We now maintain a the distinction between the value of the mask passed into a function and the "internal" mask within the function that only accounts for varying control flow within the function. The full mask (the AND of the function mask and the internal mask) must be used for assignments to static and global variables, and reference function parameters. Further, it is the appropriate mask to use for making decisions about varying control flow. However, we can use the internal mask for assignments to variables declared in the current function (including the return value and non-reference parameters to the function). Doing so allows us to catch a few more cases where the internal mask is all on, even if the mask coming into the function wasn't all on, and thence use moves rather than blends for those assignments. (Which in turn can allow additional optimizations to happen.) Fixes issue #23.
299 lines
14 KiB
C++
299 lines
14 KiB
C++
/*
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Copyright (c) 2010-2011, Intel Corporation
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Intel Corporation nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
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OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/** @file sym.h
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@brief header file with declarations for symbol and symbol table
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classes.
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*/
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#ifndef ISPC_SYM_H
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#define ISPC_SYM_H
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#include "ispc.h"
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#include "decl.h"
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#include <map>
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class StructType;
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class ConstExpr;
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/**
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@brief Representation of a program symbol.
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The Symbol class represents a symbol in an ispc program. Symbols can
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include variables, functions, and named types. Note that all of the
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members are publically accessible; other code throughout the system
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accesses and modifies the members directly.
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@todo Should we break function symbols into a separate FunctionSymbol
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class and then not have these members that are not applicable for
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function symbols (and vice versa, for non-function symbols)?
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*/
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class Symbol {
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public:
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/** The Symbol constructor takes the name of the symbol, its
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position in a source file, and its type (if known). */
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Symbol(const std::string &name, SourcePos pos, const Type *t = NULL,
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StorageClass sc = SC_NONE);
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/** This method should only be called for function symbols; for them,
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it returns a mangled version of the function name with the argument
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types encoded into the returned name. This is used to generate
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unique symbols in object files for overloaded functions.
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*/
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std::string MangledName() const;
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SourcePos pos; /*!< Source file position where the symbol was defined */
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const std::string name; /*!< Symbol's name */
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llvm::Value *storagePtr; /*!< For symbols with storage associated with
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them (i.e. variables but not functions),
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this member stores a pointer to its
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location in memory.) */
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llvm::Function *function; /*!< For symbols that represent functions,
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this stores the LLVM Function value for
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the symbol once it has been created. */
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llvm::Function *exportedFunction;
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/*!< For symbols that represent functions with
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'export' qualifiers, this points to the LLVM
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Function for the application-callable version
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of the function. */
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const Type *type; /*!< The type of the symbol; if not set by the
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constructor, this is set after the
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declaration around the symbol has been parsed. */
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ConstExpr *constValue; /*!< For symbols with const-qualified types, this may store
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the symbol's compile-time constant value. This value may
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validly be NULL for a const-qualified type, however; for
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example, the ConstExpr class can't currently represent
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struct types. For cases like these, ConstExpr is NULL,
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though for all const symbols, the value pointed to by the
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storagePtr member will be its constant value. (This
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messiness is due to needing an ispc ConstExpr for the early
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constant folding optimizations). */
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StorageClass storageClass;/*!< Records the storage class (if any) provided with the
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symbol's declaration. */
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int varyingCFDepth; /*!< This member records the number of levels of nested 'varying'
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control flow within which the symbol was declared. Having
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this value available makes it possible to avoid performing
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masked stores when modifying the symbol's value when the
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store is done at the same 'varying' control flow depth as
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the one where the symbol was originally declared. */
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const Function *parentFunction;
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/*!< For symbols that are parameters to functions or are
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variables declared inside functions, this gives the
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function they're in. */
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};
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/** @brief Symbol table that holds all known symbols during parsing and compilation.
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A single instance of a SymbolTable is stored in the Module class
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(Module::symbolTable); it is created in the Module::Module()
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constructor. It is then accessed via the global variable Module *\ref m
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throughout the ispc implementation.
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*/
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class SymbolTable {
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public:
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SymbolTable();
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~SymbolTable();
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/** The parser calls this method when it enters a new scope in the
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program; this allows us to track variables that shadows others in
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outer scopes with same name as well as to efficiently discard all
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of the variables declared in a particular scope when we exit that
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scope. */
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void PushScope();
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/** For each scope started by a call to SymbolTable::PushScope(), there
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must be a matching call to SymbolTable::PopScope() at the end of
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that scope. */
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void PopScope();
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/** Adds the given variable symbol to the symbol table.
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@param symbol The symbol to be added
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@return true if successful; false if the provided symbol clashes
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with a symbol defined at the same scope. (Symbols may shaodow
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symbols in outer scopes; a warning is issued in this case, but this
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method still returns true.) */
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bool AddVariable(Symbol *symbol);
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/** Looks for a variable with the given name in the symbol table. This
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method searches outward from the innermost scope to the outermost,
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returning the first match found.
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@param name The name of the variable to be searched for.
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@return A pointer to the Symbol, if a match is found. NULL if no
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Symbol with the given name is in the symbol table. */
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Symbol *LookupVariable(const char *name);
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/** Adds the given function symbol to the symbol table.
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@param symbol The function symbol to be added.
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@return true if the symbol has been added. False if another
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function symbol with the same name and function signature is
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already present in the symbol table. */
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bool AddFunction(Symbol *symbol);
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/** Looks for the function or functions with the given name in the
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symbol name. If a function has been overloaded and multiple
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definitions are present for a given function name, all of them will
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be returned and it's up the the caller to resolve which one (if
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any) to use.
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@return vector of Symbol pointers to functions with the given name. */
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std::vector<Symbol *> *LookupFunction(const char *name);
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/** Looks for a function with the given name and type
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in the symbol table.
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@return pointer to matching Symbol; NULL if none is found. */
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Symbol *LookupFunction(const char *name, const FunctionType *type);
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/** Returns all of the functions in the symbol table that match the given
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predicate.
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@param pred A unary predicate that returns true or false, given a Symbol
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pointer, based on whether the symbol should be included in the returned
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set of matches. It can either be a function, with signature
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<tt>bool pred(const Symbol *s)</tt>, or a unary predicate object with
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an <tt>bool operator()(const Symbol *)</tt> method.
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@param matches Pointer to a vector in which to return the matching
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symbols.
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*/
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template <typename Predicate>
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void GetMatchingFunctions(Predicate pred,
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std::vector<Symbol *> *matches) const;
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/** Returns all of the variable symbols in the symbol table that match
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the given predicate. The predicate is defined as in the
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GetMatchingFunctions() method.
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*/
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template <typename Predicate>
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void GetMatchingVariables(Predicate pred,
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std::vector<Symbol *> *matches) const;
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/** Adds the named type to the symbol table. This is used for both
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struct definitions (where <tt>struct Foo</tt> causes type \c Foo to
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be added to the symbol table) as well as for <tt>typedef</tt>s.
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@param name Name of the type to be added
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@param type Type that \c name represents
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@param pos Position in source file where the type was named
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@return true if the named type was successfully added. False if a type
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with the same name has already been defined.
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*/
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bool AddType(const char *name, const Type *type, SourcePos pos);
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/** Looks for a type of the given name in the symbol table.
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@return Pointer to the Type, if found; otherwise NULL is returned.
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*/
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const Type *LookupType(const char *name) const;
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/** This method returns zero or more strings with the names of symbols
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in the symbol table that nearly (but not exactly) match the given
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name. This is useful for issuing informative error methods when
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misspelled identifiers are found a programs.
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@param name String to compare variable and function symbol names against.
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@return vector of zero or more strings that approximately match \c name.
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*/
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std::vector<std::string> ClosestVariableOrFunctionMatch(const char *name) const;
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/** This method returns zero or more strings with the names of types
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in the symbol table that nearly (but not exactly) match the given
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name. */
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std::vector<std::string> ClosestTypeMatch(const char *name) const;
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std::vector<std::string> ClosestEnumTypeMatch(const char *name) const;
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/** Prints out the entire contents of the symbol table to standard error.
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(Debugging method). */
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void Print();
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private:
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std::vector<std::string> closestTypeMatch(const char *str,
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bool structsVsEnums) const;
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/** This member variable holds one \c vector of Symbol pointers for
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each of the current active scopes as the program is being parsed.
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New vectors of symbols are added and removed from the end of the
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main vector, so searches for symbols start looking at the end of \c
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variables and work backwards.
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*/
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std::vector<std::vector<Symbol *> *> variables;
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/** Because there is no scoping for function symbols, functions are
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represented with a single STL \c map from names to symbols. A STL
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\c vector is used to store the function symbols for a given name
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since, due to function overloading, a name can have multiple
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function symbols associated with it. */
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std::map<std::string, std::vector<Symbol *> > functions;
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typedef std::map<std::string, const Type *> TypeMapType;
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/** Like variables, type definitions can be scoped. A new \c TypeMapType
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is added to the back of the \c types \c vector each time a new scope
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is entered. (And it's removed when the scope exits).
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*/
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std::vector<TypeMapType *> types;
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};
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template <typename Predicate> void
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SymbolTable::GetMatchingFunctions(Predicate pred,
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std::vector<Symbol *> *matches) const {
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// Iterate through all function symbols and apply the given predicate.
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// If it returns true, add the Symbol * to the provided vector.
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std::map<std::string, std::vector<Symbol *> >::const_iterator iter;
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for (iter = functions.begin(); iter != functions.end(); ++iter) {
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const std::vector<Symbol *> &syms = iter->second;
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for (unsigned int i = 0; i < syms.size(); ++i) {
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if (pred(syms[i]))
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matches->push_back(syms[i]);
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}
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}
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}
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template <typename Predicate> void
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SymbolTable::GetMatchingVariables(Predicate pred,
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std::vector<Symbol *> *matches) const {
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for (unsigned int i = 0; i < variables.size(); ++i)
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for (unsigned int j = 0; j < variables[i]->size(); ++j)
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if (pred((*variables[i])[j]))
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matches->push_back((*variables[i])[j]);
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}
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#endif // ISPC_SYM_H
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