export uniform int width() { return programCount; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { int a = aFOO[programIndex/max(1, (programCount/2))]; RET[programIndex] = 0; if (programIndex >= programCount/2 && a < 4) RET[programIndex] = reduce_equal(a) ? 1 : 0; else RET[programIndex] = 1; } export void result(uniform float RET[]) { RET[programIndex] = 1; }