483 lines
18 KiB
ReStructuredText
483 lines
18 KiB
ReStructuredText
=====================================
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Frequently Asked Questions About ispc
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=====================================
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This document includes a number of frequently (and not frequently) asked
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questions about ispc, the Intel® SPMD Program Compiler. The source to this
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document is in the file ``docs/faq.rst`` in the ``ispc`` source
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distribution.
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* Understanding ispc's Output
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+ `How can I see the assembly language generated by ispc?`_
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+ `How can I have the assembly output be printed using Intel assembly syntax?`_
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+ `Why are there multiple versions of exported ispc functions in the assembly output?`_
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+ `How can I more easily see gathers and scatters in generated assembly?`_
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* Interoperability
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+ `How can I supply an initial execution mask in the call from the application?`_
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+ `How can I generate a single binary executable with support for multiple instruction sets?`_
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+ `How can I determine at run-time which vector instruction set's instructions were selected to execute?`_
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* Programming Techniques
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+ `What primitives are there for communicating between SPMD program instances?`_
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+ `How can a gang of program instances generate variable amounts of output efficiently?`_
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+ `Is it possible to use ispc for explicit vector programming?`_
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+ `How can I debug my ispc programs using Valgrind?`_
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Understanding ispc's Output
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===========================
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How can I see the assembly language generated by ispc?
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------------------------------------------------------
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The ``--emit-asm`` flag causes assembly output to be generated. If the
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``-o`` command-line flag is also supplied, the assembly is stored in the
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given file, or printed to standard output if ``-`` is specified for the
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filename. For example, given the simple ``ispc`` program:
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::
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export uniform int foo(uniform int a, uniform int b) {
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return a+b;
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}
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If the SSE4 target is used, then the following assembly is printed:
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::
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_foo:
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addl %esi, %edi
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movl %edi, %eax
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ret
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How can I have the assembly output be printed using Intel assembly syntax?
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--------------------------------------------------------------------------
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The ``ispc`` compiler is currently only able to emit assembly with AT+T
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syntax, where the destination operand is the last operand after an
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instruction. If you'd prefer Intel assembly output, one option is to use
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Agner Fog's ``objconv`` tool: have ``ispc`` emit a native object file and
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then use ``objconv`` to disassemble it, specifying the assembler syntax
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that you prefer. ``objconv`` `is available for download here`_.
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.. _is available for download here: http://www.agner.org/optimize/#objconv
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Why are there multiple versions of exported ispc functions in the assembly output?
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----------------------------------------------------------------------------------
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Two generations of all functions qualified with ``export`` are generated:
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one of them is for being be called by other ``ispc`` functions, and the
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other is to be called by the application. The application callable
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function has the original function's name, while the ``ispc``-callable
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function has a mangled name that encodes the types of the function's
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parameters.
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The crucial difference between these two functions is that the
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application-callable function doesn't take a parameter encoding the current
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execution mask, while ``ispc``-callable functions have a hidden mask
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parameter. An implication of this difference is that the ``export``
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function starts with the execution mask "all on". This allows a number of
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improvements in the generated code, particularly on architectures that
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don't have support for masked load and store instructions.
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As an example, consider this short function, which loads a vector's worth
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values from two arrays in memory, adds them, and writes the result to an
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output array.
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::
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export void foo(uniform float a[], uniform float b[],
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uniform float result[]) {
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float aa = a[programIndex], bb = b[programIndex];
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result[programIndex] = aa+bb;
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}
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Here is the assembly code for the application-callable instance of the
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function.
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::
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_foo:
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movups (%rsi), %xmm1
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movups (%rdi), %xmm0
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addps %xmm1, %xmm0
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movups %xmm0, (%rdx)
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ret
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And here is the assembly code for the ``ispc``-callable instance of the
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function.
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::
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"_foo___uptr<Uf>uptr<Uf>uptr<Uf>":
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movmskps %xmm0, %eax
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cmpl $15, %eax
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je LBB0_3
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testl %eax, %eax
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jne LBB0_4
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ret
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LBB0_3:
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movups (%rsi), %xmm1
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movups (%rdi), %xmm0
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addps %xmm1, %xmm0
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movups %xmm0, (%rdx)
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ret
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LBB0_4:
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####
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#### Code elided; handle mixed mask case..
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####
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ret
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There are a few things to notice in this code. First, the current program
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mask is coming in via the ``%xmm0`` register and the initial few
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instructions in the function essentially check to see if the mask is all on
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or all off. If the mask is all on, the code at the label LBB0_3 executes;
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it's the same as the code that was generated for ``_foo`` above. If the
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mask is all off, then there's nothing to be done, and the function can
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return immediately.
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In the case of a mixed mask, a substantial amount of code is generated to
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load from and then store to only the array elements that correspond to
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program instances where the mask is on. (This code is elided below). This
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general pattern of having two-code paths for the "all on" and "mixed" mask
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cases is used in the code generated for almost all but the most simple
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functions (where the overhead of the test isn't worthwhile.)
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How can I more easily see gathers and scatters in generated assembly?
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---------------------------------------------------------------------
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Because CPU vector ISAs don't have native gather and scatter instructions,
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these memory operations are turned into sequences of a series of
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instructions in the code that ``ispc`` generates. In some cases, it can be
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useful to see where gathers and scatters actually happen in code; there is
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an otherwise undocumented command-line flag that provides this information.
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Consider this simple program:
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::
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void set(uniform int a[], int value, int index) {
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a[index] = value;
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}
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When compiled normally to the SSE4 target, this program generates this
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extensive code sequence, which makes it more difficult to see what the
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program is actually doing.
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::
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"_set___uptr<Ui>ii":
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pmulld LCPI0_0(%rip), %xmm1
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movmskps %xmm2, %eax
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testb $1, %al
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je LBB0_2
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movd %xmm1, %ecx
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movd %xmm0, (%rcx,%rdi)
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LBB0_2:
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testb $2, %al
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je LBB0_4
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pextrd $1, %xmm1, %ecx
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pextrd $1, %xmm0, (%rcx,%rdi)
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LBB0_4:
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testb $4, %al
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je LBB0_6
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pextrd $2, %xmm1, %ecx
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pextrd $2, %xmm0, (%rcx,%rdi)
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LBB0_6:
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testb $8, %al
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je LBB0_8
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pextrd $3, %xmm1, %eax
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pextrd $3, %xmm0, (%rax,%rdi)
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LBB0_8:
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ret
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If this program is compiled with the
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``--opt=disable-handle-pseudo-memory-ops`` command-line flag, then the
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scatter is left as an unresolved function call. The resulting program
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won't link without unresolved symbols, but the assembly output is much
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easier to understand:
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::
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"_set___uptr<Ui>ii":
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movaps %xmm0, %xmm3
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pmulld LCPI0_0(%rip), %xmm1
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movdqa %xmm1, %xmm0
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movaps %xmm3, %xmm1
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jmp ___pseudo_scatter_base_offsets32_32 ## TAILCALL
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Interoperability
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================
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How can I supply an initial execution mask in the call from the application?
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----------------------------------------------------------------------------
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Recall that when execution transitions from the application code to an
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``ispc`` function, all of the program instances are initially executing.
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In some cases, it may desired that only some of them are running, based on
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a data-dependent condition computed in the application program. This
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situation can easily be handled via an additional parameter from the
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application.
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As a simple example, consider a case where the application code has an
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array of ``float`` values and we'd like the ``ispc`` code to update
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just specific values in that array, where which of those values to be
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updated has been determined by the application. In C++ code, we might
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have:
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::
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int count = ...;
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float *array = new float[count];
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bool *shouldUpdate = new bool[count];
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// initialize array and shouldUpdate
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ispc_func(array, shouldUpdate, count);
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Then, the ``ispc`` code could process this update as:
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::
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export void ispc_func(uniform float array[], uniform bool update[],
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uniform int count) {
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foreach (i = 0 ... count) {
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cif (update[i] == true)
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// update array[i+programIndex]...
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}
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}
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(In this case a "coherent" if statement is likely to be worthwhile if the
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``update`` array will tend to have sections that are either all-true or
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all-false.)
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How can I generate a single binary executable with support for multiple instruction sets?
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-----------------------------------------------------------------------------------------
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``ispc`` can also generate output that supports multiple target instruction
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sets, also generating code that chooses the most appropriate one at runtime
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if multiple targets are specified with the ``--target`` command-line
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argument.
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For example, if you run the command:
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::
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ispc foo.ispc -o foo.o --target=sse2,sse4-x2,avx-x2
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Then four object files will be generated: ``foo_sse2.o``, ``foo_sse4.o``,
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``foo_avx.o``, and ``foo.o``.[#]_ Link all of these into your executable, and
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when you call a function in ``foo.ispc`` from your application code,
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``ispc`` will determine which instruction sets are supported by the CPU the
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code is running on and will call the most appropriate version of the
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function available.
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.. [#] Similarly, if you choose to generate assembly language output or
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LLVM bitcode output, multiple versions of those files will be created.
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In general, the version of the function that runs will be the one in the
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most general instruction set that is supported by the system. If you only
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compile SSE2 and SSE4 variants and run on a system that supports AVX, for
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example, then the SSE4 variant will be executed. If the system doesn't
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is not able to run any of the available variants of the function (for
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example, trying to run a function that only has SSE4 and AVX variants on a
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system that only supports SSE2), then the standard library ``abort()``
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function will be called.
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One subtlety is that all non-static global variables (if any) must have the
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same size and layout with all of the targets used. For example, if you
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have the global variables:
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::
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uniform int foo[2*programCount];
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int bar;
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and compile to both SSE2 and AVX targets, both of these variables will have
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different sizes (the first due to program count having the value 4 for SSE2
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and 8 for AVX, and the second due to ``varying`` types having different
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numbers of elements with the two targets--essentially the same issue as the
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first.) ``ispc`` issues an error in this case.
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How can I determine at run-time which vector instruction set's instructions were selected to execute?
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-----------------------------------------------------------------------------------------------------
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``ispc`` doesn't provide any API that allows querying which vector ISA's
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instructions are running when multi-target compilation was used. However,
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this can be solved in "user space" by writing a small helper function.
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Specifically, if you implement a function like this
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::
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export uniform int isa() {
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#if defined(ISPC_TARGET_SSE2)
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return 0;
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#elif defined(ISPC_TARGET_SSE4)
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return 1;
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#elif defined(ISPC_TARGET_AVX)
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return 2;
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#else
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return -1;
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#endif
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}
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And then call it from your application code at runtime, it will return 0,
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1, or 2, depending on which target's instructions are running.
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The way this works is a little surprising, but it's a useful trick. Of
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course the preprocessor ``#if`` checks are all compile-time only
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operations. What's actually happening is that the function is compiled
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multiple times, once for each target, with the appropriate ``ISPC_TARGET``
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preprocessor symbol set. Then, a small dispatch function is generated for
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the application to actually call. This dispatch function in turn calls the
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appropriate version of the function based on the CPU of the system it's
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executing on, which in turn returns the appropriate value.
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In a similar fashion, it's possible to find out at run-time the value of
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``programCount`` for the target that's actually being used.
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::
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export uniform int width() { return programCount; }
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Programming Techniques
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======================
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What primitives are there for communicating between SPMD program instances?
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---------------------------------------------------------------------------
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The ``broadcast()``, ``rotate()``, and ``shuffle()`` standard library
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routines provide a variety of mechanisms for the running program instances
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to communicate values to each other during execution. Note that there's no
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need to synchronize the program instances before communicating between
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them, due to the synchronized execution model of gangs of program instances
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in ``ispc``.
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How can a gang of program instances generate variable amounts of output efficiently?
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------------------------------------------------------------------------------------
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It's not unusual to have a gang of program instances where each program
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instance generates a variable amount of output (perhaps some generate no
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output, some generate one output value, some generate many output values
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and so forth), and where one would like to have the output densely packed
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in an output array. The ``exclusive_scan_add()`` function from the
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standard library is quite useful in this situation.
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Consider the following function:
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::
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uniform int func(uniform float outArray[], ...) {
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int numOut = ...; // figure out how many to be output
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float outLocal[MAX_OUT]; // staging area
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// each program instance in the gang puts its results in
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// outLocal[0], ..., outLocal[numOut-1]
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int startOffset = exclusive_scan_add(numOut);
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for (int i = 0; i < numOut; ++i)
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outArray[startOffset + i] = outLocal[i];
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return reduce_add(numOut);
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}
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Here, each program instance has computed a number, ``numOut``, of values to
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output, and has stored them in the ``outLocal`` array. Assume that four
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program instances are running and that the first one wants to output one
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value, the second two values, and the third and fourth three values each.
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In this case, ``exclusive_scan_add()`` will return the values (0, 1, 3, 6)
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to the four program instances, respectively.
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The first program instance will then write its one result to
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``outArray[0]``, the second will write its two values to ``outArray[1]``
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and ``outArray[2]``, and so forth. The ``reduce_add()`` call at the end
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returns the total number of values that all of the program instances have
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written to the array.
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FIXME: add discussion of foreach_active as an option here once that's in
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Is it possible to use ispc for explicit vector programming?
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-----------------------------------------------------------
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The typical model for programming in ``ispc`` is an *implicit* parallel
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model, where one writes a program that is apparently doing scalar
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computation on values and the program is then vectorized to run in parallel
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across the SIMD lanes of a processor. However, ``ispc`` also has some
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support for explicit vector unit programming, where the vectorization is
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explicit. Some computations may be more effectively described in the
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explicit model rather than the implicit model.
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This support is provided via ``uniform`` instances of short vectors
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Specifically, if this short program
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::
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export uniform float<8> madd(uniform float<8> a, uniform float<8> b,
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uniform float<8> c) {
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return a + b * c;
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}
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is compiled with the AVX target, ``ispc`` generates the following assembly:
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::
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_madd:
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vmulps %ymm2, %ymm1, %ymm1
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vaddps %ymm0, %ymm1, %ymm0
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ret
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(And similarly, if compiled with a 4-wide SSE target, two ``mulps`` and two
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``addps`` instructions are generated, and so forth.)
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Note that ``ispc`` doesn't currently support control-flow based on
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``uniform`` short vector types; it is thus not possible to write code like:
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::
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export uniform int<8> count(uniform float<8> a, uniform float<8> b) {
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uniform int<8> sum = 0;
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while (a++ < b)
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++sum;
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}
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How can I debug my ispc programs using Valgrind?
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------------------------------------------------
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The `valgrind`_ memory checker is an extremely useful memory checker for
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Linux and OSX; it detects a range of memory errors, including accessing
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memory after it has been freed, accessing memory beyond the end of an
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array, accessing uninitialized stack variables, and so forth.
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In general, applications that use ``ispc`` code run with ``valgrind``
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without modification and ``valgrind`` will detect the same range of memory
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errors in ``ispc`` code that it does in C/C++ code.
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.. _valgrind: http://valgrind.org
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One issue to be aware of is that until recently, ``valgrind`` only
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supported the SSE2 vector instructions; if you are using a version of
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``valgrind`` older than the 3.7.0 release (5 November 2011), you should
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compile your ``ispc`` programs with ``--target=sse2`` before running them
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through ``valgrind``. (Note that if no target is specified, then ``ispc``
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chooses a target based on the capabilities of the system you're running
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``ispc`` on.) If you run an ``ispc`` program that uses instructions that
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``valgrind`` doesn't support, you'll see an error message like:
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::
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vex amd64->IR: unhandled instruction bytes: 0xC5 0xFA 0x10 0x0 0xC5 0xFA 0x11 0x84
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==46059== valgrind: Unrecognised instruction at address 0x100002707.
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The just-released valgrind 3.7.0 adds support for the SSE4.2 instruction
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set; if you're using that version (and your system supports SSE4.2), then
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you can use ``--target=sse4`` when compiling to run with ``valgrind``.
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Note that ``valgrind`` does not yet support programs that use the AVX
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instruction set.
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