Now, if a struct member has an explicit 'uniform' or 'varying' qualifier, then that member has that variability, regardless of the variability of the struct's variability. Members without 'uniform' or 'varying' have unbound variability, and in turn inherit the variability of the struct. As a result of this, now structs can properly be 'varying' by default, just like all the other types, while still having sensible semantics.
21 lines
417 B
Plaintext
21 lines
417 B
Plaintext
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export uniform int width() { return programCount; }
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struct Foo {
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float x;
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float f;
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};
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export void f_fi(uniform float RET[], uniform float aFOO[], uniform int bFOO[]) {
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float a = aFOO[programIndex];
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int b = bFOO[programIndex];
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varying Foo myFoo = { a, b };
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RET[programIndex] = myFoo.x + myFoo.f;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 3 + 3 * programIndex;
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}
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