Now, if rate qualifiers aren't used to specify otherwise, varying pointers point to uniform types by default. As before, uniform pointers point to varying types by default. float *foo; // varying pointer to uniform float float * uniform foo; // uniform pointer to varying float These defaults seem to require the least amount of explicit uniform/varying qualifiers for most common cases, though TBD if it would be easier to have a single rule that e.g. the pointed-to type is always uniform by default.
16 lines
427 B
Plaintext
16 lines
427 B
Plaintext
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export uniform int width() { return programCount; }
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export void f_f(uniform float RET[], uniform float aFOO[]) {
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float a = aFOO[programIndex];
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varying float * uniform pa = &a;
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varying int * uniform pb = (varying int *)pa;
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varying float *uniform pc = (varying float *)pb;
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*pc = programIndex;
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RET[programIndex] = *pc;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = programIndex;
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}
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