Now, if rate qualifiers aren't used to specify otherwise, varying pointers point to uniform types by default. As before, uniform pointers point to varying types by default. float *foo; // varying pointer to uniform float float * uniform foo; // uniform pointer to varying float These defaults seem to require the least amount of explicit uniform/varying qualifiers for most common cases, though TBD if it would be easier to have a single rule that e.g. the pointed-to type is always uniform by default.
7 lines
165 B
Plaintext
7 lines
165 B
Plaintext
// Pointer type cast of type "varying int32 * uniform" to integer type "uniform int32" may lose information.
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int32 foo(int * uniform x) {
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return (int32) x;
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}
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