;
;}
define <4 x float> @__floor_varying_float(<4 x float>) nounwind readonly alwaysinline {
%calltmp.i = tail call <4 x float> @__round_varying_float(<4 x float> %0) nounwind
%bincmp.i = fcmp ogt <4 x float> %calltmp.i, %0
%val_to_boolvec32.i = sext <4 x i1> %bincmp.i to <4 x i32>
%bitop.i = and <4 x i32> %val_to_boolvec32.i, <i32 -1082130432, i32 -1082130432, i32 -1082130432, i32 -1082130432>
%int_to_float_bitcast.i.i.i = bitcast <4 x i32> %bitop.i to <4 x float>
%binop.i = fadd <4 x float> %calltmp.i, %int_to_float_bitcast.i.i.i
ret <4 x float> %binop.i
}
;; And here is the code we compiled to get the __ceil* functions below
;
;export uniform float Ceil(uniform float x) {
; uniform float y = Round(x);
; uniform int yltx = y < x ? 0xffffffff : 0;
; uniform float delta = 1.f;
; uniform int idelta = intbits(delta);
; idelta &= yltx;
; delta = floatbits(idelta);
; return y + delta;
;}
define <4 x float> @__ceil_varying_float(<4 x float>) nounwind readonly alwaysinline {
%calltmp.i = tail call <4 x float> @__round_varying_float(<4 x float> %0) nounwind
%bincmp.i = fcmp olt <4 x float> %calltmp.i, %0
%val_to_boolvec32.i = sext <4 x i1> %bincmp.i to <4 x i32>
%bitop.i = and <4 x i32> %val_to_boolvec32.i, <i32 1065353216, i32 1065353216, i32 1065353216, i32 1065353216>
%int_to_float_bitcast.i.i.i = bitcast <4 x i32> %bitop.i to <4 x float>
%binop.i = fadd <4 x float> %calltmp.i, %int_to_float_bitcast.i.i.i
ret <4 x float> %binop.i
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rounding doubles
define <4 x double> @__round_varying_double(<4 x double>) nounwind readonly alwaysinline {
unary1to4(double, @round)
}
define <4 x double> @__floor_varying_double(<4 x double>) nounwind readonly alwaysinline {
unary1to4(double, @floor)
}
define <4 x double> @__ceil_varying_double(<4 x double>) nounwind readonly alwaysinline {
unary1to4(double, @ceil)
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; min/max
; There is no blend instruction with SSE2, so we simulate it with bit
; operations on i32s. For these two vselect functions, for each
; vector element, if the mask is on, we return the corresponding value
; from %1, and otherwise return the value from %0.
define <4 x i32> @__vselect_i32(<4 x i32>, <4 x i32> ,
<4 x i32> %mask) nounwind readnone alwaysinline {
%notmask = xor <4 x i32> %mask, <i32 -1, i32 -1, i32 -1, i32 -1>
%cleared_old = and <4 x i32> %0, %notmask
%masked_new = and <4 x i32> %1, %mask
%new = or <4 x i32> %cleared_old, %masked_new
ret <4 x i32> %new
}
define <4 x float> @__vselect_float(<4 x float>, <4 x float>,
<4 x i32> %mask) nounwind readnone alwaysinline {
%v0 = bitcast <4 x float> %0 to <4 x i32>
%v1 = bitcast <4 x float> %1 to <4 x i32>
%r = call <4 x i32> @__vselect_i32(<4 x i32> %v0, <4 x i32> %v1, <4 x i32> %mask)
%rf = bitcast <4 x i32> %r to <4 x float>
ret <4 x float> %rf
}
; To do vector integer min and max, we do the vector compare and then sign
; extend the i1 vector result to an i32 mask. The __vselect does the
; rest...
define <4 x i32> @__min_varying_int32(<4 x i32>, <4 x i32>) nounwind readonly alwaysinline {
%c = icmp slt <4 x i32> %0, %1
%mask = sext <4 x i1> %c to <4 x i32>
%v = call <4 x i32> @__vselect_i32(<4 x i32> %1, <4 x i32> %0, <4 x i32> %mask)
ret <4 x i32> %v
}
define i32 @__min_uniform_int32(i32, i32) nounwind readonly alwaysinline {
%c = icmp slt i32 %0, %1
%r = select i1 %c, i32 %0, i32 %1
ret i32 %r
}
define <4 x i32> @__max_varying_int32(<4 x i32>, <4 x i32>) nounwind readonly alwaysinline {
%c = icmp sgt <4 x i32> %0, %1
%mask = sext <4 x i1> %c to <4 x i32>
%v = call <4 x i32> @__vselect_i32(<4 x i32> %1, <4 x i32> %0, <4 x i32> %mask)
ret <4 x i32> %v
}
define i32 @__max_uniform_int32(i32, i32) nounwind readonly alwaysinline {
%c = icmp sgt i32 %0, %1
%r = select i1 %c, i32 %0, i32 %1
ret i32 %r
}
; The functions for unsigned ints are similar, just with unsigned
; comparison functions...
define <4 x i32> @__min_varying_uint32(<4 x i32>, <4 x i32>) nounwind readonly alwaysinline {
%c = icmp ult <4 x i32> %0, %1
%mask = sext <4 x i1> %c to <4 x i32>
%v = call <4 x i32> @__vselect_i32(<4 x i32> %1, <4 x i32> %0, <4 x i32> %mask)
ret <4 x i32> %v
}
define i32 @__min_uniform_uint32(i32, i32) nounwind readonly alwaysinline {
%c = icmp ult i32 %0, %1
%r = select i1 %c, i32 %0, i32 %1
ret i32 %r
}
define <4 x i32> @__max_varying_uint32(<4 x i32>, <4 x i32>) nounwind readonly alwaysinline {
%c = icmp ugt <4 x i32> %0, %1
%mask = sext <4 x i1> %c to <4 x i32>
%v = call <4 x i32> @__vselect_i32(<4 x i32> %1, <4 x i32> %0, <4 x i32> %mask)
ret <4 x i32> %v
}
define i32 @__max_uniform_uint32(i32, i32) nounwind readonly alwaysinline {
%c = icmp ugt i32 %0, %1
%r = select i1 %c, i32 %0, i32 %1
ret i32 %r
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; horizontal ops / reductions
declare i32 @llvm.x86.sse.movmsk.ps(<4 x float>) nounwind readnone
define i32 @__movmsk(<4 x i32>) nounwind readnone alwaysinline {
%floatmask = bitcast <4 x i32> %0 to <4 x float>
%v = call i32 @llvm.x86.sse.movmsk.ps(<4 x float> %floatmask) nounwind readnone
ret i32 %v
}
define float @__reduce_add_float(<4 x float> %v) nounwind readonly alwaysinline {
%v1 = shufflevector <4 x float> %v, <4 x float> undef,
<4 x i32> <i32 2, i32 3, i32 undef, i32 undef>
%m1 = fadd <4 x float> %v1, %v
%m1a = extractelement <4 x float> %m1, i32 0
%m1b = extractelement <4 x float> %m1, i32 1
%sum = fadd float %m1a, %m1b
ret float %sum
}
define float @__reduce_min_float(<4 x float>) nounwind readnone {
reduce4(float, @__min_varying_float, @__min_uniform_float)
}
define float @__reduce_max_float(<4 x float>) nounwind readnone {
reduce4(float, @__max_varying_float, @__max_uniform_float)
}
define i32 @__reduce_add_int32(<4 x i32> %v) nounwind readnone {
%v1 = shufflevector <4 x i32> %v, <4 x i32> undef,
<4 x i32> <i32 2, i32 3, i32 undef, i32 undef>
%m1 = add <4 x i32> %v1, %v
%m1a = extractelement <4 x i32> %m1, i32 0
%m1b = extractelement <4 x i32> %m1, i32 1
%sum = add i32 %m1a, %m1b
ret i32 %sum
}
define i32 @__reduce_min_int32(<4 x i32>) nounwind readnone {
reduce4(i32, @__min_varying_int32, @__min_uniform_int32)
}
define i32 @__reduce_max_int32(<4 x i32>) nounwind readnone {
reduce4(i32, @__max_varying_int32, @__max_uniform_int32)
}
define i32 @__reduce_add_uint32(<4 x i32> %v) nounwind readnone {
%r = call i32 @__reduce_add_int32(<4 x i32> %v)
ret i32 %r
}
define i32 @__reduce_min_uint32(<4 x i32>) nounwind readnone {
reduce4(i32, @__min_varying_uint32, @__min_uniform_uint32)
}
define i32 @__reduce_max_uint32(<4 x i32>) nounwind readnone {
reduce4(i32, @__max_varying_uint32, @__max_uniform_uint32)
}
define double @__reduce_add_double(<4 x double>) nounwind readnone {
%v0 = shufflevector <4 x double> %0, <4 x double> undef,
<2 x i32> <i32 0, i32 1>
%v1 = shufflevector <4 x double> %0, <4 x double> undef,
<2 x i32> <i32 2, i32 3>
%sum = fadd <2 x double> %v0, %v1
%e0 = extractelement <2 x double> %sum, i32 0
%e1 = extractelement <2 x double> %sum, i32 1
%m = fadd double %e0, %e1
ret double %m
}
define double @__reduce_min_double(<4 x double>) nounwind readnone {
reduce4(double, @__min_varying_double, @__min_uniform_double)
}
define double @__reduce_max_double(<4 x double>) nounwind readnone {
reduce4(double, @__max_varying_double, @__max_uniform_double)
}
define i64 @__reduce_add_int64(<4 x i64>) nounwind readnone {
%v0 = shufflevector <4 x i64> %0, <4 x i64> undef,
<2 x i32> <i32 0, i32 1>
%v1 = shufflevector <4 x i64> %0, <4 x i64> undef,
<2 x i32> <i32 2, i32 3>
%sum = add <2 x i64> %v0, %v1
%e0 = extractelement <2 x i64> %sum, i32 0
%e1 = extractelement <2 x i64> %sum, i32 1
%m = add i64 %e0, %e1
ret i64 %m
}
define i64 @__reduce_min_int64(<4 x i64>) nounwind readnone {
reduce4(i64, @__min_varying_int64, @__min_uniform_int64)
}
define i64 @__reduce_max_int64(<4 x i64>) nounwind readnone {
reduce4(i64, @__max_varying_int64, @__max_uniform_int64)
}
define i64 @__reduce_min_uint64(<4 x i64>) nounwind readnone {
reduce4(i64, @__min_varying_uint64, @__min_uniform_uint64)
}
define i64 @__reduce_max_uint64(<4 x i64>) nounwind readnone {
reduce4(i64, @__max_varying_uint64, @__max_uniform_uint64)
}
reduce_equal(4)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; masked store
define void @__masked_store_blend_32(<4 x i32>* nocapture, <4 x i32>,
<4 x i32> %mask) nounwind alwaysinline {
%val = load <4 x i32> * %0, align 4
%newval = call <4 x i32> @__vselect_i32(<4 x i32> %val, <4 x i32> %1, <4 x i32> %mask)
store <4 x i32> %newval, <4 x i32> * %0, align 4
ret void
}
define void @__masked_store_blend_64(<4 x i64>* nocapture %ptr, <4 x i64> %new,
<4 x i32> %mask) nounwind alwaysinline {
%oldValue = load <4 x i64>* %ptr, align 8
; Do 4x64-bit blends by doing two <4 x i32> blends, where the <4 x i32> values
; are actually bitcast <2 x i64> values
;
; set up the first two 64-bit values
%old01 = shufflevector <4 x i64> %oldValue, <4 x i64> undef,
<2 x i32> <i32 0, i32 1>
%old01f = bitcast <2 x i64> %old01 to <4 x float>
%new01 = shufflevector <4 x i64> %new, <4 x i64> undef,
<2 x i32> <i32 0, i32 1>
%new01f = bitcast <2 x i64> %new01 to <4 x float>
; compute mask--note that the indices 0 and 1 are doubled-up
%mask01 = shufflevector <4 x i32> %mask, <4 x i32> undef,
<4 x i32> <i32 0, i32 0, i32 1, i32 1>
; and blend the two of the values
%result01f = call <4 x float> @__vselect_float(<4 x float> %old01f, <4 x float> %new01f, <4 x i32> %mask01)
%result01 = bitcast <4 x float> %result01f to <2 x i64>
; and again
%old23 = shufflevector <4 x i64> %oldValue, <4 x i64> undef,
<2 x i32> <i32 2, i32 3>
%old23f = bitcast <2 x i64> %old23 to <4 x float>
%new23 = shufflevector <4 x i64> %new, <4 x i64> undef,
<2 x i32> <i32 2, i32 3>
%new23f = bitcast <2 x i64> %new23 to <4 x float>
; compute mask--note that the values 2 and 3 are doubled-up
%mask23 = shufflevector <4 x i32> %mask, <4 x i32> undef,
<4 x i32> <i32 2, i32 2, i32 3, i32 3>
; and blend the two of the values
%result23f = call <4 x float> @__vselect_float(<4 x float> %old23f, <4 x float> %new23f, <4 x i32> %mask23)
%result23 = bitcast <4 x float> %result23f to <2 x i64>
; reconstruct the final <4 x i64> vector
%final = shufflevector <2 x i64> %result01, <2 x i64> %result23,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
store <4 x i64> %final, <4 x i64> * %ptr, align 8
ret void
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rcp
declare <4 x float> @llvm.x86.sse.rcp.ps(<4 x float>) nounwind readnone
define <4 x float> @__rcp_varying_float(<4 x float>) nounwind readonly alwaysinline {
%call = call <4 x float> @llvm.x86.sse.rcp.ps(<4 x float> %0)
; do one N-R iteration to improve precision
; float iv = __rcp_v(v);
; return iv * (2. - v * iv);
%v_iv = fmul <4 x float> %0, %call
%two_minus = fsub <4 x float> <float 2., float 2., float 2., float 2.>, %v_iv
%iv_mul = fmul <4 x float> %call, %two_minus
ret <4 x float> %iv_mul
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; rsqrt
declare <4 x float> @llvm.x86.sse.rsqrt.ps(<4 x float>) nounwind readnone
define <4 x float> @__rsqrt_varying_float(<4 x float> %v) nounwind readonly alwaysinline {
; float is = __rsqrt_v(v);
%is = call <4 x float> @llvm.x86.sse.rsqrt.ps(<4 x float> %v)
; Newton-Raphson iteration to improve precision
; return 0.5 * is * (3. - (v * is) * is);
%v_is = fmul <4 x float> %v, %is
%v_is_is = fmul <4 x float> %v_is, %is
%three_sub = fsub <4 x float> <float 3., float 3., float 3., float 3.>, %v_is_is
%is_mul = fmul <4 x float> %is, %three_sub
%half_scale = fmul <4 x float> <float 0.5, float 0.5, float 0.5, float 0.5>, %is_mul
ret <4 x float> %half_scale
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; sqrt
declare <4 x float> @llvm.x86.sse.sqrt.ps(<4 x float>) nounwind readnone
define <4 x float> @__sqrt_varying_float(<4 x float>) nounwind readonly alwaysinline {
%call = call <4 x float> @llvm.x86.sse.sqrt.ps(<4 x float> %0)
ret <4 x float> %call
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; svml stuff
declare <4 x float> @__svml_sinf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_cosf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_sincosf4(<4 x float> *, <4 x float>) nounwind readnone
declare <4 x float> @__svml_tanf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_atanf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_atan2f4(<4 x float>, <4 x float>) nounwind readnone
declare <4 x float> @__svml_expf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_logf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_powf4(<4 x float>, <4 x float>) nounwind readnone
define <4 x float> @__svml_sin(<4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_sinf4(<4 x float> %0)
ret <4 x float> %ret
}
define <4 x float> @__svml_cos(<4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_cosf4(<4 x float> %0)
ret <4 x float> %ret
}
define void @__svml_sincos(<4 x float>, <4 x float> *, <4 x float> *) nounwind readnone alwaysinline {
%s = call <4 x float> @__svml_sincosf4(<4 x float> * %2, <4 x float> %0)
store <4 x float> %s, <4 x float> * %1
ret void
}
define <4 x float> @__svml_tan(<4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_tanf4(<4 x float> %0)
ret <4 x float> %ret
}
define <4 x float> @__svml_atan(<4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_atanf4(<4 x float> %0)
ret <4 x float> %ret
}
define <4 x float> @__svml_atan2(<4 x float>, <4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_atan2f4(<4 x float> %0, <4 x float> %1)
ret <4 x float> %ret
}
define <4 x float> @__svml_exp(<4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_expf4(<4 x float> %0)
ret <4 x float> %ret
}
define <4 x float> @__svml_log(<4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_logf4(<4 x float> %0)
ret <4 x float> %ret
}
define <4 x float> @__svml_pow(<4 x float>, <4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_powf4(<4 x float> %0, <4 x float> %1)
ret <4 x float> %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; float min/max
declare <4 x float> @llvm.x86.sse.max.ps(<4 x float>, <4 x float>) nounwind readnone
declare <4 x float> @llvm.x86.sse.min.ps(<4 x float>, <4 x float>) nounwind readnone
define <4 x float> @__max_varying_float(<4 x float>, <4 x float>) nounwind readonly alwaysinline {
%call = call <4 x float> @llvm.x86.sse.max.ps(<4 x float> %0, <4 x float> %1)
ret <4 x float> %call
}
define <4 x float> @__min_varying_float(<4 x float>, <4 x float>) nounwind readonly alwaysinline {
%call = call <4 x float> @llvm.x86.sse.min.ps(<4 x float> %0, <4 x float> %1)
ret <4 x float> %call
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; double precision sqrt
declare <2 x double> @llvm.x86.sse2.sqrt.pd(<2 x double>) nounwind readnone
define <4 x double> @__sqrt_varying_double(<4 x double>) nounwind alwaysinline {
unary2to4(ret, double, @llvm.x86.sse2.sqrt.pd, %0)
ret <4 x double> %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; double precision min/max
declare <2 x double> @llvm.x86.sse2.max.pd(<2 x double>, <2 x double>) nounwind readnone
declare <2 x double> @llvm.x86.sse2.min.pd(<2 x double>, <2 x double>) nounwind readnone
define <4 x double> @__min_varying_double(<4 x double>, <4 x double>) nounwind readnone {
binary2to4(ret, double, @llvm.x86.sse2.min.pd, %0, %1)
ret <4 x double> %ret
}
define <4 x double> @__max_varying_double(<4 x double>, <4 x double>) nounwind readnone {
binary2to4(ret, double, @llvm.x86.sse2.max.pd, %0, %1)
ret <4 x double> %ret
}
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;; masked store
masked_store_blend_8_16_by_4()
gen_masked_store(4, i8, 8)
gen_masked_store(4, i16, 16)
gen_masked_store(4, i32, 32)
gen_masked_store(4, i64, 64)
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;; unaligned loads/loads+broadcasts
load_and_broadcast(4, i8, 8)
load_and_broadcast(4, i16, 16)
load_and_broadcast(4, i32, 32)
load_and_broadcast(4, i64, 64)
masked_load(4, i8, 8, 1)
masked_load(4, i16, 16, 2)
masked_load(4, i32, 32, 4)
masked_load(4, i64, 64, 8)
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;; gather/scatter
; define these with the macros from stdlib.m4
gen_gather(4, i8)
gen_gather(4, i16)
gen_gather(4, i32)
gen_gather(4, i64)
gen_scatter(4, i8)
gen_scatter(4, i16)
gen_scatter(4, i32)
gen_scatter(4, i64)