export uniform int width() { return programCount; } struct Foo { float f; uniform int a; float y; }; typedef float<3> float3; void set(uniform float3 f[], int offset, float3 val) { f[offset] = val; } export void f_f(uniform float RET[], uniform float aFOO[]) { float a = aFOO[programIndex]; uniform float3 foo[35]; for (uniform int i = 0; i < 35; ++i) { foo[i].x = i; foo[i].y = -1; foo[i].z = 2*i; } float3 bar = { programIndex, 2*programIndex, 3*programIndex }; set(foo, a-1, bar); RET[programIndex] = foo[programIndex].z; } export void result(uniform float RET[]) { RET[programIndex] = 3*programIndex; }