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ispc/tests/rotate-4.ispc

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export uniform int width() { return programCount; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
int64 a = aFOO[programIndex];
int64 rot = rotate(a, -1);
RET[programIndex] = rot;
}
export void result(uniform float RET[]) {
RET[programIndex] = 1 + (programIndex + programCount - 1) % programCount;
}