On a target with a 16-bit mask (for example), we would choose the type of an integer literal "1024" to be an int16. Previously, we used an int32, which is a worse fit and leads to less efficient code than an int16 on a 16-bit mask target. (However, we'd still give an integer literal 1000000 the type int32, even in a 16-bit target.) Updated the tests to still pass with 8 and 16-bit targets, given this change.
26 lines
437 B
Plaintext
26 lines
437 B
Plaintext
// Can't convert between types "const uniform int[0-9]*" and "soa<4> float" with different SOA widths
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struct Pt { float x, y, z; };
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struct Foo {
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//CO uniform int a;
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//CO int a;
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//CO float *x;
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//CO float y[5], z;
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double d[5];
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float x, y, z;
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//Pt p;
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};
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extern void bar(float);
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uniform Foo uf;
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varying Foo vf;
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int index;
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export void x(uniform Foo &x, soa<8> Foo f[]) {
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soa<4> Foo xyz;
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xyz.x = 0;
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}
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