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ispc/stdlib-sse.ll
Matt Pharr 5a53a43ed0 Finish support for 64-bit types in stdlib. Fixes issue #14.
Add much more suppport for doubles and in64 types in the standard library, basically supporting everything for them that are supported for floats and int32s.  (The notable exceptions being the approximate rcp() and rsqrt() functions, which don't really have sensible analogs for doubles (or at least not built-in instructions).)
2011-07-07 13:25:55 +01:00

490 lines
18 KiB
LLVM

;; Copyright (c) 2010-2011, Intel Corporation
;; All rights reserved.
;;
;; Redistribution and use in source and binary forms, with or without
;; modification, are permitted provided that the following conditions are
;; met:
;;
;; * Redistributions of source code must retain the above copyright
;; notice, this list of conditions and the following disclaimer.
;;
;; * Redistributions in binary form must reproduce the above copyright
;; notice, this list of conditions and the following disclaimer in the
;; documentation and/or other materials provided with the distribution.
;;
;; * Neither the name of Intel Corporation nor the names of its
;; contributors may be used to endorse or promote products derived from
;; this software without specific prior written permission.
;;
;;
;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
;; IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
;; TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
;; PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
;; OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
;; EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
;; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
;; PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
;; LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
;; NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
;; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
;; This file declares implementations of various stdlib builtins that
;; only require SSE version 1 and 2 functionality; this file, in turn
;; is then included by stdlib-sse2.ll and stdlib-sse4.ll to provide
;; those definitions for them.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
int8_16(4)
int64minmax(4)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rcp
declare <4 x float> @llvm.x86.sse.rcp.ps(<4 x float>) nounwind readnone
declare <4 x float> @llvm.x86.sse.rcp.ss(<4 x float>) nounwind readnone
define internal <4 x float> @__rcp_varying_float(<4 x float>) nounwind readonly alwaysinline {
%call = call <4 x float> @llvm.x86.sse.rcp.ps(<4 x float> %0)
; do one N-R iteration to improve precision
; float iv = __rcp_v(v);
; return iv * (2. - v * iv);
%v_iv = fmul <4 x float> %0, %call
%two_minus = fsub <4 x float> <float 2., float 2., float 2., float 2.>, %v_iv
%iv_mul = fmul <4 x float> %call, %two_minus
ret <4 x float> %iv_mul
}
define internal float @__rcp_uniform_float(float) nounwind readonly alwaysinline {
; do the rcpss call
%vecval = insertelement <4 x float> undef, float %0, i32 0
%call = call <4 x float> @llvm.x86.sse.rcp.ss(<4 x float> %vecval)
%scall = extractelement <4 x float> %call, i32 0
; do one N-R iteration to improve precision, as above
%v_iv = fmul float %0, %scall
%two_minus = fsub float 2., %v_iv
%iv_mul = fmul float %scall, %two_minus
ret float %iv_mul
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; rsqrt
declare <4 x float> @llvm.x86.sse.rsqrt.ps(<4 x float>) nounwind readnone
declare <4 x float> @llvm.x86.sse.rsqrt.ss(<4 x float>) nounwind readnone
define internal <4 x float> @__rsqrt_varying_float(<4 x float> %v) nounwind readonly alwaysinline {
; float is = __rsqrt_v(v);
%is = call <4 x float> @llvm.x86.sse.rsqrt.ps(<4 x float> %v)
; Newton-Raphson iteration to improve precision
; return 0.5 * is * (3. - (v * is) * is);
%v_is = fmul <4 x float> %v, %is
%v_is_is = fmul <4 x float> %v_is, %is
%three_sub = fsub <4 x float> <float 3., float 3., float 3., float 3.>, %v_is_is
%is_mul = fmul <4 x float> %is, %three_sub
%half_scale = fmul <4 x float> <float 0.5, float 0.5, float 0.5, float 0.5>, %is_mul
ret <4 x float> %half_scale
}
define internal float @__rsqrt_uniform_float(float) nounwind readonly alwaysinline {
; uniform float is = extract(__rsqrt_u(v), 0);
%v = insertelement <4 x float> undef, float %0, i32 0
%vis = call <4 x float> @llvm.x86.sse.rsqrt.ss(<4 x float> %v)
%is = extractelement <4 x float> %vis, i32 0
; Newton-Raphson iteration to improve precision
; return 0.5 * is * (3. - (v * is) * is);
%v_is = fmul float %0, %is
%v_is_is = fmul float %v_is, %is
%three_sub = fsub float 3., %v_is_is
%is_mul = fmul float %is, %three_sub
%half_scale = fmul float 0.5, %is_mul
ret float %half_scale
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; sqrt
declare <4 x float> @llvm.x86.sse.sqrt.ps(<4 x float>) nounwind readnone
declare <4 x float> @llvm.x86.sse.sqrt.ss(<4 x float>) nounwind readnone
define internal <4 x float> @__sqrt_varying_float(<4 x float>) nounwind readonly alwaysinline {
%call = call <4 x float> @llvm.x86.sse.sqrt.ps(<4 x float> %0)
ret <4 x float> %call
}
define internal float @__sqrt_uniform_float(float) nounwind readonly alwaysinline {
sse_unary_scalar(ret, 4, float, @llvm.x86.sse.sqrt.ss, %0)
ret float %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; fast math mode
declare void @llvm.x86.sse.stmxcsr(i32 *) nounwind
declare void @llvm.x86.sse.ldmxcsr(i32 *) nounwind
define internal void @__fastmath() nounwind alwaysinline {
%ptr = alloca i32
call void @llvm.x86.sse.stmxcsr(i32 * %ptr)
%oldval = load i32 *%ptr
; turn on DAZ (64)/FTZ (32768) -> 32832
%update = or i32 %oldval, 32832
store i32 %update, i32 *%ptr
call void @llvm.x86.sse.ldmxcsr(i32 * %ptr)
ret void
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; svml stuff
declare <4 x float> @__svml_sinf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_cosf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_sincosf4(<4 x float> *, <4 x float>) nounwind readnone
declare <4 x float> @__svml_tanf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_atanf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_atan2f4(<4 x float>, <4 x float>) nounwind readnone
declare <4 x float> @__svml_expf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_logf4(<4 x float>) nounwind readnone
declare <4 x float> @__svml_powf4(<4 x float>, <4 x float>) nounwind readnone
define internal <4 x float> @__svml_sin(<4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_sinf4(<4 x float> %0)
ret <4 x float> %ret
}
define internal <4 x float> @__svml_cos(<4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_cosf4(<4 x float> %0)
ret <4 x float> %ret
}
define internal void @__svml_sincos(<4 x float>, <4 x float> *, <4 x float> *) nounwind readnone alwaysinline {
%s = call <4 x float> @__svml_sincosf4(<4 x float> * %2, <4 x float> %0)
store <4 x float> %s, <4 x float> * %1
ret void
}
define internal <4 x float> @__svml_tan(<4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_tanf4(<4 x float> %0)
ret <4 x float> %ret
}
define internal <4 x float> @__svml_atan(<4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_atanf4(<4 x float> %0)
ret <4 x float> %ret
}
define internal <4 x float> @__svml_atan2(<4 x float>, <4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_atan2f4(<4 x float> %0, <4 x float> %1)
ret <4 x float> %ret
}
define internal <4 x float> @__svml_exp(<4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_expf4(<4 x float> %0)
ret <4 x float> %ret
}
define internal <4 x float> @__svml_log(<4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_logf4(<4 x float> %0)
ret <4 x float> %ret
}
define internal <4 x float> @__svml_pow(<4 x float>, <4 x float>) nounwind readnone alwaysinline {
%ret = call <4 x float> @__svml_powf4(<4 x float> %0, <4 x float> %1)
ret <4 x float> %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; float min/max
declare <4 x float> @llvm.x86.sse.max.ps(<4 x float>, <4 x float>) nounwind readnone
declare <4 x float> @llvm.x86.sse.max.ss(<4 x float>, <4 x float>) nounwind readnone
declare <4 x float> @llvm.x86.sse.min.ps(<4 x float>, <4 x float>) nounwind readnone
declare <4 x float> @llvm.x86.sse.min.ss(<4 x float>, <4 x float>) nounwind readnone
define internal <4 x float> @__max_varying_float(<4 x float>, <4 x float>) nounwind readonly alwaysinline {
%call = call <4 x float> @llvm.x86.sse.max.ps(<4 x float> %0, <4 x float> %1)
ret <4 x float> %call
}
define internal float @__max_uniform_float(float, float) nounwind readonly alwaysinline {
sse_binary_scalar(ret, 4, float, @llvm.x86.sse.max.ss, %0, %1)
ret float %ret
}
define internal <4 x float> @__min_varying_float(<4 x float>, <4 x float>) nounwind readonly alwaysinline {
%call = call <4 x float> @llvm.x86.sse.min.ps(<4 x float> %0, <4 x float> %1)
ret <4 x float> %call
}
define internal float @__min_uniform_float(float, float) nounwind readonly alwaysinline {
sse_binary_scalar(ret, 4, float, @llvm.x86.sse.min.ss, %0, %1)
ret float %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; double precision sqrt
declare <2 x double> @llvm.x86.sse2.sqrt.pd(<2 x double>) nounwind readnone
declare <2 x double> @llvm.x86.sse2.sqrt.sd(<2 x double>) nounwind readnone
define internal <4 x double> @__sqrt_varying_double(<4 x double>) nounwind alwaysinline {
unary2to4(ret, double, @llvm.x86.sse2.sqrt.pd, %0)
ret <4 x double> %ret
}
define internal double @__sqrt_uniform_double(double) nounwind alwaysinline {
sse_unary_scalar(ret, 2, double, @llvm.x86.sse2.sqrt.sd, %0)
ret double %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; double precision min/max
declare <2 x double> @llvm.x86.sse2.max.pd(<2 x double>, <2 x double>) nounwind readnone
declare <2 x double> @llvm.x86.sse2.max.sd(<2 x double>, <2 x double>) nounwind readnone
declare <2 x double> @llvm.x86.sse2.min.pd(<2 x double>, <2 x double>) nounwind readnone
declare <2 x double> @llvm.x86.sse2.min.sd(<2 x double>, <2 x double>) nounwind readnone
define internal <4 x double> @__min_varying_double(<4 x double>, <4 x double>) nounwind readnone {
binary2to4(ret, double, @llvm.x86.sse2.min.pd, %0, %1)
ret <4 x double> %ret
}
define internal double @__min_uniform_double(double, double) nounwind readnone {
sse_binary_scalar(ret, 2, double, @llvm.x86.sse2.min.sd, %0, %1)
ret double %ret
}
define internal <4 x double> @__max_varying_double(<4 x double>, <4 x double>) nounwind readnone {
binary2to4(ret, double, @llvm.x86.sse2.max.pd, %0, %1)
ret <4 x double> %ret
}
define internal double @__max_uniform_double(double, double) nounwind readnone {
sse_binary_scalar(ret, 2, double, @llvm.x86.sse2.max.sd, %0, %1)
ret double %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; horizontal ops / reductions
declare i32 @llvm.x86.sse.movmsk.ps(<4 x float>) nounwind readnone
define internal i32 @__movmsk(<4 x i32>) nounwind readnone alwaysinline {
%floatmask = bitcast <4 x i32> %0 to <4 x float>
%v = call i32 @llvm.x86.sse.movmsk.ps(<4 x float> %floatmask) nounwind readnone
ret i32 %v
}
define internal float @__reduce_min_float(<4 x float>) nounwind readnone {
reduce4(float, @__min_varying_float, @__min_uniform_float)
}
define internal float @__reduce_max_float(<4 x float>) nounwind readnone {
reduce4(float, @__max_varying_float, @__max_uniform_float)
}
define internal i32 @__reduce_add_int32(<4 x i32> %v) nounwind readnone {
%v1 = shufflevector <4 x i32> %v, <4 x i32> undef,
<4 x i32> <i32 2, i32 3, i32 undef, i32 undef>
%m1 = add <4 x i32> %v1, %v
%m1a = extractelement <4 x i32> %m1, i32 0
%m1b = extractelement <4 x i32> %m1, i32 1
%sum = add i32 %m1a, %m1b
ret i32 %sum
}
define internal i32 @__reduce_min_int32(<4 x i32>) nounwind readnone {
reduce4(i32, @__min_varying_int32, @__min_uniform_int32)
}
define internal i32 @__reduce_max_int32(<4 x i32>) nounwind readnone {
reduce4(i32, @__max_varying_int32, @__max_uniform_int32)
}
define internal i32 @__reduce_add_uint32(<4 x i32> %v) nounwind readnone {
%r = call i32 @__reduce_add_int32(<4 x i32> %v)
ret i32 %r
}
define internal i32 @__reduce_min_uint32(<4 x i32>) nounwind readnone {
reduce4(i32, @__min_varying_uint32, @__min_uniform_uint32)
}
define internal i32 @__reduce_max_uint32(<4 x i32>) nounwind readnone {
reduce4(i32, @__max_varying_uint32, @__max_uniform_uint32)
}
define internal double @__reduce_add_double(<4 x double>) nounwind readnone {
%v0 = shufflevector <4 x double> %0, <4 x double> undef,
<2 x i32> <i32 0, i32 1>
%v1 = shufflevector <4 x double> %0, <4 x double> undef,
<2 x i32> <i32 2, i32 3>
%sum = fadd <2 x double> %v0, %v1
%e0 = extractelement <2 x double> %sum, i32 0
%e1 = extractelement <2 x double> %sum, i32 1
%m = fadd double %e0, %e1
ret double %m
}
define internal double @__reduce_min_double(<4 x double>) nounwind readnone {
reduce4(double, @__min_varying_double, @__min_uniform_double)
}
define internal double @__reduce_max_double(<4 x double>) nounwind readnone {
reduce4(double, @__max_varying_double, @__max_uniform_double)
}
define internal i64 @__reduce_add_int64(<4 x i64>) nounwind readnone {
%v0 = shufflevector <4 x i64> %0, <4 x i64> undef,
<2 x i32> <i32 0, i32 1>
%v1 = shufflevector <4 x i64> %0, <4 x i64> undef,
<2 x i32> <i32 2, i32 3>
%sum = add <2 x i64> %v0, %v1
%e0 = extractelement <2 x i64> %sum, i32 0
%e1 = extractelement <2 x i64> %sum, i32 1
%m = add i64 %e0, %e1
ret i64 %m
}
define internal i64 @__reduce_min_int64(<4 x i64>) nounwind readnone {
reduce4(i64, @__min_varying_int64, @__min_uniform_int64)
}
define internal i64 @__reduce_max_int64(<4 x i64>) nounwind readnone {
reduce4(i64, @__max_varying_int64, @__max_uniform_int64)
}
define internal i64 @__reduce_min_uint64(<4 x i64>) nounwind readnone {
reduce4(i64, @__min_varying_uint64, @__min_uniform_uint64)
}
define internal i64 @__reduce_max_uint64(<4 x i64>) nounwind readnone {
reduce4(i64, @__max_varying_uint64, @__max_uniform_uint64)
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; masked store
define void @__masked_store_32(<4 x i32>* nocapture, <4 x i32>, <4 x i32>) nounwind alwaysinline {
per_lane(4, <4 x i32> %2, `
; compute address for this one
%ptr_ID = getelementptr <4 x i32> * %0, i32 0, i32 LANE
%storeval_ID = extractelement <4 x i32> %1, i32 LANE
store i32 %storeval_ID, i32 * %ptr_ID')
ret void
}
define void @__masked_store_64(<4 x i64>* nocapture, <4 x i64>, <4 x i32>) nounwind alwaysinline {
per_lane(4, <4 x i32> %2, `
%ptr_ID = getelementptr <4 x i64> * %0, i32 0, i32 LANE
%storeval_ID = extractelement <4 x i64> %1, i32 LANE
store i64 %storeval_ID, i64 * %ptr_ID')
ret void
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; unaligned loads/loads+broadcasts
define <4 x i32> @__load_and_broadcast_32(i8 *, <4 x i32> %mask) nounwind alwaysinline {
; must not load if the mask is all off; the address may be invalid
%mm = call i32 @__movmsk(<4 x i32> %mask)
%any_on = icmp ne i32 %mm, 0
br i1 %any_on, label %load, label %skip
load:
%ptr = bitcast i8 * %0 to i32 *
%val = load i32 * %ptr
%ret0 = insertelement <4 x i32> undef, i32 %val, i32 0
%ret1 = insertelement <4 x i32> %ret0, i32 %val, i32 1
%ret2 = insertelement <4 x i32> %ret1, i32 %val, i32 2
%ret3 = insertelement <4 x i32> %ret2, i32 %val, i32 3
ret <4 x i32> %ret3
skip:
ret <4 x i32> undef
}
define <4 x i64> @__load_and_broadcast_64(i8 *, <4 x i32> %mask) nounwind alwaysinline {
; must not load if the mask is all off; the address may be invalid
%mm = call i32 @__movmsk(<4 x i32> %mask)
%any_on = icmp ne i32 %mm, 0
br i1 %any_on, label %load, label %skip
load:
%ptr = bitcast i8 * %0 to i64 *
%val = load i64 * %ptr
%ret0 = insertelement <4 x i64> undef, i64 %val, i32 0
%ret1 = insertelement <4 x i64> %ret0, i64 %val, i32 1
%ret2 = insertelement <4 x i64> %ret1, i64 %val, i32 2
%ret3 = insertelement <4 x i64> %ret2, i64 %val, i32 3
ret <4 x i64> %ret3
skip:
ret <4 x i64> undef
}
define <4 x i32> @__load_masked_32(i8 *, <4 x i32> %mask) nounwind alwaysinline {
%mm = call i32 @__movmsk(<4 x i32> %mask)
%any_on = icmp ne i32 %mm, 0
br i1 %any_on, label %load, label %skip
load:
; if any mask lane is on, just load all of the values
; FIXME: there is a lurking bug here if we straddle a page boundary, the
; next page is invalid to read, but the mask bits are set so that we
; aren't supposed to be reading those elements...
%ptr = bitcast i8 * %0 to <4 x i32> *
%val = load <4 x i32> * %ptr, align 4
ret <4 x i32> %val
skip:
ret <4 x i32> undef
}
define <4 x i64> @__load_masked_64(i8 *, <4 x i32> %mask) nounwind alwaysinline {
%mm = call i32 @__movmsk(<4 x i32> %mask)
%any_on = icmp ne i32 %mm, 0
br i1 %any_on, label %load, label %skip
load:
; if any mask lane is on, just load all of the values
; FIXME: there is a lurking bug here if we straddle a page boundary, the
; next page is invalid to read, but the mask bits are set so that we
; aren't supposed to be reading those elements...
%ptr = bitcast i8 * %0 to <4 x i64> *
%val = load <4 x i64> * %ptr, align 8
ret <4 x i64> %val
skip:
ret <4 x i64> undef
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; gather/scatter
; define these with the macros from stdlib.m4
gen_gather(4, i32)
gen_gather(4, i64)
gen_scatter(4, i32)
gen_scatter(4, i64)