Now, if a struct member has an explicit 'uniform' or 'varying' qualifier, then that member has that variability, regardless of the variability of the struct's variability. Members without 'uniform' or 'varying' have unbound variability, and in turn inherit the variability of the struct. As a result of this, now structs can properly be 'varying' by default, just like all the other types, while still having sensible semantics.
20 lines
382 B
Plaintext
20 lines
382 B
Plaintext
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export uniform int width() { return programCount; }
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struct Foo {
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varying int i;
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varying float f;
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};
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export void f_f(uniform float RET[], uniform float aFOO[]) {
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float a = aFOO[programIndex];
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uniform struct Foo myFoo;
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myFoo.f = a;
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RET[programIndex] = myFoo.f + a;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 2 + 2*programIndex;
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}
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