Now, if a struct member has an explicit 'uniform' or 'varying' qualifier, then that member has that variability, regardless of the variability of the struct's variability. Members without 'uniform' or 'varying' have unbound variability, and in turn inherit the variability of the struct. As a result of this, now structs can properly be 'varying' by default, just like all the other types, while still having sensible semantics.
25 lines
480 B
Plaintext
25 lines
480 B
Plaintext
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export uniform int width() { return programCount; }
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struct Foo {
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float x, y;
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};
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struct Bar {
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uniform Foo uf;
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varying Foo vf;
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};
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export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
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float a = aFOO[programIndex];
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// Bar bar = { { b, b }, { a, a } };
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Bar bar;
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bar.uf.x = b;
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bar.vf.y = a;
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RET[programIndex] = bar.uf.x + bar.vf.y;
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}
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export void result(uniform float RET[]) { RET[programIndex] = 6+programIndex; }
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