Files
ispc/builtins/target-nvptx64.ll
2013-11-14 22:17:57 +01:00

890 lines
30 KiB
LLVM

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Define the standard library builtins for the NOVEC target
define(`MASK',`i1')
define(`WIDTH',`1')
;; target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v16:16:16-v32:32:32-v64:64:64-v128:128:128-n16:32:64"
;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;
declare i32 @llvm.nvvm.read.ptx.sreg.tid.x() nounwind readnone
declare i32 @llvm.nvvm.read.ptx.sreg.ctaid.x() nounwind readnone
declare i32 @llvm.nvvm.read.ptx.sreg.ctaid.y() nounwind readnone
declare i32 @llvm.nvvm.read.ptx.sreg.ctaid.z() nounwind readnone
declare i32 @llvm.nvvm.read.ptx.sreg.nctaid.x() nounwind readnone
declare i32 @llvm.nvvm.read.ptx.sreg.nctaid.y() nounwind readnone
declare i32 @llvm.nvvm.read.ptx.sreg.nctaid.z() nounwind readnone
declare i32 @llvm.nvvm.read.ptx.sreg.warpsize() nounwind readnone
define i32 @__tid_x() nounwind readnone alwaysinline
{
%tid = call i32 @llvm.nvvm.read.ptx.sreg.tid.x()
ret i32 %tid
}
define i32 @__warpsize() nounwind readnone alwaysinline
{
;; %tid = call i32 @llvm.nvvm.read.ptx.sreg.warpsize()
;; ret i32 %tid
ret i32 32
}
define i32 @__ctaid_x() nounwind readnone alwaysinline
{
%bid = call i32 @llvm.nvvm.read.ptx.sreg.ctaid.x()
ret i32 %bid
}
define i32 @__ctaid_y() nounwind readnone alwaysinline
{
%bid = call i32 @llvm.nvvm.read.ptx.sreg.ctaid.y()
ret i32 %bid
}
define i32 @__ctaid_z() nounwind readnone alwaysinline
{
%bid = call i32 @llvm.nvvm.read.ptx.sreg.ctaid.z()
ret i32 %bid
}
define i32 @__nctaid_x() nounwind readnone alwaysinline
{
%nb = call i32 @llvm.nvvm.read.ptx.sreg.nctaid.x()
ret i32 %nb
}
define i32 @__nctaid_y() nounwind readnone alwaysinline
{
%nb = call i32 @llvm.nvvm.read.ptx.sreg.nctaid.y()
ret i32 %nb
}
define i32 @__nctaid_z() nounwind readnone alwaysinline
{
%nb = call i32 @llvm.nvvm.read.ptx.sreg.nctaid.z()
ret i32 %nb
}
define i32 @__shfl_i32(i32, i32) nounwind readnone alwaysinline
{
%shfl = tail call i32 asm sideeffect "shfl.idx.b32 $0, $1, $2, 0x1f;", "=r,r,r"(i32 %0, i32 %1) nounwind readnone alwaysinline
ret i32 %shfl
}
define float @__shfl_xor_float(float, i32) nounwind readnone alwaysinline
{
%shfl = tail call float asm sideeffect "shfl.bfly.b32 $0, $1, $2, 0x1f;", "=f,f,r"(float %0, i32 %1) nounwind readnone alwaysinline
ret float %shfl
}
define i32 @__shfl_xor_i32(i32, i32) nounwind readnone alwaysinline
{
%shfl = tail call i32 asm sideeffect "shfl.bfly.b32 $0, $1, $2, 0x1f;", "=r,r,r"(i32 %0, i32 %1) nounwind readnone alwaysinline
ret i32 %shfl
}
define float @__fminf(float,float) nounwind readnone alwaysinline
{
%min = tail call float asm sideeffect "min.f32 $0, $1, $2;", "=f,f,f"(float %0, float %1) nounwind readnone alwaysinline
ret float %min
}
define float @__fmaxf(float,float) nounwind readnone alwaysinline
{
%max = tail call float asm sideeffect "max.f32 $0, $1, $2;", "=f,f,f"(float %0, float %1) nounwind readnone alwaysinline
ret float %max
}
define i32 @__ballot(i1) nounwind readnone alwaysinline
{
%conv = zext i1 %0 to i32
%res = tail call i32 asm sideeffect
"{ .reg .pred %p1;
setp.ne.u32 %p1, $1, 0;
vote.ballot.b32 $0, %p1;
}", "=r,r"(i32 %conv) nounwind readnone alwaysinline
ret i32 %res
}
define i32 @__lanemask_lt() nounwind readnone alwaysinline
{
%mask = tail call i32 asm sideeffect "mov.u32 $0, %lanemask_lt;", "=r"() nounwind readnone alwaysinline
ret i32 %mask
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; tasking
define i8* @ISPCAlloc(i8**, i64, i32) nounwind alwaysinline
{
%ptr = inttoptr i64 1 to i8*
ret i8* %ptr
}
;; this call allocate parameter buffer for kernel launch
declare i64 @cudaGetParameterBuffer(i64, i64) nounwind
define i8* @ISPCGetParamBuffer(i8**, i64 %align, i64 %size) nounwind alwaysinline
{
entry:
%call = tail call i32 @__tid_x()
%call1 = tail call i32 @__warpsize()
%sub = add nsw i32 %call1, -1
%and = and i32 %sub, %call
%cmp = icmp eq i32 %and, 0
br i1 %cmp, label %if.then, label %if.end
if.then:
%ptri64tmp = call i64 @cudaGetParameterBuffer(i64 %align, i64 %size);
br label %if.end
if.end:
%ptri64 = phi i64 [ %ptri64tmp, %if.then ], [ 0, %entry ]
%ptr = inttoptr i64 %ptri64 to i8*
ret i8* %ptr
}
;; this actually launches kernel a kernel
module asm "
.extern .func (.param .b32 func_retval0) cudaLaunchDevice
(
.param .b64 cudaLaunchDevice_param_0,
.param .b64 cudaLaunchDevice_param_1,
.param .align 4 .b8 cudaLaunchDevice_param_2[12],
.param .align 4 .b8 cudaLaunchDevice_param_3[12],
.param .b32 cudaLaunchDevice_param_4,
.param .b64 cudaLaunchDevice_param_5
);
"
define void @ISPCLaunch(i8**, i8* %func_ptr, i8* %func_args, i32 %ntx, i32 %nty, i32 %ntz) nounwind alwaysinline
{
entry:
;; only 1 lane must launch the kernel !!!
%func_i64 = ptrtoint i8* %func_ptr to i64
%args_i64 = ptrtoint i8* %func_args to i64
;; nbx = (%ntx-1)/(blocksize/warpsize) + 1 for blocksize=128 & warpsize=32
%ntxm1 = add nsw i32 %ntx, -1
;; %ntxm1d4 = sdiv i32 %ntxm1, 4
%ntxm1d4 = ashr i32 %ntxm1, 2
%nbx = add nsw i32 %ntxm1d4, 1
%call = tail call i32 @__tid_x()
%call1 = tail call i32 @__warpsize()
%sub = add nsw i32 %call1, -1
%and = and i32 %sub, %call
;; if (laneIdx == 0)
%cmp = icmp eq i32 %and, 0
br i1 %cmp, label %if.then, label %if.end
if.then:
%res_tmp = call i32 asm sideeffect "{
.param .b64 param0;
st.param.b64 [param0+0], $1;
.param .b64 param1;
st.param.b64 [param1+0], $2;
.param .align 4 .b8 param2[12];
st.param.b32 [param2+0], $3;
st.param.b32 [param2+4], $4;
st.param.b32 [param2+8], $5;
.param .align 4 .b8 param3[12];
st.param.b32 [param3+0], $6;
st.param.b32 [param3+4], $7;
st.param.b32 [param3+8], $8;
.param .b32 param4;
st.param.b32 [param4+0], $9;
.param .b64 param5;
st.param.b64 [param5+0], $10;
.param .b32 retval0;
call.uni (retval0),
cudaLaunchDevice,
(
param0,
param1,
param2,
param3,
param4,
param5
);
ld.param.b32 $0, [retval0+0];
}
",
"=r, l,l, r,r,r, r,r,r, r,l"(
i64 %func_i64,i64 %args_i64,
i32 %nbx,i32 %nty,i32 %ntz,
i32 128,i32 1,i32 1, i32 0,i64 0);
br label %if.end
if.end: ; preds = %if.then, %entry
;; %res = phi i32 [ %res_tmp, %if.then ], [ undef, %entry ]
ret void
}
;; this synchronizes kernel
declare i32 @cudaDeviceSynchronize() nounwind
define void @ISPCSync(i8*) nounwind alwaysinline
{
call i32 @cudaDeviceSynchronize()
ret void;
}
;;;;;;;;;;;;;;
include(`util_ptx.m4')
stdlib_core()
packed_load_and_store()
int64minmax()
scans()
rdrand_decls()
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; broadcast/rotate/shuffle
define_shuffles()
;; declare <WIDTH x float> @__smear_float(float) nounwind readnone
;; declare <WIDTH x double> @__smear_double(double) nounwind readnone
;; declare <WIDTH x i8> @__smear_i8(i8) nounwind readnone
;; declare <WIDTH x i16> @__smear_i16(i16) nounwind readnone
;; declare <WIDTH x i32> @__smear_i32(i32) nounwind readnone
;; declare <WIDTH x i64> @__smear_i64(i64) nounwind readnone
;; declare <WIDTH x float> @__setzero_float() nounwind readnone
;; declare <WIDTH x double> @__setzero_double() nounwind readnone
;; declare <WIDTH x i8> @__setzero_i8() nounwind readnone
;; declare <WIDTH x i16> @__setzero_i16() nounwind readnone
;; declare <WIDTH x i32> @__setzero_i32() nounwind readnone
;; declare <WIDTH x i64> @__setzero_i64() nounwind readnone
;; declare <WIDTH x float> @__undef_float() nounwind readnone
;; declare <WIDTH x double> @__undef_double() nounwind readnone
;; declare <WIDTH x i8> @__undef_i8() nounwind readnone
;; declare <WIDTH x i16> @__undef_i16() nounwind readnone
;; declare <WIDTH x i32> @__undef_i32() nounwind readnone
;; declare <WIDTH x i64> @__undef_i64() nounwind readnone
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; aos/soa
aossoa()
;; dummy 1 wide vector ops
define void
@__aos_to_soa4_float1(<1 x float> %v0, <1 x float> %v1, <1 x float> %v2,
<1 x float> %v3, <1 x float> * noalias %out0,
<1 x float> * noalias %out1, <1 x float> * noalias %out2,
<1 x float> * noalias %out3) nounwind alwaysinline {
store <1 x float> %v0, <1 x float > * %out0
store <1 x float> %v1, <1 x float > * %out1
store <1 x float> %v2, <1 x float > * %out2
store <1 x float> %v3, <1 x float > * %out3
ret void
}
define void
@__soa_to_aos4_float1(<1 x float> %v0, <1 x float> %v1, <1 x float> %v2,
<1 x float> %v3, <1 x float> * noalias %out0,
<1 x float> * noalias %out1, <1 x float> * noalias %out2,
<1 x float> * noalias %out3) nounwind alwaysinline {
call void @__aos_to_soa4_float1(<1 x float> %v0, <1 x float> %v1,
<1 x float> %v2, <1 x float> %v3, <1 x float> * %out0,
<1 x float> * %out1, <1 x float> * %out2, <1 x float> * %out3)
ret void
}
define void
@__aos_to_soa3_float1(<1 x float> %v0, <1 x float> %v1,
<1 x float> %v2, <1 x float> * %out0, <1 x float> * %out1,
<1 x float> * %out2) {
store <1 x float> %v0, <1 x float > * %out0
store <1 x float> %v1, <1 x float > * %out1
store <1 x float> %v2, <1 x float > * %out2
ret void
}
define void
@__soa_to_aos3_float1(<1 x float> %v0, <1 x float> %v1,
<1 x float> %v2, <1 x float> * %out0, <1 x float> * %out1,
<1 x float> * %out2) {
call void @__aos_to_soa3_float1(<1 x float> %v0, <1 x float> %v1,
<1 x float> %v2, <1 x float> * %out0, <1 x float> * %out1,
<1 x float> * %out2)
ret void
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; half conversion routines
declare float @llvm.convert.from.fp16(i16) nounwind readnone
declare i16 @llvm.convert.to.fp16(float) nounwind readnone
define float @__half_to_float_uniform(i16 %v) nounwind readnone alwaysinline
{
;; %res = call float @llvm.convert.from.fp16(i16 %v)
%res = tail call float asm sideeffect
"{ .reg .b16 %tmp;
mov.b16 %tmp, $1;
cvt.f32.f16 $0, %tmp;
}", "=f,h"(i16 %v) nounwind readnone alwaysinline
ret float %res
}
define i16 @__float_to_half_uniform(float %v) nounwind readnone alwaysinline
{
;; this will break the compiler, use inline asm similarly to above case
%half = call i16 @llvm.convert.to.fp16(float %v)
ret i16 %half
}
define <WIDTH x float> @__half_to_float_varying(<WIDTH x i16> %v) nounwind readnone alwaysinline
{
%el = extractelement <1 x i16> %v, i32 0
%sf = call float @__half_to_float_uniform(i16 %el)
%vf = insertelement <1 x float> undef, float %sf, i32 0
ret <1 x float> %vf;
}
define <WIDTH x i16> @__float_to_half_varying(<WIDTH x float> %v) nounwind readnone alwaysinline
{
%el = extractelement <1 x float> %v, i32 0
%sh = call i16 @__float_to_half_uniform(float %el)
%vh = insertelement <1 x i16> undef, i16 %sh, i32 0
ret <1 x i16> %vh;
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; math
declare void @__fastmath() nounwind
;; round/floor/ceil
declare float @__round_uniform_float(float) nounwind readnone
declare float @__floor_uniform_float(float) nounwind readnone
declare float @__ceil_uniform_float(float) nounwind readnone
declare double @__round_uniform_double(double) nounwind readnone
declare double @__floor_uniform_double(double) nounwind readnone
declare double @__ceil_uniform_double(double) nounwind readnone
define <1 x float> @__round_varying_float(<1 x float>) nounwind readonly alwaysinline {
%float_to_int_bitcast.i.i.i.i = bitcast <1 x float> %0 to <1 x i32>
%bitop.i.i = and <1 x i32> %float_to_int_bitcast.i.i.i.i, <i32 -2147483648>
%bitop.i = xor <1 x i32> %float_to_int_bitcast.i.i.i.i, %bitop.i.i
%int_to_float_bitcast.i.i40.i = bitcast <1 x i32> %bitop.i to <1 x float>
%binop.i = fadd <1 x float> %int_to_float_bitcast.i.i40.i, <float 8.388608e+06>
%binop21.i = fadd <1 x float> %binop.i, <float -8.388608e+06>
%float_to_int_bitcast.i.i.i = bitcast <1 x float> %binop21.i to <1 x i32>
%bitop31.i = xor <1 x i32> %float_to_int_bitcast.i.i.i, %bitop.i.i
%int_to_float_bitcast.i.i.i = bitcast <1 x i32> %bitop31.i to <1 x float>
ret <1 x float> %int_to_float_bitcast.i.i.i
}
define <1 x float> @__floor_varying_float(<1 x float>) nounwind readonly alwaysinline {
%calltmp.i = tail call <1 x float> @__round_varying_float(<1 x float> %0) nounwind
%bincmp.i = fcmp ogt <1 x float> %calltmp.i, %0
%val_to_boolvec32.i = sext <1 x i1> %bincmp.i to <1 x i32>
%bitop.i = and <1 x i32> %val_to_boolvec32.i, <i32 -1082130432>
%int_to_float_bitcast.i.i.i = bitcast <1 x i32> %bitop.i to <1 x float>
%binop.i = fadd <1 x float> %calltmp.i, %int_to_float_bitcast.i.i.i
ret <1 x float> %binop.i
}
declare <WIDTH x float> @__ceil_varying_float(<WIDTH x float>) nounwind readnone
declare <WIDTH x double> @__round_varying_double(<WIDTH x double>) nounwind readnone
declare <WIDTH x double> @__floor_varying_double(<WIDTH x double>) nounwind readnone
declare <WIDTH x double> @__ceil_varying_double(<WIDTH x double>) nounwind readnone
;; min/max uniform
;; declare float @__max_uniform_float(float, float) nounwind readnone
;; declare float @__min_uniform_float(float, float) nounwind readnone
define float @__max_uniform_float(float, float) nounwind readonly alwaysinline {
%d = fcmp ogt float %0, %1
%r = select i1 %d, float %0, float %1
ret float %r
}
define float @__min_uniform_float(float, float) nounwind readonly alwaysinline {
%d = fcmp olt float %0, %1
%r = select i1 %d, float %0, float %1
ret float %r
}
;; declare i32 @__min_uniform_int32(i32, i32) nounwind readnone
;; declare i32 @__max_uniform_int32(i32, i32) nounwind readnone
define i32 @__min_uniform_int32(i32, i32) nounwind readonly alwaysinline {
%c = icmp slt i32 %0, %1
%r = select i1 %c, i32 %0, i32 %1
ret i32 %r
}
define i32 @__max_uniform_int32(i32, i32) nounwind readonly alwaysinline {
%c = icmp sgt i32 %0, %1
%r = select i1 %c, i32 %0, i32 %1
ret i32 %r
}
;; declare i32 @__min_uniform_uint32(i32, i32) nounwind readnone
;; declare i32 @__max_uniform_uint32(i32, i32) nounwind readnone
define i32 @__min_uniform_uint32(i32, i32) nounwind readonly alwaysinline {
%c = icmp ult i32 %0, %1
%r = select i1 %c, i32 %0, i32 %1
ret i32 %r
}
define i32 @__max_uniform_uint32(i32, i32) nounwind readonly alwaysinline {
%c = icmp ugt i32 %0, %1
%r = select i1 %c, i32 %0, i32 %1
ret i32 %r
}
;; declare i64 @__min_uniform_int64(i64, i64) nounwind readnone
;; declare i64 @__max_uniform_int64(i64, i64) nounwind readnone
;; declare i64 @__min_uniform_uint64(i64, i64) nounwind readnone
;; declare i64 @__max_uniform_uint64(i64, i64) nounwind readnone
;; declare double @__min_uniform_double(double, double) nounwind readnone
;; declare double @__max_uniform_double(double, double) nounwind readnone
define double @__max_uniform_double(double, double) nounwind readonly alwaysinline {
%d = fcmp ogt double %0, %1
%r = select i1 %d, double %0, double %1
ret double %r
}
define double @__min_uniform_double(double, double) nounwind readonly alwaysinline {
%d = fcmp olt double %0, %1
%r = select i1 %d, double %0, double %1
ret double %r
}
;; min/max uniform
;; /* float */
define <1 x float> @__max_varying_float(<1 x float>, <1 x float>) nounwind readonly alwaysinline {
%a = extractelement <1 x float> %0, i32 0
%b = extractelement <1 x float> %1, i32 0
%r = call float @__max_uniform_float(float %a, float %b)
%rv = insertelement <1 x float> undef, float %r, i32 0
ret <1 x float> %rv
}
define <1 x float> @__min_varying_float(<1 x float>, <1 x float>) nounwind readonly alwaysinline {
%a = extractelement <1 x float> %0, i32 0
%b = extractelement <1 x float> %1, i32 0
%r = call float @__min_uniform_float(float %a, float %b)
%rv = insertelement <1 x float> undef, float %r, i32 0
ret <1 x float> %rv
}
;; /* int32 */
define <1 x i32> @__max_varying_int32(<1 x i32>, <1 x i32>) nounwind readonly alwaysinline {
%a = extractelement <1 x i32> %0, i32 0
%b = extractelement <1 x i32> %1, i32 0
%r = call i32 @__max_uniform_int32(i32 %a, i32 %b)
%rv = insertelement <1 x i32> undef, i32 %r, i32 0
ret <1 x i32> %rv
}
define <1 x i32> @__min_varying_int32(<1 x i32>, <1 x i32>) nounwind readonly alwaysinline {
%a = extractelement <1 x i32> %0, i32 0
%b = extractelement <1 x i32> %1, i32 0
%r = call i32 @__min_uniform_int32(i32 %a, i32 %b)
%rv = insertelement <1 x i32> undef, i32 %r, i32 0
ret <1 x i32> %rv
}
;; /* uint32 */
declare <WIDTH x i32> @__min_varying_uint32(<WIDTH x i32>, <WIDTH x i32>) nounwind readnone
declare <WIDTH x i32> @__max_varying_uint32(<WIDTH x i32>, <WIDTH x i32>) nounwind readnone
;; declare <WIDTH x i64> @__min_varying_int64(<WIDTH x i64>, <WIDTH x i64>) nounwind readnone
;; declare <WIDTH x i64> @__max_varying_int64(<WIDTH x i64>, <WIDTH x i64>) nounwind readnone
;; declare <WIDTH x i64> @__min_varying_uint64(<WIDTH x i64>, <WIDTH x i64>) nounwind readnone
;; declare <WIDTH x i64> @__max_varying_uint64(<WIDTH x i64>, <WIDTH x i64>) nounwind readnone
declare <WIDTH x double> @__min_varying_double(<WIDTH x double>,
<WIDTH x double>) nounwind readnone
declare <WIDTH x double> @__max_varying_double(<WIDTH x double>,
<WIDTH x double>) nounwind readnone
;; sqrt/rsqrt/rcp
declare float @llvm.nvvm.rsqrt.approx.f(float %f) nounwind readonly alwaysinline
declare float @llvm.nvvm.sqrt.f(float %f) nounwind readonly alwaysinline
declare double @llvm.nvvm.rsqrt.approx.d(double %f) nounwind readonly alwaysinline
declare double @llvm.nvvm.sqrt.d(double %f) nounwind readonly alwaysinline
;; declare float @__rcp_uniform_float(float) nounwind readnone
define float @__rcp_uniform_float(float) nounwind readonly alwaysinline {
; uniform float iv = extract(__rcp_u(v), 0);
; return iv * (2. - v * iv);
; %ret = fdiv float 1.,%0
%ret = tail call float asm sideeffect "rcp.approx.ftz.f32 $0, $1;", "=f,f"(float %0) nounwind readnone alwaysinline
ret float %ret
}
;; declare float @__sqrt_uniform_float(float) nounwind readnone
define float @__sqrt_uniform_float(float) nounwind readonly alwaysinline {
;;%ret = call float @llvm.nvvm.sqrt.f(float %0)
%ret = tail call float asm sideeffect "sqrt.approx.ftz.f32 $0, $1;", "=f,f"(float %0) nounwind readnone alwaysinline
ret float %ret
}
;; declare float @__rsqrt_uniform_float(float) nounwind readnone
define float @__rsqrt_uniform_float(float) nounwind readonly alwaysinline
{
;; %ret = call float @llvm.nvvm.rsqrt.approx.f(float %0)
%ret = tail call float asm sideeffect "rsqrt.approx.ftz.f32 $0, $1;", "=f,f"(float %0) nounwind readnone alwaysinline
ret float %ret
}
define <WIDTH x float> @__rcp_varying_float(<WIDTH x float>) nounwind readnone alwaysinline
{
%v = extractelement <1 x float> %0, i32 0
%r = call float @__rcp_uniform_float(float %v)
%rv = insertelement <1 x float> undef, float %r, i32 0
ret <WIDTH x float> %rv
}
define <WIDTH x float> @__rsqrt_varying_float(<WIDTH x float>) nounwind readnone alwaysinline
{
%v = extractelement <1 x float> %0, i32 0
%r = call float @__rsqrt_uniform_float(float %v)
%rv = insertelement <1 x float> undef, float %r, i32 0
ret <WIDTH x float> %rv
}
define <WIDTH x float> @__sqrt_varying_float(<WIDTH x float>) nounwind readnone alwaysinline
{
%v = extractelement <1 x float> %0, i32 0
%r = call float @__sqrt_uniform_float(float %v)
%rv = insertelement <1 x float> undef, float %r, i32 0
ret <WIDTH x float> %rv
}
;; declare double @__sqrt_uniform_double(double) nounwind readnone
define double @__sqrt_uniform_double(double) nounwind readonly alwaysinline {
%ret = call double @llvm.nvvm.sqrt.d(double %0)
ret double %ret
}
declare <WIDTH x double> @__sqrt_varying_double(<WIDTH x double>) nounwind readnone
;; bit ops
declare i32 @llvm.ctpop.i32(i32) nounwind readnone
define i32 @__popcnt_int32(i32) nounwind readonly alwaysinline {
;; %call = call i32 @llvm.ctpop.i32(i32 %0)
;; ret i32 %call
%res = tail call i32 asm sideeffect "popc.b32 $0, $1;", "=r,r"(i32 %0) nounwind readnone alwaysinline
ret i32 %res
}
declare i64 @llvm.ctpop.i64(i64) nounwind readnone
define i64 @__popcnt_int64(i64) nounwind readonly alwaysinline {
%call = call i64 @llvm.ctpop.i64(i64 %0)
ret i64 %call
}
define i64 @__warpBinExclusiveScan(i1 %p) nounwind readonly alwaysinline
{
entry:
%call = call i32 @__ballot(i1 zeroext %p)
%call1 = call i32 @__popcnt_int32(i32 %call)
%call2 = call i32 @__lanemask_lt()
%and = and i32 %call2, %call
%call3 = call i32 @__popcnt_int32(i32 %and)
%retval.sroa.1.4.insert.ext.i = zext i32 %call3 to i64
%retval.sroa.1.4.insert.shift.i = shl nuw i64 %retval.sroa.1.4.insert.ext.i, 32
%retval.sroa.0.0.insert.ext.i = zext i32 %call1 to i64
%retval.sroa.0.0.insert.insert.i = or i64 %retval.sroa.1.4.insert.shift.i, %retval.sroa.0.0.insert.ext.i
ret i64 %retval.sroa.0.0.insert.insert.i
}
ctlztz()
; FIXME: need either to wire these up to the 8-wide SVML entrypoints,
; or, use the macro to call the 4-wide ones twice with our 8-wide
; vectors...
;; svml
include(`svml.m4')
svml_stubs(float,f,WIDTH)
svml_stubs(double,d,WIDTH)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; population count;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; reductions
define i64 @__movmsk(<1 x i1>) nounwind readnone alwaysinline {
%v = extractelement <1 x i1> %0, i32 0
%v64 = zext i1 %v to i64
ret i64 %v64
}
define i1 @__any(<1 x i1>) nounwind readnone alwaysinline {
%v = extractelement <1 x i1> %0, i32 0
%res = call i32 @__ballot(i1 %v)
%cmp = icmp ne i32 %res, 0
ret i1 %cmp
}
define i1 @__all(<1 x i1>) nounwind readnone alwaysinline {
%v = extractelement <1 x i1> %0, i32 0
%res = call i32 @__ballot(i1 %v)
%cmp = icmp eq i32 %res, 31
ret i1 %cmp
}
define i1 @__none(<1 x i1>) nounwind readnone alwaysinline {
%v = extractelement <1 x i1> %0, i32 0
%res = call i32 @__ballot(i1 %v)
%cmp = icmp eq i32 %res, 0
ret i1 %cmp
}
declare i16 @__reduce_add_int8(<WIDTH x i8>) nounwind readnone
declare i32 @__reduce_add_int16(<WIDTH x i16>) nounwind readnone
define float @__reduce_add_float(<1 x float> %v) nounwind readonly alwaysinline {
%r = extractelement <1 x float> %v, i32 0
ret float %r
}
define float @__reduce_min_float(<1 x float>) nounwind readnone {
%value = extractelement <1 x float> %0, i32 0
%call = tail call float @__shfl_xor_float(float %value, i32 16)
%call1 = tail call float @__fminf(float %value, float %call) #4
%call.1 = tail call float @__shfl_xor_float(float %call1, i32 8)
%call1.1 = tail call float @__fminf(float %call1, float %call.1) #4
%call.2 = tail call float @__shfl_xor_float(float %call1.1, i32 4)
%call1.2 = tail call float @__fminf(float %call1.1, float %call.2) #4
%call.3 = tail call float @__shfl_xor_float(float %call1.2, i32 2)
%call1.3 = tail call float @__fminf(float %call1.2, float %call.3) #4
%call.4 = tail call float @__shfl_xor_float(float %call1.3, i32 1)
%call1.4 = tail call float @__fminf(float %call1.3, float %call.4) #4
ret float %call1.4
}
define float @__reduce_max_float(<1 x float>) nounwind readnone
{
%value = extractelement <1 x float> %0, i32 0
%call = tail call float @__shfl_xor_float(float %value, i32 16)
%call1 = tail call float @__fmaxf(float %value, float %call)
%call.1 = tail call float @__shfl_xor_float(float %call1, i32 8)
%call1.1 = tail call float @__fmaxf(float %call1, float %call.1)
%call.2 = tail call float @__shfl_xor_float(float %call1.1, i32 4)
%call1.2 = tail call float @__fmaxf(float %call1.1, float %call.2)
%call.3 = tail call float @__shfl_xor_float(float %call1.2, i32 2)
%call1.3 = tail call float @__fmaxf(float %call1.2, float %call.3)
%call.4 = tail call float @__shfl_xor_float(float %call1.3, i32 1)
%call1.4 = tail call float @__fmaxf(float %call1.3, float %call.4)
ret float %call1.4
}
define i32 @__reduce_add_int32(<1 x i32>) nounwind readnone
{
%value = extractelement <1 x i32> %0, i32 0
%call = tail call i32 @__shfl_xor_i32(i32 %value, i32 16)
%call1 = add i32 %call, %value
%call.1 = tail call i32 @__shfl_xor_i32(i32 %call1, i32 8)
%call1.1 =add i32 %call1, %call.1
%call.2 = tail call i32 @__shfl_xor_i32(i32 %call1.1, i32 4)
%call1.2 = add i32 %call1.1, %call.2
%call.3 = tail call i32 @__shfl_xor_i32(i32 %call1.2, i32 2)
%call1.3 = add i32 %call1.2, %call.3
%call.4 = tail call i32 @__shfl_xor_i32(i32 %call1.3, i32 1)
%call1.4 = add i32 %call1.3, %call.4
ret i32 %call1.4
}
define i32 @__reduce_min_int32(<1 x i32>) nounwind readnone {
%r = extractelement <1 x i32> %0, i32 0
ret i32 %r
}
define i32 @__reduce_max_int32(<1 x i32>) nounwind readnone {
%r = extractelement <1 x i32> %0, i32 0
ret i32 %r
}
define i32 @__reduce_min_uint32(<1 x i32>) nounwind readnone {
%r = extractelement <1 x i32> %0, i32 0
ret i32 %r
}
define i32 @__reduce_max_uint32(<1 x i32>) nounwind readnone {
%r = extractelement <1 x i32> %0, i32 0
ret i32 %r
}
define double @__reduce_add_double(<1 x double>) nounwind readnone {
%m = extractelement <1 x double> %0, i32 0
ret double %m
}
define double @__reduce_min_double(<1 x double>) nounwind readnone {
%m = extractelement <1 x double> %0, i32 0
ret double %m
}
define double @__reduce_max_double(<1 x double>) nounwind readnone {
%m = extractelement <1 x double> %0, i32 0
ret double %m
}
define i64 @__reduce_add_int64(<1 x i64>) nounwind readnone {
%m = extractelement <1 x i64> %0, i32 0
ret i64 %m
}
define i64 @__reduce_min_int64(<1 x i64>) nounwind readnone {
%m = extractelement <1 x i64> %0, i32 0
ret i64 %m
}
define i64 @__reduce_max_int64(<1 x i64>) nounwind readnone {
%m = extractelement <1 x i64> %0, i32 0
ret i64 %m
}
define i64 @__reduce_min_uint64(<1 x i64>) nounwind readnone {
%m = extractelement <1 x i64> %0, i32 0
ret i64 %m
}
define i64 @__reduce_max_uint64(<1 x i64>) nounwind readnone {
%m = extractelement <1 x i64> %0, i32 0
ret i64 %m
}
define i1 @__reduce_equal_int32(<1 x i32> %vv, i32 * %samevalue,
<1 x i1> %mask) nounwind alwaysinline {
%v=extractelement <1 x i32> %vv, i32 0
store i32 %v, i32 * %samevalue
ret i1 true
}
define i1 @__reduce_equal_float(<1 x float> %vv, float * %samevalue,
<1 x i1> %mask) nounwind alwaysinline {
%v=extractelement <1 x float> %vv, i32 0
store float %v, float * %samevalue
ret i1 true
}
define i1 @__reduce_equal_int64(<1 x i64> %vv, i64 * %samevalue,
<1 x i1> %mask) nounwind alwaysinline {
%v=extractelement <1 x i64> %vv, i32 0
store i64 %v, i64 * %samevalue
ret i1 true
}
define i1 @__reduce_equal_double(<1 x double> %vv, double * %samevalue,
<1 x i1> %mask) nounwind alwaysinline {
%v=extractelement <1 x double> %vv, i32 0
store double %v, double * %samevalue
ret i1 true
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; unaligned loads/loads+broadcasts
masked_load(i8, 1)
masked_load(i16, 2)
masked_load(i32, 4)
masked_load(float, 4)
masked_load(i64, 8)
masked_load(double, 8)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; masked store
gen_masked_store(i8)
gen_masked_store(i16)
gen_masked_store(i32)
gen_masked_store(float)
gen_masked_store(i64)
gen_masked_store(double)
define void @__masked_store_blend_i8(<WIDTH x i8>* nocapture, <WIDTH x i8>,
<WIDTH x i1>) nounwind alwaysinline {
%v = load <WIDTH x i8> * %0
%v1 = select <WIDTH x i1> %2, <WIDTH x i8> %1, <WIDTH x i8> %v
store <WIDTH x i8> %v1, <WIDTH x i8> * %0
ret void
}
define void @__masked_store_blend_i16(<WIDTH x i16>* nocapture, <WIDTH x i16>,
<WIDTH x i1>) nounwind alwaysinline {
%v = load <WIDTH x i16> * %0
%v1 = select <WIDTH x i1> %2, <WIDTH x i16> %1, <WIDTH x i16> %v
store <WIDTH x i16> %v1, <WIDTH x i16> * %0
ret void
}
define void @__masked_store_blend_i32(<WIDTH x i32>* nocapture, <WIDTH x i32>,
<WIDTH x i1>) nounwind alwaysinline {
%v = load <WIDTH x i32> * %0
%v1 = select <WIDTH x i1> %2, <WIDTH x i32> %1, <WIDTH x i32> %v
store <WIDTH x i32> %v1, <WIDTH x i32> * %0
ret void
}
define void @__masked_store_blend_float(<WIDTH x float>* nocapture, <WIDTH x float>,
<WIDTH x i1>) nounwind alwaysinline {
%v = load <WIDTH x float> * %0
%v1 = select <WIDTH x i1> %2, <WIDTH x float> %1, <WIDTH x float> %v
store <WIDTH x float> %v1, <WIDTH x float> * %0
ret void
}
define void @__masked_store_blend_i64(<WIDTH x i64>* nocapture,
<WIDTH x i64>, <WIDTH x i1>) nounwind alwaysinline {
%v = load <WIDTH x i64> * %0
%v1 = select <WIDTH x i1> %2, <WIDTH x i64> %1, <WIDTH x i64> %v
store <WIDTH x i64> %v1, <WIDTH x i64> * %0
ret void
}
define void @__masked_store_blend_double(<WIDTH x double>* nocapture,
<WIDTH x double>, <WIDTH x i1>) nounwind alwaysinline {
%v = load <WIDTH x double> * %0
%v1 = select <WIDTH x i1> %2, <WIDTH x double> %1, <WIDTH x double> %v
store <WIDTH x double> %v1, <WIDTH x double> * %0
ret void
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; gather/scatter
; define these with the macros from stdlib.m4
gen_gather_factored(i8)
gen_gather_factored(i16)
gen_gather_factored(i32)
gen_gather_factored(float)
gen_gather_factored(i64)
gen_gather_factored(double)
gen_scatter(i8)
gen_scatter(i16)
gen_scatter(i32)
gen_scatter(float)
gen_scatter(i64)
gen_scatter(double)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; prefetch
;; define void @__prefetch_read_uniform_1(i8 * nocapture) nounwind alwaysinline { }
;; define void @__prefetch_read_uniform_2(i8 * nocapture) nounwind alwaysinline { }
;; define void @__prefetch_read_uniform_3(i8 * nocapture) nounwind alwaysinline { }
;; define void @__prefetch_read_uniform_nt(i8 * nocapture) nounwind alwaysinline { }
define_prefetches()
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; int8/int16 builtins
define_avgs()