The packed_{load,store}_active now functions take a pointer to a
location at which to start loading/storing, rather than an array
base and a uniform index.
Variants of the prefetch functions that take varying pointers
are now available.
There are now variants of the various atomic functions that take
varying pointers (issue #112).
2905 lines
116 KiB
Plaintext
2905 lines
116 KiB
Plaintext
;; Copyright (c) 2010-2011, Intel Corporation
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;; All rights reserved.
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;;
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;; Redistribution and use in source and binary forms, with or without
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;; modification, are permitted provided that the following conditions are
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;; met:
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;;
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;; * Redistributions of source code must retain the above copyright
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;; notice, this list of conditions and the following disclaimer.
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;;
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;; * Redistributions in binary form must reproduce the above copyright
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;; notice, this list of conditions and the following disclaimer in the
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;; documentation and/or other materials provided with the distribution.
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;;
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;; * Neither the name of Intel Corporation nor the names of its
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;; contributors may be used to endorse or promote products derived from
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;; this software without specific prior written permission.
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;;
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;;
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;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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;; IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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;; TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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;; PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
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;; OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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;; EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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;; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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;; PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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;; LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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;; NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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;; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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;; This file provides a variety of macros used to generate LLVM bitcode
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;; parametrized in various ways. Implementations of the standard library
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;; builtins for various targets can use macros from this file to simplify
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;; generating code for their implementations of those builtins.
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declare i1 @__is_compile_time_constant_uniform_int32(i32)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Helper macro for calling various SSE instructions for scalar values
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;; but where the instruction takes a vector parameter.
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;; $1 : name of variable to put the final value in
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;; $2 : vector width of the target
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;; $3 : scalar type of the operand
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;; $4 : SSE intrinsic name
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;; $5 : variable name that has the scalar value
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;; For example, the following call causes the variable %ret to have
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;; the result of a call to sqrtss with the scalar value in %0
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;; sse_unary_scalar(ret, 4, float, @llvm.x86.sse.sqrt.ss, %0)
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define(`sse_unary_scalar', `
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%$1_vec = insertelement <$2 x $3> undef, $3 $5, i32 0
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%$1_val = call <$2 x $3> $4(<$2 x $3> %$1_vec)
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%$1 = extractelement <$2 x $3> %$1_val, i32 0
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')
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;; Similar to `sse_unary_scalar', this helper macro is for calling binary
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;; SSE instructions with scalar values,
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;; $1: name of variable to put the result in
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;; $2: vector width of the target
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;; $3: scalar type of the operand
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;; $4 : SSE intrinsic name
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;; $5 : variable name that has the first scalar operand
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;; $6 : variable name that has the second scalar operand
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define(`sse_binary_scalar', `
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%$1_veca = insertelement <$2 x $3> undef, $3 $5, i32 0
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%$1_vecb = insertelement <$2 x $3> undef, $3 $6, i32 0
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%$1_val = call <$2 x $3> $4(<$2 x $3> %$1_veca, <$2 x $3> %$1_vecb)
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%$1 = extractelement <$2 x $3> %$1_val, i32 0
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')
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;; Do a reduction over a 4-wide vector
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;; $1: type of final scalar result
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;; $2: 4-wide function that takes 2 4-wide operands and returns the
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;; element-wise reduction
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;; $3: scalar function that takes two scalar operands and returns
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;; the final reduction
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define(`reduce4', `
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%v1 = shufflevector <4 x $1> %0, <4 x $1> undef,
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<4 x i32> <i32 2, i32 3, i32 undef, i32 undef>
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%m1 = call <4 x $1> $2(<4 x $1> %v1, <4 x $1> %0)
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%m1a = extractelement <4 x $1> %m1, i32 0
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%m1b = extractelement <4 x $1> %m1, i32 1
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%m = call $1 $3($1 %m1a, $1 %m1b)
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ret $1 %m
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'
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)
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;; Similar to `reduce4', do a reduction over an 8-wide vector
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;; $1: type of final scalar result
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;; $2: 8-wide function that takes 2 8-wide operands and returns the
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;; element-wise reduction
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;; $3: scalar function that takes two scalar operands and returns
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;; the final reduction
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define(`reduce8', `
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%v1 = shufflevector <8 x $1> %0, <8 x $1> undef,
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<8 x i32> <i32 4, i32 5, i32 6, i32 7, i32 undef, i32 undef, i32 undef, i32 undef>
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%m1 = call <8 x $1> $2(<8 x $1> %v1, <8 x $1> %0)
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%v2 = shufflevector <8 x $1> %m1, <8 x $1> undef,
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<8 x i32> <i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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%m2 = call <8 x $1> $2(<8 x $1> %v2, <8 x $1> %m1)
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%m2a = extractelement <8 x $1> %m2, i32 0
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%m2b = extractelement <8 x $1> %m2, i32 1
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%m = call $1 $3($1 %m2a, $1 %m2b)
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ret $1 %m
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'
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)
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define(`reduce16', `
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%v1 = shufflevector <16 x $1> %0, <16 x $1> undef,
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<16 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15,
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i32 undef, i32 undef, i32 undef, i32 undef,
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i32 undef, i32 undef, i32 undef, i32 undef>
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%m1 = call <16 x $1> $2(<16 x $1> %v1, <16 x $1> %0)
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%v2 = shufflevector <16 x $1> %m1, <16 x $1> undef,
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<16 x i32> <i32 4, i32 5, i32 6, i32 7,
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i32 undef, i32 undef, i32 undef, i32 undef,
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i32 undef, i32 undef, i32 undef, i32 undef,
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i32 undef, i32 undef, i32 undef, i32 undef>
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%m2 = call <16 x $1> $2(<16 x $1> %v2, <16 x $1> %m1)
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%v3 = shufflevector <16 x $1> %m2, <16 x $1> undef,
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<16 x i32> <i32 2, i32 3, i32 undef, i32 undef,
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i32 undef, i32 undef, i32 undef, i32 undef,
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i32 undef, i32 undef, i32 undef, i32 undef,
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i32 undef, i32 undef, i32 undef, i32 undef>
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%m3 = call <16 x $1> $2(<16 x $1> %v3, <16 x $1> %m2)
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%m3a = extractelement <16 x $1> %m3, i32 0
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%m3b = extractelement <16 x $1> %m3, i32 1
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%m = call $1 $3($1 %m3a, $1 %m3b)
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ret $1 %m
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'
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)
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;; Do an reduction over an 8-wide vector, using a vector reduction function
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;; that only takes 4-wide vectors
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;; $1: type of final scalar result
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;; $2: 4-wide function that takes 2 4-wide operands and returns the
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;; element-wise reduction
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;; $3: scalar function that takes two scalar operands and returns
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;; the final reduction
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define(`reduce8by4', `
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%v1 = shufflevector <8 x $1> %0, <8 x $1> undef,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%v2 = shufflevector <8 x $1> %0, <8 x $1> undef,
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<4 x i32> <i32 4, i32 5, i32 6, i32 7>
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%m1 = call <4 x $1> $2(<4 x $1> %v1, <4 x $1> %v2)
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%v3 = shufflevector <4 x $1> %m1, <4 x $1> undef,
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<4 x i32> <i32 2, i32 3, i32 undef, i32 undef>
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%m2 = call <4 x $1> $2(<4 x $1> %v3, <4 x $1> %m1)
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%m2a = extractelement <4 x $1> %m2, i32 0
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%m2b = extractelement <4 x $1> %m2, i32 1
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%m = call $1 $3($1 %m2a, $1 %m2b)
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ret $1 %m
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'
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)
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;; Apply a unary function to the 4-vector in %0, return the vector result.
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;; $1: scalar type of result
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;; $2: name of scalar function to call
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define(`unary1to4', `
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%v_0 = extractelement <4 x $1> %0, i32 0
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%r_0 = call $1 $2($1 %v_0)
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%ret_0 = insertelement <4 x $1> undef, $1 %r_0, i32 0
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%v_1 = extractelement <4 x $1> %0, i32 1
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%r_1 = call $1 $2($1 %v_1)
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%ret_1 = insertelement <4 x $1> %ret_0, $1 %r_1, i32 1
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%v_2 = extractelement <4 x $1> %0, i32 2
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%r_2 = call $1 $2($1 %v_2)
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%ret_2 = insertelement <4 x $1> %ret_1, $1 %r_2, i32 2
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%v_3 = extractelement <4 x $1> %0, i32 3
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%r_3 = call $1 $2($1 %v_3)
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%ret_3 = insertelement <4 x $1> %ret_2, $1 %r_3, i32 3
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ret <4 x $1> %ret_3
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')
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define(`unary1to8', `
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%v_0 = extractelement <8 x $1> %0, i32 0
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%r_0 = call $1 $2($1 %v_0)
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%ret_0 = insertelement <8 x $1> undef, $1 %r_0, i32 0
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%v_1 = extractelement <8 x $1> %0, i32 1
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%r_1 = call $1 $2($1 %v_1)
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%ret_1 = insertelement <8 x $1> %ret_0, $1 %r_1, i32 1
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%v_2 = extractelement <8 x $1> %0, i32 2
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%r_2 = call $1 $2($1 %v_2)
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%ret_2 = insertelement <8 x $1> %ret_1, $1 %r_2, i32 2
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%v_3 = extractelement <8 x $1> %0, i32 3
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%r_3 = call $1 $2($1 %v_3)
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%ret_3 = insertelement <8 x $1> %ret_2, $1 %r_3, i32 3
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%v_4 = extractelement <8 x $1> %0, i32 4
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%r_4 = call $1 $2($1 %v_4)
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%ret_4 = insertelement <8 x $1> %ret_3, $1 %r_4, i32 4
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%v_5 = extractelement <8 x $1> %0, i32 5
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%r_5 = call $1 $2($1 %v_5)
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%ret_5 = insertelement <8 x $1> %ret_4, $1 %r_5, i32 5
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%v_6 = extractelement <8 x $1> %0, i32 6
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%r_6 = call $1 $2($1 %v_6)
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%ret_6 = insertelement <8 x $1> %ret_5, $1 %r_6, i32 6
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%v_7 = extractelement <8 x $1> %0, i32 7
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%r_7 = call $1 $2($1 %v_7)
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%ret_7 = insertelement <8 x $1> %ret_6, $1 %r_7, i32 7
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ret <8 x $1> %ret_7
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')
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;; Given a unary function that takes a 2-wide vector and a 4-wide vector
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;; that we'd like to apply it to, extract 2 2-wide vectors from the 4-wide
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;; vector, apply it, and return the corresponding 4-wide vector result
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;; $1: name of variable into which the final result should go
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;; $2: scalar type of the vector elements
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;; $3: 2-wide unary vector function to apply
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;; $4: 4-wide operand value
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define(`unary2to4', `
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%$1_0 = shufflevector <4 x $2> $4, <4 x $2> undef, <2 x i32> <i32 0, i32 1>
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%v$1_0 = call <2 x $2> $3(<2 x $2> %$1_0)
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%$1_1 = shufflevector <4 x $2> $4, <4 x $2> undef, <2 x i32> <i32 2, i32 3>
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%v$1_1 = call <2 x $2> $3(<2 x $2> %$1_1)
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%$1 = shufflevector <2 x $2> %v$1_0, <2 x $2> %v$1_1,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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'
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)
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;; Similar to `unary2to4', this applies a 2-wide binary function to two 4-wide
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;; vector operands
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;; $1: name of variable into which the final result should go
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;; $2: scalar type of the vector elements
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;; $3: 2-wide binary vector function to apply
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;; $4: First 4-wide operand value
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;; $5: Second 4-wide operand value
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define(`binary2to4', `
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%$1_0a = shufflevector <4 x $2> $4, <4 x $2> undef, <2 x i32> <i32 0, i32 1>
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%$1_0b = shufflevector <4 x $2> $5, <4 x $2> undef, <2 x i32> <i32 0, i32 1>
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%v$1_0 = call <2 x $2> $3(<2 x $2> %$1_0a, <2 x $2> %$1_0b)
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%$1_1a = shufflevector <4 x $2> $4, <4 x $2> undef, <2 x i32> <i32 2, i32 3>
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%$1_1b = shufflevector <4 x $2> $5, <4 x $2> undef, <2 x i32> <i32 2, i32 3>
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%v$1_1 = call <2 x $2> $3(<2 x $2> %$1_1a, <2 x $2> %$1_1b)
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%$1 = shufflevector <2 x $2> %v$1_0, <2 x $2> %v$1_1,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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'
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)
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;; Similar to `unary2to4', this maps a 4-wide unary function to an 8-wide
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;; vector operand
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;; $1: name of variable into which the final result should go
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;; $2: scalar type of the vector elements
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;; $3: 4-wide unary vector function to apply
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;; $4: 8-wide operand value
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define(`unary4to8', `
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%$1_0 = shufflevector <8 x $2> $4, <8 x $2> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%v$1_0 = call <4 x $2> $3(<4 x $2> %$1_0)
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%$1_1 = shufflevector <8 x $2> $4, <8 x $2> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
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%v$1_1 = call <4 x $2> $3(<4 x $2> %$1_1)
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%$1 = shufflevector <4 x $2> %v$1_0, <4 x $2> %v$1_1,
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<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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'
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)
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define(`unary4to16', `
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%$1_0 = shufflevector <16 x $2> $4, <16 x $2> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%v$1_0 = call <4 x $2> $3(<4 x $2> %$1_0)
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%$1_1 = shufflevector <16 x $2> $4, <16 x $2> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
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%v$1_1 = call <4 x $2> $3(<4 x $2> %$1_1)
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%$1_2 = shufflevector <16 x $2> $4, <16 x $2> undef, <4 x i32> <i32 8, i32 9, i32 10, i32 11>
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%v$1_2 = call <4 x $2> $3(<4 x $2> %$1_2)
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%$1_3 = shufflevector <16 x $2> $4, <16 x $2> undef, <4 x i32> <i32 12, i32 13, i32 14, i32 15>
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%v$1_3 = call <4 x $2> $3(<4 x $2> %$1_3)
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%$1a = shufflevector <4 x $2> %v$1_0, <4 x $2> %v$1_1,
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<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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%$1b = shufflevector <4 x $2> %v$1_2, <4 x $2> %v$1_3,
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<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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%$1 = shufflevector <8 x $2> %$1a, <8 x $2> %$1b,
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<16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7,
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i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
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|
'
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)
|
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;; And so forth...
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;; $1: name of variable into which the final result should go
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;; $2: scalar type of the vector elements
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;; $3: 8-wide unary vector function to apply
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|
;; $4: 16-wide operand value
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|
|
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define(`unary8to16', `
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%$1_0 = shufflevector <16 x $2> $4, <16 x $2> undef,
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|
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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|
%v$1_0 = call <8 x $2> $3(<8 x $2> %$1_0)
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%$1_1 = shufflevector <16 x $2> $4, <16 x $2> undef,
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|
<8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
|
|
%v$1_1 = call <8 x $2> $3(<8 x $2> %$1_1)
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%$1 = shufflevector <8 x $2> %v$1_0, <8 x $2> %v$1_1,
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|
<16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7,
|
|
i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
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|
'
|
|
)
|
|
|
|
;; And along the lines of `binary2to4', this maps a 4-wide binary function to
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|
;; two 8-wide vector operands
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|
;; $1: name of variable into which the final result should go
|
|
;; $2: scalar type of the vector elements
|
|
;; $3: 4-wide unary vector function to apply
|
|
;; $4: First 8-wide operand value
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|
;; $5: Second 8-wide operand value
|
|
|
|
define(`binary4to8', `
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|
%$1_0a = shufflevector <8 x $2> $4, <8 x $2> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
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|
%$1_0b = shufflevector <8 x $2> $5, <8 x $2> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
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|
%v$1_0 = call <4 x $2> $3(<4 x $2> %$1_0a, <4 x $2> %$1_0b)
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|
%$1_1a = shufflevector <8 x $2> $4, <8 x $2> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
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|
%$1_1b = shufflevector <8 x $2> $5, <8 x $2> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v$1_1 = call <4 x $2> $3(<4 x $2> %$1_1a, <4 x $2> %$1_1b)
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|
%$1 = shufflevector <4 x $2> %v$1_0, <4 x $2> %v$1_1,
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|
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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|
'
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|
)
|
|
|
|
define(`binary8to16', `
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|
%$1_0a = shufflevector <16 x $2> $4, <16 x $2> undef,
|
|
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
%$1_0b = shufflevector <16 x $2> $5, <16 x $2> undef,
|
|
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
%v$1_0 = call <8 x $2> $3(<8 x $2> %$1_0a, <8 x $2> %$1_0b)
|
|
%$1_1a = shufflevector <16 x $2> $4, <16 x $2> undef,
|
|
<8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
|
|
%$1_1b = shufflevector <16 x $2> $5, <16 x $2> undef,
|
|
<8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
|
|
%v$1_1 = call <8 x $2> $3(<8 x $2> %$1_1a, <8 x $2> %$1_1b)
|
|
%$1 = shufflevector <8 x $2> %v$1_0, <8 x $2> %v$1_1,
|
|
<16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7,
|
|
i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
|
|
'
|
|
)
|
|
|
|
define(`binary4to16', `
|
|
%$1_0a = shufflevector <16 x $2> $4, <16 x $2> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%$1_0b = shufflevector <16 x $2> $5, <16 x $2> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%r$1_0 = call <4 x $2> $3(<4 x $2> %$1_0a, <4 x $2> %$1_0b)
|
|
|
|
%$1_1a = shufflevector <16 x $2> $4, <16 x $2> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%$1_1b = shufflevector <16 x $2> $5, <16 x $2> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%r$1_1 = call <4 x $2> $3(<4 x $2> %$1_1a, <4 x $2> %$1_1b)
|
|
|
|
%$1_2a = shufflevector <16 x $2> $4, <16 x $2> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%$1_2b = shufflevector <16 x $2> $5, <16 x $2> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%r$1_2 = call <4 x $2> $3(<4 x $2> %$1_2a, <4 x $2> %$1_2b)
|
|
|
|
%$1_3a = shufflevector <16 x $2> $4, <16 x $2> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
%$1_3b = shufflevector <16 x $2> $5, <16 x $2> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
%r$1_3 = call <4 x $2> $3(<4 x $2> %$1_3a, <4 x $2> %$1_3b)
|
|
|
|
%r$1_01 = shufflevector <4 x $2> %r$1_0, <4 x $2> %r$1_1,
|
|
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
%r$1_23 = shufflevector <4 x $2> %r$1_2, <4 x $2> %r$1_3,
|
|
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
|
|
%$1 = shufflevector <8 x $2> %r$1_01, <8 x $2> %r$1_23,
|
|
<16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7,
|
|
i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
|
|
')
|
|
|
|
;; Maps a 2-wide unary function to an 8-wide vector operand, returning an
|
|
;; 8-wide vector result
|
|
;; $1: name of variable into which the final result should go
|
|
;; $2: scalar type of the vector elements
|
|
;; $3: 2-wide unary vector function to apply
|
|
;; $4: 8-wide operand value
|
|
|
|
define(`unary2to8', `
|
|
%$1_0 = shufflevector <8 x $2> $4, <8 x $2> undef, <2 x i32> <i32 0, i32 1>
|
|
%v$1_0 = call <2 x $2> $3(<2 x $2> %$1_0)
|
|
%$1_1 = shufflevector <8 x $2> $4, <8 x $2> undef, <2 x i32> <i32 2, i32 3>
|
|
%v$1_1 = call <2 x $2> $3(<2 x $2> %$1_1)
|
|
%$1_2 = shufflevector <8 x $2> $4, <8 x $2> undef, <2 x i32> <i32 4, i32 5>
|
|
%v$1_2 = call <2 x $2> $3(<2 x $2> %$1_2)
|
|
%$1_3 = shufflevector <8 x $2> $4, <8 x $2> undef, <2 x i32> <i32 6, i32 7>
|
|
%v$1_3 = call <2 x $2> $3(<2 x $2> %$1_3)
|
|
%$1a = shufflevector <2 x $2> %v$1_0, <2 x $2> %v$1_1,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%$1b = shufflevector <2 x $2> %v$1_2, <2 x $2> %v$1_3,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%$1 = shufflevector <4 x $2> %$1a, <4 x $2> %$1b,
|
|
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
'
|
|
)
|
|
|
|
;; Maps an 2-wide binary function to two 8-wide vector operands
|
|
;; $1: name of variable into which the final result should go
|
|
;; $2: scalar type of the vector elements
|
|
;; $3: 2-wide unary vector function to apply
|
|
;; $4: First 8-wide operand value
|
|
;; $5: Second 8-wide operand value
|
|
|
|
define(`binary2to8', `
|
|
%$1_0a = shufflevector <8 x $2> $4, <8 x $2> undef, <2 x i32> <i32 0, i32 1>
|
|
%$1_0b = shufflevector <8 x $2> $5, <8 x $2> undef, <2 x i32> <i32 0, i32 1>
|
|
%v$1_0 = call <2 x $2> $3(<2 x $2> %$1_0a, <2 x $2> %$1_0b)
|
|
%$1_1a = shufflevector <8 x $2> $4, <8 x $2> undef, <2 x i32> <i32 2, i32 3>
|
|
%$1_1b = shufflevector <8 x $2> $5, <8 x $2> undef, <2 x i32> <i32 2, i32 3>
|
|
%v$1_1 = call <2 x $2> $3(<2 x $2> %$1_1a, <2 x $2> %$1_1b)
|
|
%$1_2a = shufflevector <8 x $2> $4, <8 x $2> undef, <2 x i32> <i32 4, i32 5>
|
|
%$1_2b = shufflevector <8 x $2> $5, <8 x $2> undef, <2 x i32> <i32 4, i32 5>
|
|
%v$1_2 = call <2 x $2> $3(<2 x $2> %$1_2a, <2 x $2> %$1_2b)
|
|
%$1_3a = shufflevector <8 x $2> $4, <8 x $2> undef, <2 x i32> <i32 6, i32 7>
|
|
%$1_3b = shufflevector <8 x $2> $5, <8 x $2> undef, <2 x i32> <i32 6, i32 7>
|
|
%v$1_3 = call <2 x $2> $3(<2 x $2> %$1_3a, <2 x $2> %$1_3b)
|
|
|
|
%$1a = shufflevector <2 x $2> %v$1_0, <2 x $2> %v$1_1,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%$1b = shufflevector <2 x $2> %v$1_2, <2 x $2> %v$1_3,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%$1 = shufflevector <4 x $2> %$1a, <4 x $2> %$1b,
|
|
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
'
|
|
)
|
|
|
|
;; The unary SSE round intrinsic takes a second argument that encodes the
|
|
;; rounding mode. This macro makes it easier to apply the 4-wide roundps
|
|
;; to 8-wide vector operands
|
|
;; $1: value to be rounded
|
|
;; $2: integer encoding of rounding mode
|
|
;; FIXME: this just has a ret statement at the end to return the result,
|
|
;; which is inconsistent with the macros above
|
|
|
|
define(`round4to8', `
|
|
%v0 = shufflevector <8 x float> $1, <8 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v1 = shufflevector <8 x float> $1, <8 x float> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%r0 = call <4 x float> @llvm.x86.sse41.round.ps(<4 x float> %v0, i32 $2)
|
|
%r1 = call <4 x float> @llvm.x86.sse41.round.ps(<4 x float> %v1, i32 $2)
|
|
%ret = shufflevector <4 x float> %r0, <4 x float> %r1,
|
|
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
ret <8 x float> %ret
|
|
'
|
|
)
|
|
|
|
define(`round8to16', `
|
|
%v0 = shufflevector <16 x float> $1, <16 x float> undef,
|
|
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
%v1 = shufflevector <16 x float> $1, <16 x float> undef,
|
|
<8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
|
|
%r0 = call <8 x float> @llvm.x86.avx.round.ps.256(<8 x float> %v0, i32 $2)
|
|
%r1 = call <8 x float> @llvm.x86.avx.round.ps.256(<8 x float> %v1, i32 $2)
|
|
%ret = shufflevector <8 x float> %r0, <8 x float> %r1,
|
|
<16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7,
|
|
i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
|
|
ret <16 x float> %ret
|
|
'
|
|
)
|
|
|
|
define(`round4to8double', `
|
|
%v0 = shufflevector <8 x double> $1, <8 x double> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v1 = shufflevector <8 x double> $1, <8 x double> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%r0 = call <4 x double> @llvm.x86.avx.round.pd.256(<4 x double> %v0, i32 $2)
|
|
%r1 = call <4 x double> @llvm.x86.avx.round.pd.256(<4 x double> %v1, i32 $2)
|
|
%ret = shufflevector <4 x double> %r0, <4 x double> %r1,
|
|
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
ret <8 x double> %ret
|
|
'
|
|
)
|
|
|
|
; and similarly for doubles...
|
|
|
|
define(`round2to4double', `
|
|
%v0 = shufflevector <4 x double> $1, <4 x double> undef, <2 x i32> <i32 0, i32 1>
|
|
%v1 = shufflevector <4 x double> $1, <4 x double> undef, <2 x i32> <i32 2, i32 3>
|
|
%r0 = call <2 x double> @llvm.x86.sse41.round.pd(<2 x double> %v0, i32 $2)
|
|
%r1 = call <2 x double> @llvm.x86.sse41.round.pd(<2 x double> %v1, i32 $2)
|
|
%ret = shufflevector <2 x double> %r0, <2 x double> %r1,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
ret <4 x double> %ret
|
|
'
|
|
)
|
|
|
|
define(`round2to8double', `
|
|
%v0 = shufflevector <8 x double> $1, <8 x double> undef, <2 x i32> <i32 0, i32 1>
|
|
%v1 = shufflevector <8 x double> $1, <8 x double> undef, <2 x i32> <i32 2, i32 3>
|
|
%v2 = shufflevector <8 x double> $1, <8 x double> undef, <2 x i32> <i32 4, i32 5>
|
|
%v3 = shufflevector <8 x double> $1, <8 x double> undef, <2 x i32> <i32 6, i32 7>
|
|
%r0 = call <2 x double> @llvm.x86.sse41.round.pd(<2 x double> %v0, i32 $2)
|
|
%r1 = call <2 x double> @llvm.x86.sse41.round.pd(<2 x double> %v1, i32 $2)
|
|
%r2 = call <2 x double> @llvm.x86.sse41.round.pd(<2 x double> %v2, i32 $2)
|
|
%r3 = call <2 x double> @llvm.x86.sse41.round.pd(<2 x double> %v3, i32 $2)
|
|
%ret0 = shufflevector <2 x double> %r0, <2 x double> %r1,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%ret1 = shufflevector <2 x double> %r2, <2 x double> %r3,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%ret = shufflevector <4 x double> %ret0, <4 x double> %ret1,
|
|
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
ret <8 x double> %ret
|
|
'
|
|
)
|
|
|
|
define(`round4to16double', `
|
|
%v0 = shufflevector <16 x double> $1, <16 x double> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v1 = shufflevector <16 x double> $1, <16 x double> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v2 = shufflevector <16 x double> $1, <16 x double> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%v3 = shufflevector <16 x double> $1, <16 x double> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
%r0 = call <4 x double> @llvm.x86.avx.round.pd.256(<4 x double> %v0, i32 $2)
|
|
%r1 = call <4 x double> @llvm.x86.avx.round.pd.256(<4 x double> %v1, i32 $2)
|
|
%r2 = call <4 x double> @llvm.x86.avx.round.pd.256(<4 x double> %v2, i32 $2)
|
|
%r3 = call <4 x double> @llvm.x86.avx.round.pd.256(<4 x double> %v3, i32 $2)
|
|
%ret0 = shufflevector <4 x double> %r0, <4 x double> %r1,
|
|
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
%ret1 = shufflevector <4 x double> %r2, <4 x double> %r3,
|
|
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
|
%ret = shufflevector <8 x double> %ret0, <8 x double> %ret1,
|
|
<16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7,
|
|
i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
|
|
ret <16 x double> %ret
|
|
'
|
|
)
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; forloop macro
|
|
|
|
divert(`-1')
|
|
# forloop(var, from, to, stmt) - improved version:
|
|
# works even if VAR is not a strict macro name
|
|
# performs sanity check that FROM is larger than TO
|
|
# allows complex numerical expressions in TO and FROM
|
|
define(`forloop', `ifelse(eval(`($3) >= ($2)'), `1',
|
|
`pushdef(`$1', eval(`$2'))_$0(`$1',
|
|
eval(`$3'), `$4')popdef(`$1')')')
|
|
define(`_forloop',
|
|
`$3`'ifelse(indir(`$1'), `$2', `',
|
|
`define(`$1', incr(indir(`$1')))$0($@)')')
|
|
divert`'dnl
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; stdlib_core
|
|
;;
|
|
;; This macro defines a bunch of helper routines that only depend on the
|
|
;; target's vector width, which it takes as its first parameter.
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
define(`shuffles', `
|
|
define <$1 x $2> @__broadcast_$3(<$1 x $2>, i32) nounwind readnone alwaysinline {
|
|
%v = extractelement <$1 x $2> %0, i32 %1
|
|
%r_0 = insertelement <$1 x $2> undef, $2 %v, i32 0
|
|
forloop(i, 1, eval($1-1), ` %r_`'i = insertelement <$1 x $2> %r_`'eval(i-1), $2 %v, i32 i
|
|
')
|
|
ret <$1 x $2> %r_`'eval($1-1)
|
|
}
|
|
|
|
define <$1 x $2> @__rotate_$3(<$1 x $2>, i32) nounwind readnone alwaysinline {
|
|
%isc = call i1 @__is_compile_time_constant_uniform_int32(i32 %1)
|
|
br i1 %isc, label %is_const, label %not_const
|
|
|
|
is_const:
|
|
; though verbose, this turms into tight code if %1 is a constant
|
|
forloop(i, 0, eval($1-1), `
|
|
%delta_`'i = add i32 %1, i
|
|
%delta_clamped_`'i = and i32 %delta_`'i, eval($1-1)
|
|
%v_`'i = extractelement <$1 x $2> %0, i32 %delta_clamped_`'i')
|
|
|
|
%ret_0 = insertelement <$1 x $2> undef, $2 %v_0, i32 0
|
|
forloop(i, 1, eval($1-1), ` %ret_`'i = insertelement <$1 x $2> %ret_`'eval(i-1), $2 %v_`'i, i32 i
|
|
')
|
|
ret <$1 x $2> %ret_`'eval($1-1)
|
|
|
|
not_const:
|
|
; store two instances of the vector into memory
|
|
%ptr = alloca <$1 x $2>, i32 2
|
|
%ptr0 = getelementptr <$1 x $2> * %ptr, i32 0
|
|
store <$1 x $2> %0, <$1 x $2> * %ptr0
|
|
%ptr1 = getelementptr <$1 x $2> * %ptr, i32 1
|
|
store <$1 x $2> %0, <$1 x $2> * %ptr1
|
|
|
|
; compute offset in [0,vectorwidth-1], then index into the doubled-up vector
|
|
%offset = and i32 %1, eval($1-1)
|
|
%ptr_as_elt_array = bitcast <$1 x $2> * %ptr to [eval(2*$1) x $2] *
|
|
%load_ptr = getelementptr [eval(2*$1) x $2] * %ptr_as_elt_array, i32 0, i32 %offset
|
|
%load_ptr_vec = bitcast $2 * %load_ptr to <$1 x $2> *
|
|
%result = load <$1 x $2> * %load_ptr_vec, align $4
|
|
ret <$1 x $2> %result
|
|
}
|
|
|
|
define <$1 x $2> @__shuffle_$3(<$1 x $2>, <$1 x i32>) nounwind readnone alwaysinline {
|
|
forloop(i, 0, eval($1-1), `
|
|
%index_`'i = extractelement <$1 x i32> %1, i32 i')
|
|
forloop(i, 0, eval($1-1), `
|
|
%v_`'i = extractelement <$1 x $2> %0, i32 %index_`'i')
|
|
|
|
%ret_0 = insertelement <$1 x $2> undef, $2 %v_0, i32 0
|
|
forloop(i, 1, eval($1-1), ` %ret_`'i = insertelement <$1 x $2> %ret_`'eval(i-1), $2 %v_`'i, i32 i
|
|
')
|
|
ret <$1 x $2> %ret_`'eval($1-1)
|
|
}
|
|
|
|
define <$1 x $2> @__shuffle2_$3(<$1 x $2>, <$1 x $2>, <$1 x i32>) nounwind readnone alwaysinline {
|
|
%v2 = shufflevector <$1 x $2> %0, <$1 x $2> %1, <eval(2*$1) x i32> <
|
|
forloop(i, 0, eval(2*$1-2), `i32 i, ') i32 eval(2*$1-1)
|
|
>
|
|
forloop(i, 0, eval($1-1), `
|
|
%index_`'i = extractelement <$1 x i32> %2, i32 i')
|
|
|
|
%isc = call i1 @__is_compile_time_constant_varying_int32(<$1 x i32> %2)
|
|
br i1 %isc, label %is_const, label %not_const
|
|
|
|
is_const:
|
|
; extract from the requested lanes and insert into the result; LLVM turns
|
|
; this into good code in the end
|
|
forloop(i, 0, eval($1-1), `
|
|
%v_`'i = extractelement <eval(2*$1) x $2> %v2, i32 %index_`'i')
|
|
|
|
%ret_0 = insertelement <$1 x $2> undef, $2 %v_0, i32 0
|
|
forloop(i, 1, eval($1-1), ` %ret_`'i = insertelement <$1 x $2> %ret_`'eval(i-1), $2 %v_`'i, i32 i
|
|
')
|
|
ret <$1 x $2> %ret_`'eval($1-1)
|
|
|
|
not_const:
|
|
; otherwise store the two vectors onto the stack and then use the given
|
|
; permutation vector to get indices into that array...
|
|
%ptr = alloca <eval(2*$1) x $2>
|
|
store <eval(2*$1) x $2> %v2, <eval(2*$1) x $2> * %ptr
|
|
%baseptr = bitcast <eval(2*$1) x $2> * %ptr to $2 *
|
|
|
|
%ptr_0 = getelementptr $2 * %baseptr, i32 %index_0
|
|
%val_0 = load $2 * %ptr_0
|
|
%result_0 = insertelement <$1 x $2> undef, $2 %val_0, i32 0
|
|
|
|
forloop(i, 1, eval($1-1), `
|
|
%ptr_`'i = getelementptr $2 * %baseptr, i32 %index_`'i
|
|
%val_`'i = load $2 * %ptr_`'i
|
|
%result_`'i = insertelement <$1 x $2> %result_`'eval(i-1), $2 %val_`'i, i32 i
|
|
')
|
|
|
|
ret <$1 x $2> %result_`'eval($1-1)
|
|
}
|
|
')
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; global_atomic_associative
|
|
;; More efficient implementation for atomics that are associative (e.g.,
|
|
;; add, and, ...). If a basic implementation would do sometihng like:
|
|
;; result0 = atomic_op(ptr, val0)
|
|
;; result1 = atomic_op(ptr, val1)
|
|
;; ..
|
|
;; Then instead we can do:
|
|
;; tmp = (val0 op val1 op ...)
|
|
;; result0 = atomic_op(ptr, tmp)
|
|
;; result1 = (result0 op val0)
|
|
;; ..
|
|
;; And more efficiently compute the same result
|
|
;;
|
|
;; Takes five parameters:
|
|
;; $1: vector width of the target
|
|
;; $2: operation being performed (w.r.t. LLVM atomic intrinsic names)
|
|
;; (add, sub...)
|
|
;; $3: return type of the LLVM atomic (e.g. i32)
|
|
;; $4: return type of the LLVM atomic type, in ispc naming paralance (e.g. int32)
|
|
;; $5: identity value for the operator (e.g. 0 for add, -1 for AND, ...)
|
|
|
|
define(`global_atomic_associative', `
|
|
|
|
define <$1 x $3> @__atomic_$2_$4_global($3 * %ptr, <$1 x $3> %val,
|
|
<$1 x i32> %m) nounwind alwaysinline {
|
|
; first, for any lanes where the mask is off, compute a vector where those lanes
|
|
; hold the identity value..
|
|
|
|
; for the bit tricks below, we need the mask to be sign extended to be
|
|
; the size of the element type.
|
|
ifelse($3, `i64', `%mask = sext <$1 x i32> %m to <$1 x i64>')
|
|
ifelse($3, `i32', `
|
|
; silly workaround to do %mask = %m, which is not possible directly..
|
|
%maskmem = alloca <$1 x i32>
|
|
store <$1 x i32> %m, <$1 x i32> * %maskmem
|
|
%mask = load <$1 x i32> * %maskmem'
|
|
)
|
|
; zero out any lanes that are off
|
|
%valoff = and <$1 x $3> %val, %mask
|
|
|
|
; compute an identity vector that is zero in on lanes and has the identiy value
|
|
; in the off lanes
|
|
%idv1 = bitcast $3 $5 to <1 x $3>
|
|
%idvec = shufflevector <1 x $3> %idv1, <1 x $3> undef,
|
|
<$1 x i32> < forloop(i, 1, eval($1-1), `i32 0, ') i32 0 >
|
|
%notmask = xor <$1 x $3> %mask, < forloop(i, 1, eval($1-1), `$3 -1, ') $3 -1 >
|
|
%idoff = and <$1 x $3> %idvec, %notmask
|
|
|
|
; and comptue the merged vector that holds the identity in the off lanes
|
|
%valp = or <$1 x $3> %valoff, %idoff
|
|
|
|
; now compute the local reduction (val0 op val1 op ... )--initialize
|
|
; %eltvec so that the 0th element is the identity, the first is val0,
|
|
; the second is (val0 op val1), ..
|
|
%red0 = extractelement <$1 x $3> %valp, i32 0
|
|
%eltvec0 = insertelement <$1 x $3> undef, $3 $5, i32 0
|
|
|
|
forloop(i, 1, eval($1-1), `
|
|
%elt`'i = extractelement <$1 x $3> %valp, i32 i
|
|
%red`'i = $2 $3 %red`'eval(i-1), %elt`'i
|
|
%eltvec`'i = insertelement <$1 x $3> %eltvec`'eval(i-1), $3 %red`'eval(i-1), i32 i')
|
|
|
|
; make the atomic call, passing it the final reduced value
|
|
ifelse(`LLVM_VERSION', `LLVM_2_9',`
|
|
%final0 = call $3 @llvm.atomic.load.$2.$3.p0$3($3 * %ptr, $3 %red`'eval($1-1))', `
|
|
%final0 = atomicrmw $2 $3 * %ptr, $3 %red`'eval($1-1) seq_cst')
|
|
|
|
; now go back and compute the values to be returned for each program
|
|
; instance--this just involves smearing the old value returned from the
|
|
; actual atomic call across the vector and applying the vector op to the
|
|
; %eltvec vector computed above..
|
|
%finalv1 = bitcast $3 %final0 to <1 x $3>
|
|
%final_base = shufflevector <1 x $3> %finalv1, <1 x $3> undef,
|
|
<$1 x i32> < forloop(i, 1, eval($1-1), `i32 0, ') i32 0 >
|
|
%r = $2 <$1 x $3> %final_base, %eltvec`'eval($1-1)
|
|
|
|
ret <$1 x $3> %r
|
|
}
|
|
')
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; global_atomic_uniform
|
|
;; Defines the implementation of a function that handles the mapping from
|
|
;; an ispc atomic function to the underlying LLVM intrinsics. This variant
|
|
;; just calls the atomic once, for the given uniform value
|
|
;;
|
|
;; Takes four parameters:
|
|
;; $1: vector width of the target
|
|
;; $2: operation being performed (w.r.t. LLVM atomic intrinsic names)
|
|
;; (add, sub...)
|
|
;; $3: return type of the LLVM atomic (e.g. i32)
|
|
;; $4: return type of the LLVM atomic type, in ispc naming paralance (e.g. int32)
|
|
|
|
define(`global_atomic_uniform', `
|
|
|
|
ifelse(`LLVM_VERSION', `LLVM_2_9',`
|
|
declare $3 @llvm.atomic.load.$2.$3.p0$3($3 * %ptr, $3 %delta)
|
|
|
|
define $3 @__atomic_$2_uniform_$4_global($3 * %ptr, $3 %val,
|
|
<$1 x i32> %mask) nounwind alwaysinline {
|
|
%r = call $3 @llvm.atomic.load.$2.$3.p0$3($3 * %ptr, $3 %val)
|
|
ret $3 %r
|
|
}
|
|
', `
|
|
define $3 @__atomic_$2_uniform_$4_global($3 * %ptr, $3 %val,
|
|
<$1 x i32> %mask) nounwind alwaysinline {
|
|
%r = atomicrmw $2 $3 * %ptr, $3 %val seq_cst
|
|
ret $3 %r
|
|
}
|
|
')
|
|
|
|
')
|
|
|
|
;; Macro to declare the function that implements the swap atomic.
|
|
;; Takes three parameters:
|
|
;; $1: vector width of the target
|
|
;; $2: llvm type of the vector elements (e.g. i32)
|
|
;; $3: ispc type of the elements (e.g. int32)
|
|
|
|
ifelse(`LLVM_VERSION', `LLVM_2_9',`
|
|
declare i32 @llvm.atomic.swap.i32.p0i32(i32 * %ptr, i32 %val)
|
|
declare i64 @llvm.atomic.swap.i64.p0i64(i64 * %ptr, i64 %val)')
|
|
|
|
define(`global_swap', `
|
|
|
|
define <$1 x $2> @__atomic_swap_$3_global($2* %ptr, <$1 x $2> %val,
|
|
<$1 x i32> %mask) nounwind alwaysinline {
|
|
%rptr = alloca <$1 x $2>
|
|
%rptr32 = bitcast <$1 x $2> * %rptr to $2 *
|
|
|
|
per_lane($1, <$1 x i32> %mask, `
|
|
%val_LANE_ID = extractelement <$1 x $2> %val, i32 LANE
|
|
ifelse(`LLVM_VERSION', `LLVM_2_9',`
|
|
%r_LANE_ID = call $2 @llvm.atomic.swap.$2.p0$2($2 * %ptr, $2 %val_LANE_ID)', `
|
|
%r_LANE_ID = atomicrmw xchg $2 * %ptr, $2 %val_LANE_ID seq_cst')
|
|
%rp_LANE_ID = getelementptr $2 * %rptr32, i32 LANE
|
|
store $2 %r_LANE_ID, $2 * %rp_LANE_ID')
|
|
|
|
%r = load <$1 x $2> * %rptr
|
|
ret <$1 x $2> %r
|
|
}
|
|
|
|
define $2 @__atomic_swap_uniform_$3_global($2* %ptr, $2 %val,
|
|
<$1 x i32> %mask) nounwind alwaysinline {
|
|
ifelse(`LLVM_VERSION', `LLVM_2_9',`
|
|
%r = call $2 @llvm.atomic.swap.$2.p0$2($2 * %ptr, $2 %val)', `
|
|
%r = atomicrmw xchg $2 * %ptr, $2 %val seq_cst')
|
|
ret $2 %r
|
|
}
|
|
')
|
|
|
|
|
|
;; Similarly, macro to declare the function that implements the compare/exchange
|
|
;; atomic. Takes three parameters:
|
|
;; $1: vector width of the target
|
|
;; $2: llvm type of the vector elements (e.g. i32)
|
|
;; $3: ispc type of the elements (e.g. int32)
|
|
|
|
define(`global_atomic_exchange', `
|
|
|
|
ifelse(`LLVM_VERSION', `LLVM_2_9',`
|
|
declare $2 @llvm.atomic.cmp.swap.$2.p0$2($2 * %ptr, $2 %cmp, $2 %val)')
|
|
|
|
define <$1 x $2> @__atomic_compare_exchange_$3_global($2* %ptr, <$1 x $2> %cmp,
|
|
<$1 x $2> %val, <$1 x i32> %mask) nounwind alwaysinline {
|
|
%rptr = alloca <$1 x $2>
|
|
%rptr32 = bitcast <$1 x $2> * %rptr to $2 *
|
|
|
|
per_lane($1, <$1 x i32> %mask, `
|
|
%cmp_LANE_ID = extractelement <$1 x $2> %cmp, i32 LANE
|
|
%val_LANE_ID = extractelement <$1 x $2> %val, i32 LANE
|
|
ifelse(`LLVM_VERSION', `LLVM_2_9',`
|
|
%r_LANE_ID = call $2 @llvm.atomic.cmp.swap.$2.p0$2($2 * %ptr, $2 %cmp_LANE_ID,
|
|
$2 %val_LANE_ID)', `
|
|
%r_LANE_ID = cmpxchg $2 * %ptr, $2 %cmp_LANE_ID, $2 %val_LANE_ID seq_cst')
|
|
%rp_LANE_ID = getelementptr $2 * %rptr32, i32 LANE
|
|
store $2 %r_LANE_ID, $2 * %rp_LANE_ID')
|
|
|
|
%r = load <$1 x $2> * %rptr
|
|
ret <$1 x $2> %r
|
|
}
|
|
|
|
define $2 @__atomic_compare_exchange_uniform_$3_global($2* %ptr, $2 %cmp,
|
|
$2 %val, <$1 x i32> %mask) nounwind alwaysinline {
|
|
ifelse(`LLVM_VERSION', `LLVM_2_9',`
|
|
%r = call $2 @llvm.atomic.cmp.swap.$2.p0$2($2 * %ptr, $2 %cmp, $2 %val)', `
|
|
%r = cmpxchg $2 * %ptr, $2 %cmp, $2 %val seq_cst')
|
|
ret $2 %r
|
|
}
|
|
')
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
define(`stdlib_core', `
|
|
|
|
declare i32 @__fast_masked_vload()
|
|
|
|
declare i8* @ISPCAlloc(i8**, i64, i32) nounwind
|
|
declare void @ISPCLaunch(i8**, i8*, i8*, i32) nounwind
|
|
declare void @ISPCSync(i8*) nounwind
|
|
declare void @ISPCInstrument(i8*, i8*, i32, i32) nounwind
|
|
|
|
declare i1 @__is_compile_time_constant_mask(<$1 x i32> %mask)
|
|
declare i1 @__is_compile_time_constant_varying_int32(<$1 x i32>)
|
|
|
|
; This function declares placeholder masked store functions for the
|
|
; front-end to use.
|
|
;
|
|
; void __pseudo_masked_store_8 (uniform int8 *ptr, varying int8 values, mask)
|
|
; void __pseudo_masked_store_16(uniform int16 *ptr, varying int16 values, mask)
|
|
; void __pseudo_masked_store_32(uniform int32 *ptr, varying int32 values, mask)
|
|
; void __pseudo_masked_store_64(uniform int64 *ptr, varying int64 values, mask)
|
|
;
|
|
; These in turn are converted to native masked stores or to regular
|
|
; stores (if the mask is all on) by the MaskedStoreOptPass optimization
|
|
; pass.
|
|
|
|
declare void @__pseudo_masked_store_8(<$1 x i8> * nocapture, <$1 x i8>, <$1 x i32>)
|
|
declare void @__pseudo_masked_store_16(<$1 x i16> * nocapture, <$1 x i16>, <$1 x i32>)
|
|
declare void @__pseudo_masked_store_32(<$1 x i32> * nocapture, <$1 x i32>, <$1 x i32>)
|
|
declare void @__pseudo_masked_store_64(<$1 x i64> * nocapture, <$1 x i64>, <$1 x i32>)
|
|
|
|
; Declare the pseudo-gather functions. When the ispc front-end needs
|
|
; to perform a gather, it generates a call to one of these functions,
|
|
; which have signatures:
|
|
;
|
|
; varying int8 __pseudo_gather(varying int8 *, mask)
|
|
; varying int16 __pseudo_gather(varying int16 *, mask)
|
|
; varying int32 __pseudo_gather(varying int32 *, mask)
|
|
; varying int64 __pseudo_gather(varying int64 *, mask)
|
|
;
|
|
; These functions are never actually implemented; the
|
|
; GatherScatterFlattenOpt optimization pass finds them and then converts
|
|
; them to make calls to the following functions, which represent gathers
|
|
; from a common base pointer with offsets. This approach allows the
|
|
; front-end to be relatively simple in how it emits address calculation
|
|
; for gathers.
|
|
;
|
|
; varying int8 __pseudo_gather_base_offsets_8(uniform int8 *base,
|
|
; int32 offsets, mask)
|
|
; varying int16 __pseudo_gather_base_offsets_16(uniform int16 *base,
|
|
; int32 offsets, mask)
|
|
; varying int32 __pseudo_gather_base_offsets_32(uniform int32 *base,
|
|
; int32 offsets, mask)
|
|
; varying int64 __pseudo_gather_base_offsets_64(uniform int64 *base,
|
|
; int64 offsets, mask)
|
|
;
|
|
; Then, the GSImprovementsPass optimizations finds these and either
|
|
; converts them to native gather functions or converts them to vector
|
|
; loads, if equivalent.
|
|
|
|
declare <$1 x i8> @__pseudo_gather32_8(<$1 x i32>, <$1 x i32>) nounwind readonly
|
|
declare <$1 x i16> @__pseudo_gather32_16(<$1 x i32>, <$1 x i32>) nounwind readonly
|
|
declare <$1 x i32> @__pseudo_gather32_32(<$1 x i32>, <$1 x i32>) nounwind readonly
|
|
declare <$1 x i64> @__pseudo_gather32_64(<$1 x i32>, <$1 x i32>) nounwind readonly
|
|
|
|
declare <$1 x i8> @__pseudo_gather64_8(<$1 x i64>, <$1 x i32>) nounwind readonly
|
|
declare <$1 x i16> @__pseudo_gather64_16(<$1 x i64>, <$1 x i32>) nounwind readonly
|
|
declare <$1 x i32> @__pseudo_gather64_32(<$1 x i64>, <$1 x i32>) nounwind readonly
|
|
declare <$1 x i64> @__pseudo_gather64_64(<$1 x i64>, <$1 x i32>) nounwind readonly
|
|
|
|
declare <$1 x i8> @__pseudo_gather_base_offsets32_8(i8 *, <$1 x i32>, <$1 x i32>) nounwind readonly
|
|
declare <$1 x i16> @__pseudo_gather_base_offsets32_16(i8 *, <$1 x i32>, <$1 x i32>) nounwind readonly
|
|
declare <$1 x i32> @__pseudo_gather_base_offsets32_32(i8 *, <$1 x i32>, <$1 x i32>) nounwind readonly
|
|
declare <$1 x i64> @__pseudo_gather_base_offsets32_64(i8 *, <$1 x i32>, <$1 x i32>) nounwind readonly
|
|
|
|
declare <$1 x i8> @__pseudo_gather_base_offsets64_8(i8 *, <$1 x i64>, <$1 x i32>) nounwind readonly
|
|
declare <$1 x i16> @__pseudo_gather_base_offsets64_16(i8 *, <$1 x i64>, <$1 x i32>) nounwind readonly
|
|
declare <$1 x i32> @__pseudo_gather_base_offsets64_32(i8 *, <$1 x i64>, <$1 x i32>) nounwind readonly
|
|
declare <$1 x i64> @__pseudo_gather_base_offsets64_64(i8 *, <$1 x i64>, <$1 x i32>) nounwind readonly
|
|
|
|
; Similarly to the pseudo-gathers defined above, we also declare undefined
|
|
; pseudo-scatter instructions with signatures:
|
|
;
|
|
; void __pseudo_scatter_8 (varying int8 *, varying int8 values, mask)
|
|
; void __pseudo_scatter_16(varying int16 *, varying int16 values, mask)
|
|
; void __pseudo_scatter_32(varying int32 *, varying int32 values, mask)
|
|
; void __pseudo_scatter_64(varying int64 *, varying int64 values, mask)
|
|
;
|
|
; The GatherScatterFlattenOpt optimization pass also finds these and
|
|
; transforms them to scatters like:
|
|
;
|
|
; void __pseudo_scatter_base_offsets_8(uniform int8 *base,
|
|
; varying int32 offsets, varying int8 values, mask)
|
|
; void __pseudo_scatter_base_offsets_16(uniform int16 *base,
|
|
; varying int32 offsets, varying int16 values, mask)
|
|
; void __pseudo_scatter_base_offsets_32(uniform int32 *base,
|
|
; varying int32 offsets, varying int32 values, mask)
|
|
; void __pseudo_scatter_base_offsets_64(uniform int64 *base,
|
|
; varying int32 offsets, varying int64 values, mask)
|
|
;
|
|
; And the GSImprovementsPass in turn converts these to actual native
|
|
; scatters or masked stores.
|
|
|
|
declare void @__pseudo_scatter32_8(<$1 x i32>, <$1 x i8>, <$1 x i32>) nounwind
|
|
declare void @__pseudo_scatter32_16(<$1 x i32>, <$1 x i16>, <$1 x i32>) nounwind
|
|
declare void @__pseudo_scatter32_32(<$1 x i32>, <$1 x i32>, <$1 x i32>) nounwind
|
|
declare void @__pseudo_scatter32_64(<$1 x i32>, <$1 x i64>, <$1 x i32>) nounwind
|
|
|
|
declare void @__pseudo_scatter64_8(<$1 x i64>, <$1 x i8>, <$1 x i32>) nounwind
|
|
declare void @__pseudo_scatter64_16(<$1 x i64>, <$1 x i16>, <$1 x i32>) nounwind
|
|
declare void @__pseudo_scatter64_32(<$1 x i64>, <$1 x i32>, <$1 x i32>) nounwind
|
|
declare void @__pseudo_scatter64_64(<$1 x i64>, <$1 x i64>, <$1 x i32>) nounwind
|
|
|
|
declare void @__pseudo_scatter_base_offsets32_8(i8 * nocapture, <$1 x i32>,
|
|
<$1 x i8>, <$1 x i32>) nounwind
|
|
declare void @__pseudo_scatter_base_offsets32_16(i8 * nocapture, <$1 x i32>,
|
|
<$1 x i16>, <$1 x i32>) nounwind
|
|
declare void @__pseudo_scatter_base_offsets32_32(i8 * nocapture, <$1 x i32>,
|
|
<$1 x i32>, <$1 x i32>) nounwind
|
|
declare void @__pseudo_scatter_base_offsets32_64(i8 * nocapture, <$1 x i32>,
|
|
<$1 x i64>, <$1 x i32>) nounwind
|
|
|
|
declare void @__pseudo_scatter_base_offsets64_8(i8 * nocapture, <$1 x i64>,
|
|
<$1 x i8>, <$1 x i32>) nounwind
|
|
declare void @__pseudo_scatter_base_offsets64_16(i8 * nocapture, <$1 x i64>,
|
|
<$1 x i16>, <$1 x i32>) nounwind
|
|
declare void @__pseudo_scatter_base_offsets64_32(i8 * nocapture, <$1 x i64>,
|
|
<$1 x i32>, <$1 x i32>) nounwind
|
|
declare void @__pseudo_scatter_base_offsets64_64(i8 * nocapture, <$1 x i64>,
|
|
<$1 x i64>, <$1 x i32>) nounwind
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; vector ops
|
|
|
|
define i8 @__extract_int8(<$1 x i8>, i32) nounwind readnone alwaysinline {
|
|
%extract = extractelement <$1 x i8> %0, i32 %1
|
|
ret i8 %extract
|
|
}
|
|
|
|
define <$1 x i8> @__insert_int8(<$1 x i8>, i32,
|
|
i8) nounwind readnone alwaysinline {
|
|
%insert = insertelement <$1 x i8> %0, i8 %2, i32 %1
|
|
ret <$1 x i8> %insert
|
|
}
|
|
|
|
define i16 @__extract_int16(<$1 x i16>, i32) nounwind readnone alwaysinline {
|
|
%extract = extractelement <$1 x i16> %0, i32 %1
|
|
ret i16 %extract
|
|
}
|
|
|
|
define <$1 x i16> @__insert_int16(<$1 x i16>, i32,
|
|
i16) nounwind readnone alwaysinline {
|
|
%insert = insertelement <$1 x i16> %0, i16 %2, i32 %1
|
|
ret <$1 x i16> %insert
|
|
}
|
|
|
|
define i32 @__extract_int32(<$1 x i32>, i32) nounwind readnone alwaysinline {
|
|
%extract = extractelement <$1 x i32> %0, i32 %1
|
|
ret i32 %extract
|
|
}
|
|
|
|
define <$1 x i32> @__insert_int32(<$1 x i32>, i32,
|
|
i32) nounwind readnone alwaysinline {
|
|
%insert = insertelement <$1 x i32> %0, i32 %2, i32 %1
|
|
ret <$1 x i32> %insert
|
|
}
|
|
|
|
define i64 @__extract_int64(<$1 x i64>, i32) nounwind readnone alwaysinline {
|
|
%extract = extractelement <$1 x i64> %0, i32 %1
|
|
ret i64 %extract
|
|
}
|
|
|
|
define <$1 x i64> @__insert_int64(<$1 x i64>, i32,
|
|
i64) nounwind readnone alwaysinline {
|
|
%insert = insertelement <$1 x i64> %0, i64 %2, i32 %1
|
|
ret <$1 x i64> %insert
|
|
}
|
|
|
|
shuffles($1, i8, int8, 1)
|
|
shuffles($1, i16, int16, 2)
|
|
shuffles($1, float, float, 4)
|
|
shuffles($1, i32, int32, 4)
|
|
shuffles($1, double, double, 8)
|
|
shuffles($1, i64, int64, 8)
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; various bitcasts from one type to another
|
|
|
|
define <$1 x i32> @__intbits_varying_float(<$1 x float>) nounwind readnone alwaysinline {
|
|
%float_to_int_bitcast = bitcast <$1 x float> %0 to <$1 x i32>
|
|
ret <$1 x i32> %float_to_int_bitcast
|
|
}
|
|
|
|
define i32 @__intbits_uniform_float(float) nounwind readnone alwaysinline {
|
|
%float_to_int_bitcast = bitcast float %0 to i32
|
|
ret i32 %float_to_int_bitcast
|
|
}
|
|
|
|
define <$1 x i64> @__intbits_varying_double(<$1 x double>) nounwind readnone alwaysinline {
|
|
%double_to_int_bitcast = bitcast <$1 x double> %0 to <$1 x i64>
|
|
ret <$1 x i64> %double_to_int_bitcast
|
|
}
|
|
|
|
define i64 @__intbits_uniform_double(double) nounwind readnone alwaysinline {
|
|
%double_to_int_bitcast = bitcast double %0 to i64
|
|
ret i64 %double_to_int_bitcast
|
|
}
|
|
|
|
define <$1 x float> @__floatbits_varying_int32(<$1 x i32>) nounwind readnone alwaysinline {
|
|
%int_to_float_bitcast = bitcast <$1 x i32> %0 to <$1 x float>
|
|
ret <$1 x float> %int_to_float_bitcast
|
|
}
|
|
|
|
define float @__floatbits_uniform_int32(i32) nounwind readnone alwaysinline {
|
|
%int_to_float_bitcast = bitcast i32 %0 to float
|
|
ret float %int_to_float_bitcast
|
|
}
|
|
|
|
define <$1 x double> @__doublebits_varying_int64(<$1 x i64>) nounwind readnone alwaysinline {
|
|
%int_to_double_bitcast = bitcast <$1 x i64> %0 to <$1 x double>
|
|
ret <$1 x double> %int_to_double_bitcast
|
|
}
|
|
|
|
define double @__doublebits_uniform_int64(i64) nounwind readnone alwaysinline {
|
|
%int_to_double_bitcast = bitcast i64 %0 to double
|
|
ret double %int_to_double_bitcast
|
|
}
|
|
|
|
define <$1 x float> @__undef_varying() nounwind readnone alwaysinline {
|
|
ret <$1 x float> undef
|
|
}
|
|
|
|
define float @__undef_uniform() nounwind readnone alwaysinline {
|
|
ret float undef
|
|
}
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; sign extension
|
|
|
|
define i32 @__sext_uniform_bool(i1) nounwind readnone alwaysinline {
|
|
%r = sext i1 %0 to i32
|
|
ret i32 %r
|
|
}
|
|
|
|
define <$1 x i32> @__sext_varying_bool(<$1 x i32>) nounwind readnone alwaysinline {
|
|
ret <$1 x i32> %0
|
|
}
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; count trailing zeros
|
|
|
|
define i32 @__count_trailing_zeros(i32) nounwind readnone alwaysinline {
|
|
%c = call i32 @llvm.cttz.i32(i32 %0)
|
|
ret i32 %c
|
|
}
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; AOS/SOA conversion primitives
|
|
|
|
;; take 4 4-wide vectors laid out like <r0 g0 b0 a0> <r1 g1 b1 a1> ...
|
|
;; and reorder them to <r0 r1 r2 r3> <g0 g1 g2 g3> ...
|
|
|
|
define void
|
|
@__aos_to_soa4_float4(<4 x float> %v0, <4 x float> %v1, <4 x float> %v2,
|
|
<4 x float> %v3, <4 x float> * noalias %out0,
|
|
<4 x float> * noalias %out1, <4 x float> * noalias %out2,
|
|
<4 x float> * noalias %out3) nounwind alwaysinline {
|
|
%t0 = shufflevector <4 x float> %v2, <4 x float> %v3, ; r2 r3 g2 g3
|
|
<4 x i32> <i32 0, i32 4, i32 1, i32 5>
|
|
%t1 = shufflevector <4 x float> %v2, <4 x float> %v3, ; b2 b3 a2 a3
|
|
<4 x i32> <i32 2, i32 6, i32 3, i32 7>
|
|
%t2 = shufflevector <4 x float> %v0, <4 x float> %v1, ; r0 r1 g0 g1
|
|
<4 x i32> <i32 0, i32 4, i32 1, i32 5>
|
|
%t3 = shufflevector <4 x float> %v0, <4 x float> %v1, ; b0 b1 a0 a1
|
|
<4 x i32> <i32 2, i32 6, i32 3, i32 7>
|
|
|
|
%r0 = shufflevector <4 x float> %t2, <4 x float> %t0, ; r0 r1 r2 r3
|
|
<4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
|
store <4 x float> %r0, <4 x float> * %out0
|
|
%r1 = shufflevector <4 x float> %t2, <4 x float> %t0, ; g0 g1 g2 g3
|
|
<4 x i32> <i32 2, i32 3, i32 6, i32 7>
|
|
store <4 x float> %r1, <4 x float> * %out1
|
|
%r2 = shufflevector <4 x float> %t3, <4 x float> %t1, ; b0 b1 b2 b3
|
|
<4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
|
store <4 x float> %r2, <4 x float> * %out2
|
|
%r3 = shufflevector <4 x float> %t3, <4 x float> %t1, ; a0 a1 a2 a3
|
|
<4 x i32> <i32 2, i32 3, i32 6, i32 7>
|
|
store <4 x float> %r3, <4 x float> * %out3
|
|
ret void
|
|
}
|
|
|
|
|
|
;; Do the reverse of __aos_to_soa4_float4--reorder <r0 r1 r2 r3> <g0 g1 g2 g3> ..
|
|
;; to <r0 g0 b0 a0> <r1 g1 b1 a1> ...
|
|
;; This is the exact same set of operations that __soa_to_soa4_float4 does
|
|
;; (a 4x4 transpose), so just call that...
|
|
|
|
define void
|
|
@__soa_to_aos4_float4(<4 x float> %v0, <4 x float> %v1, <4 x float> %v2,
|
|
<4 x float> %v3, <4 x float> * noalias %out0,
|
|
<4 x float> * noalias %out1, <4 x float> * noalias %out2,
|
|
<4 x float> * noalias %out3) nounwind alwaysinline {
|
|
call void @__aos_to_soa4_float4(<4 x float> %v0, <4 x float> %v1,
|
|
<4 x float> %v2, <4 x float> %v3, <4 x float> * %out0,
|
|
<4 x float> * %out1, <4 x float> * %out2, <4 x float> * %out3)
|
|
ret void
|
|
}
|
|
|
|
|
|
;; Convert 3-wide AOS values to SOA--specifically, given 3 4-vectors
|
|
;; <x0 y0 z0 x1> <y1 z1 x2 y2> <z2 x3 y3 z3>, transpose to
|
|
;; <x0 x1 x2 x3> <y0 y1 y2 y3> <z0 z1 z2 z3>.
|
|
|
|
define void
|
|
@__aos_to_soa3_float4(<4 x float> %v0, <4 x float> %v1, <4 x float> %v2,
|
|
<4 x float> * noalias %out0, <4 x float> * noalias %out1,
|
|
<4 x float> * noalias %out2) nounwind alwaysinline {
|
|
%t0 = shufflevector <4 x float> %v0, <4 x float> %v1, ; x0 x1 y0 y1
|
|
<4 x i32> <i32 0, i32 3, i32 1, i32 4>
|
|
%t1 = shufflevector <4 x float> %v1, <4 x float> %v2, ; x2 x3 y2 y3
|
|
<4 x i32> <i32 2, i32 5, i32 3, i32 6>
|
|
|
|
%r0 = shufflevector <4 x float> %t0, <4 x float> %t1, ; x0 x1 x1 x3
|
|
<4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
|
store <4 x float> %r0, <4 x float> * %out0
|
|
|
|
%r1 = shufflevector <4 x float> %t0, <4 x float> %t1, ; y0 y1 y2 y3
|
|
<4 x i32> <i32 2, i32 3, i32 6, i32 7>
|
|
store <4 x float> %r1, <4 x float> * %out1
|
|
|
|
%t2 = shufflevector <4 x float> %v0, <4 x float> %v1, ; z0 z1 x x
|
|
<4 x i32> <i32 2, i32 5, i32 undef, i32 undef>
|
|
|
|
%r2 = shufflevector <4 x float> %t2, <4 x float> %v2, ; z0 z1 z2 z3
|
|
<4 x i32> <i32 0, i32 1, i32 4, i32 7>
|
|
store <4 x float> %r2, <4 x float> * %out2
|
|
ret void
|
|
}
|
|
|
|
|
|
;; The inverse of __aos_to_soa3_float4: convert 3 4-vectors
|
|
;; <x0 x1 x2 x3> <y0 y1 y2 y3> <z0 z1 z2 z3> to
|
|
;; <x0 y0 z0 x1> <y1 z1 x2 y2> <z2 x3 y3 z3>.
|
|
|
|
define void
|
|
@__soa_to_aos3_float4(<4 x float> %v0, <4 x float> %v1, <4 x float> %v2,
|
|
<4 x float> * noalias %out0, <4 x float> * noalias %out1,
|
|
<4 x float> * noalias %out2) nounwind alwaysinline {
|
|
%t0 = shufflevector <4 x float> %v0, <4 x float> %v1, ; x0 x1 x2 y0
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 4>
|
|
%t1 = shufflevector <4 x float> %v1, <4 x float> %v2, ; y1 y2 z0 z1
|
|
<4 x i32> <i32 1, i32 2, i32 4, i32 5>
|
|
|
|
%r0 = shufflevector <4 x float> %t0, <4 x float> %t1, ; x0 y0 z0 x1
|
|
<4 x i32> <i32 0, i32 3, i32 6, i32 1>
|
|
store <4 x float> %r0, <4 x float> * %out0
|
|
%r1 = shufflevector <4 x float> %t0, <4 x float> %t1, ; y1 z1 x2 y2
|
|
<4 x i32> <i32 4, i32 7, i32 2, i32 5>
|
|
store <4 x float> %r1, <4 x float> * %out1
|
|
|
|
%t2 = shufflevector <4 x float> %v0, <4 x float> %v1, ; x3 y3 x x
|
|
<4 x i32> <i32 3, i32 7, i32 undef, i32 undef>
|
|
|
|
%r2 = shufflevector <4 x float> %t2, <4 x float> %v2, ; z2 x3 y3 z3
|
|
<4 x i32> <i32 6, i32 0, i32 1, i32 7>
|
|
store <4 x float> %r2, <4 x float> * %out2
|
|
ret void
|
|
}
|
|
|
|
;; 8-wide
|
|
;; These functions implement the 8-wide variants of the AOS/SOA conversion
|
|
;; routines above. These implementations are all built on top of the 4-wide
|
|
;; vector versions.
|
|
|
|
define void
|
|
@__aos_to_soa4_float8(<8 x float> %v0, <8 x float> %v1, <8 x float> %v2,
|
|
<8 x float> %v3, <8 x float> * noalias %out0,
|
|
<8 x float> * noalias %out1, <8 x float> * noalias %out2,
|
|
<8 x float> * noalias %out3) nounwind alwaysinline {
|
|
;; Split each 8-vector into 2 4-vectors
|
|
%v0a = shufflevector <8 x float> %v0, <8 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v0b = shufflevector <8 x float> %v0, <8 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v1a = shufflevector <8 x float> %v1, <8 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v1b = shufflevector <8 x float> %v1, <8 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v2a = shufflevector <8 x float> %v2, <8 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v2b = shufflevector <8 x float> %v2, <8 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v3a = shufflevector <8 x float> %v3, <8 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v3b = shufflevector <8 x float> %v3, <8 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
|
|
;; Similarly for the output pointers
|
|
%out0a = bitcast <8 x float> * %out0 to <4 x float> *
|
|
%out0b = getelementptr <4 x float> * %out0a, i32 1
|
|
%out1a = bitcast <8 x float> * %out1 to <4 x float> *
|
|
%out1b = getelementptr <4 x float> * %out1a, i32 1
|
|
%out2a = bitcast <8 x float> * %out2 to <4 x float> *
|
|
%out2b = getelementptr <4 x float> * %out2a, i32 1
|
|
%out3a = bitcast <8 x float> * %out3 to <4 x float> *
|
|
%out3b = getelementptr <4 x float> * %out3a, i32 1
|
|
|
|
;; Do the first part--given input vectors like
|
|
;; <x0 y0 z0 x1 y1 z1 x2 y2> <z2 x3 y3 z3 x4 y4 z4 x5> <y5 z5 x6 y6 z6 x7 y7 z7>,
|
|
;; pass 3 4-vectors <x0 y0 z0 x1> <y1 z1 x2 y2> <z2 z3 y3 z3> to the 4-vec
|
|
;; version to compute the first 4 SOA values for the three output variables.
|
|
call void @__aos_to_soa4_float4(<4 x float> %v0a, <4 x float> %v0b,
|
|
<4 x float> %v1a, <4 x float> %v1b, <4 x float> * %out0a,
|
|
<4 x float> * %out1a, <4 x float> * %out2a, <4 x float> * %out3a)
|
|
|
|
;; And similarly pass <x4 y4 z4 x5> <y5 z5 x6 y6> <z6 x7 y7 z7> to the 4-wide
|
|
;; version to compute the second 4 SOA values for the three outputs
|
|
call void @__aos_to_soa4_float4(<4 x float> %v2a, <4 x float> %v2b,
|
|
<4 x float> %v3a, <4 x float> %v3b, <4 x float> * %out0b,
|
|
<4 x float> * %out1b, <4 x float> * %out2b, <4 x float> * %out3b)
|
|
ret void
|
|
}
|
|
|
|
|
|
define void
|
|
@__soa_to_aos4_float8(<8 x float> %v0, <8 x float> %v1, <8 x float> %v2,
|
|
<8 x float> %v3, <8 x float> * noalias %out0,
|
|
<8 x float> * noalias %out1, <8 x float> * noalias %out2,
|
|
<8 x float> * noalias %out3) nounwind alwaysinline {
|
|
;; As above, split into 4-vectors and 4-wide outputs...
|
|
%v0a = shufflevector <8 x float> %v0, <8 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v0b = shufflevector <8 x float> %v0, <8 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v1a = shufflevector <8 x float> %v1, <8 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v1b = shufflevector <8 x float> %v1, <8 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v2a = shufflevector <8 x float> %v2, <8 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v2b = shufflevector <8 x float> %v2, <8 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v3a = shufflevector <8 x float> %v3, <8 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v3b = shufflevector <8 x float> %v3, <8 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
|
|
%out0a = bitcast <8 x float> * %out0 to <4 x float> *
|
|
%out0b = getelementptr <4 x float> * %out0a, i32 1
|
|
%out1a = bitcast <8 x float> * %out1 to <4 x float> *
|
|
%out1b = getelementptr <4 x float> * %out1a, i32 1
|
|
%out2a = bitcast <8 x float> * %out2 to <4 x float> *
|
|
%out2b = getelementptr <4 x float> * %out2a, i32 1
|
|
%out3a = bitcast <8 x float> * %out3 to <4 x float> *
|
|
%out3b = getelementptr <4 x float> * %out3a, i32 1
|
|
|
|
;; First part--given input vectors
|
|
;; <x0 x1 x2 x3 x4 x5 x6 x7> <y0 y1 y2 y3 y4 y5 y6 y7> <z0 z1 z2 z3 z4 z5 z6 z7>
|
|
;; pass 3 4-vectors <x0 x1 x2 x3> <y0 y1 y2 y3> <z0 z1 z2 z3> to
|
|
;; compute the first 12 AOS output values.
|
|
call void @__soa_to_aos4_float4(<4 x float> %v0a, <4 x float> %v1a,
|
|
<4 x float> %v2a, <4 x float> %v3a, <4 x float> * %out0a,
|
|
<4 x float> * %out0b, <4 x float> * %out1a, <4 x float> * %out1b)
|
|
|
|
;; And then pass the 3 4-vectors <x4 x5 x6 x7> <y4 y5 y6 y7> <z4 z5 z6 z7>
|
|
;; To compute the next 12 AOS output values
|
|
call void @__soa_to_aos4_float4(<4 x float> %v0b, <4 x float> %v1b,
|
|
<4 x float> %v2b, <4 x float> %v3b, <4 x float> * %out2a,
|
|
<4 x float> * %out2b, <4 x float> * %out3a, <4 x float> * %out3b)
|
|
ret void
|
|
}
|
|
|
|
|
|
define void
|
|
@__aos_to_soa3_float8(<8 x float> %v0, <8 x float> %v1, <8 x float> %v2,
|
|
<8 x float> * noalias %out0, <8 x float> * noalias %out1,
|
|
<8 x float> * noalias %out2) nounwind alwaysinline {
|
|
%v0a = shufflevector <8 x float> %v0, <8 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v0b = shufflevector <8 x float> %v0, <8 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v1a = shufflevector <8 x float> %v1, <8 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v1b = shufflevector <8 x float> %v1, <8 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v2a = shufflevector <8 x float> %v2, <8 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v2b = shufflevector <8 x float> %v2, <8 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
|
|
%out0a = bitcast <8 x float> * %out0 to <4 x float> *
|
|
%out0b = getelementptr <4 x float> * %out0a, i32 1
|
|
%out1a = bitcast <8 x float> * %out1 to <4 x float> *
|
|
%out1b = getelementptr <4 x float> * %out1a, i32 1
|
|
%out2a = bitcast <8 x float> * %out2 to <4 x float> *
|
|
%out2b = getelementptr <4 x float> * %out2a, i32 1
|
|
|
|
call void @__aos_to_soa3_float4(<4 x float> %v0a, <4 x float> %v0b,
|
|
<4 x float> %v1a, <4 x float> * %out0a, <4 x float> * %out1a,
|
|
<4 x float> * %out2a)
|
|
call void @__aos_to_soa3_float4(<4 x float> %v1b, <4 x float> %v2a,
|
|
<4 x float> %v2b, <4 x float> * %out0b, <4 x float> * %out1b,
|
|
<4 x float> * %out2b)
|
|
ret void
|
|
}
|
|
|
|
|
|
define void
|
|
@__soa_to_aos3_float8(<8 x float> %v0, <8 x float> %v1, <8 x float> %v2,
|
|
<8 x float> * noalias %out0, <8 x float> * noalias %out1,
|
|
<8 x float> * noalias %out2) nounwind alwaysinline {
|
|
%v0a = shufflevector <8 x float> %v0, <8 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v0b = shufflevector <8 x float> %v0, <8 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v1a = shufflevector <8 x float> %v1, <8 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v1b = shufflevector <8 x float> %v1, <8 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v2a = shufflevector <8 x float> %v2, <8 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v2b = shufflevector <8 x float> %v2, <8 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
|
|
%out0a = bitcast <8 x float> * %out0 to <4 x float> *
|
|
%out0b = getelementptr <4 x float> * %out0a, i32 1
|
|
%out1a = bitcast <8 x float> * %out1 to <4 x float> *
|
|
%out1b = getelementptr <4 x float> * %out1a, i32 1
|
|
%out2a = bitcast <8 x float> * %out2 to <4 x float> *
|
|
%out2b = getelementptr <4 x float> * %out2a, i32 1
|
|
|
|
call void @__soa_to_aos3_float4(<4 x float> %v0a, <4 x float> %v1a,
|
|
<4 x float> %v2a, <4 x float> * %out0a, <4 x float> * %out0b,
|
|
<4 x float> * %out1a)
|
|
call void @__soa_to_aos3_float4(<4 x float> %v0b, <4 x float> %v1b,
|
|
<4 x float> %v2b, <4 x float> * %out1b, <4 x float> * %out2a,
|
|
<4 x float> * %out2b)
|
|
ret void
|
|
}
|
|
|
|
;; 16-wide
|
|
|
|
define void
|
|
@__aos_to_soa4_float16(<16 x float> %v0, <16 x float> %v1, <16 x float> %v2,
|
|
<16 x float> %v3, <16 x float> * noalias %out0,
|
|
<16 x float> * noalias %out1, <16 x float> * noalias %out2,
|
|
<16 x float> * noalias %out3) nounwind alwaysinline {
|
|
%v0a = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v0b = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v0c = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%v0d = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
%v1a = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v1b = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v1c = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%v1d = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
%v2a = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v2b = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v2c = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%v2d = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
%v3a = shufflevector <16 x float> %v3, <16 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v3b = shufflevector <16 x float> %v3, <16 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v3c = shufflevector <16 x float> %v3, <16 x float> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%v3d = shufflevector <16 x float> %v3, <16 x float> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
|
|
%out0a = bitcast <16 x float> * %out0 to <4 x float> *
|
|
%out0b = getelementptr <4 x float> * %out0a, i32 1
|
|
%out0c = getelementptr <4 x float> * %out0a, i32 2
|
|
%out0d = getelementptr <4 x float> * %out0a, i32 3
|
|
%out1a = bitcast <16 x float> * %out1 to <4 x float> *
|
|
%out1b = getelementptr <4 x float> * %out1a, i32 1
|
|
%out1c = getelementptr <4 x float> * %out1a, i32 2
|
|
%out1d = getelementptr <4 x float> * %out1a, i32 3
|
|
%out2a = bitcast <16 x float> * %out2 to <4 x float> *
|
|
%out2b = getelementptr <4 x float> * %out2a, i32 1
|
|
%out2c = getelementptr <4 x float> * %out2a, i32 2
|
|
%out2d = getelementptr <4 x float> * %out2a, i32 3
|
|
%out3a = bitcast <16 x float> * %out3 to <4 x float> *
|
|
%out3b = getelementptr <4 x float> * %out3a, i32 1
|
|
%out3c = getelementptr <4 x float> * %out3a, i32 2
|
|
%out3d = getelementptr <4 x float> * %out3a, i32 3
|
|
|
|
call void @__aos_to_soa4_float4(<4 x float> %v0a, <4 x float> %v0b,
|
|
<4 x float> %v0c, <4 x float> %v0d, <4 x float> * %out0a,
|
|
<4 x float> * %out1a, <4 x float> * %out2a, <4 x float> * %out3a)
|
|
call void @__aos_to_soa4_float4(<4 x float> %v1a, <4 x float> %v1b,
|
|
<4 x float> %v1c, <4 x float> %v1d, <4 x float> * %out0b,
|
|
<4 x float> * %out1b, <4 x float> * %out2b, <4 x float> * %out3b)
|
|
call void @__aos_to_soa4_float4(<4 x float> %v2a, <4 x float> %v2b,
|
|
<4 x float> %v2c, <4 x float> %v2d, <4 x float> * %out0c,
|
|
<4 x float> * %out1c, <4 x float> * %out2c, <4 x float> * %out3c)
|
|
call void @__aos_to_soa4_float4(<4 x float> %v3a, <4 x float> %v3b,
|
|
<4 x float> %v3c, <4 x float> %v3d, <4 x float> * %out0d,
|
|
<4 x float> * %out1d, <4 x float> * %out2d, <4 x float> * %out3d)
|
|
ret void
|
|
}
|
|
|
|
|
|
define void
|
|
@__soa_to_aos4_float16(<16 x float> %v0, <16 x float> %v1, <16 x float> %v2,
|
|
<16 x float> %v3, <16 x float> * noalias %out0,
|
|
<16 x float> * noalias %out1, <16 x float> * noalias %out2,
|
|
<16 x float> * noalias %out3) nounwind alwaysinline {
|
|
%v0a = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v0b = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v0c = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%v0d = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
%v1a = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v1b = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v1c = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%v1d = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
%v2a = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v2b = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v2c = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%v2d = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
%v3a = shufflevector <16 x float> %v3, <16 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v3b = shufflevector <16 x float> %v3, <16 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v3c = shufflevector <16 x float> %v3, <16 x float> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%v3d = shufflevector <16 x float> %v3, <16 x float> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
|
|
%out0a = bitcast <16 x float> * %out0 to <4 x float> *
|
|
%out0b = getelementptr <4 x float> * %out0a, i32 1
|
|
%out0c = getelementptr <4 x float> * %out0a, i32 2
|
|
%out0d = getelementptr <4 x float> * %out0a, i32 3
|
|
%out1a = bitcast <16 x float> * %out1 to <4 x float> *
|
|
%out1b = getelementptr <4 x float> * %out1a, i32 1
|
|
%out1c = getelementptr <4 x float> * %out1a, i32 2
|
|
%out1d = getelementptr <4 x float> * %out1a, i32 3
|
|
%out2a = bitcast <16 x float> * %out2 to <4 x float> *
|
|
%out2b = getelementptr <4 x float> * %out2a, i32 1
|
|
%out2c = getelementptr <4 x float> * %out2a, i32 2
|
|
%out2d = getelementptr <4 x float> * %out2a, i32 3
|
|
%out3a = bitcast <16 x float> * %out3 to <4 x float> *
|
|
%out3b = getelementptr <4 x float> * %out3a, i32 1
|
|
%out3c = getelementptr <4 x float> * %out3a, i32 2
|
|
%out3d = getelementptr <4 x float> * %out3a, i32 3
|
|
|
|
call void @__soa_to_aos4_float4(<4 x float> %v0a, <4 x float> %v1a,
|
|
<4 x float> %v2a, <4 x float> %v3a, <4 x float> * %out0a,
|
|
<4 x float> * %out0b, <4 x float> * %out0c, <4 x float> * %out0d)
|
|
call void @__soa_to_aos4_float4(<4 x float> %v0b, <4 x float> %v1b,
|
|
<4 x float> %v2b, <4 x float> %v3b, <4 x float> * %out1a,
|
|
<4 x float> * %out1b, <4 x float> * %out1c, <4 x float> * %out1d)
|
|
call void @__soa_to_aos4_float4(<4 x float> %v0c, <4 x float> %v1c,
|
|
<4 x float> %v2c, <4 x float> %v3c, <4 x float> * %out2a,
|
|
<4 x float> * %out2b, <4 x float> * %out2c, <4 x float> * %out2d)
|
|
call void @__soa_to_aos4_float4(<4 x float> %v0d, <4 x float> %v1d,
|
|
<4 x float> %v2d, <4 x float> %v3d, <4 x float> * %out3a,
|
|
<4 x float> * %out3b, <4 x float> * %out3c, <4 x float> * %out3d)
|
|
ret void
|
|
}
|
|
|
|
|
|
define void
|
|
@__aos_to_soa3_float16(<16 x float> %v0, <16 x float> %v1, <16 x float> %v2,
|
|
<16 x float> * noalias %out0, <16 x float> * noalias %out1,
|
|
<16 x float> * noalias %out2) nounwind alwaysinline {
|
|
%v0a = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v0b = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v0c = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%v0d = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
%v1a = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v1b = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v1c = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%v1d = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
%v2a = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v2b = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v2c = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%v2d = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
|
|
%out0a = bitcast <16 x float> * %out0 to <4 x float> *
|
|
%out0b = getelementptr <4 x float> * %out0a, i32 1
|
|
%out0c = getelementptr <4 x float> * %out0a, i32 2
|
|
%out0d = getelementptr <4 x float> * %out0a, i32 3
|
|
%out1a = bitcast <16 x float> * %out1 to <4 x float> *
|
|
%out1b = getelementptr <4 x float> * %out1a, i32 1
|
|
%out1c = getelementptr <4 x float> * %out1a, i32 2
|
|
%out1d = getelementptr <4 x float> * %out1a, i32 3
|
|
%out2a = bitcast <16 x float> * %out2 to <4 x float> *
|
|
%out2b = getelementptr <4 x float> * %out2a, i32 1
|
|
%out2c = getelementptr <4 x float> * %out2a, i32 2
|
|
%out2d = getelementptr <4 x float> * %out2a, i32 3
|
|
|
|
call void @__aos_to_soa3_float4(<4 x float> %v0a, <4 x float> %v0b,
|
|
<4 x float> %v0c, <4 x float> * %out0a, <4 x float> * %out1a,
|
|
<4 x float> * %out2a)
|
|
call void @__aos_to_soa3_float4(<4 x float> %v0d, <4 x float> %v1a,
|
|
<4 x float> %v1b, <4 x float> * %out0b, <4 x float> * %out1b,
|
|
<4 x float> * %out2b)
|
|
call void @__aos_to_soa3_float4(<4 x float> %v1c, <4 x float> %v1d,
|
|
<4 x float> %v2a, <4 x float> * %out0c, <4 x float> * %out1c,
|
|
<4 x float> * %out2c)
|
|
call void @__aos_to_soa3_float4(<4 x float> %v2b, <4 x float> %v2c,
|
|
<4 x float> %v2d, <4 x float> * %out0d, <4 x float> * %out1d,
|
|
<4 x float> * %out2d)
|
|
ret void
|
|
}
|
|
|
|
|
|
define void
|
|
@__soa_to_aos3_float16(<16 x float> %v0, <16 x float> %v1, <16 x float> %v2,
|
|
<16 x float> * noalias %out0, <16 x float> * noalias %out1,
|
|
<16 x float> * noalias %out2) nounwind alwaysinline {
|
|
%v0a = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v0b = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v0c = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%v0d = shufflevector <16 x float> %v0, <16 x float> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
%v1a = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v1b = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v1c = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%v1d = shufflevector <16 x float> %v1, <16 x float> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
%v2a = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%v2b = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%v2c = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
|
%v2d = shufflevector <16 x float> %v2, <16 x float> undef,
|
|
<4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
|
|
|
%out0a = bitcast <16 x float> * %out0 to <4 x float> *
|
|
%out0b = getelementptr <4 x float> * %out0a, i32 1
|
|
%out0c = getelementptr <4 x float> * %out0a, i32 2
|
|
%out0d = getelementptr <4 x float> * %out0a, i32 3
|
|
%out1a = bitcast <16 x float> * %out1 to <4 x float> *
|
|
%out1b = getelementptr <4 x float> * %out1a, i32 1
|
|
%out1c = getelementptr <4 x float> * %out1a, i32 2
|
|
%out1d = getelementptr <4 x float> * %out1a, i32 3
|
|
%out2a = bitcast <16 x float> * %out2 to <4 x float> *
|
|
%out2b = getelementptr <4 x float> * %out2a, i32 1
|
|
%out2c = getelementptr <4 x float> * %out2a, i32 2
|
|
%out2d = getelementptr <4 x float> * %out2a, i32 3
|
|
|
|
call void @__soa_to_aos3_float4(<4 x float> %v0a, <4 x float> %v1a,
|
|
<4 x float> %v2a, <4 x float> * %out0a, <4 x float> * %out0b,
|
|
<4 x float> * %out0c)
|
|
call void @__soa_to_aos3_float4(<4 x float> %v0b, <4 x float> %v1b,
|
|
<4 x float> %v2b, <4 x float> * %out0d, <4 x float> * %out1a,
|
|
<4 x float> * %out1b)
|
|
call void @__soa_to_aos3_float4(<4 x float> %v0c, <4 x float> %v1c,
|
|
<4 x float> %v2c, <4 x float> * %out1c, <4 x float> * %out1d,
|
|
<4 x float> * %out2a)
|
|
call void @__soa_to_aos3_float4(<4 x float> %v0d, <4 x float> %v1d,
|
|
<4 x float> %v2d, <4 x float> * %out2b, <4 x float> * %out2c,
|
|
<4 x float> * %out2d)
|
|
ret void
|
|
}
|
|
|
|
;; versions to be called from stdlib
|
|
|
|
define void
|
|
@__aos_to_soa4_float(float * noalias %pf, i32 %offset,
|
|
<$1 x float> * noalias %out0, <$1 x float> * noalias %out1,
|
|
<$1 x float> * noalias %out2, <$1 x float> * noalias %out3)
|
|
nounwind alwaysinline {
|
|
%p = getelementptr float * %pf, i32 %offset
|
|
%p0 = bitcast float * %p to <$1 x float> *
|
|
%v0 = load <$1 x float> * %p0, align 4
|
|
%p1 = getelementptr <$1 x float> * %p0, i32 1
|
|
%v1 = load <$1 x float> * %p1, align 4
|
|
%p2 = getelementptr <$1 x float> * %p0, i32 2
|
|
%v2 = load <$1 x float> * %p2, align 4
|
|
%p3 = getelementptr <$1 x float> * %p0, i32 3
|
|
%v3 = load <$1 x float> * %p3, align 4
|
|
call void @__aos_to_soa4_float$1(<$1 x float> %v0, <$1 x float> %v1,
|
|
<$1 x float> %v2, <$1 x float> %v3, <$1 x float> * %out0,
|
|
<$1 x float> * %out1, <$1 x float> * %out2, <$1 x float> * %out3)
|
|
ret void
|
|
}
|
|
|
|
|
|
define void
|
|
@__aos_to_soa4_int32(i32 * noalias %base, i32 %offset,
|
|
<$1 x i32> * noalias %out0, <$1 x i32> * noalias %out1,
|
|
<$1 x i32> * noalias %out2, <$1 x i32> * noalias %out3)
|
|
nounwind alwaysinline {
|
|
%fbase = bitcast i32 * %base to float *
|
|
%fout0 = bitcast <$1 x i32> * %out0 to <$1 x float> *
|
|
%fout1 = bitcast <$1 x i32> * %out1 to <$1 x float> *
|
|
%fout2 = bitcast <$1 x i32> * %out2 to <$1 x float> *
|
|
%fout3 = bitcast <$1 x i32> * %out3 to <$1 x float> *
|
|
call void @__aos_to_soa4_float(float * %fbase, i32 %offset,
|
|
<$1 x float> * %fout0, <$1 x float> * %fout1, <$1 x float> * %fout2,
|
|
<$1 x float> * %fout3)
|
|
ret void
|
|
}
|
|
|
|
|
|
define void
|
|
@__soa_to_aos4_float(<$1 x float> %v0, <$1 x float> %v1, <$1 x float> %v2,
|
|
<$1 x float> %v3, float * noalias %pf,
|
|
i32 %offset) nounwind alwaysinline {
|
|
%p = getelementptr float * %pf, i32 %offset
|
|
%out0 = bitcast float * %p to <$1 x float> *
|
|
%out1 = getelementptr <$1 x float> * %out0, i32 1
|
|
%out2 = getelementptr <$1 x float> * %out0, i32 2
|
|
%out3 = getelementptr <$1 x float> * %out0, i32 3
|
|
call void @__soa_to_aos4_float$1(<$1 x float> %v0, <$1 x float> %v1,
|
|
<$1 x float> %v2, <$1 x float> %v3, <$1 x float> * %out0,
|
|
<$1 x float> * %out1, <$1 x float> * %out2, <$1 x float> * %out3)
|
|
ret void
|
|
}
|
|
|
|
|
|
define void
|
|
@__soa_to_aos4_int32(<$1 x i32> %v0, <$1 x i32> %v1, <$1 x i32> %v2,
|
|
<$1 x i32> %v3, i32 * noalias %base,
|
|
i32 %offset) nounwind alwaysinline {
|
|
%fv0 = bitcast <$1 x i32> %v0 to <$1 x float>
|
|
%fv1 = bitcast <$1 x i32> %v1 to <$1 x float>
|
|
%fv2 = bitcast <$1 x i32> %v2 to <$1 x float>
|
|
%fv3 = bitcast <$1 x i32> %v3 to <$1 x float>
|
|
%fbase = bitcast i32 * %base to float *
|
|
call void @__soa_to_aos4_float(<$1 x float> %fv0, <$1 x float> %fv1,
|
|
<$1 x float> %fv2, <$1 x float> %fv3, float * %fbase,
|
|
i32 %offset)
|
|
ret void
|
|
}
|
|
|
|
|
|
define void
|
|
@__aos_to_soa3_float(float * noalias %pf, i32 %offset,
|
|
<$1 x float> * %out0, <$1 x float> * %out1,
|
|
<$1 x float> * %out2) nounwind alwaysinline {
|
|
%p = getelementptr float * %pf, i32 %offset
|
|
%p0 = bitcast float * %p to <$1 x float> *
|
|
%v0 = load <$1 x float> * %p0, align 4
|
|
%p1 = getelementptr <$1 x float> * %p0, i32 1
|
|
%v1 = load <$1 x float> * %p1, align 4
|
|
%p2 = getelementptr <$1 x float> * %p0, i32 2
|
|
%v2 = load <$1 x float> * %p2, align 4
|
|
call void @__aos_to_soa3_float$1(<$1 x float> %v0, <$1 x float> %v1,
|
|
<$1 x float> %v2, <$1 x float> * %out0, <$1 x float> * %out1,
|
|
<$1 x float> * %out2)
|
|
ret void
|
|
}
|
|
|
|
|
|
define void
|
|
@__aos_to_soa3_int32(i32 * noalias %base, i32 %offset,
|
|
<$1 x i32> * noalias %out0, <$1 x i32> * noalias %out1,
|
|
<$1 x i32> * noalias %out2) nounwind alwaysinline {
|
|
%fbase = bitcast i32 * %base to float *
|
|
%fout0 = bitcast <$1 x i32> * %out0 to <$1 x float> *
|
|
%fout1 = bitcast <$1 x i32> * %out1 to <$1 x float> *
|
|
%fout2 = bitcast <$1 x i32> * %out2 to <$1 x float> *
|
|
call void @__aos_to_soa3_float(float * %fbase, i32 %offset,
|
|
<$1 x float> * %fout0, <$1 x float> * %fout1, <$1 x float> * %fout2)
|
|
ret void
|
|
}
|
|
|
|
|
|
define void
|
|
@__soa_to_aos3_float(<$1 x float> %v0, <$1 x float> %v1, <$1 x float> %v2,
|
|
float * noalias %pf, i32 %offset) nounwind alwaysinline {
|
|
%p = getelementptr float * %pf, i32 %offset
|
|
%out0 = bitcast float * %p to <$1 x float> *
|
|
%out1 = getelementptr <$1 x float> * %out0, i32 1
|
|
%out2 = getelementptr <$1 x float> * %out0, i32 2
|
|
call void @__soa_to_aos3_float$1(<$1 x float> %v0, <$1 x float> %v1,
|
|
<$1 x float> %v2, <$1 x float> * %out0, <$1 x float> * %out1,
|
|
<$1 x float> * %out2)
|
|
ret void
|
|
}
|
|
|
|
|
|
define void
|
|
@__soa_to_aos3_int32(<$1 x i32> %v0, <$1 x i32> %v1, <$1 x i32> %v2,
|
|
i32 * noalias %base, i32 %offset) nounwind alwaysinline {
|
|
%fv0 = bitcast <$1 x i32> %v0 to <$1 x float>
|
|
%fv1 = bitcast <$1 x i32> %v1 to <$1 x float>
|
|
%fv2 = bitcast <$1 x i32> %v2 to <$1 x float>
|
|
%fbase = bitcast i32 * %base to float *
|
|
call void @__soa_to_aos3_float(<$1 x float> %fv0, <$1 x float> %fv1,
|
|
<$1 x float> %fv2, float * %fbase, i32 %offset)
|
|
ret void
|
|
}
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; prefetching
|
|
|
|
ifelse(`LLVM_VERSION', `LLVM_2_9',
|
|
`
|
|
declare void @llvm.prefetch(i8* nocapture %ptr, i32 %readwrite, i32 %locality)
|
|
|
|
define void @__prefetch_read_uniform_1(i8 *) alwaysinline {
|
|
call void @llvm.prefetch(i8 * %0, i32 0, i32 3)
|
|
ret void
|
|
}
|
|
|
|
define void @__prefetch_read_uniform_2(i8 *) alwaysinline {
|
|
call void @llvm.prefetch(i8 * %0, i32 0, i32 2)
|
|
ret void
|
|
}
|
|
|
|
define void @__prefetch_read_uniform_3(i8 *) alwaysinline {
|
|
call void @llvm.prefetch(i8 * %0, i32 0, i32 1)
|
|
ret void
|
|
}
|
|
|
|
define void @__prefetch_read_uniform_nt(i8 *) alwaysinline {
|
|
call void @llvm.prefetch(i8 * %0, i32 0, i32 0)
|
|
ret void
|
|
}
|
|
', `
|
|
declare void @llvm.prefetch(i8* nocapture %ptr, i32 %readwrite, i32 %locality,
|
|
i32 %cachetype) ; cachetype == 1 is dcache
|
|
|
|
define void @__prefetch_read_uniform_1(i8 *) alwaysinline {
|
|
call void @llvm.prefetch(i8 * %0, i32 0, i32 3, i32 1)
|
|
ret void
|
|
}
|
|
|
|
define void @__prefetch_read_uniform_2(i8 *) alwaysinline {
|
|
call void @llvm.prefetch(i8 * %0, i32 0, i32 2, i32 1)
|
|
ret void
|
|
}
|
|
|
|
define void @__prefetch_read_uniform_3(i8 *) alwaysinline {
|
|
call void @llvm.prefetch(i8 * %0, i32 0, i32 1, i32 1)
|
|
ret void
|
|
}
|
|
|
|
define void @__prefetch_read_uniform_nt(i8 *) alwaysinline {
|
|
call void @llvm.prefetch(i8 * %0, i32 0, i32 0, i32 1)
|
|
ret void
|
|
}
|
|
')
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; assert
|
|
|
|
declare i32 @printf(i8*, ...)
|
|
declare void @abort() noreturn
|
|
|
|
define void @__do_assert_uniform(i8 *%str, i1 %test, <$1 x i32> %mask) {
|
|
br i1 %test, label %ok, label %fail
|
|
|
|
fail:
|
|
%call = call i32 (i8*, ...)* @printf(i8* %str)
|
|
call void @abort() noreturn
|
|
unreachable
|
|
|
|
ok:
|
|
ret void
|
|
}
|
|
|
|
|
|
define void @__do_assert_varying(i8 *%str, <$1 x i32> %test,
|
|
<$1 x i32> %mask) {
|
|
%nottest = xor <$1 x i32> %test,
|
|
< forloop(i, 1, eval($1-1), `i32 -1, ') i32 -1 >
|
|
%nottest_and_mask = and <$1 x i32> %nottest, %mask
|
|
%mm = call i32 @__movmsk(<$1 x i32> %nottest_and_mask)
|
|
%all_ok = icmp eq i32 %mm, 0
|
|
br i1 %all_ok, label %ok, label %fail
|
|
|
|
fail:
|
|
%call = call i32 (i8*, ...)* @printf(i8* %str)
|
|
call void @abort() noreturn
|
|
unreachable
|
|
|
|
ok:
|
|
ret void
|
|
}
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; stdlib transcendentals
|
|
;;
|
|
;; These functions provide entrypoints that call out to the libm
|
|
;; implementations of the transcendental functions
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
declare float @sinf(float) nounwind readnone
|
|
declare float @cosf(float) nounwind readnone
|
|
declare void @sincosf(float, float *, float *) nounwind readnone
|
|
declare float @tanf(float) nounwind readnone
|
|
declare float @atanf(float) nounwind readnone
|
|
declare float @atan2f(float, float) nounwind readnone
|
|
declare float @expf(float) nounwind readnone
|
|
declare float @logf(float) nounwind readnone
|
|
declare float @powf(float, float) nounwind readnone
|
|
|
|
define float @__stdlib_sinf(float) nounwind readnone alwaysinline {
|
|
%r = call float @sinf(float %0)
|
|
ret float %r
|
|
}
|
|
|
|
define float @__stdlib_cosf(float) nounwind readnone alwaysinline {
|
|
%r = call float @cosf(float %0)
|
|
ret float %r
|
|
}
|
|
|
|
define void @__stdlib_sincosf(float, float *, float *) nounwind readnone alwaysinline {
|
|
call void @sincosf(float %0, float *%1, float *%2)
|
|
ret void
|
|
}
|
|
|
|
define float @__stdlib_tanf(float) nounwind readnone alwaysinline {
|
|
%r = call float @tanf(float %0)
|
|
ret float %r
|
|
}
|
|
|
|
define float @__stdlib_atanf(float) nounwind readnone alwaysinline {
|
|
%r = call float @atanf(float %0)
|
|
ret float %r
|
|
}
|
|
|
|
define float @__stdlib_atan2f(float, float) nounwind readnone alwaysinline {
|
|
%r = call float @atan2f(float %0, float %1)
|
|
ret float %r
|
|
}
|
|
|
|
define float @__stdlib_logf(float) nounwind readnone alwaysinline {
|
|
%r = call float @logf(float %0)
|
|
ret float %r
|
|
}
|
|
|
|
define float @__stdlib_expf(float) nounwind readnone alwaysinline {
|
|
%r = call float @expf(float %0)
|
|
ret float %r
|
|
}
|
|
|
|
define float @__stdlib_powf(float, float) nounwind readnone alwaysinline {
|
|
%r = call float @powf(float %0, float %1)
|
|
ret float %r
|
|
}
|
|
|
|
declare double @sin(double) nounwind readnone
|
|
declare double @cos(double) nounwind readnone
|
|
declare void @sincos(double, double *, double *) nounwind readnone
|
|
declare double @tan(double) nounwind readnone
|
|
declare double @atan(double) nounwind readnone
|
|
declare double @atan2(double, double) nounwind readnone
|
|
declare double @exp(double) nounwind readnone
|
|
declare double @log(double) nounwind readnone
|
|
declare double @pow(double, double) nounwind readnone
|
|
|
|
define double @__stdlib_sin(double) nounwind readnone alwaysinline {
|
|
%r = call double @sin(double %0)
|
|
ret double %r
|
|
}
|
|
|
|
define double @__stdlib_cos(double) nounwind readnone alwaysinline {
|
|
%r = call double @cos(double %0)
|
|
ret double %r
|
|
}
|
|
|
|
define void @__stdlib_sincos(double, double *, double *) nounwind readnone alwaysinline {
|
|
call void @sincos(double %0, double *%1, double *%2)
|
|
ret void
|
|
}
|
|
|
|
define double @__stdlib_tan(double) nounwind readnone alwaysinline {
|
|
%r = call double @tan(double %0)
|
|
ret double %r
|
|
}
|
|
|
|
define double @__stdlib_atan(double) nounwind readnone alwaysinline {
|
|
%r = call double @atan(double %0)
|
|
ret double %r
|
|
}
|
|
|
|
define double @__stdlib_atan2(double, double) nounwind readnone alwaysinline {
|
|
%r = call double @atan2(double %0, double %1)
|
|
ret double %r
|
|
}
|
|
|
|
define double @__stdlib_log(double) nounwind readnone alwaysinline {
|
|
%r = call double @log(double %0)
|
|
ret double %r
|
|
}
|
|
|
|
define double @__stdlib_exp(double) nounwind readnone alwaysinline {
|
|
%r = call double @exp(double %0)
|
|
ret double %r
|
|
}
|
|
|
|
define double @__stdlib_pow(double, double) nounwind readnone alwaysinline {
|
|
%r = call double @pow(double %0, double %1)
|
|
ret double %r
|
|
}
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; atomics and memory barriers
|
|
|
|
declare void @llvm.memory.barrier(i1 %loadload, i1 %loadstore, i1 %storeload,
|
|
i1 %storestore, i1 %device)
|
|
|
|
define void @__memory_barrier() nounwind readnone alwaysinline {
|
|
;; see http://llvm.org/bugs/show_bug.cgi?id=2829. It seems like we
|
|
;; only get an MFENCE on x86 if "device" is true, but IMHO we should
|
|
;; in the case where the first 4 args are true but it is false.
|
|
;; So we just always set that to true...
|
|
call void @llvm.memory.barrier(i1 true, i1 true, i1 true, i1 true, i1 true)
|
|
ret void
|
|
}
|
|
|
|
global_atomic_associative($1, add, i32, int32, 0)
|
|
global_atomic_associative($1, sub, i32, int32, 0)
|
|
global_atomic_associative($1, and, i32, int32, -1)
|
|
global_atomic_associative($1, or, i32, int32, 0)
|
|
global_atomic_associative($1, xor, i32, int32, 0)
|
|
global_atomic_uniform($1, add, i32, int32)
|
|
global_atomic_uniform($1, sub, i32, int32)
|
|
global_atomic_uniform($1, and, i32, int32)
|
|
global_atomic_uniform($1, or, i32, int32)
|
|
global_atomic_uniform($1, xor, i32, int32)
|
|
global_atomic_uniform($1, min, i32, int32)
|
|
global_atomic_uniform($1, max, i32, int32)
|
|
global_atomic_uniform($1, umin, i32, uint32)
|
|
global_atomic_uniform($1, umax, i32, uint32)
|
|
|
|
global_atomic_associative($1, add, i64, int64, 0)
|
|
global_atomic_associative($1, sub, i64, int64, 0)
|
|
global_atomic_associative($1, and, i64, int64, -1)
|
|
global_atomic_associative($1, or, i64, int64, 0)
|
|
global_atomic_associative($1, xor, i64, int64, 0)
|
|
global_atomic_uniform($1, add, i64, int64)
|
|
global_atomic_uniform($1, sub, i64, int64)
|
|
global_atomic_uniform($1, and, i64, int64)
|
|
global_atomic_uniform($1, or, i64, int64)
|
|
global_atomic_uniform($1, xor, i64, int64)
|
|
global_atomic_uniform($1, min, i64, int64)
|
|
global_atomic_uniform($1, max, i64, int64)
|
|
global_atomic_uniform($1, umin, i64, uint64)
|
|
global_atomic_uniform($1, umax, i64, uint64)
|
|
|
|
global_swap($1, i32, int32)
|
|
global_swap($1, i64, int64)
|
|
|
|
define <$1 x float> @__atomic_swap_float_global(float * %ptr, <$1 x float> %val,
|
|
<$1 x i32> %mask) nounwind alwaysinline {
|
|
%iptr = bitcast float * %ptr to i32 *
|
|
%ival = bitcast <$1 x float> %val to <$1 x i32>
|
|
%iret = call <$1 x i32> @__atomic_swap_int32_global(i32 * %iptr, <$1 x i32> %ival, <$1 x i32> %mask)
|
|
%ret = bitcast <$1 x i32> %iret to <$1 x float>
|
|
ret <$1 x float> %ret
|
|
}
|
|
|
|
define <$1 x double> @__atomic_swap_double_global(double * %ptr, <$1 x double> %val,
|
|
<$1 x i32> %mask) nounwind alwaysinline {
|
|
%iptr = bitcast double * %ptr to i64 *
|
|
%ival = bitcast <$1 x double> %val to <$1 x i64>
|
|
%iret = call <$1 x i64> @__atomic_swap_int64_global(i64 * %iptr, <$1 x i64> %ival, <$1 x i32> %mask)
|
|
%ret = bitcast <$1 x i64> %iret to <$1 x double>
|
|
ret <$1 x double> %ret
|
|
}
|
|
|
|
define float @__atomic_swap_uniform_float_global(float * %ptr, float %val,
|
|
<$1 x i32> %mask) nounwind alwaysinline {
|
|
%iptr = bitcast float * %ptr to i32 *
|
|
%ival = bitcast float %val to i32
|
|
%iret = call i32 @__atomic_swap_uniform_int32_global(i32 * %iptr, i32 %ival, <$1 x i32> %mask)
|
|
%ret = bitcast i32 %iret to float
|
|
ret float %ret
|
|
}
|
|
|
|
define double @__atomic_swap_uniform_double_global(double * %ptr, double %val,
|
|
<$1 x i32> %mask) nounwind alwaysinline {
|
|
%iptr = bitcast double * %ptr to i64 *
|
|
%ival = bitcast double %val to i64
|
|
%iret = call i64 @__atomic_swap_uniform_int64_global(i64 * %iptr, i64 %ival, <$1 x i32> %mask)
|
|
%ret = bitcast i64 %iret to double
|
|
ret double %ret
|
|
}
|
|
|
|
global_atomic_exchange($1, i32, int32)
|
|
global_atomic_exchange($1, i64, int64)
|
|
|
|
define <$1 x float> @__atomic_compare_exchange_float_global(float * %ptr,
|
|
<$1 x float> %cmp, <$1 x float> %val, <$1 x i32> %mask) nounwind alwaysinline {
|
|
%iptr = bitcast float * %ptr to i32 *
|
|
%icmp = bitcast <$1 x float> %cmp to <$1 x i32>
|
|
%ival = bitcast <$1 x float> %val to <$1 x i32>
|
|
%iret = call <$1 x i32> @__atomic_compare_exchange_int32_global(i32 * %iptr, <$1 x i32> %icmp,
|
|
<$1 x i32> %ival, <$1 x i32> %mask)
|
|
%ret = bitcast <$1 x i32> %iret to <$1 x float>
|
|
ret <$1 x float> %ret
|
|
}
|
|
|
|
define <$1 x double> @__atomic_compare_exchange_double_global(double * %ptr,
|
|
<$1 x double> %cmp, <$1 x double> %val, <$1 x i32> %mask) nounwind alwaysinline {
|
|
%iptr = bitcast double * %ptr to i64 *
|
|
%icmp = bitcast <$1 x double> %cmp to <$1 x i64>
|
|
%ival = bitcast <$1 x double> %val to <$1 x i64>
|
|
%iret = call <$1 x i64> @__atomic_compare_exchange_int64_global(i64 * %iptr, <$1 x i64> %icmp,
|
|
<$1 x i64> %ival, <$1 x i32> %mask)
|
|
%ret = bitcast <$1 x i64> %iret to <$1 x double>
|
|
ret <$1 x double> %ret
|
|
}
|
|
|
|
define float @__atomic_compare_exchange_uniform_float_global(float * %ptr, float %cmp, float %val,
|
|
<$1 x i32> %mask) nounwind alwaysinline {
|
|
%iptr = bitcast float * %ptr to i32 *
|
|
%icmp = bitcast float %cmp to i32
|
|
%ival = bitcast float %val to i32
|
|
%iret = call i32 @__atomic_compare_exchange_uniform_int32_global(i32 * %iptr, i32 %icmp,
|
|
i32 %ival, <$1 x i32> %mask)
|
|
%ret = bitcast i32 %iret to float
|
|
ret float %ret
|
|
}
|
|
|
|
define double @__atomic_compare_exchange_uniform_double_global(double * %ptr, double %cmp,
|
|
double %val, <$1 x i32> %mask) nounwind alwaysinline {
|
|
%iptr = bitcast double * %ptr to i64 *
|
|
%icmp = bitcast double %cmp to i64
|
|
%ival = bitcast double %val to i64
|
|
%iret = call i64 @__atomic_compare_exchange_uniform_int64_global(i64 * %iptr, i64 %icmp,
|
|
i64 %ival, <$1 x i32> %mask)
|
|
%ret = bitcast i64 %iret to double
|
|
ret double %ret
|
|
}
|
|
|
|
')
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; 64-bit integer min and max functions
|
|
|
|
;; utility function used by int64minmax below. This shouldn't be called by
|
|
;; target .ll files directly.
|
|
;; $1: target vector width
|
|
;; $2: {min,max} (used in constructing function names)
|
|
;; $3: {int64,uint64} (used in constructing function names)
|
|
;; $4: {slt,sgt} comparison operator to used
|
|
|
|
define(`i64minmax', `
|
|
define i64 @__$2_uniform_$3(i64, i64) nounwind alwaysinline readnone {
|
|
%c = icmp $4 i64 %0, %1
|
|
%r = select i1 %c, i64 %0, i64 %1
|
|
ret i64 %r
|
|
}
|
|
|
|
define <$1 x i64> @__$2_varying_$3(<$1 x i64>, <$1 x i64>) nounwind alwaysinline readnone {
|
|
%rptr = alloca <$1 x i64>
|
|
%r64ptr = bitcast <$1 x i64> * %rptr to i64 *
|
|
|
|
forloop(i, 0, eval($1-1), `
|
|
%v0_`'i = extractelement <$1 x i64> %0, i32 i
|
|
%v1_`'i = extractelement <$1 x i64> %1, i32 i
|
|
%c_`'i = icmp $4 i64 %v0_`'i, %v1_`'i
|
|
%v_`'i = select i1 %c_`'i, i64 %v0_`'i, i64 %v1_`'i
|
|
%ptr_`'i = getelementptr i64 * %r64ptr, i32 i
|
|
store i64 %v_`'i, i64 * %ptr_`'i
|
|
')
|
|
|
|
%ret = load <$1 x i64> * %rptr
|
|
ret <$1 x i64> %ret
|
|
}
|
|
')
|
|
|
|
;; this is the function that target .ll files should call; it just takes the target
|
|
;; vector width as a parameter
|
|
|
|
define(`int64minmax', `
|
|
i64minmax($1,min,int64,slt)
|
|
i64minmax($1,max,int64,sgt)
|
|
i64minmax($1,min,uint64,ult)
|
|
i64minmax($1,max,uint64,ugt)
|
|
')
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; Emit code to safely load a scalar value and broadcast it across the
|
|
;; elements of a vector. Parameters:
|
|
;; $1: target vector width
|
|
;; $2: element type for which to emit the function (i32, i64, ...)
|
|
;; $3: suffix for function name (32, 64, ...)
|
|
|
|
|
|
define(`load_and_broadcast', `
|
|
define <$1 x $2> @__load_and_broadcast_$3(i8 *, <$1 x i32> %mask) nounwind alwaysinline {
|
|
%ptr = bitcast i8 * %0 to $2 *
|
|
%val = load $2 * %ptr
|
|
|
|
%ret0 = insertelement <$1 x $2> undef, $2 %val, i32 0
|
|
forloop(i, 1, eval($1-1), `
|
|
%ret`'i = insertelement <$1 x $2> %ret`'eval(i-1), $2 %val, i32 i')
|
|
ret <$1 x $2> %ret`'eval($1-1)
|
|
}
|
|
')
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; Emit general-purpose code to do a masked load for targets that dont have
|
|
;; an instruction to do that. Parameters:
|
|
;; $1: target vector width
|
|
;; $2: element type for which to emit the function (i32, i64, ...)
|
|
;; $3: suffix for function name (32, 64, ...)
|
|
;; $4: alignment for elements of type $2 (4, 8, ...)
|
|
|
|
define(`load_masked', `
|
|
define <$1 x $2> @__load_masked_$3(i8 *, <$1 x i32> %mask) nounwind alwaysinline {
|
|
entry:
|
|
%mm = call i32 @__movmsk(<$1 x i32> %mask)
|
|
|
|
; if the first lane and the last lane are on, then it is safe to do a vector load
|
|
; of the whole thing--what the lanes in the middle want turns out to not matter...
|
|
%mm_and = and i32 %mm, eval(1 | (1<<($1-1)))
|
|
%can_vload = icmp eq i32 %mm_and, eval(1 | (1<<($1-1)))
|
|
|
|
%fast32 = call i32 @__fast_masked_vload()
|
|
%fast_i1 = trunc i32 %fast32 to i1
|
|
%can_vload_maybe_fast = or i1 %fast_i1, %can_vload
|
|
|
|
; if we are not able to do a singe vload, we will accumulate lanes in this memory..
|
|
%retptr = alloca <$1 x $2>
|
|
%retptr32 = bitcast <$1 x $2> * %retptr to $2 *
|
|
br i1 %can_vload_maybe_fast, label %load, label %loop
|
|
|
|
load:
|
|
%ptr = bitcast i8 * %0 to <$1 x $2> *
|
|
%valall = load <$1 x $2> * %ptr, align $4
|
|
ret <$1 x $2> %valall
|
|
|
|
loop:
|
|
; loop over the lanes and see if each one is on...
|
|
%lane = phi i32 [ 0, %entry ], [ %next_lane, %lane_done ]
|
|
%lanemask = shl i32 1, %lane
|
|
%mask_and = and i32 %mm, %lanemask
|
|
%do_lane = icmp ne i32 %mask_and, 0
|
|
br i1 %do_lane, label %load_lane, label %lane_done
|
|
|
|
load_lane:
|
|
; yes! do the load and store the result into the appropriate place in the
|
|
; allocaed memory above
|
|
%ptr32 = bitcast i8 * %0 to $2 *
|
|
%lane_ptr = getelementptr $2 * %ptr32, i32 %lane
|
|
%val = load $2 * %lane_ptr
|
|
%store_ptr = getelementptr $2 * %retptr32, i32 %lane
|
|
store $2 %val, $2 * %store_ptr
|
|
br label %lane_done
|
|
|
|
lane_done:
|
|
%next_lane = add i32 %lane, 1
|
|
%done = icmp eq i32 %lane, eval($1-1)
|
|
br i1 %done, label %return, label %loop
|
|
|
|
return:
|
|
%r = load <$1 x $2> * %retptr
|
|
ret <$1 x $2> %r
|
|
}
|
|
')
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; masked store
|
|
;; emit code to do masked store as a set of per-lane scalar stores
|
|
;; parameters:
|
|
;; $1: target vector width
|
|
;; $2: llvm type of elements
|
|
;; $3: suffix for function name
|
|
|
|
define(`gen_masked_store', `
|
|
define void @__masked_store_$3(<$1 x $2>* nocapture, <$1 x $2>, <$1 x i32>) nounwind alwaysinline {
|
|
per_lane($1, <$1 x i32> %2, `
|
|
%ptr_ID = getelementptr <$1 x $2> * %0, i32 0, i32 LANE
|
|
%storeval_ID = extractelement <$1 x $2> %1, i32 LANE
|
|
store $2 %storeval_ID, $2 * %ptr_ID')
|
|
ret void
|
|
}
|
|
')
|
|
|
|
define(`masked_store_blend_8_16_by_4', `
|
|
define void @__masked_store_blend_8(<4 x i8>* nocapture, <4 x i8>,
|
|
<4 x i32>) nounwind alwaysinline {
|
|
%old = load <4 x i8> * %0
|
|
%old32 = bitcast <4 x i8> %old to i32
|
|
%new32 = bitcast <4 x i8> %1 to i32
|
|
|
|
%mask8 = trunc <4 x i32> %2 to <4 x i8>
|
|
%mask32 = bitcast <4 x i8> %mask8 to i32
|
|
%notmask32 = xor i32 %mask32, -1
|
|
|
|
%newmasked = and i32 %new32, %mask32
|
|
%oldmasked = and i32 %old32, %notmask32
|
|
%result = or i32 %newmasked, %oldmasked
|
|
|
|
%resultvec = bitcast i32 %result to <4 x i8>
|
|
store <4 x i8> %resultvec, <4 x i8> * %0
|
|
ret void
|
|
}
|
|
|
|
define void @__masked_store_blend_16(<4 x i16>* nocapture, <4 x i16>,
|
|
<4 x i32>) nounwind alwaysinline {
|
|
%old = load <4 x i16> * %0
|
|
%old64 = bitcast <4 x i16> %old to i64
|
|
%new64 = bitcast <4 x i16> %1 to i64
|
|
|
|
%mask16 = trunc <4 x i32> %2 to <4 x i16>
|
|
%mask64 = bitcast <4 x i16> %mask16 to i64
|
|
%notmask64 = xor i64 %mask64, -1
|
|
|
|
%newmasked = and i64 %new64, %mask64
|
|
%oldmasked = and i64 %old64, %notmask64
|
|
%result = or i64 %newmasked, %oldmasked
|
|
|
|
%resultvec = bitcast i64 %result to <4 x i16>
|
|
store <4 x i16> %resultvec, <4 x i16> * %0
|
|
ret void
|
|
}
|
|
')
|
|
|
|
define(`masked_store_blend_8_16_by_8', `
|
|
define void @__masked_store_blend_8(<8 x i8>* nocapture, <8 x i8>,
|
|
<8 x i32>) nounwind alwaysinline {
|
|
%old = load <8 x i8> * %0
|
|
%old64 = bitcast <8 x i8> %old to i64
|
|
%new64 = bitcast <8 x i8> %1 to i64
|
|
|
|
%mask8 = trunc <8 x i32> %2 to <8 x i8>
|
|
%mask64 = bitcast <8 x i8> %mask8 to i64
|
|
%notmask64 = xor i64 %mask64, -1
|
|
|
|
%newmasked = and i64 %new64, %mask64
|
|
%oldmasked = and i64 %old64, %notmask64
|
|
%result = or i64 %newmasked, %oldmasked
|
|
|
|
%resultvec = bitcast i64 %result to <8 x i8>
|
|
store <8 x i8> %resultvec, <8 x i8> * %0
|
|
ret void
|
|
}
|
|
|
|
define void @__masked_store_blend_16(<8 x i16>* nocapture, <8 x i16>,
|
|
<8 x i32>) nounwind alwaysinline {
|
|
%old = load <8 x i16> * %0
|
|
%old128 = bitcast <8 x i16> %old to i128
|
|
%new128 = bitcast <8 x i16> %1 to i128
|
|
|
|
%mask16 = trunc <8 x i32> %2 to <8 x i16>
|
|
%mask128 = bitcast <8 x i16> %mask16 to i128
|
|
%notmask128 = xor i128 %mask128, -1
|
|
|
|
%newmasked = and i128 %new128, %mask128
|
|
%oldmasked = and i128 %old128, %notmask128
|
|
%result = or i128 %newmasked, %oldmasked
|
|
|
|
%resultvec = bitcast i128 %result to <8 x i16>
|
|
store <8 x i16> %resultvec, <8 x i16> * %0
|
|
ret void
|
|
}
|
|
')
|
|
|
|
|
|
define(`masked_store_blend_8_16_by_16', `
|
|
define void @__masked_store_blend_8(<16 x i8>* nocapture, <16 x i8>,
|
|
<16 x i32>) nounwind alwaysinline {
|
|
%old = load <16 x i8> * %0
|
|
%old128 = bitcast <16 x i8> %old to i128
|
|
%new128 = bitcast <16 x i8> %1 to i128
|
|
|
|
%mask8 = trunc <16 x i32> %2 to <16 x i8>
|
|
%mask128 = bitcast <16 x i8> %mask8 to i128
|
|
%notmask128 = xor i128 %mask128, -1
|
|
|
|
%newmasked = and i128 %new128, %mask128
|
|
%oldmasked = and i128 %old128, %notmask128
|
|
%result = or i128 %newmasked, %oldmasked
|
|
|
|
%resultvec = bitcast i128 %result to <16 x i8>
|
|
store <16 x i8> %resultvec, <16 x i8> * %0
|
|
ret void
|
|
}
|
|
|
|
define void @__masked_store_blend_16(<16 x i16>* nocapture, <16 x i16>,
|
|
<16 x i32>) nounwind alwaysinline {
|
|
%old = load <16 x i16> * %0
|
|
%old256 = bitcast <16 x i16> %old to i256
|
|
%new256 = bitcast <16 x i16> %1 to i256
|
|
|
|
%mask16 = trunc <16 x i32> %2 to <16 x i16>
|
|
%mask256 = bitcast <16 x i16> %mask16 to i256
|
|
%notmask256 = xor i256 %mask256, -1
|
|
|
|
%newmasked = and i256 %new256, %mask256
|
|
%oldmasked = and i256 %old256, %notmask256
|
|
%result = or i256 %newmasked, %oldmasked
|
|
|
|
%resultvec = bitcast i256 %result to <16 x i16>
|
|
store <16 x i16> %resultvec, <16 x i16> * %0
|
|
ret void
|
|
}
|
|
')
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; packed load and store functions
|
|
;;
|
|
;; These define functions to emulate those nice packed load and packed store
|
|
;; instructions. For packed store, given a pointer to destination array and
|
|
;; an offset into the array, for each lane where the mask is on, the
|
|
;; corresponding value for that lane is stored into packed locations in the
|
|
;; destination array. For packed load, each lane that has an active mask
|
|
;; loads a sequential value from the array.
|
|
;;
|
|
;; $1: vector width of the target
|
|
;;
|
|
;; FIXME: use the per_lane macro, defined below, to implement these!
|
|
|
|
define(`packed_load_and_store', `
|
|
|
|
define i32 @__packed_load_active(i32 * %startptr, <$1 x i32> * %val_ptr,
|
|
<$1 x i32> %full_mask) nounwind alwaysinline {
|
|
entry:
|
|
%mask = call i32 @__movmsk(<$1 x i32> %full_mask)
|
|
%mask_known = call i1 @__is_compile_time_constant_mask(<$1 x i32> %full_mask)
|
|
br i1 %mask_known, label %known_mask, label %unknown_mask
|
|
|
|
known_mask:
|
|
%allon = icmp eq i32 %mask, eval((1 << $1) -1)
|
|
br i1 %allon, label %all_on, label %unknown_mask
|
|
|
|
all_on:
|
|
;; everyone wants to load, so just load an entire vector width in a single
|
|
;; vector load
|
|
%vecptr = bitcast i32 *%startptr to <$1 x i32> *
|
|
%vec_load = load <$1 x i32> *%vecptr, align 4
|
|
store <$1 x i32> %vec_load, <$1 x i32> * %val_ptr, align 4
|
|
ret i32 $1
|
|
|
|
unknown_mask:
|
|
br label %loop
|
|
|
|
loop:
|
|
%lane = phi i32 [ 0, %unknown_mask ], [ %nextlane, %loopend ]
|
|
%lanemask = phi i32 [ 1, %unknown_mask ], [ %nextlanemask, %loopend ]
|
|
%offset = phi i32 [ 0, %unknown_mask ], [ %nextoffset, %loopend ]
|
|
|
|
; is the current lane on?
|
|
%and = and i32 %mask, %lanemask
|
|
%do_load = icmp eq i32 %and, %lanemask
|
|
br i1 %do_load, label %load, label %loopend
|
|
|
|
load:
|
|
%loadptr = getelementptr i32 *%startptr, i32 %offset
|
|
%loadval = load i32 *%loadptr
|
|
%val_ptr_i32 = bitcast <$1 x i32> * %val_ptr to i32 *
|
|
%storeptr = getelementptr i32 *%val_ptr_i32, i32 %lane
|
|
store i32 %loadval, i32 *%storeptr
|
|
%offset1 = add i32 %offset, 1
|
|
br label %loopend
|
|
|
|
loopend:
|
|
%nextoffset = phi i32 [ %offset1, %load ], [ %offset, %loop ]
|
|
%nextlane = add i32 %lane, 1
|
|
%nextlanemask = mul i32 %lanemask, 2
|
|
|
|
; are we done yet?
|
|
%test = icmp ne i32 %nextlane, $1
|
|
br i1 %test, label %loop, label %done
|
|
|
|
done:
|
|
ret i32 %nextoffset
|
|
}
|
|
|
|
define i32 @__packed_store_active(i32 * %startptr, <$1 x i32> %vals,
|
|
<$1 x i32> %full_mask) nounwind alwaysinline {
|
|
entry:
|
|
%mask = call i32 @__movmsk(<$1 x i32> %full_mask)
|
|
%mask_known = call i1 @__is_compile_time_constant_mask(<$1 x i32> %full_mask)
|
|
br i1 %mask_known, label %known_mask, label %unknown_mask
|
|
|
|
known_mask:
|
|
%allon = icmp eq i32 %mask, eval((1 << $1) -1)
|
|
br i1 %allon, label %all_on, label %unknown_mask
|
|
|
|
all_on:
|
|
%vecptr = bitcast i32 *%startptr to <$1 x i32> *
|
|
store <$1 x i32> %vals, <$1 x i32> * %vecptr, align 4
|
|
ret i32 $1
|
|
|
|
unknown_mask:
|
|
br label %loop
|
|
|
|
loop:
|
|
%lane = phi i32 [ 0, %unknown_mask ], [ %nextlane, %loopend ]
|
|
%lanemask = phi i32 [ 1, %unknown_mask ], [ %nextlanemask, %loopend ]
|
|
%offset = phi i32 [ 0, %unknown_mask ], [ %nextoffset, %loopend ]
|
|
|
|
; is the current lane on?
|
|
%and = and i32 %mask, %lanemask
|
|
%do_store = icmp eq i32 %and, %lanemask
|
|
br i1 %do_store, label %store, label %loopend
|
|
|
|
store:
|
|
%storeval = extractelement <$1 x i32> %vals, i32 %lane
|
|
%storeptr = getelementptr i32 *%startptr, i32 %offset
|
|
store i32 %storeval, i32 *%storeptr
|
|
%offset1 = add i32 %offset, 1
|
|
br label %loopend
|
|
|
|
loopend:
|
|
%nextoffset = phi i32 [ %offset1, %store ], [ %offset, %loop ]
|
|
%nextlane = add i32 %lane, 1
|
|
%nextlanemask = mul i32 %lanemask, 2
|
|
|
|
; are we done yet?
|
|
%test = icmp ne i32 %nextlane, $1
|
|
br i1 %test, label %loop, label %done
|
|
|
|
done:
|
|
ret i32 %nextoffset
|
|
}
|
|
')
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; reduce_equal
|
|
|
|
; count trailing zeros
|
|
declare i32 @llvm.cttz.i32(i32)
|
|
|
|
define(`reduce_equal_aux', `
|
|
define i1 @__reduce_equal_$3(<$1 x $2> %v, $2 * %samevalue,
|
|
<$1 x i32> %mask) nounwind alwaysinline {
|
|
entry:
|
|
%mm = call i32 @__movmsk(<$1 x i32> %mask)
|
|
%allon = icmp eq i32 %mm, eval((1<<$1)-1)
|
|
br i1 %allon, label %check_neighbors, label %domixed
|
|
|
|
domixed:
|
|
; First, figure out which lane is the first active one
|
|
%first = call i32 @llvm.cttz.i32(i32 %mm)
|
|
%baseval = extractelement <$1 x $2> %v, i32 %first
|
|
%basev1 = bitcast $2 %baseval to <1 x $2>
|
|
; get a vector that is that value smeared across all elements
|
|
%basesmear = shufflevector <1 x $2> %basev1, <1 x $2> undef,
|
|
<$1 x i32> < forloop(i, 0, eval($1-2), `i32 0, ') i32 0 >
|
|
|
|
; now to a blend of that vector with the original vector, such that the
|
|
; result will be the original value for the active lanes, and the value
|
|
; from the first active lane for the inactive lanes. Given that, we can
|
|
; just unconditionally check if the lanes are all equal in check_neighbors
|
|
; below without worrying about inactive lanes...
|
|
%ptr = alloca <$1 x $2>
|
|
store <$1 x $2> %basesmear, <$1 x $2> * %ptr
|
|
%castptr = bitcast <$1 x $2> * %ptr to <$1 x $4> *
|
|
%castv = bitcast <$1 x $2> %v to <$1 x $4>
|
|
call void @__masked_store_blend_$6(<$1 x $4> * %castptr, <$1 x $4> %castv, <$1 x i32> %mask)
|
|
%blendvec = load <$1 x $2> * %ptr
|
|
br label %check_neighbors
|
|
|
|
check_neighbors:
|
|
%vec = phi <$1 x $2> [ %blendvec, %domixed ], [ %v, %entry ]
|
|
ifelse($6, `32', `
|
|
; For 32-bit elements, we rotate once and compare with the vector, which ends
|
|
; up comparing each element to its neighbor on the right. Then see if
|
|
; all of those values are true; if so, then all of the elements are equal..
|
|
%castvec = bitcast <$1 x $2> %vec to <$1 x $4>
|
|
%castvr = call <$1 x $4> @__rotate_int$6(<$1 x $4> %castvec, i32 1)
|
|
%vr = bitcast <$1 x $4> %castvr to <$1 x $2>
|
|
%eq = $5 eq <$1 x $2> %vec, %vr
|
|
%eq32 = sext <$1 x i1> %eq to <$1 x i32>
|
|
%eqmm = call i32 @__movmsk(<$1 x i32> %eq32)
|
|
%alleq = icmp eq i32 %eqmm, eval((1<<$1)-1)
|
|
br i1 %alleq, label %all_equal, label %not_all_equal
|
|
', `
|
|
; But for 64-bit elements, it turns out to be more efficient to just
|
|
; scalarize and do a individual pairwise comparisons and AND those
|
|
; all together..
|
|
forloop(i, 0, eval($1-1), `
|
|
%v`'i = extractelement <$1 x $2> %vec, i32 i')
|
|
|
|
forloop(i, 0, eval($1-2), `
|
|
%eq`'i = $5 eq $2 %v`'i, %v`'eval(i+1)')
|
|
|
|
%and0 = and i1 %eq0, %eq1
|
|
forloop(i, 1, eval($1-3), `
|
|
%and`'i = and i1 %and`'eval(i-1), %eq`'eval(i+1)')
|
|
|
|
br i1 %and`'eval($1-3), label %all_equal, label %not_all_equal
|
|
')
|
|
|
|
all_equal:
|
|
%the_value = extractelement <$1 x $2> %vec, i32 0
|
|
store $2 %the_value, $2 * %samevalue
|
|
ret i1 true
|
|
|
|
not_all_equal:
|
|
ret i1 false
|
|
}
|
|
')
|
|
|
|
define(`reduce_equal', `
|
|
reduce_equal_aux($1, i32, int32, i32, icmp, 32)
|
|
reduce_equal_aux($1, float, float, i32, fcmp, 32)
|
|
reduce_equal_aux($1, i64, int64, i64, icmp, 64)
|
|
reduce_equal_aux($1, double, double, i64, fcmp, 64)
|
|
')
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; prefix sum stuff
|
|
|
|
; $1: vector width (e.g. 4)
|
|
; $2: vector element type (e.g. float)
|
|
; $3: bit width of vector element type (e.g. 32)
|
|
; $4: operator to apply (e.g. fadd)
|
|
; $5: identity element value (e.g. 0)
|
|
; $6: suffix for function (e.g. add_float)
|
|
|
|
define(`exclusive_scan', `
|
|
define <$1 x $2> @__exclusive_scan_$6(<$1 x $2> %v,
|
|
<$1 x i32> %mask) nounwind alwaysinline {
|
|
; first, set the value of any off lanes to the identity value
|
|
%ptr = alloca <$1 x $2>
|
|
%idvec1 = bitcast $2 $5 to <1 x $2>
|
|
%idvec = shufflevector <1 x $2> %idvec1, <1 x $2> undef,
|
|
<$1 x i32> < forloop(i, 0, eval($1-2), `i32 0, ') i32 0 >
|
|
store <$1 x $2> %idvec, <$1 x $2> * %ptr
|
|
%ptr`'$3 = bitcast <$1 x $2> * %ptr to <$1 x i`'$3> *
|
|
%vi = bitcast <$1 x $2> %v to <$1 x i`'$3>
|
|
call void @__masked_store_blend_$3(<$1 x i`'$3> * %ptr`'$3, <$1 x i`'$3> %vi,
|
|
<$1 x i32> %mask)
|
|
%v_id = load <$1 x $2> * %ptr
|
|
|
|
; extract elements of the vector to use in computing the scan
|
|
forloop(i, 0, eval($1-1), `
|
|
%v`'i = extractelement <$1 x $2> %v_id, i32 i')
|
|
|
|
; and just compute the scan directly.
|
|
; 0th element is the identity (so nothing to do here),
|
|
; 1st element is identity (op) the 0th element of the original vector,
|
|
; each successive element is the previous element (op) the previous element
|
|
; of the original vector
|
|
%s1 = $4 $2 $5, %v0
|
|
forloop(i, 2, eval($1-1), `
|
|
%s`'i = $4 $2 %s`'eval(i-1), %v`'eval(i-1)')
|
|
|
|
; and fill in the result vector
|
|
%r0 = insertelement <$1 x $2> undef, $2 $5, i32 0 ; 0th element gets identity
|
|
forloop(i, 1, eval($1-1), `
|
|
%r`'i = insertelement <$1 x $2> %r`'eval(i-1), $2 %s`'i, i32 i')
|
|
|
|
ret <$1 x $2> %r`'eval($1-1)
|
|
}
|
|
')
|
|
|
|
define(`scans', `
|
|
exclusive_scan($1, i32, 32, add, 0, add_i32)
|
|
exclusive_scan($1, float, 32, fadd, zeroinitializer, add_float)
|
|
exclusive_scan($1, i64, 64, add, 0, add_i64)
|
|
exclusive_scan($1, double, 64, fadd, zeroinitializer, add_double)
|
|
|
|
exclusive_scan($1, i32, 32, and, -1, and_i32)
|
|
exclusive_scan($1, i64, 64, and, -1, and_i64)
|
|
|
|
exclusive_scan($1, i32, 32, or, 0, or_i32)
|
|
exclusive_scan($1, i64, 64, or, 0, or_i64)
|
|
')
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; per_lane
|
|
;;
|
|
;; The scary macro below encapsulates the 'scalarization' idiom--i.e. we have
|
|
;; some operation that we'd like to perform only for the lanes where the
|
|
;; mask is on
|
|
;; $1: vector width of the target
|
|
;; $2: variable that holds the mask
|
|
;; $3: block of code to run for each lane that is on
|
|
;; Inside this code, any instances of the text "LANE" are replaced
|
|
;; with an i32 value that represents the current lane number
|
|
|
|
; num lanes, mask, code block to do per lane
|
|
define(`per_lane', `
|
|
br label %pl_entry
|
|
|
|
pl_entry:
|
|
%pl_mask = call i32 @__movmsk($2)
|
|
%pl_mask_known = call i1 @__is_compile_time_constant_mask($2)
|
|
br i1 %pl_mask_known, label %pl_known_mask, label %pl_unknown_mask
|
|
|
|
pl_known_mask:
|
|
;; the mask is known at compile time; see if it is something we can
|
|
;; handle more efficiently
|
|
%pl_is_allon = icmp eq i32 %pl_mask, eval((1<<$1)-1)
|
|
br i1 %pl_is_allon, label %pl_all_on, label %pl_unknown_mask
|
|
|
|
pl_all_on:
|
|
;; the mask is all on--just expand the code for each lane sequentially
|
|
forloop(i, 0, eval($1-1),
|
|
`patsubst(`$3', `ID\|LANE', i)')
|
|
br label %pl_done
|
|
|
|
pl_unknown_mask:
|
|
;; we just run the general case, though we could
|
|
;; try to be smart and just emit the code based on what it actually is,
|
|
;; for example by emitting the code straight-line without a loop and doing
|
|
;; the lane tests explicitly, leaving later optimization passes to eliminate
|
|
;; the stuff that is definitely not needed. Not clear if we will frequently
|
|
;; encounter a mask that is known at compile-time but is not either all on or
|
|
;; all off...
|
|
br label %pl_loop
|
|
|
|
pl_loop:
|
|
;; Loop over each lane and see if we want to do the work for this lane
|
|
%pl_lane = phi i32 [ 0, %pl_unknown_mask ], [ %pl_nextlane, %pl_loopend ]
|
|
%pl_lanemask = phi i32 [ 1, %pl_unknown_mask ], [ %pl_nextlanemask, %pl_loopend ]
|
|
|
|
; is the current lane on? if so, goto do work, otherwise to end of loop
|
|
%pl_and = and i32 %pl_mask, %pl_lanemask
|
|
%pl_doit = icmp eq i32 %pl_and, %pl_lanemask
|
|
br i1 %pl_doit, label %pl_dolane, label %pl_loopend
|
|
|
|
pl_dolane:
|
|
;; If so, substitute in the code from the caller and replace the LANE
|
|
;; stuff with the current lane number
|
|
patsubst(`patsubst(`$3', `LANE_ID', `_id')', `LANE', `%pl_lane')
|
|
br label %pl_loopend
|
|
|
|
pl_loopend:
|
|
%pl_nextlane = add i32 %pl_lane, 1
|
|
%pl_nextlanemask = mul i32 %pl_lanemask, 2
|
|
|
|
; are we done yet?
|
|
%pl_test = icmp ne i32 %pl_nextlane, $1
|
|
br i1 %pl_test, label %pl_loop, label %pl_done
|
|
|
|
pl_done:
|
|
')
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; gather
|
|
;;
|
|
;; $1: vector width of the target
|
|
;; $2: scalar type for which to generate functions to do gathers
|
|
|
|
; vec width, type
|
|
define(`gen_gather', `
|
|
;; Define the utility function to do the gather operation for a single element
|
|
;; of the type
|
|
define <$1 x $2> @__gather_elt32_$2(i8 * %ptr, <$1 x i32> %offsets, <$1 x $2> %ret,
|
|
i32 %lane) nounwind readonly alwaysinline {
|
|
; compute address for this one from the base
|
|
%offset32 = extractelement <$1 x i32> %offsets, i32 %lane
|
|
%ptroffset = getelementptr i8 * %ptr, i32 %offset32
|
|
%ptrcast = bitcast i8 * %ptroffset to $2 *
|
|
|
|
; load value and insert into returned value
|
|
%val = load $2 *%ptrcast
|
|
%updatedret = insertelement <$1 x $2> %ret, $2 %val, i32 %lane
|
|
ret <$1 x $2> %updatedret
|
|
}
|
|
|
|
define <$1 x $2> @__gather_elt64_$2(i8 * %ptr, <$1 x i64> %offsets, <$1 x $2> %ret,
|
|
i32 %lane) nounwind readonly alwaysinline {
|
|
; compute address for this one from the base
|
|
%offset32 = extractelement <$1 x i64> %offsets, i32 %lane
|
|
%ptroffset = getelementptr i8 * %ptr, i64 %offset32
|
|
%ptrcast = bitcast i8 * %ptroffset to $2 *
|
|
|
|
; load value and insert into returned value
|
|
%val = load $2 *%ptrcast
|
|
%updatedret = insertelement <$1 x $2> %ret, $2 %val, i32 %lane
|
|
ret <$1 x $2> %updatedret
|
|
}
|
|
|
|
|
|
define <$1 x $2> @__gather_base_offsets32_$2(i8 * %ptr, <$1 x i32> %offsets,
|
|
<$1 x i32> %vecmask) nounwind readonly alwaysinline {
|
|
; We can be clever and avoid the per-lane stuff for gathers if we are willing
|
|
; to require that the 0th element of the array being gathered from is always
|
|
; legal to read from (and we do indeed require that, given the benefits!)
|
|
;
|
|
; Set the offset to zero for lanes that are off
|
|
%offsetsPtr = alloca <$1 x i32>
|
|
store <$1 x i32> zeroinitializer, <$1 x i32> * %offsetsPtr
|
|
call void @__masked_store_blend_32(<$1 x i32> * %offsetsPtr, <$1 x i32> %offsets,
|
|
<$1 x i32> %vecmask)
|
|
%newOffsets = load <$1 x i32> * %offsetsPtr
|
|
|
|
%ret0 = call <$1 x $2> @__gather_elt32_$2(i8 * %ptr, <$1 x i32> %newOffsets,
|
|
<$1 x $2> undef, i32 0)
|
|
forloop(lane, 1, eval($1-1),
|
|
`patsubst(patsubst(`%retLANE = call <$1 x $2> @__gather_elt32_$2(i8 * %ptr,
|
|
<$1 x i32> %newOffsets, <$1 x $2> %retPREV, i32 LANE)
|
|
', `LANE', lane), `PREV', eval(lane-1))')
|
|
ret <$1 x $2> %ret`'eval($1-1)
|
|
}
|
|
|
|
define <$1 x $2> @__gather_base_offsets64_$2(i8 * %ptr, <$1 x i64> %offsets,
|
|
<$1 x i32> %vecmask) nounwind readonly alwaysinline {
|
|
; We can be clever and avoid the per-lane stuff for gathers if we are willing
|
|
; to require that the 0th element of the array being gathered from is always
|
|
; legal to read from (and we do indeed require that, given the benefits!)
|
|
;
|
|
; Set the offset to zero for lanes that are off
|
|
%offsetsPtr = alloca <$1 x i64>
|
|
store <$1 x i64> zeroinitializer, <$1 x i64> * %offsetsPtr
|
|
call void @__masked_store_blend_64(<$1 x i64> * %offsetsPtr, <$1 x i64> %offsets,
|
|
<$1 x i32> %vecmask)
|
|
%newOffsets = load <$1 x i64> * %offsetsPtr
|
|
|
|
%ret0 = call <$1 x $2> @__gather_elt64_$2(i8 * %ptr, <$1 x i64> %newOffsets,
|
|
<$1 x $2> undef, i32 0)
|
|
forloop(lane, 1, eval($1-1),
|
|
`patsubst(patsubst(`%retLANE = call <$1 x $2> @__gather_elt64_$2(i8 * %ptr,
|
|
<$1 x i64> %newOffsets, <$1 x $2> %retPREV, i32 LANE)
|
|
', `LANE', lane), `PREV', eval(lane-1))')
|
|
ret <$1 x $2> %ret`'eval($1-1)
|
|
}
|
|
|
|
; fully general 32-bit gather, takes array of pointers encoded as vector of i32s
|
|
define <$1 x $2> @__gather32_$2(<$1 x i32> %ptrs,
|
|
<$1 x i32> %vecmask) nounwind readonly alwaysinline {
|
|
%ret_ptr = alloca <$1 x $2>
|
|
per_lane($1, <$1 x i32> %vecmask, `
|
|
%iptr_ID = extractelement <$1 x i32> %ptrs, i32 LANE
|
|
%ptr_ID = inttoptr i32 %iptr_ID to $2 *
|
|
%val_ID = load $2 * %ptr_ID
|
|
%store_ptr_ID = getelementptr <$1 x $2> * %ret_ptr, i32 0, i32 LANE
|
|
store $2 %val_ID, $2 * %store_ptr_ID
|
|
')
|
|
|
|
%ret = load <$1 x $2> * %ret_ptr
|
|
ret <$1 x $2> %ret
|
|
}
|
|
|
|
; fully general 64-bit gather, takes array of pointers encoded as vector of i32s
|
|
define <$1 x $2> @__gather64_$2(<$1 x i64> %ptrs,
|
|
<$1 x i32> %vecmask) nounwind readonly alwaysinline {
|
|
%ret_ptr = alloca <$1 x $2>
|
|
per_lane($1, <$1 x i32> %vecmask, `
|
|
%iptr_ID = extractelement <$1 x i64> %ptrs, i32 LANE
|
|
%ptr_ID = inttoptr i64 %iptr_ID to $2 *
|
|
%val_ID = load $2 * %ptr_ID
|
|
%store_ptr_ID = getelementptr <$1 x $2> * %ret_ptr, i32 0, i32 LANE
|
|
store $2 %val_ID, $2 * %store_ptr_ID
|
|
')
|
|
|
|
%ret = load <$1 x $2> * %ret_ptr
|
|
ret <$1 x $2> %ret
|
|
}
|
|
'
|
|
)
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; gen_scatter
|
|
;; Emit a function declaration for a scalarized scatter.
|
|
;;
|
|
;; $1: target vector width
|
|
;; $2: scalar type for which we want to generate code to scatter
|
|
|
|
define(`gen_scatter', `
|
|
;; Define the function that descripes the work to do to scatter a single
|
|
;; value
|
|
define void @__scatter_elt32_$2(i64 %ptr64, <$1 x i32> %offsets, <$1 x $2> %values,
|
|
i32 %lane) nounwind alwaysinline {
|
|
%offset32 = extractelement <$1 x i32> %offsets, i32 %lane
|
|
%offset64 = zext i32 %offset32 to i64
|
|
%ptrdelta = add i64 %ptr64, %offset64
|
|
%ptr = inttoptr i64 %ptrdelta to $2 *
|
|
%storeval = extractelement <$1 x $2> %values, i32 %lane
|
|
store $2 %storeval, $2 * %ptr
|
|
ret void
|
|
}
|
|
|
|
define void @__scatter_elt64_$2(i64 %ptr64, <$1 x i64> %offsets, <$1 x $2> %values,
|
|
i32 %lane) nounwind alwaysinline {
|
|
%offset64 = extractelement <$1 x i64> %offsets, i32 %lane
|
|
%ptrdelta = add i64 %ptr64, %offset64
|
|
%ptr = inttoptr i64 %ptrdelta to $2 *
|
|
%storeval = extractelement <$1 x $2> %values, i32 %lane
|
|
store $2 %storeval, $2 * %ptr
|
|
ret void
|
|
}
|
|
|
|
define void @__scatter_base_offsets32_$2(i8* %base, <$1 x i32> %offsets, <$1 x $2> %values,
|
|
<$1 x i32> %mask) nounwind alwaysinline {
|
|
;; And use the `per_lane' macro to do all of the per-lane work for scatter...
|
|
%ptr64 = ptrtoint i8 * %base to i64
|
|
per_lane($1, <$1 x i32> %mask, `
|
|
call void @__scatter_elt32_$2(i64 %ptr64, <$1 x i32> %offsets, <$1 x $2> %values, i32 LANE)')
|
|
ret void
|
|
}
|
|
|
|
define void @__scatter_base_offsets64_$2(i8* %base, <$1 x i64> %offsets, <$1 x $2> %values,
|
|
<$1 x i32> %mask) nounwind alwaysinline {
|
|
;; And use the `per_lane' macro to do all of the per-lane work for scatter...
|
|
%ptr64 = ptrtoint i8 * %base to i64
|
|
per_lane($1, <$1 x i32> %mask, `
|
|
call void @__scatter_elt64_$2(i64 %ptr64, <$1 x i64> %offsets, <$1 x $2> %values, i32 LANE)')
|
|
ret void
|
|
}
|
|
|
|
; fully general 32-bit scatter, takes array of pointers encoded as vector of i32s
|
|
define void @__scatter32_$2(<$1 x i32> %ptrs, <$1 x $2> %values,
|
|
<$1 x i32> %mask) nounwind alwaysinline {
|
|
per_lane($1, <$1 x i32> %mask, `
|
|
%iptr_ID = extractelement <$1 x i32> %ptrs, i32 LANE
|
|
%ptr_ID = inttoptr i32 %iptr_ID to $2 *
|
|
%val_ID = extractelement <$1 x $2> %values, i32 LANE
|
|
store $2 %val_ID, $2 * %ptr_ID
|
|
')
|
|
ret void
|
|
}
|
|
|
|
; fully general 64-bit scatter, takes array of pointers encoded as vector of i64s
|
|
define void @__scatter64_$2(<$1 x i64> %ptrs, <$1 x $2> %values,
|
|
<$1 x i32> %mask) nounwind alwaysinline {
|
|
per_lane($1, <$1 x i32> %mask, `
|
|
%iptr_ID = extractelement <$1 x i64> %ptrs, i32 LANE
|
|
%ptr_ID = inttoptr i64 %iptr_ID to $2 *
|
|
%val_ID = extractelement <$1 x $2> %values, i32 LANE
|
|
store $2 %val_ID, $2 * %ptr_ID
|
|
')
|
|
ret void
|
|
}
|
|
|
|
'
|
|
)
|