Now, if rate qualifiers aren't used to specify otherwise, varying pointers point to uniform types by default. As before, uniform pointers point to varying types by default. float *foo; // varying pointer to uniform float float * uniform foo; // uniform pointer to varying float These defaults seem to require the least amount of explicit uniform/varying qualifiers for most common cases, though TBD if it would be easier to have a single rule that e.g. the pointed-to type is always uniform by default.
20 lines
361 B
Plaintext
20 lines
361 B
Plaintext
|
|
export uniform int width() { return programCount; }
|
|
|
|
|
|
|
|
void foo(varying float * uniform x, int y) {
|
|
*x = y;
|
|
}
|
|
|
|
export void f_fu(uniform float ret[], uniform float a[], uniform float b) {
|
|
float aa = a[programIndex];
|
|
int bb = (int)b;
|
|
foo(&aa, bb);
|
|
ret[programIndex] = aa;
|
|
}
|
|
|
|
export void result(uniform float r[]) {
|
|
r[programIndex] = 5;
|
|
}
|