Files
ispc/tests/ptr-23.ispc
Matt Pharr 6d7ff7eba2 Update defaults for variability of pointed-to types.
Now, if rate qualifiers aren't used to specify otherwise, varying
pointers point to uniform types by default.  As before, uniform
pointers point to varying types by default.

   float *foo;  // varying pointer to uniform float
   float * uniform foo;  // uniform pointer to varying float

These defaults seem to require the least amount of explicit
uniform/varying qualifiers for most common cases, though TBD if it
would be easier to have a single rule that e.g. the pointed-to type
is always uniform by default.
2012-02-21 06:27:34 -08:00

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export uniform int width() { return programCount; }
struct Foo {
int a;
uniform float b;
};
void update(varying float<3> * uniform vp) {
vp->x = 0;
}
export void f_f(uniform float RET[], uniform float aFOO[]) {
float<3> v = { 1, 2, 3 };
update(&v);
RET[programIndex] = v.x;
}
export void result(uniform float RET[]) {
RET[programIndex] = 0;
}