Now, if rate qualifiers aren't used to specify otherwise, varying pointers point to uniform types by default. As before, uniform pointers point to varying types by default. float *foo; // varying pointer to uniform float float * uniform foo; // uniform pointer to varying float These defaults seem to require the least amount of explicit uniform/varying qualifiers for most common cases, though TBD if it would be easier to have a single rule that e.g. the pointed-to type is always uniform by default.
19 lines
429 B
Plaintext
19 lines
429 B
Plaintext
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export uniform int width() { return programCount; }
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void inc(varying int * uniform v) {
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++*v;
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}
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export void f_f(uniform float RET[], uniform float aFOO[]) {
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int a = aFOO[programIndex];
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varying int * uniform b = &a;
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void * uniform vp = b;
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varying int * uniform c = (varying int * uniform)vp;
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RET[programIndex] = *c;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 1+programIndex;
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}
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