Files
ispc/tests/rand-distrib-1.ispc
Matt Pharr 8fd9b84a80 Update seed_rng() in stdlib to take a varying seed.
Previously, we were trying to take a uniform seed and then shuffle that
around to initialize the state for each of the program instances.  This
was becoming increasingly untenable and brittle.

Now a varying seed is expected and used.
2012-05-30 10:35:41 -07:00

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export uniform int width() { return programCount; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
RNGState state;
seed_rng(&state, programIndex);
int count[32];
for (uniform int i = 0; i < 32; ++i)
count[i] = (b == 5.) ? 0 : 1;
uniform int iters = 10000;
for (uniform int i = 0; i < iters; ++i) {
unsigned int val = random(&state);
for (uniform int j = 0; j < 32; ++j) {
if (val & (1<<j))
++count[j];
}
}
bool ok = true;
for (uniform int i = 0; i < 32; ++i)
ok |= (count[i] > 0.495 * iters && count[i] < 0.505 * iters);
RET[programIndex] = ok ? 1 : 0;
}
export void result(uniform float RET[]) {
RET[programIndex] = 1;
}