Now, if a struct member has an explicit 'uniform' or 'varying' qualifier, then that member has that variability, regardless of the variability of the struct's variability. Members without 'uniform' or 'varying' have unbound variability, and in turn inherit the variability of the struct. As a result of this, now structs can properly be 'varying' by default, just like all the other types, while still having sensible semantics.
24 lines
442 B
Plaintext
24 lines
442 B
Plaintext
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export uniform int width() { return programCount; }
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struct Foo {
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int a;
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uniform float b;
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};
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void update(varying Foo * varying fp) {
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++fp;
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fp->a -= 1;
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fp->b = 1;
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}
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export void f_f(uniform float RET[], uniform float aFOO[]) {
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Foo f[2] = { { 1234, 4321 }, { aFOO[programIndex], 5 } };
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update(f);
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RET[programIndex] = f[1].a;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = programIndex;
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}
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