(i.e. actually remove the old offset parameter stuff now that we can actually pass pointers.)
27 lines
648 B
Plaintext
27 lines
648 B
Plaintext
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export uniform int width() { return programCount; }
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export void f_v(uniform float RET[]) {
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#define width 3
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//CO const uniform int width = 4;
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uniform int a[width*programCount], r[width*programCount];
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for (uniform int i = 0; i < width*programCount; ++i)
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a[i] = -1;
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int x = width * programIndex;
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int y = 1 + width * programIndex;
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int z = 2 + width * programIndex;
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soa_to_aos3(x, y, z, a);
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uniform int errs = 0;
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for (uniform int i = 0; i < width * programCount; ++i)
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if (a[i] != i) ++errs;
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RET[programIndex] = errs;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 0;
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}
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