These make it easier to iterate over arbitrary amounts of data elements; specifically, they automatically handle the "ragged extra bits" that come up when the number of elements to be processed isn't evenly divided by programCount. TODO: documentation
14 lines
300 B
Plaintext
14 lines
300 B
Plaintext
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export uniform int width() { return programCount; }
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export void f_f(uniform float RET[], uniform float aFOO[]) {
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float sum = 0;
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foreach (i = 0 ... 6)
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sum += aFOO[i];
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RET[programIndex] = reduce_add(sum);
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 21;
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}
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