These make it easier to iterate over arbitrary amounts of data elements; specifically, they automatically handle the "ragged extra bits" that come up when the number of elements to be processed isn't evenly divided by programCount. TODO: documentation
27 lines
595 B
Plaintext
27 lines
595 B
Plaintext
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export uniform int width() { return programCount; }
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uniform int foo(int i);
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export void f_f(uniform float RET[], uniform float aFOO[]) {
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uniform float val[programCount];
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for (uniform int i = 0; i < programCount; ++i)
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val[i] = 0;
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foreach_tiled (i = 2 ... programCount)
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val[i] += i;
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uniform float sum = 0;
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for (uniform int i = 0; i < programCount; ++i) {
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sum += val[i];
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}
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RET[programIndex] = sum;
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}
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export void result(uniform float RET[]) {
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int pi = (programIndex >= 2) ? programIndex : 0;
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RET[programIndex] = reduce_add(pi);
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}
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