When we're able to turn a general gather/scatter into the "base + offsets" form, we now try to extract out any constant components of the offsets and then pass them as a separate parameter to the gather/scatter function implementation. We then in turn carefully emit code for the addressing calculation so that these constant offsets match LLVM's patterns to detect this case, such that we get the constant offsets directly encoded in the instruction's addressing calculation in many cases, saving arithmetic instructions to do these calculations. Improves performance of stencil by ~15%. Other workloads unchanged.
329 lines
16 KiB
LLVM
329 lines
16 KiB
LLVM
;; Copyright (c) 2010-2011, Intel Corporation
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;; All rights reserved.
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;;
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;; Redistribution and use in source and binary forms, with or without
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;; modification, are permitted provided that the following conditions are
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;; met:
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;;
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;; * Redistributions of source code must retain the above copyright
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;; notice, this list of conditions and the following disclaimer.
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;;
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;; * Redistributions in binary form must reproduce the above copyright
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;; notice, this list of conditions and the following disclaimer in the
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;; documentation and/or other materials provided with the distribution.
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;;
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;; * Neither the name of Intel Corporation nor the names of its
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;; contributors may be used to endorse or promote products derived from
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;; this software without specific prior written permission.
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;;
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;;
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;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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;; IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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;; TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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;; PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
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;; OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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;; EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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;; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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;; PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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;; LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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;; NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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;; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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define(`MASK',`i1')
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include(`util.m4')
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stdlib_core()
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scans()
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reduce_equal(WIDTH)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; broadcast/rotate/shuffle
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declare <WIDTH x float> @__smear_float(float) nounwind readnone
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declare <WIDTH x double> @__smear_double(double) nounwind readnone
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declare <WIDTH x i8> @__smear_i8(i8) nounwind readnone
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declare <WIDTH x i16> @__smear_i16(i16) nounwind readnone
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declare <WIDTH x i32> @__smear_i32(i32) nounwind readnone
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declare <WIDTH x i64> @__smear_i64(i64) nounwind readnone
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declare <WIDTH x float> @__broadcast_float(<WIDTH x float>, i32) nounwind readnone
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declare <WIDTH x double> @__broadcast_double(<WIDTH x double>, i32) nounwind readnone
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declare <WIDTH x i8> @__broadcast_i8(<WIDTH x i8>, i32) nounwind readnone
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declare <WIDTH x i16> @__broadcast_i16(<WIDTH x i16>, i32) nounwind readnone
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declare <WIDTH x i32> @__broadcast_i32(<WIDTH x i32>, i32) nounwind readnone
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declare <WIDTH x i64> @__broadcast_i64(<WIDTH x i64>, i32) nounwind readnone
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declare <WIDTH x i8> @__rotate_i8(<WIDTH x i8>, i32) nounwind readnone
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declare <WIDTH x i16> @__rotate_i16(<WIDTH x i16>, i32) nounwind readnone
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declare <WIDTH x float> @__rotate_float(<WIDTH x float>, i32) nounwind readnone
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declare <WIDTH x i32> @__rotate_i32(<WIDTH x i32>, i32) nounwind readnone
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declare <WIDTH x double> @__rotate_double(<WIDTH x double>, i32) nounwind readnone
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declare <WIDTH x i64> @__rotate_i64(<WIDTH x i64>, i32) nounwind readnone
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declare <WIDTH x i8> @__shuffle_i8(<WIDTH x i8>, <WIDTH x i32>) nounwind readnone
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declare <WIDTH x i8> @__shuffle2_i8(<WIDTH x i8>, <WIDTH x i8>,
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<WIDTH x i32>) nounwind readnone
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declare <WIDTH x i16> @__shuffle_i16(<WIDTH x i16>, <WIDTH x i32>) nounwind readnone
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declare <WIDTH x i16> @__shuffle2_i16(<WIDTH x i16>, <WIDTH x i16>,
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<WIDTH x i32>) nounwind readnone
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declare <WIDTH x float> @__shuffle_float(<WIDTH x float>,
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<WIDTH x i32>) nounwind readnone
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declare <WIDTH x float> @__shuffle2_float(<WIDTH x float>, <WIDTH x float>,
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<WIDTH x i32>) nounwind readnone
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declare <WIDTH x i32> @__shuffle_i32(<WIDTH x i32>,
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<WIDTH x i32>) nounwind readnone
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declare <WIDTH x i32> @__shuffle2_i32(<WIDTH x i32>, <WIDTH x i32>,
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<WIDTH x i32>) nounwind readnone
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declare <WIDTH x double> @__shuffle_double(<WIDTH x double>,
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<WIDTH x i32>) nounwind readnone
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declare <WIDTH x double> @__shuffle2_double(<WIDTH x double>,
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<WIDTH x double>, <WIDTH x i32>) nounwind readnone
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declare <WIDTH x i64> @__shuffle_i64(<WIDTH x i64>,
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<WIDTH x i32>) nounwind readnone
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declare <WIDTH x i64> @__shuffle2_i64(<WIDTH x i64>, <WIDTH x i64>,
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<WIDTH x i32>) nounwind readnone
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; aos/soa
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declare void @__soa_to_aos3_float(<WIDTH x float> %v0, <WIDTH x float> %v1,
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<WIDTH x float> %v2, float * noalias %p) nounwind
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declare void @__aos_to_soa3_float(float * noalias %p, <WIDTH x float> * %out0,
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<WIDTH x float> * %out1, <WIDTH x float> * %out2) nounwind
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declare void @__soa_to_aos4_float(<WIDTH x float> %v0, <WIDTH x float> %v1,
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<WIDTH x float> %v2, <WIDTH x float> %v3,
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float * noalias %p) nounwind
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declare void @__aos_to_soa4_float(float * noalias %p, <WIDTH x float> * noalias %out0,
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<WIDTH x float> * noalias %out1,
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<WIDTH x float> * noalias %out2,
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<WIDTH x float> * noalias %out3) nounwind
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; math
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declare void @__fastmath() nounwind
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;; round/floor/ceil
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declare float @__round_uniform_float(float) nounwind readnone
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declare float @__floor_uniform_float(float) nounwind readnone
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declare float @__ceil_uniform_float(float) nounwind readnone
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declare double @__round_uniform_double(double) nounwind readnone
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declare double @__floor_uniform_double(double) nounwind readnone
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declare double @__ceil_uniform_double(double) nounwind readnone
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declare <WIDTH x float> @__round_varying_float(<WIDTH x float>) nounwind readnone
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declare <WIDTH x float> @__floor_varying_float(<WIDTH x float>) nounwind readnone
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declare <WIDTH x float> @__ceil_varying_float(<WIDTH x float>) nounwind readnone
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declare <WIDTH x double> @__round_varying_double(<WIDTH x double>) nounwind readnone
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declare <WIDTH x double> @__floor_varying_double(<WIDTH x double>) nounwind readnone
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declare <WIDTH x double> @__ceil_varying_double(<WIDTH x double>) nounwind readnone
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;; min/max
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declare float @__max_uniform_float(float, float) nounwind readnone
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declare float @__min_uniform_float(float, float) nounwind readnone
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declare i32 @__min_uniform_int32(i32, i32) nounwind readnone
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declare i32 @__max_uniform_int32(i32, i32) nounwind readnone
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declare i32 @__min_uniform_uint32(i32, i32) nounwind readnone
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declare i32 @__max_uniform_uint32(i32, i32) nounwind readnone
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declare i64 @__min_uniform_int64(i64, i64) nounwind readnone
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declare i64 @__max_uniform_int64(i64, i64) nounwind readnone
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declare i64 @__min_uniform_uint64(i64, i64) nounwind readnone
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declare i64 @__max_uniform_uint64(i64, i64) nounwind readnone
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declare double @__min_uniform_double(double, double) nounwind readnone
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declare double @__max_uniform_double(double, double) nounwind readnone
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declare <WIDTH x float> @__max_varying_float(<WIDTH x float>,
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<WIDTH x float>) nounwind readnone
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declare <WIDTH x float> @__min_varying_float(<WIDTH x float>,
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<WIDTH x float>) nounwind readnone
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declare <WIDTH x i32> @__min_varying_int32(<WIDTH x i32>, <WIDTH x i32>) nounwind readnone
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declare <WIDTH x i32> @__max_varying_int32(<WIDTH x i32>, <WIDTH x i32>) nounwind readnone
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declare <WIDTH x i32> @__min_varying_uint32(<WIDTH x i32>, <WIDTH x i32>) nounwind readnone
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declare <WIDTH x i32> @__max_varying_uint32(<WIDTH x i32>, <WIDTH x i32>) nounwind readnone
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declare <WIDTH x i64> @__min_varying_int64(<WIDTH x i64>, <WIDTH x i64>) nounwind readnone
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declare <WIDTH x i64> @__max_varying_int64(<WIDTH x i64>, <WIDTH x i64>) nounwind readnone
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declare <WIDTH x i64> @__min_varying_uint64(<WIDTH x i64>, <WIDTH x i64>) nounwind readnone
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declare <WIDTH x i64> @__max_varying_uint64(<WIDTH x i64>, <WIDTH x i64>) nounwind readnone
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declare <WIDTH x double> @__min_varying_double(<WIDTH x double>,
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<WIDTH x double>) nounwind readnone
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declare <WIDTH x double> @__max_varying_double(<WIDTH x double>,
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<WIDTH x double>) nounwind readnone
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;; sqrt/rsqrt/rcp
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declare float @__rsqrt_uniform_float(float) nounwind readnone
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declare float @__rcp_uniform_float(float) nounwind readnone
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declare float @__sqrt_uniform_float(float) nounwind readnone
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declare <WIDTH x float> @__rcp_varying_float(<WIDTH x float>) nounwind readnone
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declare <WIDTH x float> @__rsqrt_varying_float(<WIDTH x float>) nounwind readnone
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declare <WIDTH x float> @__sqrt_varying_float(<WIDTH x float>) nounwind readnone
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declare double @__sqrt_uniform_double(double) nounwind readnone
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declare <WIDTH x double> @__sqrt_varying_double(<WIDTH x double>) nounwind readnone
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;; bit ops
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declare i32 @__popcnt_int32(i32) nounwind readnone
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declare i64 @__popcnt_int64(i64) nounwind readnone
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declare i32 @__count_trailing_zeros_i32(i32) nounwind readnone
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declare i64 @__count_trailing_zeros_i64(i64) nounwind readnone
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declare i32 @__count_leading_zeros_i32(i32) nounwind readnone
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declare i64 @__count_leading_zeros_i64(i64) nounwind readnone
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;; svml
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; FIXME: need either to wire these up to the 8-wide SVML entrypoints,
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; or, use the macro to call the 4-wide ones twice with our 8-wide
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; vectors...
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declare <WIDTH x float> @__svml_sin(<WIDTH x float>)
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declare <WIDTH x float> @__svml_cos(<WIDTH x float>)
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declare void @__svml_sincos(<WIDTH x float>, <WIDTH x float> *, <WIDTH x float> *)
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declare <WIDTH x float> @__svml_tan(<WIDTH x float>)
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declare <WIDTH x float> @__svml_atan(<WIDTH x float>)
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declare <WIDTH x float> @__svml_atan2(<WIDTH x float>, <WIDTH x float>)
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declare <WIDTH x float> @__svml_exp(<WIDTH x float>)
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declare <WIDTH x float> @__svml_log(<WIDTH x float>)
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declare <WIDTH x float> @__svml_pow(<WIDTH x float>, <WIDTH x float>)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; reductions
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declare i32 @__movmsk(<WIDTH x i1>) nounwind readnone
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declare float @__reduce_add_float(<WIDTH x float>) nounwind readnone
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declare float @__reduce_min_float(<WIDTH x float>) nounwind readnone
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declare float @__reduce_max_float(<WIDTH x float>) nounwind readnone
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declare i32 @__reduce_add_int32(<WIDTH x i32>) nounwind readnone
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declare i32 @__reduce_min_int32(<WIDTH x i32>) nounwind readnone
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declare i32 @__reduce_max_int32(<WIDTH x i32>) nounwind readnone
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declare i32 @__reduce_add_uint32(<WIDTH x i32>) nounwind readnone
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declare i32 @__reduce_min_uint32(<WIDTH x i32>) nounwind readnone
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declare i32 @__reduce_max_uint32(<WIDTH x i32>) nounwind readnone
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declare double @__reduce_add_double(<WIDTH x double>) nounwind readnone
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declare double @__reduce_min_double(<WIDTH x double>) nounwind readnone
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declare double @__reduce_max_double(<WIDTH x double>) nounwind readnone
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declare i64 @__reduce_add_int64(<WIDTH x i64>) nounwind readnone
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declare i64 @__reduce_min_int64(<WIDTH x i64>) nounwind readnone
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declare i64 @__reduce_max_int64(<WIDTH x i64>) nounwind readnone
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declare i64 @__reduce_add_uint64(<WIDTH x i64>) nounwind readnone
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declare i64 @__reduce_min_uint64(<WIDTH x i64>) nounwind readnone
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declare i64 @__reduce_max_uint64(<WIDTH x i64>) nounwind readnone
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; unaligned loads/loads+broadcasts
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load_and_broadcast(WIDTH, i8, 8)
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load_and_broadcast(WIDTH, i16, 16)
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load_and_broadcast(WIDTH, i32, 32)
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load_and_broadcast(WIDTH, i64, 64)
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declare <WIDTH x i8> @__masked_load_8(i8 * nocapture, <WIDTH x i1> %mask) nounwind readonly
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declare <WIDTH x i16> @__masked_load_16(i8 * nocapture, <WIDTH x i1> %mask) nounwind readonly
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declare <WIDTH x i32> @__masked_load_32(i8 * nocapture, <WIDTH x i1> %mask) nounwind readonly
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declare <WIDTH x i64> @__masked_load_64(i8 * nocapture, <WIDTH x i1> %mask) nounwind readonly
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declare void @__masked_store_8(<WIDTH x i8>* nocapture, <WIDTH x i8>,
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<WIDTH x i1>) nounwind
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declare void @__masked_store_16(<WIDTH x i16>* nocapture, <WIDTH x i16>,
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<WIDTH x i1>) nounwind
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declare void @__masked_store_32(<WIDTH x i32>* nocapture, <WIDTH x i32>,
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<WIDTH x i1>) nounwind
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declare void @__masked_store_64(<WIDTH x i64>* nocapture, <WIDTH x i64>,
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<WIDTH x i1> %mask) nounwind
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ifelse(LLVM_VERSION, `LLVM_3_1svn',`
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define void @__masked_store_blend_8(<WIDTH x i8>* nocapture, <WIDTH x i8>,
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<WIDTH x i1>) nounwind alwaysinline {
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%v = load <WIDTH x i8> * %0
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%v1 = select <WIDTH x i1> %2, <WIDTH x i8> %1, <WIDTH x i8> %v
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store <WIDTH x i8> %v1, <WIDTH x i8> * %0
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ret void
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}
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define void @__masked_store_blend_16(<WIDTH x i16>* nocapture, <WIDTH x i16>,
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<WIDTH x i1>) nounwind alwaysinline {
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%v = load <WIDTH x i16> * %0
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%v1 = select <WIDTH x i1> %2, <WIDTH x i16> %1, <WIDTH x i16> %v
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store <WIDTH x i16> %v1, <WIDTH x i16> * %0
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ret void
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}
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define void @__masked_store_blend_32(<WIDTH x i32>* nocapture, <WIDTH x i32>,
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<WIDTH x i1>) nounwind alwaysinline {
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%v = load <WIDTH x i32> * %0
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%v1 = select <WIDTH x i1> %2, <WIDTH x i32> %1, <WIDTH x i32> %v
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store <WIDTH x i32> %v1, <WIDTH x i32> * %0
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ret void
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}
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define void @__masked_store_blend_64(<WIDTH x i64>* nocapture,
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<WIDTH x i64>, <WIDTH x i1>) nounwind alwaysinline {
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%v = load <WIDTH x i64> * %0
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%v1 = select <WIDTH x i1> %2, <WIDTH x i64> %1, <WIDTH x i64> %v
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store <WIDTH x i64> %v1, <WIDTH x i64> * %0
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ret void
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}
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',`
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declare void @__masked_store_blend_8(<WIDTH x i8>* nocapture, <WIDTH x i8>,
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<WIDTH x i1>) nounwind
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declare void @__masked_store_blend_16(<WIDTH x i16>* nocapture, <WIDTH x i16>,
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<WIDTH x i1>) nounwind
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declare void @__masked_store_blend_32(<WIDTH x i32>* nocapture, <WIDTH x i32>,
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<WIDTH x i1>) nounwind
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declare void @__masked_store_blend_64(<WIDTH x i64>* nocapture, <WIDTH x i64>,
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<WIDTH x i1> %mask) nounwind
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')
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; gather/scatter
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define(`gather_scatter', `
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declare <WIDTH x $1> @__gather_base_offsets32_$1(i8 * nocapture, <WIDTH x i32>,
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i32, <WIDTH x i32>, <WIDTH x i1>) nounwind readonly
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declare <WIDTH x $1> @__gather_base_offsets64_$1(i8 * nocapture, <WIDTH x i64>,
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i32, <WIDTH x i64>, <WIDTH x i1>) nounwind readonly
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declare <WIDTH x $1> @__gather32_$1(<WIDTH x i32>,
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<WIDTH x i1>) nounwind readonly
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declare <WIDTH x $1> @__gather64_$1(<WIDTH x i64>,
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<WIDTH x i1>) nounwind readonly
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declare void @__scatter_base_offsets32_$1(i8* nocapture, <WIDTH x i32>,
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i32, <WIDTH x i32>, <WIDTH x $1>, <WIDTH x i1>) nounwind
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declare void @__scatter_base_offsets64_$1(i8* nocapture, <WIDTH x i64>,
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i32, <WIDTH x i64>, <WIDTH x $1>, <WIDTH x i1>) nounwind
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declare void @__scatter32_$1(<WIDTH x i32>, <WIDTH x $1>,
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<WIDTH x i1>) nounwind
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declare void @__scatter64_$1(<WIDTH x i64>, <WIDTH x $1>,
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<WIDTH x i1>) nounwind
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')
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gather_scatter(i8)
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gather_scatter(i16)
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gather_scatter(i32)
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gather_scatter(i64)
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declare i32 @__packed_load_active(i32 * nocapture, <WIDTH x i32> * nocapture,
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<WIDTH x i1>) nounwind
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declare i32 @__packed_store_active(i32 * nocapture, <WIDTH x i32> %vals,
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<WIDTH x i1>) nounwind
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; prefetch
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declare void @__prefetch_read_uniform_1(i8 * nocapture) nounwind
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declare void @__prefetch_read_uniform_2(i8 * nocapture) nounwind
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declare void @__prefetch_read_uniform_3(i8 * nocapture) nounwind
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declare void @__prefetch_read_uniform_nt(i8 * nocapture) nounwind
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