Now, if rate qualifiers aren't used to specify otherwise, varying pointers point to uniform types by default. As before, uniform pointers point to varying types by default. float *foo; // varying pointer to uniform float float * uniform foo; // uniform pointer to varying float These defaults seem to require the least amount of explicit uniform/varying qualifiers for most common cases, though TBD if it would be easier to have a single rule that e.g. the pointed-to type is always uniform by default.
18 lines
468 B
Plaintext
18 lines
468 B
Plaintext
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export uniform int width() { return programCount; }
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export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
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float a = aFOO[programIndex];
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varying float * uniform buf = uniform new varying float[programCount+1];
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for (uniform int i = 0; i < programCount+1; ++i) {
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buf[i] = i+a;
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}
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RET[programIndex] = buf[a];
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delete buf;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 2 + 2*programIndex;
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}
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