Now, if rate qualifiers aren't used to specify otherwise, varying pointers point to uniform types by default. As before, uniform pointers point to varying types by default. float *foo; // varying pointer to uniform float float * uniform foo; // uniform pointer to varying float These defaults seem to require the least amount of explicit uniform/varying qualifiers for most common cases, though TBD if it would be easier to have a single rule that e.g. the pointed-to type is always uniform by default.
11 lines
178 B
Plaintext
11 lines
178 B
Plaintext
// Illegal to assign to type "uniform struct Foo" due to element "a" with type "const varying int32"
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struct Foo {
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const int a;
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};
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void foo(Foo f) {
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Foo a;
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a = f;
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}
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