Now, if a struct member has an explicit 'uniform' or 'varying' qualifier, then that member has that variability, regardless of the variability of the struct's variability. Members without 'uniform' or 'varying' have unbound variability, and in turn inherit the variability of the struct. As a result of this, now structs can properly be 'varying' by default, just like all the other types, while still having sensible semantics.
18 lines
396 B
Plaintext
18 lines
396 B
Plaintext
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export uniform int width() { return programCount; }
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struct Point {
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float x, y, z;
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};
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export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
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float a = aFOO[programIndex];
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varying Point * buf = new varying Point(0., b, a);
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RET[programIndex] = buf->z;
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delete buf;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 1+programIndex;
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}
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