In particular, this fixes issue #81, where a global variable access was leading to ConstantExpressions showing up in this code, which it wasn't previously expecting.
16 lines
335 B
Plaintext
16 lines
335 B
Plaintext
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uniform float a[100];
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export uniform int width() { return programCount; }
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export void f_f(uniform float RET[], uniform float aFOO[]) {
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for (uniform int i = 0; i < programCount; ++i)
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a[i] = i;
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RET[programIndex] = a[programIndex];
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = programIndex;
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}
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