Now, if rate qualifiers aren't used to specify otherwise, varying pointers point to uniform types by default. As before, uniform pointers point to varying types by default. float *foo; // varying pointer to uniform float float * uniform foo; // uniform pointer to varying float These defaults seem to require the least amount of explicit uniform/varying qualifiers for most common cases, though TBD if it would be easier to have a single rule that e.g. the pointed-to type is always uniform by default.
10 lines
146 B
Plaintext
10 lines
146 B
Plaintext
// Can't assign to type "const varying int32" on left-hand side of expression
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struct Foo {
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int x;
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};
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void f(const Foo &f) {
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f.x += 2;
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}
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