Files
ispc/builtins/target-neon-32.ll
2016-09-05 15:56:25 +01:00

498 lines
19 KiB
LLVM

;;
;; target-neon-32.ll
;;
;; Copyright(c) 2012-2013 Matt Pharr
;; Copyright(c) 2013, 2015 Google, Inc.
;;
;; All rights reserved.
;;
;; Redistribution and use in source and binary forms, with or without
;; modification, are permitted provided that the following conditions are
;; met:
;;
;; * Redistributions of source code must retain the above copyright
;; notice, this list of conditions and the following disclaimer.
;;
;; * Redistributions in binary form must reproduce the above copyright
;; notice, this list of conditions and the following disclaimer in the
;; documentation and/or other materials provided with the distribution.
;;
;; * Neither the name of Matt Pharr nor the names of its
;; contributors may be used to endorse or promote products derived from
;; this software without specific prior written permission.
;;
;;
;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
;; IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
;; TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
;; PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
;; OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
;; EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
;; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
;; PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
;; LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
;; NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
;; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
define(`WIDTH',`4')
define(`MASK',`i32')
include(`util.m4')
include(`target-neon-common.ll')
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; half conversion routines
define <4 x float> @__half_to_float_varying(<4 x i16> %v) nounwind readnone alwaysinline {
%r = call <4 x float> @llvm.arm.neon.vcvthf2fp(<4 x i16> %v)
ret <4 x float> %r
}
define <4 x i16> @__float_to_half_varying(<4 x float> %v) nounwind readnone alwaysinline {
%r = call <4 x i16> @llvm.arm.neon.vcvtfp2hf(<4 x float> %v)
ret <4 x i16> %r
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; math
;; round/floor/ceil
;; FIXME: grabbed these from the sse2 target, which does not have native
;; instructions for these. Is there a better approach for NEON?
define <4 x float> @__round_varying_float(<4 x float>) nounwind readonly alwaysinline {
%float_to_int_bitcast.i.i.i.i = bitcast <4 x float> %0 to <4 x i32>
%bitop.i.i = and <4 x i32> %float_to_int_bitcast.i.i.i.i, <i32 -2147483648, i32 -2147483648, i32 -2147483648, i32 -2147483648>
%bitop.i = xor <4 x i32> %float_to_int_bitcast.i.i.i.i, %bitop.i.i
%int_to_float_bitcast.i.i40.i = bitcast <4 x i32> %bitop.i to <4 x float>
%binop.i = fadd <4 x float> %int_to_float_bitcast.i.i40.i, <float 8.388608e+06, float 8.388608e+06, float 8.388608e+06, float 8.388608e+06>
%binop21.i = fadd <4 x float> %binop.i, <float -8.388608e+06, float -8.388608e+06, float -8.388608e+06, float -8.388608e+06>
%float_to_int_bitcast.i.i.i = bitcast <4 x float> %binop21.i to <4 x i32>
%bitop31.i = xor <4 x i32> %float_to_int_bitcast.i.i.i, %bitop.i.i
%int_to_float_bitcast.i.i.i = bitcast <4 x i32> %bitop31.i to <4 x float>
ret <4 x float> %int_to_float_bitcast.i.i.i
}
define <4 x float> @__floor_varying_float(<4 x float>) nounwind readonly alwaysinline {
%calltmp.i = tail call <4 x float> @__round_varying_float(<4 x float> %0) nounwind
%bincmp.i = fcmp ogt <4 x float> %calltmp.i, %0
%val_to_boolvec32.i = sext <4 x i1> %bincmp.i to <4 x i32>
%bitop.i = and <4 x i32> %val_to_boolvec32.i, <i32 -1082130432, i32 -1082130432, i32 -1082130432, i32 -1082130432>
%int_to_float_bitcast.i.i.i = bitcast <4 x i32> %bitop.i to <4 x float>
%binop.i = fadd <4 x float> %calltmp.i, %int_to_float_bitcast.i.i.i
ret <4 x float> %binop.i
}
define <4 x float> @__ceil_varying_float(<4 x float>) nounwind readonly alwaysinline {
%calltmp.i = tail call <4 x float> @__round_varying_float(<4 x float> %0) nounwind
%bincmp.i = fcmp olt <4 x float> %calltmp.i, %0
%val_to_boolvec32.i = sext <4 x i1> %bincmp.i to <4 x i32>
%bitop.i = and <4 x i32> %val_to_boolvec32.i, <i32 1065353216, i32 1065353216, i32 1065353216, i32 1065353216>
%int_to_float_bitcast.i.i.i = bitcast <4 x i32> %bitop.i to <4 x float>
%binop.i = fadd <4 x float> %calltmp.i, %int_to_float_bitcast.i.i.i
ret <4 x float> %binop.i
}
;; FIXME: rounding doubles and double vectors needs to be implemented
declare <WIDTH x double> @__round_varying_double(<WIDTH x double>) nounwind readnone
declare <WIDTH x double> @__floor_varying_double(<WIDTH x double>) nounwind readnone
declare <WIDTH x double> @__ceil_varying_double(<WIDTH x double>) nounwind readnone
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; min/max
declare <4 x float> @llvm.arm.neon.vmins.v4f32(<4 x float>, <4 x float>) nounwind readnone
declare <4 x float> @llvm.arm.neon.vmaxs.v4f32(<4 x float>, <4 x float>) nounwind readnone
define <WIDTH x float> @__max_varying_float(<WIDTH x float>,
<WIDTH x float>) nounwind readnone alwaysinline {
%r = call <4 x float> @llvm.arm.neon.vmaxs.v4f32(<4 x float> %0, <4 x float> %1)
ret <WIDTH x float> %r
}
define <WIDTH x float> @__min_varying_float(<WIDTH x float>,
<WIDTH x float>) nounwind readnone alwaysinline {
%r = call <4 x float> @llvm.arm.neon.vmins.v4f32(<4 x float> %0, <4 x float> %1)
ret <WIDTH x float> %r
}
declare <4 x i32> @llvm.arm.neon.vmins.v4i32(<4 x i32>, <4 x i32>) nounwind readnone
declare <4 x i32> @llvm.arm.neon.vminu.v4i32(<4 x i32>, <4 x i32>) nounwind readnone
declare <4 x i32> @llvm.arm.neon.vmaxs.v4i32(<4 x i32>, <4 x i32>) nounwind readnone
declare <4 x i32> @llvm.arm.neon.vmaxu.v4i32(<4 x i32>, <4 x i32>) nounwind readnone
define <WIDTH x i32> @__min_varying_int32(<WIDTH x i32>, <WIDTH x i32>) nounwind readnone alwaysinline {
%r = call <4 x i32> @llvm.arm.neon.vmins.v4i32(<4 x i32> %0, <4 x i32> %1)
ret <4 x i32> %r
}
define <WIDTH x i32> @__max_varying_int32(<WIDTH x i32>, <WIDTH x i32>) nounwind readnone alwaysinline {
%r = call <4 x i32> @llvm.arm.neon.vmaxs.v4i32(<4 x i32> %0, <4 x i32> %1)
ret <4 x i32> %r
}
define <WIDTH x i32> @__min_varying_uint32(<WIDTH x i32>, <WIDTH x i32>) nounwind readnone alwaysinline {
%r = call <4 x i32> @llvm.arm.neon.vminu.v4i32(<4 x i32> %0, <4 x i32> %1)
ret <4 x i32> %r
}
define <WIDTH x i32> @__max_varying_uint32(<WIDTH x i32>, <WIDTH x i32>) nounwind readnone alwaysinline {
%r = call <4 x i32> @llvm.arm.neon.vmaxu.v4i32(<4 x i32> %0, <4 x i32> %1)
ret <4 x i32> %r
}
;; sqrt/rsqrt/rcp
declare <4 x float> @llvm.arm.neon.vrecpe.v4f32(<4 x float>) nounwind readnone
declare <4 x float> @llvm.arm.neon.vrecps.v4f32(<4 x float>, <4 x float>) nounwind readnone
define <WIDTH x float> @__rcp_varying_float(<WIDTH x float> %d) nounwind readnone alwaysinline {
%x0 = call <4 x float> @llvm.arm.neon.vrecpe.v4f32(<4 x float> %d)
%x0_nr = call <4 x float> @llvm.arm.neon.vrecps.v4f32(<4 x float> %d, <4 x float> %x0)
%x1 = fmul <4 x float> %x0, %x0_nr
%x1_nr = call <4 x float> @llvm.arm.neon.vrecps.v4f32(<4 x float> %d, <4 x float> %x1)
%x2 = fmul <4 x float> %x1, %x1_nr
ret <4 x float> %x2
}
declare <4 x float> @llvm.arm.neon.vrsqrte.v4f32(<4 x float>) nounwind readnone
declare <4 x float> @llvm.arm.neon.vrsqrts.v4f32(<4 x float>, <4 x float>) nounwind readnone
define <WIDTH x float> @__rsqrt_varying_float(<WIDTH x float> %d) nounwind readnone alwaysinline {
%x0 = call <4 x float> @llvm.arm.neon.vrsqrte.v4f32(<4 x float> %d)
%x0_2 = fmul <4 x float> %x0, %x0
%x0_nr = call <4 x float> @llvm.arm.neon.vrsqrts.v4f32(<4 x float> %d, <4 x float> %x0_2)
%x1 = fmul <4 x float> %x0, %x0_nr
%x1_2 = fmul <4 x float> %x1, %x1
%x1_nr = call <4 x float> @llvm.arm.neon.vrsqrts.v4f32(<4 x float> %d, <4 x float> %x1_2)
%x2 = fmul <4 x float> %x1, %x1_nr
ret <4 x float> %x2
}
define float @__rsqrt_uniform_float(float) nounwind readnone alwaysinline {
%v1 = bitcast float %0 to <1 x float>
%vs = shufflevector <1 x float> %v1, <1 x float> undef,
<4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
%vr = call <4 x float> @__rsqrt_varying_float(<4 x float> %vs)
%r = extractelement <4 x float> %vr, i32 0
ret float %r
}
define float @__rcp_uniform_float(float) nounwind readnone alwaysinline {
%v1 = bitcast float %0 to <1 x float>
%vs = shufflevector <1 x float> %v1, <1 x float> undef,
<4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
%vr = call <4 x float> @__rcp_varying_float(<4 x float> %vs)
%r = extractelement <4 x float> %vr, i32 0
ret float %r
}
declare <4 x float> @llvm.sqrt.v4f32(<4 x float>)
define <WIDTH x float> @__sqrt_varying_float(<WIDTH x float>) nounwind readnone alwaysinline {
%result = call <4 x float> @llvm.sqrt.v4f32(<4 x float> %0)
;; this returns nan for v=0, which is undesirable..
;; %rsqrt = call <WIDTH x float> @__rsqrt_varying_float(<WIDTH x float> %0)
;; %result = fmul <4 x float> %rsqrt, %0
ret <4 x float> %result
}
declare <4 x double> @llvm.sqrt.v4f64(<4 x double>)
define <WIDTH x double> @__sqrt_varying_double(<WIDTH x double>) nounwind readnone alwaysinline {
%r = call <4 x double> @llvm.sqrt.v4f64(<4 x double> %0)
ret <4 x double> %r
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; reductions
define i64 @__movmsk(<4 x MASK>) nounwind readnone alwaysinline {
%and_mask = and <4 x MASK> %0, <MASK 1, MASK 2, MASK 4, MASK 8>
%v01 = shufflevector <4 x i32> %and_mask, <4 x i32> undef, <2 x i32> <i32 0, i32 1>
%v23 = shufflevector <4 x i32> %and_mask, <4 x i32> undef, <2 x i32> <i32 2, i32 3>
%vor = or <2 x i32> %v01, %v23
%v0 = extractelement <2 x i32> %vor, i32 0
%v1 = extractelement <2 x i32> %vor, i32 1
%v = or i32 %v0, %v1
%mask64 = zext i32 %v to i64
ret i64 %mask64
}
define i1 @__any(<4 x i32>) nounwind readnone alwaysinline {
%v01 = shufflevector <4 x i32> %0, <4 x i32> undef, <2 x i32> <i32 0, i32 1>
%v23 = shufflevector <4 x i32> %0, <4 x i32> undef, <2 x i32> <i32 2, i32 3>
%vor = or <2 x i32> %v01, %v23
%v0 = extractelement <2 x i32> %vor, i32 0
%v1 = extractelement <2 x i32> %vor, i32 1
%v = or i32 %v0, %v1
%cmp = icmp ne i32 %v, 0
ret i1 %cmp
}
define i1 @__all(<4 x i32>) nounwind readnone alwaysinline {
%v01 = shufflevector <4 x i32> %0, <4 x i32> undef, <2 x i32> <i32 0, i32 1>
%v23 = shufflevector <4 x i32> %0, <4 x i32> undef, <2 x i32> <i32 2, i32 3>
%vor = and <2 x i32> %v01, %v23
%v0 = extractelement <2 x i32> %vor, i32 0
%v1 = extractelement <2 x i32> %vor, i32 1
%v = and i32 %v0, %v1
%cmp = icmp ne i32 %v, 0
ret i1 %cmp
}
define i1 @__none(<4 x i32>) nounwind readnone alwaysinline {
%any = call i1 @__any(<4 x i32> %0)
%none = icmp eq i1 %any, 0
ret i1 %none
}
;; $1: scalar type
;; $2: vector reduce function (2 x <2 x vec> -> <2 x vec>)
;; $3 scalar reduce function
define(`neon_reduce', `
%v0 = shufflevector <4 x $1> %0, <4 x $1> undef, <2 x i32> <i32 0, i32 1>
%v1 = shufflevector <4 x $1> %0, <4 x $1> undef, <2 x i32> <i32 2, i32 3>
%vh = call <2 x $1> $2(<2 x $1> %v0, <2 x $1> %v1)
%vh0 = extractelement <2 x $1> %vh, i32 0
%vh1 = extractelement <2 x $1> %vh, i32 1
%r = call $1$3 ($1 %vh0, $1 %vh1)
ret $1 %r
')
declare <2 x float> @llvm.arm.neon.vpadd.v2f32(<2 x float>, <2 x float>) nounwind readnone
define internal float @add_f32(float, float) nounwind readnone alwaysinline {
%r = fadd float %0, %1
ret float %r
}
define float @__reduce_add_float(<4 x float>) nounwind readnone alwaysinline {
neon_reduce(float, @llvm.arm.neon.vpadd.v2f32, @add_f32)
}
declare <2 x float> @llvm.arm.neon.vpmins.v2f32(<2 x float>, <2 x float>) nounwind readnone
define internal float @min_f32(float, float) nounwind readnone alwaysinline {
%cmp = fcmp olt float %0, %1
%r = select i1 %cmp, float %0, float %1
ret float %r
}
define float @__reduce_min_float(<4 x float>) nounwind readnone alwaysinline {
neon_reduce(float, @llvm.arm.neon.vpmins.v2f32, @min_f32)
}
declare <2 x float> @llvm.arm.neon.vpmaxs.v2f32(<2 x float>, <2 x float>) nounwind readnone
define internal float @max_f32(float, float) nounwind readnone alwaysinline {
%cmp = fcmp ugt float %0, %1
%r = select i1 %cmp, float %0, float %1
ret float %r
}
define float @__reduce_max_float(<4 x float>) nounwind readnone alwaysinline {
neon_reduce(float, @llvm.arm.neon.vpmaxs.v2f32, @max_f32)
}
declare <4 x i16> @llvm.arm.neon.vpaddls.v4i16.v8i8(<8 x i8>) nounwind readnone
define i16 @__reduce_add_int8(<WIDTH x i8>) nounwind readnone alwaysinline {
%v8 = shufflevector <4 x i8> %0, <4 x i8> zeroinitializer,
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 4, i32 4, i32 4>
%a16 = call <4 x i16> @llvm.arm.neon.vpaddls.v4i16.v8i8(<8 x i8> %v8)
%a32 = call <2 x i32> @llvm.arm.neon.vpaddlu.v2i32.v4i16(<4 x i16> %a16)
%a0 = extractelement <2 x i32> %a32, i32 0
%a1 = extractelement <2 x i32> %a32, i32 1
%r = add i32 %a0, %a1
%r16 = trunc i32 %r to i16
ret i16 %r16
}
declare <2 x i32> @llvm.arm.neon.vpaddlu.v2i32.v4i16(<4 x i16>) nounwind readnone
define i32 @__reduce_add_int16(<WIDTH x i16>) nounwind readnone alwaysinline {
%a32 = call <2 x i32> @llvm.arm.neon.vpaddlu.v2i32.v4i16(<4 x i16> %0)
%a0 = extractelement <2 x i32> %a32, i32 0
%a1 = extractelement <2 x i32> %a32, i32 1
%r = add i32 %a0, %a1
ret i32 %r
}
declare <2 x i64> @llvm.arm.neon.vpaddlu.v2i64.v4i32(<4 x i32>) nounwind readnone
define i64 @__reduce_add_int32(<WIDTH x i32>) nounwind readnone alwaysinline {
%a64 = call <2 x i64> @llvm.arm.neon.vpaddlu.v2i64.v4i32(<4 x i32> %0)
%a0 = extractelement <2 x i64> %a64, i32 0
%a1 = extractelement <2 x i64> %a64, i32 1
%r = add i64 %a0, %a1
ret i64 %r
}
declare <2 x i32> @llvm.arm.neon.vpmins.v2i32(<2 x i32>, <2 x i32>) nounwind readnone
define internal i32 @min_si32(i32, i32) nounwind readnone alwaysinline {
%cmp = icmp slt i32 %0, %1
%r = select i1 %cmp, i32 %0, i32 %1
ret i32 %r
}
define i32 @__reduce_min_int32(<4 x i32>) nounwind readnone alwaysinline {
neon_reduce(i32, @llvm.arm.neon.vpmins.v2i32, @min_si32)
}
declare <2 x i32> @llvm.arm.neon.vpmaxs.v2i32(<2 x i32>, <2 x i32>) nounwind readnone
define internal i32 @max_si32(i32, i32) nounwind readnone alwaysinline {
%cmp = icmp sgt i32 %0, %1
%r = select i1 %cmp, i32 %0, i32 %1
ret i32 %r
}
define i32 @__reduce_max_int32(<4 x i32>) nounwind readnone alwaysinline {
neon_reduce(i32, @llvm.arm.neon.vpmaxs.v2i32, @max_si32)
}
declare <2 x i32> @llvm.arm.neon.vpminu.v2i32(<2 x i32>, <2 x i32>) nounwind readnone
define internal i32 @min_ui32(i32, i32) nounwind readnone alwaysinline {
%cmp = icmp ult i32 %0, %1
%r = select i1 %cmp, i32 %0, i32 %1
ret i32 %r
}
define i32 @__reduce_min_uint32(<4 x i32>) nounwind readnone alwaysinline {
neon_reduce(i32, @llvm.arm.neon.vpmins.v2i32, @min_ui32)
}
declare <2 x i32> @llvm.arm.neon.vpmaxu.v2i32(<2 x i32>, <2 x i32>) nounwind readnone
define internal i32 @max_ui32(i32, i32) nounwind readnone alwaysinline {
%cmp = icmp ugt i32 %0, %1
%r = select i1 %cmp, i32 %0, i32 %1
ret i32 %r
}
define i32 @__reduce_max_uint32(<4 x i32>) nounwind readnone alwaysinline {
neon_reduce(i32, @llvm.arm.neon.vpmaxs.v2i32, @max_ui32)
}
define double @__reduce_add_double(<4 x double>) nounwind readnone alwaysinline {
%v0 = shufflevector <4 x double> %0, <4 x double> undef,
<2 x i32> <i32 0, i32 1>
%v1 = shufflevector <4 x double> %0, <4 x double> undef,
<2 x i32> <i32 2, i32 3>
%sum = fadd <2 x double> %v0, %v1
%e0 = extractelement <2 x double> %sum, i32 0
%e1 = extractelement <2 x double> %sum, i32 1
%m = fadd double %e0, %e1
ret double %m
}
define double @__reduce_min_double(<4 x double>) nounwind readnone alwaysinline {
reduce4(double, @__min_varying_double, @__min_uniform_double)
}
define double @__reduce_max_double(<4 x double>) nounwind readnone alwaysinline {
reduce4(double, @__max_varying_double, @__max_uniform_double)
}
define i64 @__reduce_add_int64(<4 x i64>) nounwind readnone alwaysinline {
%v0 = shufflevector <4 x i64> %0, <4 x i64> undef,
<2 x i32> <i32 0, i32 1>
%v1 = shufflevector <4 x i64> %0, <4 x i64> undef,
<2 x i32> <i32 2, i32 3>
%sum = add <2 x i64> %v0, %v1
%e0 = extractelement <2 x i64> %sum, i32 0
%e1 = extractelement <2 x i64> %sum, i32 1
%m = add i64 %e0, %e1
ret i64 %m
}
define i64 @__reduce_min_int64(<4 x i64>) nounwind readnone alwaysinline {
reduce4(i64, @__min_varying_int64, @__min_uniform_int64)
}
define i64 @__reduce_max_int64(<4 x i64>) nounwind readnone alwaysinline {
reduce4(i64, @__max_varying_int64, @__max_uniform_int64)
}
define i64 @__reduce_min_uint64(<4 x i64>) nounwind readnone alwaysinline {
reduce4(i64, @__min_varying_uint64, @__min_uniform_uint64)
}
define i64 @__reduce_max_uint64(<4 x i64>) nounwind readnone alwaysinline {
reduce4(i64, @__max_varying_uint64, @__max_uniform_uint64)
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; int8/int16
declare <4 x i8> @llvm.arm.neon.vrhaddu.v4i8(<4 x i8>, <4 x i8>) nounwind readnone
define <4 x i8> @__avg_up_uint8(<4 x i8>, <4 x i8>) nounwind readnone alwaysinline {
%r = call <4 x i8> @llvm.arm.neon.vrhaddu.v4i8(<4 x i8> %0, <4 x i8> %1)
ret <4 x i8> %r
}
declare <4 x i8> @llvm.arm.neon.vrhadds.v4i8(<4 x i8>, <4 x i8>) nounwind readnone
define <4 x i8> @__avg_up_int8(<4 x i8>, <4 x i8>) nounwind readnone alwaysinline {
%r = call <4 x i8> @llvm.arm.neon.vrhadds.v4i8(<4 x i8> %0, <4 x i8> %1)
ret <4 x i8> %r
}
declare <4 x i8> @llvm.arm.neon.vhaddu.v4i8(<4 x i8>, <4 x i8>) nounwind readnone
define <4 x i8> @__avg_down_uint8(<4 x i8>, <4 x i8>) nounwind readnone alwaysinline {
%r = call <4 x i8> @llvm.arm.neon.vhaddu.v4i8(<4 x i8> %0, <4 x i8> %1)
ret <4 x i8> %r
}
declare <4 x i8> @llvm.arm.neon.vhadds.v4i8(<4 x i8>, <4 x i8>) nounwind readnone
define <4 x i8> @__avg_down_int8(<4 x i8>, <4 x i8>) nounwind readnone alwaysinline {
%r = call <4 x i8> @llvm.arm.neon.vhadds.v4i8(<4 x i8> %0, <4 x i8> %1)
ret <4 x i8> %r
}
declare <4 x i16> @llvm.arm.neon.vrhaddu.v4i16(<4 x i16>, <4 x i16>) nounwind readnone
define <4 x i16> @__avg_up_uint16(<4 x i16>, <4 x i16>) nounwind readnone alwaysinline {
%r = call <4 x i16> @llvm.arm.neon.vrhaddu.v4i16(<4 x i16> %0, <4 x i16> %1)
ret <4 x i16> %r
}
declare <4 x i16> @llvm.arm.neon.vrhadds.v4i16(<4 x i16>, <4 x i16>) nounwind readnone
define <4 x i16> @__avg_up_int16(<4 x i16>, <4 x i16>) nounwind readnone alwaysinline {
%r = call <4 x i16> @llvm.arm.neon.vrhadds.v4i16(<4 x i16> %0, <4 x i16> %1)
ret <4 x i16> %r
}
declare <4 x i16> @llvm.arm.neon.vhaddu.v4i16(<4 x i16>, <4 x i16>) nounwind readnone
define <4 x i16> @__avg_down_uint16(<4 x i16>, <4 x i16>) nounwind readnone alwaysinline {
%r = call <4 x i16> @llvm.arm.neon.vhaddu.v4i16(<4 x i16> %0, <4 x i16> %1)
ret <4 x i16> %r
}
declare <4 x i16> @llvm.arm.neon.vhadds.v4i16(<4 x i16>, <4 x i16>) nounwind readnone
define <4 x i16> @__avg_down_int16(<4 x i16>, <4 x i16>) nounwind readnone alwaysinline {
%r = call <4 x i16> @llvm.arm.neon.vhadds.v4i16(<4 x i16> %0, <4 x i16> %1)
ret <4 x i16> %r
}
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;; reciprocals in double precision, if supported
rsqrtd_decl()
rcpd_decl()
transcendetals_decl()
trigonometry_decl()
saturation_arithmetic()