These make it easier to iterate over arbitrary amounts of data elements; specifically, they automatically handle the "ragged extra bits" that come up when the number of elements to be processed isn't evenly divided by programCount. TODO: documentation
30 lines
646 B
Plaintext
30 lines
646 B
Plaintext
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export uniform int width() { return programCount; }
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export void f_f(uniform float RET[], uniform float aFOO[]) {
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#define NA 3
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#define NB 8
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uniform int a[NA][NB];
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for (uniform int i = 0; i < NA; ++i)
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for (uniform int j = 0; j < NB; ++j)
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a[i][j] = 0;
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foreach_tiled (i = 0 ... NA, j = 0 ... NB) {
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a[i][j] += 1;
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}
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uniform int errs = 0;
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for (uniform int i = 0; i < NA; ++i)
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for (uniform int j = 0; j < NB; ++j)
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if (a[i][j] != 1) {
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++errs;
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}
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RET[programIndex] = errs;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 0;
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}
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