These make it easier to iterate over arbitrary amounts of data elements; specifically, they automatically handle the "ragged extra bits" that come up when the number of elements to be processed isn't evenly divided by programCount. TODO: documentation
20 lines
367 B
Plaintext
20 lines
367 B
Plaintext
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export uniform int width() { return programCount; }
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uniform int foo(int i);
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export void f_f(uniform float RET[], uniform float aFOO[]) {
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for (uniform int i = 0; i < programCount; ++i)
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RET[i] = 0;
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foreach (i = 0 ... 2)
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RET[i] = i+1;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 0;
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RET[0] = 1;
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RET[1] = 2;
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}
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